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#yuzu has been very easy to set up so thats a big relief too
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I have played just a bit of Astral Chain, and GOD does that game made my 'Hunter Patty with demon summons' thoughts come back with a force.
That game has basically the perfect setup/structure to insert her in and make Patty a formidable opponent, while also keeping her, you know, grounded and human. So I propose a shameless ripoff of gameplay mechanics and themes for her in a DMC-universe.
(these rambles are sponsored by my maybe two hours playtime of Astral Chain)
A quick intro about Astral Chain - it's a Platinum game that is set in a sci-fi universe which basically demons invade. Humans set up a special forces division that mixes some captured via Chains demons with human material, and the result are Legions that get paired with an operative and they work together.
Important note here is that the chained demons are exactly that - chained, and they aren't really happy with their predicament, so they try to escape if they aren't controlled properly. That said, they aren't mindless either, and can operate on their own, but are normally tightly ordered around and kept on a strong leash.
I think this setup in itself is very interesting - the humans are trying to fight fire with fire, while fully aware said flame might turn on them if used too freely.
Another thing I'd like to highlight is feel of combat in Astral Chain. The characters fight demons with guns and batons, which, well, doesn't exactly do much damage. The main damage dealer in this equation is, of course, the Legion under the human command.
You can do the normal button-mashy 'attack unless dodge then attack again', but really, in this game it feels like it pays to play Smarter, not Harder. The chain that binds demons is very physical, and with proper Legion positioning you can trip charging enemies or bind them in place for a time. This translates to me that the key is getting the upper hand in a fight, and no 'power level' or some other imaginary number will truly decide the outcome.
Last thing - the main character of the game is a sort of police officer, and they get a lot of requests to help civilians around. Even while on a big demon hunt, the priority for them is protecting humans, and getting to the big bad only after they are secure.
Why I think all of this works Perfectly Well for Patty:
The main premise of 'fighting fire with fire' is something the Order demonstrated quite well in DMC. They went so far in their studies as to develop stable technology based on demonic, and relatively safe enough for human use!
That said, Patty is no martial fighter. She is a human, and she physically cannot compete with demons, even easier ones. She needs as edge in a fight - this is where the idea of playing Smarter comes in.
I have been advocating for Patty getting a summons-based combat style, based of V(ergil) in dmc5, for a while now. I'll keep the design stuff under wraps, but I think that turning the demonic against demons seems very much up Patty's alley. Especially given her sourceress heritage, which, to be fair, we have no idea if it does anything, but hey, why not an ability to bind some demons to herself right? Or well, maybe some new demon-based tech helps her do that, but the technicalities don't really matter.
Plus, DMC demons already Do have a 'binding' ritual of sorts - the Devil Arms. Humans certainly can't wield those, so that's out of the question, but a simpler demon? Bound for a time even maybe? Not a bad substitute.
So, Patty gets herself a gun for long range, something close-range (rapier) for self-defence, and acquires a demon binded for herself.
Another idea I read a few times was Patty trying to get herself a position...close to the demon-hunting, but not the task itself, as she's not suited for continuous fighting. Something more about helping people, organising them and other supportive roles for when invasions happen.
Needless to say, I think that after how Dante disappeared on her, Patty would want to keep a Very Close ear to the ground about demons. She wouldn't be able to just stand aside either, so I think she'd volunteer to help there and then keep it up.
Having an ability to Bind demons would be a valuable ability in this situation, as her main focus would be on helping and defending civilians, instead of mowing down hordes on her own.
This can be up for debate, but I think the idea of demon binding being situational is more useful than getting a single demon bound permanently. Permanent binding would probably be harder to keep up, mostly in terms of mental/magical(?) effort, and I don't think Patty really needs that ability on all times. A spontaneous binding of a single demon out of the attack group though? More sudden, adaptable and, depending on the power of the demon chosen for binding - more cost-efficient, or at least you save up on the cost outside of fighting.
Another option is a 'pokemon' situation, when the binding requires energy only for the initial bind, but the upkeep is cost-free. So, she needs to change demons only when the bound one is too weak to fight anymore. Though I don't think that fits the other dmc demons rules, and the situational bind situation is better.
tldr Astral Chain gave me the perfect vision of Hunter-Patty, which is pretty much a ripoff of abilities from that game. It fits Patty very very well in my opinion though
So yeah, Astral Chain basically gave me a fully-realised Hunter-Patty fantasy, and I really love this mix of ideas for her. The game itself is also very fun, and I highly recommend everyone tries it out, if you can (curse you nintendo for holding it hostage). Thank you for reading this ramble)
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