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the 4 moon cycles: purple moon cycle
there are four cycles that a woman can be on — the white, pink, red, or purple moon cycle. each cycle is represented by a different archetype and the type of cycle that you're in indicates what you should be focusing your energy on in that cycle.
the purple moon cycle is for those that bleed with the waning moon and ovulate with the waxing moon. the waning moon happens after the full moon when the moon starts to shed its way into back into the darkness. this is a time associated with autumn as harvest season has occurred and the leaves are slowly dying. the waning moon invites us to slow down, become introspective, and do the necessary shadow work to hold us accountable through the ebbs and flows of life. purple cycle moon sisters have a compromised energy that tells them that they need to take things slower in order to focus on being in our feminine energy of healing, transmuting, and processing. they are also giving the gift of sorcery to alchemize their trauma into power. this is a time to focus on healing and overcoming karmic patterns that you keep choosing to perpetuate.
during your cycle, you want to make sure that you are surrendering to the endings that want to take place in your life. as your cycle gives you more clarity on what's happening within and outside of you, choose yourself. choose not to be your own worst enemy. be honest with yourself and trust that when a season has come to an end, it only means that more is becoming available to you. give yourself grace as you transmute the negative energy that you have been allowing to have power over you.
this cycle is associated with the wild woman archetype. this kind of woman is connected to her fierce power that strengthens her authority to choose a better reality for herself. she surrenders to the transitions because she knows how to swim and not sink in the currents of change. it's very important to have a good head on your shoulders as you lean into the darkness — perspective is everything so make sure that it serves you. remember that everything that is happening is happening for you, even when it hurts. just like an alchemist, when life gives you lead, you make gold.
#daportalpractitioner#astrology observations#astro observations#astrology#astro notes#astrology notes#astroblr#spirituality#purple moon#purple moon cycle#moon cycle#witchblr#moon#full moon#lunar witch#astrology predictions#astrology community#waning moon#divine feminine healing#divine feminine#divine feminine energy#womens health#womb cycle#womb magick#womb health#dark feminine energy#dark femininity
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#hexe#magick#witch community#witchcraft#baby witch#witch tips#beginner witch#pagan witch#chaos magick#witchblr#womb magick#womb witch#yoni magick#yoni witch
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#witchblr#witch#witchcraft#video#youtube#womban#womb awakening#spiritual awakening#spiritual#spirituality#dark feminine#witches#witchy#witchcore#witch community#witch aesthetic#succulentsiren#writers and poets#dark feminine energy#divine feminine#blog#blogger#subscribe#femininity#feminine#dark#dark goddess#magick#dark femininity#siren
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🪶Spirit & Matter cannot be separated;
however in our discrimination— & how we perceive the world— it is useful for us to know what of that we perceive belongs to the physical & organic realms & what is of subtle nature…
🪶By interactions & feedback between these layers do beings such as ourselves, the human being, become the complex beings that we are…
🪶Within us, spirit & matter meet in a holy union to birth higher ideas into forms, creating the world in which we dwell…
🪶When we awaken to Spirit we can’t discard the organic realm, as the organic realm is the ground, through which Spirit emerges into a world of forms & variety
🪶The mechanisms of perception are intricate, but if we either spiritualise or materialise Reality we tear it down the middle in two— we separate—
🪶Where we separate we misunderstand, we don’t appreciate the full picture— consequently some or other aspect of Reality is overlooked, taken for granted, balance is disturbed, having ripple effects on other things, until eventually we are faced with a crisis of some sort…
🪶The crisis call, is to integrate, to bring things back into the whole—
🪶Alchemy is that field that has concerned itself with the study & understanding of the patterns of integration between Spirit & Matter that uphold the Whole of Reality—
🪶Manifestation brought out of the unmanifest field of potential, is a knowable science & art, for those who have walked such a path—
#animism #alchemy #womb #manifestation #membrane #spirit #spirits #ecospirituality #magick
#alchemy#magick#witch#rta#ecospirituality#spiritual journey#lunaception#manifestation#kali#shakti#ecospiritualism#consciousness#biology#organic light#womb#womb magic
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Tips, Fun Facts & Guidelines: From The Grimoire Of Deathful Wombs
☠If you summon a spirit for one purpose, abandon that purpose once the spirit manifests, and then ask for something else instead, the spirit will be furious. Making an additional request impromptu can go alright, so long as the additional request is not too much of a tangent from the original request.
☠The Ars Goetia, which contains 72 demons, was a rewrite of an older grimoire containing 69 spirits. The Ars Goetia included four additional demons and excluded one named Pruflas. 72 relates to the muliebral current of magickal energy, total magickal empowerment, and the Ophidian (draconian/serpentine) current.
☠If you disrespect the demons thoroughly enough, they might attack you, even to the point of having deathly intent. Even when that happens, it is still entirely possible for the deities to forgive you and continue to further your ascent.
☠Forgiveness is easy to get from most spirits, but sometimes forgiveness is partial. Articulated apologies and offerings both make forgiveness easier to get, and making spiritual progress is a big way to regain their favor.
☠Each of us will resonate better with some demons than others from the very beginning of our work. This is based partially upon the idiosyncracies of our physis- you will get the strongest manifestations by working with a demon whose physis is comparable to yours. Invocations of various demons will help you identify which types of spirits you resonate with. The ones most divorced from your physis will be difficult to invoke. By deliberately working with those spirits, you have become gradually attuned to their physis. Not only will this give you the ability to effectively access greater portions of the Numinous, it will strengthen the weak points in your spirituality and balance your own physis. The more balanced your energy is, the more powerful it is.
☠All the deities have their own character, preferences, values, etc. Ra hates psychic vampyres to the extent that he is liable to attack entire covens of them unprovoked, but Tiamat, Qingu, and Absu all love vampyres and are quite interested in their success, evolution, and well-being. Shugara judges people based on character, deeds, and potential. Samael is more strict than most deities.
☠You don't get over shit, you get through it- grieve normally. If you still have an emotional attachment to a bad memory, that means there's something about it you still haven't processed. Spells for emotional healing don't make you weak, they just allow you to cooperate with the spirits who care about you. To rephrase that last sentence: team work makes a dream work.
☠Refuse to distance yourself from the persons and spirits important to you during times of hardship- that's one of the worst things you can do.
☠Do not neglect your own well-being and mundane life for magick. The spiritual high can distract you from your outside life and incline you to procrastinate and neglect your obligations.
☠You'd ve surprised how early in your life certain spirits may have had their eyes on you. Your relationships with them may go back to past lives and/or activities between incarnations. Don't let it bother you if you aren't one of these cases.
☠If spirits call you a fool, that means you're doing the right thing: exploring unfamiliar territory. The Fool symbolizes the initiation process, as does Death. Death also symbolizes change and transformation.
☠Entities who are of a similar spiritual nature to yours or which share the disposition of your personality, will be easier for you to sense, see, hear, channel, evoke, and invoke. There are many factors defining the nature of your personal spiritual make-up, including the state of your alignment with various planetary forces, your Zodiac sign and its alchemical element, your attunement to various types of spiritual energy, and the position of your personality on the spectrum from feminine traits to masculine.
☠Some spirits have their own signature ways to give omens to the magician- Shugara uses the rain, Surgat tampers with locks, and so forth. Omens oftentimes simply serve to either let the witch know the spirit is interested in them or assure the witch of their presence. It's not too uncommon for spirits to hide your shit, appear in clouds, etc.
☠As far as I know, no perfect or omnipotent beings exist.
☠The gods destroy people all the time. Sometimes this can be so subtle that a magickal adept can be destroyed by a deity and think that it's helping them the whole time.
☠If a spirit tells you something you already know or reminds you to do something you already planned on doing, they're doing it for a reason.
☠Offerings do not have to be given during ritual, and you'd be surprised how many different types of viable offerings there are. You can offer fur shed by your pets to a demon (burn it). Fresh picked flowers can be an offering- so can sharing your meal or drink. Incense and lit candles used in ritual can serve as offerings.
☠Demons require offerings for sustenance, but they will only demand them of you if you did something wrong- unless a given offering is simply necessary for a ritual.
☠Ask the demon what they call themselves. If necessary, ask them to explain the symbolism of that title.
☠Consuming part of an offering to a deity takes the essence of that entity into your being.
☠Most practitioners of demon magick have a matron and/or patron demon. When a spirit offers to fill this role, make it official with a personally designed ritual.
☠Refusing to speak about a rite will greatly increase its power, but speaking about it isn't the end of the world.
☠If a deity asks why it should fulfill your request, the right answer is always something to the effect of, "I just wanted your help". Anything else is technically a lie. Lying to a spirit about why you want what you want is a huge mistake, but even the most trustworthy spitits may lie to you about certain things either for your own benefit, to prevent you from knowing a truth you are not ready for, or even just to patronize you. This does not count as hypocrisy on their part- deity-human interactions are a special case.
☠You'll end up looking back at problems you could've solved with black magick.
☠Chances are that whether or not human or animal sacrifice is immoral depends entirely on whether or not it is immoral to kill the person of animal in the first place.
☠Demons hate child abusers.
☠Destructive magick "thins the veil", furthering the alchemical refinement of our universe.
☠Love and lust are very magickally powerful, and sexual interactions with a deity increase your energetic rapport with them.
☠Drawing one of the Goetic sigils is often enough to get the attention of the demon it's attributed to. The demon may even manifest while the sigil is being drawn. Simply looking at any given sigil can make the sigil more powerful permanently. It is even possible to subconsciously activate a sigil by looking at it- this is not a bad thing, nor does it mean that you're being vampyrized by whoever designed the sigil.
☠Some demons think less of you when you think less of yourself. If this becomes a problem with a spirit, tell them you're trying to fix whatever problems you have and ask for assistance.
☠Force yourself to be confident about the effects of a rite during, before, and after its performance.
☠If a particular spirit fills you with intrigue and/or excitement, this means they want to interact with you.
☠When a spirit manifests to give you instructions or warnings, the advice is often as simple as, "do this". "Pay more attention to your surroundings". "Don't trust this person". If a demon tella you things like this, the advice is often necessary for your well-being in your immediate situation. If you plan on doing a rite in the next couple hours and a spirit suddenly tells you to do it at 10:30 specifically, you might find that this is necessary to avoid a grave intrusion.
☠Unless you specifically expect a demon to adhere to its recorded appearance, it will often assume a form hither to unrecorded, even to the extent of changing genders.
☠Even spirits renowned to be the most harsh, demanding, cruel etc. often turn out to have a kinder side.
☠You should only offer your blood to the most important spirits in your path- always seek the guidance of your matron/patron and/or higher self before you offer your blood to a nre spirit. Once you offered blood to a spirit, they are always with you, and their ability to influence you increases. This does not mean that they will take control of you at some point the way people infer. Any amount of blood offered is sufficient to create this connection, and offering more blood later will not strengthen the connection.
☠Cemeteries are great places for demon magick- just don't use them without guidance.
☠Do not think demons are limited to their recorded ranks and attributions.
☠The more you work with, pray to, meditate on, and research an entity, the stronger your energetic rapport with them grows. Generally speaking, when you are thinking of a demon, it is thinking of you.
☠The idea of historical facts is a relatively new invention. Mythical stories often served to contain truth instead of fact. Imagine that a given mythological figure is recorded to have given his last piece of food to a stranger. Such a story would most likely not be intended to relate a specific and factual historical event. Instead, such a story might just serve to convey the mythological figure's generosity.
#satanic witch#lefthandpath#demonolatry#demons#satanism#witchcraft#magick#dark#witch#spirit work#demon worship#demon#necromancy#witch tips#witchblr#chaos witch#witch community#eclectic witch#eclectic#pagan#grimoire#quotes#occulltism#occultism#occult
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hi! have you seen the TTRPGS for Palestine bundle yet? and do you have any recommendations from it
https://tiltify.com/@jesthehuman/ttrpgs-for-palestine
THEME: TTRPGS for Palestine
The TTRPGs for Palestine Bundle is going from April 12 to May 7, so there's not much time left to get it, but here's some recommendations of some really awesome games that you can find in it.
Gubat Banwa, by makapatag.
GUBAT BANWA is a Martial Arts Tactics and War Drama Tabletop RPG where you play as martial artists poised to change the world: Kadungganan: the cavalry, the wandering swordsmen, the tide turners, the knights-errant, the ones to call in darkest night in a world inspired and centering Southeast Asian folklore.
Witness, grand warriors, honorable gallants that trudge and toil under kings and haloes. Witness, KADUNGGANAN, that refulgent name. That blasted name: WITNESS NOW. The end of days is upon us: and the new world MUST BE BORN. Bear your blades, incant your magicks. Cut open your tomorrow from the womb of violence. Inscribe your name upon the very akasha of this world.
Gubat Banwa is designed for fans of 4th edition D&D, with in-depth character abilities that make you feel both unique and powerful, in a colourful and flavourful world full of vibrant cultures and clashing conflicts. The game uses an action economy with different action options carrying different weights, which also reminds me quite a bit of Lancer. If you want a game that pushes you to strategize with your friends and weigh your advancement options carefully, you want Gubat Banwa.
Gun & Slinger, by Nevyn Holmes.
GUN&SLINGER is an RPG geared for short, episodic sessions about a weapon and a wanderer. A Maestro and two players (Gun and Slinger) set out into a dead planet mutated by a god's forgotten child and hunt strange bounties, investigate the world and unlock hidden powers. During play, they seek to learn the nature of what’s hunting the Slinger, figure out why the Gun is sentient and discover how the world died.
This game is specifically for three players, using the rules of Go Fish as a resolution system. Gun & Slinger is all about using your resources to the best of their ability, and your resources might exist on your character sheet, but they also exist as cards in your hand.
What really intrigues me is the lore that’s baked into your character sheets. One of you is a wanderer in a twisted world, tempted by strange powers that guarantee to change you into a monster. One of you is a sentient magical gun, borne by that wanderer and designed to deliver death and pain.
Gun & Slinger has expansions included, allowing you to instead play as a wanderer possessed by a demon, a mech and a pilot fused as one, or someone who bears a cursed sword. I think the fact that it requires a small table and the fact that the characters’ lives are tied together makes this a high-stakes, terribly intimate game.
Apocalypse Frame, by Binary Star Games.
In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.
Apocalypse Frame takes mechs and fits them into the LUMEN system, which centres competency as well as fast but effective rounds of combat. The game includes a variety of different threats, allowing you to tailor your campaign to your group’s tastes, and the tailoring doesn’t stop there. You choose both a division that your character belongs to, and then one of three mechs within that division, allowing players to share similar fighting styles but differ in weapons. You can also modify your basic frame, adding general modular systems alongside systems and armaments that can come with your mech, making character creation and progression exciting for folks who love tweaking and tailoring to their heart’s content.
If you’re a fan of Armored Core or Battletech, you’ll want to check out Apocalypse Frame.
Here, There Be Monsters!, by wendi yu.
No matter what they tell you, there’s still weirdness and wonder everywhere. You just have to know where to look. At the edges and cracks of ‘normal’ life we exist, we persist, and we resist: the monsters, the magicians, the anomalies, the freaks, and the outcasts. We gather in the shadows, trying our best to live our lives in a world that, when it doesn’t exactly fear or hate us, doesn't even believe in our existence.
here, there, be monsters! is a rules-lite response to monster-hunting media from the monsters' point of view. It's both a love letter and a middle finger to stuff like Hellboy (and the BPRD), the SCP Foundation, the Men in Black, the World of Darkness games and the Urban Fantasy genre in general. It is an explicitly queer, antifascist and anti-capitalist game about the monstrous and the weird, in any flavor you want, not as something to be feared, but to be cherished and protected.
Here, There, Be Monsters is a love-letter to anyone who has been made to feel monstrous, as well as an homage to media such as Hellboy, the SCP Foundation, and Men in Black. It’s urban fantasy meets organized power structures, and as the monsters, you’re here to burn those structures down.
This game uses descriptive tags to slap onto your characters to represent what they can do. You can choose from a number of different monster character backgrounds to give you guidance towards, and there’s plenty of monsters both in the base game and in the game jam wendi ran back in 2022. If you want a game of power, anti-capitalism, and punching up, this is the game for you.
Pale Dot, by Devin Nelson.
Pale Dot is a collaborative storytelling game for 2-5 players about a crew of non-human cosmonauts leaving their planet to explore a strange solar system, finding threads to unravel the unknown along the way. It is fantastical, surreal, and perhaps very unlike humanity’s own ventures in space exploration. Though one thing is universal: leaving home is terrifying, dangerous, humbling, and a catalyst for changing one’s perspective.
Pale Dot is a GM-less game where players work together to create an alien setting and subsequently envelop it in cosmic mystery, embodying cosmonauts called Dustlings, as well as one of 5 different settings. During their journey they will be able to travel to 24 different locations within their solar system, each with several prompts for improvisational scenes. Each player will also have to manage the integrity of their cosmonaut and their shared ship while avoiding space's many perils.
The cover for Pale Dot gripped me the first time I saw it; a tiny creature in an astronaut suit, looking up in fear at something in the sky, as vegetation blooms inside their helmet. You play as the Dustlings, non-human but sentient species exploring the Cosmos, a strange, horrifying and wonderful universe that changes those who venture into it.
Mechanically, Pale Dot uses a GM-less structure similar to Dream Askew, but there feels to be a much bigger emphasis on the setting your cosmonauts explore, rather than the cosmonauts themselves. Your characters are assembled traits, drives and equipment, almost all of which can be expended to cause or solve problems. Each player is also responsible for at least one setting element, such as The Cosmic Wilderness, The Wondrous Endeavour, or The Omnipresent Danger. As you visit locations, different elements will be prompted to influence the scene, while your cosmonauts try to navigate the scene and try to finish the mission. If you want a game that is collaborative and evocative, I definitely recommend Pale Dot.
Fractal Romance, by Ostrichmonkey Games.
A never ending abstract landscape of rhythm and soft glamour. Wander the halls, rooms, and chambers. Encounter strange Denizens and get to know them better; befriend them, fall in love, just chill. Try and fill out your own blurred edges. Fractal Romance is a tabletop role playing hangout. You will pick up a character to play and explore the Fractal Palace, generating its infinite sprawl and the Denizens that inhabit it, as you play.
Fractal Romance is all about searching; for something you need, something you want, or even for who you are. It feels rather surreal, perhaps like a dream dimension that you are moving through. The game uses a deck of cards to generate rooms, as well as the denizens of this gigantic, dream-like palace. This game uses rather simplistic playbooks, each asking you to choose three descriptive words, and then uses cards to fuel your character’s actions: you have things you can always do, things that cost a card to do, and things that you must do in order to draw another card.
If what you want out of a game is a chill time with friends, moving from one vibe to another, and generating emotional stories for your characters, you might want to check out Fractal Romance.
Himbos of Myth and Mettle, by huge boar.
You are big. Big arms, big tits, big thighs, big brai- you're big where it matters. In addition to a heaving, throbbing body, glistening lightly with a thin sheen of pleasantly fragrant perspirant, you have one singular unifying trait - come hell or high water, you are going to help.
Himbos of Myth & Mettle is a high fantasy, high camp role playing game of epic proportions (of body), for 2-5 players, one of whom will act as Game Guide. The rules center around a simple roll under mechanic and prioritize narrative flair and cinematic descriptions. Himbos is inspired by many classic fantasy properties (and could be considered OSR adjacent) , but leans towards a more garish, salacious and queer (gay or odd, pick your fighter) style of play. It is designed with comedy and flamboyance in mind, but is not without it deeper and darker touches. It's definitely not grimdark, but there will probably be blood. Think classic fantasy pulp in style, but contemporary sensibilities, modern rules-lite mechanics, and a player philosophy centred in helping, kindness and being fucking hot.
I’ve heard rave reviews for Himbos, and I think the idea of leading an entire group of well-meaning but possibly over-ambitious adventurers is a great set-up for a game full of laughs. Himbos is very much designed for a light-hearted evening of fun, flirting, and fucking up (but in the best way).
Other Games from the Bundle I've Recommended:
Space Taxi, and Creation Myths, by GothHoblin.
Caltrop Core, by Titanomachy.
Souvenirs, by Rémi Töötätä.
Thunder in Our Hearts, by Marn. S.
Eldritch Courts of Some Repute, by AlanofAllTrades.
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Hi, hope you're okay! Can I please request Thirst part 2 (it was simply outstanding🥵), or something like Raph and Tav trying for a baby, while Haarlep is being unhelpful and a menace ("You're having a sex marathon without me??")🫣🙏🏻
Yes, I am finally caving and doing this (rolls up sleeves).
Raphael x f!reader (recently had a baby and trying for another) | Smut
Part One here

Raphael stood in the darkened doorway, his eyes as molten magma, examining how you fed your baby.
The tender caress of a mother. Your hands holding the little bundle close to your chest.
It stirred something within him, something he'd buried and repressed until not a ghost of it remained. Until now.
"Come, I grow weary of waiting for you." Raphael curled his tail around your ankle, the possessive movement familiar in its demand. "Finish quickly with your child and return to me."
"Our child." You reminded the cambion, your tone holding a chiding edge. You were careful not to overstep, the fragile agreement of you keeping the baby here hung over your head like sword held by crystal thread.
"Now." Raphael tugged at your ankle before removing his tail and departing to the boudoir.
You shushed your child as they made a soft gurgle and coo. Knowing better than to test Raphael's patience further, you tucked your baby in and softly exited the makeshift nursery, walking on silent feet back to where you could feel him waiting.
It had been a shock when Raphael had allowed you to stay in his house after giving birth. However, he had become withdrawn somewhat, going out more than staying in and leaving you alone to fend for yourself and the newborn.
You entered the boudoir carefully, looking around at the dark room, the air a little too warm even in the night. Raphael stood at the arching window, looking out at the deep red landscape.
You could tell by his tense shoulders and the way he held his wings something was on his mind. You approached, laying a careful hand on his arm. "Are you alright?" Try as you might to fight it, the emotions you held for this devil went beyond fondness.
Raphael turned to you, encircling an arm about your waist and pulling you to him. He bent, his massive form folding around your much smaller body, and kissed you. It was demanding, his teeth and tongue pulling sounds of surprise and pleasure from your mouth.
With a click of his fingers, Raphael magicked away your clothing, his hands quickly covering where the fabric had been.
When he began backing you toward the bed, you found your voice. "Raphael, it's too soon." Your protests were weak even to your own ears, and Raphael pushed you onto your back upon his luxurious mattress.
He stood over you for a moment, his eyes raking from head to toe. "Months have passed wherein I have been denying myself the luxury of your body." He moved over you and peppered bruising kisses to your neck. "No longer."
"Raphael-"
"Hush." Raphael took hold of your hips and rolled so you were now on top of him, straddling his broad torso. He leaned up and bit at your shoulder, holding you between his teeth for a long moment. "You are mine." The growling sound he made sent a shiver of desire straight to your womb and sent fleeing any remaining reservations.
Your whimper was swallowed as his mouth slanted over yours again and Raphael kissed you with such fervor it stole your breath away.
When he withdrew, it was to see you panting with dilated pupils and heaving chest.
"Good." He murmured and trailed a single sharp finger down your throat, along your collarbone, to cup the swell of your breast. He squeezed gently, watching as the white milk pilled against his rich red skin.
Raphael's other hand tugged your hair back, bending you as he dragged his tongue up your navel and to the breast he held. You squirmed in his grip as he swirled around your nipple, taking it into his hot mouth and sucking down several languid mouthfuls of your milk.
"Hells." You moaned, beginning to rock your hips upon his ridged thighs. "Leave some for my baby."
"Our baby." Raphael corrected, sending another wave of pleasure straight through you. "I promised to keep you ripe and bare within my bed." He took your other breast into his mouth, his hands smoothing along your skin to support you by your upper back while he drank.
When his mouth came away, it was coated with a fine film of white liquid. He kissed you again and left the sweetness upon your own tongue as well. "And I always keep my promises."
#raphael bg3#smut#raphael x reader#raphael x you#raphael baldur's gate 3#raphael the cambion#fanfic#drabble
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Lady Lilith and womb healing
This topic might be sensitive or even heavy for some, but I feel like it is extremelly necessary we start this off by the heaviest and most obvious before we dwell into the actual magick of it all.
Trauma, but most specifically the kind that creates a wound so deep that your brain and memory refuses to acknowledge for years or, even in some cases almost entire lives before it is actually acknowledged for what it is, something broken within our psyche can create all sorts of damage both mundanely and magically, thus it can even be seen as a disease of the soul that slowly consumes the practicioner. In these case, and most specifically sexual trauma, specially the one that occurs at an early age tends to leave this deep bleeding wound that somehow never fully heals to dissipates, that being if one even remembers what has been done to their body without their consent.
With this in mind, the sigils I have shared came to me in my journey trough celibacy and healing, and surprisingly, I didn't seek Queen Lilith actively in order to obtain this gnosis, moreso she came to me in this step of my journey.
Essentially, mine and Lady Lilith's relationship is not only somehow parental in nature but also one of mutual understanding of one another's nature and power, of collaboration and assistance (more from my side than hers, but it is still a fact). She is a being that had been somewhat present in my life not only before I became a practicioner but even afterwards, even after I finished my Qliphotic jorney, her and many other Infernal beings stayed to assist me in my journey.
With this, she reminded me of the importance of balancing my feminine energy, how the womb is sacred to all those who posess one and how incredibly relevant it is for one's energetic balance. And this was a wonderful way to start this step of my journey, however my journey trough this deep wound didn't start with just her:
" (...) For trauma is like chains, it binds, restricts and controls. It is when you break these chains you can truly discover who you are."
That is one of the first things I ever learned from King Belial, and that would be the first ever step I took into the deep journey of integrating my own shadow. But the point of this lesson was to understand that trauma can also affect you energetically, in your own astral being and your energetic points.
While other beings like King Asmodeus can assist the practicioner regarding regaining your own personal power back from the assaultyou just suffered (one of the many steps I actually took with him), many fail to acknowledge that this type of trauma can affect many other aspects of your being, specially energetically: if we look at the concept of balancing one's chakras or energetic points, we quickly realize how fundamental it is to understand how��certain traumas and wounds can affect certain energetic points differently.
This is where Lady Lilith and many other divine feminine goddesses can assist you; because they understand the importance of one's womb, how like the other parts of your vessel it is as incredibly significant to the balance of the practicioner, with this, the womb is sacred for it is a portal of life that connects directly the root and the sacral points of one's body, acting almost like a bridge between one and the other.
So in that sense, one can even argue that it stores energy, just like any other energetical point.
Sexual trauma is a kind of trauma that can create a wound so deep in the woumb that it can not only affect reproductive system itself (the notion that the body always remembers, even if the mind does not) but the way we perceive ourselves, our sexuality and our love life; so by healing the womb, we are also healing our feminine energy, that which connects one into the current of creation itself.
But what if the astral body still remembers that wound, still carries it in the soul? This is where Lady Lilith and soul alchemy come into place.
For if trauma is like chains that repress and constrict, then they can be broken as such, and alchemy is a great place for one to start.
Why Lady Lilith then? Because she is not only feels and understands the suffering of these types of wounds, but she is in some aspects a mother herself; like many of us are or have the potential to be, so she deeply understands that a wounded womb is a seed of creation and perpectuation of trauma for the following generations, she understands how the trauma endured at the hands of others can equally affect and cause pain in our children. Many come to her as a dark feminine goddess, but others amongst us fail to remember that she is a mother, thus she understands the significance of the role of one and the true power the womb carries: for it is in the womb of the earth we descend to when we start our Qliphotic journey, for it is there we are created, born and reborn in a constant cycle of death and rebirth.
So breaking the chains, untangling the webs in your womb, even if can be a painful and slow process can be a necessary step towards regaining the power you once lost to others. So, break those chains and become that which you were always meant to be.
Sources:
Asenath Mason: Lilith: Dark Feminine Archetype; Tree of Qliphoth
M. Belanger: The Dictionary of Demons: Expanded and Revised: Names of the Damned
#witchcraft#witch#witchblr#witches#queen lilith#dark femininity#dark feminine energy#trauma healing#demonolatry#shadow work
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Folks asking for “sources” on the occult themes of “Nosferatu” (2024): there’s a reason the occult is called “the occult”.
My knowledge in these themes is academic (I’m an Art History and Heritage researcher, and what’s considered occult themes are present in many artwork throughout the centuries), but you’ll find that many occult practitioners have the philosophy “we don’t discuss the occult in public”, and creators won’t confirm they are using occult themes nor explaining/identifying what they are. Obviously. Many of these occult themes are only made public knowledge (confirmed) after these creators’ deaths (like with the original 1922 “Nosferatu”). In the meantime, they are only recognized by the knowledgeable in these themes.
In an interview to Script Magazine, Robert Eggers discussed how he started his research for his own version of “Nosferatu”, and he talks about Albin Grau: “I started trying to understand the filmmakers’ intentions and their love for German Romanticism. Albin Grau, the producer, was a practicing occultist and I wanted to understand his views.”
Albin Grau was associated with Aleister Crowley, and even sided with the Thelema occult system during the occult leaders crisis in the early 20th century. It’s not surprising to find Crowley Thelema in Eggers’ “Nosferatu”; Sex Magick (way older than the 19th century, but Crowley developed it, on a philosophical/theorical level); Book of Laws (dove vs. serpent), and Babalon and the Beast; as an homage to Albin Grau occult views.
The “coming of the New Age of Aquarius” was already the occult meaning behind the original 1922 “Nosferatu”, because of Albin Grau (producer and set designer), and even the design of Nosferatu was similar to visual representation of concept of GOTOS of the Fraternitas Saturni (Grau was a part of). GOTOS was the egregore that embodies the collective psychic energy of its members.


If you are familiar with the Thelema and with Aleister Crowley biography, and you see witch/wizard archetypes involved in a Sex Magick ritual which ends with “bringing peace to the land” and the most glorious golden sunrise, you know what this means and what figures these characters are meant to represent. Crowley re-branded himself “the Beast”, and every one of his lovers was the “Scarlet Woman”, the earthly manifestation of Babalon (the sacred consort to the Beast).
There are many clues in the film itself; Ellen is the one who “created” Nosferatu, by resurrecting Orlok at the prologue (“mother of abominations”), and he goes to Wisburg because of her (Goddess of vengeance). You have a man yelling a passage from the “Book of Revelations” (Apocalypse) while the camera lingers on Ellen, returning home with Thomas (Whore of Babylon and her Beast = Babalon and her Beast = Ellen and Orlok), among other things.
“She [Babalon] rides astride the Beast; in her left hand she holds the reins, representing the passion which unites them. In her right she holds aloft the cup, the Holy Grail aflame with love and death. In this cup are mingled the elements of the sacrament of the Aeon.” (Aleister Crowley, The Book of Thoth”)
Babalon and the Beast: Ellen and Orlok
“Cup, the Holy Grail”: womb
“Aflame”: Orgasm
“Love and death”: sex with undead Orlok
“Sacrament of the Aeon”: aeon is a spiritual era. In this case, the New Age of Aquarius.
#Nosferatu 2024#Robert Eggers#Albin grau#Nosferatu#Ellen Hutter 2024#aleister crowley#Thelema#Babalon and the beast#count Orlok 2024#count Orlok#orlok
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cycle syncing guide: full moon in capricorn
the first full moon in capricorn this year will be on june 21, 2024 at 8:08 PM CST. because the moon will be at 1° capricorn, some themes we can see are: setting intentions for success, practical action, our attitude towards masculine energy, self-induced limitations, business ventures, taking life more seriously, and entering our boss babe era without compromising your femininity
bleed phase: red moon cycle sisters are reclaiming their power by removing and no longer applying outdated beliefs rooted in patriarchy to the life that they want. you are recognizing your magick and finally stepping into true godishood. removing this blockage will only give you more clarity and insight on your earthly mission(s). this is an opportunity to step into a cycle of preparation for being your lineage's next matriarch. honor your womb this full moon and pay homage to your matriline for they are empowering you with this liberating perspective on life. it is not slaving away, being drained, and working against your cycle that will make you successful — it's being in tune with your inner rhythm, honoring where your energy levels are at, giving yourself grace + not making life all about work that will.
follicular phase: this is a productive time in your cycle where you are being fueled with the potent energy of the full moon to pump the gas on whatever you are striving towards. if you have been struggling with motivation and discipline, now is the time to regain clarity on why you're invested in this endeavor in the first place. even as goddesses, its important that we know how to utilize our masculine energy to get what we want out of life. remove yourself from the energy of laziness + stop acting like you don't got a purpose here. i'd focus on solar plexus healing during the full moon so that you can be invigorated with the energy to get to the bag + live in your successful reality.
ovulatory phase: ovulating sisters are in sync with the full moon and can use this full moon energy to powerfully manifest nu beginnings in business ventures, becoming financially stable and independent, and just attract successes in anything they've been working hard for (emphasis on working hard for). if you're ready to be in your abundant reality where money is no longer a fear of a blockage to you living your best life, then this full moon is inviting you to timeline jump. this is a great full moon for a road opener ritual or steady income spell. use this full moon to take that first practical step towards manifesting a nu reality. if you're able, share your gifts/business, apply for that job, + stop operating in self-sabotage.
luteal phase: luteal sisters are slowing down and becoming more introspective, making this a full moon of revelations to promote shadow work. dark feminine energy has been a huge theme in recent years because of the shift thats taking place, moving us back into a feminine society. it's time to address the fears associated with dark feminine energy so that you can accept it into your being and free yourself from the psychological enslavement of patriarchal ideologies and lifestyles. it's time to be unapologetically selfish so that you can show up for you + what you love authentically and passionately. this full moon is calling you back into your innate power so that you can sustain yourself thru the revolution taking place today. no need to fear when change is already here.
#daportalpractitioner#astrology observations#astro observations#astrology#astrology notes#astro notes#astrology community#astrology predictions#astroblr#full moon in capricorn#cancer season#cycle syncing tips#cycle syncing#moon syncing#period health#womens health#womb cycle#womb healing#womb magick#womb#capricorn#divine feminine energy#dark femininity#dark feminine energy#dark feminine
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🌑 New Moon in Pisces: Dreaming in the Womb of Creation 🌊
The last breath of the zodiac year is here, and with it, the great dissolving. Pisces, the sign of mist and memory, beckons us to slip beneath the surface and sink into the cosmic abyss—the void, the womb, the fertile darkness where all things rest before birth.
This New Moon is the final exhale before Aries’ fire sparks new life. It is the quiet before the first cry, the dream before the waking. Here, we float in the unknown, untethered, unshaped. In the dark waters of Pisces, we do not push, we do not force—we surrender.
🌑 The New Moon in Pisces: Astrology & Magick
This is a moon of water and whispers, where the veil between worlds is thin and the tides of the subconscious rise to meet us. Ruled by Neptune, the great dream-weaver, Pisces is the mystic and the artist, the poet and the prophet. It rules the liminal spaces, the in-between places, the unseen forces that shape our waking world.
The New Moon in Pisces is not for action but for visioning. It asks us to step into the dreamscape, to listen to the currents within and without. It is an invitation to soften, to dissolve the boundaries of ego and logic, to let intuition and spirit lead. This is a night of deep waters, where magic flows through dreams, music, and trance.
The lesson? Magic is not always about control. Sometimes, it is about trust.
🌊 Rituals & Spell Ideas for the Pisces New Moon
💭 Dream Magic & Prophetic Visions
Before sleep, anoint your third eye with mugwort, lavender, or blue lotus oil to open the gates of dreaming.
Keep a dream journal—pay attention to symbols, as this moon speaks in riddles and signs.
🐚 Mermaid & Siren Magic
Bathe in sea salt and jasmine, visualizing yourself merging with the currents of the unseen.
Wear oceanic charms—pearls, shells, aquamarine—to embody the enchantment of the deep.
🔮 Intuition & Subconscious Exploration
Scry into a dark bowl of water, watching the ripples for messages.
Ask the spirits of the water to guide you—then listen. Pisces whispers, not shouts.
🎨 Creative Expression as Spellwork
Channel this moon’s energy into art—paint, write, dance, let it flow unfiltered.
Write a spell-poem, letting your words carry the magic into the world.
🌑 Embracing the Void
The New Moon in Pisces is a sacred pause, a liminal space where the past dissolves and the future has yet to take shape. It is a moment of trust, of floating in the dark before the fire of Aries arrives to burn away uncertainty and forge the new.
For now, surrender. Let yourself drift. Let the waters carry you where you are meant to go. The dream is forming. The tide is turning. The next chapter is waiting to be written.
How are you weaving magic under this Pisces moon? 🌊🔮
#witchcraft#witch#witchblr#spirituality#magick#traditional witchcraft#astrology#astroblr#new moon intentions#new moon rituals#new moon#new moon in pisces#moon magic#moon phases#dream magic#mermaid magic
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I like to think that Dante and Vergil are basically made up of four halves of the same two souls, mixed and matched to make two people.
The idea is that in the womb, both a human and demon soul tried to develop, but since one being couldn't contain two souls, it split into two, resulting in twins. Yet since the genetic material was also made of both sides, rather than one twin getting the human soul and the other getting the demon soul, instead the souls themselves split in two, with each twin getting half of one. One half demon, one half human. By the time Dante and Vergil were born, the two half-souls each twin had had merged into single souls, so essentially they each have one whole soul, but those souls are blends of two half souls and match each other at that.
It ends up creating some interesting effects. Blood magic is something that sometimes works for both members of a set of identical twins- being most effective closest to birth and often lessening in effectiveness with age- but there are also magicks which resonate with the soul instead, and thus don't work for identical twins, who normally have independent souls despite shared blood.
Except they do for Dante and Vergil. Because even though they're separate people and should have different souls, they register as being the same.
Because they are, in a way. Two base souls, four identical halves, two once-identical people. With pure humans, the soul doesn't develop until much later in gestation, long after the zygote has split in two. This means that human twins have separate souls despite shared blood. But add a demon into the mix and things get funky, the soul beginning to develop almost instantly after conception. And while Dante and Vergil may have diverged appearance-wise with age and differences in life experience, their souls stay the same. So soul magic which should only work on an individual level works on both, which can be both a boon and bane. It all depends on the context.
[This is perfect for both fluff (Vergil can get into Dante's locked rooms because the seals think he's Dante) and angst (a spell meant to trap one either successfully traps the other, or manages to get both, pleasantly surprising the one who set it and proving bad for our protagonists who mean to fight them). Context!]
#you know how the dmc5 artbook or whatever said that the qliphoth gave dante a throne because it confused him for vergil#yeah this is my hc explanation for why that happened#dmc#devil may cry#erurandomness#erubabbles#eruhcs#eru hcs
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A Dive Into The Dark Feminine

The Dark Feminine is not the same as the Wounded or Shadow Feminine energy. No. She is deeply misunderstood because society represses her into shadow. She is liberation, rage, pleasure, and intuition. She is not a manipulation or a repackaging of the male gaze.
She is fierce grace, wild liberation, the sword of truth. She is blood, sex, and earth. The Lover and the Whore. She shakes the cage of "Good Girl" conditioning to unleash the full spectrum expression of woman.
She is Hekate, Kali, Lilith. The Creatrix and the Destroyer. She is the Shamaness, the Wild Woman, and the Wise Crone. Once a woman awakens to her there is no going back.
"Your rage is sacred.
Your grief is a holy gift.
Your full-spectrum depths,
hold your greatest power."

Dark Feminine Energy is:
Self sourced power, sensuality, chaos, devotion, magick, passion, rage, transformation, internal safety, fearlessness, sexual liberation, the unknown, regeneration, wholeness, sisterhood, authenticity, death
Checklist
• Cut off toxic people.
• Practice shadow work.
• Prioritize self-care.
• Healthy communication with loved ones.
• Practice manifestation.
• Try things out of your comfort zone.
Essential Dark Goddesses
• Lilith
• Hekate
• Morrigan
• Nyx
• Persephone
• Morgan le Fay
• Erish Kigal
• Baba Yaga
• Sekhmet
• Freya
• Circe
• Oya
• Hel
• Medusa
• Eris
• Kali
• Melinoe
• Angrboda
• Tiamat
"And in the death of her reputation,
She felt truly alive."

Pre and Post Patriarchy Views of Women and Sex
Pre-Patriarchy
• Sexuality and divinity were one; sex was seen as divine.
• The more sexual a woman, the more holy.
• Priestesses that were initiated into the highest Mystery (womb magick) were seen as livinf goddesses.
• The worth of a woman was inherent.
• Sacred priestesses in tune with their sexuality, having mastered the power of their bodies (Kundalini) were revered as a direct portal to spirit and the Gods/Energies of the Universe.
Post-Patriarchy
• Sexuality being taboo, seen as profane, filthy, even evil.
• The more sexual a woman, the more vulgar and profane.
• Priestesses turned to sex slaves, "prostitutes" for men to release upon their repressed sexualities and sexual tension.
• The worth of a woman is now in relation to a man; her value is in her chastity. The more lovers she has, the more worthless she becomes.
• The word "whore" is used as an insult for women who were comfortable with sexuality.
• The more a woman is sexual, associated with the taboos and repressed instincts of the collective, the less she is respected, seen as "not respecting herself", "being cheap", "easy", or "giving her most sacred possession away".
• Women with high sex drives said to have "fornicated with the Devil".
Someone who has a lot of sexual energy can also possess a powerful healing energy. This is because sexual energy IS healing energy at a spiritual level. The best healers have big sexual energy.
VINDICA TE TIBI - "Claim yourself"

The Secret Power of Friday the 13th
Friday the 13th is actually good luck as it is associated with the 13 cycles of the moon in a lunar year, this is why a woman has 13 cycles a year, and ovulates on the 13th day. In 1487 free thinking and Divine Female Energy was suppressed and labeled witchcraft by Heinrich Kramer, who went forth to burn many healers on the stake due to forced ignorance and hatred for powerful female leaders. This is why Friday the 13th is actually a spiritual day of enlightenment, divine/dark feminine energy, and healing that should be sacred instead of hated.
Black Moon Lilith
In astrology, Black Moon Lilith plays the role of 'Guardian of the Threshold'. The term indicates a spectral image which manifests itself as soon as the student of the spirit ascends upon the path into the higher worlds of knowledge. Lilith, representing the testing of the feminine oracle, comes with temptations and promises for the ego, forcing the seeker to meet their own shadow.

"Darkness is the fertile soil of the feminine. Discomfort is the birth place of our shadows. Wild chaos catalyses true leadership. Raw emotions teach us how to feel. The deep void of our sex holds our primal hunger. So, what powerful darkness do you feel is wrong? "

#satanic witch#satanism#withcraft#demons#magick#witch#demonolatry#lefthandpath#dark#witchcraft#eclectic witch#dark femininity#dark feminine energy#Dark feminine#lilith
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BG3 Halloweek Day 2 Classic Horror Movie AU: Frankenstein
Full credit to @gufu-vire for this fun idea and all her help and encouragement ☺️
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Fleagore wasn't very smart. He knew this because Master Mephistopheles told him often, and Master Mephistopheles was very smart indeed. It suited Fleagore just fine. He followed orders obediently: go here, fetch that. Easy. No real thinking required. Sometimes, though, Fleagore was given more complicated tasks - or, worse still, tasks he didn't like.
Deep in the bowels of Cania Palace, where even the most demented, tortured souls feared to linger, Master Mephistopheles’ creature lay tied down on the slab, as usual - being pieced together like a puzzle, its womb this secret laboratory of sinister science and Infernal ego. Inert, he said the creature was. Dead, for all intents and purposes, but Fleagore couldn't shake the feeling that the thing was more alive than Master Mephistopheles believed. Its large, piercing yellow eyes seemed to stare at Fleagore from the sunken sockets of its three twisted skulls, even if they didn't move. It was always watching. Aware of all the terrible things Fleagore was doing to it as Master Mephistopheles put it together. Brought it to life. Like snapping ribs of obsidian and fire to access the hollow of its chest cavity so that Master Mephistopheles could imbue it with his sickly green magicks. Or skinning segments of its long, whip-like tail so that Master Mephistopheles could shave and sharpen its bones.
Fleagore usually enjoyed tormenting things, especially things uglier than him, but the malice and intelligence he thought he could see in this abomination's eyes - like it was cataloging each iota of pain they were inflicting upon it with the promise of returning it all, tenfold - made Fleagore uncomfortable. But he wasn't very smart, so what did he know? Don't think. Just connect the contraptions of tubes and bronze and glass like he'd been taught and watch souls and electricity course through the creature's large body.
The thing twitched and convulsed. Flames erupted beneath its blackened obsidian flesh. Dim at first, steadily picking up volume. Master Mephistopheles watched with disinterest from afar - until something else happened. Something new. The creature made a sound. It began quietly, a rattling whine like metal scraping on stone, setting Fleagore's jaw after the brief shock wore off. Master Mephistopheles didn't seem at all surprised. His cold eyes gleamed with anticipation, a thin smile spreading across his face as that grating whine deepend into an unearthly bellow. So loud that Fleagore covered his ears. A truly terrible roar full of terror and rage.
“Master?” Fleagore queried, nervous as the beast began to violently thrash. The thick infernal iron restraints keeping it down creaked and strained against its strength. Screws popped and pulled and clattered to the floor. It was going to escape. “Should Fleagore get the prod, Master?”
“No,” said Mephistopheles. He didn't even glance at poor Fleagore.
Metal bent and gave way. The creature had managed to free one long, gnarled arm, clawing and ripping at the remaining restraints. Its tattered wings beat wildly. It shook its three skulls side to side, slobber drooling from its tusked maws, uncanny eyes rolling.
“Mmmmmaster,” stammered Fleagore, “shouldn't we -”
“I said no,” snarled Mephistopheles, and he frightened Fleagore more than the angry abomination, so he cowered obediently and watched with dread as the thing snapped its last restraints and staggered off the slab.
It stumbled, at first - it had never stood upright or walked before - but it found its balance quickly. Each thud of its big burning hoof-like feet were heavy. It collected itself, its bearings, breathing in slow growling pants. Its tail whipped madly. Then it turned its horrible heads to focus on the two watching it.
Focus on Fleagore.
In that moment he knew he'd been right. Fleagore felt the beast's hatred for him, its desire for vengeance. Felt its desire to hurt and maim him. Fleagore only had a few seconds to consider that, however, because the monster launched itself at him faster than something its size should ever be able to move. He had no chance to run.
“Master!” Shrieked Fleagore. He wriggled desperately in the thing's grip, but he was trapped. Its cruel claws sank deep, squeezed hard, cracking bones and tearing skin. It glared down at him, and Fleagore knew he was despised. The thing's hot fetid breath washed over Fleagore's face. “Master, help!”
But Mephistopheles was not going to help Fleagore. He was going to watch his fresh creation butcher an expendable minion. He was going to watch the first display of his creature's brutality with satisfaction, because this was what he'd built it for, after all.
“At last,” purred the Arch Devil, Lord Without Mercy. “He is alive.”
The creature roared, bursting Fleagore's eardrums, shredding and pulling his body apart as easy as it had its metal restraint. He had one final, resigned thought before he was destroyed.
'Why is it always me?'
Fleagore's blood and guts spilled out like worms from a corpse, but the beast wasn't done. It called on Hellfire, as instinctual and effortless as its creator, and incinerated Fleagore's messy remains. Only scorched jelly-fat stains and the stink of burned skin and hair remained.
The monster stared at his kill, somehow dissatisfied, and then swung his massive horned heads towards Mephistopheles. He was a little taller than the Arch Devil. He made gurgling, raspy sounds, as if he was trying to speak. Mephistopheles waited, curious. After a few tries, the monster croaked out something understandable. Something that disgusted and amused Mephistopheles in equal measure. Something that could hold a lot of potential.
“Fa…ther?”
#bg3villainhalloweek#raphael bg3#bg3 raphael#bg3#baldur's gate 3#baldurs gate 3#mephistopheles dnd#fanfic#cringe
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Hello! I absolutely love the sfw and angsty stuff you have and how you write Phantom it's adorable tbh. I hope you can do this request as i got a lil curious tho it's okay if you can't, what would happen if somehow Phantom's old master were to creep his way into top side? How would the pack deal with that? Specifically Phantom, would the others even let him know or try to hide it? Sorry if it got lengthy haha brain did silliness. Keep up the great work!
Anon...... I have plans I cannot reveal in full. BUT GOOD THING THATS FOR A SIDE STORY LINE!! Thank you so much for your kind words, and like usual LONG POST
(cw for mild descriptions of slavery, light with sa, and abuse)
Let's put it on my main "story line" I have-- you can read some of Albus/Phantom's backstory here! A little details on Albus for it to be fully understood:
Phantom's master's name is "Albus." He's an old guy, in humans standards would count as a salt n pepper. He's not connected to a pack specifically as he's involved with many and isn't tied down. He's what some would call a medicine man, knowledgeable on heavy spells and castings, even the ancient magick that he refuses to share on how but will do... Unless, of course, there's an exchange.
Albus had been wanting a mate for a very long time, and that's how he got Phantom! He was a sadistic motherfucker, loved toying with Phantom's mind and keeping him so weak and dumbed down. He was always stuck in chains and collars, claimed in every aspect by Albus. Sigils are covered on his body all the way from his mind to his womb. Albus owns him.
When Phantom got topside, those sigils never went away - they only got weak. If Albus got topside and in the clergy, Phantom wouldn't have a clue as Albus would immediately be put to work as personal assistant for the higher-ups. He's charming, he's gentle, he's very manipulative to get his way and get trust. Not to mention, he is attractive. This is already a problem, Albus is trusted extremely, he's knowledgeable, and has shown no reason to be considered a threat. Got them wrapped around his finger.
The pack would find out when Albus is ordered to deliver a message to Copia during practice. Phantom just shuts down. They keep eye contact and Albus just grows this demonic smile, and the pure scream of terror that Phantom gives has his pack jumping up in an instant. Dew is at the front, not understanding what's happening but he's not about to question his mate's fear.
Copia is trying to diffuse the situation; dude has his entire pack about to go feral on this equally teetering Quint. Albus is eventually shoved out and attention goes back on Phantom while Cirrus stays near the door in full instinct mode. Poor bat is in hysterics, clinging to Dew like no tomorrow, unable to make a clear sentence as he cries. When he's able to just yell "That's Albus!" It clicks.
Phantom has told his pack about what he's experienced, about who his master was. They're more furious than ever before, looking at Copia with such a hard glare before even Aurora is hissing. "Do something before we do."
Papa Copia is now going head-to-head against the entire higher ups, explaining how Albus threatens the literal life of one of his ghouls, and it's met with a "Then maybe we need a new guitarist, no?" But he doesn't stop there. He's fighting, and fighting. He's gets Special involved, whispering quietly--which gets the Doves involved. They like Phantom, he's another ghoul with wings and is Special's friend. You don't wanna piss off the missionaries which Albus has now successfully done.
In the mean time, Phantom is just locked down in the den, always with someone but he's so... Gone. His eyes are dull, not responding to his pack talking, won't eat, refusing to get out of bed. He can feel his body burning as he has more frequent night terrors, his trauma touch coming back and screaming in the night as he thinks Albus is on top of him again. It doesn't help that Albus does get in his head eventually. They were mated, he has a link.
Whispering to Phantom how "we'll be home soon"/"I missed you so much"/"feel that? That's our bond"/"why don't you make this easier for both of us? Come to me, parum vespertilio."/"I still own you."
His pack is doing their best to take care of him, spoon feeding and even Aether blocking certain memories and keeping him clouded so Albus can't invade. Phantom is tired all the fucking time now, and slowly going back into his old slave behaviors. Everything the pack worked to fix, to heal, to improve. Gone. He's back to keeping his head down, hiding under tables when he has moments of clarity, presenting himself when his mind deems it as "calm xyz down."
LUCKILY... The Missionaries are good at what they do. They don't work with just humans.
Albus waking up so deep in the ministry, strapped to a table, even past the catacombs. The stench of death is everywhere, specifically ghoul death. See! The fun thing about Special, is Sister loves him. All he has to do is ask, and he can do whatever the fuck he wants. No one can go against Sister.
All Albus sees is five very tall, very pissed off Ghouls with a smaller one in the middle holding a syringe of blue liquid.
It's not quick. It's not merciful. Even Copia gets to make an appearance!
Phantom is woken up by a knock on his door, Swiss instantly getting up to answer it. Special is there just smiling, the rest of the pack slowly filling in as he holds a box out that stinks. "For you. Sarra said to see him later for your sigil removal." And he leaves.
He's just so confused, slowly opening the box and face going pale as Albus' horns are sat inside carefully, as well as his heart.
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my girlfriend really wants a game that is "crunchy" about how you build a whole character, ie. having "mechanics" for the fantasy of said characters. an example would be spheres for pathfinder or 5e. we're just looking for other ideas! we both love pbta and we both love 5e, but sometimes you want to chew on the system a little.
THEME: Mechanically Dense Characters
Alright, so let’s see what I can recommend that I haven’t recommended a lot yet. I’m going to try and approach this with a few different genres, as well as a few different systems. There will also be links to related rec posts at the end!
Into the Black, by Monkey’s Paw Games.
INTO THE BLACK is a sci-fi roleplaying game where one or more players take on the role of Management and presents a futuristic universe of corporate oppression and class warfare, while others take on the role of Freelancers and create characters to struggle and survive in that universe. Players must navigate and explore a strange and wondrous galaxy while deeply indebted to an interstellar corporation. Life among the stars, then, is about treading the razor's edge of struggling for survival and finding joy and love where one can.
Into the Black is built on the Into the Odd rules system, created by Chris McDowell. This places it into the OSR family of games. Now, OSR games are typically pretty lethal at low levels, and Into the Black is no different, but I know that 5E has the same kind of problem, to the point that many people will skip first level altogether.
In Into the Black, your character starts with an occupation, a background, randomly rolled abilities, and some gear. Once you advance to your first level, you take one of two classes, and customize from there. Technicians learn new occupations while Specialists take on new Kinesis Abilities, which are paranormal abilities that fit the space setting. You’ll chew through characters pretty quickly here, but I think that finding a character that does survive past the first few levels might be akin to a Nuzlocke run in a Pokemon game - you care a lot about the person who survives past a certain point, and your investment will help you generate this character’s thoughts, feelings and reactions in the game.
Gubat Banwa, by Makapatag.
GUBAT BANWA is a Martial Arts Tactics and War Drama Tabletop RPG where you play as martial artists poised to change the world: Kadungganan: the cavalry, the wandering swordsmen, the tide turners, the knights-errant, the ones to call in darkest night in a world inspired and centering Southeast Asian folklore.
Witness, grand warriors, honorable gallants that trudge and toil under kings and haloes. Witness, KADUNGGANAN, that refulgent name. That blasted name: WITNESS NOW. The end of days is upon us: and the new world MUST BE BORN. Bear your blades, incant your magicks. Cut open your tomorrow from the womb of violence. Inscribe your name upon the very akasha of this world.
There are plenty of mechanics to immerse yourself in when it comes to the Kadungganan of Gubat Banwa. You have a homeland, a social class, defining life events, a profession, a religion, and a specialization. These choices give you pieces of your backstory, but they also give you skills. You’ll also choose a Discipline, a martial art that your character is currently practising, which defines your character’s philosophy and the way they carry themself into battle. Various cultures have collections of different disciplines, with each flavour receiving special abilities, as well as thematic advice on how they present themselves in battle. If you like games that give you extremely cool abilities and badass weaponry, and tie everything in your character to integral pieces of the setting, then Gubat Banwa is for you.
Neon Nights, by EfanGamez.
In Jeriko City, everybody wants to be somebody. Who do you wanna be?
Neon Nights is a cyberpunk/dystopian tabletop RPG set on Earth after a nuclear war devastated the entire planet. After hundreds of years of thousands of people roaming the desolate, irradiated Great Wastes, megacities emerged from the dust of deserts. Where there was once crumbling roads and dancing dust devils now stand skyscrapers towering over hundreds of thousands of roaming pedestrians walking the streets of Jeriko City, located on the East Coast of the once powerful United States of America.
Neon Nights uses a point-buy system to increase parts of your character sheet as you like, which gives you a lot of flexibility when cobbling together a concept. You use points to increase traits, which seem to affect your rolls, perks, which are special abilities used in specific situations, and World Stats, which determine how your character is seen by the rest of the world. How famous are you? How feared? How much respect are you granted? At character creation this may be a guide for the GM as to how your character is received by different elements of society. And these arenas will change depending on what you do in the game. You’ll also choose Occupations which give you pre-determined modifiers and skills that make your character unique. Finally, there’s your gear! Biotech, consumables, and weapons all give your character tools to use in whatever situations you find yourselves in.
Mutants in the Now, by Julian Kay.
In the ‘80s and ‘90s, they ruled the streets, kick-flipping off of villainous faces and slipping into the shadows. Then, they vanished from the world of tabletop gaming.
But they’re back. And ready to KICK BUTT.
Mutants in the Now is a retromodern retake on the mutant animal role-playing games long past and left behind by licensing. Mutants fight to survive, thrive, and make the world better for themselves and humanity.
If you want unlimited options, Mutants in the Now has options. Over 130 animal species and over 200 mutation traits are in the basic book, along with fourteen combat styles, psionic powers, and detailed rules about combat, allies, villains, and more. You can roll randomly for your animal, and spend points to improve them via mutations, combat styles etc.
There’s a lot of pieces that you can look at and then generate a backstory based off of the character you’ve created, and the setting is high action, Saturday-morning-cartoon in theme, but the details are up to your play group. If you like limitless possibilities for character creation, you should check out Mutants in the Now (and it’s expansion, Mutants in the Next!)
Other Posts To Check Out
All The Dice
Branching Out From D&D
Character Customization
Echoes of D&D
Tactical Combat
Rules-Lite Systems with Classes
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