#[if you like junji ito inspired horror art you should give this one a read (accidentally spent 2hrs on one image)]
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HOW IT FEELS TO DISAPPEAR: DESCENT
Note: well, it's all downhill from here. also FUCK its 2am again. WARNINGS: Scopophobia, Disturbing Imagery, Blood. FIRST || PREV | NEXT ["I was just wondering if you were ready to go!"]
Thinking quickly, you decide to just play innocent. If you can't lie, why not just... Avoid the truth?
"I was just wondering if you were ready to go!" you exclaim, folding your hands behind your back and smiling down at him. He looks up at you, quirking an eyebrow. He looks like he wants to question you further, but... He sighs, and just shakes his head.
"Not yet bud. Sorry," he replies simply. "You can go on ahead, though. I'll be fine. 'sides, I didn't exactly ask you to come in the first place, did I?"
You feel your cheeks heat up a bit. He's got you there- you had really insisted on tagging along, and here you are, wandering off and trying to drag him away before he wants to leave... How rude!
He must notice how you're quietly kicking yourself, because his expression softens into a warm smile.
"Hey- don't sweat it. Remember, we're neighbors, Leaf. You can come and bug me any time you want. Promise."
That gets you to calm down a little. Sometimes you forget, you'll admit... You're lucky that Blue turned out to be so patient with you, despite everything.
You're grateful to have him by your side.
"You got it!" you finally chime in reply. "Well... I guess in that case- I'll see you soon, okay? I'll make sure to come over!"
He nods, standing up before you get on your way. You can see him mulling something over in his mind, judging by the look on his face...
Before you can question, he leans in, squeezing you tight in a hug.
The worry of oh Gods what if he feels the bag flashes across your mind, but...
You can tell that's not what he's doing. You relax into your friends arms, returning the gesture with all the warmth you can muster.
After a long moment, Blue pulls away, averting his gaze and rubbing a hand over his eyes.
"Alllllright, get outta here," he insists, "And don't tell anyone I'm going soft, you got that?!"
You beam and nod quickly. "Course! Big Bad Blue Oak being a hugger... Your secret's safe with me!" you chime, before turning to jog off towards the exit.
"I'll come visit soon!!!" you call over your shoulder, waving goodbye. You see him wave back at you, before you lose sight of him as you hop down the stairs.
Once you're outside of the tower, you call out your Dragonite, and fly home. You hope to visit Blue tomorrow... But for now, you've got an Eevee to take care of.
...
Two weeks pass.
Trying to nurse the Eevee back to health has been more difficult than you anticipated. You've tried everything. You've fed and watered it well, played with it, slept with it, tried a whole variety of medicines and home remedies.
No matter what you tried, its condition just won't improve, and it looks just like how you found it, if not worse. Worried about deeper ailments, you even managed to drag it into a Pokemon center last week, in spite of its screams and protests. The nurses did a checkup and everything- nothing abnormal came up, other than the stuff you already knew, that it was scrawny and runty and whatever. The only remarkable things you took away from the visit was the surprising strength of the claws on the little bugger, and that weirdo Nurse Joy who told you to "be careful with a Pokemon like that."
It's like they assumed you just waltzed in with an untrained wild Eevee!
It frustrated you so much that you just went back to trying to treat it yourself. Of course, Eevee calmed down as soon as you got home, and you've barely left the house since then- you can't bear to leave it alone for how bad its separation anxiety is.
At least it doesn't act up at home like it did in the Center... Other than that one day, it's been nothing but a little angel for you.
... You're regretting not getting out more, and you wish so badly you could just take it with- especially to visit your friend, like you keep meaning to... But you've noticed, every time you mentioned visiting your neighbor, Eevee freaks out and hides. You figure it's one of those abused Pokemon that's afraid of men, honestly. The thought makes you chuckle- a cruel means of gender affirmation for the boy, if you could tell him. But... You've decided to continue keeping its care a secret from him for now.
Still, not leaving the house as much as you do usually is taking a toll. You feel like you're coming down with some kind of awful cabin fever- For one, you've started losing your appetite... Add on general weakness, sleeping in later and going to bed earlier, and increasingly frequent headaches, and you'd have already been worried.
But these past few days have gotten... Severe.
You think you're starting to hallucinate.
White figures peering through your windows. Whispers in the back of your mind. Bloodstains throughout your house.
You've decided this has gotten bad enough. You're going to the hospital.
You roll out of bed. Trudge over to your closet- throw on the simplest clothes you can find- a comfortable black dress with pockets, black slippers, and your trusty old bucket hat. You just grab your wallet and turn to leave, half-dazed as you start towards downstairs before something grabs at your legs.
Don't leave me.
You look down at the Eevee, as it chirps, cries, and paws at you fearfully. In the exhausted state you're in, you'd almost forgotten about your little buddy.
Despite how much it hates leaving the house...
#how it feels to disappear: descent#blue gary oak#leaf aoyama#loneliness the eevee#abandon lonliness#abandoned loneliness#missing numbers#[welcome to the exact point in the story where things stop being normal!]#scopophobia#pokepasta#[if you like junji ito inspired horror art you should give this one a read (accidentally spent 2hrs on one image)]
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So, as I've been trying to get myself acclimated to horror movies* I've been watching the animated junji ito Netflix series. Firstly let me say that I think it's fine! They're good stories and to be completely honest I haven't read the stories from the show as Manga and have frankly no idea if they are adaptations or are original to the show. I could look this up, but I'm not going to. This comparison is completely based off of his Manga I HAVE read vs the show episodes I've seen.
But I do think his art style looses something when it's animated. Junji ito has a real nack for drawing really weird faces that come off as extremely creepy, especially with how he does backgrounds. These faces really stand out compared to other currently popular anime and Manga styles, he's a lot more detailed and realistic. But the faces are just goofy when they're animated. Like there's one episode where a kooky family (seemingly Addams family inspired) are fighting and one of the brothers fakes a ghost possession to get back at his brother. And the face he pulls to do it just looks so... silly.. in motion. They obviously have to simplify things to animate them, but you really loose a lot of that unique, dizzying style his work is known for when you do that.
It probably doesn't help that I'm watching the dub rather than the sub and the voice actors are a bit. Well. The way anime dub voice actors tend to be. They're goofy and they over act a bit. Dotn get me wrong the va's have been phenomenal when it comes to being scared and screaming, but it can take me out a bit when there's just normal dialog and the va is going all "whehee! I'm a goofy goblin!" Voice you know? I've still got a decent few episodes to get through, maybe I'll try subtitles next time and see if that's any better. It's not nearly enough of a problem to stop me from enjoying the show, but it's another point where the manga was better since I can just imagine voices.
The plotlines feel distinctly in line with his other works I've read, which is awesome! I'm endlessly in love with his ability to create the weirdest plots ever and make them just. So genuinely fucked up that you sound insane describing how horrific it actually is. (SPOILERS) there's one plot where a bunch of hot air balloons with people's faces come and just. Kill everyone. And it was genuinely haunting in ways I don't think I can describe. A girl grows her hair out for her boyfriend who dumps her out of no where and so her hair keeps growing and kills her so the hair can torment and then kill her shitty ex. Like??? That's such a silly premise when you say it out loud but it's actually so awesome??? (SPOILERS OVER)
Some things should just stay in their intended medium I think. There's nothing WRONG with the anime version, but comparing it to the manga it could definitely be a lot better. Of course it could also be better if they had adapted his style into something that would work better in animation and put more effort into making something that works with the story rather than something easy to make and recognizably junji ito. For the balloon episode they used 3d models for the giant face balloons and it gives such an eerie effect. It's unsettling in ways I can't describe, and it really sells home that these thing are weird and out of place and Wrong in this otherwise 2d animated world.
Anyways I didn't really have a point to this. I'm gonna try and watch cabin in the woods tonight since I know the plot👍
*because of several hurdles I have to cross ranging from general paranoia problems to never really growing out of being a scardie cat kid who got too scared to watched the first Harry Potter movie during the scene where the dursleys move to the lighthouse I have to do this slowly like trying to introduce two cats to each other. Don't ask me how I could spend my teen years binge watching "15 REAL CREEPY ENCOUNTERS IN ABANDONDES BUILDINGS" lazy masquerade videos at 3am and be fine but have nightmares for weeks after watching Rob zombies halloween in the middle of the day
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Mangas/Webtoons to read as you wait for Brutal: Confessions of a Homicide Detective to update
⭐= Highly recommend
⚠️ = Warning for uncomfortable content
❤️ = Romance
❤️Garden of the Dead Flowers❤️
Synopsis:
Mila has always been very close to her grandfather, a sweet and caring man who sees the best in everyone. One night after following a cat, Mila gets sent back to the past when the Dutch colonized Taiwan. Confused and scared, her entire world is turned upside down when she witnesses her once lovable grandfather, now sixteen, brutally murder a young woman. Stuck in the past with no way back, she must navigate a 1940s nightmare and dig up some family secrets, like weeds in the garden. (Romance not between Grandfather and granddaughter)
Why you should read this: Great twists and the MC is very likable. The story is also enjoyable. The grandad is unhinged which is also great to read. Although there are "I can change him" vibes, this might not be for you if you really can't stand that.
⚠️Prison Lab⚠️
Synopsis:
Eyama Aito, a high school student, is the victim of daily bullying. At his wit's end, he is introduced to the "captivity game," where he must choose a single person to hold for a month for a chance to win a large sum of money. Giving him a valid reason for revenge, he chooses Ya Kirishima, the ringleader of his bullies. The only rule? Do not kill her.
Why you should read this: Revenge fantasy. If you are into " I don't care if two wrongs don't make a right, I just want to see blood," this is for you. No one is the good guy, and everyone sucks. This story is very dark and psychological. Like, really, REALLY dark. Probably the darkest on the list. This is the only story I would put trigger warnings around.
⭐Shen Ze⭐
Synopsis:
Xu Shenze is your normal everyday teenager. Well, almost normal. Ever since he was a child, he has had the same strange dream of a shadow, a dead town, and an impending message of death. As the shadow slowly took over his life, his parents meet a gruesome end, turning his world upside down. Now, all Xu has left is to find that town in his dreams, a place they claim God once lived, and discover the truth. Will you also join him in this nightmare?
Why you should read this: This has the best art and incredible visuals. The story is very Silent Hill, and I suspect the franchise greatly inspired it. The MC is competent, intelligent, and easy to like. He's antisocial and a little awkward as well. This story has ghosts and many gripping mysteries. I would recommend this webtoon the most out of everything on the list. Very Junji Ito.
⭐Cesare⭐
Synopsis:
Angelo da Canossa is an angelic young student during the height of Renaissance Italy. Befriending Cesare Borgia, the future inspiration for Machiavelli's 'The Prince,' the question becomes whether Canossa can remain innocent or will be drawn into the politically evil world of Florance? The main message? If you do fall, at the very least, one must be well-dressed. Even Satan can make an entrance.
Why you should read this: The fashion and the political intrigue should be enough to draw anyone in. If you are a fan of brutal history, you will enjoy this manga. The storyline can keep your attention, along with well-rounded characters. Out of all the stories, this one has the best writing.
⚠️Funouhan⚠️
Synopsis:
In a park, surrounded by cats, sits a strange man with red eyes. He's eccentric, handsome, and the type that makes a shiver go down your spine. You can request that he kill anyone you want, and he can never be prosecuted because he never does anything "illegal." Equipped with a strange power, those he helps will always come to regret it.
Why you should read this: Attractive apathetic male lead with a melodramatic and dark plot. There is clear thought put into each plot, and the story is more serialized than the others on this list. Definitely, a manga that makes you roll your eyes at humanity. There is body horror, so leave this one on the shelf if you really can't handle that.
⚠️From the Red Fog⚠️
Synopsis:
This work is a story about a boy, Rwanda, whose mother is a vicious murderer, set in England at the end of the 19th century. Rwanda, who has long been confined in the basement, grew up and left the house after a specific incident. Eventually, he arrived in the town and was picked up by a nursing home staff member and decided to live in the facility. But peaceful everyday life is only dull for Rwanda... (description taken from Mangago)
Why you should read this: FANTASTIC storyline. Although it's a bit on the edgelord side. Beautiful art. Mommy issues. Also, it's in Victorian England. This work is closest to Brutal in terms of content.
⭐Versailles of the Dead⭐
Synopsis:
Marie Anotine's twin brother, Albert, is the only survivor after the carriage travelling to France for his sister's wedding is attacked by zombies. Taking on her identity to keep the alliance alive, Albert marries Louis XV and navigates the court while hiding a dark secret underneath.
Why you should read this: I absolutely adore this manga. I would also highly recommend this on the list. The art is beautiful, and the storyline is very engaging. Albert is a delight (and closest to Hiroki Dan in personality), and who doesn't love a little of Rococo France. Plus zombies. French zombies. There is gore, so a tiny bit of a warning there.
#mangacap#hiroki dan#brutal: confessions of a homicide investigator#brutal manga#horror#manga#manga aesthetic#manhwa recommendation#manga rec list#rec list#manga recommendation#manga reccs#brutal: hiroki dan#brutal hiroki dan#Funouhan#giulio cesare#shen zechuan#Prison lab#Garden of the dead flowers#anime / manga#animecore#anime boy#anime horror#from the red fog#Versailles of the Dead
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Thoughts on Panorama of Hell
(HINO Hideshi, 1 volume, 1984)
(warning for spoilers and disturbing topics)
In Panorama from Hell, a painter obsessed with depicting hell takes the reader on a journey to discover his life. His work, his neighborhood, his family members and family history are presented to paint a bleak and violent picture of hell on earth.
Hideshi Hino is a very big name of horror manga. Panorama of Hell is one of Hino’s most famous and acclaimed manga, and represents in many ways the quintessence of his style. When he draw Panorama, he thought it would possibly be his last horror manga (he didnt actually stop after that, though).
It displays all his favorite themes and even blatantly recycles ideas from his previous works. It is therefore is a very good entry point for anyone interested in Hino’s stuff. One the other hand, it feels a bit redundant when you are already familiar with his work, especially if you have read Lullaby from Hell, as both manga are very similar.
As the title suggests, Panorama takes place in a hellish setting, described in great details by the main character. He is a painter who uses his own blood to paint, and the world he lives is horrible in many ways: from his window he sees an execution platform operating non-stop, a stream full off trash and corpses runs next to his house, he lives in the smell of burning bodies because of the next-door crematorium...
These first few chapters are so insistent on being as abhorrent as possible that I found it hard to take seriously. In the beginning it felt so exaggerated and lacking any subtlety that it almost felt a bit comical at times, like the author was just stacking awful things on more awful things for shock value.
“his daily routine”
And it keeps escalating from there. Next, his family is introduced: cruel children with a dark sense of curiosity, a beautiful wife who seems straight out of a classic japanese horror tale (pale skin and long black hair, wearing traditional clothes...), until we go back in time to witness the story of his grand-parents and parents.
It gradually becomes more interesting, especially the part about his family which shows deeply ingrained violence and insanity getting passed down from a generation to the next. It culminates when historical events (WWII and its aftermath, the atomic bombings) are shown, intertwining with the painter’s personal story.
Different kinds of hells complete each other (ambient with initial setting and scenery of desolation, a more personal hell with the intra-familial violence, and the wider-scale historical hell of war).
Overall, I find Hino less imaginative than fellow “horror masters” Junji ito and Kazuo Umezu. Those two can come up with the craziest ideas, whereas Hino’s scenarios and imagery are somewhat more expected/conventional for horror.
But perhaps the most interesting part of Panorama is the way it blurs the borders between reality and fiction. First of all, the main character, an artist who specializes in depicting horror, acts as a stand-in for Hino himself. This is fairly common in his work, his other manga Lullaby from hell even has an extremely similar character overtly present himself as Hino:
The artist from Panorama is making his last, best painting, just like Hino who was thinking of ending his mangaka career with his strongest work. Both the painting and the manga share the same title, “Panorama of Hell”.
The similarities between Hino and his main character don’t end here, and many elements of the story are actually taken from Hino’s own life: his grandfather really was a yakuza, his brother went into a coma, his father was pig farmer with a tattoo on his back...
Just like the painter, Hino grew up in the context of the direct aftermath of WWII. Both the character and the author were born in Japanese-occupied China, and were nearly killed when their family fled back to Mainland-Japan after the country’s loss. He takes inspiration from his own life and in the traumatizing things he witnessed and lived through to draw his manga. It is hard to discern what is fiction or not in the painter’s story. Many elements are obviously fantastical and folklore-ish, like the beheaded ghosts visiting the wife’s bar (this chapter feel like a tone-shift, it is much more whimsical, with the corpses happily eating their own body parts), yet the references to real historic events like the war and Hiroshima bombing still links Panorama of Hell to reality, to our world.
The painter’s insanity makes him an unreliable narrator. Indeed, at the end of the story, the current members of the painter’s family (his wife, his daughter and son, his brother...) are revealed to have been fake all along : the wife and children are a mannequin and puppets, the brother is a pig’s corpse...
Moreover, by having the painter address the reader directly (”let me show you...”) Hino breaks the fourth wall that should separate the world of fiction from reality.
This culminates at the very end of the book, where the painter throws an axe at the reader to kill them.
Hino’s art style is really simple and easily recognizable. The way he draws body horror and wounds isn’t very realistic, which makes the gore parts less shocking. His character’s simple, soft, deformed appearance reminds me of modeling clay or perhaps melting plastic toys.
I am even tempted to describe his style as cute. The big eyes, round features, and the way his characters are often miserable and mistreated by others...it is cute in a pitiful way.
Hino draws lots of babies, children, and baby animals which adds to both the cuteness and the horror. It also helps that I share Hino’s fondness for insects, worms and other similar crawling creatures...
There are figures based on his works that are just too cute!
Hino often puts animals in his stories and even merges animals and humans. He writes stories where people transform into animals (Bug Boy) or give birth to inhuman creatures ( Unusual Fetus -My Baby ). Human bodies are more often than not hosts to parasites and maggots (Mermaid in a manhole...).
In Panorama of Hell, humans are executed one after the other like livestock in a slaughterhouse, and their bodies get dumped in a stream where they mix with other dead animals. Beheaded bodies try to put animal heads on to feel complete again, and the painter’s daughter is obsessed with animal corpses that she collects and dissects.
He doesn’t use any screen tones, nor does he use a lot of crosshatching as a mean to create different shades of grey, so the jet black ink creates a stark contrast against the white of the paper. Some pages are beautiful and esthetically pleasing in spite of the repulsive contents. Especially towards the end of the book, which depict strange surrealist imagery as the world is falling apart.
His frequent use of pitch black silhouettes reminds me of shadow play theater (which originates from China where Hino was born), as well as of Kamishibai (street theater using paper, which was very popular in post-war Japan).
Kamishibai originates from buddhist temples and was often used to spread buddhist teachings.
Hino makes uses of buddhist concepts and imagery in his depiction of hell. Panorama of Hell could be compared to the Hell Scroll, a famous scroll describing the Chinese Buddhist conception of hell with text and pictures.
↑ The “Blood Lake” and “Needle Moutain” in this panel refers to two of the different kinds of hells depicted in the Hell Scroll. The blood lake is exclusively for women.
Young women are only thing that are drawn in a conventionaly beautiful way. However, finding beauty and fascination in the most horrendous things is a central point of Hino’s body of work. His characters are either artists or collectors obsessed with what fits their strange idea of beauty (cf. Flower of Flesh and Blood, where a woman’s dismemberment is an act of creation and a research of ideal beauty in the perpetrator’s eyes).
The contrast between the solid black shadows and the untouched white of the paper can give the impression that a strong, blinding light is hitting the world. The violent light emitted from an explosion, for example. Which is fitting, giving the importance of the Hiroshima atomic bomb in the story and its repercussions that still dawn on the characters years later. It’s like the characters are constantly bathed in the harsh light of the bombings.
The Hiroshima bomb is called a “gigantic emperor from hell”, it rules over the character’s lives, even years after it was dropped. As a child, the painters created a replica of the mushroom cloud that he worships like a god.
Panorama of Hell is a very dark and pessimistic work, displaying a world where there is no hope and nothing is spared (not even the reader, who receives the painter’s axe!). In fact, the main character was already doomed before he was even born. Indeed, he is the child of the Hiroshima bomb itself: his mother got pregnant as she was hit by a beam from the explosion.
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Just Another Late Night At The Game Center
And just another massive dose of game culture, as originally shared on the Attract Mode Twitter account, (most of) everything that was shared in the latter half of February. The first half was covered here.
Before I forget: the above is courtesy of erickimphotography.com.
Again, given how short Feb is supposed to be, I figured this post would be too... and it's not. So am wonder if going weekly might best going forward?
Anyhow, where did I leave off last time? Oh yeah; Valentine's Day. And here’s Amy Rose, from the day after, reminding us all that, as great as love can be, it also hurts (via sonicthehedgeblog)...
Check out this devastating big boot from Mario, one that would make the WWE's Undertaker or Kane proud (via suppermariobroth)...
You're no doubt familiar with Julie Bell's work, but are you aware of the close resemblance between her art & the artist herself? (via slbtumblng)...
Some nice, pixelated sukajans we have here (via kauzara)...
Look at these hipsters...
Look at these hipsters standing around, on a Brooklyn rooftop...
Look at these hipsters standing around, on a Brooklyn rooftop in leggings based upon the interactive menu for the Super Famicom's satellite modem peripheral. (via minusworld.co.uk)...
Am legit thinking of getting this shirt covered with quotes from people trying to figure out which Metal Gear character is gay (via kotaku.com)...
Am rather fond of Data Weave, which has more than a passing resemblance to the Eliss scarf that helped put the Attract Mode shop on the map (via prostheticknowledge)...
When you go to bed, don't forget to never use your Dreamcast as a pillow (nor should you ever place it on a bucket filled with leafy greens either, but you probably already knew that one; via posthumanwanderings)...
Not sure which SNK 40th Anniversary shirt I like more (via miki800.com)...
It's just Hidetaka Suehiro, playing... I think The Last Blade? Criminally underrated Neo Geo game btw (via nintendu)...
And the late, great Robin Williams playing Ground Zero Texas for the Sega CD (via celebgames)...
Plus the President of Turkey, circa 1990, playing Galaxy Force II for whatever reason (via historium)..
Pro-tip to any & all custom arcade cabinet sellers: if you're going to photograph someone playing a game on your thing, have said person actually play the thing (in this case, Robotron utilizes dual sticks and no buttons; via arcadephile)...
Today's recommended reading is a follow-up to another older post, one that's all about Willie Williams, who not only inspired Virtua Fighter's Jeffry McWild but also Tekken's Paul Phoenix (via lordmo)...
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After seeing this gif of a young woman punching a dinosaur (or possibly a dragon) in the crotch, I may have to give Capcom Fighting Jam a second look (via kazucrash)...
Sticking with the subject of crotches for just one bit, everyone out there's familiar with PuLiRuLa, right? (via kazucrash)
Just a friendly reminder of how wacky commercials for the PlayStation 2 were back in the day (via kurhl)...
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Back to the subject of dinosaurs... yet still sticking with fun under the sun (via sidestorygaiden)...
If I'm gonna share fan art of unofficial PlayStation 1 era mascots, then I have to pass along this rendering of Abe (via it8bit)...
Seen countless folk play music with a Game Boy or a NES... but a Dreamcast? @slowmagic is the very first, and with a Hello Kitty edition Dreamcast no less...
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Does anyone know if these figures of Dorimukyasuko & friends were commercially produced or if they were just made for the Sega no Game wa Sekai Ichi~i~i~I ad that the image comes from? (via vgprintads)...
We've gotten snowfall here in NYC over the past few weeks, once during during sunset, but alas it wasn't nearly as pretty as this (via kirokazepixel)...
It's been ages since I've posted any Game Culture Snapshots, despite countless promises that I'd fix that. Well, until that finally happens, here just one, from IndieCade East 2018. Which was an epic bust, but hey, at least I finally got to play that Bill Viola game I first encountered at GDC 2008...
PLEASE tell me that GBA Video carts are the new hot means of distributing bootleg Hollywood flicks (via @katribou)...
This part from The Thing always reminded me of Asteroids on the Atari 7800 (via pixpunk)...
I posted this on Twitter, not realizing that I had shared it on the blog once before. But since I can’t find that original post, and since it's so damn nice, plus totally worth looking at again (via humanoidhistory)...
I also need to re-share that Tron movie poster cuz it's the first lead up to this Blade Runner-related spread from Joystik Magazine (via mendelpalace)...
As someone who fetishizes old video game magazines, I'm legit ashamed that I didn't know about Joystik sooner (via here & here)...
Please enjoy a healthy helping of scans from Lovely Sweet Dream, the dream journal that would become the basis of LSD for the PlayStation 1 (via here & here)...
Sorry, but I still think the idea of a multi-billionaire sending his sports car into space just cuz he can to be kinda cringey, yet that doesn't mean I'd don't think this pixelated recreation is any less pleasant (via it8bit)...
I've never been to Beverly Hills, so I have no idea if this portrayal according to Super Chase: Criminal Termination is accurate or not; maybe it was when the game was produced? (via obscurevideogames)...
Meanwhile, closer to where I am (somewhat; am not all that far from Long Island) is Mario & Yoshi & the Book of Revelation (via greathaircut)...
Are you playing Mario? Or is Mario playing you? (via suppermariobroth)...
Game Boys. And Game Girls. Mostly Girls. (via contac)
Before anyone asks, no, I do not have a bigger/wallpaper appropriate-sized version of this super sexy image of a couple of Wiis (via klaus-laserdisc)...
I think I kinda need to do this to my PlayStation (via dreamcast.tokyo)...
... Which reminds of those fancy, souped up by audiophiles PSXs I mentioned a whiles ago...
I celebrated Cat Day in Japan by posting this fave official King of Fighters illustration (via videogamesdensetsu)....
... along with this Monster Hunter fan art (via kerriaitken)...
... plus this highlight of a fave WarioWare: Twisted micro game (via suppermariobroth)...
So yeah, Flash sucks, I get that, but as the platform fades away, so does the opportunity to play games like Fear Less! (via zombie-chaser)...
Thankfully, WORLD OF HORROR, "a love letter to the cosmic horror work of Junji Ito", is something that's much more accessible (for now at least)...
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I don't know much about Dujanah, which has you assuming the role of a Muslim woman with grievances against a military force that's occupying her Islamic homeland, other than it looks extremely compelling...
Yet another game I need to check out is CONTINUUM, which is a shmup that combines time manipulation and Tetris? (via alpha-beta-gamer)...
It's a legit shame that Jetpack Squad has seemingly fallen off the map (via shmups)...
Another shmup that I really, really want to play (though it's starting to feel increasingly unlikely) is AEROBAT, which looks just as gorgeous (and insane) today as it did the first time I laid eye (via shmups)...
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Yet another game that was never meant to be, and the only thing we have here is some incredible looking concept art; if it ended up happening & was any good, I wonder if I'd be a PC-FX owner? (via videogamesdensetsu)...
If a Tokyo Dark Souls was ever to happen, which artist's take do you prefer; this one (via visor-visual)...
... or this one? (via mendelpalace)
You know about celebrity roasts, right? Well, a comedy club in Long Island City had one for Mario, though I have no idea how it went; I had kung fu practice that night...
Me, when the coffee kicks in (via anthony10000000)...
I had no idea that Typing of the Space Harrier was even a thing (via posthumanwanderings)...
It's a bit unsettling how some of Dreamcast Magazine's advice on how to survive Y2K are still useful today, in particular their words of wisdom regarding Seaman (via posthumanwanderings)...
Megadora Man, a Tokusatsu-esque take on the Mega Drive, for Beep! Mega Drive; am assuming his foes are inspired by the Famicom and PC Engine (though am not totally sure which is which; via obscurevideogames)...
Question: how hard would it be for someone in the US to get the first three issues of Famitsu from the Japanese Kindle Store? (via miki800.com)
Been well over a decade since first laying eyes and I FINALLY know the identity of the artist behind a series of Mario illustrations that has long left me stupefied: his name is Ishihara Gōjin (via videogamesdensetsu)...
I woke up the other day with a sense of purpose, with the knowledge that I finally have a mission in life: to do whatever I can to make this dancing kid from Sega Splash Golf a viral sensation (via sonicthehedgeblog)...
Though speaking of morning, been feeling run down as of late, though it's my own damn fault for not having breakfast. Which is why I can't wait for my Persona 3 toaster has yet to arrive (via gasp-theenemy)...
Had no idea that MAME can also emulate those crappy, Tiger handheld games; naturally there's not much to look at, since none of the background is part of the game's code (via lanceboyles)...
Eggman has a sense of humor (via voidirium)...
Eggman also has aesthetics (via posthumanwanderings)...
When you mess with the textures in Wind Waker for the sole purpose of making Vaporwave Link (via pmpkn)...
Man, I really wish each and every mech in Tech Romancer actually had its own anime (via ultrace)...
Before Mappy was a video game, it was a physical game involving real deal robots (via namcomuseum)...
And I swear, one of these days, we'll make available online Zac Gorman's print from Comics Vs Games 2...
In my time I've encountered lots & lots of BMO fan art, so much that it has become increasingly difficult to take notice and be impressed, yet this one managed to do so regardless (via it8bit)...
Let's all take a moment to appreciate the instruction manual for Cubivore, shall we (via skincoats)...
Cubivore's Japanese box art is also very nice (via gaygamer)...
An important message for all parents out there, concerning Minecraft (via reddit.com)...
When you can't afford the licensing fees for Miami Vice, Ghostbusters, Barbarella, I think... and maybe Logan's Run? (via mendelpalace)...
Given how Platoon ended up as a NES game, the idea of the Terminator on a Tiger handheld isn't totally far-fetched (via rewind01)...
And finally, PUT THAT CONTROLLER DOWN, NOW! (via fuzzyghost)
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Review: Iconoclasts
Iconoclasts, like the subject of a Junji Ito-esque horror, feels like it was made for me, in especially devilish and unsettling ways. It combines a lot of the elements of the classics I adore into one big ambitious, clever, gorgeous mess of a game; the item-meets-environment puzzle-solving of The Legend of Zelda, the looping, layered level designs of Metroid, the smooth traversal you'd expect from games like Mega Man X. It's a game with its eyes to the giants of the action-platformer genre, most nakedly influenced by Metal Slug and Monster World IV, but the truth is I can see so much of a million other games I love in Iconoclasts, it's almost like developer Joakim “konjak” Sandberg has been peering inside my head for ideas of where to take the game next. But you needn't have me tell you that – on the surface, from its Metroid-esque map screen, the enormous SNK-style bullet sprays and the SEGA green hills and blue skies, Iconoclasts indeed looks like a pretender to the throne, another indie retro game tribute-cum-rehash to the heyday of This Sort Of Game. Fortunately, despite first impressions, Iconoclasts has its own tune to sing.
Breaking from tradition should be paramount for any game named after “iconoclasm”, the practice of essentially rebelling against the status-quo. Iconoclasts goes one further, and becomes more of a rumination on the costs and challenges of tearing down the old and the daunting task of facing what may replace it. The story takes this theme and runs with it, depicting a world overseen by a fascistic militia known as the One Concern. This force believe everyone need have their place in the world (naturally, not a place of their own choosing), and will rain down “Penance” upon the homes of anyone who steps out of line. Despite their ranks consisting mostly of visor-clad grunts in grey, they never quite feel like a generic group of baddies, as their grip of terror comes with a religious undertone, spooking the citizens into paranoia of violent reprisal at the hands of the divine being the One Concern follow. As Robin, the daughter of a deceased mechanic now illegally fixing all manner of problems in the settlements, you attract no small amount of disdain from the citizens, who'd much rather you packed in the unlawful assistance and settled down. Naturally, this doesn't quite happen, and Robin soon finds herself becoming a one-woman resistance against the Concern, aided by a handful of similarly aggrieved allies along the way.
Iconoclasts' storytelling feels distinct and notable for a number of reasons, but first and foremost it's surprising the lengths that Konjak has gone to to develop a layered narrative in a genre where traditionally no-one bothers. The game is still driven largely by its tight platforming and satisfying puzzle-based progression, so with those successfully built you could forgive the plot for being fairly obvious girl-defeats-big-dragon fare. But here, Iconoclasts' feels eager to be seen as newer, fresher and more relevant. The characters aren't happy-go-lucky, but often filled with grief, terror and rage, and it all acts as a compelling motivator beyond filling out the map screen or crafting another upgrade. Having large boss battles with their impressive levels of animation and challenge accompanied by a sense that the characters have been through a great amount to reach the confrontation makes Iconoclasts feel more mature than its inspirations, even as you're throwing down with a giant cat or caterpillar.
The writing is sharp and sweet, not lingering on any point for too long so you're back into the action in due time, whilst never feeling perfunctory enough to make you want to hit Skip anyway. It feels tight; a feeling that permeates through most of the game. It never goes overboard with the number of characters you meet or are expected to remember, and uses them sensibly. The leading villains of the One Concern are the highlight, appearing throughout the entire game more-or-less as recurring showdowns, a constant thorn in Robin's side (and vice versa), and a font of expression for the game's themes of idealogical decadence and implosion. Much as the One Concern bleed the planet dry of its most essential materials, Iconoclasts bleeds its characters dry for drama and intrigue, giving each character exactly enough screentime to make a strong, lasting impression.
“Making the most of what you have” is a running theme in this game, reflected not just in its use of character but also location and mechanics. Robin is equipped with a stun gun and a wrench, and for a lot of the game, that's more or less it. She eventually gets a bomb launcher, and a third weapon type I won't spoil, but that's her lot. Iconoclasts isn't interested in giving you a huge arsenal, because you don't need it. Instead, the weapons serve primarily as solutions for the game's puzzles, and in combination with a couple of wrench upgrades giving Robin electrical properties, Konjak gets a LOT of mileage out of these tools. Robin's wrench lets her tighten bolts to activate level elements, as well as swing off mid-air bolts to reach higher ground or clear chasms. This movement feels exquisite, with your momentum coming off the bolt never in question, and it combines with a auto-targeting 4-way directional aim on the stun gun for quick, speedy combat scenarios. Puzzles often involve shooting the bombs through tight gaps to create an opening, using electricity to activate switches, moving level elements around via tightening bolts – how to interact with the pieces of a room is rarely in question, but the number of combinations of bomb-powered platforms, mid-air bolts, electrical switches, tight platforming and certain enemies feels limitless thanks to Konjak's incredibly inventive level design.
When you're not using the few tools at your disposal to blast through puzzles, there are plenty of enemies to take down instead. Standard cannon-fodder is found in a lot of rooms, but the game offers a tricky parry move and a mid-air stomp for defeating a variety of enemies that can't all be K.O.'d with a volley of stun-gun blasts. Keeping on brand, it never goes overboard with the number of enemy types, but Iconoclasts is smart enough to make sure each of the 7-or-so areas of the game has their own distinct fauna, such as skull bats in the dank flooded caves or bizarre bipedal cacti in the desert, each with some killer animation tooled for high readability and expressiveness. The bosses are by far the peak of the game's gorgeous sprite-art; screen-filling titans lumbering toward you with equally screen-filling attacks, and lithe assassins striking fast and hard as they leap between the sides of the screen. One highlight is an enormous caterpillar train operating in a circular forest area, chasing you down as you use your wrench to zip along magnetic rails; another, a flaming-hot femme fatale who rains hot death from the sky as you attempt to knock her into electrified railings. Each boss tests your reactions and pattern-reading skills in diverse ways, often offering allies to further differentiate encounters with their own special means of assistance. They're all instantly memorable, from the initial giant mech showdown to a frankly ridiculous ultimate confrontation that might leave you equally perplexed and enthralled.
Iconoclasts mixes up its combat and movement with its “tweak” mechanic, giving the player three perks to use in their journey. These can include defensive measures, speeding up weapon cooldowns and even making new moves available, like a handy dodge roll. Unfortunately, taking damage causes these abilities to become disabled, only becoming active once more by grabbing “ivory” dropped by enemies or from smashed or fixed objects. Iconoclasts' difficulty level isn't punishingly hard, but it's challenging enough where you'll take your fair share of scrapes, and losing useful skills such as speed boosts or attack boosts due to mistakes can be irritating. This mixed together with the fact tweaks must first be crafted using secret collectibles – and can only be crafted once their blueprints have been obtained – makes the tweak system feel more frustrating and underutilised than it could have been. Acquiring tweaks has enough barriers to entry that removing the ivory requirement wouldn't be overly generous – as it is, it never feels enough of a boon to making secret hunting anything more than its own reward.
That concern aside, Iconoclasts is an impeccable result of its 7-year development history. The story of Iconoclasts argues simply in favour of doing the right thing – not settling for quiet subjugation, not rioting against the status quo just because, but simply identifying something broken, and getting to work fixing it. In looking at the classics of video game yesteryear, Konjak clearly didn't see much broken, but what there was, the game makes a valiant effort at fixing. A tight compelling story, a rejection of empowerment-based progression in favour of a puzzle- and boss- design focus, impeccable movement with smart quality-of-life choices and a look bursting with colour, detail, blood, sweat, tears and love – in sticking to doing a few things really, really well in surprising new ways, Iconoclasts is the most successfully ambitious action-platformer I've played in years, and a game I've been wanting for a long long time.
Score: 5/5
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how about a s/o who have a easy going and happy personality, so reactions of akira, ryuji, futaba and makoto finding out that s/o is a super famous mangaka with the theme guro/thriller/horror (you know these manga with so much guro and blood if you twist the volume will drip blood) and is famous because of his brutality and complex history, bonus if in this manga have a character inspire in them (the one Mentioned above) and is still alive... for now
Futaba:
Already knows that S/O is a famous mangaka, more specifically gore and totally supports their work and even admires them.
Futaba tells them that their work reminds her of Junji Ito, but she prefers their’s a lot a lot more. She’s spent most of her life being a recluse, so she’s read all if not most of their work.
S/O tells her that they’re working on a new piece and Futaba insists on being a character in their new work and wants to die in the worst possible and gory way. S/O laughs and agrees to make them the main character.
S/O spends a lot of time at Futaba’s, writing and working on their mangas.
Makoto:
Is kinda surprised, yet intrigued by the sudden revelation that they’re a famous artist. Makto instantly wants to read everything by them.
S/O gives Makoto a complete set of their series as a gift, but asks her if she really wants to read them since it’s horror. Makoto reassures them that she can handle it and that she isn’t as scared of scary things as she used to be.
She basically lied to S/O, and is completely afraid of them, even though her S/O is the writer of the series. As she’s reading the series she comes across a character that looks a lot like her, and becomes increasingly intrigued in this character.
She stayed up all night, too frightened to go to sleep. She meets up with S/O and asks them if she was written into the story and S/O kinda grins, and says yeah, you were the main female character in one of them.
Makoto is a little shocked, but is extremely flattered that they included her in their works. She refuses to tell them that their stories completely freaked her out.
Ryuji:
When S/O tells him, he’s legit kinda mortified that they have a completely different side to them.
S/O just laughs and says that they get that so very often that they’re really just used to it. Ryuji kinda laughs off his nerves with them, not wanting to offend them at all.
S/O invites them over to read some of their works so that he’s not searching for them everywhere. When Ryuji sees their pen name, he’s completely dumbfounded because he’s actually read some of their stuff and really liked it.
S/O is happy that he likes their work, and asks him if he’d like to be in one of them. Ryuji is kinda freaked out, but wants to see what he would look like in their art style and is totally down for it. S/O promises that when it comes out, they’ll buy it for him as a gift.
Akira:
He finds out because S/O comes over to Le Blanc and hands them a manga, smiling a little bit.
Akira looks at the book and asks them what it is. S/O responds that it’s something they wrote that has him in it and Akira is suddenly surprised.
Akira reads the manga, internally his heart is pounding and is a little bit nervous about the ending of the story. He’s honestly relieved that he doesn’t really die a horrible death and actually enjoyed it.
Akira wonders on the side if he’s dating a yandere with the way their writing because they seemingly have two different personalities. Akira tells them that they really enjoyed it and try to return the book to them.
S/O tells them that it’s for him, and Akira kinda nervously takes it. He thanks S/O and they tell him that it’s going to go on shelves tomorrow, and Akira is really shocked that they’re going to sell it and asks if it’s going to sell well.
S/O nods and tells him that they’re actually quite famous, which surprises him even more. S/O kisses him and gets up to leave, before telling him that he should really look out for the next books since he’s their favorite subject.
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Sketchy Behavior | Hellen Jo
Never afraid to speak and/or draw her mind, Los Angeles based artist and illustrator, Hellen Jo and her characters can be described as rough, vulgar, tough, jaded, powerful, bratty and bad-ass - AKA her own brand of femininity. Known for her comic Jin & Jam, and her work as an illustrator and storyboard artist for shows such as Steven Universe and Regular Show, Hellen’s rebellious, and sometimes grotesque artwork and illustrations are redefining Asian American women and women of color in comics. In fact, that’s why Hellen Jo was a must-interviewee for our latest Sketchy Behavior where we talk to her about her love of comics and zines, her antiheroines, and redefining what Asian American women identity is or can be; and what her ultimate dream project realized would be.
Tell folks a little about yourself. So is it Helllen with three “l”’s? Mainly because your IG handle and website has a whole lot of extra “l”’s?
Haha my actual name is Hellen with two L’s. All my emails and urls contain a different number of L’s to confuse everyone. My grandfather took my American name from the Catholic saint, but he spelled it wrong, and now I share the same name as the mythological progenitor of the Greek people. But I like it better than my Korean name, which literally means, “graceful water lily” HAHAHA. I am an illustrator-slash-painter-slash-I-don’t-know-what living and working in Los Angeles.
Let’s talk about your early childhood / background. I read you’re from San Jose, CA and both your folks were professors, which is really cool!! How did you end up making art instead of teaching a room full of students about Hotel Management or Medieval History? Just curious where you got your “creative bug” and what early comics, arts, and/or influences led you down the road to becoming an artist?
I grew up in South San Jose, and yes, both of my parents are professors, of finance and of applied linguistics. A lot of my extended family are professors too, so I grew up parroting their desire for academia, but really, I started drawing when I was a wee babe, and I’ve always wanted to be a cartoonist. When I was really young, my parents drew for fun, really rarely; my dad could draw the shit out of fish and dogs, and my mom painted these really beautiful watercolor still lifes. I was fascinated, and I’d spend all my time drawing on stacks and stacks of dot matrix paper by myself. My parents also had a few art books around the house, and I remember staring so hard at a book of Modigliani nudes that my eyes burned holes through the pages.
What was the first comics you came across?
The first comics I ever got were translated mangas that were given to me by relatives when we’d visit Korea. I remember getting Candy Candy, a flowery glittery shojo manga for girls, and I was mesmerized by all the sparkly romance and starry huge eyes. I was also enthralled by Ranma ½, a gender bending teen manga that was equal parts cute art, cuss words, and shit too sexy for a kid my age. However, I was mostly thrilled that I could understand the stories with really minimal Korean reading skills, thus cementing a forever love of comics. In junior high and high school, I read a mix of newspaper strips and some limited manga, and I was enthralled with MTV cartoons “Daria” and “Aeon Flux”, but I wasn’t exposed to zines or graphic novels until I moved to Berkeley for college.
Did you have a first comic shop you haunted? What did you fill your comic art hunger with?
Being a super sheltered teen with not-great social skills, I was lonely my first semester, so I would lurk at Cody’s Books and Comic Relief every single day after classes. I read the entirety of Xaime Hernandez’s Love & Rockets volume, The Death of Speedy one afternoon at Cody’s, and it literally made me high; I was so hooked. I amassed some massive credit card debt buying and reading as many amazing comics as I could those first (and only) couple years of school: all of Los Bros Hernandez’s Love & Rockets, Dan Clowes’ Eightball, Julie Doucet’s Dirty Plotte comics, Peter Bagge’s Hate series, Chris Ware’s Jimmy Corrigan, Charles Burns’ Black Hole, Taiyo Matsumoto’s Black and White, Junji Ito’s Tomie and Uzumaki volumes… I could not believe the scope and breadth of the alternative comics genre, and the stories were so insanely good; they literally mesmerized me. I was so obsessed; I even skulked around the tiny comics section at UC Berkeley’s Moffitt Library in search of books I hadn’t read, and amid the fifty volumes of Doonesbury strips, some sick university librarian had included an early English translation of the Suehiro Maruo collection, Ultra Gash Inferno. That book blew my tiny mind about a hundred times; it’s totally fucked up erotic-grotesque horror porn, but the art is unbelievably beautiful. I read that entire thing sitting on the floor in the aisle, feverishly praying to God to forgive my sins after I finished the book, because I was way too ashamed to check it out of the library.
How about zines? I imagine a comic devouring ….
I devoured zines at a nearly equally fervent pace, including those by Aaron Cometbus, Al Burian (Burn Collector), Doris, John Pham, Jason Shiga, Lark Pien, Mimi Thi Nguyen, etc. I had never seen a zine before in my life, and suddenly, I was living in a town full of zinesters. I was drowning in inspiration. I tried to copy the art and writing of everything I read, and I spent a lot of my time making band flyers, trying to pass off zines as suitable replacements for term papers (this worked just once), and making monthly auto-bio comics for a few student publications. Eventually, I dropped out of school, then dropped out of school again, and I made my first published comic, Jin & Jam; then it all became real.
What was your early works like? and how did these become fodder for your self-published stuff later? What about your own experiences did you feel needed to be expressed in your own comics and artwork?
As a kid I was mostly copying sparkly girl manga and Sailor Moon stickers, and I don’t think I’ve really strayed all that far from that. My first few zines were cutesy autobiographical comics about crushes and falling asleep at the library; incredibly dull stuff. I made a super fun split comic/ep with this band I loved, The Clarendon Hills, but after that point, I was tired of drawing cute, goofy shit.
I had also really been obsessed with Korean ghost horror movies in high school, and I wanted to make comics that reflected more of that kind of coming-of-age violence and rage, so I made a couple standalone horror comics, Paralysis and Blister. These were longer than anything I’d ever done (forty to fifty pages each), and I felt like I was finally figuring out how to write interesting stories. I eventually dropped out of school and made Jin & Jam, based a bit on growing up in San Jose and on other kids I had grown up with.
At the time, there were still relatively few Asian American women in comics, and I was tired of whatever hyper-cute, yellow-fever, Japanified shit we were being pigeon-holed into, so I reacted by writing and drawing vulgar girls who started fights and didn’t give a fuck. I went to art school for a few semesters, got better at drawing people, and went on to draw nothing but mean bad girl ne'erdowells. I’d never been a very strong or defiant personality outwardly, but I’ve always been a pretty big fuckin bitch on the inside, and I just wanted to draw how I feel, in the most sincere way possible. And naturally, over the years, as I continued to develop this attitude in my art, I was able to express it better in person as well. Self-actualization through making comics!
For folks who don’t read comics, can you explain why they are SO AMAZING and moving to you! What about the format, art and overall genre makes them so great and not just your typical “funnies.”
I truly believe that comics are the greatest narrative format and art medium of all time! They are completely full of potential; you can draw and write whatever the hell you can think of, there are no real rules, and you as author and artist can create a deep and intimate experience for your reader. You can bare your vulnerabilities or yell at the world or create a visual masterpiece or inform people, visually and narratively. I don’t even believe that good art makes good comics; writing is king, and the art should really serve to further the story. Some of the worst comics I’ve ever seen had the most amazing art, and some of the greatest comics I’ve loved have the plainest, most naive, even ugly visuals, but those authors were able to finesse a symbiotic relationship between the text and the images to tell a compelling story. People are already so drawn to images, so it makes sense to me that they can enhance a reader’s literary experience so much.
I read that Taiyo Matsumoto is one of your all time inspirations. Most folks probably don’t know much about this master of comics, heck my knowledge is limited, so what makes his work speak to you so much? Perhaps it’ll encourage folks to venture into a new world of art exploration through visual comics.
Taiyo Matsumoto is the all time master of coming-of-age comics. I worship at his altar, for real. He is a Japanese artist, so technically his work is manga, but his masterful storytelling and singular visuals are so different from most manga, beyond categorization. He writes quiet, powerful stories about boys, girls, and teens who live in uncaring worlds surrounded by unfeeling adults, but they rise to these challenges and thrive in spite of themselves. The characters feel deeply, and the reader can’t help but ache and rage and celebrate just as fully. The drawings are beautiful and sensitive, with rough, loose artwork consisting of scratchy lines and cinematically composed shots.
What were some of your first memories with his work?
I remember buying the first two Pulp volumes of Black and White (also published as Tekkonkinkreet) at Comic Relief, reading them both at home that day, and then, covered in tears, literally *running* back that evening to buy the last volume before the store closed. I probably cried a dozen times while reading it; it’s a story about two orphan boys who protect each other in a neo-Vegas-like city of vice, but the characters were so brutal and brilliant and poignant. I had never read anything like that before, and it literally made me sick that, at the time, none of his other works were available in English. Eventually, I figured out that he was more widely published in Korea, so on every family trip, I’d run away from my folks for a day and buy as many of his books as I could carry back to the US. I made my way, slowly, through the Korean translations of Hana-otoko, Ping Pong (another incredible favorite!), and Zero. A beautiful collection of short stories, Blue Spring, was published in English, and then VIZ began translating the series No. 5, but they abruptly stopped mid-series due to low book sales. I was so starved for his work that at that point, I’d ebay his art books and comics only available in Japanese and just stare at them. Eventually, Black and White was made into the anime film, Tekkonkinkreet, and Ping Pong was made into an anime mini-series, and his rise in popularity ensured a wider English availability of his work. His current series, Sunny, is being translated and published here, and every volume breaks my heart a million times.
I’m sorry, this just turned into a gushy, gross fan fest, but Matsumoto’s books really changed my entire perspective on how comics can be written and paced, how characters can be developed fully, and how important comics really are to me. I love them so much!!!!!
You’ve worked in so many cool fields such as a storyboard artist and designer, and on various cartoons, such as Steven Universe. For folks who are interested in those fields, what can you tell folks about that? I’m sure like most artists, you’d rather be spending those long hours working on your own personal art, so how do you balance them? How did you move from a comic artist to working as a storyboarding artist?
I stopped working in animation about a year and a half ago, but the transition from indie comics to storyboarding was rough one, for me. I got into storyboarding at a time when a lot of kids’ animation networks were starting to hire outside the pool of animation school graduates and reach into the scummy ponds of comics. In my case, the creator of Regular Show, JG Quintel, had bought some of my comics at San Diego Comic-Con from my publisher, and he offered me a storyboard revisionist test.
Some cartoonists, like my partner Calvin Wong, were able to transition wonderfully; cartoonists and board artists are both visual storytellers, and once they’d learn the ropes, many of them thrived and succeeded. I can’t say the same for myself; I have major time management issues, I draw and write incredibly slowly, and going from working completely alone to pitching and revising stories with directors and showrunners was just a real shock to my system. For most of my time at Cartoon Network and FOX ADHD, I wasn’t able to do much personal work, but I crammed it in where I could.
Storyboarding also requires a lot of late nights and crazy work hours, to meet pitch deadlines and to rewrite and redraw large portions of your board. I just couldn’t deal. I lost a lot of weight, more of my hair fell out, and the extreme stress of the job put my undiagnosed diabetes into overdrive (stress makes your liver pump out sugar like crazy, look it up, people!) I realized that this industry was not meant for lard lads like me, and when the opportunity came to stop, I did. I could never figure out the balance between my job and my personal work, and I finally chose the latter. Now I’m trying to figure out the balance between making personal work and surviving, but I’ve yet to crack that nut either!
From your art I get a sense of rebellion and angst, how did this morph into an outlet through comics, cartoons, and illustration? Some aspects of your work that are so cool is the fact that your characters are female and women of color and in a completely new way. Asian characters definitely get stereotype in art and comics, so when did you consciously start to create these awesome antiheroines and redefine what Asian/Asian American women/girl identity is or can be?
A lot of the seething rage bubbling behind my eyes has been simmering there since childhood, and a very large portion of that anger comes directly from all the racism and sexism I’ve experienced as a child and adult. I’ve been treated patronizingly by boys and men who expect an Asian girl to be frail, demure, receptive, and soft-spoken. I’ve experienced yellow fever from dudes who are clearly more interested in my slanted eyes and sideways cunt than in whatever it is I have to say. Even in comics and illustration, people constantly tell me I must be influenced by Japanese woodblock print (pray tell, where in the holy fuck does that come from???), or they’ll look at a painting I’ve done of a girl bleeding from her mouth and dismiss my work as “cute”. I despise this complete lack of respect, for me and for Asian American women in general, and I’ve made it my life mission to depict my girls as I would prefer to be seen: fucking angry, violent, mean, dirty and gross, unapproachable, tough, jaded, ugly, powerful, and completely apathetic to you and your shit. Any rebellion and angst in my work comes directly from my own anger, and in my opinion, it makes that shit way better. Girls and women of color get so little respect in real life, so why not “be the change I want to see” in my drawings?
I think I was always aware of this lack of respect, and the “othering” of Asian American women, but once I got to college and learned to put a name to the racism and xenophobia and sexism and fetishism that we experience, my heart burst into angry flames, and it exploded into all of my art. I’ve never been able to hold that back, and I’m not interested in doing so, ever.
Talk about your process and mediums and process. Are you a night owl or an early bird artist? Do you have stacks of in-progress works or are you a one and down drawing person? Do you jot down notes or are you a sketch book person.
I am a paper and pencil artist all the way; I do work digitally sometimes, to make gifs or to storyboard, but I hate drawing and coloring on the computer. I’m terrible at it! I draw everything in pencil first, erasing a hundred thousand times along the way toward a good drawing. For my paintings, I’ll then ink with brush pen and paint with watercolor, all on coldpress Arches. For comics, I ink with whatever, brush pen or fountain pen, or leave the pencil, usually on bristol board. I’ve also been keeping sketchbooks more recently (never really maintained the habit before), where I like to doodle fountain pen and color with Copic markers. In sketchbooks, I’ll slap post-its on mistakes, a trick I learned from paper storyboarding on Regular Show.
I am a total night owl and a hermit; I have to be really isolated to get anything done, but at the same time, being so alone makes me crave social interaction in quick, fiery bursts. I’ll go on social rampages for a week at a time, and then jump back into my hidey hole and stay hidden for months, avoiding everyone. It’s not a very productive or healthy way to be, but it’s how I’ve always been.
I have great difficulty trying to juggle multiple tasks; I tend to devote all my mental energy and focus into whatever I’m working on at the time, so I need to complete each piece before I can do anything else. It’s an incredibly inefficient, time-wasting way of making art, but it’s also the only way I can produce drawings that I am satisfied with.
If we were to bust into your workspace or studio, what would we find? and what would you not want us to find?
You’d find an unshowered me, drawing in my underwear, which coincidentally is also what I do not want you to find!
You’d also find a room half made into workspace (more below), and half taken over by boxes of t-shirts and sweatshirts (I do all my own mailorder fulfillment, like an idiot!) I also like to surround myself with junk I find inspiring, so the walls are covered in prints and originals by some of my favorite artists, a bookshelf along the back wall is filled with about a third of my favorite comics and books and zines, and every available non-work surface (including desk, wall shelves, and bulletin boards) are covered in vintage toys, dice, tchotchkes, bottles, lighters and folding knives, weird dolls and figurines, a variety of fake cigarettes (I have a collection…)
Work-space wise, I have two long desks placed along a wall; the left desk has my computer and Cintiq, as well as my ancient laptop. Underneath and to the side of this desk are my large-format Epson scanner, fancy-ass Epson giclee printer, and a Brother double-sided laser printer. The right desk has a cutting mat, an adjustable drawing surface, and a hundred million pens and half my supplies/crafts hoard. I have a giant guillotine paper cutter for zines underneath this desk. I’ve got two closets filled with button making supplies, additional supplies/crafts hoard, and all kinds of watercolor paper, bristol paper, and mailing envelopes are crammed into every shelf, alcove, gap. This room has five lamps because I need my eyes to burn when I’m working. Also, everything is covered in stickers because I am obsessed with stickers.
What is something you’d like to see happen more often if at all in the contemporary art world? How’s the LA art scene holding up? Whaddya think?
As an artist who adores comics, I have a deep affection for low-brow mediums getting high-art and high-literary respect. Not that a comic needs to be shown in a gallery to be a valid art form, but I am so excited that comics that used to be considered fringe or underground are gaining traction as important works of art and literature. I wish this upward trajectory would continue forever, until everyone understands the love I feel for comics, but who knows what the future holds: the New York Times just recently stopped publishing their Graphic Novel Best Seller lists, and I think it’s a damn shame.
The LA art scene is really interesting to me, because it embraces both hi and lo brow work so readily; fancy pants galleries that make catalogues and sell to art dealers have openings right alongside pop-art stores that sell zines and comics, and I enjoy having access to both. I will say that I think LA galleries are a bit oversaturated with art shows devoted to television and pop culture fan art; yeah, I get that you loooooooove that crazy 70s cult classic sci-fi series and you want to draw Mulder and Scully and Boba Fett in sexual repose for the rest of your life, but I’m more excited about seeing new and original work from everyone. I know you have something to say, and I want to see it.
Mostly, I’d obviously love to see more women of color making art and making comics; we’ve come a long way since I started making zines in 2002, and there are some incredible WOC cartoonists making amazing work right now, but we need more more MORE!
What would be your ultimate dream project? What is something you haven’t tried and would love to give it a go at? Dream collaborations?
My ultimate dream project is the Great American Graphic Novel, but I am so shit at finishing anything that I have not been able to even approach this terrifying prospect. But I figure I have until the day of my death to make something, so … one step at a time?
As far as something I’ve never tried, I’ve been recently interested in site-specific installation; I’ve always been a drawer for print, confined to the desk, and I’m in awe of cartoonists and illustrators who have transitioned to other forms of visual media, whether it be video, sculpture, performance, whatever. I know my personality tends toward repeating the same motions forever and ever, and I hope I can break out of that and make something really different and challenging for myself. I also secretly want to make music but I am the shittiest guitarist ever so maybe it’s better for the world that I don’t!
The dreamiest collaboration I can think of is to illustrate a skate deck for any sick-ass teen girl or woman skater. Seriously, if any board companies wanna make this happen, EMAIL ME
Give us your top 5 of your current favorite comic artists as well as your top 5 artists in general.
Top 5 Current Favorite Comic Artists:
1. Jonny Negron 2. Jillian Tamaki 3. Michael DeForge 4. Ines Estrada 5. Anna Haifisch
Top 5 Artists of All Time
1. Taiyo Matsumoto 2. Xaime Hernandez 3. David Shrigley 4. Julie Doucet 5. Daniel Clowes
What are your favorite style of VANS? And how would you describe your own personal style?
My favorite VANS are the all-black Authentic Lo Pros, although I have a soft spot for my first pair of Cara Beth Burnsides in high school (they were so ugly and I never skated, but I loved them).
My personal style can be described as aging colorblind tomboy who dresses herself in the dark; my favorite outfit is a black hoodie with black denim shorts and black socks and black sneakers.
What do you have planned for this 2017? New shows? New published works?
I’ve got two group shows with some of my favorite artists in the works; I’m so excited but I can’t share any details yet. I’ve also been writing a new comic, but don’t believe it til ya see it!
Best bit of advice and worse advice in regards to art?
Best Advice: Never be satisfied; always challenge yourself to make your art better than everything you’ve done previously.
Worst Advice: Make comics as a stepping stone towards getting a job in animation. When people do this, you can smell the stink of insincerity a mile away. Fuck you, comics are a beautiful medium, and every shitty asshole who does this, I hate your guts!
Follow Hellen Jo
Website: http://helllllen.org Shop: http://helllllen.bigcartel.com Instagram: @helllllenjjjjjo
Images courtesy of the artist
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