Gay poly millenial woman in the PNW - I like weird creatures, worldbuilding, game mechanics, goofs, japes, and shipping problematic cartoon lesbians. -About-
Don't wanna be here? Send us removal request.
Text
I want the magnets to fix me because I want to be fixed, I would like to be a real actual person in the world for just about the first time in my life, I would like to have a demonstrable capacity for e experiencing happiness outside of that one 6 month period I don't like to talk about. but also I want the magnets to fix me because being able to say that magnets fixed me sounds very fun. I want that for me as well.
13 notes
·
View notes
Text
i toggled a tumblr setting so that effortful in stars and time thoughtpost i made would show up in the tag, but i need to remember to turn it back off before too long. if it was just tags I'd be fine with it but it also makes you show up in recommendations and the for you page and i cannot abide that.
9 notes
·
View notes
Text
'what are you straight guy traits' i dont have any. all my traits are dyke traits. goes double for the things about me that men think belong to them.
4K notes
·
View notes
Text
today:
Went to consult about the Magnets That Might Fix My Brain
Hit the pharmacy and grocery store real quick on the way home
built a cat gate that proved to be JUST barely not the right fit so now i have to un-build it and buy and build a different one.........
wrote >1700 words of thoughts about the very good rpg In Stars and Time
got banh mi
31 notes
·
View notes
Text
guy after having a completely normal social interaction: i made things weird again and they hate me
42K notes
·
View notes
Text
ok here are some In Stars and Time thoughts: (wow! that's a lot of thoughts actually! long post warning! also warning for like every possible spoiler, don't read this if you haven't engaged with the game to your satisfaction)
I'm obsessed with the fact that the loop that ends up being the final one is the one where EVERYTHING goes wrong. I spent the whole game subconsciously building up my Perfect Final Loop in my mind, how I'd get every item to make sure I didn't miss an opportunity to use em, do all the friendquests and such... I didn't even realize I'd been building up that ideal scenario until after credits rolled! Really really cool. The timeline where Siffrin does the worst stuff he does in any loop is the one that stays. And it's still a happy ending! it's a better ending because of that! His friends saw him at his worst and still loved him! He didn't have to do everything perfect to keep them around actually! Something about that feels so right, to me.
I keep using "ludonarrative resonance" to describe this game and yeah ok I'm huffing my own farts here whipping that out but whatever, it's REAL. The player and Siffrin are on the EXACT same emotional journey as each other, we're getting tired of seeing the exact same lines over and over again right alongside them, we're taking shortcuts because we've seen it all before and just want to grab key open door grab crest etc etc make the progress go. We're starting to find these previously-charming characters grating because we've just seem them repeat the SAME lines over and over and over and OVER again until they start feeling like caricatures of themselves who we can barely feel any real compassion for any more.... It's just so.... clean, it's so perfect, to me. It helps that Siffrin is also one of the more relatable characters I've encountered in, like, media. I don't usually relate to fictional characters much, but, man, the emotional constipation, the building scorn, the depression, the Being Weird About Touch... I mentioned in another post that it's really just Siffrin and Murderbot who I've ever found viscerally relatable, of all the characters ever in media. So like, it's a pretty rare position. (I do not relate to the pun-love though. I'm funny I'm good at goofs but bad puns are extremely tedious to me. Which perhaps goes to show how well-realized Siffrin is, given that I'm able to look the other way....)
I think they could have stood to make Loop's Whole Deal a bit more obvious. I had no clue what their fucking deal was at any point. I totally missed the interaction that lets you learn about The Incident and thus get more Loop info at the end, and... it's valid to have different endings in a game of course, but... I felt like I really missed out tbh! And I had no way of knowing I had to keep interacting with the silver coin.... idk. It felt a bit like a gotcha I suppose. And Loop's deal is really cool! Holy hell! I'm doing a quick replay of the game to see more convos with them with this context, and to get the ending with them, and like--!!! There's so much here! Loop tellins Sif to use the royal We, they even tell Siffrin, like-- Loop asks Siffrin why he doesn't just tell his friends about the loops, maybe they can help, why keep it a secret? Meanwhile... Loop!Siffrin is stuck in their own helpless timefuckery world and refusing to let Siffrin know about it! The Siffrin from the Start Again timeline never learned those lessons, they're still trying to help someone else while refusing to ask for help themselves, refusing to even let on that there's a problem! And getting more and more emotionally fucked up about it! Man it's good. I guess it does make a replay more rewarding, not knowing this until the end, the first time, but so much of the game is already a replay that, idk, it does feel weird to replay it. I've already done so many repetitions y'all.... But I guess that's pretty meta, also...
Oh I'm under the impression this is not terribly uncommon but I absolutely did get got by the ?diary? that had the story of the person making a duplicate of themselves so they had someone to talk to. Like I fully thought that was describing the King and Siffrin, I spent a long time under the mistaken impression that Siffrin was a copy of the King in some capacity. Oops.... I might try to gently lead Beloved Roomie away from this interpretation when she plays it. Planning on being pretty hands-off overall but this is one area where I feel it might be justified to violate the prime directive.... But we'll see!
I wish I liked the music more..... This is a game that I think really begs for some real heartwrenching tunes to enhance all of the everything but instead none of it does it for me at all. I think that's a real shame, it's by far my biggest complaint. I'm not asking for Undertale-tier, but, at least something I'd want to put on my playlist for the emotional resonance, y'know?
THEY ACTUALLY KILLED THE KID !!!! LIKE!!!! I guess I have some biases I might should think about but I was not expecting a game that begins with so many explicit pronouns introductions (rather than just giving us context clues) and that has no real cursing to be willing to kill the kid, even impermanently? Let alone so gruesomely? I think I was expecting a much greater level of.... idk, tweeness, fanglessness, than we actually got. In spite of being a fan of insertdisc5's comics for YEARS and years! And like! Damn! Props to them!
God. God. So, like. All the ending fakeouts were fucking great. I genuinely thought the All Friendship Quests ending might be the Real One, I was prepared to be disappointed because it felt too soon and just not.... quite.... right? But I did think that was probably where it was heading! But it wasn't! I got got and it's so heartwrenching and also so satisfying, the mood whiplash from loop to loop is fucking sublime.
And-- AND! The real ending! So like. Some of the stuff I missed was just me not pursuing specific content correctly. But some of it is genuinely just, like, stuff that has no actual purpose besides flavor. Flavor, and.... The locked passphrase door in Dormont. The four-pointed leaf you can get (but not in the final loop!), the bell chime, etc etc. You can't actually really do anything with any of this stuff. But you don't know that! It feels like there's still all these loose ends! And!!! Those loose ends do their job SO WELL! The dev knows Gamer Instincts, knows people are gonna have that mental tally of boxes-yet-to-be-checked. Left some forever unchecked on purpose, which-- At the end, the real end, when Siffrin is about to talk to the Head Housemaiden and find out, for real, if this is the final loop or if it's all going to happen again, again, again. He's scared. He's traumatized! He's thought he Had It so many times! SO many times!!! Hope is terrifying! Hope is a poison! And the game has left these loose threads, and at least for me I really was not sure it was going to work. Like it seemed likely but the same metaknowledge of story structure that made me think it was likely also told me "but wait, there's all these loose threads, and the only way for them to trick us again WOULD BE to make the ending SO elaborate and epilogue-y....." I was nervous right along with Siffrin! I was uncertain! Fucking fantastic work, using my own gamer's instincts against me. Thrilled about it.
All the characters are so well realized. They all have specific relationships with each other, not just with Siffrin (Important!!!!! Huge complaint I had with BG3, they didn't put their whole pussies into this!!!!). And, and, I love how they all have different feelings about the time loops. I love that Mirabelle doesn't want "spoilers," and meanwhile Bonnie doesn't mind them and thinks of their alt-selves as like... them-but-not-them in a very cool way.
There's something about-- the way the game starts as a regular degular videogame and then graaaadually becomes, essentially, a visual novel as the actual gameplay becomes trivialized. Which itself is like, really really cool with the themes! And also, just.... I never would have picked up a straight up visual novel, I just, don't get into them, I'd rather read a book, but! I was already invested! It got its hooks into me when there was gameplay mixing things up and those hooks weren't about to let go just because the gameplay didn't super matter any more!
Straight up when we first see Red I didn't at all process that it was a Color in a game with No Colors, Canonically. They had to spell it out for me. It didn't occur to me to be surprised. I'm just too used to colors existing I guess idk. I think I wish the colors thing had gone somewhere a bit more...? I'm GUESSING it mostly originated as just a cute little explanation for why the game is all grayscale and then fit in with enough stuff to be given elevated importance (?) But it felt... hm. Underdeveloped, maybe. I think I really want more stories in this.... "Setting" and "Universe" and "Series" are not quite the right words but hopefully you get the idea. I want more so there can be one that develops that more. Not that leaving stones unturned is, like, illegal ofc. I just find the idea very compelling....
What is it with time loop stories and themes of loss that cannot be outsmarted. Man. I wondered, for so long, if Siffrin's country was going to be restored in people's minds, if that was one of the main big Plot Things we'd see. And it just didn't! Their memory is going to keep being bad, they're going to keep having all these huge tragic gaps and it's just. What can you do. At some point you have to either be permanently paralyzed by the horrific injustice you've suffered-- or you have to try to live a life. And. Man. I don't think I've actually ever encountered a story that was so much about that exact specific form of loss, the loss of one's culture, history, language! All of it. Gone from everywhere. It made me think of the obvious things and just. Man. What a howling void. The contrast with Odile's deal made it a lot more effective too I think. More of an expanded meditation upon these themes than just one toe dipping in, I guess? Hm.
Odile's battle profile pic when she's at low health is so fucking hot this cartoon character is so hot goddammit.
Game good. You're only reading this if you've already played it, I hope, so I can't use this space to recommend it in a meaningful way but. Heck. Game good.
#toasts poasts#in stars and time#isat#effort#media#I had SO MANY THOUGHTS it turns out!#way more than I realized! I just kept going!
16 notes
·
View notes
Text
heartbroken that the Stafford Gambit song isn't on Spotify... maybe this is my cue to start rebuilding my actually-saved-to-drive music collection....
9 notes
·
View notes
Text
i put together a whole cat gate to try to make gay baby jail real only to find out that the stupid fuck ass crown molding on the ceiling makes this style of gate impossible to use... I checked the fit before i put the whole thing together but not quite that thoroughly. kill kill kill death
#toasts poasts#not only have i wasted an entire Task but I have to do an equal and opposite Task to disassemble and return the thing!#and THEN I have to do this entire Task AGAIN#and in the meantime I can't foster cats because the area I want to keep them in cannot hold them!#blahhhhhhhhhhhhhhhhhhh blahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh#blogging
14 notes
·
View notes
Text
31K notes
·
View notes
Text
my spotify discover weekly thingy is always giving me songs that are-- they're queer songs, sure, but they're always soooooooo on the nose about it, no artistry, just yelling their political and gender opinions and stuff. which is fine but just not my cup of tea. and i don't know how to communicate to spotify that i like the gayness but really prefer music that plays a little coy... i want... imagery.... want em to talk around the thing and make me put some pieces together i guess.
no one's gonna do directness better than Two Trucks Having Sex. you have to find something else to do.
#toasts poasts#when they're very direct i at least want them to be like..... *narrative* maybe?#Play the Field works. Luminous works fine. You Stupid Bitch. maybe it's that songs about relationships are a pretty established genre#and inherently have like a THING there. a THING going on.#and navel gazing songs about politics or gender or sexuality whatever are harder to thread the needle on?#hmmmm#ofc it's also possible it's just like. 'these songs aren't very good#and i find them more noteworthy/obnoxious/memorable than other songs that spotify recommends me that also aren't very good'#hard to say!#but i am pondering it#im thinking about the way best ever death metal band in denton would hit real different#if it was similar but JD singing about his own childhood experience#instead of like telling a third person story about some kids#right?? like i think it wouldn't be very good i guess#obv there's the whole sunset tree album where he sings about his own childhood experiences but#those are very artful! they play coy! they use framing devices and such! dance music! lion's teeth! pale green things! etc. you get it.#hmm hmmmmmmmmmmm hmmm
22 notes
·
View notes
Text
18K notes
·
View notes
Text
Reblog if you want a shitty summary of your blog in your inbox.
Always
259K notes
·
View notes
Text
idk why I'm so tired, maybe I want a rare second cup of coffee today...
(you had to get up at 7 today, and your body is stupid so actually you woke up around 6 and couldn't get back to sleep)
I just don't understand why I'm this tired for no reason....
8 notes
·
View notes
Text
I am craving this woman from 1992 carnally
32K notes
·
View notes
Text
the thing that you have to always remember, the fundamental truth, is that no matter how good you are, no matter how kind and virtuous and wonderful, no matter how much i love you, you absolutely cannot have my mashed potatoes
18 notes
·
View notes
Text
In Stars and Time was really good. finished it a few hours ago, have been rotating it in my mind since then. likely to have thoughts tomorrow when it's not bedtime. it's still not quite in the "you HAVE to play this game!!!" category, but if you find the premise compelling or even just like the character designs, I do recommend it
4 notes
·
View notes