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The Sims: Town Stories Leaks Online
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The Sims: Town Stories Leaks Online
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The Sims Labs: Town Stories Using assets from The Sims Mobile and FreePlay. There's kind of an open world! pic.twitter.com/jgCXOoVkH2
— Sims on Mobile Access (@tsmaccess2) October 3, 2024
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The Sims: Town Stories Leaks Online
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The Sims: Town Stories
The Sims Labs is here with an all-new exciting building simulation game. Say goodbye to the bustling big city and embark on an exciting adventure as the new resident of Plumbrook – a picturesque town brimming with charm and potential. Make your dreams of crafting the perfect town and shaping its vibrant community come to life!
Green spaces, public gardens, and quirky neighbors surround your new home. With few citizens and lots of room to grow, the power is in your hands to build a vibrant community. But beware – earning the trust of Plumbrook’s skeptical townspeople is no easy feat!
Build Your Dream Town
Build your dream town in this city building simulation game where you can choose unique Sims and shape how their stories unfold. Design your own home, your block, your town, your community. Explore new locations and progress through narrative quests as you are building out your town and create the perfect environment for your characters to live in.
Uncover the Stories of Residents
Get to know the quirky and endearing residents of Plumbrook! From Bella Goth, the elegant newcomer with a flair for eerie yet enchanting gardens, to Bob Pancakes, who discovers a passion for baking and garners a devoted following. Help Torajiro, the grumpy recluse, find inspiration through his interactions with Ms. Nicole Vogue, the talented fashionista overcoming her self-doubt. And don’t forget Gizmo Cogspin, the whimsical inventor whose fantastic creations often go hilariously awry!
Play Out the Stories of your Community
Immerse yourself in a rich narrative where every decision you make shapes the future of your town. Build meaningful relationships, navigate personal challenges, and contribute to the overall growth of Plumbrook. Every character has a story, and it’s up to you to guide them through their adventures and misadventures.
The Sims: Town Stories Official Features
Discover and collect resources that enable your characters to fulfill quests and craft unique creations.
Customize your dream home, inside and out, by choosing from a large selection of decorations or crafting them to your liking.
Choose your Sim: Guide their journey as they explore the town and build relationships
Progress your characters’ careers to help them achieve their lifelong goals
Collect and Create: Discover inspirational essences and parts to help complete quests and craft unique items.
Download The Sims: Town Stories now and dive into the enchanting world of your new favorite simulation game – where building, adventure, and charming characters await!
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Project Rene Datamine MEGAPOST (+More Screenshots, Core Mechanics, Story, etc)
Hello! This post is a "part 2" to my original post from a few days ago. A link to that can be found here in case you missed it: https://www.reddit.com/r/GamingLeaksAndRumours/comments/1frtd5c/new_project_rene_formerly_the_sims_5_screenshots/
As per tradition, I will be leaving my feedback out of my post, and only displaying the facts.
HUGE thank you to the sims datamining community. Many notable figures in there that helped with these discoveries. Some wish to be unnamed which I will respect, and huge thank you to u/Vegetable_Ear_4141 or thesarahmilani for posting the imgur links!
For now, let's begin with the NEW info. I will be separating this post into 4 sections, similarly to the folder structure in the game files (CAS, Garage, The Hub, Live Mode, +Misc)
ALL of these elements can be seen in better detail in the screenshots associated with them. (ex. DLCs)
CAS (Create a Sim)
This is where most of the interesting stuff comes from. Though the playtest did not allow for us to create our own sims, this build actually contains a very early version of what we are going to see in Create a Sim. There's a lot of info to go through here.
TailoringHQ was the original name for the Clothing Workshop.
First look at Create a Sim (debug) (see imgur)
References to Fine Tuning, Body Frame, Body Height(!!), Clothing layering, Clothing Workshop.
Tweens are confirmed.
Within the "Char" folder, there are references to Humans and Horses.
Horses are editable in CAS. There is also a unicorn variant.
Mobility Aids. Only one at the moment for wheelchairs.
"Upper Varients" lets you customize from preset tops to your liking.
Change sleeves and collars on your shirt.
"Fat Controls" (yes, actually called that) is used internally to make body weight significantly more realistic.
"Fat Controls" go VERY in depth, ranging from all parts of the body to a heavy focus on the face.
Various Body type customization (mainly shapes and sizes).
Various Garments including bags, bracelets, socks, watches, scarfs, etc.
Possible careers include "Student", "Poet", "Gardener" and "Chef".
CAS menu tile (see imgur)
Sim height adjustment icons (see imgur)
Test hairstyle thumbnail files.
Pants thumbnail files
unicorn accessory model for horses
Facial hair, Hair loss, and various hairstyles
Screenshots of Files (+More detailed descriptions): https://imgur.com/a/XalnFj9
Garage
The Garage folder contains stuff relating to the story. The only notable things in here right now are two placeholder artworks of the (protagonists?) named Josie and Rachel.
The concept art for these characters can be found here: https://imgur.com/a/project-rene-garage-storylines-3zvyh1z
The Hub
The Hub is essentially the area that was being playtested. It is a public space for all multiplayer and UGC related things (UGC = User Generated Content). Players can either join their friends, or select "quick play" to join a random session with random players.
It includes a "For You" section, "Marketplace", "Multiplayer", and "UGC" folders. To be clear, the hub is the only place you can matchmake and meet random players. The rest of the game can be played solo if you wanted.
The "For You" section:
Purely speculation at this time
The "Marketplace" section:
Used purely just for DLC.
DLC videos will be able to autoplay, have various sizes, thumbnails, etc.
Icons for The Hub have also been uncovered, showcasing SimBucks currency (Likely MTX).
The "Multiplayer" section:
Contains everything related to MP in the Hub.
Invite players
Search for Lobbies
Get notifications from others
Separate part of the game, used mainly in the Hub area.
Ability to invite other players to your Neighborhood
Kick players from your neighborhood
Invite players to a party
Ability to call other players
Mute/unmute microphone
Deafen/undeafen (similar to discord call)
The "UGC" Section (User Generated Content):
Curated user generated items
Basically "CC" becoming much more accessible.
Doesn't require you to visit external websites to download custom content anymore.
The Hub section will also have promotions, including...
A seasons pass
Weekly events
New purchases becoming available
Screenshots of Files (+More detailed descriptions): https://imgur.com/a/e21rU3n
Live Mode
Files contain a rather pretty looking concept art of the city. (see imgur below)
Icons for sim motives (see imgur for more detail)
Live mode icons, including play/pause controls, moods, motive increase/decrese, etc. (see imgur below).
Live mode folders contain low detail debug sim models. Most are unnamed, except for one 'Rory'.
A horse model was found in the files, however it looks to be the same one used in TS4, likely placeholder. (see imgur).
"Play Neighborhood" menu tile (likely placeholder)
"Matchmaking" menu tile (likely placeholder)
"Find a Game" menu tile (likely placeholder)
"Create a Game" menu tile (likely placeholder)
"Create a Sim" menu tile (likely placeholder)
Functional metro system, used for travelling between areas.
Times of day (Afternoon, Dawn, Dusk, Mid-Day, Morning, Night, Sunrise, Sunset)
Weather system
Objects can be burnt, dirty, or covered in snow. (seasons confirmed?)
City controls, includes things like streetlamps and city lights. Interestingly, also contains references to a "Mural" and "Workshop" modes.
Sim Activity icons
Friendships have 4 levels/modes in rene: Unacquainted, Neutral, Friendly, and Close.
Every single social icon (visual icons that appear above sims' heads depending on what they're talking about; see imgur).
The Live Mode in this build is rather fleshed out in the files compared to what we saw in the playtest. Most of the core sims mechanics are present, such as sim aging and being able to control multiple sims in a household.
Screenshots of Files (+More detailed descriptions): https://imgur.com/a/project-rene-live-mode-Ws1TibU
Misc
This section includes misc information about the game that we found interesting enough to share.
This game uses volumetric clouds.
This game uses parallax interiors.
Also, here are spreadsheets including every single interaction, emotion, objects, and more organized in csv format. I won't be going over this in detail as there is a LOT. Make your own discoveries.
Extra Gameplay Screenshots
Can be found here:
Friendly reminder that everything shown above is subject to change in the final version and should still be taken with a grain of salt as things tend to change over time.
AMA in the comments if you want, I will try my best to answer any question you have about this game. I will respond as long as I have solid proof behind my claims as I would like to remain reliable.
Once again, thank you so much to everyone that contributed to this datamine.
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NEW Project Rene Leak (Formerly "The Sims 5") Screenshots and Information
The Original Post: Here
EDIT: I had to edit my post because there was some massive misinformation going around. Project Rene is NOT cancelled. This playtest is CURRENTLY ONGOING. The screenshots are from 9/27/24 on a LIVE SERVER. The only difference is that it is no longer going by the internal name of "The Sims 5". The game is still coming out. It is just not going to be called The Sims 5. Thank you.
Hello! I am back once again to post more coverage of the upcoming game from EA/Maxis currently titled "Project Rene". This game was FORMERLY known as The Sims 5, which we all know is cancelled now. To be clear, this game was previously advertised and flaunted as "The next generation of the Sims". Just yesterday, a small scale playtest was hosted containing a new section of the game containing a basic Live Mode. I have personally played the game for a couple of hours now and I will be sharing a lot of my findings.
NOTE: This is likely a "Part 1" of this full leak!! We are working on a full datamine as we speak to hopefully uncover some more hidden details, similarly to the previous Rene-lated posts from a few months ago.
You can find my previous post containing screenshots/videos from the FIRST build containing the full map + build mode here:
Throughout this post, I will try my best to keep my opinions out of the facts. My goal is to only provide accurate information without all the extra fluff.
What is Project Rene?
From the Google Play Store itself:
The Sims Labs: The Hub
Details
About this game
Explore a Parisian neighborhood full of unique activities and stylish rewards
Welcome to The Sims Labs: The Hub! Pick your Sim - each a unique character with their
own story - and join friends & other players to explore a vibrant Parisian neighborhood
together. Claim new outfits from the Thrift Shop by working at the local café or by
completing quests. Make your wishes come true at the plaza fountain, discover hidden
collectibles, meet the locals, and more.
The Sims Labs games are prototype experiences focused on testing small chunks of
larger game concepts. The features in this app do not necessarily represent the direction
or content of any upcoming Sims game.
Screenshot here: https://imgur.com/a/dWCvVvn
Google Play Store Images: https://imgur.com/a/HDIIFZC
The Bigger Picture (Based on previously generally known information about this game): To put it simply, Project Rene takes place in a Paris inspired world, is just one game part of a much larger container called "The Sims Hub". This is not anything leaked, and was actually shown off previously at the EA investor day not too long ago. (Screenshot here: https://imgur.com/a/AvmH1hx ) The Sims Hub contains The Sims 4, MySims, The Sims: Project Stories, and of course Project Rene. Project Rene is focused heavily on a collaborative multiplayer experience, where sims can travel to and interact in the same area. They can talk to each other, Work with each other, build friendships and relationships with other real players, and there is even a text/voice chat function. You can also build/buy together in a multiplayer session. There ARE still npc sims you can interact with, much like previous sims installments.
Let's get into it. This build was unfortunately only available on Mobile(Android), despite the first build having a full PC version (Containing Denuvo) as well. I cannot go into exactly what device I am using as it could potentially be used to identify myself, but let's just say it's a "mid-range" device released very recently. I am also running everything at Max settings.
The Gameplay:
The gameplay from this playtest is focused solely on a VERY small portion of the whole game. The elements such as build mode and owning your own apartments from the first playtest is completely absent from this build.
In this build, there is no Create a Sim. It was confirmed from a developer that it is coming in a future playtest. You are able to pick from 4 preset Sims (Shown below in the screenshots section). There are also no preset names for these Sims. There was one Sim I managed to glitch into that DID have a preset name "Rory". This character is not obtainable legitimately.
Once your Sim is picked, the game will immediately display some initial quests to get you started. These quests change daily. The main gameplay of this build has you working at a cafe with other players. Once you start working, NPC sims will start coming in and sitting down. Somebody has to take their order and it will display a bubble above their heads showing what item they want. Then, you or another player has to go and collect those items. They can choose from Coffee, Espresso, or Croissant. They cannot choose more than one item at this time (eg. Croissant + Coffee). This is the main way to earn money in this build, and it can get very repetitive and grindy after a while. Especially since the jobs don't give you that much simoleons. The other way to make simoleons is just by levelling up. You can earn XP from wishing at the fountain, talking to sims, or completing quests, or working at the cafe. There were only 5 levels to obtain during this test, each one giving Simoleons or a new name badge.
You can spend those hard earned simoleons at the Clothing shop. You cannot customize your outfit, and are forced to choose between 5 preset outfits (Shown in better detail in the screenshots section). I am NOT sure at the moment if these outfits are different depending on which character you chose during the introduction, and there is no way to reset your Sim at the moment to choose a different character, so this is all I can show at the moment.
Screenshots here:
Sims: https://imgur.com/a/xGQZADI
Outfits: https://imgur.com/a/CgNc7w5
Gameplay: https://imgur.com/a/jl73e7Y
Settings: https://imgur.com/a/G50Kqvo
Misc Loading Screen: https://imgur.com/a/dQuMFj5
First of all, the graphics genuinely do look like this. It's not your device, its not compression. It does have a weird blur over everything and looks very grainy. I won't pick at the graphics too hard because optimization is usually the last stage of game development and it's clear they opted for performance over visual clarity.
Also, apologies for the heavy censoring. With online games like this, every interaction is logged on the server. I wanted to hide as much information as possible. This is also why there are no videos.
Final Remarks:
Please feel free to ask me any questions about this playtest and I will answer to the best of my ability. I have access until tomorrow night, so I can fulfil any requests until then. After that, It's all just based on previous knowledge.
Thank you.
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Paralives
The much-anticipated indie life simulator continues to share details about its development process. They just released a blog post about sound design, which also gives us a glimpse of what a neighborhood looks like (notice how close the houses are to each other? *Chef’s kiss*). They have also shared how the Paras’ aging process looks like.
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In Other News: InZoi, Tiny Glade and More
Welcome to another session of In Other News, a roundup of what has been going on with games you may enjoy if you play The Sims.
Here’s what you should know today and the games you should be paying attention to.
InZoi
These are going to be very interesting days for those looking forward to learning more about the upcoming life simulator by Korean developer Krafton. InZoi is confirmed to be presented during next week’s Gamescom—an important conference for the gaming industry held in Germany—and attendees will get to play the game. This Saturday, on August 17th, several content creators will also share their first impressions of the game after receiving an early copy. And last but not least, Krafton announced the release on Steam of InZoi: Character Studio, a free demo of their character creation tools. It will only be available for five days, from August 21st until the 26th, but all our creations will be saved for future use. Oh, and speaking of Steam, you can finally wishlist InZoi. The release date, however, is still unknown.
Paralives
The much-anticipated indie life simulator continues to share details about its development process. They just released a blog post about sound design, which also gives us a glimpse of what a neighborhood looks like (notice how close the houses are to each other? *Chef’s kiss*). They have also shared how the Paras’ aging process looks like.
Tiny Glade
The wholesome castle builder has a release date: September 23rd. Their free demo is also available again for download on Steam, and you can wishlist the game on that very same link.
Planet Coaster 2
And while we’re talking about wishlisting games, the upcoming Frontier park builder and management simulator can also be wishlisted on a variety of platforms. Planet Coaster 2 will also be availble to be played for the first time on Gamescom next week, so we’ll probably start reading reviews soon.
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