uberscoot557-blog
Surveyor Bailey
16 posts
Just a trans gal making her way in life
Don't wanna be here? Send us removal request.
uberscoot557-blog · 2 years ago
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Based and Chadpilled
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uberscoot557-blog · 2 years ago
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Just saw an ad for a class action lawsuit claiming that a certain brand of baby food caused autism????? What is reality bruh
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uberscoot557-blog · 2 years ago
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We live in clown country
On the one hand I would prefer a functional government, but on the other, the sheer comedy and Schadenfreude of the House Republicans descending into petty, humiliating chaos while the Dem folks are showing up with literal popcorn and chanting for their own Speaker nominee like this is a high school sports game is filling me with manic glee.
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uberscoot557-blog · 2 years ago
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The slow degeadation of the values that made this country into what it was is heartbreaking
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Look at every city. The nicest buildings are usually the post office and the library.
We need libraries. They are a reflection of our society. Cops do not need more money, especially at the expense of libraries.
Eric Adams will never feel shame. He is drawn to decisions that are horrible for society.
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uberscoot557-blog · 2 years ago
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WHAT
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uberscoot557-blog · 2 years ago
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Chainsaw Man fucks SO HARD
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uberscoot557-blog · 2 years ago
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Keep your cylinders safe
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gotta admit, I'm impressed with their dedication to the bit
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uberscoot557-blog · 2 years ago
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Ok I love reading, but can authors stop being so fucking horny when they describe the bodies kd women???
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uberscoot557-blog · 2 years ago
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Damn, after coming back after four or so years I realize exacltly how much I was obsessed with Destiny 2
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uberscoot557-blog · 6 years ago
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Reblog if you love your Ghost and will always cherish him
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uberscoot557-blog · 6 years ago
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Likely my one and only contribution to the Forsaken expansion in Destiny 2.
I suppose this counts as a spoiler altert, at least for anyone that hasn’t seen the Last Stand of The Gunslinger cinematic.
Cayde is honestly one of my favorite fictional characters, and while I’m sad to see him go, I’m glad Bungie had the decency to give him an awesome sendoff.
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uberscoot557-blog · 6 years ago
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AA MY HEART
I wanted to do something, so here’s this
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uberscoot557-blog · 6 years ago
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MY FRAGILE HEART
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uberscoot557-blog · 6 years ago
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Absolutely awesome
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Antonia Novello (b. 1944) served as the Surgeon General of the United States between 1990 and 1993. She was the first woman and first Hispanic in this position.
Her specific interest was in pediatric AIDS, and she also served as Deputy Director of the National Institute of Child Health and Human Development. She worked to promote the immunisation of children in the United States and led campaigns against smoking and underage drinking.
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uberscoot557-blog · 6 years ago
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Intro
The best way to really approach this issue is to break the idea of a video game into its core concepts, and see what makes that particular concept shine, then recombine those concepts into a conclusion that will tell you what I think makes a good video game.  Before I start this article there are a couple of things that I should tell you. First: Everything I say in this article is my opinion. I be no means want you to think that I whatever I am stating is a fact. Secondly, if you disagree with me, tell me what you think makes a good video game! Whether you tell me through Twitter, the comments, or anywhere you can find me. Let’s get on with the article!
Graphics.
Graphics are what you see the most whenever you’re playing a video game. While a popular belief is that the objectively best graphics are the most photorealistic graphics, but I believe that different styles of graphics in a game can shine depending on the tone of said game. For example, Borderlands has a cell shaded graphic style that mixes perfectly with its lighthearted tone. This combination lets the player take a break from the harsh realities of the real world while also letting them be invested in the story and world of Pandora. Meanwhile a game like Assassin's Creed which is much more serious in tone, a photorealistic graphic style helps the player feel more grounded in the story. Both of these games are renowned for their quality, and their graphics are a large part of how that game was so good. In general, the key to good graphics is not how photorealistic they are, but how well they pair with the tone of the game that the graphics belong to.
UI.
UI is the unsung hero of a video game. UI is how you find out how to get things done in a game, it tells you where your items are, how your health is looking, pretty much it tell you anything you need to know. However, if you have a poorly designed UI you could miss out on the advantages that an effective UI provides. The key to having an effective UI is to find the balance between not telling the player enough and telling the player too much. A good example of what kind of decision making you need to make when creating a UI is comparing the genre of game you are making with the style of UI that would be the most efficient. For instance, an MMO would require a much more detailed and descriptive UI, since you need to be able to have full access to your abilities, and their cooldown times to allow you to formulate a plan of action. Meanwhile an FPS requires a minimal UI, since an FPS requires you to be able to see as many things as possible, to let your reflexes kick in.
Sound/Music design.
When it comes to immersion in storytelling, the sounds of your game and your music choice is key. Sound/music design really needs to fit the story that you are trying to tell and the world you are trying to create. If you intentionally put the wrong sound in the wrong place, or the wrong music plays in a big story beat, it can completely derail the story or game itself. The key to good sound/music design is simply to pay attention to where you place your music and sounds.
Power Fantasy.
Power fantasy is my favorite aspect of video games. The feeling of going from some random Joe Shmoe to a super powerful being who can destroy gods is unmatched in other forms of media. However, a power fantasy must be balanced. If you feel too powerful, you will become bored of the game pretty quickly. Or if you feel absolutely powerless(unless the story intends to have you feel that way), you may become angry at the game and stop playing. I believe that a power fantasy should Challenge the player, but also make the player feel like they can accomplish their goal if they find the perfect angle of attack, or the perfect cheese, etc.
Progression in game
Progression is how you go from Joe Shmoe in the beginning of a game to a godlike being of infinite destruction towards the end of the game. Perfectly landing progression in a game can be tricky, since you don’t want your progression to be super slow if your player is supposed to be super powerful, but you also don’t want the progression to be too fast, since too much of either speed could drive players away. In my opinion, ideal progression would let the player progress at their own pace, allowing them to frequently acquire a new ability or weapon, but not so fast as to numb the feeling of acquiring a new ability/weapon.
Story
Story is both absolutely necessary yet one of those things that can be completely ignored if the other aspects of the game are solid enough. I say this because a great story with terrible mechanics and gameplay can still be a good game if the story is worth suffering through the bad gameplay, and vice versa with a bad story and amazing, satisfying gameplay. Frankly, telling a story in a video game can make your game a masterpiece, or it can be a detriment to your game’s quality.
Artistic Expression
Last but certainly not least, artistic expression is what makes a good game a great game. Passion in your project is what drives you to make every last detail perfect. A great game is a product of a team of people who all love the game they are creating with all of their hearts.
Artistic expression is what I feel is the most important part of a video game. Being able to communicate your thoughts and dreams in such a beautiful and complex manner is absolutely astounding.
Conclusion
I want to start this off by thanking you, the reader, for taking the time to read this article. It really means a lot to me that you took the time to take a break from your day to read this article about what makes a good video game, and I hope you took something meaningful from it. One common theme that I noticed while writing this article is that finding balance in your game is the most important part of making a video game, and I don’t mean a perfect balance, since that would be boring. A good games will always have their flaws, but those flaws are what help that game shine above others. If every game was perfectly balanced then there wouldn’t be a reason to play most video games. I say this because no matter what you say, video games are an art form. Just like every other type of entertainment medium out there. They deserve just as much respect and love that other mediums receive, and I think that we as gamers, or readers, or people who like to watch Let’s plays on YouTube are just the people to give video games the respect they deserve. I want to state one more time that most of the things in this article is my opinion (minus the whole deal about video games being art, that is an objective fact), and if you disagree with me at all, feel free to let me know! I would love to hear your counterarguments or corrections! My twitter is @uberscoot1232, and there is always the comment section! I hope you all have a fantastic day after reading this article, and thank you all again for reading!
Real quick bit that I cut out of the artistic expression section(that’s why it’s so short) but felt the need to say anyways:
An unfortunate reality of the games industry is that with the rise of gigantic games publishers such as EA or Activision, games are created more to make money rather than to create a genuinely superb product. While this is good for the industry of video games, it is not quite that for games as an art form. I say this because these gigantic publishers will pressure or force developers to implement pay to win, or microtransaction heavy additions to their already full price game. I’m not saying that the games as an art form are DOOMED or anything crazy like that, in fact there are still tons of fantastic Indie games being released every day. I just want to say that it’s a shame that those fantastic indie games are overshadowed by the gigantic, hungry video game franchises of today. All in all, artistic expression is the most important aspect when making a video game. It’s what helps the developers have their ideas and dreams reach us, the players.
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uberscoot557-blog · 6 years ago
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Destiny 2 (unfinished but will never be finished) review!
So some context before I start this. This review was being written when the game came out last September, and I did finish it on paper but I lost the written version and I don’t wanna rewrite it all. I will have a different article up in a couple of days! Just this one won’t be finished. Anyways, my twitter is @uberscoot1232, follow if you want, and enjoy!
Intro:
So I’ve been dabbling in the dark arts of game review, so I’m going to review Destiny 2 today. So this review is gonna work a little differently than what you normally see from the likes of IGN or Polygon, I’m going to break this review up into sections and go in depth on my opinion on that part of the game. So, without further ado, let’s get on with the review!
Part 1(General gunplay):
We’re starting off strong today with the general gameplay and gunplay in Destiny 2. Bungie showed their expertise with the gunplay with Destiny 2. I thought that Destiny 1 was the crown jewel of Bungie’s gunplay, and even though it still feels like it belongs in a Destiny game, Bungie made little tweaks that took the gunplay to a level I didn’t even think they could pull off. While most of the exotics, while they feel weaker than they probably should in pvp, they feel unique, my only real issue is that most of the guns look pretty similar, but I'll address that a little further into the video in my first mini rant. Overall, Bunie knocked it out of the park, but I think that they could still improve on some parts so I’m going to give the general gunplay a nine out ten.
Part 2(Abilities in general):
Bungie almost nailed Destiny 2’s abilities after they nerfed them from the original game. The supers are a major improvement from D1, with some ability trees offering extended supers for kills or other ways to stretch them out over a longer time, you can feel truly powerful as you turn an entire group of baddies into a distant, blue memory over and over again, and the ones that don’t offer and extended super can deal massive amounts of damage to a boss if you play it correctly, buut the grenades and melee can feel a little underwhelming.
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