tarotcard0
Fool's Blog
5K posts
I'm TarotCard0 (She/They) (29). I do pixel art, and "regular" art (Which is actually just pixel art but bigger). And some day, I hope to make my very own video games.
Don't wanna be here? Send us removal request.
tarotcard0 · 26 days ago
Text
We've lost a lot to the onslaught of enshittification but I can think of none more brazen than Discord getting rid of the send button
52K notes · View notes
tarotcard0 · 4 months ago
Text
"this character is meant to be a self insert for the player to project onto"
> the character is a man
15K notes · View notes
tarotcard0 · 4 months ago
Text
"this character is meant to be a self insert for the player to project onto"
> the character is a man
15K notes · View notes
tarotcard0 · 4 months ago
Text
"this character is meant to be a self insert for the player to project onto"
> the character is a man
15K notes · View notes
tarotcard0 · 4 months ago
Text
Salem back fat
881 notes · View notes
tarotcard0 · 5 months ago
Text
Even if you were a difficult child, you didn't deserve to be hurt.
75K notes · View notes
tarotcard0 · 5 months ago
Text
Tumblr media Tumblr media Tumblr media
A new pair of FAEMON ARE HERE! This time around we have a couple based on Fireflies! More precisely, based on Lamprohiza splendidula, found in Germany, where it's known as "Kleiner Leuchtkäfer" (translates to "Little Glowbug").
Little Glowbugs have a rather short lifespan compared to other Fireflies, especially the males only live for about a week and are unable to eat. They put the vast majority of their energy into their light to communicate and attract females. This, together with their appearance inspired the idea of a ghost/undead firefly. What's unique about their appearance is their see-through head-shield, which from underneath looks a bit like the collar of a coat:
Tumblr media
Females (bottom right) can glow too, actually far more prominent than the males! Their white larvae body reminded me of a frill dress, and the idea of a Mask ball-themed duo was born!
These designs were so much fun to work on, I hope you enjoy them as well!! :D I MIGHT design a first stage baby for them one day, but for now I'm happy to share these two as the enchanted couple they are!
Early design concepts can be found on my Patreon!
735 notes · View notes
tarotcard0 · 5 months ago
Text
Tumblr media
I've had this thought for a while but only just realized I have a tumblr now so I can actually get that thought to reach ppl who'll share my level of madness.
So Sonic yeah? Pretty much the entire main cast are all anthropomorphic animals, excluding Eggman and his family tree. Across adaptations of Sonic, there's not a lot of consistency on what the general population outside of Sonic and the Gang are composed of. In shows like Boom, Prime, and the IDW comics, it's almost entirely animals, and Eggman's the odd one out:
Tumblr media
But in other versions, where there are humans, Eggman still sticks out like a sore thumb:
Tumblr media
It's also worth noting that in some Sonic games, there are regular, non-anthropomorphic animals in addition to anthropomorphic versions
Tumblr media Tumblr media
(Yes, Vector is a crocodile not an alligator, but they're close enough taxonomically to be significant. You can't convince me that the difference between alligators and crocodiles in this universe is that one swims in freshwater and the other has bills to pay)
So here's my theory: there's cartoonish, anthropomorphic versions and realistic, non-anthropomorphic versions of the animals, right? So why wouldn't this extend to humans? After all, they're mammals just like hedgehogs and foxes are. AND THAT'S WHAT EGGMAN IS. He's an anthropomorphic animal like Sonic, it just happens to be that the animal he's based on is a human.
Eggman is an anthropomorphic human. He's human squared.
Thank you
Tumblr media
15K notes · View notes
tarotcard0 · 5 months ago
Text
Tumblr media Tumblr media
158K notes · View notes
tarotcard0 · 5 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
posted a month ago on my patreon, original post by @turing-tested, @dog-on-it-tm, @khazel-t, @prettyboy-bigfoot (@clearcutcasualty), @rankeluck, @world-heritage-posts, @icecreamsavant, @yumiiiiiii, @jessbeinme15, @spacepaprika, @rat-on-fire, @thehottestmess, @vang0bus, @royal-random-the-yogurt-queen, @astraltrickster, @rubykgrant, @vaultoffaggotry, @adamsmasher, @cartoondog, and @unstablebill can be found here
like my omagpies comics? consider supporting me for early access and the simple pleasure of gently taping a $1 bill to my forehead here!
edit: thank you for all the love! reminding that there are many, Many more comics in my omagpies tag, and honorably mentioning @things-about-cars-in-posts​ for unveiling the mystery
70K notes · View notes
tarotcard0 · 5 months ago
Text
Hey y’all especially those in swing states, eyes up:
The elongated muskrat has engaged in blatant election interference by putting out a fake voter registration page on Google ads with the clear intention to dupe voters into thinking they have actually registered to vote. It’s likely also a data harvesting tactic.
Hopefully this gets immediately flagged and taken down but we all know this fascist chucklefuck will not see consequences to his actions and this is something that would drag out in court. Spread the word. Only register to vote through state board or check vote.org for more resources. Do not register through anything else ESPECIALLY if it has some sort of clear motivation.
41K notes · View notes
tarotcard0 · 5 months ago
Text
to pretend that horrible people cannot make good art is another way to conflate beauty and talent with integrity and morality. the works of monsters are best examined with knowledge of the author in mind but art is not inherently reflective. human beings are creative, and habitual liars- it'd be stupid to pretend art must always be a portrait of its creator
52K notes · View notes
tarotcard0 · 5 months ago
Text
Every time I see beautiful screenshots and poignant dialogue from the Wind Waker I get a pang in my heart because I really don't think we will ever get a game quite like it again. On one of my imperialism posts, someone had reblogged it commenting that LoZ at its core is imperialistic storytelling because it is influenced by Japanese myth and medieval Europe so to expect it to question its own concepts of imperialism and divine right to rule goes against its foundations. I honestly blame Skyward Sword onwards for making people think this way because The Wind Waker was literally about dismantling what Hyrule stood for, leaving it in the past and allowing the people to build their own future without being bogged down by its legacy. Daphnes's last words were quite literally:
Tumblr media
Even Twilight Princess questioned Hyrule's legitimacy, putting Hyrule's habit of sending its criminals to the Twilight Realm front and center as the reason that it functionally created its own problem when Zant, and subsequently Ganondorf, took over. LoZ can absolutely question its own imperialistic storybeats if it wants to.
3K notes · View notes
tarotcard0 · 5 months ago
Text
As a rule of thumb, don't reblog donation posts or people asking for donations unless they've been vetted and reblogged by Palestinian bloggers. We usually go to lengths to verify this shit because we know scammers have been faking to get people to send them money, using the urgency of our genocide as bait.
It's disgusting this is what we're dealing with, but people are losing money because of some truly evil people out there.
Accounts don't just randomly spring up on tumblr without gofundmes while asking for someone to help them create a campaign. Fuck out of here with that shit.
158K notes · View notes
tarotcard0 · 5 months ago
Text
If this post gets 80085 notes I will finally stop boymoding in public
86K notes · View notes
tarotcard0 · 5 months ago
Text
Older RPGs seemed to have a habbit of having excessively brutal endgames.
Dragon Quest had the Dragon Lord's Keep, DQ2 had that brutal climb up Hargon's tower, DQ3 had a 4 part final boss rush.
Final Fantasy had the Temple Of Fiends, 5 floors of increasingly difficult battles and rematches against ostensibly stronger versions of the 4 previous bosses.
Phantasy Star had Baya Malay, a pretty outragious 3 floors down, then back up, then 5 more floors up, followed immediately by Lassic's Castle, 4 floors down, then back up, then the boss fight with Lassic himself with no rest-point in-between.
But Final Fantasy 3's Crystal Tower? I'm pretty sure that endgame specifically was so needlessly brutal that it killed this trope. The word "Mercy" wasn't anywhere near Squaresoft's lexicon when making that madness. First the maze of the ancients, then a respite in name only as you're allowed to save before stepping into the tower itself. - Eureka, 5 floors down, then back up. Then likely back through the maze of ancients to restore your MP at The Invincible, then back through the Maze of Ancients *again* then finally up the Crystal tower, 8 floors unless I miscounted, and that's just to grab the treasure chests, now you're walking back down to save because lord knows you don't wanna do that again, "Couldn't you just cast Exit to warp out instantly?" NO! No recall or intervention can work in this place! There is no escape! Shame on you sweet Nerevar! Then back through the Maze of ancients to heal, maze of ancients again to get to the checkpoint, and all of this is so that you don't have to re-grab every treasure chest in the dungeon in the event of your death! *And* that complete slog is actually a blessing in disguise because you're probably going to need all that EXP to survive against the final bosses, that's bossES, Plural, because after you beat that first guy, there's 4 more insanely hard bosses, then the *actual for really reals* final boss.
The endame of FF3 was so needlessly, unreasonably, ridiculously brutal, that I immediately played Mystic Quest afterwards, because I needed something nice and easy as a pallet cleanser.
I'm not sure if it was the timing or what, but... I really liked Mystic Quest. I wasn't too big a fan of its sense of humor, but other than that, I had a great time. Fun game. Relaxing. Awesome music. Also, as an easier game, it's just begging to be Challenge Run'ed (Challenge Ran? To have Challenge Runs done of it)
3 notes · View notes
tarotcard0 · 5 months ago
Text
I have now beaten every NES Final Fantasy just as I did with every NES Dragon Quest. That means no Save States, no fast-forwards, etc. Here are my thoughts on each.
Final Fantasy I: Despite the issues I had with mages, and the obvious overpwoered-ness of the Fighter/Knight, I had fun with this one. After having played so much Dragon Quest though, the fact that death is a proper "Load Your Last Save" Game Over unlike DQ is very jarring, and discouraging. It's one thing to have to go through a dungeon again, it's another to have to go through a dungeon and collect all its treasures again. Also Vancian Magic is a terrible system and I hate it.
Final Fantasy II: This was a doozy. The beginning of the game was frustrating, with me starting a new game over and over and over until I decided to try the game as a Solo Run, then everything just clicked. Mostly. My Solo Character stats were ostensibly what was needed for most battles, while the new guest party member the game had given me was frequently one-shotted by the nearby boss. Ricard the Dragoon being particularly egregious. Other than that, the bizarre leveling system worked really well on a single character, and I enjoyed the story. Like, I didn't expect to get so emotionally invested in a character I named "Lemons" as a joke, but here we are.
Final Fantasy III: I had heard it said by reviewer after reviewer that FF2 was the worst one... I'm starting to think I misheard them. I couldn't stand FF3. What with the game forcing the entire party into Mage classes for multiple dungeons, the infamous "Dragoon or die" Garuda fight which gave me some seriously bad RNG, and the ridiculous endgame which seems to sour the entire experience even for people who didn't mind the previous things that personally bothered me. Also, Vancian Magic from the first game is back, making those "Turn into a mage" dungeons even worse, especially because 2 of them happen early on. Uhg. Well, I finally beat it. One thing that helped was the discovery that shields weren't useless, but that was only relevant until the endgame when we unlocked the Ultimate Classes, which are just a thing that exists in this game about customizing a party. Extra insulting is the fact that before the credits roll properly, the cast of characters do a cute little victory pose, which looks really boring when you're spreading 2 classes among 4 characters.
General consensus seems to be that starting in the SNES era is when the Final Fantasy series gets really good, but unfortunately this is where I fall off of the series, and hard. Active Time Battle SUCKS.
I'm just gonna have to watch a playthrough of FF7 because I find ATB so unintuitive. I managed to get through I think about a 4th of it before a power surge wiped my save data. The story seems worth knowing, but I am NOT playing through that again. ATB feels worse in 7 than it did even through the 30 minutes of 4 I tried playing.
0 notes