Tumgik
#x3d
captainhawky88-blog · 1 month
Text
Tumblr media
X3D is cooking again. Powergirl has something to offer...
18 notes · View notes
srcxor · 1 year
Text
Tumblr media Tumblr media
Heads .. 00162 variations
20 notes · View notes
ubetok00 · 2 years
Text
19 notes · View notes
x3dteam · 2 months
Video
youtube
animation 2d
Thank you for your cooperation Greetings and courtesy. X virtual collection is proud to serve you dear dignitaries in the field of 3D design, animation production and creative tips. @x3dteam Ways of communication with the X virtual collection Www.x3dteam.com Email: [email protected] Email: [email protected] Virtual X team members will respond to your requests as soon as possible. thank you for your kind attention #interiordesign #exterior #design #interactive #3d #vfx #virtual_reality #Artificial_intelligence #Designing
0 notes
omisomiso-pcinfo · 8 months
Text
AMD Ryzen 5000X3Dシリーズに新モデル投入の噂|安価なゲーミングCPUの選択肢になりえるか
AMD Ryzen 5000X3Dシリーズにまさかの新モデル投入という話題を紹介します。モデル名はRyzen 7 5700X3DとRyzen 5 5500X3Dとされ、従来のX3Dモデルより少しクロックを下げた新ゲーミングCPUとのことです。
0 notes
gavbon · 1 year
Text
AMD Gives US 7000 X3D Pricing
AMD has announced pricing for their upcoming 7000 series X3D chips in the form of the 7950X3d, 7900X3d, and 7800X3D CPUs.
AMD has announced pricing for their upcoming 7000 series X3D chips in the form of the 16-core 32-thread 7950X3D, 12-core 24-thread 7900X3D, and 8-core 16-thread 7800X3D CPUs. As mentioned in a previous article, these X3D CPUs will come with AMD’s 3D V-Cache which promises enhanced frame rate boosting game performance.   Model Cores/Threads Boost/Base Frequency Cache TDP SEP (USD) AMD Ryzen 9…
Tumblr media
View On WordPress
0 notes
mememan93 · 7 months
Text
Tumblr media
Please... Xenoblade X for a reasonable price...
107 notes · View notes
vfxexpress · 1 day
Text
Singapore- X3D Studio Opens the Largest Virtual Production Studio
Bringing Hollywood to Singapore: X3D Studio Opens the Largest Virtual Production Studio in SEA Singapore now hosts Southeast Asia’s largest virtual production studio, X3D Studio, located in the historic Pasir Panjang Power Station. Spanning 40,000 square feet, X3D Studio features cutting-edge technology, including a massive LED volume and advanced AR tools, setting new standards in…
Tumblr media
View On WordPress
0 notes
metropolitant · 8 days
Text
X3D STUDIO: PIONEERING VIRTUAL PRODUCTION IN SOUTHEAST ASIA
Tumblr media
View On WordPress
0 notes
9xyzt · 6 months
Text
Tumblr media
CXREDIT credit nintendo credit tabby
1 note · View note
srcxor · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
heads 0156 series .. I swear I'm gonna start posting here again .. even if it's shouting into the void ;-) ...
7 notes · View notes
wetdreamdrops · 1 year
Text
Tumblr media
X3D - VRML - Web3D - estate showcase - 2011 - m17design
65 notes · View notes
scalytail1312 · 1 year
Text
My Add-ons
I've only recently really gotten into using add-ons, but they are essential to using Blender in a quick and easy way. This is a comprehensive tutorial on activating/installing all of the add-ons which I use. I currently use only free add-ons, but eventually I will be posting tutorials using paid add-ons. I will probably also post free versions; we'll see. For my own convenience, I will be listing all of the add-ons I have activated, including the ones I don't really use, as I don't have the foresight to know whether I might cover them in the future.
Tumblr media
Back in the Preferences window, go to the Add-ons section. You will see that several add-ons are already activated; leave these alone.
Tumblr media
In the top right of the Add-ons section, there is a search bar. Feel free to use this, and activate the following add-ons: -3D View: MeasureIt -3D View: Stored Views -Add Mesh: Extra Objects -Import-Export: Export AutoCAD .dxf Format -Import-Export: Import AutoCAD .dxf Format -Import-Export: Web3D X3D/VRML2 Format -Interface: Copy Attributes Menu -Interface: Modifier Tools -Mesh: Edit Mesh Tools -Mesh: F2 -Mesh: LoopTools -Mesh: TinyCAD Mesh Tools -Node: Node Wrangler -Object: Align Tools -Object: Bool Tool
Tumblr media
These are my downloaded add-ons. Below, I will explain how to install non-built-in add-ons. First, download the following add-ons. These will be either .zip or .py files. -CAD Transform https://blender-archipack.gumroad.com/l/nQVcS -Perpendicular Curve https://makertales.gumroad.com/l/FKzcF -PowerSave https://blendermarket.com/products/powersave -Bolt Factory MT Edit https://makertales.gumroad.com/l/CBpYCD -Create ISOCam https://www.reinerstilesets.de/anderes/blender-addons/create-isocam/ -Outline To SVG https://makertales.gumroad.com/l/O2SVG -MACHIN3Tools (free version) https://machin3.gumroad.com/l/MACHIN3tools
Tumblr media
To install externally downloaded add-ons, first click the "Install" button at the top of the Add-ons section of the Preferences window.
Tumblr media
To proceed, find the downloaded add-on's .zip or .py file in your files, then click the "Install Add-on" button.
Tumblr media
To finally activate the now installed add-on, click the checkmark box next to its name. Repeat this process to install all of the downloaded add-ons.
We will now be changing a few of MACHIN3Tools's settings:
Tumblr media
To open MACHIN3Tools's settings, click the arrow on the left of its name. Under Tools, activate "Smart Vert," "Smart Face," and "Clean Up."
Tumblr media
Activate all of the pie menus down to "Cursor and Origin manipulation."
Now you are done setting up Blender for use in my tutorials. Next, a REAL tutorial, where we will be messing around in 3D!
5 notes · View notes
anamoli · 1 year
Text
Blender Tutorial: Extracting Meshes
Before I continue with this tutorial, I want to preface this by saying that I am by no means an expert with Blender. I've learned just enough to do the things I need to do, but I'm not experienced enough to do troubleshooting, especially across different versions of Blender. You'd be better off asking Google.
This tutorial was done in Blender 3.4.1.
With the disclaimer out of the way, let's get onto the tutorial! The models I'll be using in this tutorial are for my Horizon Zero Dawn / Horizon Forbidden West cosplay, but you can perform these steps with any model you have your hands on.
I will be going over the following topics:
Importing your mesh
Scaling your mesh
Splitting your mesh into separate objects
Fixing missing faces in your object
Exporting your object
Read on after the cut for the rest of the tutorial!
Tips:
Save your Blender file as soon as you open it and save often
I am mostly using Blender's default key-binding. If you are not getting the same tools as I am, check your key-binding list under Edit > Preferences > Keymap. You can quickly search for a particular tool with the search bar on the right-hand side
Blender can only import meshes or object files. Make sure the format of the model you're working with is in this list
Collada (.dae)
Alembic (.abc)
Universal Scene Description (.usd, .usdc, .usda)
Scalable Vector Graphics (.svg)
Stanford (.ply)
STL (.stl)
FBX (.fbx)
gITF 2.0 (.glb/.gltf)
X3D Extensible 3D (.xed/.wrl)
Section One: Importing Your Mesh
When you open up a fresh Blender file, a cube will always be present. Take the time to get familiar with Blender and know how to pan (Shift+LMB), rotate (MMB), and zoom (scroll MMB) your view. You can also move, rotate, and scale the cube using the tools on the left side of the Viewport Window. Once you're comfortable,
Select the cube in the Viewport Window or its name in the Scene Collection window, and then delete it
You'll know when you've selected the cube when an orange outline appears around it.
Tumblr media Tumblr media
Now that you have a blank working space, go ahead and import your mesh(es).
Select File > Import and choose the file type your model is formatted in
I am using FBX so I will import those meshes into my scene.
Tumblr media Tumblr media
And just like that, your model is in Blender! Congratulations! I highly recommend renaming the hierarchies/objects in the Scene Collection window to keep things organized.
Double-click on the object in the Scene Collection window and type away
If your model has an armature (a 'skeleton' that moves your model) like mine, you'll need to click on the 'eye' icon next to each armature object to hide the bones
Tumblr media Tumblr media Tumblr media
Take the time to save your work!
Section Two: Scaling Your Mesh
Unless you're the exact same height and proportions as your model, you will need to scale it up or down so that when you print your objects, they'll have a higher likelihood of fitting you.
Select a viewpoint on the coordinate frame so that your model is facing you
Tumblr media
Switch to the Measure Tool
Tumblr media
Measure out your height by: clicking and holding at a point on the 'ground plane' where the feet are standing on and releasing at your desired height
You can edit the location of the points by hovering over a point until a circle of arrows appears. Click and drag to their desired location.
Tumblr media
Blender's default unit system is metric. If you don't work in metric, feel free to change the unit system by going to Scene Properties tab, then the Units section, and then select the system you wish to use.
If your model is not all in one mesh, I recommend starting with the head first so you can easily see when the model is at the desired height. Otherwise, continue onto the remaining steps.
Now that you have a reference measurement set up,
Select the object you wish to scale and go to the Object Properties tab
Tumblr media
Type in a value in the Scale X, Y, & Z fields until the model reaches the reference measurement
Tumblr media
Note the scaling values and input the same values into the remaining meshes
Tumblr media
Wonderful! You've scaled your mesh to your proportions and you're ready for the next step. You can delete your reference measurement now by hovering over a point until the circle of arrows appear and hit 'Delete' on your keyboard.
Remember to save your work!
Section Three: Splitting your Mesh into Separate Objects
You're doing great! I recommend a pat on the back and some snacks because this section is the longest one. Give your eyes a break and look at something 20 feet away for 20 seconds or give your body a stretch with a stroll around the neighborhood; whatever you need to do to take care of yourself.
Prep your work area by expanding all of the hierarchies/objects to reveal the hierarchies/objects nested inside it. Do this by clicking on the small arrow on the left side of the name of the hierarchy/object. The arrow will turn downwards when it is expanded.
Tumblr media
Grouping meshes into subgroups is a common practice to keep things a manageable size, if your mesh is all in one piece then you don't need to do this.
Hide/unhide objects to see which meshes have the items you want to extract. Hide meshes that don't have what you want, so that you can stay focused on what you need to work on.
Once you're ready, select the first mesh you want to extract objects from. I'm choosing Aloy's bracers because I want to separate the left from the right side.
Hit 'Tab' on your keyboard
Tumblr media
Your selected object will now show a constellation of dots (vertices) and lines (edges). The areas within each border of vertices and edges are called faces.
You'll also notice that you've been switched to Edit Mode (highlighted in image 14). Additionally, there are three small squares next to the object dropdown bar. Those are filters for which objects you'd like to select (vertex, edge, face from left to right). This means if you want to only select edges, activate the edge selection.
Position the part of the mesh you wish to isolate in your Viewport Window so that it's easier to make selections
Tumblr media
Switch to the Face Select mode
Select any face
Hit 'L' on your keyboard
Tumblr media Tumblr media
This opens the 'Select Linked' tool which will automatically select any adjacent/linked faces that are touching the face you selected. Keep the delimiter type as Seam for now.
The Select Linked tool isn't perfect. There will be faces that aren't automatically recognized. Unselected faces appear as grey while selected faces are orange.
Tumblr media
To add additional faces to your selection,
Use 'Shift + LMB' on a face
Hit 'L' to select more linked faces
If you can tell which faces will need to be selected, you can select all those faces first and then use the linked tool.
Select all desired faces with 'Shift + LMB'
Hit 'Ctrl + L' to perform the link operation on all selected faces
Tumblr media Tumblr media
Once you're confident with your selection,
Hit 'P' (Separate Tool) and then 'S' (separate by selection)
Tumblr media
You should see your selection split off into its own object to which you can manipulate separately from the rest of the mesh. Rename your new object to keep track of it and perform these steps for the rest of the items you need.
When you're done with this mesh, hit Tab to go back to Object Mode, select a different mesh, and repeat the process.
Tumblr media
Save! Save! Save!
Section Four: Fixing Missing Faces in Your Objects
You've done it, you've separated out all the objects you need. It's late now and time doesn't feel real, but you're happy that you're finally done. Wait - what's that?
Tumblr media
Sometimes meshes are too close together to split into objects neatly. Or sometimes we make mistakes and missed that group of faces hidden behind another object. It happens. Here's how to fix those issues without having to hit 'Ctrl + Z' and undoing all of your great work.
Scenario 1: Missed Faces During Extraction
You've noticed some floaters left behind! However, you can tell which object they're supposed to belong to because you've been doing really well renaming and organizing your objects (right?).
To make your object whole again,
Separate the floating faces as their own object
Exit Edit Mode and return to Object Mode
Select the floating faces object and the object you wish to join it to with 'Ctrl + LMB' ('Shift + LMB' will select everything between the two objects listed in the Scene Collection as well, so be careful!)
Hit 'Ctrl + J' (Join Tool) on your keyboard Special Note: this only works when your cursor is within the Viewpoint window, not the Scene Collection window Second Note: objects will merge into the last object you select. So if you wanted to merge PartA and PartB but wanted to preserve the naming of PartA, select in this order PartB > PartA
Tumblr media Tumblr media
And voila! Your object doesn't have any missing faces and your floating faces have been reunited with their greater being.
Scenario 2: Open Gaps from Overlapping / Shared Faces
Sometimes you can do everything right and your objects will still have open faces. That's okay! We can still fix that. Take one of the light details in Aloy's skirt as an example. This component of the model just didn't come with the back side filled in.
Tumblr media
To fix that,
Switch to Edit Mode and switch to the Edge select mode
Hold 'Alt' and select an edge along the opening with 'LMB'
Hit 'F' (Fill Tool and to pay respects) and the opening should disappear
Tumblr media Tumblr media
Some troubleshooting tips:
If you're having trouble selecting your loops, try these methods: Select Loops — Blender Manual
Otherwise, you may have to manually select the edges/vertices
If a face is being filled in unexpected ways, fill in the faces piecewise to help smooth out any strange assumptions Blender is making
Save like your life depends on it!
Section Five: Exporting Your Object
You're at the home stretch! This part is a breeze!
To export your object as its own file, simply
Select the object
Go to File > Export and then select your preferred format
Enable the "Selection Only" checkbox in the 'Include' section of the Options
Name your file and hit Save
Tumblr media
Finished!
Congratulations! You've made it to the end and you now have a host of parts to print or use in different projects. Additionally, you're now able to hide and view parts of your model that you wouldn't have otherwise seen.
If this tutorial helped you out, please like or reblog to spread the word! Blender is a beast of a program, so spread the knowledge and help the next person create big things.
2 notes · View notes
ratboydipshit · 1 year
Text
the asus motherboards cooking their 7000 series amd cpus issue is kind of terrifying to me... ive been watching and biting my nails to the quick praying that bc i dont have one of the fancy x3d chips and dont do overclocking mine hasnt been slowly fuckin nuked by running at unsafe voltages. smart thing to do would be to update my bios regardless. but i'm smarter than smart and i know if i update the bios the cpu will be revealed to have degraded so significantly that my system refuses to post out of safety issues it had been ignoring prior to the new bios. im going to run my system into the ground like major kong riding the nuke in dr strangelove i fuckingh hate computers so much i never want to fuck around with hardware ever ever ever again if my cpu dies im becoming a radical militant luddite
1 note · View note
Text
All the new tech goodies being announced is making me think about the build I was planning on doing next summer when I have a real job. Honestly wonder if the real play isn't just dropping a 5800 x3d and 600 bucks worth of graphics card into my old build instead of restarting from scratch. But then again, I'd probably need a new power supply for that, and at that point I may as well just do a new build from scratch.
4 notes · View notes