tolfate
Tolfate
20 posts
She/her // digital artist :3c // Commissions open
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tolfate · 20 days ago
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🌵 🏜️Finished refsheet commission for @/mammatus on bluesky !!🏜️🌵
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i love doing refsheet commissions !!!!! 🔥🔥🔥🔥🔥
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tolfate · 1 month ago
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im back bayybeee........... crossposted from twt (@_waferdog!!) i need 2 draw more..
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this is my boy maru!! i adore him hes my baby. he gets a full redesign everytime i draw him i swear but i love how he looks rn aawwmygoddd
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tolfate · 2 months ago
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trying to figure out what breed of dog hammy is… HIS ASS IS NOT A BULLDOG!!!!
their necks are so big. It doesn’t fit him :[
His toyhou.se [ link ]
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tolfate · 2 months ago
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tolfate · 2 months ago
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sketch I did for a friend a bit ago !! Their character is a killer klowns from outer space fan oc !!
Their toyhou.se: [ link ]
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tolfate · 2 months ago
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WIP I’m never going to finish. He’s cute tho!!
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tolfate · 2 months ago
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Wip wip !!
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tolfate · 2 months ago
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Alt version !!
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He’s finished !! Trying out new lineart styles again. This one is cute I think !! [Sketch -> color -> lines]
He’s a character I got recently, I just don’t know what to name him.. I love his tail tho omgg
His toyhou.se [ link ]
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tolfate · 2 months ago
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He’s finished !! Trying out new lineart styles again. This one is cute I think !! [Sketch -> color -> lines]
He’s a character I got recently, I just don’t know what to name him.. I love his tail tho omgg
His toyhou.se [ link ]
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tolfate · 2 months ago
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tolfate · 2 months ago
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another Wip !! Trying to figure out how to make lineart interesting
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tolfate · 2 months ago
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Wip !!
I really like the pose !!! I need to do more weird ones like this. I hate doing stiff standing poses 😤😤
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tolfate · 2 months ago
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Based off of this post
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tolfate · 2 months ago
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🎀🩷 MOOFIE. 🩷🎀
I love my sona so much GHGHHHDHHSHGDG. she's so cute.
Anyway :3c
Painterly(?) alt version of another piece I did!! This took way too long. But I adore how it came out.
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tolfate · 2 months ago
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How I Animate
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The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
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The Theory:
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
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Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
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2. Anticipation / Telegraphing
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Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
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3. Follow-through / Overshoot / Inertia
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Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
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Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
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tolfate · 2 months ago
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Erris for @blazinfox555 !
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tolfate · 2 months ago
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FINISHED AAAAAAAAA
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