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#//I am hyped for SilkSong however
grumpynoms · 6 years
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//Hollow Knight doodles. My friends were playing the game during a Discord call so I decided to draw these while they’re playing.
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embrace-the-sibling · 2 years
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SILKSONG REAL???
Okay um. Taking a moment NOW to say that there will absolutely be no Silksong spoilers on this blog when it first comes out. I will not discuss it on here during my first playthrough (though I will probably be screaming about it on my main blog @dransnake). However, this will likely ease up after I beat the game a couple times. Anything Silksong related will be tagged appropriately.
Depending on whether or not it's a prequel or a sequel is whether or not the story will acknowledge Silksong! Currently I have no plans on having any characters from it showing up in here, but who knows things can change.
Also if ANYONE sends a single Silksong spoiler into my asks or submissions, I will immediately be closing both regardless of where we are in the story. And whoever sends that spoiler will be blocked on this blog and on my other blogs. You have been warned now.
ANYWAYS HAPPY SILKSONG I AM SO HYPED. 12 MONTHS IS GONNA BE A LONG WAIT when are we getting a release date
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clownkiwi · 4 years
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my lengthy-ass post on game development and game release
yeaaaaa, ive been thinking about this for the past hour or so, and especially thinking about what my friends and other young people have talked about, i just decided to type out my feelings and thoughts about game development and game releases in terms of hyped up indie games (like silksong & deltarune chapter 2 + beyond)
but since this will be a huge post, im just gonna put it under a “read more” thing. if you wanna hear my thoughts on this, you can click the link below (this is basically comparable to a video essay ig)
but if you want a tldr, what my thoughts are is that dont give your hopes up on silksong, deltarune, & any other games releasing like very soon since you gotta take content implementation, bug testing/polishing, translations, porting, marketing, & announcements into consideration
with all that said, lets begin
so i remember talking to my friends a while ago about some of the most hyped up games release dates. you know, stuff like hollow knight: silksong or deltarune chapter 2+. especially after the updates given out by each developer/team recently, people are getting very excited to try out these games very soon this very year.
and by very soon, i mean like silksong (the full entire game) coming out THIS MONTH, and the entirety of deltarune (chapter 2 & however many chapters toby fox has planned) for THIS SUMMER IN ONE PACKAGE!!!
which, when i heard these, i thought they were all too good to be true! in fact, they’re all too good to be true. silksong DEFINITELY won’t come out this month, and i know for a Fact deltarune, the full package, won’t be out by this summer. and of course, that’s because of one thing that alot of us took for granted in terms of game development: the finalized touches.
before i go on, i just want to make this very clear: i am not a game design major. im not even in the industry. if anything, im an illustration major (currently), and all of what im gonna say is what i picked up from what other game devs have talked about and from other creative media industries (movie & tv show industry precisely). this is also really just speculation and opinionated, really the main point of this whole post is that you shouldn’t bet on silksong & deltarune coming out so soon from very easy theories and crazy misunderstandings on video game development, i am just giving out my own thoughts on when the game could possibly release (but tbf, i could be very wrong and we could get silksong out this month & the entirety of deltarune this summer. i don’t feel like we will, but it could be very possible and this whole post would be absolutely worthless)
now, i know tons of young people going into game development majors or want to be in the industry have tons of respect for the game development process. and thats good!!! im glad they have respect for the people actually making the content for the game and developing the full package. however, people usually take the finalized touches, imo, for granted more than the actual content development.
because how did people come to the conclusion about silksongs & deltarunes release date so soon???
from what i’ve heard from my friends and other people, silksong should come out this month to coincide with the anniversary of hollow knight, and because “team cherry is bad at marketing and releasing a game”
and with deltarune’s (the full package) release date, that was taking the whole game into consideration, and people’s speculation that deltarune would just be 4 chapters and that the whole thing will be released as one big package instead of episodic, despite the marketing of deltarune “chapter 1″
now, these sound a little bit reasonable. i mean, its been a while since we heard of them back in 2019 and 2018 respectively, and it makes perfect sense to release silksong on hollow knight’s anniversary and deltarune as a full game This Summer.
however, i still think that’s way too good to be true, and that’s because i took a few things into consideration: content implementation, bug fixing/polishing, translation, porting, and actually releasing the game (marketing/having the game up to a releasable state, and actually releasing the game). and to put this into my perspective, i thought about mario odyssey back in 2017
if you’re a nintendo fan like me and were hyped about the nintendo switch back in 2017, then you may remember mario odyssey and the hype around that game alone. when they revealed it back in 2017, they didn’t give a release date. a day after the reveal, mario odyssey devs came out straight and said they finished the game. the game was fully completed. however, they still didn’t give a release date, they just said that they’d spend this time polishing up the game.
and, i know it’s totally unfair to compare the polishing process between nintendo games & indie games since nintendo games are very well known for their polish, so they take more time to polish a game rather than. the next call of duty game.
however, this has given me a perspective as to how long developers spent on polishing the game. if we are to take nintendo at their word back then from when they announced they finished the game to release (which was late october 2017) then that means they spent 8-9 months alone on polish and bug fixing and maybe even translation. yes, you could have a finished game with all of the content in there, and you could feasibly release it as a switch launch title in march around the same time as breath of the wild; however, the developers didn’t feel mario odyssey was ready for release.
it wasn’t until e3 2017 when they felt proud to announce the release date for mario odyssey. this is important because that means that not only were the close to finishing the polishing & bug fixing state of the game, but that means they were done with translations and ready for marketing the game out to potential consumers. they spent who knows how long on polishing (probably anywhere between 6-9 months on polishing & bug testing alone) and they probably spent around the same amount of time on marketing the game.
now, like i said, its totally unfair to compare these two different design philosophies, as one is from a huge video game conglomerate that had years of game design vs small indie studios that only released their first game in the past decade, but let’s try to put this into perspective of silksong and deltarune
with silksong, team cherry had said they had gained new experience from hollow knight, both in terms of developing the actual games themselves and releasing them. this includes developing the game, implementing the content, and finalizing everything (from bug fixing and polishing, to marketing and releasing). and in terms of how they handled hollow knight’s original release, remember. that was their first game, they were very unsure as to how to market and release a game.
after hollow knight’s success, especially on switch, however, team cherry has gained experience as to how to finalize, market and release a game at a playable, releasable state. 
in my personal opinion, especially with what team cherrys marketing manager had said recently, the content is done. they’ve finished all the content for silksong (the base game) and are in the finalized state of implementing everything into the game. however, that doesn’t mean for sure the game will come out on february 24th, 2021 for steam, switch & ps4 & xbox one (maybe even ps5 & series x)
they still gotta add any finishing polish to the game, they still gotta find and fix any bugs in the game, and even when they’re confident on that regard, you still gotta take marketing into account and when’s the right time to release the game. and in that point of view, you can probably imagine it won’t be until another few months until we hear anything substantial about silksong
and especially seeing as how silksong is gonna be a switch exclusive at first, silksong could be as easily released as hollow knight’s switch port was released; as an announcement in a big event, and on that same day. which would mean we could get silksong out for the nintendo switch during e3 2021. however, i was only being easy, fair, and reasonably realistic with silksong. it could come out sooner than i thought, or even later than i thought.
now, with deltarune, i am definitely very unsure about how far that game is in development and when that game will release, especially since all we have to go off of is undertale, the demo (deltarune chapter 1), and what toby fox officially said for undertale’s 5th anniversary on famitsu & on his website.
first, let’s go off of the claims i’ve heard people say about how long this game will be. “deltarune will be 4 chapters long, because there are 4 seasons in a year like undertale and because delta is the greek number for 4.” while that sounds reasonable, why hasn’t toby fox given us a sure amount of chapters he has planned for the game?
especially considering that in his official update on his website he kept emphasizing “chapters” and “multiple chapters” and “chapters 3+”, and the fact he separated chapter 2 from chapter 3+. from his words alone, it sounds like chapter 2 will be released separately from the entire rest of the game??? but that could just be me, and people are most excited about chapter 2 more than anything, so really he could just be talking about the state of the whole game by including chapter 2 separately, especially considering the entirety of deltarune will be built off of chapter 2.
but besides my speculation on chapter 2, the fact he didn’t give a sure amount of chapter numbers, and he even specifically said on release readiness he put “0%”, that just doesn’t translate to “this game should be ready for release in the summer of 2021″, despite the fact that he said development on the game is going smoothly, even taking his physical state that hes in right now.
i personally think the game could be around 4-7 chapters long if he’s planning on implementing multiple chapters in the game, even though the first draft of the games story and dialogue has already been finished in september 2020. and even if we were to go off of deltarune being 4 chapters long, it still doesn’t feel right to say this game will be out this summer??
i personally think if the full game will be 4 chapters, i feel more confident in saying the full 4 chapter game will be out by this upcoming holiday season at the earliest, and if not then, the latest would be somewhere in the first half of 2022. and if it won’t be 4 chapters long like im guessing it would, then it could be released even later than expected. again, i’m basing this off of words taken straight from toby fox’s mouth in september 2020, things couldve obviously changed since then and i could be very wrong about when this game will come out.
but i know for a fact deltarune wont fully be released this summer, they still gotta develop the later chapters and put this game into a full package or release it episodically (even though people are confident that the game will be released in one package, i haven’t heard toby fox officially say anything about how the game will be released, just how the game has been developed so far), which of course is taking polishing/bug fixes into account, and marketing as well
i know for a fact polishing & bug fixes & even marketing wont take as long as nintendo games, but i do know they won’t be done very easily or quickly, and we still shouldn’t be too sure about when these games or any future game will come out
i guess that’s actually just the point of this whole post. unless its people with refuteable sources that have been spot on with predictions or it’s officially said from the mouths of these developers, then don’t bet on silksong or deltarune coming out so soon because of rumors or speculation
i could even be wrong about everythign that i’ve just said. im not a game major, like i said, so silksong could probably come out on february 24th, 2021, and maybe deltarune will come out this summer. i’m very sure it isn’t, but i could be wrong and know nothing about the game development process, and really toby fox’s team & team cherry are game development gods, and i’m surprised nintendo hasn’t bought them out by now so they could release splatoon 3, mario odyssey 2, mario galaxy 3, the diamond and pearl remakes, and metroid prime 4 right now /s
but yea, like i said, don’t count on silksong & deltarune coming out so soon, and maybe take the final stages of development and marketing and releasing more realistically rather than overlooking them and making unsubstantiated claims based off of speculation
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piejumper · 2 years
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Long post, im ranting about speculative ideas and potential problems about silksongs gameplay, but don't be mistaken, im not complaining I just really need to talk about this game rn
If I had to speculate about how the new gameplay features are going to synergize in silksong with the replacement of charms with tools in the new game, and the ability to only equip 3 at a time, id say that its looking like hornet while having more movement options out the gate, will be limited combat wise when it comes to being able to immediately strike enemies, so it seems like enemies will have both more defensive armor, but also large attack ranges that will force hornet to back off where in which the tools you have for combat will need to be used, giving it a....well. a dark souls feel to combat, which isn't bad, people are still riding the elden ring hype so that audience might find a new home in silksong. Kinda like how hollow knight satisfied that exploration urge i had after finishing botw. Theres also the move set hornet has for combat as well. It seems like hornet still has the basic attacks that ghost had in hollow knight, but with the re-tooling of movement options using the in game equivalent for soul, maneuvering to get in closer to attack is a lot more risky now especially given how healing has also been re-tooled to be instant but costing all of your silk(the replacement for soul in silksong). I'm definitely excited but I imagine getting used to the new combat feel will take a while assuming that the new item and ability progression in silksong is too fast. But im not too worried, its been months since I last played hollow knight so I shouldn't be too susceptible to muscle memory to be turned off by it. I am a little worried about how they'll go about incorporating the crafting system however, at the risk of sounding pessimistic I think having abilities that require constant replenishment at certain zones will end up bringing the constant flow of exploration and discover found in hollow knight (one of the things I love the most about hollowknight) to a halt for silksong in order to go back and farm certain materials for the sake of being able to use your favorite abilities which seems like it might be a step back concerning how one of the good things about hollow knight was the wide variety of builds you could craft using the charms you collected, it seems like introducing a crafting based combat system might pigeon hold players into being forced to use certain items for the sake of keeping momentum which might damage the enjoyability of the game depending on how flexible the player is, which is concerning considering team cherry is trying to introduce so many new things already on top of crafting an entire books worth of new lore, characters, and locations and having all these things fit nicely. I'm very glad they're taking their time, it seems like primary development of the game is mostly wrapping up right now assuming they don't get any more delays so all thats left after that is hammering out any bugs that appear after release and enjoying a vacation afterwards. I feel like they might release dlc for silksong like hollow knight but im gonna immediately put that thought back down because expecting too many things out of a developer because of one game is very dangerous especially considering that almost all the dlc for hollow knight was backer goals that were already public knowledge by the time hollow knight was released
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