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⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Bone Picker
Weapon (war pick), uncommon ___ You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you make an attack roll with it and roll a 20, the target is magically compelled to attack only you for the next minute. For the duration, the target has disadvantage on attack rolls against creatures other than you. The effect ends early if you attack any other target, if you don’t attack the target with the weapon on your turn, or if you’re no longer holding the war pick. A creature that can’t be charmed is immune to this effect. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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✨New item!✨ Invoker’s Band Ring, uncommon (requires attunement)
The detailing on this ring slowly rearranges itself into myriad patterns.
While wearing this ring, you gain the benefit of one Eldritch Invocation from the warlock class. You can choose the invocation the first time you attune to the ring. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you attune). If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite. If the invocation grants a spell that requires a warlock spell slot to use, you can cast it once per long rest without expending a spell slot instead.
Curse. By attuning to this ring, you have agreed to a minor pact with an otherworldly being. You can only benefit from this ring if you satisfy the whims of your patron, in exchange for their gift. The patron linked to this ring is chosen by the GM or rolled randomly on the table below. You can end attunement to this ring with any spell that can remove curses, which also ends the pact. The gem on your ring reflects the mood of your patron, changing color in response to your actions. Occasionally, the patterning on the ring’s surface will arrange itself into writing that explicitly communicates your patron’s desires. Otherworldly Patrons:
Demented Devil: Your devilish patron torments you. Once per day, you have disadvantage on a single ability check, attack, or saving throw (chosen by the GM).
Fickle Fey: Your fey patron delights in your fumbles. Whenever you roll a 1 on an attack or Dexterity saving throw, you fall prone.
Charitable Celestial: Your celestial patron abhors wicked deeds. You have disadvantage on attacks against good-aligned creatures.
Leaching Lich: Your undead patron is leaching your life essence. Whenever you regain hit points from a spell, the amount you regain is halved.
Greedy Genie: The genie you serve demands a golden tithe. Each time you finish a long rest, 10 gp from your personal wealth vanishes.
Ominous Old One: You are plagued with horrible nightmares. Each time you attempt to take a long rest, you must first succeed on a DC 10 Wisdom saving throw or gain no benefit from the rest.
Invoker’s Bands allow the wearer to draw power from an otherworldly being that either crafted the ring or was bound to it somehow. Be careful, this power often comes with a hidden cost. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 200 magic items, printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙♂️ Thank you so much for your support! 💖
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Grimweaver’s Shawl
Wondrous item, rare (requires attunement) ___ This ragged shawl is stitched to a threadbare hood and mantle using scraps of found clothing. A brass pin holds the shawl together. When found, 1d4 + 2 pieces of found clothing have been stitched together to make the shawl. You have resistance to necrotic damage and are proficient with weaver’s tools while wearing it. The shawl has a number of charges equal to the scraps of clothing stitched to it. When you hit a creature with an attack while wearing the shawl, you can expend 1 of its charges to deal an extra 1d10 necrotic damage from the attack; a scrap of clothing immediately turns to ash and falls from the shawl. The shawl magically attaches any scraps of clothing you have on your person to it daily at dawn, up to a maximum total of 6 scraps; it also regains the same number of charges. For a scrap to be eligible, it must be from a different creature that’s died within the last 24 hours, and it must be within one to two feet across in each dimension. When a scrap is attached in this way, its appearance magically transforms to match the hood and mantle. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Gauntlets of the Storm Sailor
Wondrous item, rare (requires attunement) ___ These gauntlets give off a faint glow while there’s an active thunderstorm within 5 miles of you. While wearing the gauntlets, you have resistance to lightning damage. 𝙍𝙞𝙙𝙚 𝙩𝙝𝙚 𝙇𝙞𝙜𝙝𝙩𝙣𝙞𝙣𝙜. When a creature within 30 feet of you that you can see takes lightning damage, you can use your reaction to magically teleport to the nearest unoccupied space on the ground within 5 feet of that creature. When you do, you vanish and transform into a brief arc of lightning, landing and reappearing in the new space. Alternatively, if a lightning bolt lands or affects a space within 5 feet of you, you can use your reaction to instantly teleport up to 100 feet up or down the bolt’s length, reappearing in another unoccupied space within 5 feet of the lightning. If doing so would cause you to fall 10 or more feet, you float gently to the ground. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Toadstool Mace
Weapon (mace), rare (requires attunement) ___ This mace is made in the likeness of a toadstool. It releases a gentle plume of glimmering spores when swung. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with this weapon and roll a 6 on the weapon’s damage die, roll a d4 and consult the table below. The target must make a DC 15 Constitution saving throw or be subjected to an effect based on the number rolled on the d4. A creature that doesn’t need to breathe automatically succeeds on the saving throw. | d4 | Effect — | 1 | The target is poisoned until the start of your next turn. | 2 | The target is overcome by a fit of sneezing until the start of your next turn; it uses its action on its next turn sneezing uncontrollably. | 3 | The target is disoriented; it uses all its movement to move in a random direction at the start of its next turn. | 4 | The target is affected by the reduce option of the *enlarge/reduce* spell until the start of your next turn (no concentration required). ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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✨New item!✨ Arcanist’s Blade Weapon (any sword), rare (+1, 1st level), very rare (+2, 2nd level), legendary (+3, 3rd level) (requires attunement by a spellcaster)
This surprisingly lightweight sword feels like a wand in your hand. By attuning to this weapon, you become proficient with it. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sword as a spellcasting focus.
When you roll a 20 to hit a creature with this sword, you regain one spell slot. The slot must be the lowest level spell slot you have missing and the maximum spell level you can regain is determined by the weapon’s rarity. Once this property has been triggered a number of times equal to your proficiency bonus, it can’t be triggered again until you finish a long rest.
As you grasp the hilt of the longsword, you can feel your mind extend into it. Runes alight, one-by-one down the blade. This is a weapon of arcane power. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 200 magic items, printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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✨New item!✨ Daggersword Weapon (dagger/longsword), very rare
You have a +2 bonus to attack and damage rolls made with this magic weapon. While wielding the daggersword, you can use a bonus action to detach or attach the longsword blade from the handle, turning it into a dagger or back into a longsword. Alternatively, when you hit a target with the daggersword in sword form, you can detach the blade as part of the attack and lodge it in the target. If you subsequently hit that target with the dagger, you can reattach the longsword blade as part of the attack.
You can make a special thrown weapon attack with the daggersword to detach its longsword blade and launch it at a target. This thrown attack has a normal range of 20 feet and a long range of 60 feet. On a hit, the blade deals its regular sword damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone. Additionally, the blade remains lodged in the target.
While you are wielding the daggersword in dagger form, you can make an attack with it as a bonus action. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 200 magic items, printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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PERIOD DRAMA APPRECIATION 2024
Day 5 - Favorite Aesthetic: Just like a painting
Il gattopardo 1963 (The Leopard) + Art:
Auguste Toulmouche - The Reluctant Bride (La Fiancée hésitante)
Hermann David Salomon Corrodi - Queen Victoria on the Terrace of Villa Palmieri
Mihaly Zichy - Ball in the Concert Hall of the Winter Palace during the Official Visit of Nasir al-Din Shah in May
Constant Cap - Le Jour des Innocents à Anvers
Franz Xaver Winterhalter - Empress Eugenie Surrounded by her Ladies in Waiting
Carl Spitzweg - Sunday Stroll
Claude Monet - Le Déjeuner sur l'herbe
Giovanni Fattori - Garibaldi a Palermo
Franz Xaver Winterhalter - Empress Elisabeth of Austria in Dancing Dress
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✨New item!✨ Armor of Retribution Armor (any medium armor), rare (requires attunement)
This armor has 5 charges, and it regains 1d4 + 1 expended charges daily at dawn. When you take damage while wearing the armor, you can use your reaction to expend 1 charge and cause spectral bones to burst from your body, shielding you and impaling nearby enemies. You take half damage from the attack and each creature of your choice within 10 feet of you must make a DC 15 Dexterity saving throw. A creature takes 2d8 piercing damage on a failed save, or half as much damage on a successful one.
Perhaps it was adrenaline, but Cillian felt no pain as the daggers pierced his side. A furious need to show these would-be assassins the folly of their mission overtook him. Cillian’s rage materialized and erupted from his jagged armor in the form of bladed tusks, snaking outwards and tearing through the assailants. Only one survived the sudden outburst. Surprised by how quickly the tide had turned, the remaining assassin fled, leaving his companions impaled to the stone walls of the back alley. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 200 magic items, printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Mantle of Shrunken Stature
Wondrous item, uncommon ___ While wearing this hooded mantle, you can speak its command word using an action. If you’re an elf or gnome, you gain the “reduce” effect of the “enlarge/reduce” spell (no concentration required). If you’re not an elf or gnome, this property has no effect. Once this property has been used, it can’t be used again until the next dawn. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Distant Kaleidoscope
Wondrous item, uncommon ___ This short brass scope weighs 1 pound. Looking through the scope causes everything to appear extremely colorful. Rotating the barrel of the scope causes a series of twisting visual effects to simultaneously occur and overlap, creating a brilliant display of randomized colors and patterns over top of the viewed scene. When you peer through the lens at a creature that you can see within 60 feet of you, you can speak the kaleidoscope’s command word using an action to force that creature to succeed on a DC 13 Wisdom saving throw. On a failed save, the creature is affected by the “hypnotic pattern” spell. This version of the spell doesn’t require concentration, but it ends early if you can no longer see or if you stop looking at the creature through the scope. Once this property of the scope has been used, it can’t be used again until the next dawn. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Bag of Forging Coals
Wondrous item, uncommon ___ When found, this leather bag is filled with 1d6 + 2 smoldering coals. They remain hot within the bag, keeping it warm to the touch on the outside. When a coal is placed in a fire, such as a campfire or forge, the fire remains at its optimal temperature (based on its original intended use) for the next 8 hours without having to add any additional fuel to it. At the end of the 8 hours or when the coal is removed from the fire, roll a d4: on a 1, the coal sputters out and ceases to be magical. A creature that finishes a short or long rest within 15 feet of such a fire gains 2d4 temporary hit points. Alternatively, you can use an action to drag a coal across a nonmagical weapon. For the next 8 hours, that weapon deals an extra 1d4 fire damage to any target it hits. When you use the coal in this way, it then ceases to be magical. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Bracers of Nature’s Grip
Wondrous item, rare (requires attunement) ___ Coiling ivy has been magically wrapped to form this pair of bracers. A glint of druidic magic still lingers within them. While wearing the bracers, you gain a +1 bonus to attack and damage rolls made with your unarmed strikes, or a +2 bonus if you have proficiency in the Nature skill. This bonus also applies to any save DC or ability check you make to grapple another creature. The bracers have 5 charges and regain all expended charges daily at dawn. When a creature becomes grappled by you, or as a bonus action on any of your turns while you’re grappling a creature, you can expend 1 of the bracers’ charges to cause vines to wrap around that creature. When you do so, the vines maintain the grapple independently, allowing you to let go of the creature and move as normal without ending the grapple. The escape DC for this grapple is equal to your normal escape DC or the result of your last grapple check against the creature. Whenever the grappled creature attempts to escape from the vines or another creature attempts to break it free, the grappled creature takes 1d6 bludgeoning damage from the vines as they constrict it. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Medallion of Hypnosis
Wondrous item, rare (requires attunement) ___ This swirling brass medallion hangs from a long golden chain. You have resistance to psychic damage while wearing the amulet. The amulet has 5 charges and regains all expended charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to hold it in front of you while facing a creature that you can see within 20 feet of you. If the creature can also see you, it must succeed on a DC 15 Wisdom saving throw or become charmed by you until the start of your next turn. A creature charmed in this way is also affected by the “command” spell; you issue the one-word command mentally as part of the action to charm it. If you use this action on consecutive turns against the same creature, the saving throw is made with disadvantage. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Waterwine Goblet
Wondrous item, common ___ This glass goblet has a colored tint to the outside, which undulates around the glass. Flicking the glass with your finger using an action causes the color to alternate between deep red, pink, and a light golden color. Water that’s drunk from the glass tastes like a fine wine that corresponds to the glass’s color: red, rosé, or white, respectively. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Comet Dart
Weapon (dart), uncommon ___ This five-pointed dart is decorated with pieces of ever-frozen ice. When thrown, a streak of shimmering icy dust trails behind it. A target hit by the dart takes an extra 3d4 cold damage; it then takes 1d4 cold damage again at the start of each of its turns for 1 minute. The effect ends early if the target takes any fire damage or it uses an action to fall prone and roll on the ground. Whenever you roll a 4 on the cold damage dealt in this way, the target’s speed is reduced by a cumulative 10 feet; this effect can’t reduce a creature’s speed below 10 feet. This penalty lasts for 10 minutes or until the target takes any fire damage. Once the dart hits a target, this property ceases to function until the next dawn. Until then, a target hit by the dart takes an extra 1d4 cold damage, but doesn’t suffer any penalties to its speed. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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This holiday season throw your adventuring party into a ditch and let them experience rock bottom. Maybe hand out a few clubs and say you'll give them a penny for each mudcrab they smash. Imagine the satisfaction they'll feel when they finally work their way up to crab-smasher supervisors.
My patreon
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