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#you can fight me if you think not for sale isn’t disturbing btw
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The Ultimate Crossover Episode (4)
Giving K-pop Groups (and Soloists!) Bruce Springsteen Songs
Enhypen: I’m On Fire (1984)
A gift for all the “Fever” lovers out there (which, yes, includes me). “I’m On Fire” is a fleeting shadow of a song, but it's desperately emotional in unexpected places--I never really know what to do with it once I'm done listening, which corner of my brain to store it in. Luckily, I think Enhypen are at their best when their music is mysterious, even disturbing (see: “Given-Taken", “Not For Sale" & the aforementioned "Fever"), and “I’m On Fire” is certainly disturbing. (My dad, a huge Springsteen fan, actually really hates this one, and I get why. I still love it, though.) I think “I’m On Fire” would suit a heavily-autotuned approach to vocals as well as a more natural one, so Enhypen would have room for their signature vocal effects if they wanted. Even better, this track could totally have been a b-side on their most recent album—I think it would fit right in with the concept, both sonically and lyrically!
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pixelrender · 5 years
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Every game on my wishlist, part 1
Let’s do this, I’ll share all games on all of my wishlists and write a short reasoning for every single one of them. My goal is to find out, whether I really want to own and play all of these games and how many I will be able to remove from them without much of a regret. There probably are more productive ways to spend free time, but let’s do this.
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Itch.io
The list on itch.io is the messiest one of the three. I keep adding and removing and returning games a lot. Right now it features 6 times, 2 games I would like to write about here and 23 games I intended to buy and play at some point. I know I will only have time to play 3-4 or four big games in next 2 years and this list consist mostly of smaller and experimental projects. So, many of them have a good chance of getting played. Let's take a look at individual items now.
1. and 2. Far Future Tourism and Zones
I really want to play some of Sherlock Connor's walking sims. The world's he created are different, a personal expression through the medium of video games. It's not necessary to have two packs on the wishlist and I'll remove one for now.
3. Walden, a game
I guess I might read Thoreau's book first? He's a personality, who intrigues me a lot and a game based on his life could be an interesting time. Also, the game's nature looks stunning. It makes me want to go outside and I don't think I ought to play this instead. To keep my life simple, the game leaves the list.
4. Sagebrush
I'm excited about this one. It's a walking sim with little more direction, a disturbing theme and stunning lo-fi graphics. My cup of tea and an item of high priority on the list.
5. The Haunted Island: A Frog Detective Game
It just feel like a kind game, which can help you out, when you feel down. Together with Sagebrush, these are the two games I need to play asap.
6., 7. and 8. Sokpop Games
A small selection of Sokpop titles (kamer, moreas, huts). They're cheap, original and bite sized. The three selected titles focus more on ambiance than activity/action and that's why I'm interested in them. I don't see any reason in favour of removing them.
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9. Voyageur
This game's very likely an underrated gem. It has trading and an interesting narrative but it's also way more stressful than survival space games. Just check out the trailer, this game stays.
10. EarthTongue
You care about an alien ecosystem mostly composed of fungi. That and a recommendation from Natalie Lawhead Is enough for the game to be kept on the list.
11. Of Gods and Men: Daybreak Empire
I want to keep track of this game, but there are so many other tactics games I'd rather play and I own many of them already. This has to go.
12. Dujanah
They say the story is incredible and the art direction reminds me of Catemites, but I'm tired of narrative games rn. Dujanah, you're off the list.
13. Seek Etyliv
This is the most minimalist grid based game I know. Everything about it intrigues me and that's why I need to play it.
14. Overland
I love polished low poly micro worlds of this tactics game. Also, it's a road trip. They say it's not as good as Into the Breach and I agree that they should have released it earlier. But I still want to play it. 15. Sunset
An ambient game about revolution and class, but I'm not all that interested in it and I probably wouldn't be able to run it on my potato of a machine. 16. Art Sqool
It rhymes with cool! Also, I think that it brings something new in video games, that this game indeed is art. I definitely need to play this soon.
17. The Stillness of the Wind
I appreciate a lot what is this game trying to accomplish with minimalist storytelling devices, but I can't get over the color palette.
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18. Glass Staircase
I enjoy Puppet Combo. I admire their low poly approach to horror games. They def participated on the renaissance of the genre and ps one era graphics. This is probably their most polished game, but It would be possible to replace it with something else from their catalogue.
19. and 20.  Far Blade and Backlands
The two Bcubedlabs' games have stunning graphics, simple mechanics and almost no stories. Their visual value and low price tag are the two reasons both games are staying.
21. The Space Between
A year ago, even six months ago, I would have been thrilled about it. But that was before I lost interest in stories of any kind. Now I only want an impression or an emotion. I don't want to follow a story to feel sad. I feel sad right now. This might return on my list in 2021, when I change mind again.
22. Caves of Qud
This a complicated hardcore retro hardcore everything ultima inspired features and death heavy rpg I'd love to try out one day. But it will take a long time for me to get there. Also, I don't think it fits with the rest of the list.
23. Pagan: Autogeny
I added this few days ago and I'm interested in it because the gamepage promises a bag of candy. In this game you roam around an abandoned mmo and occasionally come across content. I especially like the promise of 100 acres. It clearly invites the photographer in me in. This might be the right game to make paintings of too.
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Humble Bundle
My second wishlist is neatly organized. It contains 16 items in a 4x4 grid. Each row is supposed to have a theme and every purchase breaks it a little. I removed some 30 items from this wishlist in May, so there aren't any items I think should be removed. But talking about every one of them might change that. 1. Gris
I used to be a Devolver fanboy and I still like their making off documentaries, but the majority of their releases are too violent and too much of a crowd pleaser. I still enjoy a game of theirs from time to time and I received a super strong recommendation to play Gris, which isn't violent. It's melancholic. And I think I might add to the discourse, which has been uncritical so far.
2. Timespinner
I like myself a good metroidvania and despite the average reviews, Timespinner has that Mega Drive aesthetic I can't resist.
3. Chasm
They say it's only decent, but let's consider two other factors. Comfort food is 7 out of 10 and so are Comfort Games. Metroidvanias became that for me as a genre and Chasm looks like a delightful diversion from all these superb titles coming out.
4. Feudal Alloy
Another decent non-linear platformer with rpg elements on my list. This one earned its spot with the unique combination of theme and graphic style. It's just lovely looking.
5. and 6. Banner Sagas
I like tactics games and for some reason the story of Banner Saga still appeals to me. I want to play through it and see how much I will have to sacrifice and to which end. 
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7. Expedition: Vikings
Expedition: Conquistador is one of the most underrated tactics games. It's because fights themselves are little less involved that the rest of game. You play with a flawed crew, which forces you into bad decisions all the time. I heard great thing about it in an episode of 3MA dedicated to Vikings.
8. Bad North: Jotunn Edition
Bad North is purty and it looks like delightful, smart little game made with minimalism on mind.
9. Titan Souls
To be totally honest, this one's on the list for graphics. They're great and I really appreciate selection of browns and greys, which are dominant, but without an effect of the game looking lifeless.
10. Samurai Gunn
I talked about this game many times. It looks pretty, it sounds amazing with the soundtrack from Doseone. The trailer is my favourite video game trailer of all times and the gameplay looks like fun if you have couch and friends, who enjoy games.
11. Nantucket
It's all about the theme of whale fishing and the swag this gem has. Mechanically it seems to be quite a journey too. I enjoyed FTL and this is building upon some of its mechanics, but makes it less about surviving and more about chaining successful hunts, methinks.
12. Dishonored
The last game from the row of giants and whales is the single first person modern AAA title I crave to play. Architecture and world-building in the series are exceptional and the whole design reminds me of Half-Life, the best shooter of all times.
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13. Ultraworld
A weirdly available commercial piece from the creators of Secret Habitat, one of my favourite walking sims and my favourite digital gallery. Obviously, this can't be removed.
14. Koma
I wasn't interested in this atmospheric roaming game at first but the more I heard and saw, the more hooked I got. I don't care about the mystery being second tier. The atmosphere is dripping from screenshot and that's enough (btw can't run it, so it's of lower priority).
15. Californium
I like that it's a French game about America inspired by an American. I remember people talking about it quite fondly, when it was released. Californium is weird and colorful and filled with things to take a picture of.
16. Crying Suns
An upcoming game published by Humble Bundle. The hook is that it takes FTL and battles from games such a Homeworld and stories such as Dune and meshes it all together. If it turns out to be any good, this might be my next time submarine.
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Steam
The third and last list has 22 items and more than a half of them are metroid inspired designs. Both released and upcoming.  I curated this list a lot in the past as some of my friends can see it and I felt little embarrassed, when it was reaching over 100 items. Truth to be said, I bought most of these items meanwhile. Now let's see what I can do about the rest.By the end of 2019 I would love this list to consist only from Symphony of the Night clones.
1. Knights and Bikes
I bragged about this one a lot recently. Just scroll down for more. It's number one, because it's the next game I'm buying (unless sales).
2. Legendary Gary
I really hope I will find funds and time and play what could be the Bojack Horseman of nerds. The trailer for this game deeply resonated with the situation I've been for several last years and I think the game can have a deep impact on me if the writings as good as its soundtrack.
3. Anodyne 2: Return to Dust
Ok, one more time. Anodyne was unique and the sequel looks great in its low poly glory and promises to be bigger and better.
4. The Eternal Castle
The trailer for this one's stylish. I watched it at least five times in a row. But it doesn't tell a whole lot about the game and It's possible that the intro is the best part of the game. It probably will leave my list. 5. INFRA
Infra is s a puzzle game made in source (half-life engine, the best engine). Basically it all starts as a surveillance of pipes and ends up with you uncovering a conspiracy. What attracts me to it are beautiful environments and some well remembered textures and it should perform great on my rustworthy laptop. Also, I read great things about it on RPS before it became a completely different site.
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6-22. Non-linear platformers
I won't be buying or playing any of these this or the next year. But 2022 should be a year for them to thrive. I will feature here some of them in a foreseeable future as some of them are pretty interesting and maybe make a comprehensive piece on castleoids for Christmas. The list goes: Axiom Verge, Timespinner, Chasm, Feudal Alloy, Visual Out, Redo!, Gato Roboto, Grizzland, Monster Boy and the Cursed Kingdom, Eagle Island, Minoria, Witch and 66 Mushrooms, Refoil, Nykra, Outbuddies, Biomass, Divinium
And that used to be my wishlist. I don’t know why I had such a sudden urge to make an article about it, but here it is and now I can delete some of these items without regret and always look back here if I need to find them.
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chellyfishing · 7 years
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ok i finished kona so as promised my lil* post on walking simulators i’ve played. (*it’s not lil.)
first things first: a lot of these give off a creepy vibe because it involves you investigating a deserted place piecing together What Happened. i don’t personally consider them scary, as such, but i guess some people might? with minimal spoilers, i can say that unless noted there are no jump scares or battles and you can’t get a game over at any point. none of these except flower and maybe gone home are exactly the cheeriest of games, they’re not total downers and you can take away a lot from each of them, but there’s almost always death involved. also these are all short games, many can easily be completed in a few hours, some you might want to spread out over a couple days.
i’m a little hesitant to put gone home on here bc i haven’t actually played it myself, but i did watch a full LP. i don’t think it’s a spoiler at this point to say that there was a bit of a bait-and-switch with advertising and it’s not a horror game. it is actually a very sweet, heartfelt coming-of-age story about a teenage girl who left behind notes for her visiting sister. while this might be a bit of a spoiler, i saw a review that called it “a lesbian scavenger hunt,” which i think is pm all anybody needs to know to decide to play it.
the vanishing of ethan carter is the first one i played and probably still my favorite. i played through it possibly half a dozen times that first week, and it’s not necessarily that sort of game. at the risk of overselling here, i can’t tell you how much this had an effect on me. you play a detective who’s come to a small seemingly deserted town at the behest of a young boy (ethan). what follows are a series of visions, stories, and light puzzle-solving to get to the bottom of what happened to ethan carter. as the story unfolds things get pretty disturbing and there is some blood (stain variety, not gushing). there’s nothing that would, i think, rate more than a PG-13 though. i could go in-depth but just play it okay.
dear esther is credited with being the first walking simulator. you can hear about its humble beginnings as a mod for some other game i forget by listening to the audio commentary, which you have to do for one of the trophies. dear esther is, the most out of these, not what it appears. it’s almost more of a poem than a story, and there is a lot left abstract and open-ended; death of the author is encouraged. it’s probably got the slowest start, but i like the peacefulness of it. it has a sequence that is the most beautiful and transformative thing which then leads up to the climax, and by then you are definitely in a different game than you started. no puzzle-solving, you don’t pick up or interact with any items, no keys or secret passages to suss out. you just walk and look and listen. definitely melancholy, but then, the whole thing is what you make of it. also apparently there are loads are little background details that can change randomly each time you play it, if you’re into that.
firewatch is another one that seems creepy, but (i’m sorry to spoil, i just want people to be okay when they play!!) i promise you, if you can handle some sadness and bittersweetness, you’ll be fine. this game is a little treasure. i saw someone complain about the graphics and i like??? couldn’t disagree more? i mean first of all what do you expect but second all it’s got more of a painted feel to it than a hundred laboriously-created computer models. there are some views and areas that are just beyond lovely. anyway you play as henry, who’s come to sit alone in a tower in the middle of the wilderness for summer 1989? to watch for fires. henry’s a bit snarky and sad and would probably be played by paul giamatti. the other man character is his boss, delilah. the rapport the two develop is probably the high point of the game tbh. their banter is topnotch. while firewatch seems a little overwhelming in scope but it’s actually not. there’s not much gained by extraneously exploring but you’re welcome to it if you want. it’s mostly just a lot of walking with very easily navigable roads and rappelling and such while around you all this weird shit starts happening. henry and delilah discuss what it all means and what to do about it. all questions are answered by the end, except for the ones any good story leaves open for you to decide.
beyond eyes... i don’t quite want to say that i wished i never paid for or touched this game, because my reasons for my violent rejection of it are very personal. so, here it is neutrally. it seems like a colorful, peaceful game about a blind girl, rae, looking for her lost cat, nani. the catch is that rae is blind, and so you have to sort of “fill out” the world by walking around (laboriously slowly, bring patience). it really is lovely, kind of painterly-feeling with so many vibrant colors, and i was very pleased with it for a long while. and again, i don’t want to spoil it, but the ending caught me so off-guard, threw me for such a loop, and triggered me so unexpectedly that i immediately turned it off and deleted it from my system. suffice it to say the tone is a bit different from the rest of the game. so, i won’t tell anyone not to check it out. it is pretty and simple and it seems like the kind of game people might want to support financially. just... not me. it made me disproportionately angry and upset and ruined my day. if someone has played or does end up doing so, my reaction might seem a little extreme, but it was one of those things that struck hard without any warning and it was just not what i needed at the time.
i tried to wait for what remains of edith finch to go on sale and i failed. while i’m not convinced it has $20 worth of content (it’s possibly even shorter than dear esther but i’d have to check), it’s also gorgeous, so i guess we all make sacrifices. anyway i’m still sort of processing my feelings for this game. most of it is completely genius. it’s about a girl, edith, who’s returning to her family home for the first time in years. she’s the last finch left alive; they have a habit of dying young, most not even making it to adulthood. you find out the story of each finch and each is interactive in a different way, one you’re different animals, another it’s in the format of a comic book, it’s all really neat how it’s done. anyway, obviously this game talks about death a lot but never shows it; in fact, some of the sequences are so abstract you have to interpret them yourselves to decide what even happened. my main continuing reservation is... i don’t know what it’s trying to say. i don’t know what it’s all supposed to mean. i mean maybe it’s some crap about the value of life no matter how short or idk, but for the most part at the end i was kinda like, “ok.” i keep thinking i must be missing something, but i’ve no idea what. it’s kind of just a collection of interesting stories whose only discernible thread is they all happened to the same unfortunate family for some reason. it’s the kind of “open to interpretation” that makes me feel like something is lacking.  anyway i still loved it and do recommend.
kona. oh kona. let me start off by saying you can die in this one. they’re not that ubiquitous but there are creatures that can and will kill you, and sometimes they might startle you as well, and of course there’s the cold, which can also kill you. i kept getting pissed off at that fucking inventory because it was JUST BARELY too small and you never knew when you were going to need something. now that i actually do know it’ll probably be waaay less infuriating. there’s also a final boss, but the “fight” is basically you going “jesus christ it’s a lion get in the car.” it’s very intense, but i wouldn’t really call it scary. you don’t even have to do anything offensive at all to win, just run like hell. a couple more words about the gameplay: i mentioned the better coat. you actually can find the components you need for that early on and possibly go straight and get it? like i’m not sure if the game lets you but if it does, it makes exploration SO much easier. you still have to be careful but like. type b careful rather than type a. anyway it’s pretty much a must. um, you probably want to take your car for the sake of convenience, and also you can get a snowmobile later! there are a number of little achievements to earn, some of which make this game a lot more involved than any other on this list. like, it’s a very big area with poor visibility and you’re looking for very very small things WITH A CHEAP-ASS SWEATER CARL. anyway, as for what it’s actually about: you’re a detective again, come to québec in 1970 to find some seriously fucked up shit. this game isn’t really horror, it’s mostly just what the hell is going on this is so fucking bizarre. there narrative has a lot of stuff about colonialism and racism and a lot of Cree culture and lore driving it. it was funded by kickstarter btw. so yeah, a little too game-y, most intense and involved of the bunch, unsettled even me at times, but not meant to invoke terror or keep you up at night, only make you think about the circumstances that created this event.
flower is your friend. i’ve only played a little bit of it but honestly that’s all you need. you can just go back and do that bit as many times as you want cause this is a game that’s all about being a petal on the wind. it’s cute, it’s playful, both the score and visuals are charming and lovely. this is the game you play after running for your life in kona. recommended to have in your library if for no other reason than to know it’s always there when you need something simple and beautiful and andy dwyer is unavailable.
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