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Studio VI 3.1- Animating
Below is the draft copy of the visualisation for Lumiere.
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Below is the final cut of the visualization for Lumiere.
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The Video Below I edited for presentation and it contains both Sushii’s and my work together.
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Reflection
After creating the model, I went on animation for the visualisation. This entailed that I had to animate both the model and the camera and also set up the scene and the lighting. Setting up the scene was the most challenging part as getting the light and the stage set up that would put the artefact in the “Lime Light” required a lot of back and forth adjusting and countless hours rendering to make sure what I implemented was correct. That said it was a huge learning curve as I learnt more lights and camera positioning in this project then I had in my previous visualisation project. Another challenge I faced was rendered as my current laptop is not the right specs for full high-quality rendering, I had to find alternate ways to render the animation. Through the help of Clinton smittie, my 3D visualisation tutor from the school of communications I managed to find a way I could render high-quality animations and not break my laptop. Once I had gotten those sorted it was a matter of fact keyframe animation which can be tedious bat first but the end result is worth the mental strain one goes through. I also delved into the discipline of graphic design and word placement to carefully chose and animate the annotations in the animations. After I obtained sushi is video piece on industrialization of the artefact, I placed both pieces into premiere pro and edited them together into a spilt screen, as for setup we had only one television thus we had to share. Even though the process was streanaous then I expected the final product beats my expectations.
Feedback:
Once I had completed the draft version of the animation I took it around for some feedback, the feedback I got from the viewers were quite helpful. As one of then noticed a glitch in the animation that I ddint notice and one feedback was the amount the overall speed “ That at some moments it was too slow and sometimes too fast”. This allowed to me bug test the animation and also fix problems that I didn’t notice.
One thing was cocnsistence through the feedback process that the minimalistic staging of the animation allowed the viewers to focus entirely on the product making it memorable, which was y goal from the inception.
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Studio VI:2.8: Process Journey
Empathize:
https://sushmita-devi.tumblr.com/post/186489522769/studio-vi-10-concept-context
https://sushmita-devi.tumblr.com/post/186622047219/studio-vi12-context
https://sushmita-devi.tumblr.com/post/186622050529/studio-vi-13-context-applying-neuroscience-to
https://sushmita-devi.tumblr.com/post/186686798744/studio-vi-14-theories-of-motions
Defining:
https://sushmita-devi.tumblr.com/post/186692974684/studio-vi-16-defining-sketches-for
https://sushmita-devi.tumblr.com/post/186693056979/studio-vi-17-feedback-for-the-first-idea
https://sushmita-devi.tumblr.com/post/186873250929/studio-vi-18-change-of-plan
Ideate:
https://sushmita-devi.tumblr.com/post/186873309724/studio-vi-19-part-4-germ-theory-of-bacteria
https://sushmita-devi.tumblr.com/post/186874199259/studio-vi-20-confrontation-of-ideas-defining
https://sushmita-devi.tumblr.com/post/186876336374/studio-vi-21-confrontation-of-ideas-defining
https://sushmita-devi.tumblr.com/post/186876712464/studio-vi-22-confrontation-of-ideas-defining
https://sushmita-devi.tumblr.com/post/187163918989/studio-vi-23-proposal
Prototype:
https://sushmita-devi.tumblr.com/post/187789576789/studio-vi-24-prototype-designs-and-iterations
https://sushmita-devi.tumblr.com/post/187789683184/this-project-is-standing-against-art-science
Test:
https://sushmita-devi.tumblr.com/post/188557866784/studio-vi-26-descriptionfunctionality-of-the
https://sushmita-devi.tumblr.com/post/188570759544/studio-vi-27-reflection
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Studio VI: 2.7: Reflection...
I gather there was a slight disciplinary gap between myself and the team member hence we failed to communicate the digital and physical system as an outcome through iterative process due to time constraint. The ultimate goal would’ve been met if this was a yearlong project, collaborating with industrial people on everyday basis for development purposes. What I learnt from this project was while working with a person from different disciplinary, it is important to understand their cognition and deliberately work towards it, still approaching my own goal through the beauty of simplicity yet it may seem uncertain but through practice, it is promising.
The challenging aspect of this project was user testing with different disciplines because the data collected did not result to the deliverable product. “I do not agree to the positioning of the hardware for technical reasons”_ Sushmita Devi.
I have gathered existing hardware from industries assuring it is functionable within the range of the project and have placed the hardware according to its durability but passing the planning of the device onto a person from different discipline for 3D visualization, the understanding for aesthetics was significantly narrowed. I understand the consistency of the input and output for the consumers are very important for the purpose being it is understandable and easy to use for the customers but running the project through for stress testing again through co-designing with only the industrial people after collecting data from the standard disciplines for the idea of the product, the product failed to propose the intention of the device.
So what happened?
This design takes the electrons accordingly increasing and decreasing the temperature though micro-bio in one direction from solar panel. We have minimized the existence of solar system to a product ‘easy to use’ hence the product also needs to be thin, light and possibly small in size. The use of all the hardware’s are tightly packed into the luminescent concentrator hence having the solar pane on the edge gives maximum sides to be conducting heat.
However, the iteration given below has the panel in the middle of the concentrator, 1. extracting the purpose of the panel collecting raw heat. 2. The heat conduction transports the electrons to the tube and back to the solar panel then to the output. The increase in the temperature returning to the panel reverts to the normal temperature- the panels ability to the output which defeats the purpose of using bacteria to enhance the energy source.
If this product was iterated through mechanical design, I think the size of the products being used must be taken off or add another hardware, using the adjustments for the temperature flow.
Overall, this project is a highlight for Bachelor of Creative Technologies. I developed my skill further into the industrial sector by doing an external project and integrating the two provocations together understanding the cross-disciplinary approach I introduced through-out. However, I found co-design to be a huge problem in the creative industries and university which I would like to address in the development of my interest ‘Innovative Transformation in Artificial Architecture’ in the following years. The industrial focus of this project motivated me to develop my knowledge further for Industrial 4.0, allowing me to develop my masters proposal for next year.
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Studio VI: 2.6: Description/functionality of the artifact.
A solar panel works by allowing photons, or particles of light, to knock electrons free from atoms, generating a flow of electricity. Solar panels smaller units called photovoltaic cells. (Photovoltaic - means they convert sunlight into electricity.) Many cells linked together make up a solar panel.
Micro-solar panel used in Lumiere is designed to handle a large capacity of the energy source absorbed by the sun light transferring heat to the biological sample(metal conductive plate) to automatically adjust the voltage with ongoing heat transported to the tube full of bacteria, enhancing the energy source through glucose feeding off a micro-chip with 6 months life cycle, returning the energy to the output for the consumers to plug in their devices to use.
The temperature control for biological sample (mental conductive plate) is connected to the digital thread where the flow of temperature is controlled/adjusted according to the devices handling high or low voltage. The hybrid bacteria in the thermo-mechanical control tube is likely to be producing electrons randomly more than expected through the ultraviolet light, converting to heat, increasing the energy source which becomes highly important to be monitoring this device digitally due to the changing rate of the development of bio-luminescent bacteria’s deoxyribonucleic acid (DNA). If this is not monitored through a digital platform of this physical artifact, due to the high or low temperature this is device producing, the external devices plugged in will differ. (If a low capability device is plugged in while this artifact is producing high energy, the external device may blow up, vice-versa.)
The microchip-glucose feeding system for the bacterium maintenance is to be replaced every 6 months for sustainability for the device itself and the consumers. Every chip inserted into this device opens a socket into the tube (full of bacteria) with a thermo-mechanical regulator. This means the device cannot be moved/shifted/tilted or carried around while in use. The chip must be physically disconnected before raising any sort of action towards it for health and safety purposes.
This bio-luminescent concentrator maintains high energy radiation overall which means it allows the heat flow in the system to transform into electron (useable power). Further developed as a wireless system in the future), while the metal conductive plate recognises the heat in the bio-luminescent concentrator, the electrons will flow like any other source of electricity which is why it is very important to not stay in contact with this artifact when in use.
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For more information... click below...
1. How did I come up with this idea?
2. How did this develop?
#ctec700#rebranding#engineering#computer#math#innovation#transformation#digital#architecture#researcharea#creative_architecture#creativetechnology#colours#virtual reality#unrealengine
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This project is standing against Art, Science, Business and Politics!
Studio VI: 2.5
The initial context of this idea is to reduce the use of solar panels due to its expenses for a cheaper type of light source which is not yet identified to be psychologically economical.
Why?
The product is advertised with its false features. This does conduct heat, but the hours given in writing for power/energy sustainability does not last according to its push and pull technical behaviors. Is there a problem in the systems? Or is it just a way to convince the public ‘there’s a solution to saving power?’ but the amount you spend on solar panels are the same amount you are likely to pay electrical bills. The only difference it, the user is constantly interacting with one design or the other, but this upholds a linear service.
However, according to the research, huge industries use defensive strategies to provide their solutions, less likely to pay attention to natural resources as the government apply by natural recourse as part of the problem for everyday living. There are a number of disagreements on the government’s decision because it is never in history or in today’s world has correlated. In comparison to public comments based on their finance and living state, they would prefer making use of natural resource which promises sustainability and accountability. Analyzing the for and against through participatory observation (visiting light source companies and general conversation with public) and non-participatory (academic research), I configured the big or small industries has failed to invest in the detail for user testing for their target audience and outside of their market because they all practice defensive strategy. Defensive strategy does not allow support. It enhances competition.
Consequently, I have carried out an offensive strategy through my co-deign technique to understand the public needs and how they work around their finance that supports their everyday living. I have taken the physical judgments of the current market and have taken a step back and reinitialized the use of natural resource.
The government has managed to convince the market to focus on the one-man observation of ‘natural resource depletion causing global warning due to manufacturing heavy products, dominating technical requirements which increases the velocity of the independent product’. I think this should be politically reclaimed. Natural recourse allows true friction. Companies fail to explore other disciplines. Instead of using hardware to provide solutions, why not try software that does not harm. Instead of using hard tool, why not use soft tool or find the connection between the two for balancing? This does not harm. What harms is, burning natural resource to covert materials. Once the material is converted, the functionality becomes dominant. For this reason, one material requires another for support. Balancing out the two arguments proves the educational systems has never been done right. The provocations in universities are restrictive. It needs to be open in terms of playing disciplines, so the students carry out projects in the real world instead of businesses competing against one another, causing global warming, enhancing false hope for the tax payers. We’re not dogs!!!
Without reservation, our studio project does not consist of use building on a completely new product. But we are developing on the existing product which in this case is the solar panel and the idea of its functionalities. We have taken ¼ of the solar system and embedding it with a biological system to help generate heat, circulate air and define bacterium with a reduced carbon footprint.
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Studio VI: 2.4
Prototype Designs and Iterations:
Method:
These were tested in a 2D daigram stuck to the glass near where the sun directly hits into the building to test if the positioning of the solar panel chemically effects the micro-biology to help the reduction of electricity and using natural resources to generate heat. This testing was constantly iterated through non-participatory observation (online research) to understand the technical terms to find the right functionality.The idea of this product was tested on BCT students and industrial people outside of BCT. The list is given below.
The feedback from these 3 focused groups helped define the design, general and technical terms of this overall project.
The next blog discusses the components and its functionalities according to the concept. Sammy and I have decided that this project is well fitted for future development for its design followed by the positioning of the components, while the focus still determines natural resource depletion.
Self-reflection on the feedback:
After speaking to the industrial people, I was well directed towards focusing on industrial revolution where I then decided the device needed more than two components being connected together. My focus for this studio ranged from designing the product and positioning all the electrical and mechanical component while still focusing on the the other 2 forces (mechanical and time). Images given above shows the development.
Feedback from these people were (it has the right components the right way, but it needs to be programmed to do such functionalities. The plan is to simulate the programming on this software Simio which I’m doing and simulate the functions on Maya which Samy is doing. I will then put these two together in Virtual Reality to advertise the product through a different but futuristic technology where people understand VR to be only for gaming but were education our device to prove it can also be used for other purposes.
The next blog also visually explains the why aspect of industry 4.0 and how it is done...
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Studio VI: 2.3: PROPOSAL
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Space, Image & Sound: Data Collection & Testing:
I have received the population data of AUT city, north and for south campus from Jenna this week which I have analysed after filtering it down to city WZ engineering building. The data was analysed in graphs which shows the data was only entered for 8am-8.30pm but the analysis interrupts further, showing the people in WZ also had people in the building after 8.30pm until 11.30pm. I think this is an inappropriate data collection if revised for security purposes because it is either providing false data or the system isn't updated. From this case, i think the system isn't update because i analysed the north campus stats and it has people entering the building before 8am. (So the data is correct but the structure for the system isn’t updated.)
The data analysed in 3D and other “appropriate” forms wasn’t helping the end outcome as a result because 1, the stats was huge and 2, 3D represented number were overlapping one another hence I divided the data to get a small details in 2D and combine them together.
I judged the structure of the system not being updated through this 2D graphs given above and the data set i received.
The image given above would've been a real cool element to produce a sound but it is fundamentally irrelevant context in sense of branding because the colors given are randomly generated but the sound wave would've been dynamically crazy asf!!!.
The image given below has detail for very short period of time but I received the same result in an equally divided structure...
and the plan is to play around with the image given below by combining the two and receiving different sounds, choosing one sound that best suits the WZ building, I will be conducting another test/research with the students to form what suits them best.
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Studio VI: 2.2: Confrontation of ideas (Defining and building stage:3 (Concept))
From the final survey we’ve conducted... We want to look into the information given below to fill in and balance the market for the commercial industries, focusing on architecture for structures, mechanical, electrical and piping systems.
I also found that one of the idea prototype we had tested in week 2 already exists in a different technology.
Below is a sketch for our idea prototype:
Below is the research for what is in the market.
This is the description for the researched project given above and our idea prototype.
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Studio VI: 2.1: Confrontation of ideas (Defining and building stage:2) RESEARCH-PROVING MY POINT ABOUT THE ‘HEAT ENERGY’...
Bioluminescent is not a creature itself. It is a type of energy living within everything, commonly known to be seen in the ocean. Millions of creatures in the ocean releasing wastes or part of body being peeled off, dissolving in salty water reacts like bleach as we all know it lightens the colour process of a thing/substance. In this case, the bacteria released in the water changes colour, keeping the ocean a certain colour where the light created by the bacteria is informed to attract males and females as a way of communication, giving them a reason to move around constantly.
This means the change in colour which lights up makes the creature in the ocean move with a purpose, making them release more and more waste, cutting through salty water.
Internet presents bioluminescent as a form of light. This is well notified through the use of images through out google images and the image given above or below descriptions. Researchers like us read the description yet ignore the details about the chemical reactions and believe in the images shown.
All bioluminescence comes from energy released from a chemical reaction. This is very different from other sources of light, such as from the sun or a light bulb, where the energy comes from heat. In a luminescent reaction, two types of chemicals, called luciferin and luciferase, combine together(“Bioluminescence| Latz Laboratory,” 2019).
To capture the light in the ocean, Steven Haddock, a marine biologist at the Monterey Bay Aquarium Research Institute (MBARI) in California, had used a high-resolution camera to capture footage of animal living in the deep dark ocean. from a low-quality camera. In 2016, the team finally attached 4K camera, which has four time as may pixels per image as a high definition (HD) camera. This wasn’t helpful to identify their focus area until mid-August, the team deployed an 8K camera in the deep sea, stating it nearly matches that of the human eye(Maxmen, 2018).
BUT...
The point I’m trying to state is the light we see on the internet is not the light they produce in reality. It is the waste that works with the energy stored within ocean which is both conducted off 3 types of energy.
Ocean energy refers to all forms of renewable energy derived from the sea. There are three main types of ocean technology: wave, tidal and ocean thermal.
All forms of energy from the ocean are still at an early stage of commercialisation. Wave energy remains more costly than the other ocean technologies. Tidal range been deployed in locations globally where there is a strong tidal resource, while tidal stream has been demonstrated at pilot scale (“Ocean energy—Australian Renewable Energy Agency (ARENA),” 2019).
Scientists has used firefly bioluminescent to create energy-free lighting(“Create Energy-Free Lighting,” 2015). Research shows the first idea we have had for our studio project already exists in the market and supporting the thought about creating light off bio-lumi is in existence. The energy that was released when the fuel and the enzyme interacted was then transferred to the nanorods, causing them to glow. The process is known as Bioluminescence Resonance Energy Transfer.
Logically speaking, any sort of light reflected off human eye triggers the induction of bioluminescent within human body, making us experience all sorts of mirage which in its process biologically combines all pixels, helping a visionary image in distant spaces. The same process is among photos being taken from cameras
Bioluminescent is used and released as a form of attraction through heat energy. Most of us use the word ‘heat’ to mean something that feels warm, but science defines heat as the flow of energy from a warm object to a cooler object. The formula for transferring heat energy is through convention, conduction and radiation.
Ref:
Bioluminescence| Latz Laboratory. (2019). Retrieved August 9, 2019, from https://scripps.ucsd.edu/labs/mlatz/bioluminescence/bioluminescence-questions-and-answers/
Create Energy-Free Lighting. (2015). Retrieved August 9, 2019, from https://inhabitat.com/scientists-to-use-firefly-bioluminescence-to-create-energy-free-lighting/
Maxmen, A. (2018). The hidden lives of deep-sea creatures caught on camera. Nature, 561, 296–297. https://doi.org/10.1038/d41586-018-06660-2
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Studio VI: 2.0: Confrontation of ideas (Defining and building stage:1)
In this project, Samy and I approached our project research through multidisciplinary domain where we iterated our ideas from the very beginning of our first initial design, conducting through participant observation by user testing.
Using the method shown below:
Images of the survey:
We’ve conducted a qualitative research method for our focused group through survey by experimenting our ideas with individuals, observing for constructive criticism, thoughts, attitude and behaviour. They were later asked to fill out a survey.
Results: Through this process, we found a lot of people see bioluminescent as just pretty lights, they don’t know it is bacteria and if so, they either found it disgusting or interesting but once they were told how bacteria is embedded with architecture and what we live in and around that shapes us, their sudden reaction was nothing surprising. The classify bacteria as bad.
Getting feedback from the participants, identifying behaviour theories and usability principle applied to the design, running through non-participatory approach by research and developing on the idea for around round for user testing until we came across a situation where we found a problem that needs to be looked into.
The idea exists in the market globally, but heading towards the industrial aspect, we feel it needs to be addressed to tackle growing population and natural recourse depletion through sustainable design.
The next blog shows the iteration of our concept while developing our idea prototype...
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Studio VI: 1.9 Part 4: Germ theory of bacteria.
Studio VI 1.9 Part 1 - Bioluminescence and reflections
Studio VI 1.9 Part 2 - Bioluminescence and reflections
Studio VI 1.9 Part 3 - Bioluminescence and reflections
Studio VI 1.9 Part 4 - With Mirage and Reflections
Darwin Charles in ‘Difficulties on Theory’s shines light on the evolution of bioluminescence. Bioluminescence, the production and emission of light by living organisms. More than 75% of deep-sea creatures are estimated to produce their own light.
Bonnie Lynn Bassler (born 1962) is an American molecular biologist who has researched chemical communication between bacteria known as quorum sensing and contributed to the idea that disruption of chemical signalling can be used as an antimicrobial therapy. She is the Squibb Professor in Molecular Biology and chair of the Department of Molecular Biology at Princeton University. She is a Howard Hughes Medical Institute Investigator and her research focuses on cell-to-cell communication in bacteria.
The question that arises “how can bacteria a primitive organism tells the difference from the times they are alone to the times when they are in a community and all do something together?” They figured out they talk to each other through chemical language.
Chemiluminescence is the production of light from a chemical reaction. Two chemicals react to form an excited (high-energy) intermediate, which breaks down releasing some of its energy as photons of light) to reach its ground state.
At present bioluminescence Aliivibrio fischeri is used as a form to determine the quality of the water . When introduced to pollutants the light from the bacterium decreases indicating contamination.
Strictly speaking, although the Moon appears to give off light, it's not actually luminous because it's simply reflecting light from the Sun like a giant mirror made of rock.
Darwin figured out the natural selection of luminous organs of fireflies and jellyfish and starts bioluminescent organisms being identified through the clogged sand in wet areas. Fred Hoyle argues Darwin’s idea would not work because the mathematics would not add up but through dimensional experimentation, both side of the given theory with practise was successful. The collaboration of these two defined the concept of this algae.
I looked into the holistic approach of Joseph Fourier, a French mathematician and physicist who is best knowing for conducting a research on heating systems.
I have not yet come across a single article of Josephs and Charles discussion and arguments over this, but the mathematics of Joseph figures a solution for Charles as a backup, overcoming the doubts given by Fred Hoyle.
However, the concept of ‘Mirage’ is naturally formed in anything perceived through an eye of human being. It highly depends on the chemical reactions of individual, but this is well reaction in digital technology as well. Photos taken pf bioluminescent from cameras at night create mirage, reflecting shines.
My next blog Studio VI: 2.0 discusses about the formulation of this research. It confronts one understanding towards another vice-versa. Given below:
-Luminescence
-Light
-Energy Transition
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We were really stuck with the idea of using bioluminescent to light up the whole room, integrating the concept of using architecture in this project until Samy explained his side of why he thinks it’s possible until I recommend looking into Joseph Fourier who was well known for heating systems so we go down the line of just using bi-lumi to light up a room.
Samy and I had a very deep conversation about the relationship between his idea of using bacteria to make light while I was trying to explain the heat reaction, embedding the technique generically, through an engineering point of view which somewhat filtered down to us agreeing to ‘we were stuck with a very vague idea’, realising Laurent was right.
We had a discussion about the how heat transitions very dynamically, acting and reacting in very sudden moment, and in simple terms, we initialised, heat creates bacteria, proving a fact through research which we ignored a week ago because we misunderstood the concept if the bio functionalities of the species found under water.
There was a debate between the term ‘phygital’ where Samy explained it through his project he implemented last semester while I explained what already exists in todays context to understand how other ways are used to phygitalise the production.
This discussion funnelled to what we wanted to show as an overall project which in this case we want our project to be visual, to catch public attention, the state of the change ‘bacteria changes through reaction’, phygital, Mixed Realty and Virtual Reality, Architecture.
The question about the ‘WHY’ aspect did however arise. We then tried answering the question ‘why is it important to know about bacteria?’. We used this question to formulate a concept which will be introduced in my next blog.
We’ve conducted a survey research to understand the path we’ve taken for our project is something that has a place in market.
Studio VI 1.8 - Change of Plan
After the feedback session with Laurent, we took a few steps back and reevaluated our areas of interest and conceptual focus areas. The above images highlight the processes we when went through to distill them down, to our interest, conceptual focus areas, and problem statements. This is highlighted through the last image.
At the start of this process, we listed down the characteristics we wanted our project to have at its conclusion.
List of characteristics :
Visualization
Attention-grabbing
Interactiveilbit and change through intractability.
Phygital
MR /VR
Architecture/ Structure
We used these key aspects to develop out focus areas and problem areas. Going through with this process not only gave us a better understanding of what we could and unravel our initial ideas so that it would become more clear.
We came key terms Bioluminescent, Reflection and Mirage. The step moving forward it to perform an extensive and expeditious research on to topic in relation to our interest areas and problem statements.
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Studio VI: 1.5 Planning and Defining
Innovative transformation in architecture through the use of digital technology.
Development of the concept: The first concept had multiple content that had no framework. (Feedback by Laurent)
The growing popularity of digital technologies has caused old disciplines such as architecture of to conform to the development of digital technology . This helps experiment the capacity through dimensional possibilities of the existence of light.
Our research will be based on how the invisible properties of light and how it can be altered in today's context, altering the characteristics of light in near future. This is targeted towards the architectural industries to reform their methodologies in their everyday design practices.This will help them better understand the environment around them and creating with the surroundings and people around them instead of restructuring for better looks.
Through this concept, we again composed both our context to funnel the content that needs to be looked into.
PLANNING!!!
Our context was measured in this Venn Diagram to pacify our project.
We realised this wasn’t done the way we were doing it as we did not understand the concept of this graph. Hence we developed further, highlighting our focus area...
DEFINING!!!
Once this was done, us as a group had 5 interests which also needed to be funneled. This was done through rating all of them until we were left with three to understand where our project sits. In this case, it was Bioluminescence, Reflection and Mirages.
We then tried connecting the project with our context, practicing reverse and cross-disciplinary approach but it made things very unclear.
This was again practiced and we found the problems that we could possibly tackle through the idea of our project.
Our focused area is SUSTAINABLE DESIGN, and the problems we found are GROWING POPULATION AND NATURAL RESOURCE DEPLETION.
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Space, Image & Sound: Live Data collection via thermal live feeds
While speaking to Jenna, I understood the fabrication around converting sound to image, vice-versa for visual and auditory perception.
Getting data collection via thermal live feed sounds meeeehhhh because we all understand what is said and done at that sudden moment, but I wanted to understand…
(What is sound?) and (Pressure change over time), pressure at the same time at different locations (Location Domain).
But… involving pressure in anything requires the understanding of heating systems.
I then went onto researching on Joseph Fourier (1768-1830), the mathematical and physicist who looked into the analytical theory of heat. His contemporary statement notified every sound can be constructed with a specific combination of sine waves.
I then prototyped what I originally wanted to do with the live feed…
The idea here is... the data gets transferred to produce sound which eventually creates an image but the image is created through the sounds wave. The sound made by data produced the bear with a reflection.
THE STATEMENT ABOVE IS FALSE. (HAHA) I got all the images off google but I was playing around with the idea for what I’m expecting as an end product yet I don’t know how and where to start.
However, I thought I could practice reverse-disciplinary, I went on YouTube to watch what is provided in the link given. I drew the explanation to understand the practice of how we perceive image. I thought drawing it again even when it is shown on the screen helps visually understand the system better.
So I did…
This is what ill be working on for my project but choosing one of the titles to experiment with.
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Space, Image & Sound: Restructure or Rebrand?
The idea of giving the WZ building its own meaningful structure was very much an effort. Restructuring the building is something nobody would be interested in as AUT has spent millions for the engineering building. BUT… does the WZ building give the feel of the engineering? No… (Interviewed 8 engineering students)
The idea of rebranding has possibilities of looking at it creatively. If the building doesn’t help feel what it is about then the idea of building placed in visual format plays a huge part neurologically in the participants in and around the building.
This paper outlining [This paper explores the dynamic interaction of sound and image creativity through technology. It focuses on visual and auditory perception and the creative process. In addition, this paper considers aspects of human interaction with physical spaces mediated through the use of technology that can be enhanced or augmented through the use of sound and image.]
I was still stuck with the intention of restructuring hence I found an image of BIM (vent) and visually imagined a system within a system. Which in this case means, ‘building within the design of ventilation’ This means the diameter of the space of the ventilation system has to be 5 times bigger in order to stand a functionable building.
I then quickly prototyped this systems with random floor plans found on google images but this design isn't anything new until it is 3D visualised but what would even be the point in giving the experience in virtual reality?
This still seemed to take too much of an effort, so I went onto designing something random that represents the word engineering until realized AUT WZ building does not have everything engineering is about.
I then digitally prototyped with an elevator in the middle to visualize if this is really what I wanted.
This was something I wouldn't have minded designing but if there isn’t a point... then...
I started off with the concept of manipulating WZ data of real-time movement and/or class population pattern. I had a discussion with Jenna to understand the hardware of WZ and our conversation filtered to the hardcopy datasheet.
My idea was to take the real-time data, convert that into sound, with the sound and the soundwave, whatever the software incorporates, changing into an image would be the brand of WZ Engineering building. It would be interesting the difference between the image sound generated and the image of the sound wave generating an image within it. In open to both outcomes. The point here was to see what sound the real-time movement makes in WZ.
So...I am now rebranding. The decision is made...
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