"if you nightblog about minecraft, is it voidblogging?" and other fun questions
Don't wanna be here? Send us removal request.
Text
headcanon that minecraftians cant actually conceptualize of numbers greater than 64
numbers lower than that are /known/ individually but it's much more common and understandable to a listener to explain it as a half-stack or quarter-stack rather than just saying 32 or 16. 38 = a half-stack and 6
also time is measured in ticks and exact time statements don't exist because it doesn't matter how long ago something happened, only that it happened
seasons don't exist, so there is no visual differentiation between long segments of time that arent moon-phases
minecraft time is complex
there are ways to measure time intentionally aside from the natural progression of ticks by using utility benches
200 ticks = 1 furnace smelt
100 ticks = 1 smoker smelt
things that highly vary, like crop-growing and fishing, can't be used
0 notes
Text
i tend to just alternate them based on what comes to my tongue but i feel like mob-player and player-mob are synonyms that just emphasize a certain aspect. mob-players are players who were once mobs. player-mobs are mobs who became players.
it's rare in the same sense that things stated to be 1-3% of the population are rare. looking at the population, that percentage is actually quite a large amount of individuals; and so, it isn't easy to simply discredit the possibility of meeting a few in any multiplayer world.
this is, of course, excluding the phenomenon of worlds created exclusively for player-mobs, and sometimes for their protection; the percentages there are closer to 100%, excluding close friends of player-mobs who may be permitted on their whitelists.
the difference is more often this: the Universe will not see a Player-mob as a mob. the Universe thus will not act towards them in the way that it treats mobs. however, Players (whether organic or dimension-hopper) are often wary of mobs, and will see the mob- before the -Player.
this is much easier on Player-mobs who formed from passive mobs as opposed to especially hostile and even neutral mobs. as such, formerly-hostile Player-mobs are often in a tough spot where always-Players will mistrust them, and their original species will reject them.
0 notes
Text
Obsessed with the concept of the Universe seeing a creature and breathing freedom into it, something gradual, realizing that they weren’t what they were before, and both the power that gave them, the loneliness, the detachment, but the Universe gives its gifts and it doesn’t ask
It’s the way the Universe begins to shift around them, as they realize that they can Dream. Because a mob is a mob, and a Player is a Player, and there’s a reason the Universe emphasizes that, the Dreamers, those capable of change. The snapping of code and moving of the world
A Player-mob cannot pretend that the Universe’s emphasis on their title is nonexistent It’s the villagers turning towards them, hesitant, because a mob is a mob, and a Player is a Player, and trade is with a Player, and what is that before then but a Player, of some kind?
The Universe gives its gifts, and it gives them without questions And the moving of blocks, villagers, the lack of Final Death But the world is more hostile, in a way that Player-mobs know best, to mourn that hostility, mourn the lack of safety in their oldest safest places
0 notes
Text
In the world of Minecraft I think being a Player is a lot like the concept of lucid dreaming Unfortunately I can’t get any further on that train of thought because I have never lucid dreamed myself
0 notes
Text
Minecraft worlds typically have one sun and one moon that pass through the day to tell the time. This brings up thoughts of a world with two moons, and thinking that’s just how the world works, until your pals join the server and are like, “what the Heck is up with your moons”
Sleep is also a time magic device rather than a genuine sleep because on a multiplayer server the one who sleeps is the only one asleep, and other members of the server are perfectly awake watching time speed up before their eyes, the stars whizzing past. It’s quite beautiful
0 notes
Text
The question is, was bedrock placed in every world by the watchers to hide from the eyes of the players, or was the bedrock placed there by something higher than the watchers in order to create a boundary between them, void-dwellers, and players, who die if they touch the void
0 notes
Text
in becoming a player, a being is freed from their code, in both positive and negative ways. meaning, mobs that would normally not attack each other, would attack a mob-turned-player, and creepers and phantoms would no longer run from cat-mob-turned-players.
unless you assumed that in the actual world, mob-turned-player abilities functioned like origins, and they actually retained some of their mob capabilities. however, this would diverge from vanilla gameplay, so I'm not so inclined to include mods in my thoughts.
0 notes
Text
unsurprising continuation to my brainfocus on player-mobs: if a mob can become a player, can a player thus become a mob? or once a creature tastes the ability to dream and create, can that not be taken away from them since they Know and See too much?
what would the conversion to a mob entail? another glitch? the Universe revoking its permissions? something that reverts the being to instinct entirely? could any become a mob, or just player-mobs? do player-mobs have to fear something happening to revert them to a normal mob?
0 notes
Text
i brought up the whole mob-player connection in a server and someone responded with their idea that being a player is a mutation that allows one to modify the external world and ive been chewing on it...
0 notes
Text
theory that players come in 2 flavors, organic and dimension-hopper. organic players are villagers who began to See and became the /first/ players. dimension-hopper players come from elsewhere and aren't endemic to minecraft or any particular minecraft world.
mob-turned-players are classified as organic under this system, but they are anomalies.
0 notes
Text
theories on mob-player transformation anomalies bouncing around violently in my head
mob behavior is contained by their AI, which makes me think that a glitch would be what would make a mob think anything otherwise
and once a mob has a thought of a dream, they have the possibility of becoming a player, because they know that the world is a game
the "watchers"; those who lurk in the End, who watch players and see their dreams, their game, all their creativity and involvement. and mobs, who typically lack it, as they act in repetitive pre-determined formulas. and players don't have a formula, and can change
so when a mob glitches; their code is no longer, for that moment, a reliable guide; the world slips through the cracks of malfunctioning code; they See the world; they see the world and they understand how to manipulate it, how to change within it, and become Players
i dont think every mob who Sees the world becomes a player. that would be too easy; code is such a fickle thing. i have no doubt glitches occur often. but i think when it causes doubt; when a mob has Seen enough to think, "why am i doing this? and where am i going?" things happen
the "watchers" could also grant consciousness, i think; but that also makes it too easy. because why, then, would that particular mob have been chosen? there has to be something else. and even if that mob was truly granted playership by the "watchers", something had to have been there
begging that someone else out there somewhere on the internet has this same weird brainrush and has essaydumped somewhere or has written some kind of worldbuilding fic about this concept because mob consciousness is so interesting i want to read things that arent from my brain
0 notes
Text
Literally just a blog to put the sometimes incoherent rambles I have about Minecraft after nights of approximately no sleep whatsoever. That's it. That's voidblogging.
0 notes