Cringetober Day 8: Tumblr Sexyman
I didn't really want to put much effort into this, so you get a pen sketch from my sketchbook for today
I knew I HAD to draw a Sans for this day. I couldn't not
So I drew Killer!Sans because I took a quiz and got him as my result. Also I love the crying mascara look he's got
No I will not clarify which quiz or what it was about :)
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Hey I'm here to gove an updt on my HK playthrough :)
Got Voidheart
Fought Hollow
Beat Hollow
Fought Radiance
Haven't beat Radiance
Beat The Collector
Got Hiveblood
Got Grubberfly's elegy
Haven't beaten Grimm but got him to phase 2
Ayyy, nice!! Congrats on your progress!! And yeah, I'd recommend saving the Radiance for later. Might as well be as powered up as you possibly can be before taking her on! (But still, for the future, Abyss Shriek is THE Radiance Killer)
Since you've gotten (at least what I consider to be) the most annoying Pale Ore to get ((the Grubfather reward)), I assume you've got the Pure Nail now too?
Anyway, Troupe Master Grimm!
I'll put it under a cut, since the post is fairly long.
So. The funny thing about Grimm is that I've actually gotten so used to fighting Nightmare King Grimm and his attack patterns that when I fight regular Grimm, it. Looks pretty pathetic lmao
Still, I'll offer what tips I can!
Back when I first started fighting NKG, I used a pretty much exclusively nail-based playstyle for him. Normally I'm a very big advocate for using spells because they're Great, but for him? SOUL was used pretty much exclusively for healing during his staggers. Nowadays I do use spells during his fight, but since you're trying to win for the first time and it's for his sidequest? A nail-based build might be worth considering!
Mind you, that's Nightmare King Grimm. Because Troupe Master Grimm is a lot slower, there are probably more opportunities to sneak in some spell attacks. But, even so, your Charm Notches are limited! Especially due to Grimmchild completely wasting two of them. So, this is a very rare occurrence where I'd say Shaman Stone might not be worth equipping!
Instead, focus on Nail-based Charms! Quickslash is probably the one I'd recommend the most (and thus Steady Body would be a good choice as well, since those two pair great together). Fragile/Unbreakable Strength is, of course, amazing, but if you haven't been able to make it Unbreakable yet, then I totally understand not wanting to use it.
Grimm staggers after you've done 14 hits! And while he's staggered is the best time to heal. Assuming you have the SOUL for it, I believe you should be able to get at least two masks healed during his stagger, maybe even three. I honestly wouldn't even bother attacking him while he's staggered unless you don't need to heal (or don't have the SOUL for it), since you can only deal a maximum of 50 damage to him while he's in that state. And, sidenote, at least for NKG, I find that his first stagger and his first Pufferfish attack normally happen at around the same time! Not sure if the same is true for Troupe Master Grimm though.
Speaking of the Pufferfish, that happens a total of three times, specifically at each time he loses a quarter of his max health (i.e., 75% left, 50%, and 25%). You can use that knowledge to track how far you are in the fight!
As for evading that attack, it's... Mostly a matter of practice, I think. Stick to the far side of the battlefield, and avoid using the Monarch Wings as much as possible. You can use the Shade Cloak to dodge through the fireballs if you're really in a bad spot, but it's risky and might just make you collide with the next ball. I think avoiding damage using Descending Dark's invincibility frames should be a viable option, though? At least for Troupe Master Grimm anyway.
For Troupe Master Grimm, I think his floor spikes attack might be slow enough for you to safely get one heal in? But I'm not 100% certain. That said, if he happens to be close to you when he uses that attack, it's also the prime time to get a ton of damage in on him.
His lunge attack from the ceiling to the floor: thanks to Nightmare King Grimm, my default response to this attack is to use Descending Dark and its iframes. It's not as necessary to do that for Troupe Master Grimm, but it does still work!
His uppercut attack from the floor to the ceiling, with the falling fireballs afterward: dash through him with Shade Cloak when he dashes forward, then walk toward Grimm. You don't want to get under him, since a fireball drops there, but right next to him is a safe spot. ...At least, again, that's what I do for NKG, but I believe Troupe Master Grimm works the same way.
Fire bats: ...This is the attack I constantly take unnecessary damage on now because I'm used to NKG's version of it lmao. I no longer remember what I used to do to avoid it, but it might have been Jump, Double Jump, Shade Cloak? But I'm not certain.
If you're good at dodging the Pufferfish attack, then it might be worth getting that extra damage in at the start of the fight by hitting him while he bows to you (especially if you have Quickslash). Of course, this also comes at the cost of being a Horrible, Rude, Disrespectful opponent, but! Hey, whatever it takes to win, right? Alternatively, I think you should also have enough time to Dream Nail him while he bows (which doesn't bother him) and allow you to start the fight with a bit of extra SOUL
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stares at ur art w the largest eyes. pls tell me abt ur ocs they look so cool..
This is gonna be like. The messiest or at least most incomplete explanation despite me having made these guys in 6th grade (9-10 years ago btw) because I was so significantly more focused on character design than any actual world building. Anyways--
So they're basically a specialized task force to deal with demonic creatures/entities! Said creatures come from an entirely different realm but they started leaking into other places like Earth so the governing body of one of the countries there, Erutan, was like "...Hm yeah we kinda need to deal with that" so yeah uhh 7 of them got dragged into this (Perenn was already from Erutan)
Each of them have a unique ability, weapon(s), and emblem and they get their powers from these markings branded onto their left arm:
The brand itself is heated with lava from the local divine volcano (which is probably also the source of the demon thingies but they're not entirely sure on that which is why they have some geochemical researchers on it)
Here's their flat colors since the other one is kinda dark so you can't see it as well but the markings and stuff are there!
The branding does glow when they're actively using their powers! They all can also do some magic things in common like a quick teleport or summoning each other, but those are a bit more draining
Originally I made them because I was like "Mmhm yes, people with magic abilities fighting demons, I can make as many OCs within this universe as I want" before it ended up being. Too many--
So I like focusing on these 8 since they were my very first ones but there are more like these three that are also important
I made magical girls before understanding what the genre of magical girl was. Incredible
If there's anything else you wanna know like about a specific person or whatever 👉👈
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