Side blog for dev updates on Kenikari. It's not all that serious lol Tena, she/herYou can play it here! https://sobredunas.itch.io/kenikari
Don't wanna be here? Send us removal request.
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Background edits (10/10)
Backgrounds (3/3)
New character sprites (2/2)
Special character sprite bundle thing (8/8)
Pixel character sprites (0/1)
CGs (12/?) (...lost track again)
Dialogue (69%) (nice)
Free time events (4/4) (100%)
Music (1.5/?) (did an extended version of an existing track)
FINISHED ALL THE BACKGROUNDS I NEEDED TO DO WE HAVE NEVER BEEN MORE FUCKING BACK. day 4 will only need one (1) new background and no edits so that aspect of game development will get easier. unlike literally everything else bc there will be a lot of programming and cutscenes to do
aight so!! besides all the new sprites and background changes and everything this next section i gotta work on is very art-heavy. there's a lot of scenes i really wanna draw because i think the body language and knowing where the characters are in the space would make it much more impactful than just sprites, but that is also messing me up because there's a CG with. fucking 6 characters at the same time. with changing expressions and poses. i already fought for my fucking life doing the traitor reveal gym shot and that was completely static with the same expressions. god please power up my autism to make me draw fully motivated
at least there's no perspective and the background is even lazier than doing the wood plank pattern. so. there's that
but anyways! besides the art explosion yall r gonna get I've also been working a lot on actually doing a script instead of rawdogging dialogue. i find it to be very helpful :D ! Chapter 2 has been like a hazy set of ideas to me for most game development and now that I've actually started to script it out I've seen it become something much more solid and playable. who knew that planning ahead made making things easier
Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
#my hope for all this art I'm doing is that people will make banger edits with it lol#i've also tried solidifying the more yttd-like mechanics (the trial discussions)#and although i don't think they'll be as good as nankidai's I think we're getting somewhere!#for a long time on the script in my brain it was ''add gameplay here''#but now that i'm actually getting to the trial. i'll have to actually think of the gameplay#i already have a decent idea or two to start it out#but it'll need some polish#so yeag. that's the update for now#i havent been doing much these past few weeks due to christmas burnout and a lot of Events that have been happening in my life#i wanted to take a lot of 'me' breaks where i just did stuff without the goal of posting it on the internet. recharge yknow?#and i've been enjoying myself a lot :3
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alright chat new language update happened now GC stands for GayCube
Big things coming
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...did i seriously just notice that i misspelled CG
Big things coming
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Big things coming
#game dev#for context this is a screenshot of the Kenikari script#i think the funniest part abt this is that there are several CGs that you could reasonably think are This One Gay CG
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Background edits (9/10)
Backgrounds (2/3) (lot of progress done! >:3)
New character sprites (2/2)
Special character sprite bundle thing (8/8) (YIPPEE)
Pixel character sprites (0/1)
CGs (9.5/17) (finished sketching one of them and started lineart)
Dialogue (55%)
Free time events (4/4) (100%)
Music (1/?)
I've been working a lot on the brand new backgrounds as of late (alongside finishing the sprite bundle which I'm very proud of) and I actually really like how one of them came out. I can't wait for you guys to see it, I think it's got a very nice atmosphere
I've also been trying to do more songs, trying to incorporate leitmotifs n all that, but none of them really satisfied me so they might rot in the drafts forever. I actually wanted to make them for a more tender, emotional section and for a more fun and playful one, but I remembered one of the songs Bree made for me that would be perfect for one of those scenarios, and I literally just found another song that's royalty free and can be used for commercial projects and I was thinking of straight up adding that. So yeag.
Man I really gotta amplify the OST, I barely got tracks for anything and they loop a lot. I already extended Heartbeat (the song that plays when you get chased by a boulder) so it's not so repetitive but I should do that for more songs
Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
#i really wanna add more leitmotifs n shit#but I don't know how to do it properly#i guess it's something you can only really do if you practise#also man did this update come in late lmao#i got busy with christmas stuff#as you can probably guess#but slowly but surely I'm getting back to the swing of things!#I don't know if I'll be able to drop it by 1.1's anniversary#especially since i still have to do the entirety of day 4#but I'm hoping i can at least completely finish and bug test day 3 by then#i think that'll be my personal goal for now#completely polish day 3 by early spring
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OKAY SO I??? FINISHED THE SPRITE BUNDLE????????
#ALREADY??#I WAS SHOCKED WHEN I REALISED THAT WAS IT. I WAS DONE#HUH.#there's still a handful of graphical things to be done (mostly just backgrounds) but like. yeag.#game dev#kenikari
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FREE TIMES ARE COMPLETELY AND FULLY DONE WHO CHEERED
Background edits (9/10) (JUST ONE MORE. ONE MORE AND I'LL BE FREE)
Backgrounds (0/3) (.......whoops)
New character sprites (2/2) (I realised I kinda accidentally did another one. also this one won't even be used until chapter 2.1. why am I like this)
Special character sprite bundle thing (5/8)
Pixel character sprites (0/1)
CGs (9/17) (after some more calculations n planning n stuff i think it'll actually end up being around 17 CGs total? of course there will be some with more effort put into them since they'll have stuff like changed expressions and poses, but as general scenes I think that's how many there'll be)
Dialogue (50%)
Free time events (4/4) (100%) (WOOO)
Music (1/?)
Dialogue is only halfway through even though i've made progress up to late evening. and that's because there's gonna be kind of a big event happening with tons of dialogue
originally I wanted to get a lot more ambitious with it, with special separate individual scenes depending on the character you spent the most free times with, but I decided to scale it down for my sanity (and also bc i found no way to actually implement those scenes in like. a narratively cohesive way. like why would this character do that if you were nice to them 3 days ago)
tbh, now that i've made the event have far less narrative branches, I wonder how big of a percentage in day 3's dialogue it'll actually end up taking........ still a lot because there's gonna be so much bullshit happening in the span of like an hour. but there has also been so much bullshit happening before that. i don't know anymore
Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
#dev update on the clock lmao#exactly 2 weeks after the last one#but yea#i have to do a lot of sprites but i've already sketched 2 of the 3 so that should make doing them easier#day 3 is pretty art focused huh#a big factor probably being that day 2 didn't have any free time events lmao#........and also the shitshow that's gonna be day 3's night event with all that it demands#tbh i could've easily just. not made it so the new sprites were needed#but i felt whimsical and silly. and i wanted to give you guys a treat#and also ngl it's really nice seeing how much my art has improved comparing the new sprites to the old ones#lare fans ur gonna get some good shit fr
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Update: I ended up Not using this one
I don't tend to show fully-finished CGs but i absolutely love how her face looked in this one and i'm not sure if i'll actually end up using it so i gotta show yall now
she scrungy
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Background edits (7/9) (another background edit came up. but luckily it's a small one so that'll get done soon)
Backgrounds (0/1)
New character sprites (1/1) (it won't even be used for day 3 why did i put this)
Special character sprite bundle thing (5/8)
Pixel character sprites (0/1)
CGs (6/17 at least)
Dialogue (30%)
Free time events (2/4) (50%)
Music (1/?)
Very significant progress has been done! I finished the most and the least complicated of the free times this batch, and now I only have to do the ones with mid difficulty. I also got two more sprites of the special bundle down, so that's another W
There was also a bit of a mindfuckery moment with 'if else' stuff and meeting requirements for the special free times, but I think that's been solved. probably. my brain hurts
Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
#WE'RE BALLINGGG#I think yall will love what ive been cooking >:3#there's spicy drama#and gay people#also the new sprites mean that there's a lot more gigabytes so. i'll try to save up however i can#expect a lot of blank spaces in sprite naming
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Background edits (6/8)
Backgrounds (0/1)
New character sprites (1/1) (it won't even be used for day 3 why did i put this)
Special character sprite bundle thing (3/8) (added another one god dammit)
Pixel character sprites (0/1)
CGs (3/17 at least) (we're goin)
Dialogue (20%)
Free time events (0/4) (15%)
Music (0/?)
right now I'm on the free time section. I noticed some people point out how some of the second free time round CGs weren't as cool since they didn't have the changing expression thingie (cough cough alex cough cough) so i. decided to overcompensate by making a free time with THREE wholeass expression changing CGs. some of them even changing body poses entirely instead of just the face. it is torture but it's coming out gorgeous
as is custom, there are only two 'important' free times this round, but since they need some special requirements to access them due to character story reasons, the other two possible free times also have either CGs or lil nuggets of info about the characters
I know it's a bit strange to put kind of a wall between the actual good scenes. but just. trust me it makes sense why the wall is there in-game. also i want to reward players with wildly different options and dialogue when they choose different stuff throughout the story to actually give them a good incentive to go back and see everything
Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
#naturally the biggest catalysts for different dialogue are the free times#but there are also other options throughout the story that give its fair share of changes#so. yeag.
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I don't tend to show fully-finished CGs but i absolutely love how her face looked in this one and i'm not sure if i'll actually end up using it so i gotta show yall now
she scrungy
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you know you're cooked when the event scroll bar looks like this
#i appreciate the tip but. yeah.#we've got more layers than an onion here lol#this isnt even the smallest scroll bar i've got in the game#also i would like to point out that. this is a single sequence. there arent even that many 'if's#and those are for minor dialogue alterations to make the player's previous input a bit more impactful
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you know you're cooked when the event scroll bar looks like this
#game dev#rpg maker xp#game development#I HAVENT EVEN ADDED THE SOUND EFFECTS YET#DEAR GOD#how small can it get
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I FINALLY GOT TO DO A SCENE I'VE BEEN WANTING TO MAKE SINCE THE BEGINNING AAAAAAA. NOT ONLY THAT BUT I ALSO MANAGED TO CONNECT IT TO SOME OTHER THREADS AND MAKE IT ADVANCE THE PLOT BESIDES IT BEING. FOR THE FUNNIES. I cannot wait for people to see this omg
Background edits (5/8)
Backgrounds (0/1)
New character sprites (1/1) (it won't even be used for day 3 why did i put this)
Special character sprite bundle thing (3/7) (ended up removing a sprite)
Pixel character sprites (0/1)
CGs (1/17 at least) (the one I've done has a lot of expressions and changing poses so it's a p big deal!)
Dialogue (18%)
Free time events (0/3) (0%)
Music (0/?)
finished the lunch dialogue and i'm really close to finally getting to the free times! these ones will be a pretty decent task since, even though there (probably) won't be any alt dialogue based on previous free time choices (due to. reasons) they're gonna have those CGs that alternate expressions a lot and those are always a ride and a half
I should probably get to writing the script for those to make things easier
also i finished the expressions for the sprite i mentioned in the last update :3
Finally I get to use this gif properly
Anyways! Like before, this progression chart post thing will be exclusively of day 3, the day before the trial, and that's where all my dev efforts will be directed towards. The full chapter 1 is more than half finished, now we just need the final home stretch and you'll finally be able to see this gay tragedy I've been cooking
Hope you guys will stick along for the ride :D
Background edits (there won't be any new backgrounds per se, but the old ones will get a lot of variations that will require more or less work, so imma keep track of that) (4/7)
Backgrounds (0/1) (edit: whoops I forgot there is a new background lol)
Tilesets (0/0)
New character sprites (0.5/1) (the number could easily go up, don't take the 1 for granted)
Special character sprite bundle thing (2/8)
Pixel character sprites (0/1)
CGs (0/17 at least) (idk the count might be off. These things tend to go way out of proportion)
Dialogue (0.5%)
Free time events (0/3) (0%)
Music (0/?)
#but yea! there's been a lot of progress done these past two weeks!#we're balling#the reason why the dialogue percentage is nowhere close to done even though we're more than halfway done with the day#is because there's gonna be a lot of alternating paths during the evening/night#so that's a lot of dialogue to write#and also a lot of CGs depending on choices. so. yeah.#i better see people using them a whole lot in edits /silly#i'm going to be called homophobic for this one i cannot WAIT
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Putting the first coding loop I've ever added to this game! I've tested it a bit and they're easy to understand, so I'll probably add more as the story goes
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Quick announcement
Hello! I've made some changes to the Kenikari itch.io page and I would like to announce them here
For starters, now it displays a bulletin of info of stuff on the game like how many GCs and endings it has, and a bit of the type of gameplay (since i realised that the screenshots I put didn't really show it)
But also, and here's the big thing
Now you can tip the game!
It's still free, of course, but I made it so that you can give me some pocket change when you download it if you feel so inclined :3 This won't solve my life and provide a stable income forever and ever, but I think it'd be nice to give people the option to support this project. No matter how small the contribution, all tips are greatly appreciated and i will kiss you on the mouth if you give me a single cent. Do not test me I will love you forever
^ this is me loving u forever
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