mokadevs
mokadevs
thank you for doing your very best.
2K posts
gamedev tht likes gacha & girls. 20s. @mokagachas for rambling sideblog
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mokadevs · 6 days ago
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Chris Smalls is finally released.
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mokadevs · 20 days ago
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Where's your pfp from? Love your art btw!
its my own art! its of mostima from arknights :> the original post can be found here! thank you for your kind words!
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mokadevs · 1 month ago
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well if I'm continuing with the crackship I might as well timeskip her as well
SO fun to think of a new outfit for her... Something something late 90s / early 2000s e girl/grunge inspiration
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And her with timeskip mayday cuz y'know that's the whole point
They both bite
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mokadevs · 2 months ago
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emo girl summer here we go !!!!!!!!!!!!!!!!!!!!!!!!
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mokadevs · 2 months ago
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Anyways I have not made any new substantial post on tumblr in basically years and I intend to keep it that way. If you originally followed me for my fandom posts, go over there. If you followed me for my original writing, go over there. If you like fucked up monster romance, read Crepuscular Angles. If you like YA coming of age stories with a slice of horror, read the Game Kids serie. I have not written either of these two last things to be clear but they are criminally underrated so do yourself a favor and check them out.
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mokadevs · 2 months ago
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youtube
hiii i released a devlog about being good at game jams ^_^ specifically the biggest online game jam ever yay ^_^ if you watched i would smile big and wide and flutter my eyelashes sweetly at you
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mokadevs · 2 months ago
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dawumi‼️‼️‼️
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mokadevs · 2 months ago
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youtube
hiii i released a devlog about being good at game jams ^_^ specifically the biggest online game jam ever yay ^_^ if you watched i would smile big and wide and flutter my eyelashes sweetly at you
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mokadevs · 2 months ago
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happy arknights pride month remastered HD 4k 2024
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mokadevs · 2 months ago
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girls who say kyaa
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mokadevs · 2 months ago
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flower shop!
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mokadevs · 3 months ago
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YOU 🫵 THE PERSON READING THIS
Do you like visual novels? tactics rpg gameplay? multiple endings? danganronpa? zero excape?
PLAY THE HUNDRED LINE: LAST DEFENSE ACADEMY, THE ONLY $60 GAME ACTUALLY WORTH $60
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STEAM DOWNLOAD / DEMO LINK
DO YOUR PART, SOLDIER, WE GOT A WAR TO WIN
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mokadevs · 3 months ago
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happy springtime allergies! 🌸
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The flowers at this time of year are so lovely! sniff sniff sniff… They’re pretty enough that I’m THIS close to forgetting the pollen up my nose. So it goes. Regardless of springtime allergies or not, it’s Snoozy Devpost time!
If this is your first time seeing us, hey! We’re Snoozy Kazoo, a game dev studio of six guys who make dumb, silly, and fun games. We made the Turnip Boy games, and we’re currently in the midst of working on our latest game, Hobnobbers!
This month, we're getting into our task management workflow to help all you fellow indie devs out there!
What's Snoozy been up to?
Ah…! We’re so, so close to being able to announce something really exciting…! But you have to forgive me. I can’t say anything yet. Keep your eyes peeled — there’s going to be a LOT of exciting Snoozy News™️ come May. Even if I can’t say the big deets yet, I can at least drop this link right overrr here for you merch heads out there…
Cool Makeship Link 👀
Buuuut since we can’t talk about our projects, let’s talk about the next best thing: Project Management! This past month, Snoozy switched from our old task-tracking system to a new system called Codecks. Imagine if you could track your project progress with a deck-building roguelike, and that’s what Codecks is! It’s a nifty little tool specifically made for Indie Game Developers, which we just happen to be.
And to clear the air: no, we are not sponsored in any way by Codecks. Though if Codecks is reading this — we’d totally love to be!
We wanted to share how this system has been working for us, so any aspiring indie devs out there can see if this system is appealing to them and potentially benefit from it!
How it works
What’s made Codecks click for us is how it blends structure with playfulness. It doesn’t just let you organize your work — it encourages you to think about it in terms of clear progress paths, visual layouts, and deck-building metaphors.
We kept falling off of our past task systems because jugging a game’s worth of art, code, design, writing, marketing, and bug-fixing while ALSO needing to come up with constantly updating organization methods is. Hard. Codecks simplifies that process!
Codecks organizes itself into Cards, Decks, and Projects. Cards are tasks (like “Animate a Hob’s death!”), Decks are chunks (animating a Hob would go in our ‘Art’ Deck, but you could split it up further into a ‘3D Animation’ deck while also having a ‘3D Modeling’ Deck), and Projects are, well, projects! (‘Hobnobbers’ is, well, our project!)
What we like
Myyy personal favorite bit of Codecks is how it handles Conversations. Conversations can be had on any card, which makes it really easy to find discussions and notes on particular topics. In the past, we’ve used Discord to talk about ideas, critiques, and problems as they’ve come up. When notes are discussed quickly, they don’t necessarily quality for opening up the whole task itself, which has made remembering clarifications like “Wait, what resolution did this sprite need to be, again?” as simple as pulling up its relevant card.
Other people on the team love the ‘Required Effort’ settings, which allow you to set an amount of effort for each card and then see how much total effort a single person has. Basically, all of us adore the fact that you can use Markdown (which I, Yukon, am currently converting this post into for the Snoozy website haha). There are just a ton of little quality of life features that really feel like this tool was made by indie devs, for indie devs, and it’s really smooth to use!
But I’m just a little guy. Just a Small Man. With Few Dollars?
Codecks is free for up to 5 users on a team! If you’re a solo developer working on a project in your spare time, it’s probably more than suitable for you.
Aaaand that was our non-sponsored shilling of this tool we really like! There’s only so much we can say without going too into the weeds of it, but we hope that giving you a peep into our processes helped you out!
Team Corner!
It’s back a second time! Almost like it’s always going to be here!
This week we’ve got… badadadum, Jake! Our musician and developer!
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What are you most excited for in Hobnobbers?
I’m most excited for the physics. Some of my favorite games have really robust physics simulations like Gang Beasts, Motor Town, and BeamNG.drive. I love sandbox games that have fun and unexpected environments to explore in a tactile way.
What’s something you’ve worked on in Hobnobbers recently that you’ve found particularly frustrating?
Audio Volumes and spatialization. In a 3D game, each space needs to sound different, and sometimes dialing that in just right can be a pain. Large open rooms and tiny little tunnels sound different in real life, and they will do the same in Hobnobbers, after lots of tweaking and iteration. Coming from 2D development, this literally opens up a whole new dimension of sound design.
What kinds of feelings do you hope for the Hobnobbers’ music to bring about?
I really want to mix dreamlike folktale and plastic consumerism. I am super inspired by I spy books, grimms fairytales, folk/americana music, and toy instruments for the Hobnobbers musical palette, and the music comes very naturally when the inspirations are so vivid. A lot of Hobnobbers is about simulating something tactile and physical in a digital space, and I hope to channel that into the music.
Yay! Thank you for your time!
Andddd we’re all wrapped up!
As a reminder, feel free to send in questions for us to answer right here on our Tumblr, or join our Discord and ask questions in the “ask-the-devs-❓” channel!
Keep your eyes peeled for this upcoming month in particular — we’ve got a lot of cool announcements coming up!
As per Devposts, see you next month!!
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mokadevs · 4 months ago
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miss wolf girl
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mokadevs · 4 months ago
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kill me
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mokadevs · 4 months ago
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In my dreams, everything was burning. A voice was calling out for me.
Summoned forth as the intended sacrifice of a mysterious ritual, a young man finds himself in a new world with the face of his attempted killer, Acacius Duval, as well as a looming death curse if he doesn’t carry out Acacius’ last will. However, while Acacius has left many looming problems, he didn’t leave behind the most important piece: his memories.
That would have been too convenient for navigating a world stitched together from apocalypses.
Fortunately, after only a few life and death trials, Acacius’ unintentional replacement is sent away to the prestigious Nithemoore Academy, where he can learn everything he needs to know about the world and gain the power to grasp his freedom…
At least, if the tracks of history don’t doom him first.
First three chapters out now! 130k words pre-written, and updates every Saturday. Hope to see you there!
read on github books | read on neocities
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mokadevs · 4 months ago
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guys i like
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