She/Her - Bfb was a huge obsession of mine - Artist - Asexual - 18 years old
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Big Moon looks cool :)
this is my second attempting to make up your mind and vote to save her! please!!
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(5 years late, covered in sweat) GUYS.... I JUST PLAYED OUTER WILDS
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Somebody actually made something close to a full decision tree map for Slay the Princess.
1. Can't wait to see how much messier this gets in a week. This doesn't even include optional or exploratory dialogue! 2. See, this is why we didn't build a timeline for you to jump into.
LINK: https://app.excalidraw.com/l/84AW7yZQM7h/7HuAkd7c5K7
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How I Animate
The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
The Theory:
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
2. Anticipation / Telegraphing
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
3. Follow-through / Overshoot / Inertia
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
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ONE HOUR LEFT! We're coming BACK to KICKSTARTER JUST ONCE in EARLY 2025 with my SOLD-OUT tutorials books - the ONLY WAY to get them is to join the mialing list, open for just the NEXT HOUR THIS MONTH! Join by sending "Add Me, Lorenzo!" to [email protected] in the NEXT HOUR!
Joined any of our mailing lists before? You're already on it!
These books are NOT available ANYWHERE in shops or online outside of Kickstarter!
Lorenzo!
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This game makes me ill. I've never had so much fun being oh so humbled by a video game.
Anyways PLAY NINE SOLS
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request for someone on cohost, lets hope the quality isnt killed
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more nine sols art!! I found Kuafu pretty hard to draw actually because I'm still learning how to draw different body types, but I think I did alright :>
Please avoid spoilers in comments and reblogs!
So far I have only met Kuafu and Goumang and I have yet to defeat Goumang ^^
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been listening to the crane wives recently
songs (left to right):
Tongues and Teeth
The Moon Will Sing
How to Rest
Canary in a Coal Mine
+ artwork without the song lyrics
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So happy to see them again! And I’m giving the dhmis guys the greatest honors of making them my nationality bc I like them so much
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hey heres some refs for the main guys in case you needed to know what the back of ducks head looks like at a 3/4th angle (its round) but didnt feel like going through all the episodes to find out
(bonus height comparisons cause i thought thatd be helpful too)
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