wd2resources
Watch_Dogs 2 Resources
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wd2resources · 7 years ago
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Boat Houses (East Sausalito) 
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West Sausalito
Some of the works I did on Watch Dogs 2. I was in charge of all the environment art of West Sausalito (Marin)
Art director : Cédric Humeau Lead Artist : Mathieu Jacquin Concept artists : Geoffrey Soudant ( https://www.artstation.com/artist/geoffreysoudant ) Michel Donzé ( https://www.artstation.com/artist/mdonze ) Level designers : Julien Franchineau / Jules Burtin
-Renaud Thomas, 3D Environment Artist at Ubisoft
Descriptions from here and here.
More of his work here!
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wd2resources · 7 years ago
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The Docks
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Doctor’s Office
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Industry Office
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The Docks Warehouse
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Sutro Tower Server Room
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Sutro Tower
I was level Owner for various Maps.
Everything in the map including its design I was responsible for. Due to the heavy demand of assets needed and our small team my responsibility as a Map Owner are:
- Creating the asset / or jira's needed for outsourcing and making sure they meet the quality required. - Lighting and player navigation - Story telling elements and composition to sure the player feels that the environment is believable.
Basically its a lot of management
- Emmanuel Pappas, Level / Map Owner
Description is from here (same description across all pieces on his pages)
More of his work here!
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wd2resources · 7 years ago
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Vegetation by Philippe Pelletier, Environment Artist
More of his work here! 
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wd2resources · 7 years ago
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Lightning by Kent Wilson, Senior Lighting Artist
More of his work here! 
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wd2resources · 7 years ago
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NUDLE Office Interiors
During the production of Watch_Dogs 2 I was a part of the art team at Ubisoft Toronto that was working on Silicon Valley landmarks for the game. I was tasked with the creation of the interiors for NUDLE complex. My main responsibilities during that time was: 3d modelling and UVW unwrapping of structural elements, materials assignment, in-engine level assembly and set dressing, bugs fixing. As with any other AAA title development, it's a collaborative team effort, so not everything in this level was done exclusively by me and I had a lot of fun working with many other talented artists, designers and directors.
- Yury Uvarov, 3D Modeler at Ubisoft Toronto
Description is from here.
More of his art here!
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wd2resources · 7 years ago
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Smart House Inside
Concept art by Félicien Nourry, Senior Concept Artist at Ubisoft
More of his art here!
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wd2resources · 7 years ago
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Watch Dogs 2: Street Building
Quick model from Watch dogs 2 gameplay by Habib Firdaus, 3D Environment Artist
Description is from here.
More of his work here!
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wd2resources · 7 years ago
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Haight Ashbury
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Painted Ladies
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New Development in San Francisco
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New Development in San Francisco
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Western Addition
Level Art by Alfie Feliciano, Senior Level Artist at the Coalition
Made in 3DS Max and Dunia
More of his art here! 
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wd2resources · 7 years ago
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Watch Dogs 2 Modeling Collaboration
This is a collaboration between the level art team and the modelers.
My work here is: -creating documentation for each objects (including getting it into the pipeline and making sure the model was following art direction) -Modeling the preparation of the model and add collision with the proper metrics -optimising final model and debug.
Textures and hi-resolution modeling was done by other peers.
-Louis Durand, Senior Environment Artist at Ubisoft Montreal
Description is from here.
More of his work here! 
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wd2resources · 7 years ago
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Tile Textures (made with Substance Designer) and Props (made with 3DSMax, Substance Painter) by Pedro Fernandez, Environment Artist
More of his art here! 
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wd2resources · 7 years ago
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Level Art by Lee Church, 3D Artist at Ubisoft Toronto, District Lead for Suburbs and Office districts in Silicon Valley Region
More of his work here!
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wd2resources · 7 years ago
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Telegraph Hill
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Telegraph Hill Alley
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Backyards 
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Alleyways
Level Art by Tim Simpson, Senior Environment Artist at Ubisoft Montreal
More of his work here!
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wd2resources · 7 years ago
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SOMA Skyline
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Transbay and West side of SOMA
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Rincon Hill - SOMA
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East Side of SOMA
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Infinity Towers - SOMA
Level Art by Rainer Ricq, Senior Environment Artist at Eidos Montreal
More of his work here!
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wd2resources · 7 years ago
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Hillside Apartments
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Woodland
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Cleveland Heights
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Moscow Gambit
Level Art by Leevï Galita, Level Artist at Ubisoft Quebec
More of his art here! 
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wd2resources · 7 years ago
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Watch Dogs 2: DLC - Main Artist on Hobo’s Town, worked with Jordann Jacobe on Rensense Lab, Rooftop (not shown here) and Staircase
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Skyline - In charge of multiple zones (not all are shown):
- Lakeside Park - Operation (coop) "Camp K9" - Operation (coop) "Sweet Maria Warehouse" - Oakland North - Radio - East Sausalito (Support/Polishing) - Cleveland Heights - Motel (Support/Polishing) - Marin's Beach (Polishing)
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Main - In charge of multiple zones (not all are shown):
- Lakeside Park - Operation (coop) "Camp K9" - Operation (coop) "Sweet Maria Warehouse" - Oakland North - Radio - East Sausalito (Support/Polishing) - Cleveland Heights - Motel (Support/Polishing) - Marin's Beach (Polishing)
Level Art by Maximillien Dehove, Environment Artist
More of his art here!
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wd2resources · 7 years ago
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Pampa / Marin
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Oakland Cargo
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Prescott
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Oakland / Elmhurst
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Watch Dogs 2 DLC
Level Art by Alexandre Christmann, Level Artist at Eidos Montreal
More of his work here!
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wd2resources · 7 years ago
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Bayview
Level Art by Cindy Cook, Lead Team Artist
More of her art here!
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