This Dodge Viper GTS concept embodies sensuality + precision aesthetics designed to awe you!
There’s something about a Dodge supercar that pulls you into its magnetic charisma. No doubt I go weak in the knees just at the mention or sight of one! The Dodge Demon concept by Al Yasid was one of the same league – literally shouting out to Richard Hammond for some eyeballs. Alright back to what this creation is about.
There’s nothing much in words that can define the panache of this Viper – one you instantly want to be a real-life creation – Dodge must take note here. So, let’s just sit back and enjoy these stunning renders of the supercar of the future, that’s so Dodge!
The pure muscle of the 8.4-liter V10 engine is visible under the long hood which already gives me goosebumps. Two massive air intakes on the front exhaust pipe integrated into the diffuser in a modern interpretation of the original Viper GTS.
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Andrei Tutu-Audi R8 Gets Fighter Plane "Conversion", Now Called F-R8
By now, we're all used to seeing extreme airflow manipulation hardware on cars,
from odd contraptions that show up at the local Cars and Coffee to even-stranger time attack monsters.
While massive fins are nothing new, with the Lamborghini Veneno being an example as good as any, the Audi R8 rendering sitting behind the screen takes things to the next (weirdness) level.
To be more precise, this pixel painting seems like it skips a wing altogether, using... rudders instead. The machine sports a decently-sized roof scoop, which supplies that brilliant V10 with fresh air.
Speaking of which, don't let those triple air blades on the front apron, which should be reserved for the V8 model, fool you: this virtual build has a V10.
However, once the shock of the said rear deck structure goes away, one might notice this rendering keeps quite a bit of the original R8 styling untouched.
This is even more pleasing when you consider that we're talking about the first-gen R8, which comes with a cleaner design compared to the current, second-gen model.
To be more precise, this pixel painting seems like it skips a wing altogether, using... rudders instead. The machine sports a decently-sized roof scoop, which supplies that brilliant V10 with fresh air. Speaking of which, don't let those triple air blades on the front apron, which should be reserved for the V8 model, fool you: this virtual build has a V10.
However, once the shock of the said rear deck structure goes away, one might notice this rendering keeps quite a bit of the original R8 styling untouched. And this is even more pleasing when you consider that we're talking about the first-gen R8, which comes with a cleaner design compared to the current, second-gen model.
Ingolstadt never offered a glass roof on its supercar, but digital artist Yasid Oozear, who is behind this visual stunt, decided to add one - if anything, this only seems to highlight the factory styling cues even further.
The cabin of this pixel-remastered Audi R8 can also be described as a melange involving plenty of mods and you should zoom in on the Insta post below to notice them all.
Meanwhile, I can't stop wondering how this German supercar would look with some added firepower. And I'm not referring to the contents of the engine compartment, but rather to the kind of hardware that would help the Audi fight the Ferrari 488 Pista battle car we discussed earlier today.
https://www.instagram.com/p/B8CKF1blLPj/?utm_source=ig_embed
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Thunder Sands Campaign: A Lore Summary
This is going to be a look into the campaign I’m currently putting together. Thunder Sands is a desert campaign named after the region in my world it’s set in. There are two other regional campaigns happening almost simultaneously, Fyrwuld and the Clearrun, which I’ll discuss another time.
Idk how long this is going to be, so I’ll go ahead and slap a “Keep Reading” on there. IF YOU ARE ONE OF MY PLAYERS, please do not read this, as it could contain spoilers for the game you will be playing.
I’ll do another post for the Lore, but tl;dr the world’s name is Nexus, the continent’s name is Raros, the region’s name is the Thunder Sands. The world is massive compared to Earth, and the Thunder Sands is about the size of Africa, and being the only real desert I’ve currently designed, I’ve used cultures from all sorts of real-world deserts as inspiration, including Mexican/American, African, Middle-Eastern, etc. The continent of Raros alone is probably the size of, if not larger than, Earth.
There are three important eras that historians have divided history into: The Primordial Age was a time before time. The Ordinal Age was the time when giants ruled the world and enslaved lesser races while warring with dragons. Nexus is currently about a thousand years into the Mortal Age, where humanoids have swarmed across the world after a grand apocalyptic event at the end of the Ordinal Age and taken control.
The Lore of this game was being designed at a time when I was watching a lot of Dark Souls and Bloodborne lore videos, so I borrow heavily from them, mostly from Bloodborne’s lore style.
The Primordial Age, in a time when Nexus was still forming and primordial beings like aboleths, dragons, and krakens ruled the world, giants were starting to rise up as a prominent force. This was the turning point between the Primordial Age and the Ordinal Age, some 4-7,000 years ago. At this time, the Ordning did not exist yet, and giants warred among themselves to determine who was strongest and should rule above the others. Across Raros, maybe half a dozen or so kingdoms of humanoids were able to permanently gather and stand strong to defend themselves against the massive civil war. These were usually run by humans, whose ingenuity and relatively strong free will allowed them to unify other races and combine their strengths.
In the Thunder Sands, this first bastion against the giants was known as Talis, which settled in the eastern Thunder Sands and warred both with the various giant armies to the Clearrun to the east and also with the nomadic Sand Giants to the west who wanted nothing to do with the Ordning.
Gods at this time showed little interest in humans, as it was the dragons and giants who would surely rule their creations. Of course, dwarven gods supported the dwarves, and elven gods supported the elves, but humands were left mostly without a prayer, literally. Since the gods showed no favor to humans, mankind turned to elementals who were still very strong in the Material Plane at this time. Genies became revered as gods in return for their protection, and over time the lines became blurred and people forgot that they weren’t actually gods.
The assistance looked as though it might balance the war against giants, but suddenly the true gods cared. Furious at this blasphemy, they sent hordes of angels to smite Talis. Once again, with three fronts to fight on, Talis was outmatched. But the child of one of the gods, an Empyrean named Adenes (AH-deh-neez), took pity on mankind and betrayed his parentage to aid them in this war. Adenes became good friends with Talis’s king, David Larsly, and with together, combined with the four “elemental gods” and the powers of some very talented mages, they were able to survive the Holy Giant War.
During one particular battle however, some of Adenes’s blood spilled upon the sand beside King Larsly. The king was overcome with an unexplained desire to taste the blood. In the middle of the fight, he touched a finger to the wet sand, and place the blood upon his lips.
Immediately, Larsly changed. He was once a king chosen by necessity, thrust into a war he never wanted to be part of. But the taste of godblood was filled with power, and it changed him so that he wanted more of it.
He later assembled a group of scholars to research godblood. They traveled far to the north to conduct this study in secret, and later began gathering more scholars as they began calling themselves the College of Blood. They committed many atrocities in the name of their research, provided some wonderful additions to the war effort, and many more discoveries of a less beneficial nature. However, they very rarely came anywhere close to discovering anything about godblood.
Eventually, there was a split in ideologies. Two of the most prominent members of the College of Blood believed that a god’s blood would only give one mortal power- a god’s soul would make one a god in their own right. They took a decent number of scholars with them to form the Church of the Black Divinity. Many of their members believed that Yasid Alabyr, one of the founders, would become a god, and worshiped him as one. They conducted a great deal of research into the power of spells, and discovered a method of burning one’s own soul to cast divine magic, as well as methods of stealing other people’s souls to use for this very purpose.
With this research completed, they believed themselves ready to steal a god’s soul. For this, they tricked Adenes into walking into their secret temple and killed him. However, they failed to steal his soul. King Larsly had the entire church mummified for their crime, and in his depression took Adenes’s body to some secret tomb and sat beside his old friend for the rest of time.
The College of Blood almost completely disbanded. Tauren Loxos, one of the founding members, swore off any involvement with the gods at all and took about a dozen members out into the desert to become druids known as the Ga’ara’da tribe. The others returned to Talis, leaving only one founding member and a few select students behind.
That was at the dawn of the Ordinal Age. It is several thousand years later, and the game begins.
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