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#|| the game is hard and im baby :(
axoqiii · 3 months
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augh
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itsajollyjester · 9 months
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The ending they deserved :(
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tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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changdol · 9 months
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Haknyeon ❤️ DAZED Behind
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poemistic · 1 year
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im really sad no one else saw the cult aspects of sh3 more compelling like i did when i first watched a playthrough of it. idk it maybe my religious trauma talking, but the constant talk of bringing salvation and being saved by god steams from the deep primal fear of the world and life and all its sufferings and just the gaping unknown of what comes after death and!!! idk it gripped me personally. along with heather’s struggles with identity, agency, and the constant themes of cycles repeating and rebirth?? 
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Saint Alessa Gillespie Mother of God Daughter of God?? am i the only one who thought this went fucking hard as hell?? 
in this part of the game when we see this painting, Heather has been going through a lot of self reflecting, especially during the chapel section. We really get to see Alessa’s life was like when she was carrying God, and it’s during this part I think heather accepts that Alessa is an important part of who she is, even if she’s no longer Alessa anymore. I think she says something along the lines of “I’m not Alessa, but Alessa is still me.” at one point. I can’t help but see it as an allegory for self acceptance, specifically the acceptance of trauma/abuse done unto you. Heather’s denial of being Alessa makes sense during the beginning. She has no memory of being Alessa, and people (Claudia) who clearly want to hurt her keep insisting that she is. 
But the thing is, Claudia sees heather as Alessa: Mother of God... simply a vessel meant to carry their cult’s deity. not the true Alessa Gillespie. So as the game continues with Heather recovering more memories of her past life, along with suffering the same problems as Alessa did 17 years ago, she truly comes to accept that she was Alessa, who fought SO Hard to be and to live as heather!!! Being heather, or Cheryl Mason, was supposed to be Alessa’s hard won happy ending. After literal years of being tortured in a cocoon of pain and misery, Alessa does escape in the end too, through being reborn as heather. How can heather deny that part of herself that used to be Alessa, after all Alessa has done to get her where she is? 
the symbolism of agency and autonomy with the mother of god daughter of god stuff makes me go actually insane. The cult forcing her into motherhood, but Alessa embracing that role to birth a life that She wants to bring into the world? A life that is filled with love and joy (with harry !!! 😭😭😭), her OWN personal paradise??? WAAAAAHHHHHHHHH 
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sculien · 5 months
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sarah christ has entered the chat
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trixibebe · 8 months
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I'm so sorry, Nancy T^T
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yellowocaballero · 6 months
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
#these aren't deep or unique thoughts they're just the specific aspect of ISAT that made it one of the most interesting gaming experiences#i actually like the prologue much more than ISAT for just this reason#its honestly a video game art piece that's created to give the player a very specific experience#that makes them an aspect of the narrative that is told#it's. incredible.#in stars and time#start again start again start again#start again: a prologue#isat#god and there is so so so so much more to say here#what a rich and complex and fascinating game that made me cry like a baby#i dont even kin sif. we arent similar at all.#i cant imagine how devastating this game would have been if i did#but I do have a deep relationship with escapsim#and i write about it a lot#and video games about being video games are wonderful#as are stories about being stories#and why we consume stories. how we use them. how they save us and hurt us.#never played a video game that used its medium so well#i bet undertales also pretty good at that but this is more so i think#stories about stories have to be about why we love stories#and im not an artsy person and i roll my eyes a bit when people talk about the spiritual neccesity of art#i think people need stories because the world is sad and hard and boring and we want to think about something else for a while.#some people need to be anywhere but here#and sometimes if you're Lil Depressed-Ass Snufkin that looks like being here forever#baby cringe-ass snufkin big hat idiot
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sojutrait · 7 months
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stop that baby looks so lost all the time, he looks like he's balding when he just started growing hair, i know i sound like i'm bullying that 3 month old BUT I SWEAR I LOVE HIM
THIS IS WHO UR BULLYING
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panncakes · 9 months
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stuck thinking about when day gets crowded and overwhelmed on his birthday he calls out to gee of all people there to remove him from the situation; and how when day tells her he wants to be alone she makes sure he knows she wants to understand him and he can talk to her (not to help him or to fix things for him; simply to understand him) and when day reaffirms a boundary she accepts this and doesn't press further. he's her friend and she cares for him but he's still an adult and she has no problem treating him as such and i think that at the moment she is the only one from day's past who is actively able to do so
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salt-baby · 2 months
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my beige flag is taking immense pleasure in shocking people with my disability
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inevitablestars · 9 days
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Fic authors self rec!
thank you sm for the tag @pretentiouswreckingball
When you get tagged, post your favorite five fics that you’ve written, then pass on to at least five other writers. Spread the self-love
(summaries below, me rambling in the tags)
bite the hand | wolfstar, nonbinary sirius, exes to lovers | 120k
It’s them and Remus, it’s always going to be them and Remus. Nothing can break that. Except for themselves. Which evidently they are very good at doing… So hope is what they cling to. More than love, more than history, more than anything. - or - Sirius and Remus have gotten into a cycle of breaking up and making up, except this time is going to be different.
i regret you all the time | jegulus, death eater james | 80k
What happens when James falls for Regulus and his friends lose their trust in him?
take care of you and yours | jegulus, wolfstar, dorlily, sirius centric | currently 100k soon to be 200k
Sirius plans a fun summer at the lake with all of their friends, but it doesn't go quite to plan. Friends become more, hatred becomes love, and people unravel until there is nothing left.
the stars that bind us | jegulus, wolfstar, black family centric | currently 99k dont ask how long it will be
Regulus is an author of four, soon to be five, books all written under a pen name. They tell the stories of each of his cousins, brother, and himself, and how they left home and each other. He has done his best to keep them from finding out about his books, but what happens when they do? How do the five of them fit back together after so many years?
you had to go (i know, i know, i know) | black brothers | 3.6k
He saw it coming. At least there’s that, right? At least Sirius told him before he left. At least Regulus got to say goodbye to his brother.
no pressure tagging: @calamitoustide @itsjaywalkers @magswrite @starsworth @aurorboros @galaxostars @sugarsnappeases @quillkiller <333333
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I’m gonna walk into the woods and never fucking return
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katasstrophy · 2 years
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okay but what if the only reason rin and sae are (forced against their will) to be (somewhat) civil with each other in their adult years is because their gfs are ride or die besties that would rather leave their (petty) asses than compromise their friendship
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randomminty · 1 year
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Wadermelin duo
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peachtaglia · 4 days
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hi genshin impact fans i am still a fan of these two characters and these two characters in particular
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