#シャドウラン
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moedamaku · 7 months ago
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I play a TRPG called Shadowrun! This time, I drew my character illustration. I have also posted a video of the creation process on YouTube, so please come and watch it!
☾‪︎.*·̩͙‬⋆͛‪︎.*·
comission | shop | portfolio
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bancho-zx · 1 year ago
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【Mega CD】
Shadowrun | シャドウラン ~Intro
// Music: LMS Music / Tomonori Minami | BA.M | 南智紀 / Einosuke Nagao | 長尾英之助 / Tsuyoshi Matsushima | 松島剛史
// MiSTer FPGA / MegaCD core // Y/C Composite // Sony KV-13TR20 CRT TV
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archoneddzs15 · 7 months ago
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Sega Mega CD - Shadowrun
Title: Shadowrun / シャドウラン
Developer/Publisher: Compile / LMS Music
Release date: 23 February 1996
Catalogue No.: T-66024
Genre: RPG
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Shadowrun. Many games come into our lives and alter who we are, becoming a part of us for the rest of our lives. Shadowrun is one such series that after the first time I played it I had become heavily engrossed in everything to do with the canon behind it. This game is an especially strange beast if you've played the SNES (Data East) and Sega Genesis (Bluesky Software) Shadowrun games.
You see, at the end of 1995, we saw the last Mega CD releases. In the US, the last game to be released for the Sega CD is a half-arsed update to "Demolition Man", a run-n-gun based on and featuring grainy FMV clips from the Sylvester Stallone movie. Then, in Europe, came The Adventures of Batman and Robin. That game was clearly based on *just* the driving levels from Mega CD Batman Returns and greatly expanded on, and featured splices of an "original episode" of Batman the Animated Series specifically for the game.
For a while as the year 1996 began spinning into rotation, there would be no new games for the Mega CD, making it seem like The Adventures of Batman and Robin was indeed the last ever Mega CD game to be released.... which it did end up being if you lived in Europe. That is until, in some miracle on the 23rd of February 1996, Compile resurrected the aging Mega CD devkits and worked together with Japanese tabletop RPG distributor Group SNE and Chicago-based tabletop RPG company FASA Corporation to release one last Mega CD game once and for all. That game would end up being based on a tabletop RPG that, since its inception in 1989, has remained among the most popular role-playing games. This is Shadowrun.
Mega CD Shadowrun is a pretty good game. You play as one of four characters: Rokudou, Shikumo, Mao, and D-head and battle your way through Tokyo in the year 2053 while discovering a massive conspiracy that could potentially destroy the city of Tokyo as we know it. The game is divided into a few sections: a "digital comic" mode similar to Snatcher and Dead of the Brain, a top-down RPG mode outside of battle similar to the original Legend of Zelda, Golvellius or Ys, the Battle mode which triggers within the top-down view and plays in the same way as how games like Final Fantasy 6 do it, and a "Matrix" mode where your characters hack into the Matrix supercomputers.
The main character (Rokudou) acts pretty cool and a little harsh at times but is quite appealing because of it, and the story has some nice ideas, but is maybe a little muddled in places thanks to the language barrier. The action scenes play like an average Squaresoft Super Famicom RPG game, but look nice enough so the game gets away with it. Good enough to satisfy the role-playing fever for a while. My only complaint that I can level against the game is that I can't really recommend this game to those that can't understand Japanese at a native level, and that there are no voice acting or CD redbook music to be had here. All the music is generated via the Mega CD's PCM sound chip combined with the Mega Drive's YM2612 FM synth, though there are two hidden CD audio tracks, none of which are used.
Another weird point is that the characters look good in the visual novel scenes due to Compile making use of the Mega CD's scaling features, but during the RPG segments, they look super tiny and cute. It's a damn shame that games like this never get a complete playable English translation. I really wish that would happen though, but it seems like an English translation to Mega CD Shadowrun is currently suffering from development hell and may never be completed. What a shame.
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sakekangame · 7 months ago
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ゲームコレクターの酒缶が所有するパッケージゲームをカウントしていきます。335本目は『シャドウラン』 #44チャレンジ #パッケージゲーム紹介
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funtail-the-cat · 1 year ago
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本買いログ:シャドウラン 5th Edition シャドウラン・コデックス [単行本] #TRPG #シャドウラン #影走 #ShadowRun https://amzn.to/3uSRlYu
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kennak · 3 years ago
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サイバーパンクだとよくあるよね、シャドウランとかトーキョーN◎VAとか忍殺(AoM以降)とか / 忍殺だと更にクビになった元警官達が寄り集まってできた警察国家マッポランドってのがあってですね…
[B! マンガ] マンガ家さん「民営化がすすみ、警察も民営化。治安も悪化して、平安時代の武士団のような勢力が台頭してくる漫画を考えたが暗すぎて没にした。」
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pudknocker · 6 years ago
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背中に気をつけろ。ためらわず撃て。弾を切らすな。ドラゴンには絶対、関わるな。
シャドウランとは (シャドウランとは) [単語記事] - ニコニコ大百科
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crtsoundsystem · 2 years ago
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I’ve really been into this soundtrack again lately, really sucks there’s no other rips online available other than these
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crydayz · 7 years ago
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180228 EXTRA #2
やっぱり自分の素の感性だとマズいのか…
残酷に「それは違う」とジャッジしてくれるヒトがいないと。無駄なコストかけちゃうよな。
いやーマジでアクセルの踏み込み加減とブレーキのかけ方がわからん。
・ ・
--- ■180227STRETCHへのコメント: >>180228-1 なんかGhost in the shellみたいな��だな meioh:シャドウランっていうTRPGがあって、そのゲームも義体化しすぎると「エッセンス」ってものが減って死んじゃうですよ。なのでそのゲームでは全身義体化する事はできないわけですけど。 人間てやっぱまだ物理空間の中で生きてそこで情報を感じ取る事で幸福を感じるように出来てるから、最低限生き物との触れ合いは必須なのかなぁ、と。だから完全に断捨離しきった部屋でも、猫か犬と一緒だったり小動物と一緒なら虚しくならない気もする。自分を慰め続けるか、何かの為に尽くすか―でしかヒトって満たされないというか…独りきりで生きていて、さらに物質による誤魔化しも捨てたら孤独に磨きがかかりすぎてしまうと思います ---
オウエンスル
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nosukekei · 5 years ago
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ゴーンの件、「十分な強度の、複数の(偽造)SINがあれば楽勝じゃんね」とか考えてしまう程度の #シャドウラン 脳 tsgross1111 http://twitter.com/tsgross1111/status/1211874457473581056
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majicm9 · 8 years ago
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シャドウラン - Shadowrun - 1996
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archoneddzs15 · 3 months ago
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Super Famicom - Shadowrun
Title: Shadowrun / シャドウラン
Developer: Beam Software PTY. Ltd.
Publisher: Data East
Release date: 25 March 1994
Catalogue Code: SHVC-WR
Genre: RPG
No. of Players: 1
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Not the same game as the one I already played on the Sega Mega CD, which is from Compile.
I don’t believe I have ever witnessed a more creative and effective way of introducing a character as a badass than having him escape from his own slab at the morgue. I mean, this tells me that even death couldn’t stop him. That’s the kind of storytelling that makes this lesser-known action RPG worth playing. From what I know, it’s based on a pen-and-paper RPG of the same name, which I know nothing about, and I personally have not played much of. The Super Famicom game developed by the same guys that did the incredible Super Famicom port of Smash T.V. follows an amnesiac shadowrunner by the name of Jake Armitage, as he tries to figure out who wants him dead, and why. The game is really great about giving you little pieces of the puzzle to lead you along. I rarely felt that the main character knew more than me, and that’s unusual for an RPG. The storyline is also very concise, so you’re never doing anything that seems unrelated.
The art style seems to take a cue from Blade Runner (Konami's Snatcher is also another one that does this). The city is gritty, dark, and atmospheric. Despite several hours passing throughout the game, you don’t see a wink of sunlight. That atmosphere is one of the strongest points of the game. There is heavy use of black, everything is very bleak, and the city feels lonely yet lived in. The wonderful and memorable music adds further to the atmosphere. The game certainly does have its own personality. Altogether, the graphics aren’t anything amazing, but the art style more than makes up for it.
Combat is very simple, but it works. I found it to be a welcome alternative to the turn-based battle system that plagues most of that era’s RPGs. Basically, you just point and shoot. You can run around corners or cast spells, but for the most part, you just place your cursor on an enemy and fire at him until he’s dead. It sounds boring, but it does its job without being tedious at all.
There's one flaw though: its lack of polish. You can recruit party members to help you through the game. Unfortunately, the system doesn’t work, it’s more like babysitting. Your ally’s AI has 2 routines; follow you and shoot anything hostile. That leaves you to monitor their HP because they won’t heal themselves or run away. You have to manually select their additional spells, which means you have to drop what you’re doing, scroll over them, select them, pick the spell you want, and who you want it cast on. You also can’t revive downed teammates, so after they get themselves killed, they’re dead forever. Luckily, you can play through the entire game without ever needing a teammate. Otherwise, this would totally ruin the experience.
Some of the smaller items and switches blend into the background. On more than one occasion I found myself wandering aimlessly because I missed something. Once, it was because I couldn’t tell that a gate, I had to go through was open. Something simple could have prevented these things from happening, like making objects you can interact with slightly brighter or having items sparkle or glow. The UI as a whole is quite unwieldy and could have been tightened simply by replacing the cursor with an action button.
I found the game to be quite unstable, as well. On over a dozen occasions, the game locked up on me. A few times, I could no longer interact with anything in the room and couldn’t move. I ended up having to find exactly what would cause the game to stop working, so I could figure out a way around it. I��m willing to concede that maybe it was a flaw in my particular cartridge, but I can’t imagine what. Someday I'll figure out if my cartridge has been assembled wonkily or something.
Shadowrun is a very different game. It's even different from the Sega Genesis and Sega Mega-CD games of the same IP, though you can say both are RPGs in their own right. I can’t really think of another game that’s quite like it. It shares some similarities with RPGs like Fallout, or adventure games like Déjà Vu, and apparently, there’s another, completely unrelated, Shadowrun game on the Genesis (I'll cover that one soon), but this Shadowrun is really something of its own. Its style and personality do a lot to hide its flaws. For those reasons, I’d say it’s entirely worth your while to try this game. Overall, Shadowrun is a GOOD game, and well worth exploring on your Super Famicom.
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mangaredditdotcom · 5 years ago
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Shadowrun.
Alternative: シャドウラン ; Shadowrun: Tokyo
Description : Based off of the roleplaying game of the same name, Shadowrun (also known as Shadowrun: Tokyo) is a manga following the exploits of the street mage Hashizou and his group of fellow Shadowrunners in the 6th world. #MangaReddit.com, #ReadFreeMangaOnline Read Free Manga Online at MangaReddit.com: https://mangareddit.com/p/shadowrun_1584429668.html
Read more.
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akechi-tabun · 6 years ago
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たっぷり遊んでいたとされる『シャドウラン』がとうとう組み込まれたよ……。くっそ、面白い……。(ゴブリンスレイヤー10巻を読みながら)
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funtail-the-cat · 6 years ago
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今日はシャドウラン第5版のセッションにプレイヤー参加。池袋のミステルで、他のテーブルに女性が多くて、歌アニメの話しが飛び交ってる。それとは別に隣はクトゥルフ。いま自己紹介が始まったけど、プレイヤー四名で、TRPGはじめてが二人、1、2回遊んだと言ってる人が一人。 #TRPG #シャドウラン
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animeportalmatome-blog · 6 years ago
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【R-18】森人 陽の洗濯籠 シャドウラン(1)
【R-18】森人 陽の洗濯籠 シャドウラン(1) Source: アニメまとめ速報
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