#y’all remember how they’re strategy for the last three races were let’s put softs on (he doesn’t vibe with the softs) then we have to pit
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fiveredlights · 1 month ago
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is it weird and evil that i feel a sense of joy watching other people experience the patented VCARB God Awful Strategy (or as I like to call it, the Daniel Ricciardo Experience™️) that we’ve been complaining about for literal months… i said may everyone get what they deserve… much love and light <3
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osmw1 · 5 years ago
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Dimension Wave   Chapter 32 — The Sea of No Return
“So, any suggestions what we do next?”
The next day. We looked like drowned rats, but at least all of us were still on board. Basically, we had been sucked in by the storm and barely made it out alive. That wasn’t the last of our problems though. Our heading and location were all sorts of messed… the map didn’t help either, as it doesn’t how which direction we faced. And maybe we were so far off track, we couldn’t even use a Tome of Returning. But we did know at least the name of this area: The Sea of No Return.
“Y’all wanna just respawn?” “Alto, you’re suggesting that because we’re Spirits, aren’t you?” “You know I don’t mean it like that, bud.��
It looked like as if what he had just said meant nothing to the bastard. Him, Sheryl, and Tsugumi might not have much of a problem with dying and respawning, but it sure means a lot to us Spirits.
“Let’s keep trekking on if we’re going to die anyway! Since we’re going to get a death penalty either way, why don’t we keep going forwards?”
Tsugumi’s been all smiles since we’ve brought her on board. Maybe that’s how she is, or maybe she’s comfortable opening up to Yamikage and Sheryl and the rest of us. My sister has been so excited about it, I felt like I’d be doing her a disservice if were to even consider anything else.
It’s not like Tsugumi’s really into RPG’s in the first place though. MMO’s, and especially VR ones, always devolves into nothing but combat for her. To be fair, VR games tend to be a little boring with action, but since she’s so good at combat, she’ll plow through them using deliberately underleveled characters. Well, it’s fun just watching her, but only because of how excited she gets.
“… we don’t even know which way’s forwards.” “It’s like we’re trapped in The Labyrinth or The Endless Desert or some other sort of typical RPG dungeon.” “… ‘kay.” “But it’s a little surprising, eh?” “‘Kay.” “But I… I haven’t even said explained anything yet…” “‘Kay.” “Kizuna, you mind interpreting for us?”
We might be used to how talks, but I guess it was a little tough for Alto who’s just met her. So be it, then. Glad to be useful.
“So? What’s surprising?” “Yeah, see, I didn’t believe half—actually, most—of what you said about the sea and stuff, but now I’m beginning to change my mind.” “And why’s that?” “Like you said earlier, being lost in a dungeon would be the typical RPG thing. You know, like you clear the area to get farther, and then at the end, you get some sort of legendary sword or something. Maybe you really are onto something, Kizuna.”
That’s exactly it. From all the games I’ve played, players usually get bogged down by a difficult bit then get rewarded with a key item that’s important to the story. It’d be nice if there were a walkthrough or strategy guide, but since we’re the first ones playing, we’ll have to fumble our way through this Sea of No Return. If we want to cross the ocean, then we have no choice but to head forwards.
    We ended up wandering through the Sea of No Return.
“Kizuna! Yamikage!” “Hmmmph!” “Aye, aye!”
Attacking us were Bladed Mermen and Skyraiders—aquatic and avian monsters, respectively. Defending us were: Shouko, armed with a fan-type derivative weapon in each hand; Tsugumi, with an evolved war scythe; and Yamikage, the one-trick pony.
I didn’t think we’d break a sweat with two former frontliners, but the enemies were tougher than I thought. We were likely facing enemies harder than we should be since the storm had thrown us to who knows where. With little Energy, I was no match for them at the very least.
“Round Dance, the First: Counterstrike!”
Shouko twirled around as if she were really dancing while unfolding both of her fans. It may have been a small AoE attack, but it was enough to hit the enemies up close and farther back.
I suppose “Round Dances” need explaining too… The more these attacks are charged up, the more defense it lowers and the more damage it does, if I recall correctly. They seem to be more offensive than defensive. That being said though, the charge time with Round Dances are much longer compared to Wild Dances, but it also deals a lot more damage. Shouko’s just started using these new skills, but they seem to suit her better. I can’t exactly put my finger on it, but Shouko feels like the type to dodge attacks, rather than to parry them—like how she performed acrobatics when we fought Cerberus.
And not to mention the other day… the day when I bought my light-up lure, I discovered Shouko had yet another talent. She’s just as capable with her left hand as she is with her right—she’s ambidextrous. She can even write with both hands.
Shouko really is hot shit.
Jokes aside though, dual wielding isn’t such a surprise and characters usually fight just as well with either hand in normal video games. Skills, of course, are something you activate then you let the system work out how it goes. It’s a different story for autoattacks in VR games, however. I don’t know a lot about the subject, but I’ve heard that handedness has a lot to do with your brain. Going by that, fighting well with both hands in a VR game would probably need a lot of talent.
I also remember watching some retro TV show saying how left-handedness can be an advantage in things like sports. With VR games being the product of science experiments, it might be safe to assume they’ve counted for handedness too. Well, that’s neither here nor there though. Oh, and by the way, I’m just another right-handed average joe.
“She really blows your expectations away, eh?” “You sure you wanna stick around here, Alto? You’re gonna get killed.” “… be careful.” “So? What kind of expectations are we talking about?” “I meant, like, my first impressions of her.”
I’ll agree that first impressions of Shouko can be a little deceptive. She may seem soft-spoken and well-mannered, but she’s got a violent side to her. Don’t forget that she’s the one who said that offense is the best defense when we were participating in the Dimension Wave. … it’s almost as if she’s from a different generation or something—almost as if she’s a general from Sengoku Japan or the Three Kingdoms of China.
“Oh, I’ve just remembered. Have you been using your Crystal of Mediation, bud?” “… what are you gonna do? Sell it?”
—Stone of Mediation. The ones purchasable at NPC shops grant one bonus effect. On top of that, it also grants something called “Shield Energy” and it works much like an HP gauge like other races have. And, much like an HP gauge, it naturally recovers over time. The only thing about it is that it doesn’t grant that much more health. The weaker ones give about 50 and the best one only gives 1,000 extra points. For balancing’s sake, Stones with low Shield Energy might have a more potent buff and vice versa. I guess it’s up to the player to choose what they want more. I’m gonna go out on a limb and guess that Yamikage chose one that buffs her dark magic. Unlike her, though, my build is all over the place, so I chose a stone that improves my Masteries.
“Remember back when we first met, like… I don’t know, a month or so ago? Remember that crystallization from before?”
Oh, right. I totally had something like that. It’s lost somewhere in my inventory, but I should still have it somewhere. Let me just look for it real quick. Unidentified, huh?
“There it is. This thing, right?” “You still haven’t identified it yet?” “I mean, I got it before the system was even implemented into the game…”
To be fair, I suppose the system just hasn’t been activated until recently. I’m sure I’ll find more items that haven’t been patched in too.
“Well, how ‘bout I identify it for you then? I’ve checked out a few items from my line of work, so you could say I’m pretty experienced at it.” “Sure, but I’ve got no money on me.”
With the glow in the dark lure, reel, and cooking utensils, I am out dry. These Stones of Mediation might be good, but if they are, then it’s probably too rich for me…
What, you think I’m the type of guy to hound my friends over a few bucks?” “What, would I be wrong?” “Of course! No way I’d ask for money for something like this.” “Sorry for assuming. Please and thank you, then.”
I handed over the unidentified crystal to Alto and he looked at it with a magnifying glass? a loupe? A soft light enveloped the loupe as soon as he muttered “Item identification.” Immediately, the jet black crystal turns into a pale blue.
“Yep. Looks like you fished up something similar to a Stone of Mediation.” “Fishing and gutting are the only two things I do well anyway.”
Maybe I should try equipping it. It’d be more accurate to say I’m transferring over the soul from the Stone though since they’re kinda like holy artifacts.
Beginner’s Crystal of Mediation Shield Energy: 700/700 +2 Fishing Mastery Attracts more attention from nocturnal sea creatures.
Looks like this one gives two bonus effects and it gives a lot of shield. That’s really special. Even the name is different. The ones in shops are called Stones and this one is a Crystal. That’s probably because of the skills and stuff though.
“Honestly, thanks a bunch.” “Any day, my man. You’re always finding ways for me to make money, so don’t even mention it.”
Our sailing adventure was off to a good start.
contents: /prologue/ /ch001/ /ch002/ /ch003/ /ch004/ /ch005/ /ch006/ /ch007/ /ch008/ /ch009/ /ch010/ /ch011/ /ch012/ /ch013/ /ch014/ /ch015/ /ch016/ /ch017/ /ch018/ /ch019/ /ch020/ /ch021/ /ch022/ /ch023/ /ch024/ /ch025/ /ch026/ /ch027/ /ch028/ /ch029/ /ch030/ /ch031/ /ch032/ /next/
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