Boat Houses (East Sausalito)
West Sausalito
Some of the works I did on Watch Dogs 2. I was in charge of all the environment art of West Sausalito (Marin)
Art director : Cédric Humeau
Lead Artist : Mathieu Jacquin
Concept artists : Geoffrey Soudant ( https://www.artstation.com/artist/geoffreysoudant )
Michel Donzé ( https://www.artstation.com/artist/mdonze )
Level designers : Julien Franchineau / Jules Burtin
-Renaud Thomas, 3D Environment Artist at Ubisoft
Descriptions from here and here.
More of his work here!
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The Docks
Doctor’s Office
Industry Office
The Docks Warehouse
Sutro Tower Server Room
Sutro Tower
I was level Owner for various Maps.
Everything in the map including its design I was responsible for. Due to the heavy demand of assets needed and our small team my responsibility as a Map Owner are:
- Creating the asset / or jira's needed for outsourcing and making sure they meet the quality required.
- Lighting and player navigation
- Story telling elements and composition to sure the player feels that the environment is believable.
Basically its a lot of management
- Emmanuel Pappas, Level / Map Owner
Description is from here (same description across all pieces on his pages)
More of his work here!
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Smart House Inside
Concept art by Félicien Nourry, Senior Concept Artist at Ubisoft
More of his art here!
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Watch Dogs 2: Street Building
Quick model from Watch dogs 2 gameplay by Habib Firdaus, 3D Environment Artist
Description is from here.
More of his work here!
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Haight Ashbury
Painted Ladies
New Development in San Francisco
New Development in San Francisco
Western Addition
Level Art by Alfie Feliciano, Senior Level Artist at the Coalition
Made in 3DS Max and Dunia
More of his art here!
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Watch Dogs 2 Modeling Collaboration
This is a collaboration between the level art team and the modelers.
My work here is:
-creating documentation for each objects (including getting it into the pipeline and making sure the model was following art direction)
-Modeling the preparation of the model and add collision with the proper metrics
-optimising final model and debug.
Textures and hi-resolution modeling was done by other peers.
-Louis Durand, Senior Environment Artist at Ubisoft Montreal
Description is from here.
More of his work here!
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Telegraph Hill
Telegraph Hill Alley
Backyards
Alleyways
Level Art by Tim Simpson, Senior Environment Artist at Ubisoft Montreal
More of his work here!
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SOMA Skyline
Transbay and West side of SOMA
Rincon Hill - SOMA
East Side of SOMA
Infinity Towers - SOMA
Level Art by Rainer Ricq, Senior Environment Artist at Eidos Montreal
More of his work here!
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Hillside Apartments
Woodland
Cleveland Heights
Moscow Gambit
Level Art by Leevï Galita, Level Artist at Ubisoft Quebec
More of his art here!
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Watch Dogs 2: DLC - Main Artist on Hobo’s Town, worked with Jordann Jacobe on Rensense Lab, Rooftop (not shown here) and Staircase
Skyline - In charge of multiple zones (not all are shown):
- Lakeside Park
- Operation (coop) "Camp K9"
- Operation (coop) "Sweet Maria Warehouse"
- Oakland North - Radio
- East Sausalito (Support/Polishing)
- Cleveland Heights - Motel (Support/Polishing)
- Marin's Beach (Polishing)
Main - In charge of multiple zones (not all are shown):
- Lakeside Park
- Operation (coop) "Camp K9"
- Operation (coop) "Sweet Maria Warehouse"
- Oakland North - Radio
- East Sausalito (Support/Polishing)
- Cleveland Heights - Motel (Support/Polishing)
- Marin's Beach (Polishing)
Level Art by Maximillien Dehove, Environment Artist
More of his art here!
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Pampa / Marin
Oakland Cargo
Prescott
Oakland / Elmhurst
Watch Dogs 2 DLC
Level Art by Alexandre Christmann, Level Artist at Eidos Montreal
More of his work here!
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Bayview
Level Art by Cindy Cook, Lead Team Artist
More of her art here!
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