Side blog for dev updates on Kenikari. It's not all that serious lol Tena, she/herYou can play it here! https://sobredunas.itch.io/kenikari
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Backgrounds (1/1)
Background edits (1/1)
New character sprites (3/3)
Minigames (1/1)
CGs (8/7)
Dialogue (90%)
Cutscene (0/1) (5%)
Music (2/?)
I. have been on a game-making mania.
I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
#i just blacked out in front of the puter and got so much shit done#and these numbers don't even show the detah sprite changes and some small fixes in Mako's sprites#i have no idea how i got here in just two weeks but i sure as hell am not complaining lmao#i started the sketch for the Epic Execution Cutscene but i can already tell it's gonna take a long time#so. even tho the numbers look VERY up there's still a very time-consuming thing i gotta do#...and also the post-trial stuff which will become its own update post#basically: we're closer than we've ever been at being done but there's still a lot to do
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HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT
KENIKARI SOLD. IT SOLD FOR MONEY. SOMEONE PAID MONEY FOR KENIKARI. OH MY GOD. OH MY FUCKING GOD
#kenikari#I'M GOIGN INSANE#WHAT#WHAT.#THANK YOU SOSO MUCH TO THE ONE PERSON WHO PAID FOR THIS#YOU GAVE ME A FUCKING JUMPSCARE WHEN I OPENED MY EMAILS AND SAW THE NOTIFICATION#OH MY GOD
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Glowup
#game dev#kenikari#Detah kenikari#i was bothered by how inaccurate his hair is to how i draw it nowadays#so. there we go
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Fun fact for chapter 1.2!
You will be given the option to feed Detah a peanut which will cause him to die instantly (he is allergic)
After that, his corpse will appear in the background of the living room, slowly decomposing over the days. Nobody brings it up and Detah is never mentioned again
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I extended Frog hops and now it's a full minute long!! woo!!!! :D
(song thumbnail thingie was drawn by Virgil)
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Backgrounds (1/1)
Background edits (1/1)
New character sprites (3/3)
Minigames (0/1)
CGs (7/7) (did an extra one but it's not the CG that needed to be done in this section so that's why it's not in bold)
Dialogue (38%)
Cutscene (0/1) (0%)
Music (2/?)
Gameplay has been pretty smooth sailing! I thought I would have more problems getting everything set and making sure the switches are correct but nope. I still need to do some small fine-tuning with the teleporting n stuff but a lot of the earlier portions of the trial are done
I hit a bit of a writer's block with some dialogue but I think I'm working through it. There's gonna be a lot of choices and branches here so enjoy the consequences of your actions! :D
I also extended Frog Hops, that's why the music section went up by one. I want to make the songs a bit more interesting and less repetitive and I think this is a good development. Maybe I'll post the song later so y'all can hear it, I think it turned out nice
I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
#hopefully the gameplay is interesting enough#and like. kinda challenging but not impossibly hard#and also mildly long shdcjds
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Can't believe it's been a year already!
#game dev#kenikari#game development#Tao-la#for the demo anniversary drawing I put all the characters that got introduced there#and for this one I put all the characters that got introduced in 1.1 (just Tao-la)#I won't follow this pattern for every anniversary of the next chapters obviously. since no one new is gonna get introduced#but I wanted to do this little thing for the first anniversary of these two parts :3
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Backgrounds (1/1)
Background edits (1/1)
New character sprites (3/3)
Minigames (0/1)
CGs (1/7)
Dialogue (0.3%)
Cutscene (0/1) (0%)
Music (1/?)
...I managed to get a shitton of artwork done in less than two weeks. god damn.
The percentage bar thing that's gonna go the slowest is the dialogue section (and also the cutscene but that's gonna happen way later, since there's gonna be a lot of gameplay stuff a la YTTD so that means a lot of dialogue and configuration and working on actual gameplay elements (and also branching paths which is its whole can of worms)
I definitely haven't gotten enough experience with making gameplay, both with Kenikari and with other games I've worked on, but hopefully the trial is entertaining and gives me enough experience to make the next ones even better!!
I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
#the 'having no evidence' is definitely kicking my ass#but i came up with a different game mechanic that hopefully also works#hope is all we have#i still need to meet up with my other playtesters again so we can finish day 3#but our schedules rarely give us enough time together#manifesting that we get on VC soon
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the first full playtest of day 3 has been completed!
there were a few important bugs, like wrong images loading in the wrong layer or a free time event just straight up. not happening. no matter what you did. but all of those have been ironed out and fixed!
Other fixes/things include: the classical minor spelling mistakes, a small argument over how 'minipizza' is supposed to be spelled, some changes to image timing to make them hit Just Right, being able to exit Lare's room when you're not supposed to, a small visual error when teleporting from one map to another, making an image darker so you can actually see it, once again accidentally typing 'phisical' instead of 'physical' (how the fuck do i keep on messing it up man), making new dialogue come up instead of the old one when interacting with a door, and giving more proper clues to the player so they know how to progress the story
DAY 3 IS FULLY FINISHED
#there *was* a free time the playtester didn't check but it's one of those small ones that are basically just to pass the time faster#i will check it out with my other playtesters tho
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I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
#game dev#game development#lare sakitsi#update#i do have in mind a different section where you do have evidence to present but that's very far away#and i can't change this to have evidence bc you havent collected shit during the game. and to change that would be changing so much#of the story#fighting for my life#i'm def gonna have to listen far harder to people's opinions on the gameplay for this one
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DAY 3 IS FULLY FINISHED
#kenikari#game dev#game development#WE HAVE NEVER BEEN MORE FUCKING BACK#I JUST NEED TO BUG TEST IT AND IT'S DONE#when i get to day 4 i'll divide the development log thingies into 'trial' and 'post-trial' since. they're both wholly different beasts.#but i dont feel like thinking about it now#I wanna celebrate how far i've gotten#WE GOT A HUGE DEVELOPMENT MILESTONE OUT OF THE WAY#CHAPTER 1.2 IS NOW 2/3 DONE#YEASSSSSSSSSSSSSSSSSSS#THE BALL IS RISING HIGHER AND HIGHER AND WHEN IT DROPS. OH BOY.
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Yall I'm gonna be so fr I think I have completely lost count of how many CGs I've done. like i'm p sure in between updates i've been counting differently bc maybe sometimes i'd count a variant as a new CG and sometimes i wouldn't to humble myself i guess.
but! you know what i do know!! how many CGs I have left to do!!!
so that's how ill be counting them. at least for day 3 updates (I'll also put in bold all the sections that have been fully completed to make the brain go brr)
Background edits (10/10)
Backgrounds (3/3)
New character sprites (2/2)
Special character sprite bundle thing (8/8)
Pixel character sprites (0/1)
CGs (7 left)
Dialogue (72%)
Free time events (4/4) (100%)
Music (1.5/?)
I've been implementing some really yummy dialogue, though it is very easy to miss since it requires you to talk to character/interact with things multiple times (something that hasn't really been explicitly encouraged (or even rewarded) until now). Hopefully I left some certain starting dialogues in enough of a cliffhanger that it'll compel people to talk again and see what the fuck they're talking about
And if most people don't do that. well. at least if you do do it you get to have some very interesting information that almost nobody else has! theories are 100% encouraged, so when 1.2 comes out feel free to go wild lol
Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
#I've sketched out another CG#but this one has a lot of characters and changing expressions so it's gonna take a while F#i'd say. out of the 7. 2 are relatively simple. 1 is super easy. and the other 4 are p complex#the one i've sketched out is the complex-est(?) of all so once that's done it only gets easier from there#although there r 2 with fullbodies and those tend to be harder for me because I can't draw legs for shit#at least the mega complex one is only halfbodies#OH WAIT! THERE'S NO COMPLEX BACKGROUNDS TO ADD TO THE CGS! I CAN KEEP IT SIMPLE THERE#IT'S NOT AS BAD AS IT COULD BE LET'S GOOOO#we're winning. kinda.#i should draw smth for valentines now that i think about it#uhhhh i'll get to that later maybe
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man what happened to my Undertale file
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Background edits (10/10)
Backgrounds (3/3)
New character sprites (2/2)
Special character sprite bundle thing (8/8)
Pixel character sprites (0/1)
CGs (12/?) (...lost track again)
Dialogue (69%) (nice)
Free time events (4/4) (100%)
Music (1.5/?) (did an extended version of an existing track)
FINISHED ALL THE BACKGROUNDS I NEEDED TO DO WE HAVE NEVER BEEN MORE FUCKING BACK. day 4 will only need one (1) new background and no edits so that aspect of game development will get easier. unlike literally everything else bc there will be a lot of programming and cutscenes to do
aight so!! besides all the new sprites and background changes and everything this next section i gotta work on is very art-heavy. there's a lot of scenes i really wanna draw because i think the body language and knowing where the characters are in the space would make it much more impactful than just sprites, but that is also messing me up because there's a CG with. fucking 6 characters at the same time. with changing expressions and poses. i already fought for my fucking life doing the traitor reveal gym shot and that was completely static with the same expressions. god please power up my autism to make me draw fully motivated
at least there's no perspective and the background is even lazier than doing the wood plank pattern. so. there's that
but anyways! besides the art explosion yall r gonna get I've also been working a lot on actually doing a script instead of rawdogging dialogue. i find it to be very helpful :D ! Chapter 2 has been like a hazy set of ideas to me for most game development and now that I've actually started to script it out I've seen it become something much more solid and playable. who knew that planning ahead made making things easier
Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
#my hope for all this art I'm doing is that people will make banger edits with it lol#i've also tried solidifying the more yttd-like mechanics (the trial discussions)#and although i don't think they'll be as good as nankidai's I think we're getting somewhere!#for a long time on the script in my brain it was ''add gameplay here''#but now that i'm actually getting to the trial. i'll have to actually think of the gameplay#i already have a decent idea or two to start it out#but it'll need some polish#so yeag. that's the update for now#i havent been doing much these past few weeks due to christmas burnout and a lot of Events that have been happening in my life#i wanted to take a lot of 'me' breaks where i just did stuff without the goal of posting it on the internet. recharge yknow?#and i've been enjoying myself a lot :3
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alright chat new language update happened now GC stands for GayCube
Big things coming
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...did i seriously just notice that i misspelled CG
Big things coming
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