themerchantofdeathsdoor
The Merchant, of Death's Door
4 posts
Enchanter extraordinaire, salesman of excellent magic items, and proprietor of Death's Door, the travelling enchanted shop! Come on up, step up to the counter. The Merchant does not bite. (( IC blog of 'The Merchant', enigmatic draenei merchant. WoW, A-WYRA ))
Last active 60 minutes ago
Don't wanna be here? Send us removal request.
themerchantofdeathsdoor · 4 years ago
Text
PIPE. OF. INSIGHT.
@terranlloyd
Tumblr media
khadgar’s what now.
672 notes · View notes
themerchantofdeathsdoor · 4 years ago
Text
The Kingdom Market April
On April 23rd SCW will be collaborating with The Black Cat Lounge to utilize the Darkshire town square for our next Kingdom Market! Proceeds will go to helping stabilize the Duskwood region following further unrest during the recent scourge invasion.
Tumblr media
April 23rd: Darkshire, Duskwood, 6pm-8pm WRA server time [8-10 MG], Alliance only. Anchors will be available for MG Alliance! DM me if you are interested in vendoring! Join our discord to get updates and information on vendors! https://discord.gg/C5PrdwKurb
@the-royal-courier @wracentral @wraallianceevents @wraeventscombined More information below the cut!
Tumblr media
Booth 1: Cabin Curios Booth 2: Tautstring Tarot and Tomes (@caelin-tautstring) Booth 3: Stormwind Championship Wrestling Booth 4: Build-A-Bear Toy Emporium Booth 5: Quelity Imports (@quelity-imports) Booth 6: Mystic Cuts Jewelry Booth 7: Azure Artifacts Booth 8: Sylvia's Booth Name TBD Booth 9: Death's Door (@themerchantofdeathsdoor) Booth 10: The Cast Company (@thecastcompany)
Tumblr media
Booth 11: VACANT Booth 12: VACANT Booth 13: VACANT Booth 14: VACANT Booth 15: The Squeaky Wheel (@the-squeaky-wheel)
If you'd like to sign up, DM me on Tumblr, or on Discord!
49 notes · View notes
themerchantofdeathsdoor · 5 years ago
Text
Items Master Post
(( Below, you will find a full list of all the items The Merchant offers. He also accepts custom commissions if your character so desires. Anyways, make sure to keep checking back to this, as the menu will surely update with new wares down the line! This post may also hold items not normally seen on the menu seen here, as these are ALL the enchanted items that The Merchant has! ))
Cloaks and Capes:
Cloak of Fashionable Defense (50g):
“This hooded Cloak made of silk and metal fibers can change to whatever color you want it to be, and can harden to deflect most blades, arrows, and even bullets.”
Cloak of Mirrors (50g):
“This shimmering, semi-translucent cloak almost looks like it can reflect whatever is around it. The wearer gains resistance to magical effects on their person, and their perception is heightened.”
Cloak of the Thief (25g):
“This cloak is rather small, and a shade of dark brown. When the wearer wills it, the cloak will envelop the wearer in a shroud of invisibility for five minutes, or until cancelled.”
Cape of the Gargoyle (25g):
“This simple grey cloak appears unassuming. Three times per day, the wearer may assume a form like that of a gargoyle. The wearer becomes completely still, has the endurance of stone, and otherwise seems like a statue. Optional variants include other stone objects.”
Jewelry:
Amulet of Health (30g): 
“This amulet is gold, with several rubies set into it. When worn, the wearer’s body becomes much hardier and more resilient. Wounds don’t bring you down as easily, and diseases are less effective. You essentially become the perfect picture of health!”
Ring of Farspeech (15g):
“These intricate loops carved of solid marble with an emerald inset will let the wearer send a brief message to anyone they know well on this plane of existence.”
Ring of Mage’s Armor (25g):
“This gold ring has amethysts set into it. When the wearer wills it, a shimmering barrier floats just an inch above their skin, temporarily providing resistance to magic during the duration.”
Bracelet of the Dancer (15g):
“This bracelet appears to be formed out of jingling, rainbow-colored beads on a thin loop of fabric. When the wearer wills it, their movement becomes smoother, more natural, and their reflexes become much faster.”
Ring of the Mute (15g):
“These rings are specially crafted for Void-users. While wearing this ring, the dark whispers shall become much more muted, allowing for greater mental focus.*”
Amulet of Spectral Warding (20g):
“This beautifully-crafted jade amulet gently deters restless spirits when worn. Great for haunted sojourns. Warning: Does not work on actively hostile spirits, or on particularly powerful ones. *Disclaimer: Void spells are significantly weaker while the ring is worn. Use Void responsibly.
Necklace of Mind Shielding (30g):
“This necklace is a metal chain, bearing a symbol of a shield on a medallion. While worn, this amulet helps protects your mind from being influenced by outside magical sources. Such effects include, but are not limited to: mind reading, emotional influencing/suggestion, mind control, and more!”
Armor and Apparel:
Spellbreaker Fullplate of Quel’Thalas(100g):
“This set of fullplate armor, designed specifically for an elite quel’dorei warrior, is amazingly protective against magic of all sorts. It resists attempts to transmute its material, mental attacks, evocation spells, necromantic effects, and so much more!”
Commander’s Fullplate (100g):
“This set of fullplate armor, designed for the charismatic in mind, is perfect for those who lead by example. It increases your strength and hardiness significantly while worn, it also shares this benefit with those around you who look to you for leadership! Amazing for the front-line leader, and any allies they may be fighting alongside.”
Survivalist’s Set (80g):
“Crafted out of ettin bone, kodo leather, and clefthoof fur, this enchanted suit of armor is everything the rugged survivalist needs to thrive anywhere from Tanaris to the Storm Peaks. Enchanted to have greater resistance to the elements, physical blows, and grant greater perception. This will keep your insides, inside, as well as protecting you from both blizzards and sandstorms.” 
Gauntlets of Ogre’s Strength (25g):
“These heavy leather gauntlets with stone studded into them are ugly, but functional. The wearer’s unarmed attacks are stronger, and their attempts to push, pull, crush, throw, or lift something are stronger.” 
Boots of the Marathoner (10g):
“These boots have stylized wings emblazoned on the sides of the heels. The wearer can sprint faster for longer periods of times, and recover their stamina faster.”
Belt of Knives (15g):
“This black sash has five scabbards for daggers. Once a dagger is put into a scabbard, it disappears until the wearer calls for it, for which it reappears in their hand. Each scabbard can ‘hold’ up to ten knives at a time.”
Cap of the Untraceable Scout (15g):
“This leather cap is simple, almost commoner-looking. The wearer leaves no tracks, and their steps are silent while wearing this cap.”
Shields:
Shield of Defensive Measures (25g):
“This adamantine kite shield is rather plain, except for its shininess. When held in one hand, this shield will automatically detect incoming blows and move to intercept them. This does not work for spells or magical effects.”
Shield of Dragon’s Breath (75g): 
“This large shield has the visage of a terrifying dragon on the front of it. When the wielder wills it, and it has not done so recently, the dragon’s visage will come to life with a mighty roar and breathe fire in a thirty foot cone in front of it.”
Shield of Shrieking Horrors (25g):
“This metallic kite shield has a gaping skull’s maw etched into it. When the wielder wills it, and it has not done so recently, an ear splitting screech emits from the shield, bursting the eardrums and stunning most foes within fifteen feet of the wielder.”
One-Handed Weapons:
Thorium Warhammer of Hasteful Destruction (30g):
“This warhammer can be wielded in one hand, and it has blocky engravings in the head. When wielded, and it is willed, the wielder can strike three times in the space of time it normally takes to make one strike. Each of these strike does more destructive force than a normal swing does.”
Adamantine Dagger of the Hunter (30g):
“This dagger looks as if the blade was forged out of a reflective, obsidian-like metal. When it comes into contact with blood, the wielder can see where the source of that blood is at that moment by gazing into the blade’s surface. Excellent for tracking.”
Mithril Rapier of the Elegant Flame (50g):
“This elegant mithril rapier has incendiary designs etched into the hilt. When the wielder wills it, the blade grows red hot, melting flesh as well as piercing it.”
Shortsword of Flexible Hiding w/ Belt of Hiding (30g):
“This sturdy shortsword comes with a leather belt with a hidden loop around its entirety. Instead of a scabbard, the wielder can choose to activate the sword’s enchantment which lets it slide around the belt like a snake. Alternatively, in combat, the wielder can choose to activate this enchantment to hit over shields.”
Handaxe of Bleeding (15g):
“This handaxe is serrated, and looks almost malevolent. When the wielder hits someone with the handaxe’s head, the metal draws blood out of the target, making only a few strikes necessary before the target is bled dry.”
Throwing Knives of Seeking (1g each):
“These well-balanced throwing knives appear unnaturally keen and sharp. Before it is thrown, the wielder chooses a target. The knife will then correct it’s own course of flight as needed to hit that target.”
Two-Handed Weapons:
Thorium Warmaul of Crashing Thunder (50g):
“This hunk of shaped thorium on a steel handle has carvings of thunderclouds. When the wielder wills it and slams the head into the ground, a cascading wave of force rolls forth like a thunderclap. Enemies are rattled and pushed back. This ability cannot be used more than once every five minutes.”
Longsword of Reverberations (50g):
“This longsword appears unremarkable, until swung, and then it practically sings with hums of power. When it makes contact with an object, the wielder can choose, in that instant, to make the singing sword reverberate with sonic energy until the object it hits sunders like glass.”
Battleaxe of the Northern Tundras (50g):
“This two-sided axe is cold to the touch. When wielded, the wielder can choose for ice crystals to spread over the head of the axe, freezing the blood of whatever it hits.”
Ettin Cleaver (150g):
“Seven feet long and four feet wide, this thing was too massive and heavy to be called a sword. It was, indeed, a heap of raw, enchanted thorium. Normally weighing 400 lbs, it was enchanted to weigh a comparatively meager 80 lbs. When wielded, it drastically increases the wielder’s strength, their ability to sustain blows, and their speed. This is a berserker’s weapon, and it is the creator’s crowning achievement.” 
Ranged Weapons and Ammo:
Starlight Longbow (50g):
“This ashen longbow strung with spider silk is suited for the ranger who seeks dangerous game. Whenever the bow is pulled back without an arrow, the bow’s magic creates an arrow of pure force to launch at an enemy. This arrow does not pierce; rather, it causes tremendous blunt force damage.”
Stalker’s Crossbow (50g):
“A simple-looking heavy crossbow, with a scope and an eye under crosshairs etched into the stock. While plain-looking, its enchantment is a boon to any hunter. When you look through the scope at a living thing, the thing’s ‘weak points’ (the spots you can shoot for instant or near-instant death) are seen as glowing to you. The longer you stare down the crossbow’s scope, the more accurate the next bolt you fire at that being will be.”*
Hand Crossbow of Poison (30g):
“This hand crossbow, fitted with a pistol grip, is made out of wood, and reinforced with Silithid chitin. When one command word is spoken, the crossbow’s primary enchantment activates, coating the loaded bolt with a deadly, fast-acting poison that causes great pain to the target. When another command word is spoken, and the crossbow’s secondary enchantment activates, instead coating the bolt with a numbing poison that drastically slows down the target’s locomotive skills, if not outright incapacitating them.”
Arrows/Bolts of Elemental Detonation (5g each): 
“Each of these pieces of ammo, after being fired from their respective ranged weapon, will explode in an elemental outburst of your choosing: fire, acid, ice, lightning, or force. The burst is a ten-foot-wide radius around the first solid object it strikes.”
*Disclaimer: Does not work on undead.
Staves:
Staff of the Firelands (50g):
“This staff is not made out of wood. Rather, it is made out of molten rock and warm obsidian, yet it does not burn the wielder. Infused with reagents procured from the Firelands, a practiced caster can conjure fireballs and waves of pyroclastic power with it. Not to mention, any fire spells cast through this staff are empowered!”
Staff of the Abyssal Maw (50g):
“One half is covered in scales not unlike a great fish, with writhing tentacles at the tip. The other half is made purely of ice colder than sin, but the wearer remains unaffected. Infused with reagents procured from the Abyssal Maw, storms of sleet and whirlpools are a factor your foes will need to account for when you wield this staff.”
Staff of Deepholm (50g):
“This staff is a roughshod stick of stone, with various metals and precious gemstones sticking out of it at random angles. It’s heavier than buyer’s remorse, but for one of sufficient strength, this staff is second to none. While earth-styled spells are NOT empowered when wielding this staff, it is heavy and amplifies its kinetic output when swung at soemthing. A great gift for the monk in need of a new weapon!”
Staff of Skywall (50g):
“When holding this rod of white metal that’s lighter than air, you feel as if it’ll fly away with the wind if you don’t keep a tight hold on it. On the top of this staff is a sky-blue orb that constantly crackles with static electricity. With this staff, thunder storms and gale-force winds conjured by you will decimate your enemies. Lightning and air spells are amplified when using this staff.”
Staff of the Abjurer (30g): 
“Overwhelming power is great and all, but pure offense isn’t going to protect those close to you when it comes down to it. For those situations, this staff exists. This oaken staff is simple in appearance, but invaluable when it comes to making shields, barriers, wards, and the like. Protect yourself, protect those close to you.”
Wands:
Wand of Hidden Doors (30g):
“This wand is invaluable for spelunkers of ruins. When this wand of discreet black wood is used, it floats up into the air, and points to the nearest trapdoor or hidden entrance.”
Wand of the Spider (25g):
“For bounty hunters, this wand makes your life a cinch. When this wand is used, magical spider webbing is sprayed from the tip to encapsulate the thing of your choosing. Only works within close range.”
Wand of the Twin Masks (15g):
“Want to put that frown upside down, or vice versa? For that occasion, this wand exists! Flick it to the right at someone, and it causes them to smile uncontrollably. Flick it to the left, it causes them to frown intensely.”
Wand of Grease (15g):
“This wand seems a bit slippery. Flick this wand upwards, and a spray of grease will spew forth to cover others, and making the ground VERY slippery. Warning: Do NOT bring the substance anywhere close to an open flame.”
Wand of Cleanliness (10g): 
“Made a mess? Not a problem! This wand can clean up any mess of small size. It dusts up your valuable antique selection, it wipes up spilled liquids, it cleans stained clothing and armor, it even clears away rust! Warning: Does not reassemble broken objects.”
Wand of Reassembling (15g):
“Broke your favorite vase? Your wagon wheel broke down and you’re miles upon miles away from civilization? The Wand of Reassembling is here for you. Activate its magic while pointing it at the object you want fixing, and a beam of magic will leap from the tip to fix the singular break on the object you want. Warning: Does not heal people.”
Miscellaneous:
Living Chef (75g):
“Can’t cook a meal? No problem! With this set of cooking tools imbued with the knowledge of cookbooks from all over Azeroth, never go hungry again! Simply say the command word of your choice where it’s meant to cook, give it supplies of your choice, and let it go! Takes requests and adheres to allergies. Can be used on the road!”
Scribe’s Set (50g):
“This set includes an floating inkwell that never runs dry, a quill that can write in arcane scripture, a blank spellbook, and a coin that can transform into a full wooden desk and chair. Perfect for the caster on the go, or as a gift for your magic-inclined friend or apprentice!”
Mage’s Hammer (10g):
“This tiny jeweler’s hammer, when used to lightly tap an enchanted item, sends the information of what that item does directly to the mind of the user. Great for an adventurer going through their spoils!”
Gryphon’s Bridle (30g):
“This black bridle can be placed on any ground mount, from horses to nightsabers to kodos and worgs. It automatically shrinks or enlarges for a snug fit. When the rider wills it, their mount will get to fly for five minutes. Great for when things get hairy in an adventure!”
Satchel of Holding* (25g):
“An adventurer’s best friend. This satchel holds more than its simple exterior suggests, able to hold up to 500 lbs of items! Keeps your blades from rusting or growing dull while inside, and keeps your proof of kills from spoiling! A must-have for any traveler.”
Glasses of Translation (20g):
“A must-have for both bureaucrats and merchants. When worn, the following languages (when read) are translated into Common for the wearer: Draenic, Thalassian, Darnassian, Gnomish, Dwarvish, Gutterspeak, Orcish, Goblin, Zandalari, Taurahe, and even Nerubian!”
Pipe of Insight** (35g):
“An excellent tool for the student pressed for time, or for the researcher on the brink of a discovery. When any material is lit in the pipe, and then smoked for five minutes, the smoker feels great mental clarity, and their body rejuvenates as if they had a full night’s rest. The mental clarity lasts for four hours.”
Quiver of Swift Strikes (25g):
“This quiver, beautifully decorated with kaldorei etchings and made of mithril and ash wood, has two compartments. One can hold up to sixty arrows, and the other can hold up to six bows or staves!”
Goggles of Revealing (25g):
“An illusion! What are they hiding?! Now, with these stylish goggles, you know exactly what! When worn, it peels past illusions to reveal to you the truth!”
Statuette Roulette (5g each):
“Feeling lucky? Purchase a random statuette! When you’re outside, go ahead and say the command word that comes with it, and it’ll spring into a real life animal! If you’re lucky, you might win a prize-winning mount!” 
Rod of Absorption (30g):
“Feeling frustrated at casters? Quick with your hands? Then this foot-long metallic rune rod is just for you! When it comes into contact with a projectile spell, the runes activate, and absorbs the spell. With a flick of the wrist, the spell is flung in that direction! Can only hold one spell at a time.” 
Glove of Spellstoring (50g):
“An excellently-woven silk glove. Whenever a caster begins a spell, they can instead choose to store it inside this mana-woven glove. The spell can then be released instantly at a later date.”
Backpack of Hauling (75g):
“The Satchel of Holding’s big brother. Each compartment on this multi-faceted backpack is its own miniature satchel of holding, the smaller compartments holding up to 150 pounds for each of the eight, the medium compartments up to 700 pounds for each of the four, and the one main storage space can hold up to a whopping 2,000 pounds! Altogether, this backpack can hold up to an amazing 6,000 pounds of stuff!” 
*Disclaimer: Do not put living things inside the satchel of holding. They will suffocate due to the lack of air.
**Disclaimer: The Pipe does not replace the need for actual sleep. Please do not use more than once every three days.
Spell Scrolls:
Attribute Scrolls (15g): 
“Sometimes, a shaman’s blessing can be costly, or outright unavailable when you need it most. Look no further, dear customer! Our Attribute Scrolls have exactly what you need to enhance a part of yourself to see you through your current trials! Hold aloft, shout one of the following words, and that attribute of yours will be increased: Intellect, Strength, Endurance, Speed, or Spirit. Only one attribute can be raised at a time, and the effect lasts for ten minutes.”*
Armor Scroll (25g): 
“Sometimes, shields and armor just don’t cut it. When you’re staring down a dragon’s breath, the last thing you want to be worrying about is if an ally can cast a barrier around you in time. Worry no longer, for our Armor Scrolls have your back. Simply hold it aloft, shout ‘Protect!’, and a very durable magic barrier forms around you for thirty seconds. Use when you feel that a lot of hurt is coming.”*
Scroll of Recall (30g):
“Sometimes, the best-laid plans still fall to ruins. When the worst has come to pass, don’t worry: Our Scrolls of Recall have your back. Before you head out on your next adventure, just hold the scroll aloft and say ‘Set’, and when you wish to return, say ‘Recall’.”* **
Scroll of Fireball (30g):
“Ever wanted to throw fire without all that need for ‘practice’ or ‘education’? Look no further! Hold this scroll aloft and unrolled, announce ‘Fireball!’, and then throw the fireball as if it were a weightless ball! Warning: Has ten-foot explosion radius. Do not cast at a location within ten feet.”*
*Disclaimer: All spell scrolls are one-use items. After they are used, they will turn to useless magic ash.
**Disclaimer: Do not ‘Set’ in a cramped area, or in a place with heavy foot traffic. Upon purchasing a Scroll of Recall, you agree to a verbal contract that you nor anyone you know will take legal action against Death’s Door for the crime of telefragging.
Potions and Oils:
Potion of Healing (10g):
“An adventurer’s back-up plan never tasted so sweet. This red liquid, when drunk, heals most of the user’s wounds! Now tastes sweet, rather than bitter! Warning: Does not regenerate limbs, eyes, or brain matter. Do NOT use on plant life.”
Potion of Mana (10g):
“A caster’s insurance plan. This blue liquid, when drunk, it restores some of the user’s magical reserves, allowing them to cast more spells! Now with half the bitterness, and half the ‘cooldown’ time!” Warning: Do not use more than one mana potion every one hour. 
Potion of Speed (30g):
“Need to get somewhere in a hurry? Not a problem! Just drink this golden swirling liquid with streaks of black inside, and you’ll find yourself able to tap-dance across the battlefield! Be faster, react quicker, and think faster! Effects only last ten minutes. Warning: Do not use with drugs.
Phial of the Hero (60g): 
“There may be times when your back is cornered, when you’re all out of options. For those situations, this potion exists. A tiny phial, with a liquid inside that glows all the colors of the rainbow and is an almost blinding white. When imbibed, the user’s wounds are healed and their magic is restored, with a regeneration effect for both. They become physically and magically stronger, tougher, faster, better by a very significant amount for a short time. Do not use this lightly.” 
Potion of Remove Curse (20g):
“Got a cursed friend? Perhaps they put on a cursed item, and now they can’t take it off? Not to fear! Simply have your friend drink this slowly swirling green potion or put it on the cursed item in question, and the curse will be permanently removed (if on a person) or annulled long enough for the item to be removed (if on an item). Warning: Does not work on very powerful curses. Does not cure the worgen curse.”
Alchemist’s Fire (15g):
“‘I love the smell of fire in the morning’. Now, you can enjoy it too. Simply remove the metal cap over the cork stopper, shake this fiery orange potion until it fizzes, and toss! Great for dealing with plant monsters, or wild animals. The fire is sticky, but does not spread.”*
Oil of Magic Enhancement (15g):
“Blade dulling? Armor rusting? Need magic arms or armor NOW? Look no further! Simply apply an oil of magic enhancement on a suit of armor or weapon, and the oil will spread, repairing dents, cracks, erasing rust, and will turn the piece into a magic item for the next five hours!”**
*Disclaimer: Death’s Door is not responsible for the loss of limb, life, or love that Alchemist’s Fire is responsible for. Upon purchasing Alchemist’s Fire, you have made a verbal agreement that you cannot sue or otherwise bring Legal Action against Death’s Door or any affiliates.
**Disclaimer: Do not put on genitals. Seriously, don’t. You’ll get cancer if you do this.
1 note · View note
themerchantofdeathsdoor · 5 years ago
Text
(( Now I do! HELLO, I AM HERE. It was great fun RPing with you at the Tournament! ))
Post-Performance Pleasures
Tumblr media
Another week, another performance.
For having spent so many years under pseudonym, earning his breakfast and dinner by penning words beneath other people’s names – not to mention the years before that as but a tool for other’s personal pleasures or political leanings – Graham took a deserved pride in himself.
While perhaps his pet project, ‘The Mask of Thornbridge’, in truth years in the making and longer than was performed, did not achieve such attention as he may have desired – he was honored to perform as he did. And by the, unironic, ‘grace’ of the Lady Maymont he was pleased to have penned another play. In earnest, he had considered it rather saccharine from the first draft, but it appeared to have been taken well. Not only by they who had commissioned it and, to be plain, bought and paid for it – but to those gracious and sagacious men and women of the Grand Alliance who were kind enough to serve as audience.
He felt pride in that.
Perhaps that was his justification for spending so much gold on himself at the festivities that followed.
Keep reading
12 notes · View notes