#zombieman icon
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tojinfinity · 1 year ago
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Zombieman icons🧟‍♂️ — One Punch Man
I used all my strenght to do these icons cuz this man is literally my husband
📌Like or reblog if you save
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anestefi · 8 months ago
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doom-nerdo-666 · 1 year ago
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Ultimate Plasma Rifle related ideas post
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Most of these stuff is posted elsewhere but i felt like doing an "ultimate" post about ideas related to Doom's Plasma Rifle.
An iconic weapon and i thought of ways to make it interesting, whether as a tool for level design, in combat or even in regards to enemies and resources.
This is stuff that would be cool in a Doom game or at least in someone's mod.
Weapon mod stuff?
For new mods:
A Contra/bullet hell style spread projectile shooter fire.
An energy thing around you that damages enemies near you like a temporary ring of damaging energy.
And for altering pre-existing mods: Heat Blast that can both overheat Plasma projectiles and do a 360 damage radius.
Energy shields on levels
Think of how DE introduced us the idea of Plasma overheating some enemies' energy shields.
Imagine if some levels already came with energy walls that you could also overheat with Plasma, like some sort of new UAC security system.
You could think of this on-level energy shields/walls like a new take on explosive barrels.
But you may also want to keep some of them if they work as walls/barriers that you can use to take over.
There could even be energy platforms/floors so you could also either make them pop or use them for platforming.
In terms of themes, most of them would be UAC themed.
But imagine other themes: Hell (Blue walls of tormented souls and twisted skulls), Sentinel (Blue walls of Argent energy with Sentinel runes) and Urdak (Like the previous one but with Maykr runes?).
Plasma powered machinery/puzzles
Speaking of level design/puzzle stuff (And using weapons on levels like the Meathook's floating targets in TAG2), imagine machinery and things that are powered by Plasma.
See like an open vent or socket, shoot enough Plasma and then something turns on.
Like elevators, energy bridges, moving platforms, even energy traps that can hurt enemies (And Doomguy too), like an extension to those shootable traps in Eternal (And also an extension to shootable switches in general).
This is also comparable to that part in Doom 3 BFGE Lost Mission where you used the Grabber to pick up some energy orb and used it to turn on something to progress.
You can also use stuff charged/powered by the Plasma Rifle as a way to make players use the Microwave Beam.
It’d also tie to plot stuff like the demonic Crucible being a source of energy or the BFG9000 being used to power the 10K one.
Plasma recharge centers
If you're worried that using Plasma to turn off platforms, elevators, traps etc wastes ammo that could've been used in combat, this could also be a good idea.
Wolfenstein TNO had charge centers for the LaserKraftWerk, meaning the weapon has "kind of" infinite ammo, because you could just stand next to a thing, charge your weapon on it and refill your ammo (Even if time is also another thing to think about).
These "recharge centers" could be rare so the player still uses pickups, but because backtracking/exploration is essential to Doom, you can always just walk a little more to get more Plasma.
Plasma Zombieman
A very basic idea for Doom somehow not done.
On one hand, the classic tradition of "they carry the same guns as the player" but this one wouldn't be hitscan.
On another, 2016 mentioned the Plasma Rifle replacing assault rifles and Eternal show ARC soldiers with them.
And then there's the gameplay of the Possessed Soldiers/Blasters.
Basically, imagine these guys shooting Plasma orbs similar to yours, while carrying almost the same weapon and even dropping it as a pickup after death.
Weird that id themselves didn't do this yet.
Plasma Revenant
That one skin that could've been an enemy.
I like to imagine it to have an attack that combines the Possessed Blaster’s mid-air projectile and a traditional homing Rev projectile.
Imagine like a Plasma orb, shot out of one of the Plasma Rev’s cannons, that slowly chases the player and as it chases you, it “draws” a series of other Plasma orbs that stay on mid-air for a while.
This trail of floating plasma orbs is essentially an hazard on its own, because these acts as mines, meaning if the player is close enough, they’ll explode.
But as the main projectile travels, the oldest orbs in the trail it leaves will vanish.
This Rev still shoots basic projectiles.
I also had an idea for an energy trail like the Khan Maykr or that one cut "Gold" version of the Doom Hunter, but that could be given to the next idea here.
Cyber-Prowler
I once wrote about a new take on TAG being "restrictive" where instead, you can't use certain tools against certain enemies or else...
An example was an enemy that gets stronger if you shot them Plasma at, because they're demonic robots.
Maybe their design could be that one robo Prowler from 2016's art book.
Imagine them acting like a slow Prowler but if you feed them Plasma, they act faster.
Not only that, they could shoot more than 3 fireballs at once and any time they teleport in/out, they drop energy floors like a Dreadknight.
Because I always thought it'd be cool if buffed demons get new attacks and not just have numbers go up like speed.
In terms of lore, assume they're made of Immora tech, so even robots can be "pure demons" i guess.
Plasma armor?
I've said something about what if Doom used the energy shield idea from the Doom Bible or something, where you set up different shields for different attack types and besides one resisting Plasma, there's also whether or not these shields require Plasma/cell to begin with.
Or even actual armor that resists against Plasma.
UAC Turret
Somewhat based on the few turrets in D3 and those ones in the Master Level version of Mars Core.
Like UAC Plasma turrets that shoot Plasma orbs that can hurt both player and demons.
Even if one is targetting Doomguy, you can always try and see if a demon shows up in front of the gun.
There could be switches and computers to interact with, to make it so the turrets start targetting demons instead of the player.
Maybe you could be able to destroy them but they take a while to be destroyed (Simply because they're not the focus).
Anyway
These are the ones i thought of so far, related to Plasma.
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devil-doll13 · 2 years ago
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Inspirations for Jude and Zach
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Top to Bottom, Left to Right:
Laurie Strode from Halloween (probably Jude’s biggest inspiration as a final girl)
Sidney Prescott from Scream (Iconic)
Susan Snell from Carrie (I feel like Jude’s conflicted side comes from her, and Abigail does take a smidge of inspiration from Carrie so)
Zombieman from One Punch Man (Definitely Zach’s whole smoking, trenchcoat and guns thing can be traced back to him. Also he’s hot)
Ash Williams from the Evil Dead series (A badass and icon who influenced Zach’s design and tendencies)
Dr. Samuel Loomis from Halloween (Inspiration for Nathaniel Hopkins and the trenchcoat. He also definitely did a ‘pure evil’ speech on Abby at one point I guarantee it.)
Roberta from Black Lagoon (the inspiration for Zach’s mom, my weeb side showing again oop-)
Matthew Hopkins, the ‘Witch-Finder General’ (an actual historical witch-hunter who gave Nathaniel Hopkins his last name.)
The Bell Witch Hauntings (gave Judith her last name)
I decided to make one for both of my hunters bc they are relatively self-contained I feel.
I’m not sure what possessed me to make so much content about them but here you go.
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marinktgawa · 4 years ago
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፧⠀⠀ one punch man
⠀⠀©⠀like or reblog if save
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sienku · 2 years ago
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, つ_<)! 🤺 𝐙𝐎𝐌𝐁𝐈𝐄 .𝐌𝐀𝐍 # 𓏸 ⸝ 🪓
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fanart owner 🦾 edits are mine 🖤 or ↻ if u save pls ! ʔʔ
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kai-di · 3 years ago
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REQ🪓~zombieman layouts
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sh-igaraki · 3 years ago
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hunf hunf one punch man icons >3<
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bimbobi · 3 years ago
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i think i got feels for u . . . (。>﹏<。) ୭̥
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2nd & 3rd icons ☆
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lalisalov · 3 years ago
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zombieman. ✦⠁⋆ 𝗹𝗶𝗸𝗲 or 𝗿𝗲𝗯𝗹𝗼𝗴
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anestefi · 2 years ago
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doom-nerdo-666 · 5 months ago
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What could be an ideal Doom 64 sequel?
I see people refer to 2016 or even TDA as a sequel to D64 but with videogames, i always think a game sequel is more than just story.
Like how Eternal builds up on most of 2016's gameplay mechanics or how D2 is literally D1 but with more.
And there's also stuff like the new levels in the D64 release or that cancelled multiplayer only sequel, but i had some ideas on what a closer D64 sequel could be.
So anyway, what i think could work for an ideal D64 2, even if most of this is just restoring cut stuff but:
Box art
Finally use that one with Doomguy fighting demons, specially because i want the "double" Cybie to be used.
Levels (themes)
They had ideas of exploring different themes and cultural versions of Hell, hence the screenshots of the Mayan level(s?) and some video footage of a seemingly Egypt themed level.
Level features
One thing is using more of the moving floors that were used a few times, another is if they took some things from games like Heretic, Hexen or Strife.
Like if there's an ice level and slippery ice floors were a thing.
Or even an attempt at jump pads or hazards like out of ROTT.
Weapons
The earlier sprites of the "laser gun" (in that one magazine screenshot and some prototype released) make it look like a flamethrower (both the first person sprite and pickup sprite).
So that could be new and treated like a simple flamethrower, on pair with the ones we see in ROTT and Strife, compared to the more specific Flame Belch from Eternal.
I guess this could mean fuel as ammo and a "burning" effect on demons.
Enemies
One thing is the missing D2 enemies, another is the new ones planned for D64
Hellhound? I always saw them as being faster but less health than Pinkies. I think BD64 gave them a flamethrower attack? An idea for an abilitiy would be the Hellhound feeding off enemy corpses to get some buff like more health or i guess speed.
Double Cybie? Basically, combine the classic Mancubus firing pattern with the classic Cybie rockets. Please, don't increase its health. Maybe when it dies, it does explodes in a way that harms anyone.
HR Giger lady? Maybe do make her the Arch-vile but with some differences. For example, the iconic fire pillar doesn't explode on you but instead, it creates these flames on the floor as you move and then said flames (Could be like 4/5 of them at a time) start continuously exploding for a whole second before they vanish (Yes, using Supercharge/MetaDoom here).
Also, maybe totally new types like a blue armored Zombieman with Plasma Rifle or a Gargoyle (middleground between Imp and Caco) whose design is based off one of the Gargoygle statues from D64
Power ups?
One thing is the Light Amp Visor being rarely used.
But i wonder if one could give it a new power up.
Boss?
I guess the potential IOS would need a new design and maybe a different type of level puzzle fight, using some new-ish features to set it apart from D2 and be less unfun.
At least i can see the Mother Demon being used more than once.
Anyway, these are just some ideas for an alternate timeline.
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beilus · 2 years ago
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⠀⠀ ⠀⠀ ⠀ ⌗ Z᪤MBIEMAN LAY᪤UTS .ᐟ
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veilore · 3 years ago
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zombieman layout ☆
do not repost
like or rb if used
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taeggir · 3 years ago
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Hi there!! Can you please suggest a few headers for this icon?
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hi!! hope these work for you
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mujimujidaruma · 2 years ago
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Zombieman icons
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