#zelda theme
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zeldasminion · 26 days ago
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The Legend of Zelda Theme - Epic Orchestral Version
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clowns0up-felix · 8 months ago
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A while back I watched a yt video where wild saw wind for a second in the fog while colgera battle theme played and I had to draw it,, made me tear up fr (drawing is a bit older btw)
Title of the of video: how that one part of colgera's theme felt (Zelda TOTK animation) -by Hey.SailorBoy!
Please please please check it out
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chokkokat-art · 6 months ago
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Linktober 2024 Day 11: Music/Dance 🎵💃
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liloceands · 2 years ago
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splatoon zelda crossover
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the-phantom-peach · 2 years ago
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Meeting the Light Dragon ✨🐉
[tagged as spoilers!]
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n64retro · 1 month ago
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minas-linkverse · 10 months ago
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The sequel:
First poll here <-
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nannaaoki · 24 days ago
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What should be their baby boy’s name?
Update: What about little Rauru or Rhoam👀
(Sorry for the quality the drawing was small on the canvas 🧍)
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mako-the-zora · 1 month ago
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i had to draw them, their designs are too fun to not to
@linksfunroadtrip
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eerna · 5 hours ago
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breath of the wild
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errorwarblesrr · 2 years ago
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Man, I really love the Wind Waker Ganondorf fight. It feels different from other fights in the series in the sense that you aren't fighting to save a kingdom or the princess. Sure, Link went in that tower to get Tetra back and stop Ganondorf, but when the fight happens, that isn't why they are fighting anymore.
Tetra is already there with Link, and Ganondorf had already lost; Daphnes stole his wish. Ganondorf has lost everything, and now the only thing he desires is to take Link and Tetra down with him as the hope for the future he wanted was given to them.
A fight you go into expecting to be one to save a friend and stop the villain became nothing more than a battle of survival. The waters of the great sea are crashing down as it is to kill or be killed.
Throughout the whole journey, Link and Tetra both struggled against Ganondorf. The first visit to the forsaken fortress he throws Link into the sea to drown. The second time, he knocks Link down and is about to strike him down with his blade, Tetra just barely coming in to save Link on time, and even then, they're both not strong enough. Finally, in Ganon's tower, after going through Ganondorf's trials without even getting a chance to fight him, this man straight up beats this small child and steals his triforce. Every confrontation with this man has gone wrong, and yet it's now or ever because if they lose, they will die, and no one is there to save them this time.
The battle theme is intense. It really is two very small children fighting this huge man, but just as they're the hope of the future every once in a while, the great seas theme will play as if there is a gleam of hope. That they can make it out alive.
However, even then when they do win, it isn't a triumphant one. Anytime Link has beaten a boss in the game, he is overjoyed and ecstatic. He is jumping up and down as he slayed the monster. He won.
Yet for Ganondorf, this is his reaction for killing a man.
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He looks to be in disbelief, frightened even. Whatever he is feeling, it sure isn't a good one. How could he feel good about this? One thing is for sure is that he is exhausted, and he almost passes out then and there, with Tetra needing to catch him.
I just love everything about this fight. From the music and setting to the aftermath and why you're fighting him. You're not fighting to win or save the day. You're simply fighting to live.
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hasellia · 9 months ago
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BOTW felt like it was telling the player; "Nature is an important part of who you are as a fellow creature of this Earth, and maybe building guardians of mass destruction isn't a good idea."
TOTK seems like it's telling the player; "Every tree is a potential enemy that's out to fucking get you! Burn. Surely, nothing bad has ever come from building guardians of mass destruction!"
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ducksdontdraw · 6 months ago
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finished this just in time for SLC FanX! come find me at table A1212 if you're around 😊
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blueskittlesart · 7 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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candy8448 · 8 days ago
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I LOVE it when art or fics or anything include the UI of the game in them like, it just tickles my brain in a meta sort of way like
Art that includes someone siging a song and it have the little arrows from OoT
Fics that either blatantly or subtly include the "you got an item!" Pose
Fics that use quote references "its dangerous to go alone" "its a secret to everyone" "terrible fate"
Art that uses a textbox style like the game
Art that uses the fighting style and moves that you can do in game
Etc
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appeypie · 2 years ago
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Demise and ghirahim remind me of rose quartz and pearl from Steven universe
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DO IT FOR HIM…..
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