I've fallen in love with the universe and never looking back.
Don't wanna be here? Send us removal request.
Video
vimeo
Experimenting with a tool I made in houdini that walks along edges and makes a path that doesn't intersect with other paths. I plan on taking this project a bit further in terms of choreography and camera-work, but this was easy to setup and get off the ground so I could see something. Music: Supertask - On
2 notes
·
View notes
Photo
Messing with Gryoids. Neat https://en.wikipedia.org/wiki/Gyroid
1 note
·
View note
Photo
Differential Growth Solver + Skeleton
Full gif here: https://imgur.com/TlfrsTd
0 notes
Video
vimeo
Paint Tests
Learning FLIP simulations in houdini. Colors are actually done post-sim using the birth-time as an attribute and making that a UV coordinate to look up a painted color spectrum to get realistic paint colors. Everything else was just for fun to give it a place to live in. Music: Boy Song by Hypersleep
0 notes
Video
vimeo
Universe Superstructures
Some large-scale universe structures represented by particles featuring distance and relativistic velocity redshift. Generated and rendered in Houdini, post-processed in After Effects. Music: Lifeblood by Grandyzer
1 note
·
View note
Photo
Progressive Construction
A concept I've been thinking about for a few weeks but hadn't tried it until tonight. It's an idea where something fully fleshed out starts as a minimally represented as possible and "loads" in with more and more detail in a sort of layered and sweeping or growing motion. This is the Houdini test squab.
0 notes
Photo
Wrote my own N-Body Solver in VEX today. Houdini of course. This picture doesn't really do it justice but it's pretty cool.
0 notes
Photo
Recursive dicing and extrusion. Houdini
2 notes
·
View notes
Video
vimeo
Animation of the data visualization tool I'm working on in Houdini
0 notes
Photo
Did some data visualization in Houdini. Nothing crazy here but it was a fun learning experience and I plan to take it further.
0 notes
Photo
Today's Houdini fun. Totally was not trying for this but it looked like a roll of paper and I thought it was cool.
0 notes
Photo
Today I recreated an old classic of mine in Houdini: my Pyramid Fractal. In my original creations, I created it manually in 3DS Max where I had to work in a strange non-procedural fashion, but eventually was able to make what I wanted. In Houdini however, I was able to actually create the geometry through a feedback loop, where I can easily specify how many iterations to run through.
0 notes
Photo
First render with Redshift! It's not as fun as Octane, but I am impressed. Much more room for control, optimization, and DCC integration. I might be switching from Octane to this during my transition to Houdini. Mantra is nice but CPU rendering is so annoying, I love my GPUs!!
0 notes
Photo
Branching Network in Houdini via "connect adjacent pieces" SOP and then the magical "find shortest path" SOP, added spheres at the points and then processed as a VDB for smoothing and erosion, and converted back to polygons.
0 notes
Photo
Learning about custom materials and procudural textures today in Houdini.
0 notes
Photo
Today with Houdini I finished a VOP that orthagonally slides points to a destination one axis at a time, making for a very linear and mechanical motion. I generated a cubic matrix of starting points and then used a transformed copy as the destination points, making a self-reassembling cube structure. Will be following with a gif later.
0 notes
Photo
Today's learning with Houdini. I created my own triangular grid generating network and learned how to offset instances with procedural noise!
0 notes