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oh good god i forget how much i love andrew ( i never forget ) until i see ethereal fanart of him as such.
Big pretty pretty
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I think it's only fitting that I start this blog with an explanation of what the basic IdentityV lore is. . .
I feel like the best way to start is going to be just making a post covering all the bases of the general IdentityV lore and what the game in general is about. So, light lore if you will. When the game starts, you play as the ex-novelist and Detective (Orpheus.) It's also important to note that Orpheus suffers from amnesia with heavy memory gaps where he doesn't remember certain periods of his life or much of his childhood. Orpheus is tasked to locate Mr.Reichenbach's missing daughter. James Reichenbach is a man who has claimed to be Orpheus's number one fan and biggest most loyal reader. In the beginning he sends Orpheus this long winded really sad letter with a photograph and some money, begging him to find his daughter who is missing.
Orpheus obviously accepts this deal and it brings him to the doors of the infamous Oletus Manor. When he's inside of the Oletus Manor, he finds all of these strangely written diaries, all of which are different accounts of their stays at the manor. Through reading these diary entries Orpheus realizes that horrible things had happened at that manor where people died and risked their life in these games for whatever it was that they were, "promised" upon winning. The more and more Orpheus investigates the manor and looks around he begins to have flashbacks and hallucinates having horrible reactions to his surroundings and being there, leading everyone to believe that he may have had more to his past than what we are initially told.
He reads finding out about what is referred to as, "the manor games", these games refer to the canon 5 player layout of the games that took place before Orpheus arrived at the manor as an investigator. Each of these games was played with 5 contestants.
The manor would only house 5 people at a time, each group was put in different housing conditions and rules and they were given drugs that heightened their mental states before they were put onto the maps where the killing games would then take place.
Those who lived would be passed onto the next game and so on and so forth.
The reason that the characters are ragdolls and everything is in a stuffed animal form, is because the games we play as players are simulations with the dolls of the survivors of potential games that could have actually happened.
As more birthday letters, and character day content is released we slowly learn more and more and are able to piece together who were at the manor at the same time and who participated in what games and what happened to them! So this is just the basic lore as sort of a foundation layer to the IdentityV lore. :D. I hope this was decently explained and...executed haha.
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