danieladeangeli
danieladeangeli.com
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danieladeangeli · 9 months ago
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9 March 2024: I am running a Game Jam at the Science Museum!
During this one-day event, participants are tasked with designing board games inspired by the concept of Time in Chinese Culture.
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danieladeangeli · 1 year ago
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Oct 2023: I am collaborating with the Science Museum on the project "Communicating Time and Culture".
I will be organising a game jam for adults at the Science Museum. More information coming soon ...
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danieladeangeli · 1 year ago
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Kawashima Textile School
May - June 2023: I attended two courses at the  Kawashima Textile School in Japan. 
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The school is a centre of textile excellence (opened in 1973) and offers a range of courses, teaching traditional techniques alongside modern textile practices. They usually teach in Japanese, but every Spring and Fall they offer courses in English to 5 international students. I was lucky enough to be accepted for the Spring term in 2023.
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This was a unique experience: I learned so much, both from a personal and professional point of view!
Beginners Course: I have learned the general foundations of dyeing and weaving over 10 days. While I had previous experience with a rigid loom, I never used a floor loom before.
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Foundation Kasuri Course: I tried kasuri for the first time. Kasuri is a technique whereby weaving threads are resist-bound with elastic or nylon tape prior to being dyed, in order to create different coloured patterns in woven cloth.
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I have also created strong connections with the other 4 international students with whom I walked all around Kyoto (and tried some amazing food!).
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The teacher - Emma Omote - is extremely knowledgeble and, above all, patient! We all had different levels of knwoledge - Two of us only had some limited experience using a rigid loom! But she was incredibly supportive and kind. At the end, we all brought home some amazing pieces of hand-dyed and hand-woven fabric.
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danieladeangeli · 2 years ago
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[December 2022] My post “Games are location, location, location” has been published in the Historical Games Network blog. In this post I discuss the interestign - and sometimes overlooked - relationship between games and where they are played.
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danieladeangeli · 2 years ago
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Invited Speaker: Serious Games
October 2022:  I was invited by Prof Miriam Langer at New Mexico Highlands University to talk with her Media Arts students about my experience developing serious games.
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danieladeangeli · 2 years ago
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27-29 September 2022: A crazy trip - driving from the UK to Limerick and back - to install the game 'How on Earth’ at the Hunt Museum. This was the first time Echo Games CIC designed a large floor-based experience without digital technology. We used only reclaimed wood (including a kiosk made out of an old door) and we painted over 50 cork tiles. The game can be played at the Hunt Museum from October 6th.
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danieladeangeli · 2 years ago
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14 September 2022. I was one of the leading academic and industry thinkers that were called to explore environments in historical games in an online event organised by the Historical Games Network. 
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danieladeangeli · 3 years ago
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Serious Games @ Cardiff
March 2022: Guest Speaker at Cardiff University with a talk about serious games, their design process and key challenges.
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danieladeangeli · 3 years ago
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February 2022: My Company Echo Games CIC was awarded a TRAILBLAZER grant from Bristol+Bath Creative R+D to design Unlock Bath, a digital escape room that brings together stories and diverse perspectives on the history of Bath. 
Bristol+Bath Creative R+D offers a suite of support to the region’s businesses, creatives, artists and thinkers to experiment with new and emerging technologies, conduct research, and develop prototype products and experiences to share with the public.
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danieladeangeli · 3 years ago
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Immersed in Conservation
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December 2021: The serious game ‘Immersed in Conservation’ is completed and will be published in 2022. I was the main artist and UI designer for this project that aims to brign awareness on topics such as illegal logging.
Overview Title page:
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Overview Lobby:
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Overview Room1:
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Overview Room 2:
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danieladeangeli · 3 years ago
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Invited speaker
November 2021: I was invited by Prof Miriam Langer at New Mexico Highlands University to talk with her Media Arts students about my experience developing serious games
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danieladeangeli · 3 years ago
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September 2021: I started studying (Sustainable) Industrial Design at LAB University of Applied Sciences in Lahti, Finland. The courses are online and I very exited to meet my international coursemates!
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danieladeangeli · 3 years ago
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July 2021. My company Echo Games CIC is awarded a Creative Business Grant from the West of England Combined Authority. Thanks to this grant, we organised Unlock Bath 2021, a game-making competition, and created a series of video tutorials for museums.
You can play the game that won Unlock Bath 2021, here (on a computer): https://echogames.co.uk/escape-the-min/
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danieladeangeli · 4 years ago
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Virtual Creative Sandpit
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9-10 November 2020: I organised a creative sandpit to discuss innovative digital solutions for museums. Partners: the Centre for Digital Entertainment at the University of Bath, the American Museum & Gardens in Bath, and Echo Games CIC. The event was held online using Gather.town (the photo above is a screenshot taken at the end of the event).
Monday 9th November
Introduction of the event. Guest speakers shared their experience with the design of acessible and engaging experiences in museums. This first event concluded with a social activity where participants could introduce themselves and play games.
Tuesday 10th November
Brainstorming sessions to develop new ideas for digital visitors’ experiences at  the American Museum & Gardens in Bath. At the end of the event, those ideas where presented to the curator for the museum.
Guest Speakers
Prof Miriam Langer: Chair of the New Mexico Highlands University (NMHU) Department of Media Arts & Technology, and director of the Center for Cultural Technology (CTC). The CTC is a partnership between NMHU and the New Mexico Department of Cultural Affairs, and a pioneer in the emerging field of Cultural Technology at the nexus of computer networks, digital technologies, cultural content and community. Prof Langer is the founder and director of the Cultural Technology Development Lab, an R&D program designing open source hardware solutions for museum clients.
Katherine Hebert: Chief Curator at the American Museum. Her responsibilities include the care and presentation of the collection of American decorative arts within a grade-1 listed building. During her 15 years at the Museum, she has been involved in several capital campaigns, the first of which was to redisplay the entire lower level of the Museum as part of a heritage lottery fund (HLF) project. She also manages the temporary exhibition programme at the Museum.
Dr Simon Hayhoe: Reader in Education at the University of Bath. He is also a Centre Associate in the Centre for the Philosophy of Natural and Social Science, London School of Economics, an Associate of the Scottish Sensory Centre, University of Edinburgh and Temporary Advisor to the World Health Organisation. Simon’s current work focuses on visual impairment and visual culture, accessible and inclusive technology, disability arts, and access to cultural heritage.
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danieladeangeli · 4 years ago
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November 2020: the journal paper “Unsettling Play: Perceptions of Agonistic Games” has been accepted by the ACM Journal on Computing and Cultural Heritage (JOCCH)!
In this paper, Daniel J Finnegan, Lee Scott, Eamonn O’Neill and I propose Agonistic Games (AGs) as a serious games subcategory that can stimulate critical reflection on topics of dark heritage through multiperspectivity and unsettling play. We first discuss the emerging topic of agonism in memory studies, and then how games can be used to support its objectives. We then discuss the development of 2 original AGs: Endless Blitz and Umschlagplatz ’43.We explore whether these two AGs were perceived as capable of stimulating critical reflection by collecting data from visitors to the exhibition ‘Krieg. Macht. Sinn’ at the Ruhr Museum in Germany where the games were installed, and from participants in an online course describing the games. From analysing data collected, we outline four factors inhibiting the capacity of AGs to stimulate critical reflection (topic, context, design, and assumptions about games) and propose strategies for overcoming these inhibitors. Our findings are valuable to scholars, game researchers, and designers, strengthening the foundations for the design and development of future AGs.
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danieladeangeli · 4 years ago
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Summer 2020: I have completed the course Introduction to Product Design from the University of the Arts London.
I have sketched and prototyped 3 concepts for a new watering can. You can see the project HERE.
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danieladeangeli · 4 years ago
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17-24June 2020: In this paper, we report on a recent Game Jam, ‘Sacred Spring’, aimed at educating children on the medical and scientific history of the Roman Baths in the city of Bath, UK. The paper describes the event and its output, with some brief discussion on what we learned from organising and running the game jam with a group of children aged 6-9 years old.
Thought he workshop we were able to discuss our Game Jam with the inclusive participatory design community, contextualising novel game design and game play based learning strategies in the PD space, and devising ways to reach a broader audience in future workshops.
The paper has been published here: https://sites.google.com/site/worldsmostinclusivepdproject/accepted-papers?authuser=0
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