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I liked the part where the possums ate fruit
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The DREADSPORE is one of the most unique creatures of GRIMM on REMNANT. While many aspects of GRIMM are indeed still a mystery, common traits can usually be found among all species. Or rather, among most species. The DREADSPORE is one of the most flagrant deviations from the typical GRIMM characteristics. Many GRIMM have a discernible animal counterpart, and those that don't are still recognized as animalistic. DREADSPORE on the other hand, appear to be the GRIMM approximation of a conscious fungal colony.
From a certain standpoint, they are one of the weakest GRIMM species on all of REMNANT. They cannot give chase, nor can they cause physical harm. A simple, untrained civilian could easily crush one underfoot, killing it. But while the DREADSPORE may lack strength and speed, like all GRIMM, they are designed to kill.
If a DREADSPORE isn鈥檛 found and eliminated in a timely manner, the creature will soon multiply, infesting whole villages if given the chance. But of course finding one is easier said than done. An URSA in your backyard is hard to miss, but the diminutive DREADSPORE could be growing and multiplying right under everyone鈥檚 noses. In sheds, grain silos, sewer systems- any place they can go undetected. And if a DREADSPORE colony is allowed to grow too large, it spells utter disaster for everyone near.
As the name suggests, this GRIMM uses spores as a weapon. Almost invisible to the naked eye, they spread on the breeze and saturate the air. As a colony grows, so too does the dispersal area of their spores. As more and more of these invaders are breathed in, the psychological assault begins. It鈥檚 not noticeable at first. The DREADSPORE is a subtle killer. It manifests as paranoia for some, horrible nightmares for others. Acute depression and even suicide has been recorded in some of the most severe cases. Everyone is affected differently, but the end result is always the same: the abundant and rampant increase of negative emotions.
From what we understand, this appears to be the DREADSPORE鈥檚 role in the GRIMM hierarchy. From single households to entire settlements, the DREADSPORE causes mental strife, all for the purpose of attracting stronger, more ferocious GRIMM. Of course, direct exposure to an ejection of spores results in a much more volatile mental and physical response. Violent hallucinations have been known to paralyze a person with utter fear, crippling them from fleeing or fighting back. This certainly makes them easy prey for the other GRIMM that will soon follow.
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Hear hear!
It'd be one thing if people simply hated RWBY but it's been blindingly obvious in the past 24 hours that it's not just that.
They hate us because we love it and are doing everything they can to try to bring us down and somehow paint our favorite show being saved as something to be worried about.
To call them detestable is an understatement. I've scraped better things than they are off of my shoes after a walk.
Don't let anyone kill your joy. RWBY is back and it's not going to be rebooted or whatever absurd notion they come up with next.
It's going to continue on, with any luck having a bigger budget for longer chapters/volumes, better promotion, better merch.
The future is bright and I'm looking forward, not backward like these pathetic trolls.
It's gonna be good times y'all!
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we have a new game where I blast Belphegor with a forcefield
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yet another impossible body standard for women
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RWBY OC weapon commission for JJ41
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Nora's electro-hammer/lightsaber hybrid
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Weiss's lightfoil
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Salem's saber
#rwby#roosterteeth#star wars#star wars art#rwby art#salem rwby#salem#lightsaber#darksaber#rwby grimm#grimm
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Cardin's saber
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Ozpin's saber
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Some RWBY inspired lightsbers because they're fun to do.
First up is Torchwick
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Hey Everyone- We apologize for the delay on this update. We had hoped to have more tangible progress and updates to present to you before posting this, but an update is overdue. First off, we all want to say how much we appreciate everyone鈥檚 patience and continued support for this project. It鈥檚 taken much longer than any of us had anticipated, but our team is committed to seeing this project through. Unfortunately this year has been challenging for everyone, and progress has reflected that. While VFX has made progress in the past year, it is not as much as we would have hoped. We鈥檝e lost a number of our artists this year, both due to Rowling鈥檚 ongoing bigotry making it understandably hard for people to continue working on the film, as well as unrelated schedule and workload issues outside of the project. We started 2023 with 10 artists on our VFX team, and nowadays even on our best days we have less than half that. This leaves plenty of days/weeks where members of our smaller, but dedicated team are entirely unavailable.
While I presume most of you are aware of the WGA & SAG strikes that shut down much of the film industry from May to November, what many people outside of the industry aren鈥檛 aware of was the pressure that came down from the studios on those who work in Post Production, especially VFX, during that time. Many of the talented artists on the TGS team work in VFX as their day job as well, and this studio crunch left little to no time for side projects unfortunately. We had artists report working 60-80 hours a week. Other members of the team were out on the picket lines fighting to protect the industry and their livelihoods. All of this led to a rough summer and fall for progress on the project. 聽 聽 聽 Beyond that, a variety of other struggles have also faced our team throughout this past year. Without going into too much detail so as to protect the feelings and privacy of our amazing team, we have had members dealing with life threatening illnesses, deaths of loved ones, others facing numerous struggles due to rising transphobia, and several who simply had less time for TGS due to being forced to take up lower-wage jobs to survive during the strikes.聽
聽聽聽聽That said, it hasn't all been negative. We've also had members of our team forced to lighten their workloads due to happier circumstances, such as welcoming children, getting married, or attending grad school. It's not all dark clouds and gloomy circumstances, but one way or the other, the past year has undoubtedly thrown so much at our team that progress has at times become far slower and far less than we would have always liked.
聽聽聽聽All of that said, there has been some wonderful progress made this year. After a tremendous amount of collaboration between multiple artists, one of our most deceptively challenging VFX shots, the Dungbomb Prank seen in our very first piece of concept art was finally wrapped up by artist Porter Justus. 聽 聽 Work has also progressed beautifully on various digital establishing shots. After a ton of work, our VFX Supervisor Martin Bayang was able to solve the issue of a particularly problematic Petrificus Totalus shot. There has been continued work on some very exciting Potions and Invisibility Cloak effects, and we recently wrapped up the spells for a very fun Lily versus Regulus altercation. And while not completed, there has been a lot of excellent progress has been made on much of the third act, including many of the most difficult sequences of the film.
聽聽聽聽聽To put some more-concrete numbers on the amount of progress we鈥檝e made versus what we still have to tackle, only about 12 minutes of the film remain unfinished as of the time of this update. The vast majority of the film is just about fully locked, barring color and some slight timing adjustments. Within what remains, most if not all effects are already in progress. Obviously the climactic third act contains some relatively complicated VFX shots that may take slightly more time to complete, but the finish line truly is in sight now.聽
聽聽聽One of the last big updates, and perhaps the elephant in the room, is that this year we also found ourselves forced to finally part ways with a member of our team - our composer. This was an incredibly difficult decision and one that we obviously did not take lightly. In truth, we probably took far longer to arrive at this decision than we should have, given our affection for the person involved and how excited we were about the work they had done.聽
聽聽聽Unfortunately, we reached a point where essentially no new work had been done for over a year, despite multiple efforts to reach out and work through various struggles. Continuing with the same situation and with the same composer simply became untenable and we were forced to make the very difficult decision to move on and try to finish off the last several minutes of music needed with a new voice. We are currently in talks with a talented new composer, and had hoped to have the details locked in place before giving this update, but the transition is taking a bit longer than expected. Moving forward, we are hopeful that we will be able to still make use of all the excellent music that our original composer did create for TGS, but working through the logistics of that between him and our new music team remains an ongoing conversation as of the time of this update. We hope to have more details for you in the coming weeks. As difficult a decision as it was, it does also feel like a dramatic step forward that gives us much more confidence today than we had prior to the decision that the film is actually, finally, nearing completion.聽
We have said this many times before, and unfortunately it still bears repeating: no one wants to see this film completed and released to all of you more than we do. Even with the tremendous toll JKR鈥檚 vile conduct has taken on all of us, our hope remains that TGS can be a small piece of that universe untouched by the emotional baggage that the canonical franchise now carries. In light of the recent strikes in Hollywood, some attention is finally being paid to the insane working conditions many, if not all, VFX artists are subjected to. They are one of the last groups left in the entertainment industry that is not protected by a union, and as such they face essentially unfettered pressure from the studios they work for. Many of the artists volunteering their precious free time to TGS face these conditions in their day-to-day lives, and have still found it in their hearts to carve out time for our little movie. We are so incredibly grateful for them, for their time, and for the contributions they continue to make to make this film look as great as it possibly can. We are committed to delivering the best possible version of this film that we can to you when all is said and done.聽
It has been a long road. The end is finally, truly in sight. Please know that we are eternally grateful for your ongoing support and your ongoing patience. We are very much looking forward to finally reaching the end of this journey, together, and finally being able to share this film with you all. Thank you again, and all our love to all of you and yours in the new year.
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