thekenikaridevblog
thekenikaridevblog
Penis gaming
138 posts
Side blog for dev updates on Kenikari. It's not all that serious lol Tena, she/herYou can play it here! https://sobredunas.itch.io/kenikari
Don't wanna be here? Send us removal request.
thekenikaridevblog · 2 days ago
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WE DID IT
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thekenikaridevblog · 2 days ago
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Backgrounds (1/1)
Background edits (1/1)
New character sprites (3/3)
Minigames (1/1)
CGs (8/7)
Dialogue (90%)
Cutscene (0/1) (5%)
Music (2/?)
I. have been on a game-making mania.
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I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
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thekenikaridevblog · 6 days ago
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HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT
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KENIKARI SOLD. IT SOLD FOR MONEY. SOMEONE PAID MONEY FOR KENIKARI. OH MY GOD. OH MY FUCKING GOD
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thekenikaridevblog · 7 days ago
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Glowup
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thekenikaridevblog · 10 days ago
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Fun fact for chapter 1.2!
You will be given the option to feed Detah a peanut which will cause him to die instantly (he is allergic)
After that, his corpse will appear in the background of the living room, slowly decomposing over the days. Nobody brings it up and Detah is never mentioned again
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thekenikaridevblog · 17 days ago
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I extended Frog hops and now it's a full minute long!! woo!!!! :D
(song thumbnail thingie was drawn by Virgil)
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thekenikaridevblog · 18 days ago
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Backgrounds (1/1)
Background edits (1/1)
New character sprites (3/3)
Minigames (0/1)
CGs (7/7) (did an extra one but it's not the CG that needed to be done in this section so that's why it's not in bold)
Dialogue (38%)
Cutscene (0/1) (0%)
Music (2/?)
Gameplay has been pretty smooth sailing! I thought I would have more problems getting everything set and making sure the switches are correct but nope. I still need to do some small fine-tuning with the teleporting n stuff but a lot of the earlier portions of the trial are done
I hit a bit of a writer's block with some dialogue but I think I'm working through it. There's gonna be a lot of choices and branches here so enjoy the consequences of your actions! :D
I also extended Frog Hops, that's why the music section went up by one. I want to make the songs a bit more interesting and less repetitive and I think this is a good development. Maybe I'll post the song later so y'all can hear it, I think it turned out nice
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I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
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thekenikaridevblog · 1 month ago
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Can't believe it's been a year already!
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thekenikaridevblog · 1 month ago
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Backgrounds (1/1)
Background edits (1/1)
New character sprites (3/3)
Minigames (0/1)
CGs (1/7)
Dialogue (0.3%)
Cutscene (0/1) (0%)
Music (1/?)
...I managed to get a shitton of artwork done in less than two weeks. god damn.
The percentage bar thing that's gonna go the slowest is the dialogue section (and also the cutscene but that's gonna happen way later, since there's gonna be a lot of gameplay stuff a la YTTD so that means a lot of dialogue and configuration and working on actual gameplay elements (and also branching paths which is its whole can of worms)
I definitely haven't gotten enough experience with making gameplay, both with Kenikari and with other games I've worked on, but hopefully the trial is entertaining and gives me enough experience to make the next ones even better!!
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I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
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thekenikaridevblog · 1 month ago
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the first full playtest of day 3 has been completed!
there were a few important bugs, like wrong images loading in the wrong layer or a free time event just straight up. not happening. no matter what you did. but all of those have been ironed out and fixed!
Other fixes/things include: the classical minor spelling mistakes, a small argument over how 'minipizza' is supposed to be spelled, some changes to image timing to make them hit Just Right, being able to exit Lare's room when you're not supposed to, a small visual error when teleporting from one map to another, making an image darker so you can actually see it, once again accidentally typing 'phisical' instead of 'physical' (how the fuck do i keep on messing it up man), making new dialogue come up instead of the old one when interacting with a door, and giving more proper clues to the player so they know how to progress the story
DAY 3 IS FULLY FINISHED
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thekenikaridevblog · 1 month ago
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I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
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thekenikaridevblog · 1 month ago
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DAY 3 IS FULLY FINISHED
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thekenikaridevblog · 2 months ago
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Yall I'm gonna be so fr I think I have completely lost count of how many CGs I've done. like i'm p sure in between updates i've been counting differently bc maybe sometimes i'd count a variant as a new CG and sometimes i wouldn't to humble myself i guess.
but! you know what i do know!! how many CGs I have left to do!!!
so that's how ill be counting them. at least for day 3 updates (I'll also put in bold all the sections that have been fully completed to make the brain go brr)
Background edits (10/10)
Backgrounds (3/3)
New character sprites (2/2)
Special character sprite bundle thing (8/8)
Pixel character sprites (0/1)
CGs (7 left)
Dialogue (72%)
Free time events (4/4) (100%)
Music (1.5/?)
I've been implementing some really yummy dialogue, though it is very easy to miss since it requires you to talk to character/interact with things multiple times (something that hasn't really been explicitly encouraged (or even rewarded) until now). Hopefully I left some certain starting dialogues in enough of a cliffhanger that it'll compel people to talk again and see what the fuck they're talking about
And if most people don't do that. well. at least if you do do it you get to have some very interesting information that almost nobody else has! theories are 100% encouraged, so when 1.2 comes out feel free to go wild lol
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Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
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thekenikaridevblog · 2 months ago
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man what happened to my Undertale file
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thekenikaridevblog · 2 months ago
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Background edits (10/10)
Backgrounds (3/3)
New character sprites (2/2)
Special character sprite bundle thing (8/8)
Pixel character sprites (0/1)
CGs (12/?) (...lost track again)
Dialogue (69%) (nice)
Free time events (4/4) (100%)
Music (1.5/?) (did an extended version of an existing track)
FINISHED ALL THE BACKGROUNDS I NEEDED TO DO WE HAVE NEVER BEEN MORE FUCKING BACK. day 4 will only need one (1) new background and no edits so that aspect of game development will get easier. unlike literally everything else bc there will be a lot of programming and cutscenes to do
aight so!! besides all the new sprites and background changes and everything this next section i gotta work on is very art-heavy. there's a lot of scenes i really wanna draw because i think the body language and knowing where the characters are in the space would make it much more impactful than just sprites, but that is also messing me up because there's a CG with. fucking 6 characters at the same time. with changing expressions and poses. i already fought for my fucking life doing the traitor reveal gym shot and that was completely static with the same expressions. god please power up my autism to make me draw fully motivated
at least there's no perspective and the background is even lazier than doing the wood plank pattern. so. there's that
but anyways! besides the art explosion yall r gonna get I've also been working a lot on actually doing a script instead of rawdogging dialogue. i find it to be very helpful :D ! Chapter 2 has been like a hazy set of ideas to me for most game development and now that I've actually started to script it out I've seen it become something much more solid and playable. who knew that planning ahead made making things easier
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Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
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thekenikaridevblog · 3 months ago
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alright chat new language update happened now GC stands for GayCube
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Big things coming
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thekenikaridevblog · 3 months ago
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...did i seriously just notice that i misspelled CG
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Big things coming
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