#【 roleplay 】
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I think this applies the most with family. Just because they’re family doesn’t mean they get to hurt you and get away with it.
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Unconditional love isn't a free pass to hurt me.
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child-of-harpocrates · 2 days ago
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{open Starter} going home
*Ally was getting anxious she didn't like her stepdad and birth mom. But she needed to go back to tell them that she was safe and not to worry about her but she was still anxious*
What do you do?
(tags @acezinspace @emdabitchass @urbestestwindgod @cloak-of-ares @least-favorite-hades-kid @penelope-is-waiting @odysseus-of-ithaca-is-lost @aura-of-the-winds @lucifermorningstar-official @the-speedster-god @lethia-not-athena @the-god-ofwar @seleneandheliosog @/anyone )
(my master list)
(tell me if you want to be added or remove)
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misssamix · 24 hours ago
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Chat me up on telegram right now
@Miskeychi
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god-abandon-me · 3 days ago
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{open Starter} shopping
*You were walking around the shopping center of the mall and you saw Lilith who was looking at the dresses, she was looking at this one dress (the one in the pfp/pin post)*
What do you do?
(tags @acezinspace @emdabitchass @urbestestwindgod @cloak-of-ares @least-favorite-hades-kid @penelope-is-waiting @odysseus-of-ithaca-is-lost @aura-of-the-winds @lucifermorningstar-official @the-speedster-god @lethia-not-athena @the-god-ofwar @seleneandheliosog @/anyone )
(my master list)
(tell me if you want to be added or remove)
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nethrum · 1 day ago
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[When Netherum would go to her workshop, they'd spot Xanthe, working on something]
-@creations-voices
[They freeze, eyes flashing in anger, curling their hand into a fist]
You-
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memepocalypse · 3 days ago
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Bit chilly out
"I'm so cold."
"It's freezing out here."
"My teeth are chattering."
"Oh my god I forgot my scarf."
"I can't stop shaking."
"I need a jacket."
"I am wearing three layers and I'm still cold."
"Do you think anyone would notice if I wore a hot water bottle?"
"I ca-n-n't sto-op sh-hi-ver-vering-"
"I can't feel my fingers."
"I need a hot chocolate."
"Give me that flask."
"I've never been so cold in my life."
"Can I crawl back into bed?"
"I need a heated blanket."
"You're freezing!"
"Here, take my jacket."
"Oh, your hands are cold - let me hold them -"
"I bought you a scarf."
"Here, use my gloves."
"One hot chocolate for you, and one black coffee for me..."
"Hey, look, I'm a dragon!"
"My breath is misting."
"Oh, my god, it's snowing."
"Let's go make snow angels!"
"There's not enough snow for a snowman..."
"Mind the ice -!"
"It's slippy out h- augh!"
"Wheeeee, I'm an ice skater!"
"Careful you don't fall - gotcha!"
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meticulac · 1 day ago
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Naive Rules to Argumentative Fantastical Play
Roles: director, encounter-controller, adventurer-patrons
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Preparation: Together, write a realm sheet. Record: Realm-name Creation-date player-bylines starting social-groups, one per-player, with: group name general aesthetic three common member traits several common names frequent hazard
Encounter-controller: Define enemy characters in relation to common realm traits and frequent hazards. Director: Mock up introduction, outline, formatted for convenient encounter production.
Adventurer-patrons each have: reserve-deck of character-cards spirit deck for dead and retired characters Character-cards are 3x5 note cards made starting with: character-name player-alias creation date three traits, but each from a different social-group
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Adventuring: Director: Present introduction, passing control to encounter-controller.
Encounter-start: adventurer-patrons without a living party member draw from reserve-deck.
Encounter-controller: Present situations, asking each adventurer-patron in turn for character responses. Players argue over applicability of character traits using Septem-Circumstantiae questions. After all responses, roll any dice to determine party luck, then describe outcomes, including any character deaths. Decide if encounter ends. Once per-encounter per-player: Optionally draw from spirit deck for a trophy-assist style summon.
Director: Observe, produce further encounters for encounter-controller as needed, steer adventure to resolve in one or two sessions.
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Session-end: Record each party member's most memorable success and failure (or death) as timestamped traits. Retire character-cards when almost full.
Feel free to archive this game off-site! I also posted this to Pollowfort, and if reasonably practical, I would like for the Pillowfort post to also be linked directly from the archive, but if that seems like it could be a hassle don't worry about it.
The game was completed fairly early on and is being submitted last-minute mainly because I was holding out for anyone to show interest in doing even one playtest of it, I'll maybe consider just skipping that part next year. I did get some feedback from someone proofreading it though, so that was nice.
Anyway, a quick rundown of the ideas here is that having adventuring players help in filing out information about the realm, and having a specifically designated player serve the role of building out encounters while the other game master actually runs them are both meant to reduce pressure to constantly come up with and keep track of everything in the game.
The argument system sort of goes against that a bit, but ideally it should also just take the desire to rules-lawyer and direct that itself toward storytelling by asking adventurers to philosophically justify why what they're doing should work. It's also a nice excuse to name-drop the ancient Greek version of the Five Ws.
It should also be helped by having every character card act as a log of the most notable story events they were involved in. The card system, where characters are initially made via simple templates and dead characters kept in a spirit deck, are both there to make it so running a game where death comes fast and easy is can run as smoothly and painlessly as possible.
If I could easily fit more stuff in this, I would want to expressly make it so new characters can also take inspiration from one random dead character as one of their traits. I also kind of like the idea of having players each design a deity character who they use to add divine intervention moves to the spirit deck, mainly because having that be a player's main character could further help players feel comfortable playing fast and loose with their mortal underlings.
Incidentally, the process of building the realm together out of whatever aesthetics the players think of first kind of resembles how in the Disney Animated version of Peter Pan (1953), the island of Neverland mainly consists of features that the principal characters used as happy thoughts to fly there. I didn't realize I was working that in at first, but it's incidentally something I've been thinking would be cool to design into a game.
Edit for some extra design notes I thought of:
The part where you give each character a new ability each session was something I thought of thanks to an untitled game where you play as possibly-ghosts of mysterious origin that I played on Discord once with some people. In that game you got a new ability basically every other phase of play and that really got out of hand quickly, hence why I reduced it to once per session.
Also designed for speeding things up is the part where you only roll once for the entire party, since performing and interpreting rolls does take up some time, and I figure condensing the overall luck of the party as if they were acting as a single unit wouldn't be too bad for a game where parties are supposed to act as cohesive teams anyway.
200 Word RPGs 2024
Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.
This is the submission thread for the 2024 event, running from November 1st, 2024 through November 30th, 2024. Submission guidelines can be found in this blog's pinned post, here.
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taken-by-the-darkness · 1 day ago
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[ Neth sleeps for a good few hours before slowly starting to wake up, closing his eyes shut tighter and making a small noise ]
(@ashes-of-a-god)
[Soul hasn't moved either of them from the spot on the floor that she found them at. She pulls him slightly closer as she can tell they're starting to wake back up]
Hey, hi, hi love
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I THINK I HAVE A CONCUSHION!
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stars0earth · 1 day ago
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Shadowww... it's okay to like boys!!! :D
Tho is it that blue hedgehog you like hanging out with a lot ^^
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Stolen from Twitter
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@kittycomet 's contribution
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sothisisablog · 1 year ago
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julius-caeser · 9 months ago
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Boys night on the 15th of March, in the senate! so excited so hang out with the boys, heard theres cake, hope someone brought a knife.
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god-abandon-me · 16 hours ago
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{open Starter} police
(TW for police)
(I like Lilith's lore sorry for a lot of open starter about her)
*you were walking through town and you saw Lilith talking to the police she was clearly getting annoyed once you got close*
(PO aka police officer) we have video evidence of you being near there before the accident so just come with us and we can get it sorted
I told you I'm fine and I didn't do anything
What do you do?
(tags @acezinspace @emdabitchass @urbestestwindgod @cloak-of-ares @least-favorite-hades-kid @penelope-is-waiting @odysseus-of-ithaca-is-lost @aura-of-the-winds @lucifermorningstar-official @the-speedster-god @lethia-not-athena @the-god-ofwar @seleneandheliosog @/anyone )
(my master list)
(tell me if you want to be added or remove)
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whosmoraless · 8 hours ago
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IS SOMEBODY GONNA MATCH MY NASTYYYY
You are beautiful in your own, warped little way!
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kindinb00 · 7 months ago
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