This is a blog about fallout. I also talk about my main fallout project here Pfp by Anne
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I think that bunker hill is a really cool idea, but I think it should start in shambles. I like to think that bunker hill didn’t just form at the bunker hill for no reason. Like I understand it’s important that it’s a signal, but you don’t just form at a monument like that because of the monument.
I think that reason is that it was a central location surrounded by a lot of large settlements that was close enough to the water for that to protect them from one side, but not enough for mirelurks to be a problem. Before you start you had 4 large farms and a major settlement to the north diamond city to the west good neighbor university point and Quincy all to the south. There are probably more that I’m forgetting.
And I think they are in a sore spot right now because everything but diamond city is on fire and the mutants are doing their level best to remedy that situation. And the barely any farm is doing enough while dealing with raiders to give bunker hill nearly enough food to trade. This is why I think that every settlement had to grow food.
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But it’s also what the core idea of the game is about. It’s what the minute men believe that we are stronger together. And having merchants that can also be our friends and have a much more tangible connection with the play feeds into that.
I think that corporate stores in America distance Americans from groceries as a place of community. Trade is communal. Trust means that trade doesn’t have to be for hard coin and sometimes currency is just as much what you do for the other as it is what you are willing to pay for it. “Value” isn’t something that you can capture with a number.
One element that I would love to see in fallout is dynamic relationships. Like sure this is definitely something that can or should be limited to select characters, but like. I have personally built really good relationships with several store owners. Real “I know a guy energy” and I think that fallout would benefit a lot from introducing the ability for venders to have personalities and preferences. And then doing things for them builds a relationship with them.
Like one of the venders in diamond city - Solomon chemicare - has this one quest you can do where you have to go out and acquire some ferns for his chems. This quest leads you to a small flooded town with several dead bounty hunters who had the misfortune of running into ghouls trying to fufill Solomon’s order. Solomon will reward you pretty well for doing this quest, but I want more. This quest should create the beginning of a relationship between him and the player where he can rely on us to get something while he can get us chems.
Like in real life if you have a good relationship with your grocer you ask for specific items or if they can save a specific part of an item.
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One element that I would love to see in fallout is dynamic relationships. Like sure this is definitely something that can or should be limited to select characters, but like. I have personally built really good relationships with several store owners. Real “I know a guy energy” and I think that fallout would benefit a lot from introducing the ability for venders to have personalities and preferences. And then doing things for them builds a relationship with them.
Like one of the venders in diamond city - Solomon chemicare - has this one quest you can do where you have to go out and acquire some ferns for his chems. This quest leads you to a small flooded town with several dead bounty hunters who had the misfortune of running into ghouls trying to fufill Solomon’s order. Solomon will reward you pretty well for doing this quest, but I want more. This quest should create the beginning of a relationship between him and the player where he can rely on us to get something while he can get us chems.
Like in real life if you have a good relationship with your grocer you ask for specific items or if they can save a specific part of an item.
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I have a difficult time figuring out why people hate the railroad in fallout 4 so much
#I think the railroad is bad because they don’t structure themselves properly for the type of organization they are trying to be#and I think their work would intersect heavily with a bunch of other factions that just don’t happen#but the only reason I actually care about is that Bethesda kills glory#like i would enjoy that route if glory lives#which is kind of funny in a fucked up way because her name glory is the same name as the film#but still#fallout 4#fallout#glory#the railroad#fucked up
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Looking up what Danse Fallout 4 likes because I’m trying to get in his power armor in this run and apparently he likes violence.
#no you don’t understand#the power armor stays on during sex#I heard that from a YouTuber once and it remains the greatest description of dense I have ever heard#sorry for that mental image op
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#I haven’t been able to play the first game but my suspicion is that the in first game was very much a game about war never changes#and that Bethesda changed the IP#but I also think that there is a human condition to capitalism that lines up with ‘war never changes’ that I think gets massively overlooked#like when we get posts that are perfect examples about how you can’t parody capitalism#because there is always a lived experience that is worse#but those posts don’t recognize the violence in that#it’s not war literally but it’s violent to an extreme that can’t be mistaken for any level of aggression less than thst#and war never changes is not about war specifically but the violence people are willing to do to endure or live or gain wealth
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If you wanna get red string cork board conspiracy theory about the Fallout universe how about the fact that the song Take Me Home, Country Roads exists in that universe apparently.
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I’m slowly realizing that the Bethesda East coast fallout games actually do fully explain why their settings are still mostly anarchy. You’ve just gotta dig and do some thinking. Like I don’t think that’s me giving Bethesda too much credit. I think the mistakes and ideas of the past holding back the present and the impossibility of balancing the old ideas with the new ones is an ongoing underlying theme in a lot of their work and I still don’t like how dirty the settled areas are but the wider problems outside of the few safe towns are fairly well explained in a way that I think fallout 3 and 4 haters often overlook. In ways that I’ve overlooked before I actually took the time to talk to people in game and look at the full picture. It’s like. Almost subtlety? I mean it’s not subtle at all not even a little bit because this is Bethesda we’re talking about but it’s a Bethesda attempt at being subtle.
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It’s fucked that fallout 4 didn’t have a scene where you have to ride from Quincy to concord saying “the gunners are coming” or “the brotherhood is coming”
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I think the thing with Bethesda games that make me frustrated in a way that I don’t know how to describe, is the way that they have a time system that you can’t interact with any more than waiting.
Like, in the elderscolls series, they have a whole bundle of months, but nothing changes between them. Not the weather, not what NPCs say to you, and what things are intractable. I have thousands of hours in these games and i still can’t tell you the months or the eras or any of it l, because it doesn’t matter and that disappoints me.
In fallout 4, Boston, has some pretty intense weather and this should likewise be represented in game. Even without the snow and the cold in winter and late spring, rad storms that blow up from the glowing sea feel like some random number generator wished them into existence instead of a actual weather pattern, that you could see the storm front approach. I mean it’s a storm that showers you in rads, you’d think it would be something people would plan around. Hell, they would have weather stations. Sure that would take people, but diamond city would have the means and the motivation to predict and forecast storms. Same with good neighbor and just about any settlement worth their weight in salt.
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Isn’t it kind of weird how in fallout 4 all the “locations are super close to each other?
Like, finch farm is literally not even a five minute walk between from both, some super fucked up raiders and a deployment of gunners and they make no comment about it. Or the fact that there are three <technically two> farms that might as well be connected together for a super farm but aren’t. I’d understand if there was a greater distance between the two, but it’s literally right there.
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The minute men don’t really make sense in their story. Like, they are basically like, “hey we should form separate militias that we can call on to help defend our homes. And then when they fall all of the militias that formed just like disband? That’s not how they work Like yeah you can stop coming to the aid of a near by settlement, but you still have to protect your home?
In the larger settlements, that would probably be like three or four companies worth of men, and given the population density of the surrounding areas, even smaller settlements having a single company would mean that the player would have run into a lot of former minutemen. I just don’t buy the idea that the militia that formed the backbone of the minute men just disappear.
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One of the things that drives me up a wall in fallout 4 is that there are so many fucking cars just scattered about. Like you’re telling me that nobody thought to themselves “hun, I wonder if any of these are a fixer upper” you know? Like why are the caravans using oxes and cows? There are literally five trucks on the way from diamond city to the fens and all of them have enough internal constitution to explode when you shoot them. Clearly they aren’t that damaged.
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One part of north eastern culture that fo4 really misses is the “he might be an asshole but that’s my asshole” and “aye only I get to kill him” and I think that it’s not that the commonwealth would like defend the institute - they wouldn’t - But I think the minute men would tell the brotherhood to fuck off with guns.
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I think that Bethesda should have had more cookie cutter neighborhoods in fo4. Like it’s the first time that we go into detail a about the super consumerism of prewar fallout and there are like two neighborhoods that aren’t that big but don’t have any relationship to Boston city proper the way that cities did traditionally.
Like the whole point of highways that go through major metropolitan areas is to get middle class office workers from their cozy suburb homes to their jobs in the cities while keeping renters paying in the city.
This is why cookie cutter neighborhoods were so big. They were supplying cities with the middle and higher “skill” labor.
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Bro breaking bad video editors. They can’t be beat!
youtube
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[Demolition expert] explosives can now do kinetic damage chance to stun if you hit them on the head
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