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Dynamic Ball*-Tree
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🔥 [Gimme Instanced Health Bars] released (30% off)! 🔥
Have thousands upon thousands of instanced 💕 health bars 💕simultaneously on the screen with minimal performance impact!
Ideal for strategy and tower-defense games! 🏰
All transitions, color changes, etc. are solved within the shader. Almost no work is done from the CPU-side 💻
Link: https://u3d.as/36CQ
#healthbar#instancing#gpuinstancing#game development#gamedev#indietech#unity3d#madewithunity#game assets
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I got the heart to beat faster as you take more damage! It's subtle because I need to prune some frames from the sprite animation but the code's all there to do it.
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Released [Gimme Cloud Shadows] - 2.0! What's new? - ☀️Animated Sun Shafts☀️ - 🔳Seamless 3D Textures for the shadows - 🐞Lots of fixes and more! You can find it here: Gimme Cloud Shadows
#indietech#indiedev#indiegamedev#gamedev#shadows#sunshafts#god ray#unity engine#unity3d#cloudshadows
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Working on raymarched sun shafts☀️ for my asset Gimme Cloud Shadows.
Coming along nicely😎Just need to port it to URP and HDRP.
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50% discount for Gimme DOTS Geometry on the Asset Store! 🔥
KD-Trees, Polygons with holes, Octrees and a lot more! Added different Quadtree and Octree variants recently. Check it out!
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You can use 3D Textures in my cloud shadows package (Gimme Cloud Shadows) for animated shadows. However, whenever you reached y = 1, as the texture was not seamless, you had to animate back to 0 (as smooth as possible 😊) But I have finally figured out a way to make the 3D textures seamless in all directions! 🔥 This works analogous to the simple 2D texture tiling algorithm (you may know it from GIMP). As it is not very sophisticated it only works well with natural textures without straight lines (which is all I neeeded)
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Testing the performance of different octree variants😄
New variants will be included in the next update of Gimme DOTS Geometry (update already scheduled)
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Pyramid
We released Pyramid 🔥🔥 (Available on Android and iOS) A digital board game with multiplayer. Invite your friends and crush them. You know you want to🤣 You can find the game here: PlayStore On more serious notes, this game has been in the making for months, and I learned a lot from it. First and foremost of course how to make mobile games and how to create a mp game in Unity. This is also my first game that is localized (with the help of my personal publisher🤣 Some techniques I had to use for the UI to scale properly (if you want to make me wince, say "Safe Area") will surely come handy, even on PC (I am looking at you, 21:9 widescreen users👀) Thank you to all my insta followers (and sry I was a little bit quiet recently 🤣) And of course a big thank you to all people involved in the creation of this app (Tester, Translators, people keeping me sane, etc.) Special thanks to my personal publisher Simon Allmer, who always pushed me (iOS) and kept surprises for me (12 languages?😅) Thanks for reading🤣
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Released ROTA 🔥🔥
You can play for free, directly in your browser!
ROTA is an ancient board game, played by the romans. Includes an unbeatable AI (tutorial on how to make a simple AI like that will follow😄)
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Gimme Instanced Health Bars is finally done! 🔥
Perfect asset for strategy or tower-defense games, which enables you to render hundreds of health bars very cheaply (using GPU instancing - transitions and everything still in a single draw call)!
1-2 months until landing on the asset store (I'll keep you updated)
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You can do some funny things with the UI Toolkit🤣
Slowly becoming the gamedev I want to be💪
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This was the start of the town and the day/night cycle. Currently the market district, it'll be improved and expanded into different town sections.
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Discovered Blenders A.N.T. and made a cool mountain range (baked the heights and then used Terrain Tools package to create the Terrain itself)
Need some test scenes, for coming updates and releases to my asset packages, if you wonder why😅
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Who here is a fan of Hexy? She's way more gentle than she looks! 🕸️👑
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Made a Rota board for an upcoming minimax "AI"-tutorial 🔥
The game is a slightly more sophisticated version of Tic-Tac-Toe, and was played since the roman era.
The goal is to form a line with your three pieces.
First, players are alternating their turns, putting one piece on the board at a time. Once every piece is on the board, you can move one of your pieces along the circle or the diagonals by one field.
It is not known whether three pieces adjacent on the circle counts as victory.
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Hi everyone. I've just created this page. Here are some screenshots from the game i am making in Godot.
Wishlist Dungeons of Blood and Dream on Steam
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