crystal-overdrive
crystal-overdrive
Temple of Bane
615 posts
Crystal | She/Her | 30 | Writer | Gortash Brainrot
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crystal-overdrive · 5 days ago
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Ok, so you've been isekai'd to the dnd world and may or may not die due to the class you've been assigned. Better question. Are you human? (spinner wheel of all dnd5e species)
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crystal-overdrive · 10 days ago
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i get so happy when people that are new to fanfic writing, or just writing in general, post their work on ao3. despite their doubts, despite their fear of something so personal and vulnerable being perceived, they still press that button, and i turn into the equivalent to a proud mom cheering on the sidelines. like yes! you did that! your work is worth seeing! you deserve to share your passion for and be part of a community! i’m so proud of you!
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crystal-overdrive · 22 days ago
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10 Film Gifs
Thanks for the tag @darkurgetrash! The challenge was to post 10 film gifs without naming them. This was super interesting because I can actually see bits of all of these films in the feature I'm currently working on.
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crystal-overdrive · 26 days ago
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Jane Eyre you're so relatable. I am also always cold and have terrible taste in men.
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crystal-overdrive · 28 days ago
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I miss being obsessed with a fictional character :( I spend my time having a JOB and FRIENDS and BEING WELL ADJUSTED now. Sad.
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crystal-overdrive · 2 months ago
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I love the idea of a roomba topography map being the jumping on point for a liminal horror story. House of Leaves II: Roomba.
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crystal-overdrive · 2 months ago
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"Why are you complaining about not having evil options? I know that none of you play evil/the majority of people play good characters anyway."
Most good RPGs won't just give you an evil choice and a good choice. Usually it'll be a sliding scale of assholery, and usually there will be a decent enough in-universe reason to do something "evil".
A good enough writing/dev team will make it very tempting to pick a shitty option, be it through gameplay advantages or character motivation. Some games get away with just making it fun/unhinged to be a dickhead (Mass Effect Renegade Shep comes to mind, as they objectively get a "worse" mechanical outcome at the end of the trilogy, but plenty of people still maintain it's the best way to play). WotR gives you enough wacky chaotic options that playing a goody two-shoes makes me feel like I'm missing out.
I actually think that having bad options presented to the player makes the choice to be good all the more rewarding? Like when I see just how much of a shithead I could make my character, what truly cruel and unhinged things they could say, that makes it more meaningful when they don't? Ya know? I could be evil but I choose not to? In games where I'm placed in a position of power? Imagine that. Not picking those options is just as much of a power fantasy as anything else, to me.
You can be good without being nice. Games aren't great at this distinction yet, but being able to be sassy or stoic or rude while still making "good" choices is very much a part of roleplaying. I don't have many "evil" OCs (aside from my original work), but all my OCs are good in different ways. Some of them are just barely good enough to not be evil.
Sometimes one "evil" choice presented can fit an OC that is otherwise a disinclined to do bad shit, just because it better aligns with their personal morality. So even if I don't play a wholly "evil" OC who picks every "evil" choice, I can still play somebody who's unique and complex. Or at the very least somebody who makes mistakes? Like people do?
Replayability? In an RPG?? Might be important? Yes most people don't play evil ... for their first run. But people who replay games, and particularly RPG players, will make multiple characters/runs, and the existence of different options makes the prospect much more rewarding.
Idk man. There's like a bajillion reasons that players who only play good guys should still want the options to be shitty in their games. And a bajillion more for why they should exist in roleplaying games in particular.
Just my onion though.
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crystal-overdrive · 2 months ago
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In 1967 the government discovered that specific syllable structures combined with specific vocal tones and ultra-low-frequency sounds could speed up the process of unconscious internalization by over 1500%. This became particularly useful for teaching low-level employees large amounts of information, as "hypnophonic learning" could be done while the subject was asleep.
Hypnophone use became standard for new employees of the IRS and SEC, as it made large scale memorization of tax code and financial law significantly cheaper and easier than traditional conscious education.
However, long term use causes the subjects long term memory to atrophy, requiring nightly repetitions of hypnophone use. Some enterprising employees found that the effects could be counteracted with low dosages of LSD to preserve neuroplasticity.
Roughly 1 in 7 employees encountered a strange phenomenon: Mild financial clairvoyance.
One in roughly 50 employees experienced more significant effects, generally those ensconced in large isolated IRS warehouses, which seemed to replicate the monastic lifestyles of historical sages, depriving subjects of ordinary stimuli in favor of becoming attuned to minute changes in the sub-finantial background grid.
Once it was learned that these "enlightened" employees could predict market trends before they happened, the technology was bathed in funding, patented, and made the soul property of the IRS.
Now, these "Plutophants" are kept in nigh-perfect sensory deprivation at all times, fed a constant hypnotic fugue stream of psychic conditioning in the form of "radiosonic neuro-induction" which contains a special form of the United States Tax Code modified for recursive hypnophonic induction, as well as a ticker tape wired directly into the users spine.
The effects achieved are nothing short of stunning. The invisible hand is no longer invisible to us. The market can be fine tuned with surgical precision. The price of bread has maintained a perfect 0.002% +/- variance for over 25 years now, and those who attempt to disrupt the guidelines are regulated by the SECs crack psychonautics division, who are now able to hunt market manipulation via their disruption in the financial dreamscape.
Very rarely, a Plutophant can become so attuned to the guidelines that they achieve a sort of catastrophic neuro-depatterning, their synapses begin to produce a counter-signal to the neuro-induction frequencies; jamming, and eventually overpowering the machine. Study is still ongoing, but it is believed that they somehow perpetuate their own neurological fingerprint into the financial causal background grid itself, literally becoming "one with the market."
Study is ongoing.
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crystal-overdrive · 2 months ago
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Remember kids, every npc is romanceable through the power of delusion
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crystal-overdrive · 2 months ago
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Ugh, I'm trying to get into fic for a new fandom and every time I read something I keep thinking "I wouldn't write that."
Like, brain, shut the hell up and let me enjoy this art people have made!! We don't have the free time to get on our high horse and do it better!
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crystal-overdrive · 2 months ago
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crystal-overdrive · 2 months ago
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crystal-overdrive · 2 months ago
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Wip Wednesday
@fangbangerghoul thank you so much for the tag! It's been so long since I've participated in one of these and I have missed it. Tagging @flamemittens if you fancy it! :) This is a snippet of that BG3 tech AU I keep banging on about. I've written chapter one, but I'm not sure when it will make it to Ao3, if ever. I don't want to post it unless I can commit to finishing it, and work is taking up most of my time right now.
She nodded. Behind him, Wyll winked at her. Then the lights went out. For a moment, all was still. Utter darkness. Zero. The off in a binary switch. And then, one. Chaos. Shouting, murmuring, movement, shoving, questions. A hand grasped her wrist, and she felt that warmth from before. Gortash. ‘Come on!’ He pulled her through the crowd and she stumbled in the stilettos, careened into the back of someone. Before she could right herself, there was an arm around her waist, pulling her along, into the cold air of the car park and then—calm. Back to zero: the soft glow of interior lights on cream leather, the smell of fresh upholstery. The lights of the city sped past the window. She was in Gortash's car, and they were driving. Where was he taking her? What had just happened? And what did it have to do with Wyll?
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crystal-overdrive · 2 months ago
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I have a soft spot for blorbos who get turned on by ambition and danger (aka Gale, Gortash and Raphael)
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crystal-overdrive · 2 months ago
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crystal-overdrive · 2 months ago
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bitch you lack so much class marx declared you a utopia
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crystal-overdrive · 2 months ago
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"The likes of you could stand to benefit from the likes of me."
Meeting Gortash, with a little spoonful of elf jealousy.
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