altcontrollersleon
altcontrollersleon
alternative controllers leon k
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altcontrollersleon · 4 days ago
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Game Idea #2
top down zombie wave game
In this game I have the idea of instead of controlling the people fighting the enemies, you will need to support them from above stopping the enemies from getting to the characters that are stationed in the middle of the screen.
Randomly you will be attacked by raiders that you will have to defend against, and every fixed amount of waves there will be a strong boss zombie you will have to take down.
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You will be able to send down attacks like nukes and lightning for example.
This game takes accessibility into concern by making a setting for a less gory experience along with another setting for less screen effects.
The alternate controller this game will use is the same as the last game idea, the flight stick.
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altcontrollersleon · 5 days ago
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Voices of The Void
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Voices of the void is a game where you play the role of a researcher named Dr.Kel researching outer space using an intricate system.
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To collect data on the system above you will need to follow these steps:
first locate space anomaly's on the screen on the inner left.
once these anomaly's are scanned they appear on the outer right screen where you will need to change the dials to make polarity and frequency filter 100% to download the data.
once the data is downloaded you will then press a button to transfer the data to the inner right screen where you will be able to listen to the data, at its current state you wont be able to hear much but you are able to level it up
to level up the data you will need to transfer the data to a drive then move it to the outer left screen where you can level the data up to level 3 depending increasing the value.
Once data is fully processed you will be able to sell it by placing it in a drive box then calling a drone to pick them up.
Throughout playing the game you will be given emails. The main email you will need to worry about is a email about your daily task, inside these emails you will need to make a certain amount of data to the highest level you can at that point and sell them along with a sheet of paper that contains the hash codes of satellite dishes which can also go offline requiring you to go to them to turn them back on with a math minigame but in the later game you can buy a robot to do this for you.
During the game there are random events that can happen which can harm or in small ways aid the player.
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altcontrollersleon · 10 days ago
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Game Idea #1
Backrooms Content warning Voices of The Void like game
For my first game idea I have a content warning like game where you need to send a dog-like drone into the backrooms to record a video and upload it to YouTube/to your higher ups (depends if I chose to make you a researcher or a youtuber I might go for the research approach because I like it so much) and your based on the scare/research factor which increases based on what you record, for example if your in the dark the points will go up 1/s and if you look at a monster you gain 10/s and once your drone gets destroyed or you recall it is when you end the recording or alternatively the recording ends when your drone gets destroyed and you will have to purchase one from the shop although the first few will be funded by the company you work at (for the YouTube route if I do it ill give the character a coupon for buy 1 get 1 free, or something along the lines of that) to get you off your feet.
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Due to time limitations ill have to make it so you only send a drone out once and your final score can be displayed on a leaderboard at the end of the game.
The part of the game that will take accessibility into consideration is that on the monitor, there will be a screen effect which you can turn off if you need to along with keymapping.
The Alternate controller you will use is this flight stick.
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altcontrollersleon · 10 days ago
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History of rumble.
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This video explains how the rumble of controllers came to be.
Rumble was used far before the controllers we use today. Originally rumble was used in planes to alert the drivers of dangerous circumstances to avoid any obstacles or malfunctions from pushing the aircraft too far. After this rumble was soon added to a few high end racing arcade cabinets. Soon after this the Nintendo 64's rumble pack released, but a draw back of this is that it took up the controllers single expansion slot that many games expected you to use the slot for memory to save. But after this the rumble was implemented into Sony's dualshock controller by using 2 motors in each handle with Microsoft quickly following with their Xbox controllers only for the both of them being sued by immersion corporation making the whole situation going into a stand still for quite a while, during all of this Nintendo avoids the sue with the vibration addons they add to the controllers only changing this in the Nintendo switch. eventually the legal case between Microsoft Sony and immersion would cease just in time for Sony's dualshock 3 which would implement a much smoother version of the rumble. Meanwhile Microsoft makes a controller that pushes rumble further with the Xbox One pad that had multiple new motors in the handles and smaller precise ones in the triggers. Even now Sony, Microsoft and Nintendo carry on to push the limits of rumble, creating a more convincing gaming experience.
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altcontrollersleon · 10 days ago
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Zelda Ocarina of Time - Secret rumble
In Zelda Ocarina of Time you can find secrets by noticing when your controller vibrates. I can implement this into my game to show either secrets or to show integral parts of the game (e.g. objectives, checkpoints etc.).
I watched this video to research about it:
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altcontrollersleon · 10 days ago
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HexArena.io (Hex based grid-movement)
HexArena.io is a browser game with Hex grid-based movement where you will need to participate in quick battles, as well as the last 2 games the hexagons add a sense of strategy to the game and with this game it also gives a more plain and sharp look so you can focus more on the game play.
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altcontrollersleon · 10 days ago
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Team Fight tactics (Hex based grid-movement)
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Team Fight Tactics is a strategy game using the Hex based grid-movement. Team Fight Tactics requires quite a lot of strategy to play and the hex based grid enhances that strategical look. The hexagonal grid also gives the game a more magical and fantasy look paired with the glow.
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altcontrollersleon · 10 days ago
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Sid Meier's Civilization VI (Hex based grid-movement)
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Sid Meier's Civilization VI is a civilization game that uses Hex based grid movement to give a more uniform and structural look to the game almost like a bee hive that also holds a civilization, It also gives the game a more clean and sharp look to the game.
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the game also gives a really clear outline so you can see the boarder of your territory.
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altcontrollersleon · 10 days ago
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Hex based grid-movement.
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Hex based grid-movement adds a more sophisticated and strategic look to a game, so when you next see a game with hex based grid-movement you know the game will take a lot of strategy. The hexagons themselves also add a sense of fortitude and solidity as its one of the most strongest shapes along with a refined and sharp look.
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altcontrollersleon · 11 days ago
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Plants vs Zombies (Standard Square grid-movement)
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Plants vs Zombies uses grid based placement instead of movement by placing plants on a grid chess like lawn.
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similarly to XCOM you can place attacking plants behind a walnut to act as cover to protect from the zombies, again similarly to XCOM Plants vs Zombies has a more complex usage of the Square grid due to the unique combinations.
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This makes it so each playthrough you do can be unique each time you replay the game.
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altcontrollersleon · 11 days ago
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XCOM (Standard Square grid-movement)
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XCOM is a strategy alien shooter that uses Square grid-movement to utilize placement as you can duck under cover to avoid aliens attacks.
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another thing XCOM does that many other square grid-movement based games don't is that you can freely move the camera along with the ducking behind cover. Compared to snake the grid system is so much more complicated.
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altcontrollersleon · 11 days ago
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SNAKE (Standard Square grid-movement)
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Snake is a very old game that was built into the Nokia.
Snake uses Square based grid-movement as a way to change the direction of the snake in order to eat the apples and grow in size. The Square grid system makes it more easier and simple to do as people only played the game to pass time with their phone.
There was little to no videos of the original game so I had to find a Longpay of a mobile game copy:
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altcontrollersleon · 11 days ago
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Standard Square grid-movement
Square grid-movement is used as a straightforward movement method commonly used in RPG's and board games as its the most basic using only 2 coordinates the X and the Y coordinate. The basic design makes it so you can focus more on the gameplay and due to its lack of complexity most people can play it.
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altcontrollersleon · 11 days ago
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Final Fantasy Tactics. (Isometric grid-movement)
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In Final Fantasy Tactics you fight on a map with elevation which play a large roll in the strategy making long range characters key to many victories. Like the last isometric grid games I looked at Final Fantasy Tactics also embodies a 3D look while being a 2D game originally.
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altcontrollersleon · 11 days ago
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The banner saga (Isometric grid-movement)
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the banner saga uses the isometric grid to make the game look 3D while being originally 2D, it also adds an aspect of strategy as some of your units take up multiple cells. In the banner saga there is a resource called will power, if your character moves to the golden tiles it costs will power which impacts the strategy even further.
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altcontrollersleon · 11 days ago
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Wakfu (Isometric grid-movement)
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Wakfu utilizes Isometric movement to give the game a more 3D feel as the game is 2.5D. The way you move in the game is by clicking on a square and your character path finds to it. The grid also adds to the gameplay as when you begin a fight it starts with a placement phase where you will need to place your character in order to attack the enemy.
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altcontrollersleon · 11 days ago
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Isometric grid-movement
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Isometric grid movement is used in many games to give a 2D game a 3D look while also making the player think a lot more due to the complexity. Due to the grid orientation most isometric grid games use a click to move method of movement making isometric grid-movement popular with Strategy Role-Playing Games(RPG's).
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this video essentially explains the mathamatics behind isometric grids.
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