ratical-crazed-sock-gremlin
ratical-crazed-sock-gremlin
Daniel Ratcliff
40 posts
Posting weekly marvel rivals hero concept kits
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It's time for the regularly scheduled programming. This week I'm posting a character many people want in Rivals despite him having a relatively low chance of getting in. Miles Morales: Spider-man
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Miles Morales is one of the many people to hold the title of Spider-man. In some versions he is the next Spider-man upon Peter's death or resignation while in others he fills a trainee role under Peter. Miles has all the same abilities as Parker, so he'd also have similar gameplay elements. However, he also has unique abilities to himself such as Bio electricity (which would later adapt to full energy manipulation), invisibility, and recently vampire strength. While I don't appreciate the abundance of power ups Miles has received, I still have to recognize their presence for his kit. To make him different from Spider-man, he'll use his electricity to heal teammates. Much like Spitfire, he'd be a melee strategist that uses mobility to follow dive heros. Also like Spitfire, to counteract his high mobility, he'd be a low HP hero at 250.
[ ] Primary fire (right trigger):
He'd be a melee hero as mentioned, it's possible his attack animations could even mirror Spiderman. In fact since the two train together, having them be similar is the best corse of action. So we'll also allow Miles to use the same slam ability that Spiderman's primary fire does when in the air, although instead of a slam with his fists he'll preform a sharp downward kick. Like most melee heros, this will also be his basic melee.
[ ] Secondary fire (left trigger):
Miles activates his Venom electricity. Using this, he can add shocks to his punches. Effectively similar to Iron Fist's dragon defense. However, when near teammates, electricity flows from him and amplifies allies. Granting a passive healing aura, and an attack increase.
[ ] Ability 1 (Right bumper):
Miles enters his invisible state. While invisible, he gains a passive healing similar to Susan Storm. However the invisibility will be on a 4 second timer much like the 2 seconds of invisibility granted to Psylock.
[ ] Ability 2 (left bumper):
As a Spider person, he'd be granted access to the web swing Peter and Venom can use. It's likely he'd also get 3 swings due to his purpose of healing other divers (mostly spider-men.)
[ ] Ability 3 (X/□):
Miles can use his electricity to revive target allies. This ability would have an 40 second cooldown just like Rocket's BRB.
[ ] Passive ability 1
Miles has a wall crawl and wall run like Peter, Venom, and Peni.
[ ] Passive ability 2
It's stated that Mike's spider sense is stronger than Peter's. So he'll have the same spider sense passive, however it'll be capable of sensing invisible enemies unlike Peter.
[ ] Team up 1
The next generation is a team up with Ms. Marvel giving her punches electrical infusion, causing a small chance of stun upon contact.
[ ] Team up ability 2
If Morbius is present, Miles gains a permanent vampire mark as long as Morbius himself is alive.
[ ] Ultimate ability (both sticks pressed):
Miles forms a large energy sword and does a wide slash that sends an energy wave in all directions. This wave heals allies and stuns enemies. The sword itself can also deal damage.
I kept this week's hero simple, but next week will be a more intricate duo character with Wiccan and Speed (my gimmick for them was already implemented with the new Luna template, so it may not sound unique.)
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Belive it or not, Marvel made big hero 6. And that leads us to today's strategist kit for, Baymax.
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Despite the Disney film being the main to sometimes only refrence people have for Baymax and big hero 6, this group of characters originally belonged to Marvel Comics and thus are viable for entry to the games roster. The idea behind his character is that he'd be a backline bodyguard. Sending him out to the battle won't provide much worth, but using Baymax to protect your other healers is where you'll find the most value. Since he's a much larger hero, he'd have the most health of any strategist, totalling out at 350. His headshot hitbox would be the head of Hiro who would he riding on Bay's back. Baymax would also be like Mantis in the sense he's a combination of the original comics lore, and film revision of the character.
[ ] Primary Fire (right Trigger):
Baymax fires bolts from his hands capable of healing alies and damaging enemies. The reload animation would have Hiro replace the ammunition himself.
[ ] Basic melee (right stick pressed):
Baymax uses his combat programing to attack enemies with powerful strikes.
[ ] Secondary fire (left trigger):
Baymax places medical kits that behave similar to Jeff bubbles. These med kits can be picked up for allies to gain health, however if an enemy tries to attack the med packs, they will be attacked by Hiro's microbots. Despite the med packs having a defensive mechanism, they can still be destroyed. The microbots will wave to low HP teammates to try and get their attention.
[ ] Ability 1 (right bumper):
Baymax can grab a teammate and fly away with them. However, he cannot grab vanguard heros (except for Bruce Banner.) He's also only able to grab low HP allies. Grabbed enemies will receive a passive healing during the flight duration. This moves main purpose is to save allies from attacks.
[ ] Ability 2 (left bumper):
Baymax dashes forward. If the dash collides with an enemy, they will take 40 damage and get sent flying away. Dashing into an ally has Hiro drop a free medpack directly onto them.
[ ] Passive ability
Baymax's healing is dependent on the target. He heals more health based on the heros total HP, but in the opposite way of heros like Stingray and Wolverine. Baymax will heal heros with lower total health faster than vanguards. This is to incentivise Baymax to heal other healers or Duelists.
[ ] Team up ability 1 (Y/🔺️):
When paired with Peni Parker, Baymax is able to benefit from her webs passive healing. On top of that, Hiro is able to throw mines like Peni.
[ ] Team up ability 2
Hiro is given 2 extra healing packs from Rocket. Rocket's nest also recives nano bot protection. Attacking the nest at all has the bots target the assailant.
[ ] Ultimate ability (Both sticks pressed):
Like father like son is their Ultimate ability, Baymax throws Hiro into the air where he stays suspended with a jetpack. He begins rapidly throwing healing packs and attack bots within an area. These bots speedily travel the area like the spider bombs from Peni's nest. Baymax himself is still able to attack and use his other abilities while Hiro provides his constant air support.
Next week is another strategist some may not expect for the role,
Miles Morales
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This week's Rivals post is one for a personal favorite Marvel character.
Spitfire
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Jacqueline Falsworth is a WW2 era hero named Spitfire. She is part vampire after an attack from Baron Blood, but was saved from the effects after a blood transfusion from the Human Torch that also granted her super speed and fire powers. She fought alongside the invaders with Captain America. For a melee healer to work, they should have very good mobility, but low HP. So she'll have a 7meters per second movement speed like Black Panther and Wolverine, but a 250 health total.
[ ] Primary fire (right trigger):
As mentioned above, she'd be a melee hero. So her primary should be simple CQC punching.
[ ] Basic melee (right stick pressed):
Spitfire uses her claws to scratch. The 3rd hit of this steals health from the target and returns it to her. Its attack speed is slower than her primary fire however.
[ ] Secondary fire (Left trigger):
Spitfire runs in a small circle creating an area of healing flames for her teammates to fight within.
[ ] Ability 1 (right bumper):
Spitfire activates her sprint mode. Wherever she runs a trail of healing flames are left in her wake. However to balance that, their healing is extremely limited on time. This gives her the goal of running and fighting with her team so they can heal in her presence, but prevents them from being immortal. Jumping while in sprint also keeps her momentum allowing for increased jump length and height.
[ ] Ability 2 (left bumper):
Spitfire can imbue a teammate with flaming spirit. This works like a Mantis inspire giving players attack and Speed increases.
[ ] Passive ability
By simply not stopping when she runs, she's able to speed her way along walls similarly to Iron Fist.
[ ] Team up ability 1
By partnering with Psylock, Sai gains flaming shurikens for increased damage. When she activates her flaming shurikens, the flames can chain between enemies giving them a burn condition.
[ ] Team up ability 2 (Y/🔺️):
Paired with the Human Torch, Spitfire can activate a flame tornado that pushes enemies away while damaging them. Teammates also receive healing from this twister summon.
[ ] Ultimate ability (both sticks pressed):
A melee version of Star lord's ultimate. Much like Psylock, Spitfire begins running rampant and auto locking onto targets. Enemies who get locked onto will be punched in the face for critical damage, and allies in the ultimate will receive the flaming spirit boost when locked onto. As Jacqueline runs in her ultimate, she also creates healing flames trails like with her sprint, however they last the entire ultimate duration rather than fading quickly.
Next week, I'll post a character many don't realize is Marvel. Baymax.
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It's time for the first Strategist in this series, and she's one you might not immediately assume would be a support.
Gwenpoole
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Gwendolyn Poole mutant who originally was from the real world, and by entering the comics she now has the ability to manipulate the comic panels themselves, and even travel between pannels through a place called "Pocket space". While she's got zero connection to Deadpool, their names are too similar to have them both in the Duelist category less the baby gamers get confused. So she's a 250 HP strategist.
[ ] Primary Fire (Right Trigger):
"For her Primary, she wields a gun". But not a normal gun like she would use to kill, but instead a paintball gun similar to the water gun in her refrence image. This paintball gun would be able to fill in her teammates health with paint as her form of healing.
[ ] Basic melee (right stick press):
For Gwen's melee, she'd make use of her sword. She'll have a 3 attack combo like heros such as Moon Knight and Invisible Woman. The first two attacks will be a sword slash, and the 3rd will be using her paintball gun. The gun will get jammed make a small flat wall of burst damage.
[ ] Secondary fire (Left trigger):
Gwenpoole summons a motorcycle from gutter-space that she jumps onto and rides. This acts as her dash ability. Much like how Star Lord and Widow have stamina/fuel bars on their mobility, her motorcycle has a fuel bar as well. If she doesn't jump off the bike and lets the bar hit zero, the bike will explode increasing it's cool down from 10 seconds to 20. However the explosion can do damage to enemies.
[ ] Ability 1 (right bumper):
Gutter Space recall marks a teammate with a Gwenpoole icon. Upon pressing the recall button again, Gwenpoole telaports to the marked teammate with 20 bonus health in order to come to their defense.
[ ] Ability 2 (Left bumper):
Gutter Space summon is the inverse of recall, as it allows a teammate marked with the summon mark to be pulled away from danger and moved to Gwenpoole. This gives the marked teammate 20 bonus health.
[ ] Ability 3 (A/O button):
A paint grenade is thrown doing a large amount of burst damage and healing, as well as leaving paint on the ground which can make enemies slip and heal teammates standing in it temporarily.
[ ] Passive Ability 1
Gwenpoole has an umbrella on her back. When she falls from a large height the umbrella opens allowing her to slow fall. (Visually, she'd flip upside down and use her legs to wrap around the umbrella handle.)
[ ] Passive Ability 2
Gutter space healing. Gwenpoole can preform a backflip by jumping twice in order to access Gutter space. She's invulnerable while in this space, but cannot interact with the environment till she leaves via another double jump.
[ ] Team up 1
Red paint is added to Gwen's arsenal during Winter Soldiers ultimate. The red paint effectively forces the ultimate marker to remain on targets preventing it from fading away. It can also be given to non marked targets once Bucky uses his ultimate.
[ ] Team up 2
Gwenpoole is the anchor for an ability called Poole Party. She modifies Jeff's ultimate by allowing it to move through Gutter space causing it to fully ignite line if sight and consume enemies through walls.
[ ] Ultimate Ability (both sticks pressed):
Gwenpoole hops out of the confines of her play space and moves directly onto the UI of enemies. She's given about 5 seconds to move around on their screen and obscure their vision.
She also paints over one of their cooldowns preventing enemies from seeing when the ability is recharged.
Next week is a strategist I've been exited to post for some time.
The vampire speedster, Spitfire.
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Today, I'm posting a hero far earlier than I thought I would. That's because today's hero was leaked after I wrote them and is rumored to be coming in season 4. So today we have less of a concept and more of a prediction for:
Daredevil
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Matthew Murdock, AKA Daredevil is a new York vigilante by night, average lawyer by day. Daredevil is a blind man with a radar sense that allows him to "see" the Mathew is an acrobat, so he'll be a high mobility dive duelist with 275 HP like Spiderman.
[ ] Passive ability 1
With Daredevil's blindness and radar vision, he would have a unique visual filter on the screen resembling a clearer version of the practice range friendly fire reset affect.
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This also behaves like permanent Chronovision, meaning breakable terrain will be highlighted at all times. Enemies are seen as vibrantly highlighted silhouettes. Using his senses to hear what normal people can't, he's able to detect ultimate charge of enemies as well via a number above their head. (This can be explained with text saying a characters heart beats faster the closer they are to their ultimate as they prepare to go all out.) Since he's able to see any enemy that gets close to him, that means he also ignores invisibility.
[ ] Primary fire (right trigger):
Daredevil's primary would function similarly to Captain America's. It's a series of melee strikes where he uses his billy clubs, but when he attacks a target he can throw the batons and pull them back via a rope. This extends their range, but they're still considered melee meaning he could fire through shields.
[ ] Basic melee (right stick pressed):
Murdock punches with the baton in hand. He can use this as an animation cancel ability to instantly recall his batons instead of waiting for the pull animation to conclude.
[ ] Secondary fire (left trigger):
Using an acrobatic kick, Murdock flys forward. If he hits a wall with this ability before he fully uses the kick, he'll backflip off the wall and reverse his momentum.
[ ] Ability 1 (right bumper):
Murdock hurls his baton and wraps it around a target. When a target is grabbed he can use his primary attack to preform one of two actions based on his proximity to the target. If he's up close, he pulls them towards him where he delivers a punch to the face that sends them flying back. Unless they collide with a wall, in which they bounce back to him allowing him to preform the punch again with his other hand (a second punch wouldn't have knockback). If he's far away, when he attacks he'll automatically preform his kick ability and go flying directly to the target.
[ ] Ability 2 (left bumper):
With his acrobatic skills, Daredevil is able to use his poles to swing like Spiderman. He only has two swings, making him the middle ground between Peter and Venom. The same type of swing physics apply to him as the other heroes.
[ ] Ability 3 (Y/🔺️):
Daredevil is able to clear his vision and make his sight much clearer with a pulse ability. This pulse lasts a few seconds, but highlights every enemy nearby and allows him to see them from anywhere for 15 seconds, with their highlight color changing if they're behind a solid surface.
[ ] Passive ability 2
Acrobat is a second passive that allows Daredevil to double jump and run along walls.
[ ] Team up ability 1 (A/O):
Paired with the lord of the new York crime underbelly, Kingpin, Fisk grants Matt Murdock a grounding ability that snares a targets legs with a set of illegally imported steel bola.
[ ] Team up ability 2 (X/□):
Heroes for Hire is a team up with 6 heroes that features Luke as the Anchor (allowing for a full team composition). The included heroes are Daredevil, Iron Fist, White Tiger, Elektra, and the Punisher. When any of these heroes are on a team with Luke Cage, they gain a "combo attack" ability. This ability allows any two members to preform a combo with one another that deals increased damage. Most typically this combo has them use their Primary fire perfectly in unison. (However for the Punisher, his combo only works with the Shotgun equipped specifically. This is due to the combo abilities being a close range finisher tool.)
[ ] Ultimate ability (both sticks pressed):
"Man without fear" is Daredevil's ultimate. His vision goes completely black, and he goes stationary. However anyone who gets close to Daredevil is lit up and will be the only thing on his screen. Once an enemy appears, Daredevil is able to use his attack button to instantly pull himself towards them and preform a cinematic combo, similar to Hulk's ultimate; however, unlike the Hulk's grab, Daredevil's combo can be used on multiple targets at once. Causing him to enter a solo team fight and combo everyone near him behaving like Psylocke's ultimate. (Allowing players to recreate iconic hallway fights like in his TV series.)
With the bonus duelist shown, thats every duelist for the first segment. Meaning next week, I'll post one of my favorite strategist concepts, Gwenpoole.
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For this weeks Rivals hero concept, we have the second to last duelist of the initial group.
Howard the Duck
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Howard the Duck is a duck person from the planet duckworld. He's a master of the sacred martial art known as Quack-fu, as well as having proficiency in the mystic arts. He's also known for his utilization of the Iron Duck suit. He'd utilize said Iron-Duck suit for his ultimate as a mode change style ultimate similar to Magik. Going from a 250 HP hero to a 475 HP hero. He's certainly not a serious character, and would make for a great April fools day drop imo.
[ ] Primary fire 1 (Right Trigger):
Howard utilizes his Quack-Fu skills in hand to hand combat for his primary. On top of that, his attacks also suspend him in air much like the other martial artist hero, Iron fist. This ability is also his basic melee.
[ ] Secondary fire 1 (Right Trigger):
Howard pulls a rocket launcher out from his vest and fires a devastating explosive shot.
[ ] Ability 1-1 (right bumper):
Mr. Duck uses his mystic arts skills to give himself a small shield. The shield is present for about 3 seconds. At the end of its duration, he throws it like a captain America shield.
[ ] Ability 2-1 (left bumper):
Howard consumes a spicy pepper and starts to spit flames from his mouth for a few seconds.
[ ] Passive ability
When on low HP, Howard enters panic mode and gains a +20% movement speed.
[ ] Team up ability
When on a team with Rocket Raccoon, Howard's ultimate gets raised from a 475 HP form, to a 500 HP due to Rocket increasing it's armor strength. The ultimate also grants Howard a small amount of bonus shielding as if he'd consumed an armor pack.
[ ] Ultimate ability (both sticks pressed):
Howard equips the iron duck suit. Acting as an amplification ultimate much like monster hulk and dark child.
* His primary quack fu gets converted into slow heavy punches.
* His rocket launcher now has 3 shots.
* His pepper is replaced by more aim consistent flamethrowers mounted to his wrists.
* His magic shield now has an increased size and duration allowing Howard to protect allies as well as himself.
* His normal jump is now replaced with a high spring jump.
* the ultimate gains a slowfall passive in the form of a jetpack.
Howard was supposed to be the last duelist on my first list. However, in list two I wrote a kit for a hero that would get leaked about a month later. So I figured I should post them before the character actually gets added.
So next week, get ready for my Daredevil prediction kit.
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ratical-crazed-sock-gremlin · 2 months ago
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It's that time of the week, and today we have a new support type duelist similar to Storm,
Crystal
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Crystal is the daughter of the Inhuman king and queen, and owner of the telaporting dog Lockjaw. Her Inhuman ability grants her mastery over the elements. She'd likely be another support duelist like Storm is, and as such would have the same amount of health at 275. However, to make her different from the other elemental support hero, she'll also be a mode change like Emma Frost; switching between attack mode and support mode. Switching between the two modes will be bound to right bumper as ability 1.
[ ] Primary fire 1 (Attack mode right trigger):
Crystal shoots balls of fire from her hands in the same way Johnny Storm throws out flame fields (without the Pyro prison effect.)
[ ] Primary fire 2 (Support mode right trigger):
Orbs of water are sent towards teammates. Allies hit with bubbles gain a speed and attack boost of roughly 15% for 3 seconds.
[ ] Basic melee (right stick pressed):
Crystal forms rocky gauntlets over her hands that she can punch with.
[ ] Secondary fire 1 (attack mode left trigger):
Crystal makes a wall of fire and sends it forward. Effectively making a damage centric version of C&D's blanket ability. This fire wall can burn enemies doing gradual ticking damage.
[ ] Secondary fire 2 (support mode left trigger):
Crystal gives teammates rocky armor that grants them 75 bonus health.
[ ] Ability 2-1 (attack mode left bumper):
Crystal forms an updraft. Enemies caught in this miniature twister are sent upwards and have their movement ability affected making it harder to escape the air current and attack.
[ ] Ability 2-2 (support mode left bumper):
Crystal forms a vortex on the ground that slows enemies who walk through it. She can form multiple vortexs at once.
[ ] Passive ability 1
Crystal pushes the air from under her allowing for a double jump. She can use her mode switch in the air to get another double jump.
[ ] Passive ability 2
Crystal uses air currents to slow her descent from the air.
[ ] Team up ability 1 (passive team up)
The royal family is a team up shared with all 4 members of the Inhuman royal family. Every member gets an increase of 10% to their signature statistic. For Crystal, that means 10% extra damage. This ability increases by 5% the more members of the court are on the team. Totalling out at 20%.
[ ] Team up ability 2 (Y/🔺️):
Human Torch and Crystal can pair together to form a storm of flaming rain. When both parties activate their team up, Crystal forms the storm cloud and Johnny flys inside it sheltering himself as it rains down hellfire. Johnny can slowly move the cloud across the battlefield.
Since Johnny is the one using the cloud ability, Crystal would be classified as the anchor.
[ ] Ultimate ability (both sticks pressed):
Rage of the elements is Crystal's ultimate. The ground comes up from underneath enemies within range allowing for a flaming tornado to circle around her and target trapped enemies. Allies within the ultimates range gain a speed boost like with Mantis's ultimate.
Next week's post is the second to last of the duelists (for list 1), Howard the Duck.
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ratical-crazed-sock-gremlin · 2 months ago
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This week, we have the second of the 4 main Inhuman Royalty,
Black bolt, as a flying duelist
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Black Bolt is the king of the Inhuman race. His Inhuman ability makes his voice incredibly powerful. Even a whisper can destroy buildings. He's trained himself to be able to even sleep silently, otherwise the world could end from him snoring. He's got the ability to manipulate energy as well. Using the headpiece that looks like a tuning fork, he can flow energy through himself and outward to attack or defend. He'd be a 275 HP flying Duelist. However, despite being a flying hero like Iron man and Storm, his goal is still to be in the fight. Iron man is a high flyer, Storm is a mid flyer, Bolt would be a low flyer. His goal is to dive in and out taking bites of health.
[ ] Primary fire (right trigger):
Black Bolt harnesses energy through his hands and shoots hitscan bolts at a target. This ability has heavy distance damage fall-off however. This incentivizes that Bolt will be more involved in combat.
[ ] Basic melee (right stick pressed):
Black bolt has a 3 hit melee combo. The first two basic punches do nothing, but the 3rd is his master punch. It does the most damage of all his abilities, however landing the master punch halves his movement speed as he used too much energy into his fist for the ability.
[ ] Ability 1 (right bumper):
He enters a flying sprint state similar to Ironman, however the movement can only go in straight lines. So it may be his fastest form of mobility, but he can only turn in hard angles. This is best used to dive into a fight and begin unloading damage.
[ ] Ability 2 (Y/🔺️):
Black Bolt pulls in energy from around him, this ability works similarly to Venom's self shielding button, and Iron Fist's healing. Holding the button for longer provides more over health, pressing the ability a second time expells the energy outward. The more shielding he has, the more damage done.
[ ] Passive ability
Black Bolt is a permanently flying hero. Meaning he's able to use his left trigger and bumper to ascend or descend. As well as the left stick for more fluid control on the movement.
[ ] Team up ability
The royal family is a team up shared with all 4 members of the Inhuman royal family. Every member gets an increase of 10% to their signature statistic. For Black Bolt, that means 10% extra movement speed. This ability increases by 5% the more members of the court are on the team. Totalling out at 20%.
[ ] Ultimate ability (both sticks pressed):
Black Bolt whispers a phrase. Likely either Hush or Quiet. Despite whispering, the voice line would obviously still be loud. The outburst of energy from his voice is capable of doing immense damage to both players and area. Much like Scarlett Witch's ultimate. The whisper also does knockback to enemies.
There's only two more people in the main Inhuman court, and the second to last Inhuman, Crystal, is next weeks hero.
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ratical-crazed-sock-gremlin · 2 months ago
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Last week I mentioned that today I'd be posting a kit I wasn't particularly happy with, and that's still true lol. It does everything it needs to, and nothing more. Not a lot of unique flair to it because it was one of the last I wrote on my first list. So if you read it and have any ideas to make the abilities more unique, feel free to share.
Nebula, Duelist
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Nebula is the sister of Gamora and adopted daughter of Thanos. Her body has been cyberneticly augmented by the mad titan as a means of torture, hoping to turn her into the perfect killing machine. She's since defected from her role and joined the guardians of the galaxy.
I actually have my doubts that Gamora and Drax will become playable due to Star Lord having dialog saying he lost them because of the entanglement. However, Nebula isn't mentioned in the game. So I believe she's actually more likely to become playable than those two. She'd be a 275 HP ranged hero.
[ ] Primary fire (right trigger):
Nebula's primary fire would likely be similar to Bucky's as she uses a pistol for ranged attacks.
[ ] Basic melee (right stick pressed):
Nebula's bionic arm transforms into a blade which she can slash with. The 3rd hit would be a stab that does critical damage.
[ ] Secondary Fire (Left trigger):
Nebula fires a tazer shot from her wrist to stun enemies.
[ ] Ability 1 (right bumper):
Robotic wings extend out from Nebula's back causing her to dash straight up into the air where she can then fly for a moment, instantly activating her slow fall passive upon the flight ending.
[ ] Ability 2 (Left bumper):
Nebula puts her arms together, turning them both two swords. She dashes forward spinning in a drill motion.
[ ] Passive 1
Nebula can preform a slow fall using her wing-like back extensions
[ ] Passive 2
Nanobot regeneration activates a slow passive healing once her health reaches 50.
[ ] Team up 1 (Y/🔺️):
When Iron man is on the team Nebula is able to convert her arm into a cannon for big impact damage causing a large knockback effect.
[ ] Team up ability 2
Nebula is the anchor to a team up with Rocket Raccoon. His BRB will now passively spit out armor and jump packs at a quicker rate, while also granting Rocket a new ability where his gun is modified to have a scope function. This allows his bullets to fire normally rather than with their usual lagging behind effect.
[ ] Ultimate Ability (both sticks pressed): Nebula flys into the sky and slams back down. Her arm cannons are used on impact effectively dropping a bomb, combining the ultimate abilities of Thor and Iron man.
Next week is a kit I'm more proud of, the king of the Inhumans, Black Bolt.
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ratical-crazed-sock-gremlin · 2 months ago
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A little late on the post, but I'm still technically on time to deliver a new duelist concept:
Gertrude Yorkes and Old Lace
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Of all the Runaways, her and Nico were always my favorites. They're also the ones I could see as most likely to join the games roster. Gertrude Yorkes is a young girl with a psychic link to a dinosaur named Old Lace, genetically engineered by her parents. She's one of the Runaways, a group of kids who chose to rebel against their villainous parents. Since Gertrude and Old Lace are linked in a way that causes them to share pain, that'll be the justification for the two of them being a 275 hp hero and not a squishy 250 HP hero. Design wise, (mainly to lead into hear second team up ability), she'll be wearing a small hooded cloak. She'd also be holding a book with stolen pages from the darkhold as the versions of the Runaways I've imagined for Rivals join as antagonists trying to save their dimension by stealing artifacts from the heroes.
[ ] Primary fire (right trigger):
Old lace will be the majority of Gert's kit. Starting with her primary which will have Lace bite, Headbutt, and tail whip in front of her.
[ ] Basic Melee (right stick pressed):
Gertrude throws hands, or more accurately, book. She uses a hard cover book in her attacks. This is her main form of defense when her secondary is active.
[ ] Secondary fire (Left trigger):
Gertrude fires Old Lace in a direction and she'll run around hunting targets for 3 seconds before returning to Gertrude.
[ ] Ability 1 (right bumper):
Gertrude hops on Lace's back and the two start running full speed.
[ ] Ability 2 (Left bumper):
Stolen tome is her second ability. She glimpses into her book and reads from it, revealing it has pages from the darkhold. She does a dark magic burst similar to Dr. Strange.
[ ] Passive ability
Lace's claws are sharp enough to dig into walls. She uses that to climb surfaces. She can only ascend straight up like Panther.
[ ] Team up ability 1
When paired with Nico Minoru, Nico's self heal works at a faster rate. The flames on her secondary also now cause Old Lace to do increased damage on burned enemies.
[ ] Team up ability 2 (Y/🔺️):
In the comics, Gert discovered the science behind Tyrone's cloak at the age of 7. So she'll get a sort of pocket shroud ability like a 1 person Darkness Telaportation where she pulls her hood over her head to tap into the dark force.
[ ] Ultimate ability (both sticks pressed):
Forbidden knowledge has Gertrude delve deeper into the darkhold and use forbidden spells to enhance the strength of herself and old lace. This is a darkchild like ultimate that also alters their appearance making them look more demonic/vampiric.
While this is one of the few kits I did some of the most imagining for, the next hero is unfortunately the one I'm currently the least happy with, so next week when that's posted I fully encourage criticism so I can improve it.
Next week is Nebula.
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ratical-crazed-sock-gremlin · 3 months ago
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Finally back to the weekly schedule, we have a new hero concept, and it's an obscure one I only wrote because I thought the character was hilarious. This concept isn't as serious as the rest, although I do actually like what I came up with for:
The Fin
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Listen. He's a brain dead pick here for the meme. Nobody knows or cares who this idiot is but me, and I don't care about that. In the comics, he was one of the Invaders alongside Cap, Bucky, Spitfire, and Namor. For some reason he's also the king of Atlantis. Somehow. He's a hand to hand combat hero, and a military soldier. So he'd definitely go into the Duelist tab. I imagine he'd be a melee hero with a 300 health, although he's also gotta get some range in there. Also for reference, this is a cutlass.
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Fin would be a very aggressive dive hero due to his war history.
[ ] Primary Fire 1 (right Trigger):
Melee hero means he's a puncher. I specifically imagine his combo would include a kick visibly resembling Black Widow's dancer kick. He could also make use of the magical cutlass he's said to have according to the wiki.
[ ] Primary Fire 2 (Y/🔺️ into right Trigger):
Fin switches to a M1 Garand shotgun with an ammunition of 30 shots. (I Googled common guns in ww2 for this character because I found it funny.)
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[ ] Secondary Fire (Left trigger):
He gets down to his knees, stabbing the ground with his cutlass, dashing forward and slashing upward with the sword. This sends a wave in the direction he dashed.
[ ] Ability 1 (right bumper):
Fin pulls out a grenade and sends it a good distance away. The throw mechanic works/resembles the hulk jump mechanic with the big blue arrow that arks up. The grenade does AOE damage.
[ ] Ability 2 (Left bumper):
Fin can dive and swim in the ground like Jeff, however his swimming visibly resembles a person doing dolphin dives over and over. When in swim mode, he can do a super jump to launch into the air. When in the air, his melee turns into an upercut to give even more upward momentum.
[ ] Passive ability
Patriotism is a silent status which increases upon getting kills. The higher his patriotism is, the more damage he'll be doing and the less damage he'll be taking. However the longer he goes without getting kills, the more he'll calm down eventually resetting patriotism to zero. Thus making him a very aggressive hero.
[ ] Team up ability 1
When paired with Captain America, Fin's confidence and patriotism skyrockets passively. He now takes reduced critical damage as well.
[ ] Team up ability 2I
f on the team with Namor, Fin can land headshots on his shotgun, or get a kill with his grenade to aggravate Namor's squids.
[ ] Ultimate Ability (both sticks pressed):
Fin calls in the cavalry. The king of Atlantis gains maximum patriotism, and gives his nearby teammates damage increases and bonus health.
Next week I'll post a hero with a far more serious interpretation kit, Gertrude Yorks and her companion Old Lace.
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ratical-crazed-sock-gremlin · 3 months ago
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I missed my weekly post last week, so today is a double feature for two spider themed duelists.
Hero 1, Spider-Woman (Jessica Drew).
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Jessica Drew is the spider-woman. Ironically she has very little to nothing to do with Spider-Man. Until very recently, the two heros were completely disconnected. The only reason Spider-woman exists in most marvel media is due to Marvel not wanting competitors like DC to be capable of using the name Spider-woman.However, her constant presence makes me believe she's likely to come to the roster. I picture her as a very crowd control centric hero.I could see her as a 250 hp hero.
[ ] Primary fire (right trigger):
One of Spiderwoman's signature abilities is bioelectricity. Much like other spider person Miles Morales. So for her primary, she'd simply shoot hitscan bolts.
[ ] Secondary fire (Left trigger):
She shoots a stun wave from her hands using her electricity.
[ ] Ability 1 (right bumper):
Spider woman spreads her wings and dashes. Dashing through an enemy can stun them.
[ ] Ability 2 (Left bumper):
Jessica enters a temporary flying mode like Star Lord. She can also use her dash while in fly, giving it an extended range.
[ ] Passive ability
She can climb walls. Using her dash while climbing can give her a super jump just like Rocket.
[ ] Team up ability 1
When Spiderman is on her team, Jessica can attack enemies with Spiderman's web mark for the damage increase. Her secondary fire will also now apply a web mark both heroes can use.
[ ] Team up ability 2
Spider woman grants Peni Parker an extra placable web, and quicker passive healing. She gets a +15% damage increase as the anchor.
[ ] Ultimate Ability (both sticks pressed):
Drew elevates slightly and holds her arms in the air. She sprays out electrical webbing like a fountain. Each web can do minor damage, but will also be capable of stunning a person twice. Being caught in an electric web slows you as well making it very likely you'll be stunned twice.
Hero 2, Carnage.
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The idea behind Carnage is to make him a two state hero that has a different kit depending on which state your in. Starting the game as Cletus Cassidy, and slowly building up the Carnage meter through damage. But because it's not a time dependent change like Reed, it'd effectively be like Hulk making you need to learn 2 heros. Cletus would be better at running away and escaping, while Carnage a is more of an attack predator. His entire moveset would revolve around getting super close and mauling his victims, while Cassidy is more of a stalker.
[ ] Primary fire 1 (Cassidy right trigger):
Cletus uses a pair of daggers. Their damage increases exponentially as the targets health lowers. Low health targets are more susceptible to his bloodlust.These are also his basic melee.
[ ] Secondary fire 1 (Cassidy Left trigger):
Cletus does a dodge role. This ability has two charges. Surviving deadly attacks with this builds the Carnage meter.
[ ] Ability 1-1 (Cassidy right bumper):
He enters a sprint as his main form of escaping an attack.
[ ] Ability 2-1 (Cassidy Left bumper):
Cletus throws one of his daggers. This projectile can land headshots.
[ ] Passive ability 1-1
Cletus can stab walls and use that to scale them.
[ ] Passive ability 2-1 Cletus Cassidy slowly builds up the Carnage/bloodlust meter through dealing damage. Once it reaches full, he goes from the 250 hp human, to the 375 HP Carnage.
[ ] Primary fire 2 (Carnage right trigger):
Carnage turns his hands/arms to sharp blades like axes and attacks with them.
[ ] Basic melee 2 (Carnage right stick pressed):
Carnage scratches and bites the enemy like Venom.
[ ] Secondary Fire (Left trigger):
Carnage pounces forward. Landing on an enemy increases his attack speed much like Wolverine's feral leap.
[ ] Ability 1-2 (Carnage right bumper):
Carnage uses a ranged stab attack similar to Venom's primary fire. This attack can latch onto an enemy and pull them towards Carnage however.
[ ] Ability 2-2 (Carnage Left bumper):
Carnage uses a symbiote grapple to swing like Venom. However if he targets an enemy with the grapple, Carnage gets pulled directly towards them.
[ ] Passive ability 1-2Carnage has an accelerated wall crawl.
[ ] Passive ability 2-2
Spider hatred is a passive ability that grants bonus damage against Spider-men and Venom's on the enemy team.
[ ] Team up ability
Carnage gives Shriek an ability to use the Carnage symbiote to pull enemies allies towards her, providing an instant burst of healing. Cletus recives a 20% damage increase as the ability anchor.
[ ] Ultimate Ability (both sticks pressed):
Regardless of which state the player is in, the ultimate sends them into Carnage mode and enters a rage state. All of Carnage's abilities became auto locking and do increased damage.
Next week (hopefully) will be a very underrated golden age hero, The Fin.
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ratical-crazed-sock-gremlin · 3 months ago
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Last week we did a copy hero with Taskmaster, and now it's time for another one with Mystique
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Mystique is a shape-shifting mutant and commen X-men antagonist. She often works with Magneto. Mystique herself typically uses her mutant ability to preform espionage and assassinations. This distinction of her skill set is how we'll make her functionally different from Loki's ultimate. She won't be able to copy enemy abilities, only the looks of enemy players. She cannot impersonate teammates. She would be a 275 HP Duelist.
[ ] Primary fire (right trigger):
Mystique uses a gun with an ammunition of 10 bullets. This gun goes away when she uses her shape shifting to help keep her hidden.
[ ] Basic melee (right stick pressed):
Mystique uses a knife like Loki. (Listen we're making them different but I can only do so much.)Also yes it has the backstab feature. Of course it does she's an assassin.
[ ] Secondary fire (left trigger):
Mystique coats her knife and bullets in poisoning. This makes her attacks do 10% more damage for 5 seconds, and cause slowing on poisoned enemies.
[ ] Ability 1 (right bumper):
Mystique can target an enemy player and take their form. Using this ability when no enemy is in sight does nothing. While disguised, she takes on the form and name of enemies. Unable to use their abilities, she can use heros basic melee abilities to further blend in. If she attacks an enemy player while in disguise, she does a sudden bonus of damage as a form of ambush. Using her gun takes her out of disguise. By becoming an enemy player, she can benefit from enemy assists. Healing, shields, and stat buffs. She would also be able to enter enemy spawn rooms while disguised.
[ ] Ability 2 (Left bumper):
Mystique can throw her knife. If it lands on a target, it will do critical damage. However the projectile isn't the fastest.
[ ] Passive ability 1
By being near enemy players while disguised, enemies become suspicious and slowly raise a histaria meter. The longer you're around enemies, the worse off they become. Allied voice lines sound like enemy lines, nameplates change color, and finally culminating in friendly fire being enabled. Killing Mystique clears all histaria. Becoming visible also clears histaria. This changes her from a simple assassin role and turning her into a new gameplay element on the chessboard.
[ ] Passive ability 2
Mystique sneaks around perfectly silently. She has no footstep sounds.
[ ] Team up Ability 1
Friendly fire allows Taskmaster to copy the abilities from his teammates when paired with Mystique. She gets a 20% damage increase as the anchor.
[ ] Team up ability 2
Wolverine grants Mystique his bonus shielding psssive as a method to help her escape combat.
[ ] Ultimate ability (both sticks pressed):
Mystique becomes a sniper as her bullets are now laced with an even more lethal dose of poison. This does very fast tick damage. The ultimate only has 6 lethal shots however, potentially making her capable of a team wipe assuming all shots land.
Next week I'll be posting the first Spider totem on my list, Spider-Woman.
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ratical-crazed-sock-gremlin · 3 months ago
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This weeks Rivals hero concept is a unique duelist,
Task master
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Taskmaster is a highly skilled assassin who's power is photographic reflexes. Allowing him to fully memorize and copy any moves he's witnessed. In the attempt to capture his copy abilities in gameplay without making him like Loki, some leaps and bounds will need to be taken. He'd have a base health of 300.
[ ] Primary fire 1 (right Trigger):
For his primary he uses his sword. This doubles as his basic melee.
[ ] Primary fire 2 (triangle/Y, into right Trigger.);
Taskmaster is known for using a bow as well. By switching between his bow and sword like Widow with her sniper and batons, you have the majority of his kit. The bow has 15 or so arrow shots before needing to reload unlike Hawkeye who's quiver is infinite.
[ ] Passive Ability 1
Through his Passive, we get the rest of his kit. Every time Taskmaster gets a kill, he can steal certain Abilities from heros. They'll automatically bind to his missing buttons, unless they have multiple options for him. In which case he can manually select which option to take by pressing the button he's binding. For example, by killing an Iron Fist, you can effectively steal his entire kit since he's a martial artist. By jumping after killing the fist, you get his quad jump. By using right bumper, you can steal his healing. Etc. Some heros have unique interactions, like killing Hawkeye then using his bow, you gain his infinite ammo. By killing Black Panther and running up a wall you get his style of wall run. Etc. Any physical ability can be copied, meaning magic or powers cannot be stolen. (The only Ability he'll take from Moon Knight is the glide for lore reasons.) By copying a primary fire/basic melee that isn't a sword or bow, he gets a 3rd primary he can switch to also with the triangle/Y button. He also has a gun and shield which he can utilize upon copying any gun or shield hero.When an ability is copied, the hero icon of who was copied will appear over the Ability on your UI (User interface)
[ ] Passive ability 2
Primary fire on either weapon does extra damage when you have less than 2 abilities on your person to make getting kills easier. (80 Dmg on sword, 70 on bow body shots.)[ ] Team up Ability 1Absolute refusal gives Moon Knight damage reduction and Taskmaster a 15% damage increase as tha anchor.
[ ] Team up Ability
Friendly fire allows Taskmaster to copy the abilities from his teammates when paired with Mystique.
[ ] Ultimate Ability 1 (both sticks pressed):
By default, Taskmaster's ultimate will be him firing an arrow into the air, exploding and raining fire around him.
[ ] Ultimate Ability 2 (Both sticks pressed):
His passive allows him to copy limited ultimates, with the main example being Iron Fist. However heros like Psylock, Wolverine, and Magik [to an extent] are also possible to copy.
Next week I'll post a hero who was mentioned within this kit, Mystique
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ratical-crazed-sock-gremlin · 4 months ago
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This week's hero is one of my personal favorite Marvel heroes, Stingray
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Walter Newell is a brilliant oceanographer who built his own Ironman-like suit. In fact the suits construction was so brilliant, Stark himself thought it was stolen tech and tried to fight Stingray. Stingray is often on the side of heros like Captain America, which is shown best by the time he joined a group of heroes who all wore versions of the Deadpool costume and became mercenaries as the inside man who was working with Cap to disassemble the team. However, his skills in combat were also put on display when he became Deadpool. So he'd certainly fit well as a Duelist. Likely with either 275 or 300 HP.
[ ] Primary fire (right trigger):
Stingray shoots hitscan bolts from his hands similar to heroes like Peni Parker.
[ ] Basic melee (right stick pressed):
Stingray uses a pair of daggers from his Deadpool era and slashes with them.
[ ] Secondary fire (Left trigger):
Stingray shoots the ground with enough energy to send him up into the air. Being up close when this ability is used does a little damage.
[ ] Ability 1 (right bumper):
Stingray shoots a propulsion blast from his feet as a dash.
[ ] Ability 2 (Left bumper):
Stingray spreads his arms allowing him to glide.
[ ] Passive ability
Stingray's ammunition and dash cooldown can be reset through getting a headshot.
[ ] Team up ability 1 (left bumper):
When Jeff is on Stingray's team, using ability 2 on land causes Stingray to enter a sort of swim state. His movement speed increases and he becomes immune to CC in this state. When he's in his swimming state he puts his arms to his side and uses the propulsion from his feet to move forward. He can still use his dash in this state. Coming out of swim with a jump sends him into the air.
[ ] Team up ability 2
When paired with Deadpool, Stingray's mercenary skills shine. His melee does increased damage, and does even further damage when attacking an enemy from behind. His damage will also increase when his enemy is on lower HP (relative to their maximun HP. Making him stronger against tanks than squishies.) Causing his damage to increase exponentially.
[ ] Ultimate ability (both sticks pressed):
Creatures from the deep ravage enemy players. Kracken tentacles reach up from the ground and throw enemies around. Crabs cover teammates preventing them from receiving critical damage during the ultimates duration.
Next week we cover a true mercenary, Taskmaster.
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ratical-crazed-sock-gremlin · 4 months ago
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Another duelist this week. (Some of you might not like this interpretation, but I'm saving certain ideas for a future hero.)
Ant-man and The Wasp
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Ant-man and the Wasp are a duo hero like Cloak and Dagger. The duo are a pair of heros with the ability to manipulate their size through the use of pym particles. They'd both be a 230 HP Duelist. However, they will have a separate health pool effectively making them have 460 total health. Healing one does not heal the other, and damaging one does not damage the other.
[ ] Ability 1 (both heros right bumper):
Switching between heros
[ ] Primary fire 1 (Ant-man Right trigger):
Ant-man would be a melee hero, so he'd make use of punching. This is also his basic melee.
[ ] Primary fire 2 (Wasp right trigger):
Wasp, unlike Ant-Man, will be a ranged hero. Using her wrist mounted stingers as her form of damage. They'd have an ammunition of 15, but would be hitscan.
[ ] Basic melee 2 (Wasp right stick pressed):
Wasp uses her stingers to effectively turn her punches into tazers.
[ ] Secondary fire 1 (ant-man left trigger):
Ant-man grabs a pym particle canister in his hand and punches, crushing it on impact with a target. Getting hit by this expands the enemies critical damage hitbox.
[ ] Secondary fire 2 (Wasp left trigger):
Holding LT down charges a large burst attack similar to Adam Warlock's Secondary fire.
[ ] Ability 2¹ (Ant-man left bumper):
Ant-man enlarges his fist and and throws it forward for more damage.
[ ] Ability 2² (Wasp left bumper):
Wasp enters a flying mode allowing her to chase targets or escape to high ground. When in flight, her size decreases drastically. Her health is also halved to reflect her new size. (Although it instantly returns to normal when out of flight.)
[ ] Passive ability Slow healing occurs when one of the heros is not in use similar to other hero shields. However if one of the herors dies, you'll simply be stuck as the other till they die as well.
[ ] Team up ability 1 (Y/🔺️):
Ant-man and the Wasp can perform a fastball special type attack by shrinking down and attaching to one of Hawkeye's arrows.
[ ] Team up ability 2
Sting like a bee is a team up with Psylock that extends the range of her dash and length of her invisibility. The two of them gain a +20% damage increase as the anchor for the team up.
[ ] Ultimate Ability 1 (Ant-man both sticks pressed):
Ant-man summons an ant swarm that picks up teammates in order to increase their movement speed. The ants also grant damage reduction. Enemies inside the swarm get bit continuously dealing very small amounts of damage, but it ticks on every second they're within range.
[ ] Ultimate Ability 2 (Wasp both sticks pressed):
Wasp summons a Wasp swarm that makes teammates lighter on their feet granting every hero extra mobility with a double jump, mobility range extension, or increased flight speed. The waps do continuous stinging damage same as the ants.
With that done, next week we have one of my personal favorite Marvel heroes. Walter Newell, AKA Stingray.
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ratical-crazed-sock-gremlin · 4 months ago
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Batman
You are a wizard, and many an unwanted child has landed on your manor doorstep—26, in fact. You named them, fed them, and taught them magic to be masters in their own right. Today, you went on your first date in years, but you’re starting to see an odd number of familiar faces sitting close by...
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