#“the creators and their creations aren't so different”
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foxx-queen · 2 days ago
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an attempt at a different history (that doesn't imply the elves are to blame for their own suffering, or that the elves and the dwarves aren't 'real' people, unlike humans)
the titans were the first of the dwarves. their children were many, and smaller by necessity. the titans created great caverns in the earth for their children, and the dwarves built their cities on top of them, so that they would always be close to their ancestors. there wasn't room in the growing world for the titans to roam, but they were content to feel their children thrive, and to share their experiences through the song that connected them. the evanuris were what the dalish believed them to be; their creators. whether they were powerful spirits or gods, they gained power through their peoples' belief in them.
both the dwarves and the elves thrived for a long time, distinct from each other but coexisting together.
then came the forgotten ones. the forbidden ones. they lived in the void, and their followers were the first practitioners of blood magic. they killed dragons to use their blood to augment themselves, until it twisted them into something unrecognisable. they became the scaled ones. while the forgotten ones waged war against the evanuris on the surface, the scaled ones began attacking the dwarves. andruil, who'd spent a lot of time among the dwarves (which is why there was a dalish belief she might've been a child of the stone) began to hunt them, ignoring calls for caution from her fellow evanuris, until she tracked them into the void. her armor, crafted from lyrium (a gift from the dwarves), became infected with the blight, and it drove her mad. she returned from the void and brought the blight with her, corrupting her lands and her people, until mythal fought her and removed her armor, but andruil remained infected, though the madness left her.
ghilan'nain began experimenting with the blight to search for a cure. those experiments eventually led to the creation of the griffons, but she was unable to find a cure. it became a desperate obsession, and through her experiments she became infected with the blight herself, but found that she was able to control it to some extent. she began to believe that if there was no stopping it, no curing it, perhaps controlling it was the next best option. her experiments became more focused on controlling it rather than curing it the more it corrupted her.
with the blight and the forgotten ones to contend with, elgar'nan called for harsher measures to be taken, and many of the evanuris sided with him. meanwhile, solas had been slowly working to gain the trust of the forgotten ones, in an attempt to learn of their weaknesses, and was able to move freely between them, with mythal covering for him with the other evanuris. she continued to push for restraint instead of all out war, fearing what the destruction would do to their people. the other evanuris eventually became suspicious of both this and solas' actions, and believed she'd been corrupted by the forgotten ones. in the ensuing confrontation, she was killed. the other evanuris, who had genuinely loved her as she loved them, and who had never experienced death before, lost themselves to grief and despair, and without her hand to temper elgar'nan's desire for vengeance, all out war seemed inevitable.
and so solas created the veil, separating the evanuris and the forgotten ones from the world and containing the blight in the process. his hope was that with time and patience, he'd be able to talk the evanuris down from a path that led to more death and bloodshed, by communicating with them while they slept, unaware that the energy it would take would send him into centuries of slumber. the fade severed the titans' connection to the dwarves (but did not render them tranquil), and the elven civilisation crumbled.
centuries later, the forgotten ones reached the tevinter magisters in their dreams, established themselves as the old gods, and led them to break into their fade prison, releasing them and the blight upon the world.
when the dwarves of kal-sharok were cut off from the deep roads in an attempt to save the dwarven civilisation, they discovered one of ghilan'nains labs. using her research into blight and her creation of the griffons, they became 'like the darkspawn'. these were the first wardens.
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somewhatsentientspellbook · 2 years ago
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Honestly? The gods in Exandria are so fascinating, especially after what happened in the most recent episode. That was probably the first time we've had a proper interaction aside from surface-level coin flips and Pike's resurrection. And of course, because the pantheon is one of the most intriguing aspects to me of Exandria's worldbuilding, it got me thinking.
Ludinus sought to humanise the gods. To prove them as equal to (or even less than) mortals like him. Essentially, he saw their morality, their love, their infighting and their will to live - and he saw mortals. The same mortals that he oh so enjoys subjugating. That is something that I think is vastly different from how I see it.
I'm definitely not qualified enough to speculate on the PCs and their individual views of the matter, so I'm speaking purely from my own personal standpoint. I agree that the Exandrian gods are more like mortals than they want to admit. And like Ludinus, I see their morality, their love, their infighting, and their will to live too. But where characters like him see that as weakness, and I see that as strength.
If the gods (or at least, the Prime Deities) could see the mortals for all the evil and good they were capable of and choose to defend them; then it stands to reason that one could apply that logic to the gods too. The gods sought to survive, to live and love, and hurt each other in all the same ways we do. So? Let them. Let them fight for their survival. Let them reach out to their creations for help in the same way that the mortals reach out to their creators.
The Ruby Vanguard sees these flawed deities as not worthy of their love - but their flaws make them even more worthy of defending.
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catgirlxox · 1 year ago
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C:\User_[file redacted]
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dannymayevent · 7 months ago
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Dannymay 2024
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Welcome back to Dannymay! We sincerely apologize for the delay this year, as we're releasing this just a day before the event is due to start. Life's been a bit hectic for all of us, but we're here now and ready to get this event started for you!
If you aren't aware, Dannymay is a yearly event where creators are given a daily prompt and are free to run with it! Any and all art is allowed; fanfiction, fanart, music, poetry, and anything else will be welcomed!
Feel free to complete as many or as few prompts as you'd like, and remember to have fun! When you're done, post your creations to Tumblr with the #Dannymay2024 tag so we can see it!
Like last year, we'll be compiling an ao3 collection under the tag Dannymay 2024, and we'll fire up the Dannymay discord for another year - the link is in our FAQ!
Full text prompt list and AU explanations are below the cut
Insect
2. Wish
3. Invisible
4. Wander
5. Nails
6. Immortal AU: What if Danny/Halfas couldn't die?
7. Mind Control
8. Style Challenge: A unique prompt to kick off the second week! Take the characters and draw them in the style of a different piece of media, or experiment with your own style and see what you can make!
9. Hunger
10. Mausoleum
11. Mutation
12. Time Travel
13. D&D AU: Drop the characters into the world of Dungeons & Dragons, or imagine them playing the game!
14. Light
15. Field Trip
16. Glowing Veins
17. Equilibrium
18. Revenge
19. Iron
20. Pitch AU: What if the show had aired as presented in the Pitch Bible, where Danny is a human with an owl named Spooky, rides a motorcycle, and has a psychic connection with Sam? For more information, the Bible has been uploaded to the Internet Archive
21. Funeral
22. Song Lyric: Just one week left! Take a line from a song you like and use that as inspiration!
23. Reflection
24. Electricity
25. Games
26. Shoes
27. Zombie AU: What if the ghosts were zombies, or what if canon Amity Park were to face a zombie apocalypse?
28. Healing
29. Fireworks
30. Goodbye
31. Free Day: You made it, thanks for participating in the event! For the last day, create anything you'd like!
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felassan · 6 months ago
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Dragon Age: The Veilguard info compilation Post 2
[Link to Part 1]
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this.
Character Creation
It is the best CC BioWare has ever made in a game [source]
The faction we choose will determine who we as protagonist Rook were before they were recruited to put a stop to Solas [source]
Certain conversation options are only available to Rooks of certain factions. For example, Grey Wardens get conversation options that are focused on the Blight, as they know more about it from other people. It also impacts how people talk to Rook (reactivity from characters and then faction reactivity from plots relating to that faction) [source]
Faction choice affects a lot of things [source]
There aren't unique missions (I think this means like the playable Origins in DA:O), but faction choice does set the course for Rook for the rest of the game [source]
"body customization and morphing. From more muscular characters, to curvier builds, and just about any shape you want to give your character, there are all sorts of toggles to adjust so you can give them any figure you want". "There's even features that let you choose proportions, so you can alter their height, give them wider shoulders, and much more" [source]
There are makeup options [source]
There are tattoo options [source]
The hair uses a "Strand system" to "make them behave and move in a believable way for the different races" [source]. (Fel note/speculation: I think "race" here refers to irl, as opposed to like human vs qunari or something, as the language they are using for human/elf/dwarf/qunari is "Lineage")
There are 4 voices to choose from for Rook: two feminine and tow masculine (one American, one British for each) [source]
In CC, 'Lineage' is the game's parlance for race i.e. human, elf, dwarf, qunari [source]
We can pick Rook's name, but the dialogue calls them 'Rook' [source]
In CC we can "make a few key decisions that will impact how The Veilguard begins" [source]
"I really do think its our most feature-ful character creator ever." [source]
Story and lore
In the opening segment of the game (see more on the story's opening moments here), we're too late and Solas' ritual worsens, so Rook and the companions go to stop him. When travelling to the next location (Arlathan Forest) in the chase after Solas, the characters travel through an eluvian [source]. The Forest is where his ritual is taking place. Varric then asks the player if he should confront Solas, and players then work to take down the surrounding statues in order to stop the ritual. "I won’t spoil what happens next, but I’ll just say the player and Veilguard have a tall task ahead of them if they want to save Thedas." [source]
Four of the 6 faction options for Rook (Mourn Watch, Lords of Fortune, Veil Jumpers, Shadow Dragons) are "rooted in northern Thedas" [source]
Certain conversation options are only available to Rooks of certain factions. For example, Grey Wardens get conversation options that are focused on the Blight, as they know more about it from other people. It also impacts how people talk to Rook (reactivity from characters and then faction reactivity from plots relating to that faction) [source]
There aren't unique missions (I think this means like the playable Origins in DA:O), but faction choice does set the course for Rook for the rest of the game [source]
A line of dialogue Dorian had at the Winter Palace in DA:I about what Tevinter is like informed the devs' approach to bringing to life the setting of Tevinter: ""There's a line in Dragon Age Inquisition that we always like to call back to," Epler says. "Dorian goes to the Winter Palace, which, up to that point, is probably the most impressive thing you've seen [as the Inquisitor], and [he] says something like, 'Oh, this is cute.' And we had to ask, what does it look like? What is Tevinter if Dorian sees that [the Winter Palace] and thinks that?"" [source]
The fact that Minrathous used to be the land of the elves was factored into the location's design. John Epler: "You can see the architecture has changed. It's become a lot more elven focused. And something that we've kind of hinted at, but we've never really shown explicitly, is the idea that Tevinter is built on the bones of the ancient elven empire. Tevinter itself, Minrathous itself, all the magic you see, that's just a pale imitation of what the elves are capable of. So you'll start to see as you get deeper into the game, the elves, for example, worked Lyrium into their building materials. Tevinter can't quite figure out how to do that. So instead, you'll see more gold and gems, kind of imitating it, but not ever quite approaching what the elves are able to do, and really creating that continuity of the space. Obviously, Solas isn't too thrilled that this world is the way it is, because he lived in a time of miracles and magic, and even the most magical place in Thedas isn't magic like the elven people used to be able to do" [source]
At the end of the opening portion of the game there is a "jaw-dropping title card cliffhanger" [source]
On the opening sequence: ""One of the things we wanted to do with this game is make the prolog feel like the final mission of a different game," John Epler says. "We really needed to get the stakes, the spectacle, right off the bat. Obviously, players who had been waiting to confront Solas have been waiting for just this moment."" [source]
Each companion has their own storyline that runs parallel to the main story [source]
You cannot succeed without the companions. Each of them has a reason why they need to be part of your party, why they need to help you stop the end of the world [source]
All 7 companions are recruited in the game's first act [source]
The firey demon looking guys shown near the start of the Gameplay Reveal are Rage Demons. Demons in general got a revamp in this game "to more closely align their look", this can be seen with the shades and the Pride demons as well. "they’re creatures of emotion so they have a spectral nervous system look" [source]
The Pride demon the group fight at the Solas face-off in the Gameplay Reveal video "was more a direct tie to Solas than anything else, but it didn't escape us how much it echoed the beginning of DA:I". they wanted to show the stakes and the scale of Solas' power [source]
Characters, companions, romance
Harding was one of the earliest characters that the devs wanted to bring into DA4, because she was such a fan favorite. She is this game's 'traditional returning' character [source]
Each character's romance flavor or style is different. They don't want every character for the romance to feel the same. They want everyone to have their own flavor that's appropriate to them as a character [source] [two]
"We found as we were building a story, more than ever before, it's a story about the people around you; a story about building this team, and working with them." [source]
Each companion has their own storyline that runs parallel to the main story [source]
You cannot succeed without the companions. Each of them has a reason why they need to be part of your party, why they need to help you stop the end of the world [source]
All companions are pansexual (specifically pansexual, not playersexual) [source]
Their pansexuality may come through in what we learn about their backstories [source]
No companion romance is race-locked [source]
Companions reference their past experiences or partners, and they reference who they'll become romantic with. [source]
If you don't romance a character, they may find a different partner for themselves. This could be within the companion roster itself or outside of it in the broader world. [source] For example, if the player does not romance Harding, she may get together with Taash [source]
The game is rated M [source]
The game contains nudity [source]
We can start flirting with the companions pretty early [source]
All 7 companions are recruited in the game's first act [source]
It is not until later parts of the game that you really commit to romance and things get pretty spicy [source]
The nudity, spicy things etc is more towards the end of the game [source]
The devs want the companions to be relatable and fully realized. So things get spicy, but in a more relatable way for people than e.g. some of the more shocking and comical scenes of this nature in Baldur's Gate 3 [source]
How sexually explicit the scenes are varies between characters. Some are more spicy than others. They have diverse personalities like in real life. "Some of them are more physical, more aggressive, and some of them are more... we have a gentleman necromancer [Emmrich], for instance, that is more intimate and sensual." [source] "some characters may be a little more steamy while some characters maybe a little bit more innocent" [source]
The romance and relationship system is more fleshed out than in previous BioWare games. A character's romance will be better woven into their personal story arc and into their involvement in the core questline of the game [source]
"BioWare has also worked to ensure that getting to know your characters as friends feels just as satisfying - and that just because you're not banging your buddy, their (platonic) relationship with you will still continue." ""One of the things we tried to do with The Veilguard is it's not just romantic relationship building," Epler continued. "You need to get to know a person before you can really build that kind of relationship with them, and if you choose not to build a [romantic] relationship, we never want to feel like you're being cut off. There's no 'okay, well, their arc isn't progressing, I'm done'." We want to make sure the non-romantic relationships are deep as well, with friendships not just for companions and yourself, but also between companions across the party."" [source]
GDL reprises his role as Solas [source]
Gameplay, presentation, performance etc
The game has a photo mode [source]
Combat is fast-paced [source]
If you pause the game using the ability wheel you can scan enemies to learn more information about them [source]
Each of the 3 main classes is distinguished by how it generates and spends energy for abilities [source]
Each of the 3 subclasses for each 3 main class promise to offer some meaningful distinctions from each other [source]
for this, rogues have momentum. You build momentum by attacking, by dodging, by parrying, and you lose it by being hit, so there's really a focus with rogues on avoiding damage, avoiding attacks. They build momentum quickly, but they lose it quickly. Warriors have rage, which they build a little bit more slowly, but they don't lose [source]
Attacks can be cancelled [source]
Regarding enemy weaknesses, some of these are elemental. In other cases their defenses are more vulnerable to specific types of abilities [source]
Combat seems to be a matter of managing our abilities as best we can to whittle down enemy defenses and take advantage of their weaknesses [source]
Over the course of the game we get access to three abilities per companion as well as an additional two abilities we can slot, and an additional ability that coms off of items that the devs will not talk about for now [source]
Fully offline single player, no EA account linking, no micro-transactions [source]
The game uses advanced rendering tech in Frostbite, nice subsurface scattering, high quality meshes, while having a striking pseudo-painterly look [source]
There are blood spatters in the game [source]
Production values on the game have gone through the roof. It looks like a big improvement on what came before [source]
On the music: "lots of foreboding tunes mixed with epic flair" [source]
Good voice acting, great facial animations, good hair tech, busy-looking environments and worlds [source]
It's not open world. "There are open areas you can explore around in, but it's mostly structured/mission based, sort of like Mass Effect." [source]
There are difficulty options [source]
They will talk about PC spec stuff at a later time [source]
There is probably an option to see damage numbers [source]
There are many reasons why the game is M-rated [source]
There are lots of abilities, with 3 swapped in on the wheel at any one time [source]
There are a bunch of accessibility options and they will talk about these soon [source]
The ability wheel gives you flexibility to enhance your playstyle. If you don't want to use it at all, you don't have to and that's no issue as shortcuts are available [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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cellray · 10 months ago
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Don't you just love these hearts? They're so cute! So aesthetically pleasing! Aren't I just so talented? I love it when people enjoy my creations!
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Look at these different colors!!! Aren't they just so Lovely? I can't help but Love them and how I was able to create them! I Love them and I'm sure you do too!
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I'm just such a Lovely creator, making all these easy to Love hearts that make you feel such a Loving feeling towards them and their creator! Awwhh, you're making me blush. You really find me that Loveable?
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I love you too! I Love how fun you are to share stuff with! I Love how happy you are to enjoy the things I create with my own hands and Love them as much as you Love me! I'm so lucky to have such a Lovestruck friend that Loves my personality and my creations. I love you!
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I want you to Love me even more. I want you to Adore me. Crush on me. Be infatuated with me. Obsess over me. Love me! Love my words! Love my creations! Love my personality!
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Love Me.
Love Me.
Love Me.~💕
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daman19942 · 6 months ago
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TSR CC Recommendations: TS2 Lot Builders
Nobody asked for this but I have a little time on my hands and I said I might do it, so here is a list of some TSR lot builders who I recommend checking out. A few notes under the cut before we get started (all details under the cut, as well, in case you aren't interested in my preamble):
This is not meant to be paid promotion for TSR. I believe TSR asking users to pay for their CC is ridiculous, especially for a 19 year old game they haven't supported in 7 years. But I spent many years uploading there during the peak-TS2 / pre-TS3 era and know there is great CC in their archives that newer players may not know about. And unlike TheSims2.com, which has sadly shuffled off this mortal coil, TSR's content is still available to freely download (assuming you can stomach the pop-ups and wait times)
This post will only be about lot builders because that was what I was primarily uploading and downloading in this era. I was friendly with some of the creators I am about to list, but none of them are still active members of the TS2 community.
The preview pics might be a little rough and the architecture styles will likely feel very dated compared to the most popular styles these days, which are more colorful, cluttered, and use 3t2 and 4t2 conversions. Re: the previews: too many of us were using free trials of PaintShopPro back then, and TSR limited us to 2 previews, so we did our best. Re: the styles: unlike pre-2010's CAS CC, which was full of hand painted and "realistic" textures (LOL), these are the same objects you can find in the game today, just being used in different ways! Sometimes for the first time! And, yes, while some of these creators used CC, it was mostly Homecrafter walls and floors, as you'll see below.
This was also the hey-day of CFE lot building, which has certainly fallen out of favor to more traditional builds (in part because graphics cards have improved and these types of builds don't look as good in 2024, and also because the great CFE experimenters, builders, and tutorial writers are no longer part of the community and their original discoveries are gone as well - I am happy to go down a massive rabbit hole on this piece of TS2 history if anyone else cares, but trust me, you don't have to care).
Alright that is enough caveating, here are some recs! (Links are in the creator's names and they take you to their Lots, though many of them have other creations, too).
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Lord Tiko Speaking of great CFE builders! Lord Tiko built spaceships, boats, pagodas, domes, windmills and bridges, oh so many bridges before retiring mid-TS2 because of health issues. He was one of the first builders to take Daihtnaoz7's single and double bridge tutorials and apply them to really big lots. I'm still not sure how he built the Venice Rialto Bridge, or his other European water lots. Overall, a massive inspiration to me when I was prioritizing CFE builds.
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Hatshepsut My favorite "traditional" home builder, and someone I considered a friend. She specialized in English and American builds, and I had many of Hat's houses in my old saves and was impressed by her range and decorating style which was (for the time) more varied than many of her peers. Knew how to take great preview pics of her houses, too.
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Tigerblue Another builder I corresponded with, Tigerblue was probably the least prolific uploader on this list for sheer number of uploads, but she also crossed a range of styles. Her builds leaned way into specific styles (see the previews, these were all part of consistent sets of 3,4, or even 10 lots), but this was also what happened when a new EP dropped and everyone raced to uploaded builds using as many of the new objects and styles as possible. Tigerblue just happened to be better at it than most of us.
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Cyclonesue Do current TS2 players know Cyclonesue? Because it's hard to think of someone who had a bigger impact on building and decorating of the era, first with her English and Tudor builds and later with her extremely distinct grunge creations. Seriously, check out her Urban Renewal series and the corresponding objects. Iconic stuff that surely now feels frozen in time. I probably only played 20% of her lots that I downloaded, but they still make for great hood decor. Like Tiko, someone who happily experimented with CFE.
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Illiana The creator who inspired me to make this list is, ironically, the one on it who I know the least about (she is a Featured Artist but not in the Hall of Fame, whatever that means). I just started playing her Tri-Annyas fraternity house and have a few other lots floating around my game. She built in a range of styles, from classical to modern to Twikki Island to grunge. Revisiting some of them in-game, the TSR previews do not do them justice.
*EXHALES* If you made it to this point, kudos to you. I'm sure there are creators I've forgotten, and houses I haven't linked to, but this is a good starting point for digging into some of the eclectic builds the TSR(chives) have to offer (I just coined that, is it clever? It is not). Maybe I'll do a Part 2 if people like this.
If you have any favorites of your own, let me know what I missed! And as I do with my old Exchange re-uploads, I am tagging @sims2packrat and @oldasscustomcontent for general TS2 history awareness!
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bellakenobi · 18 days ago
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Tutorial: Renumbering Shoes/Necklaces Meshes to avoid conflicts and explosions
First of all, a huge thanks to people at MTS and to @virtual-hugs who taught me how to do it at the Creators Cave!
Also sorry for taking so long to write this! It's because I kinda struggle to write in english 😬
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What will you need:
S3PE
Mesh Toolkit
Your shoe/necklace/accessory package ready, so you won't need to go back to TSRW to tweak something. This should be the last step on your CC creation workflow!
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First, why does this happen?
Each CAS part has a vertices ID range, and when two parts with morphs have vertices containing the same ID, conflict happens and this is what make some meshes to explode. And this tends to happen when we put high poly shoes with morphed high poly necklaces because the shoes verts ID range is too low. Shoes verts ID starts at 30000, and accessories starts at 31500. In the pícture below there's the information provided by the Hint button at Mesh Toolkit with all the verts IDs, but it erroneusly says that accessories start a 0.
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With all that said, we can try to renumber these parts verts to a different IDs to try to bypass that.
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But let's go to the tutorial!
Again, your shoe/necklace package should be ready to do this, so you won't need to go back to your project in TSRW!
For this tutorial, I'll be using Arltos 109, converted by @rollo-rolls. You can do this tutorial with any CC high poly shoes/necklace, just please respect the creators TOU and do not upload it.
Note how there are tiny gaps showing when the shoes are worn with necklace! In this picture they quite imperceptible, but with some shoes/necklaces more distracting distortions might occur.
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👠Step 1:
Open Mesh Toolkit, click on Package Tools tab, and in the Name Those Files tab open your package. Click on Add names, and then type a unique name for the CC part you're working on and save it. Here's what I named mine:
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👠Step 2:
Open your package on S3PE, and select the LOD1 (or the LOD0, if you're working with some accessory that might have it) GEOM plus the four BGEOs (they're the morphs) and export them to a folder (just click on it with the right button, and select Export > To file...)
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(see? this is why we added the names ^^)
👠Step 3:
Back in Mesh Toolkit, go to the GEOM Tools tab, then to [Re]Number Meshes tab. There, open your base GEOM mesh and BGEOs morphs accordingly.
In the "Number to start with" box, type the number which you want to start the verts ID. I'm usually going with 57000 for shoes, and with around 40000 for necklaces (so they won't conflict with old shoes that aren't renumbered).
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Click on Renumber and Save. When asked, select the according number for the LOD you're working with (in this case is 1, but again, if you're working with LOD0, then select 0), and click in Continue.
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Then the program will prompt you to save the renumbered mesh and morphs. It's good to create a new sub-folder for them to avoid any confusion.
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These are the files we get. LOD1 is my base mesh, and the others are the morphs.
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👠Step 4:
Go back to your package on S3PE. Right click on the GEOM mesh you exported before, then click on Replace, and select your new base mesh. Save and close your package.
👠Step 5:
Go back to Mesh Toolkit. Go to the Package Tools tab, and then to the Add Morphs to Clothing/Hair tab, and open your package.
Tick "Use GEOM morph meshes", untick "Change morph blend TGI".
Then tick the morph you will add to the package, and then in the according box (in my case,LOD1 box, but again, if you're working with a LOD0, put it in the LOD0 box) open your new morph.
Then click on "Add morph to package". A box confirming the action will pop-up.
Repeat this step with the other morphs, reminding always to tick the according morph or otherwise you might make some mistake (as adding a fit morph in the place of the fat one).
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After you finished, save your package (either the current one, or save as new package).
👠Step 6:
Now test it in game! If everything was done right, you should see no distortion in the shoes and necklaces. Also check if the morphs are working as intended, because sometimes we can make mistakes!
Remember that you'll won't be able to have both the old and the new altered package since they're still the same, we just replaced the meshes and morphs.
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[Image description: The title, "Fanworks Permission Statement Builder," and black line-drawing-style pictures of a hand holding a pencil and of a microphone with a pop filter, over a background of crumpled paper. End ID.] (credit to @rystonlentil for the image ID)
Hey fanworks creators!
Excited about the idea of someone creating something based on your fan creation (like podfics, fanart, translations, etc)? On the other hand, do you not want people creating stuff based off your fanworks and don't want to have to turn them down? Or do you have a more nuanced idea of what you are and aren't comfortable with people doing based on your fan creations? Don't particularly care one way or the other about what people create based on your stuff?
SPEND JUST A FEW MINUTES TO QUICKLY GENERATE A FANWORKS PERMISSION STATEMENT LETTING PEOPLE KNOW YOUR PREFERENCES!!!
What is a fanworks permission statement?
A fanworks permission statement (also known as a blanket permission statement or transformative works permission statement) is very simple: it's something you post in a publically-visible place (usually your AO3 profile) that tells other fan creators what you are and aren't okay with in terms of other people making fanworks based off your stuff. It can be as simple as a sentence or two, or as complicated as you want to communicate your preferences clearly.
Who should have a permission statement?
A permission statement is for anyone that creates fanworks! Yes, even if you don't think anyone would ever want to create something based off your fanworks. You never know! It's not egotistical to post a permission statement, it's HELPFUL. Yes, even if you don't want people making something based off your works. It means no one has to reach out to ask you, they can know your preferences right away.
Is it only for fanfic writers?
Absolutely not! It's great for fan creators of ALL kinds to have a fanworks permission statement! Fanartists, someone might want to use your fanart as inspiration for a fanfic or create fanart inspired by your work in a different medium! Podficcers, other people creating in an audible medium might want to insert clips of your podfics into their work, or copy the way you did certain effects! Fanbinders, you might inspire an artist with the way you do your binding! This is really for everyone, because fandom is infinitely creative and who knows how another fan creator might be inspired by your work!
What do I even say in a permission statement?
That's exactly why we built the Fanworks Permission Statement Builder! So you don't have to think about what to say or how to say it. Just spend a few minutes answering questions about your preferences that cover many of the common things people might want to specify, and you'll have a permission statement ready to copy-and-paste into your AO3 profile, or to edit to your heart's content!
Why use the Fanworks Permission Statement Builder?
Don't want to come up with a permission statement on your own? Not sure what should even go into a permission statement? Want someone to at least give you a starting place that you can edit to better reflect your preferences? Want someone to just hand you a ready-to-use permission statement that you can paste into your profile? Spend just a few minutes answering some questions about your preferences, and you'll have a permission statement ready to use or edit!
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sychik · 2 months ago
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ANCIENT ROMAN NECESSITIES. PART 1: WOMEN
I know, it's very unexpected. I've been having lots of fun with the Test of Time challenge, and then I got to Ancient Rome… and the fun ended :/ enormous respect to all creators who have made cc for that era, but it's just not enough. I hereby present to you the results of my latest hyperfixation.
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the meshes are my own, frankenmeshed from maxis meshes and modified. no need to fret about violating my TOU, because I don't care. use, modify, recolor, include. they all should have fat and pregnancy (tf-af) morphs.
1) long-sleeved, low-waist tunic. because of… common sense reasons, it's suited best for women who are more well-off. tf-ef, 28 swatches. DOWNLOAD
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2) tunic with a stola; again. tf-ef, 73 swatches… I am sorry. I went ham. the actual Romans probably weren't THAT fun with their color combinations, anyway, but my sims Romans will be. they all have pretty borders, for the sake of consistency. DOWNLOAD
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3) simple shorter tunic for working class women. tf-ef, 20 swatches, no fancy dyes or borders. DOWNLOAD
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4) girls: shorter basic tunic and longer fancy one. those aren't as different, I guess. DOWNLOAD SHORT | DOWNLOAD LONG
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that was a lot. if you encounter any issues, don't hesitate to contact me! also, my post-creation aversion is kicking in, so I hope you'll enjoy this more than I do :D
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fandomsfordays21 · 11 days ago
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Explaining Sans AUs to someone outside of the fandom is so funny because it's like:
Classic, Dust, Killer, Sci, S-1, Geno, Horror, and more are all the same person technically just from different timelines.
Geno turned into Error so he is technically also all of those people from a different timeline.
Error came across Geno, an alternate version of the guy who turned into Error, and tried to destroy him, creating Fatal Error. This means an alternate timeline of Aftertale tried to destroy Aftertale, leading to the creation of an alternate timeline of Aftertale.
Swap, Fell, Outer, Storyshift Sans, Altertale Sans, and a bunch of others aren't Sans, as in, they are not any variation of the original Sans but are the "Sans" of their respective universes.
All of the characters I just mentioned have AUs and ATs of themselves, leading to there being distinctions between the different versions of THOSE Sanses.
Ink, Cross, and others I can't think of do technically fit the bill of the previous categories minus the fact that the universes they are the "Sans" of cannot exist on it's lonesome and requires direct contact with the fandom (Creators) and the multiverse to exist.
Dream, Nightmare, Fresh, any and all "Sanses" that only resemble Classic in appearance? Yeah, they're not Sanses. I mean, we call them Sanses but they're not. Dream and Nightmare are literally just balls of energy contained within forms that only resemble Sanses due to their mother needing to make them that way. And Fresh is just a soul-eating parasite that takes Skeleton monsters as hosts because they have easy access points. Any "Sans" that's meant to just resemble a character concept the creator had and just so happened to call it a Undertale AU? Those fit the bill too.
And for the love of GOD don't get me started on the concept of shipkids and fusions and all that nonsense because once I'm done explaining everything prior to you you're already going to be having a stroke, and I don't need to pile the selfcest on there too.
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msallurea · 1 year ago
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Your desires were never bigger than you, you created them..so why fear?
This post is actually inspired by a small thought I had while getting ready to take a bath 😭
So anyways back to my point, I will based this entirely on my experience just now, so boom, I was randomly thinking OF my desires wondering "hmm I already know every drop of loa info I need to know so why am I not applying?" That's when another thought of mine appeared and asked "is it because I wanna manifest a lot of things at once that I'm not applying or maybe I'm doing something wrong?" Then it was followed by "I've already affirmed before that I had all my desires/my dream life what was the issue? I know that the 3d doesn't matter, wavering doesn't slow down my manifestation, I've been WANTING my desires since forever, I've manifested things before what was so different about this?" And then that is when a very distinct voice said in my head
"Why would I be worried about not being able to have a desire that I created? How can my desire be bigger than me when I AM the one who created the desire in the first place?"
This has me sitting for a few moments rethinking EVERYTHING. That's when I began to change my perspective on this whole desiring thing entirely, if I am the creator of my reality and I created the desire in the first place and I also created the confusion AND ocercomplications around even having my desire, why am I questioning about something that I can just decide to have..BECAUSE I AM THE CREATOR OF MY REALITY. This honestly made Mr chuckle a bit. Especially because if had me thinking about people with epiphanies of loa, they aren't epiphanies at all, i already knew exactly what everything meant BUT I created all these overcomplications and rules and such that i literally forgot that I create all the time so therefore why would me creating fulfillment in having my desires be any different.
Then my mind started wandering to different methods because my mind already got the gist NOW that I literally do create the lack, the desire AND the fulfillment. But then it had me wondering how can I lack or desire something that I've already created? This is when one of Edward art's vids kicked in and I hear his voice in my head telling me:
"lack is an illusion and desire is an illusion, there is only just fulfillment and acceptance of that fulfillment"
So that's when my mind sat for a few seconds then went back to the whole methods thing and I thought about well hm..since I'm the creator of my reality what method should I do? That's when my mind began to go back again and it then says:
"Imagine someone anyone (for me this was higher self, my mom, and my lover at the moment) and they gave you a gift it had everything you could've ever desired and they told you yes it is all yours, you can have it its yours"
So though it wasn't vivid I didn't concern myself with that I just kept hearing the voice say yes it is yours yes you can have it yes you have it. Now it wasn't very long but it definitely made me wonder, a lot of times many of us don't "want to manifest" simply because they feel they don't deserve the things they want. In my case I knew I voild have the things I wanted and even in a way deserved it but my issue was that it was so much I wanted I didn't want to be judged for making my life the way I wanted it to be. This is when another thought comes up and says
"How could I be scared of something I created?"
This really had me thinking especially with times I've doubted and second guessed etc not only was I choosing the opposite of what I created but I was saying no to something I created that I constantly searched to get a yes to, it didnt matter what anyone else answer was the only yes I ever really needed was my own because it was my own creation.
This is all I have right now but I just thought this thought was really funny to me
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piaduarte · 7 months ago
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Q & A
persisting, the 4D and letting go
Not so long ago I became stuck in a loop of wanting and waiting. Weeks passed by like minutes, and I was desperate to "get" what I "wanted"-- real desperate, I tell you. But one way or another, loops end. They do. Even if it doesn't seem like it in the moment, they always pass, and your higher self shines through. These are a couple of questions I had while at my lowest, and my answer to them now. Hope this post may be useful to someone!!
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"How do I persist even if I don't see anything?"
"You just persist" is what I've been told time and time again. "Yeah, but how?" is what I shot back. And silence followed. Paraphrasing, there's this quote by Einstein I've seen around here saying that, it's when you sit with yourself in the silence you're so desperate to fill up, when you stop looking for answers, that's when you get them. It doesn't matter how many times people here tell you to persist (to decide, to know it's yours) if, when you close the app, you forget everything and go right back to the old story. Why keep entretaining a story that you don't like? It's like if you're watching a really bad movie -- you can just turn it off.
You are able to persist. It's not something supernatural that only a handful of people can do. Everyone persists in something. You are persisting in the old story, for example. "B-But... Why??? Why is my subconscious doing this to me? I want to change!! I do!". This is so silly. Why are you mad at your subconscious? There's no 'good' or 'bad' (or 'ugly') story, that's just something you add the meaning to later. Your subconscious doesn't know the difference.
In the end, it all comes down to choosing. Just one final choice (do I even need to tell you that you're the creator of all? You must know by now). When you choose -- when you accept that you have it in the 4D once you imagine it, that's who you are. And once you've chosen, you cannot just give it up. You don't need proof in the 3D when the 4D is the only reality that should matter right now. Accept that you have it and move on. Creation is finished.
"And how do I convince myself it's set in stone?"
Close your eyes right now and imagine whatever it is that you "want". You can see it. You've just experienced it within, you can't deny that. That being said, you now know creation is finished. It's done. Done. Done. Done.
The 4D is the only true reality. It's the blueprint, nothing would exist in your 3D if it wasn't for it, your old assumptions, thoughts and ideas. For you. All you need and want already exists within you. Your desires are not separate from you, so you can experience them within; your mind is not separate from you, so you can change your old patterns; your 3D is not separate from you, so you can control it! You are the 3D and the 4D, just -- different, in another form.
The 3D is not real; it is a reflection of your mind! It may feel real, look real... But just because you see from it, not beyond it; the body is experiencing the 3D, but it's when you start to look at it from the 4D that you can understand that and take it in. All you need is the 4D. And, within, you've already experienced your desire, and you don't need anything else in order to experience materialization. It is set in stone if you decide it is -- so choose.
"I want to experience 'x' now. What do I do everyday in order to get it?"
No. There's no "getting". There's no "in order to". There's no "want". From the moment you get involved in the imaginal act, creation is finished, and 'x' is already experienced. Therefore, it's done. If you're not focusing on the end, but rather on the "I want", you're in a state of lack. Shift your state. Why not? It's not hard; you're in a state now. But I get it. You want the -- 'real' experience in the 3D? You want everyone on here to stop talking in riddles and tell you what to do, because random people on the internet have more power over you than... you? Aren't you tired of chasing? Of trying? Maybe not -- enough.
But seriously, if you "want" "it" "now", persist in the knowing and go to sleep. Tell yourself it's done and it's done. Persist in the old story and that's what you "get". Persisit in the new one, and your reality shifts. After all, "nothing changes if nothing changes". Don't allow any other thought to distract you from the end. Just -- don't. Thoughts come and go, and doubts will come as well; observe them and let them go. The end will materialize in the 3D because it has already materialized in the 4D. The inner man is your true you, so be him. Be unbothered by the neutral 3D and focus on living as the inner man.
"Is this fail-proof? How do I know I'm not just wishing my life away?"
It's real if you assume it is! Now get off this app and do something! Because, who's going to do it for you? Be the inner man and continue being! It will happen! Trust yourself. Trust. Why not?
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ddarker-dreams · 9 months ago
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mini love report — albedo
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relationship health diagnosis — 90%*
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symptom one — reserved
albedo favors a reclusive lifestyle. dealing with social nuances and niceties is a draining prospect, he'd rather forgo them altogether. it's for this reason that rumors swirl around the alchemist. he's been described as cold and calculating. which, to be fair, isn't completely wrong. if he'd rather be elsewhere it isn't difficult to tell. still, that unquenchable thirst to peel back more layers of this mysterious world hasn't made him unfeeling.
this public perception never bothered him until he realized it may influence your opinion of him. this explains his uncharacteristic effort to seek you out. it starts off awkward, as you're certain the chief alchemist has more important matters to tend to. his attempts win you over slowly yet surely. it’s endearing, how his stoic visage belies frustration when he struggles to keep the conversation going, having exhausted platitudes.
you being the exception to his preference for isolation is rather flattering.
symptom two — knowledgeable
albedo is a natural educator. there's hardly a moment where his field of study isn't bouncing around in his mind. with sucrose and timaeus, he keeps his teachings succinct and formal. when he's sharing his recent findings with you, however, it's a different story. his monotonous voice takes on a lively cadence. comparatively speaking, at least. no one else is privy to his nerdy side. self-consciousness catches up, when he notes thirty minutes have gone by and he's only on his second of ten samples.
there you sit. bundled up to stave off the dragonspine's unforgiving weather, contentedly sipping hot cocoa he had ready for your arrival (a suggestion from klee). you tilt your head and ask why he's stopped. it's in that instant he realizes miracles aren't limited to physical manifestations. they can come in any form. even one as simple as you trying to resume the conversation, despite getting tongue-tied by the alchemical jargon.
future discoveries that will amuse you hold more weight to him than anything actually groundbreaking...
symptom three — conscientious
if you ever happen upon albedo's dense collection of relationship-related reading material, please keep it to yourself, lest he die of embarrassment. he wants to get this right! interpersonal relationships aren't his forte, he's not so blinded by pride to acknowledge this shortcoming. he knows he can be blunt and accidentally trample over feelings. he refuses to seek the counsel of his peers, which leaves him at the mercy of klee's tutelage.
he hypothesizes that the lack of self-awareness in children makes them conducive to offering unfiltered advice. gift-giving is her field of choice and her standards are high. almost every trinket, flower, or artwork you've received has undergone rigorous quality control. he was amazed that this klee verification system went over so well with you, hence his reoccurring patronage.
he cares a lot. expressing it might not come naturally to him, but he's willing to overthrow his nature for your benefit.
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primary area of concern
...
albedo has some baggage regarding his creation. his search for unraveling the mystery behind his creator's parting challenging, while not all-consuming, influences him to some extent.
truthfully, there isn't anything that'd place major strain on your relationship. there are times he discovers a secret of the world that would've been better of remaining unknown. so long as it isn't anything that'd endanger you, he handles overwhelming information quite well.
although he's often holed up in his laboratory, you're welcome to come and observe. he doesn't allow his research to isolate him from you. he involves you whenever he can and gladly engages in your interests as well. he tends to absorb them, returning a few days later with the expertise of a scholar.
you've scored yourself a solid homunculus.
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prognosis
his interest in you is a flame that'll never wane. you add warmth and color to his life, he adds stability to yours. the memories you cherish are always the small, seemingly insignificant ones, that steadily build. the sticky notes you leave on his desk reminding him to take breaks. a homemade meal he's left for you to warm up for those busy mornings. enjoying a tea party with klee where albedo gives a 'toast' to his generous host, dodoco, spoken with a straight face.
these scintillating fragments form a greater whole.
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*the universe has tried (and failed) to wrench you apart (0-20) your friends are praying that you'll break up (21-40) 'well it could/has be worse' bargaining mindset (41-60) a lil messiness as a treat (61-80) pure and wholesome (81-100)
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wings-of-fire-confessions · 2 months ago
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I think there is far too much fantribe hate on here. There are quite a few fantribes out there that have fun designs and lore and it's fun to make your own character for them. Having restrictions can make designing more fun because it forces you to think creatively. They also come with a community of people who also enjoy the tribe.
Making fantribes closed allows for the owner to manage them more easily and make some money for their creation. So many fantribes have tons of thought and effort behind them, and people want to support the creator. People don't buy the really expensive adopts because they think it's the only way to get a candy inspired dragon or whatever. They do it because they want to support the tribe/artist or because they really like the specific design. I've also seen tribes do adopts to give to charity or pay for the owners disability aids or their college or medical bills.
The tribes I like also have ways to get them for free, through raffles or events. One tribe that I really like has had this event where you draw other people's fantribe characters so that you can get MYOs (make your own, for those who don't know). It's super fun because the whole community gets involved and it's like a mini Artfight!
I really don't get people being like "you're making money off an existing IP!!!" or "that's copyright infringement!!" or whatever. Because like. Have you heard of fan works in general?? Making money off of fantribes is no different than profiting from canon tribe adopts, or WoF OC commissions, or WoF bases, or fanmerch, etc. etc. etc. All of that probably does violate copyright law or whatever but most of the time companies don't really care. They're not really losing profit because Greendragon64 bought a SparkleWing adopt for 300 DeviantArt points. (That example is made up) It seems odd to condemn fantribes for making money off of the WoF IP while endorsing fanmerch and the like which do the exact same thing. It feels like people really just aren't personal fans of fantribes (which is perfectly fine) so they grasp for a reason for them to be morally wrong or hurtful. But really, fantribes aren't hurting anyone. You don't want to pay for them? You think they're too expensive? You think a certain tribe is uncreative or too restrictive? Cool. Don't interact with them then. Make your own unique characters with whatever traits you want. You can literally draw anything! There's no need to hate on those who do like them, or make "knock off" or "off brand" fantribe characters out of spite.
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pixiemage · 7 months ago
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I legitimately think a lot of people get too hung up on how other people write or draw characters (both in MCYT and outside of it). I sometimes feel like there's so much bitterness towards fellow fandom members just because they've chosen to enjoy a character or corner of the fandom in a different way. Do you picture the characters the same way the creators are IRL? Fun! Do you have a much more fanonized interpretation because you want to separate the characters from creators? Great! Do you tend to lean toward one kind of design overall in your art because that's just how you enjoy the act of creation? Fantastic!
Short, tall, thin, fat, human, hybrid, something entirely undefinable - every single option is correct. Every single option is right. That's the point of creativity and creative liberty. That's the point of fandom and the whole reason why fan art and fan fiction exist - to take what canon gives you and make something, whether that something clings to canon's every note, or if that something turns canon on its head. Especially if it turns canon on its head.
This is a vast fanbase built upon a sandbox game, and any creations we make should be treated the same. It doesn't matter if it doesn't fit the bill for what someone else thinks, and it doesn't matter if it doesn't fit some standard mold. If everyone else views Grian as a parrot avian, but you love writing him as a cod? Do it! If a lot of folks depict Tango as a blazeborn, but you fucking love the idea of him being an android? Well, for god's sake, what's stopping you? Make him an android! Does everyone else write Bdubs as short, but you think it'd be really funny if he was taller than half the hermits, so the short jokes are even more ridiculous? Then, holy shit, I wanna see that!
But to roll back to the point, fan creations is meant to be fun. And all of you out there being picky? As a viewer of other peoples' art and writing, don't go telling people they're "doing it wrong". Don't be critical. Don't tell someone they need to "do better" if their portrayal doesn't line up with what's in your head. There's no rules here. And similarly, there's no quota we need to meet on variety. There's no law someone is breaking if they're not following your expectations. If you're a viewer of art and fics, and you're pissed at someone because you believe they don't draw or write someone tall enough or short enough or thin enough or fat enough or young enough or old enough - make it yourself. Don't detract from someone else's joy just because their version of having fun in the fandom doesn't line up with yours.
People are going to create what they love. People write and draw from a place of inspiration and enjoyment and fun. If they choose to share it, they're doing that for free and of their own free will. They didn't share it for you. Fan artists and fan writers aren't here to be your dancing monkeys, we're here to just have fun. If you aren't seeing enough of whatever you're expecting to see, then don't demand it from other people who were proud enough of a piece of art to share it with the world. Make it yourself.
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