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Anya in Mouthwashing Demo (2024)
#mouthwashing game#mouthwashing 2024#gif#wrong organ#wrong organ dev#anya mouthwashing#thats her surname now. rip.#psx#retro aesthetic#my gifs
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I just wanted to crosspost this for anyone who isn’t on instagram
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Dying Star.
I forgot to name it properly oops!
Also I did indeed cook with this one.
#mouthwashing daisuke#daisuke mouthwashing#mouthwashing fanart#mouthwashing#wrong organ#I need this dev to make more horrific games#I need more low poly games that make me wanna cry#please#I need this tragedy#I NEED IT
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might as well post this cuz i don't think i'll ever finish it lol
#mouthwashing#captain curly#wrong organ#jimmy#jimmy mouthwashing#my art#mouthwashing fanart#mouthwashing game#lol edgy#will forever remain unfinished#fun fact i went into the dev tools and noclipped so i could see the back of jimmy's model lol#oh and i also found the font used for some parts of the game and downloaded it. its called VCR OSD mono regular for anyone interested
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photo studies
now we just need a swansea faceclaim
#from the devs - anya is inspired by shelly duvall as wendy torrence and daisuke is insp from haruhiko kato in pulse#so photo studies of them based on those actors :)#art#fanart#mouthwashing#anya#daisuke#mouthwashing game#wrong organ
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"is daniil Dankovsky an evil piece of shit or not" discussion will never end. anyway let daniil shoot patients who are breaking the quarantine
#then give them to haruspex to harvest their organs#i tell u we will end this plague by day 6th#if only that was it#idk i can say either p1 is not played by enough ppl(yeah)#or that thing is translated wrong (i hope) or they are changing danyas character which is so fucking worse#ive had enough of devs changing sourcematerials and characters these past few months.....
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I have to believe that our worst moments don't make us monsters. MOUTHWASHING (2024) dev. Wrong Organ.
#gamingedit#vgedit#videogameedit#dailygaming#indiegameedit#mouthwashing#mouthwashing game#wrong organ#mygifs#horror tw#body horror tw#flashing tw#this game aghdhfds its so good
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MOUTHWASHING (2024) ↳ dev. Wrong Organ
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May we never go to hell but always be on our way!
MOUTHWASHING (2024) ⦿ dev. Wrong Organ
#indiegamesource#gamingedit#gaminggifs#dailygaming#gamingnetwork#gameplaydaily#videogamesdaily#dailyvideogames#mouthwashing#wrong organ#puppet makes gifs#flashing tw#easily one of the wildest game i've played all year#that said please look up content warnings if you want to play it yourself!! be safe y'all
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i have many thoughts on how Mouthwashing handles the themes of abuse and the symbolism around it especially as a survivor ... im not gnna hold back so -
first of all i think since its clear the point Jimmy is dismissive of Anya´s personhood and his perception is warped towards what he does as a Captain rather than what he does as a man, it makes sense she doesnt get her own labyrinth or such , i cant argue around that because its realistic he´s so male focused he cant even bother to truly think about what he did to her, i would love it if Wrong Organ decides to do a side story vignette of her own perspective and view in the future if the game proves its successful enough for side content like that.
Assault is something usually not handled with subtlety in games, i think what struck me the most was how real the dialogue of her coping and suicidal ideations and how Curly responded to it felt , the dancing around the subject, the deflection, the "whats next" of the ever impending consequence of pregnancy, how Anya pleads for help from the person she trusts but nonetheless a man unequipped and too emotionally attached to the abuser to be able to confront him, its so real, Curly´s lack of initiative is something Jimmy fully takes advantage of the moment things dont go his way, he turns everyone against him even as a helpless body on a bed because he needed to be in control of the situation, thats what abusers do.
A more sensationalistic game would have easily played Anya´s helplessness and assault for shock for sure, because it would be easy, she is the archetypical victim trope, shes modeled in Wendy Torrance likeness from The Shining, shes meek and unsure of herself and Jimmy shoots her down from the very beginning to make her feel unqualified and cornered, but the furthest the games goes is making Jimmy terror towards the pregnancy and the baby as a boogeyman that crawls and tramples over him. No sights of bleeding legs or her crying or screaming and much less present objectification of her body (which is something that i always think the horror genre has such a struggle not grabbing onto, sexuality is mostly always played up in assault stories especially if the victim is an adult woman), she remains a fully clothed figure and maintains the agency to her own demise, away from Jimmy and beside Curly, which is tragic and obviously still a symptom of horror´s proclivity to back female characters into corners of self inflicted punishment, but the alternative would have been that sooner or later, Jimmy would have killed her.
Its clear to me that the game used Curly´s state as a way to put a barrier between Jimmy and Anya, we dont objectify Anya, but we objectify Curly, Anya doesnt just feel pained and unable to handle Curly´s medication because shes in a sensitive state, her comments about his noises and such draws a line between her trauma and her perception of things as Her fault, she cant handle hearing his struggles and cries trying to swallow a pill because it reminds her of her own helplessness, so she leaves the task to Jimmy, someone who has no qualms in forcing someone down, the emphasis of every treatment as a repetitive process and the sound design is all very poignant and for me, a great way to handle assault as a metaphor, Curly did not consent to being in this position, it is very much still Jimmy´s fault and the fact that Jimmy is basically keeping him alive against his will even to the last moment of the game says everything, Jimmy doesnt love Curly the same way he doesnt love Anya.
The horses are not lost on me, i think horses as animals are often seen as "viril" symbols, strong and often volatile, they can be often hard to mount but when one does the rider and animal are seen as this one all powerful entity, like centaurs, which also carry symbolism of assaulters mind you, so while maybe not intentional on the dev´s part i think it still points to the Horse as a symbol still important in the game, the only spoken audio lines of dialog come from the Pony Express mascot Polle itself, and they are the first to actually confront Jimmy´s self centered line of thought and over-focusing on Curly, if the Tulpar is akin to a beast of a burden then Jimmy beat the dead horse way long ago.
All in this to say that Mouthwashing was a really good experience and i really hope the dev team is interested on expanding a bit more on it because i trust their vision.
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"Fuck, man. What else is there to say?"
Excerpts from the BoJack Horseman Pony Express
MOUTHWASHING (2024), dev. Wrong Organ
#mouthwashing edit#bojack horseman#gamingedit#dailyvideogames#indie edit#mouthwashing#~mouthwashing#~#mouthwashing spoilers#okay i had SO MUCH FUN EMULATING THE TEXT GIFS BUT ALSO IT SUCKED#i think i'm cooking here honestly so i'm happy with this no matter what :')#this game... and of course the theme of dodging accountability fits so well with bojack#not gonna lie the whole pony express thing 10000% helped me make that connection sjdkslghd
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Mouthwashing Demo (2024)
#mouthwashing game#mouthwashing 2024#wrong organ#wrong organ dev#captain curly#indie game#horror#gif#my gifs#scopophobia
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Okay I was gonna go without saying anything about this, but...I caved. I was planning to go my whole life without knowing anything about what really happens in the Mario Illumination movie, but I both got curious one time, and then just today, I had a trailer thrown in my face. Rant under the cut if you want to know my thoughts.
I could have skipped, but my damned curiosity got in the way of my mind. And now I feel like my curiosity in any IP I cherish is getting so irrecoverably punished. Because I saw a Luma, or this fake luma with a mouth, saying the most horrifying visceral things that I know do not belong in a kid's movie. "More meat for the grinder..." "The sweet release of death." In a way that did not convey some cheesy edge, but an actual declaration of violence through the screen. Like that character wad adressing all the viewers, and not at all in contextually appropriate ways. The disturbia, the disassociation i felt wss like reading a horrible mario fanfic but the author was a maladjusted teenager who was earnesy trying to threaten someone they know by invoking death words and mental images too gruesome for the material. If you've seen it, I am sorry, and you maybd have an idea of what I mean.
Just...between this and Bowigi, I am truly never spending money on a movie again. I can't. I just can't condone this. Nintendo has shat the bed for greenlighting this, I feel uncomfortable about how much responsibility Miyamoto and Charles Martinet have in these choices, I feel a deep chasm within myself being cast out from existence and being betrayed, and I wonder for what purpose did I reach out and connect with the Super Mario Bros as a series if somewhere down the line I was not to be repaid for that loyalty. I want Nintendo to just be a game company again. I want my most fond memory of completing Mario Galaxy to be honoured, not shat upon with Spark of Hope and this. Some people who I had respected were surely there, and someone had said yes to all of this...when they should have said no. I hate this so much. I have never known such engulfing hatred as this, and I lived under the thumb of an entire cabal of narcissistic relatives. But I made it out of that, somewhat! What about this? How can i possibly escape and cut ties with what I chose and what provided me such happiness for so long in my life? When did we all decide to stop having standards, and really ask for only the best renditions of what we know to be in our movies? I want Mario to remain pure, and not have that disgusting Pratt voice. I want Luigi and Peach to remain pure too, and not have wrong voices of their own. I knew Illumination was wrong to be collabing with the one company I've cared about the most. I want everyone to stop putting Bowser into uncomfortable forced relations with the human characters. I never liked how Peach was always shipped in porn-y ways with Bowser, and it is no better with Luigi. It may be even worse because I always saw him as so immensely pure a character, cut off from that! It's like crack shipping gone wrong! And do not get me started on the existential travesty I went through having to go through Bowsette.
WHAT THE HELL ARE YOU ALL DOING TO ME, YOURSELVES, AND EVERYONE.
#I lived because Nintendo always struck me as a creator driven company#they made videogames and creative developers are the ones who make videogames so they're the ones who I wanted to work with#I thought for a long time they got the say in their organization and everything was fun there#Or that whatever excecutives were doing didn't seem like anything so detrimental in comparison to the projects and art being made#I even had my yearbook mentiin that my dream was to work as some kind of designer at Nintendo...to be a part of what I loved so much#And everytime I bought a game I believed the creative teams were getting directly supported#Now over recent years I saw the paradigm shifting to business suddenly having mire control over everything instead of the creator#The very reason nintendo as an entity has even stuck around to be cared about#Should the creators not be the ones directly compensated for their good work? And the fans also compensated well for their loyalty similar?#But now I hear even nintendo has become a corporation...businessman driven...controlled by execs pathological money addiction...#The devs and creators slaves worked to the bone for barely anything...INVESTORS being a cancer within not caring about anythin but money 2#And now an illuminati named company bastardizing the visage of everything I love in the name of money and attention stunts#without any care about the true history of what it is or who it affects connected to that#I.e. me#I will remain a fan of Mario and the gang#but THEY were always my real friends#I thought their parent creators were better than the rest#had their heads on straight#Turns out this whole time I was wrong#They had moments in the past that I should have paid attention ti#Once again it's jyst a sad display of a visually beautiful pile of out of touch worthless garbage that no one sane would invest anything in#Not time not money not emotional connection not spiritual value not nothin#Because Nintendo was my friend once...but fell prey to money addiction and will never recover now#Like all corps...they sell everything for their fix#But what makes me sad is we're not gonna cut him off...we're just going to feed him and nothing will get better now#If I meet Miyamoto at a convention I think I will deck him#the truth spoke#I need to lie down this is all too horrifying I'm not okay with anything except trains rn#A star has been lost and my spirit dies#I feel like I'm living in a limbo land where nothing feels real or true like it once did
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Mouthwashing (2024), dev. Wrong Organ
#mouthwashing#wrong organ#horror games#cw scopophobia#cw flashing#how to make a game appeal to me : MAKE IT RED AND GOOPY
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I was here when mouthwashing was just a demo. here are some things I noticed.
I caught on to the fact that Curly was likely innocent and that Jimmy was an unreliable narrator based on the "Take Responsibility" word scramble and Jimmy's asshole behavior. Because of this, I also did not think there would be supernatural horror, I thought it’d be man-made and psychological, which I was right about.
What I did not expect was the subtle depiction of how workplaces fail victims of rape and misogyny.
What I did not expect was how backgrounded the late stage capitalism critique ended up being.
late stage capitalism: a red herring
From the Demo, you focus a lot on the corporation as the main antagonist, probably because Wrong Organ devs were hiding the villain protagonists.
Ominous posters, a Polle monster chasing you, those ominous TV commercials glorifying working for a corporation, the fact that all this horror was over fucking tooth-rotting mouthwash. Really paints the picture of a corporate horror or conspiracy a la “Time to Orbit: Unknown,” where every chapter unveils a new corporate conspiracy for money and power.
but instead, in mouthwashing, the capitalist aspects are merely plot devices to explore the horror surrounding mismanagement and its consequences.
A power tripping coworker and an enabling manager who got him the job. An eager-to-please kid and an established supervisor willing to take advantage. Flaws in how the hierarchy is decided, leading to the one person who shouldn’t have had power getting the power. Lack of sensitivity training (or whatever that’s called) surrounding things like Title IX concerns, such as the uneven gender dynamics or what to do in the event of a crime or the fact that the person doing the psych evals isn’t getting any evals.
Notice that none of these things are unique to capitalism, they’re issues you’d have to plan for in any workplace/organization, whether that be socialist or capitalist or whatever. The capitalism exacerbates the issues or catalyzes the consequences of them like a plot device, but the issues don’t originate from there.
For example: the lack of any woman other than Anya.
Yes, this was most likely exacerbated by late stage capitalism understaffing to cut corners, leading to skeleton crews, but that the crew we DO have is mostly male is more related to misogyny or gender roles.
Perhaps women don't want to work on these freighters because of the danger of being trapped in a confined space with men. Maybe the jobs required for these freighters, like mechanic or pilot, are male-dominated. Or maybe the hiring manager had a bias where they viewed men as more competent, etc. The fact of the matter is that the cause is the same when you dig down deep into it: misogyny.
Or the layoff. The laying off of the crew is its own form of evil, but its consequences aren’t the ones being explored within this story. Most of the crew die of the horrors within the ship before they ever have to face it. In fact, the horrors within the ship don't really even have anything to do with the layoff at all. It’s a bit of a red herring.
Rather, the actual cause of this game’s horror is the mismanaged fallout of Jimmy’s assault. Most obviously in that scene where we see Curly for the first time, wherein Curly doesn’t take Anya’s safety concerns seriously, even when Jimmy is actively threatening to make everyone disappear so neither of them have to face the consequences of the assault.
I initially misread that scene as Curly evilly conspiring to let Jimmy crash the ship so neither of them would take the fall, hence us finally seeing Curly's “true face.” Because I read what Jimmy said as inherently threatening and serious, I thought Curly had agreed to that awful plan and only got cold feet at the last minute.
It’s only from reading other comments that I realized Curly had most likely assumed Jimmy was blowing hot air and needed to cool down in that scene. Or that he was making an inappropriate joke akin to his 'sexually attracted to cartoon horses' thing and wasn't being serious. Curly didn’t realize Jimmy was actually talking about a real plan until it was too late stop it (makes me wonder if Jimmy was actually attracted to the horse, too).
Thus, it goes from a story about corner-cutting late stage capitalist megacorps to a story about cartoonishly evil, power-tripping men to a story about how we enable these men with failures in our system.
Much like how the beginning of the game, when Jimmy crashes the ship, a failure in the safety systems is what allows the crash to happen (Seriously? One pilfered key is all you need to send your ship into a crash?), a series of social safety nets had to have failed to let him into the cockpit in the first place. The true face is not Curly conspiring to crash the ship out of cowardice and greed, but his inability to face what his friend has done.
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Why Aren't The Hornsent NPCs Named? An Essay On The Challenge for Compassion
So easy answer. Neither our pal in the Miquella Brigade nor the Grandam actually tell their names to us. Case closed!
No no no but more like, why didn't the DEVELOPERS choose to let us know them by name? A whole chunk of The Point is that the hornsent are people too, right? So why would we not even get to know our two (mostly just one, even, as you're not likely to even find grandam) hornsent ambassadors' actual names?
Fromsoft did something similar to this in Armored Core 6 just recently. That game is PLAINLY all about the horrors of capitalism, colonization and war, albeit almost all of your time is spent not with the resistance, but with the companies trying to tear the planet apart for fuel. Your protag's motivations aside, the RLF, Rubicon Liberation Front, are hardly given any narrative ambassadors to you at all; your Rubiconian partner pleads with your on some occasions, but otherwise the emphasis is elsewhere. Their liaison with their organization isn't even named. You don't even get to MEET most of their ranks until the secret third route, and even then, half the time that's just when you're fighting against said individuals as opponents. So...
Fromsoft is unique in that they often don't spoon-feed you "this is right" and "this is wrong". By no means do they ever seem to say colonization and slaughter is correct, and in fact the very crux of the plot is in grappling with the justifications. BUT, you are placed directly in the role of the oppressors' side. All around you are people you will grow to respect, and fight alongside, and they will also help you tear down this planet if you choose that route. You do, very much so, have to FIGHT and CHOOSE to aid the people of Rubicon, even if it hurts. Even if it means fighting, abandoning and even killing the people who have been by your side. And I think that's much more realistic to many real-life experiences than just "starting out on the right side".
Back to Elden RIng and the hornsent, though. Grandam is found only under very specific circumstances, within a single location, and within a small time window of the game. You step out of that window? You lose her completely, including the lore she had, and the means with which to understand better the hornsent. Why? Why would Fromsoft even implement her, if it's that hard to even reach her words?
And again, I think it's... realistic. You, the Tarnished, are a human along Marika's progeny, barring your own personal character lore. You are a human and you are part of the race that had slaughtered the hornsent. Of COURSE the hornsent themselves aren't going to trust you, spoonfeed you WHY you should care about them. Shouldn't you care already about the pain and suffering of others? Why WOULDN'T you? If it's that hard to come to grips with the horrors Your Kind caused, then maybe you're no better.
And I think. The story wants to challenge you like that, past gameplay, past feeding you their intent directly. You have to SEEK OUT the answers and THINK. Is it truly justified to slaughter a whole race? Was this truly right? Should I think of these individuals as people, or as monsters?
Hornsent (NPC) is also a very interesting choice. Not only is he the only hornsent you're actually likely to find and speak with, but he actively hates your guts. Soon as the charm is off, even, he's back on his path of vengeance. He says time and time again, he's nothing more than this mission to Get Back on those responsible. Wouldn't the devs want to make you weep for someone far more pitiable, far more palatable?
Well, if you bother paying attention to him enough, and aid the man in his questline, you'll understand then that he's someone who lost his whole family to Messmer's crusades. Mother, wife, child, in addition of course to the innumerable others slaughtered. Is that not enough to want all-consuming vengeance? Wouldn't YOU want people dead because of that? Regardless, even, of whether or not he was even a perpetrator of the original jar slaughters (and I've seen enough feasible evidence against that)... Is he not pitiable enough for that alone?
To you, he is just a Hornsent. To he himself, the man is a Hornsent, likely a title he wears both in defiance, as well as the only scrap of identity he has left. His people were killed because they were Hornsent. His family was killed because they were Hornsent. Would you even ever see him as anything else? Would it matter, even, if he HIMSELF has nothing else?
And, clearly, if you've been seeing anything anywhere in the fan discussions: this challenge to Think is lost on many people. Some people, somewhat understandably, take these aspects as Fromsoft caring little about the hornsent at all, and claiming them as The Original Evils within their own story. Others don't even bother to take anything not fed to them, and claim that the slaughter of hornsent was duly justified, and that this is undeniably supported within the game. But even barring the consistent themes of dichotomies, dualities, and the cycles of abuse ever-present throughout the game-- yeah, I'd say a good deal of reflection could and should be found in the self, first. Who are YOU when challenged for this compassion, first?
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