35/f/USA. Building these ships one plank at a time. Ghost of Tsushima, Gundam Wing, Mass Effect, Detroit: Become Human, Hannibal, Star Wars, random fandom love. I love everyone, I ship everything. Probably some autism memes scattered in too not gonna lie. I will reblog shows I don't even watch.
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Manfred: *skeleton noises*
Emmrich: your son is awake
Rook: before sunrise, he’s your son
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other words to use instead of walk?
Advance - to move forward; proceed
Amble - to go at or as if at an easy gait
Canter - to move at or as if at a canter (i.e., a 3-beat gait resembling but smoother and slower than the gallop)
Footslog - to march or tramp through mud
Hike - to take a long walk especially for pleasure or exercise
Journey - travel from one place to another
Lumber - to move ponderously
March - to move in a direct purposeful manner
Meander - to wander aimlessly or casually without urgent destination
Mosey - to move in a leisurely or aimless manner
Pace - to walk with often slow or measured tread
Pad - to traverse on foot
Parade - to march in or as if in a procession
Patrol - keep watch over (an area) by regularly walking or traveling around or through it
Perambulate - to travel over or through especially on foot
Plod - to walk heavily or slowly
Prance - to walk or move in a spirited manner
Promenade - take a leisurely public walk, ride, or drive so as to meet or be seen by others
Prowl - to move about or wander stealthily in or as if in search of prey
Ramble - to move aimlessly from place to place; to explore idly
Roam - to go from place to place without purpose or direction; also to travel purposefully unhindered through a wide area
Saunter - to walk about in an idle or leisurely manner
Shamble - to walk awkwardly with dragging feet
Shuffle - to move or walk in a sliding dragging manner without lifting the feet
Slog - to plod heavily
Stalk - to walk stiffly or haughtily
Step - to move (the foot) in any direction
Stride - to move over or along with or as if with long measured steps
Stroll - to walk in a leisurely or idle manner
Strut - to walk with a proud gait
Stump - to walk over heavily or clumsily
Toddle - to walk with short tottering steps in the manner of a young child
Tour - make a tour of (an area); a short trip to or through a place in order to view or inspect something
Traipse - to walk or travel about without apparent plan but with or without a purpose
Traverse - to move or pass along or through; to move back and forth or from side to side
Tread - to step or walk on or over
Trek - to make one's way arduously
Troop - to go one's way
Trudge - to walk or march steadily and usually laboriously
Wander - to move about without a fixed course, aim, or goal
Hope this helps. If it inspires your writing in any way, please tag me, or leave a link in the replies. I would love to read your work!
More: Word Lists
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I saw a post saying that Boromir looked too scruffy in FotR for a Captain of Gondor, and I tried to move on, but I’m hyperfixating. Has anyone ever solo backpacked? I have. By the end, not only did I look like shit, but by day two I was talking to myself. On another occasion I did fourteen days’ backcountry as the lone woman in a group of twelve men, no showers, no deodorant, and brother, by the end of that we were all EXTREMELY feral. You think we looked like heirs to the throne of anywhere? We were thirteen wolverines in ripstop.
My boy Boromir? Spent FOUR MONTHS in the wilderness! Alone! No roads! High floods! His horse died! I’m amazed he showed up to Imladris wearing clothes, let alone with a decent haircut. I’m fully convinced that he left Gondor looking like Richard Sharpe being presented to the Prince Regent in 1813
*electric guitar riff*
And then rocked up to Imladris a hundred ten days later like
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“Oh,” They giggled, cheeks pink.
“Oh!” They gasped, hands to their mouth in horror.
“Oh,” they whined, gripping their hair in frustration.
“Oh,” they breathed, head back and lashes fluttering.
“Oh,” they mumbled, shifting awkwardly.
“Oh,” they deadpanned, arms crossed.
“Oh?” they asked, brow arched and smile bitter.
“Oh,” they chided with a smirk.
“Oh?” they asked, head tilted curiously.
“Oh!” they hissed, scrambling away.
“Oh,” they mumbled, rubbing their neck.
“Oh,” they uttered, eyes wide in awe.
“Oh,” they muttered with an ill-impressed frown.
“Oh!” They cried, throwing their arms around them.
“Oh,” they goaded, smiling mischievously.
“Oh,” they taunted, skipping backwards.
“Oh,” they snarked, hands on their hips.
“Oh,” they breathed, putting it all together.
“Oh,” they said softly, hugging themselves.
“Oh,” they whispered, holding back tears.
“Oh!” they gasped, ducking out of the way.
“Oh,” they uttered, and smacked their forehead.
“Oh,” they laughed, brows wiggling.
“Oh,” they tittered, batting their lashes.
“Oh,” they hissed, gritting their teeth.
"Oh."
Tag your dialogue.
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10 World-Building Aspects You Probably Overlooked
When crafting a fictional world, it's easy to focus on the big picture—epic battles, grand landscapes, and memorable characters. However, it’s also important to flesh out your world-building to create a ‘real’ world. Some aspects to consider when world-building are:
Local Cuisine
Consider the types of food your characters eat and how it reflects their culture, geography, and economy. Unique dishes can reveal societal values and local ingredients.
Currency & Trade
Explore the forms of currency used and the trade systems in place. This can include bartering, precious metals, or unique items as currency, influencing economic interactions.
Timekeeping Practices
Different cultures may have their own methods for measuring time, whether it's a unique calendar system, seasons, or celestial events, affecting daily life and traditions.
Cultural Taboos
Consider the unspoken rules and taboos that govern behavior in your world. These can drive conflict and character motivations, adding depth to societal interactions.
Local Flora and Fauna
Unique plants and animals can shape the environment and influence the culture, whether through medicine, food sources, or as part of local mythology.
Rituals and Festivals
Incorporate unique rituals or festivals that celebrate historical events, seasonal changes, or important life milestones, providing insight into cultural values and traditions.
Language Nuances
Explore dialects, slang, or even the use of sign language that reflects the culture and social dynamics, enriching dialogue and interactions between characters.
Architecture and Housing Styles
The design and materials of buildings can reflect climate, resources, and cultural values. Unique architectural features can tell a story about the society that built them.
Social Hierarchies and Classes
Examine how social structures affect character relationships and interactions. Class distinctions can influence everything from daily life to political power.
Environmental Impact
Consider how the natural environment shapes societal behaviours, resource usage, and conflicts. Climate and geography can drive migration patterns and societal development.
Looking For More Writing Tips And Tricks?
Looking for writing tips and tricks to better your manuscript? Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors! Instagram Tiktok
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No offense but I think some of you would be a lot happier writing a fictional atlas or encyclopedia instead of a narrative story
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I'm a big fan of wizards-as-programmers, but I think it's so much better when you lean into programming tropes.
A spell the wizard uses to light the group's campfire has an error somewhere in its depths, and sometimes it doesn't work at all. The wizard spends a lot of his time trying to track down the exact conditions that cause the failure.
The wizard is attempting to create a new spell that marries two older spells together, but while they were both written within the context of Zephyrus the Starweaver's foundational work, they each used a slightly different version, and untangling the collisions make a short project take months of work.
The wizard has grown too comfortable reusing old spells, and in particular, his teleportation spell keeps finding its components rearranged and remixed, its parts copied into a dozen different places in the spellbook. This is overall not actually a problem per se, but the party's rogue grows a bit concerned when the wizard's "drying spell" seems to just be a special case of teleportation where you teleport five feet to the left and leave the wetness behind.
A wizard is constantly fiddling with his spells, making minor tweaks and changes, getting them easier to cast, with better effects, adding bells and whistles. The "shelter for the night" spell includes a tea kettle that brings itself to a boil at dawn, which the wizard is inordinately pleased with. He reports on efficiency improvements to the indifference of anyone listening.
A different wizard immediately forgets all details of his spells after he's written them. He could not begin to tell you how any of it works, at least not without sitting down for a few hours or days to figure out how he set things up. The point is that it works, and once it does, the wizard can safely stop thinking about it.
Wizards enjoy each other's company, but you must be circumspect about spellwork. Having another wizard look through your spellbook makes you aware of every minor flaw, and you might not be able to answer questions about why a spell was written in a certain way, if you remember at all.
Wizards all have their own preferences as far as which scripts they write in, the formatting of their spellbook, its dimensions and material quality, and of course which famous wizards they've taken the most foundational knowledge from. The enlightened view is that all approaches have their strengths and weaknesses, but this has never stopped anyone from getting into a protracted argument.
Sometimes a wizard will sit down with an ancient tome attempting to find answers to a complicated problem, and finally find someone from across time who was trying to do the same thing, only for the final note to be "nevermind, fixed it".
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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look I'm not gonna pretend I know anything about electronics, but sometimes a plug is so big it blocks another socket, and I'm always like "who the fuck do you think you are"
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not to alarm anyone but is anybody else worried about how everybody is fucking stupid
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me when spite shouted "i want to talk to rook!" and punched lucanis in the face over it:
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i do love that the first thing lucanis does when he arrives is make a grocery list. then he cleans the kitchen, sets the table, and starts the kitchen fire. then he goes to the market and gets everyone a personalized Little Treat. then he gets his Own little treat in the form of a coffee. then he just stuffs himself into an actual cupboard and broods. he just hangs out there. in the dark. im obsessed with him. this man was imprisoned for the past year with nothing but a literal demon for company and his first instinct is to care for and feed the party. his second instinct is to be emo. iconic behavior.
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masks and helmets that hides someone's face in such a way that they become the face themselves my beloved
these are all creatures to me
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I love how the game tries to convince you that the First Warden is so unreasonable and annoying and a pisser when Rook talks to everyone like a flat earther. Like going up to your county sheriff and saying "hold all your calls. We need to focus on the real problem: Zeus and Aphrodite from Greek Mythology are in the White House and they have the nuclear missile codes" it's a wonder he didn't just kill them on the spot
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