Dev blog for a virtual pet simulator game by @lampsicle.bsky.social, and @piano55.bsky.social !
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squisheeer dev log #2
HIIIIII EVERY ONE111!! I’m STANLEY and PIANO made some cool doors!!!
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doors! those "damn door"...s (funny reference) took a lot of trial and error to get right. instead of the punting issues, where i can see where i might have made a mistake that could easily be fixed, the doors gave me lots of fundamental issues that i had to take a step back and redesign them from the ground up. attempt number one: handling the door with physics only. every frame i would set the door to a new position. i made it so the door cant be pushed by our darling squishee and couldnt even be rotated! but the door would simply refuse to work properly! it would fall down all the time (i might have forgotten to turn off its gravity, whoops). if i caught that before i started on the next attempt we might not have the doors we have today, but i think it was better to do it with animations than physics anyways. attempt number two: handling the door with animations. you click it, it goes up, waits a bit, and comes down. it took me a while to relearn the animation system, but i finally got it working!!! the door was amazing and beutiful in every way!!! I AM THE GOD OF THIS REALM!!!!! so i went to place a second door down and... it didnt work... all of the doors went to the same spot because the animation controlled global position not relative... attempt number three: handling the door with animations but different. you click it, it goes up, waits a bit, and comes down. i had a lot more practice with the animator, and it was easy. this time i put the doors into a contair object so its position was local instead of global. this solved all the issues! no gravity keeping us down, no doors stacking on top of eachother, nothing of the sort!!! Also we had an argument about how this kiddie pool should be shaped like in game,,, no i will not explain what this does.
My original thought was number 1, It would be difficult to get the squishee to stay in number 3 and Number 2 doesn't have the comedy of it being a kiddie pool the bump is what annoys me, the squishy is bouncy Here's the thing tho, It would look like an inflatable pool. Not just be jutting out of the floor.
What about one way walls? Mmmmm It doesn't really make sense squishy will go in easily then it will get stopped by the wall and then the squishy is inside what i mean is it doesnt make sense why the walls of the pools are designed that waylike how does it work i know that piano,, its just that its impractical with the physics we have,,, i might be wrong wdym,, you can do tiny little hops very easily ITS UNPREDICTABLE ok you clearly need to get a feel for it id like to see you try in 5 consecutive attempts wdym. of getting it in the pool? i did it first try, that might just be a skill issue, get a little bit of practice on controlling your brand new squishee look piano we will have the best of both worlds if we have the one way walls how much am i going to make a powerpoint slideshow about how this is good game design well kiddie pool walls arent one way in real life, why would the game have them? oh yeah???
but its squishable from the other direction no its not
this is valid reason so... the squish would just phase through it one way and thunk the other why does it need to be one way tho! i dont see why from a player experience or immersion standpoint why it should be a one way wall PIANO DO YOU THINK THIS WILL RUIN IMMERSION Yeah THE KIDDIE POOL IS SQUISHY ITS NOT A BRICK WALL LIKE YOURS IS okay for practicaliy reasons i dont think someone would have the time to master getting the squishy into the kiddie pool and it would lose LOTS of time and it wouldnt be as eefficient
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it is NOT THAT HARD SEE ITS NOT EFFICIENT YOU NEED TO BOUNCE IT MULTIPLE TIMES "it looks like he has a penis for a head" - zelen
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squishee dev log #1
Stanley is the PURPLE one and Piano is the GREEN one hi everyone!!!! me and piano are going to talk about the PUNTING system..it was the first thing that piano had implemented into the game and ive shown you how it looks like before.
What is the punting system?
when deciding how to move our beloved squishee around the house, we had to take great care. we wanted to move the squishee without hurting it, but we also needed it to be fast. it cant roll on its own very quickly so i punted it across the room.
Punting is how squishees generally travel from one spot to another by you kicking them (out the window like that one Garfield panel)
but how does the squishee know when it has been punted? how does it know which direction to punt?
we can take the point where we clicked, compare it to the position of the squishee, and apply that vector with some weird math (what even are negative numbers? how can i have less than nothing? explain that mathmeticicatins) to apply that vector as a force onto the squishee! because its not just the direction, but how far away, you can choose how hard you punt the beutifal creature as well! but something really weird... it barely moves at all! so i multiplied to by (checks notes) 550 and 550 SPECIFICALLY to acheive the perfect arc you can achieve in game!
but then STANLEY wanted a circle to happen when u hover over the squishee
the circle is an indicator of where the squishee's hitbox of where you can click it to kick it outside the window bceause balance reasons!!! (its just for visuals….)
that circle is just a general idea of where you can punt it. you can click on the squishee from even farther away! vectors and nonsense math, remember.... math sure is weird…
but because you can punt it even hard, we have to change that 550 to a ((((((checks notes 5 times)))) negative 450???
WHAT THE FUCK MATH THATS SO NOT COOL
it is unclear if the circle is part of the squishee biologically but it certainly counts as part of it when in the game
i think of it as the squishee having a big bouncy hamster ball (okay but side tangent we should not put hamsters in hamster balls they will get hurt)
And yeah I forgot to mention Piano used TIME DOT DELTA TIME or whatever that is on the cooldown.. which means you cant spam punt the squishee…(this is the best dev log ever)
ok thats everything fur now!! thank u! see you next week!!!
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SQUISHEE
Hello!! Hows everyone doing? My name is Stanley (Lampsicle) and I'll be talking about the development of this silly game!
I have posted and teased a little something on my account which is our upcoming game coming around this year hopefully!
I'm the artist and I'm working alongside Piano, the programmer, and we are using Unity as the engine of this game.
For all of the dev logs I'm going to do, I'll be talking about the game, what it's about, it's status and maybe some little secrets around here and there.
What is SQUISHEE?
To put it simply, it's a mix of both management and a virtual pet game. (Though a bit more chaotic.)
We are still in the concept of the grasping the whole idea of what SQUISHEE's gameplay is supposed to be about.
But we do plan for it to be challenging as well as implementing aspects of replayability.
There's two gamemodes we will add called NORMAL and ZEN mode.
The goal of normal mode is to not let your squishee die. Your squishee will die in a lot of different ways (and easily). You must take care it and juggle a whole lot of tasks thrown at you along the way as your squishee grows.
Zen mode offers a whole variety of ways you can customize your squishees and it serves as the virtual pet side of the game.
That's all for now! I'll regularly keep updating this in about a week or so. Thank you!
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