#with Heroes as the first game featuring the Modern Chaotix it makes sense to me that they *had* to use the information from that game-
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true-blue-sonic ¡ 1 year ago
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A possible explanation of the reason why Espio lacks the clear heart shape that he's basically always shown with (both Classic and Modern) in Sonic X is because I believe they based their reference sheet on Sonic Heroes, where his model indeed does not have the little 'dip' between the two round parts of the heart:
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You could argue it's a little bit present in the CGI model on the right, but definitely not as elaborate as in later games and artworks. So that explains that one detail about Sonic X that has been irking me for ages!
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minhthangcoi9993-blog ¡ 6 years ago
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Review Game Team Sonic Racing
Mr. Sonic the Small Blue Animal Guy With Good Rings is back into the racing circuit. It’s certainly one of the lesser beloved game franchises, and I can’t help but think that’s because it would be ridiculous for a character whose super-power is being super-fast to trade that power for driving cars that are equally fast to all of his competitors. It just doesn’t make sense, right? I mean, Sonic and Mario facing off at the Olympics was also a game, so I guess maybe logic doesn’t matter here? Team Sonic Racing brings us back to the Sonic Racingverse, and I’m sure I’m in the minority, but this is that Game Content I crave. Check out the forthcoming Team Sonic Racing trailer with me.
Team Sonic Racing combines the best elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing. Race together and work together as a team by sharing power-ups and speed boosts. Take control of your racing style - Choose from 3 distinct character types and unlock game changing vehicle customization options to suit your racing style.
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Gear Up. Speed Up. – Team Racing at Sonic Speed!
Key Features:
Online Multiplayer & Local Co-Op Modes – 12 players per race, 4 player split screen, and various offline / online race modes including Grand Prix Mode, Exhibition Mode, Time-Trial and Team Adventure Mode.
Team Racing – Race as a team, win as a team. Use various team moves to assist your teammates, knock out opponents and unleash your Team Ultimate.
Performance & Skin Customization – Alter the appearance and handling of your vehicle
Wisps - 14 spectacular offensive and defensive items to help overcome rival teams and get ahead!
Adventure Mode – Unique story experience where players are introduced to basic game features and characters.
Play now Cannon basketball 3
Play more Coolified games
Various Characters and Types – 15 playable characters from across the Sonic Universe and 3 distinct character types including Speed, Technique, and Power.
In a world where any version of Mario Kart exists, other kart racers are always battling amongst themselves for second place. I’d make a strong argument that Sega’s blue blur took that position with 2012’s Sonic & All-Stars Racing Transformed – and even argue that it remains a high watermark for the genre to this day – which puts the recently announced Team Sonic Racing under a potentially unflattering spotlight.
Developed by Sheffield-based Sumo Digital, Team Sonic Racing is a separate fork to the studio’s earlier Sega All-Stars racers. That means no crossover characters like Space Channel 5’s Ulala, Jet Set Radio’s Beat, or Super Monkey Ball’s AiAi, with the new game instead of focusing entirely on the anthropomorphic inhabitants of Mobius as they’re drawn into a story-based racing adventure.
Yes, there’s narrative to Sonic’s latest petrol head outing, although not one that was on show at E3 2018. What was on display was the team mechanics – a gameplay shift that changes how the game works as a racer, and one I can see being incredibly divisive to players.
In the adventure mode, you’ll choose from pre-set teams of three racers, and control one of each trio as your main character. Each team features one racer whose specialty is speed, one for technique, and one for power, their attributes affecting how each handles, and the power-ups that best complement them.
The E3 build had two teams on offer – Team Sonic, with Tails and Knuckles, or Team Shadow, with Rouge and Omega. Both are nice nods to Sonic Adventure 2’s Hero and Dark teams, with the latter swapping out Robotnik for Omega. It appears as though the final game will have five teams and 15 total characters to start with, as the selection screen had three columns of three characters each greyed out. I wouldn’t be surprised if the Chaotix team – Espio, Charmy, and Vector – filled one of those team slots, especially as Sega says the shift to purely Sonic­-related characters is in part because they better fit into teams.
Jumping into a race, Team Sonic Racing ticks a lot of the expected boxes for a modern kart racer: imaginative tracks, alternate routes, and plentiful power-ups to collect as you zoom around. One nice tweak is that you can not only pull off the expected boost starts at the beginning of each race, but you can stack up to three ‘charges’ for it if you time hitting the accelerator at the right time during the countdown. Miss just one though, and you’ll lose all your launch speed.
The group dynamic comes into play almost immediately though, with allies able to ride in each other’s trail to gain a speed boost or skim past a teammate to give them a boost in turn. Performing these ‘Team Actions’ fills an Ultimate Meter, which gives a massive, sustained speed surge for the whole team. The differences between speed, technique, and power racers are easily apparent too. Sonic and Shadow zoom ahead of the pack, but can be easily knocked around by other cars; Tails and Rouge have tighter controls and felt better able to pull off Team Actions; while Knuckles and Omega are slower but more powerful, capable of shoving other racers around.
You’ll want to make the most of those Team Actions to keep your whole squad ahead too, as the final result isn’t down to simply who passes the finish line first. Instead, the final track times for each individual member are combined, resulting in a team score. If you come first, but your teammates end up dead last, chances are you’re not going to win the race overall – hence that aforementioned sense of division for players. This is going to be a love-it-or-hate-it mechanic, potentially over-complicating the simple fun of kart racers. That said, this doesn’t feel like the sort of kart racer where just holding down the go-fast button will result in victory. AI racers put up a fierce challenge, and you’ll need to pay attention to their efforts to run you off the track. It’s actually surprisingly tough to finish in the top three.
There are other tweaks to the kart racing formula that make use of the team structure, too. Items can be swapped between members with a tap of the circle button (on PS4), either sending an unwanted one you have to a partner who can make better use of it or requesting one when you’re riding on empty yourself. The items on offer at E3 weren’t terribly inspiring though, all feeling like stand-ins for Mario Kart power-ups – speed boosting Wisps in place of mushrooms, blocks instead of banana peels, and so forth. Hopefully, the finished product will have some surprises.
Away from the story mode, I was told by a Sega rep at E3 that Team Sonic Racing won’t be as restricted by the pre-existing team line-ups of the Sonic-verse. In the planned online mode, for instance, you’ll even be free to build a team featuring multiple instances of the same character – a triumvirate of Tails, if you like. There are also plans for vehicle customisation, with four blanked-out boxes on the racer select screen that are set to be used to mod your rides. I’m also told rings collected during the course of races are going to feed into the game’s economy, and while not confirming that Sonic’s virtual chop shop is where they’ll be spent, it seems a likely connection.
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skiiblue ¡ 7 years ago
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Timeline
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Construction in progress, move alone nothing to see here
This list was compiled using the release dates of the games in question, with some minor alterations to make it flow better. Sonic CD being before Sonic 2, for example. Also, this list is reflective of the “corrected” Classic Timeline, using new information from Generations, Mania, and Forces. The OG timeline for Modern sonic would be exactly the same, only remove Generations and Mania and tack Sonic 4 onto the end of it to signify the beginning of the Adventure era.
- Sonic 1, SegaSonic Arcade, and Sonic CD
Sonic’s initial adventures against Eggman that give him the reputation as a hero. While the “first” adventure is a tossup between Sonic 1 and SegaSonic Arcade, CD is the last adventure we see before Sonic 2; not only is Tails not present, but meta-knowledge lets us know that the game was developed at the same time as 2, and intended to be released closer to 2 than it was.
-Sonic & Tails and Sonic 2 Eggman starts messing with the Chaos Emeralds, tipping their balance out of wack and almost sinking South Island into the sea. Tails manages to impress Sonic with his ability to keep up, and the pair work together to take down Eggman. Once the power of the Emeralds are used to save South Island, they scatter to West Island, kicking off Eggman’s fixation with them and beginning the Death Egg arc
-Sonic Generations This is the point in the timeline where Classic Sonic, Tails, and Eggman get picked up by Modern Eggman messing with the Time Eater, causing the timeline shift that seperates both Modern and Classic eras into seperate worlds as mentioned in Forces. Classic Eggman returns, feeling confident that his new knowledge from the future will give him a leg up on his plans where Modern Eggman had previously failed. Unfortunately, his subsequent failure causes him to fall into a deep depression, kicking off the events of Sonic Mania.
- Sonic & Tails 2, Sonic 3, and Sonic & Knuckles The “Knuckles is Gullible” era. Despite Sonic & Tails 2 being canonically placed during Sonic 3, the events of 3, and it’s immediate sequel, Sonic & Knuckles, make it hard to believe. The scramble for the Chaos emeralds between Sonic, Eggman, Knuckles, and Nack makes more sense as an in-between adventure leading up to Sonic 3.
-Sonic Fighters This game features the Death Egg II, and the first appearance of Bean and Bark, whom get cameo appearances in Sonic Mania, therefore this title would have to take place between S3&K and Mania.
-Sonic Mania After Eggman fails to succeed with his Death Egg plans, despite knowledge from the future gained during Generations, he falls into a deep depression, spurring his followers to search for something to cheer him up. This leads to the discovery of the Phantom Ruby, an act that wouldn’t have happened in the Modern Timeline. By the end of this adventure, Classic Sonic follows the Ruby through time and space, chasing it to the Modern Sonic world and taking part in Sonic Forces. Tails and Knuckles separate and go on their own adventures while Sonic is away.
THIS is the point in the timeline where my Tails is for most of the RPs. However, barring any new classic games, this is how I think the timeline is set to continue, JUUUUUST for references’ sake.
-Tails Sky Patrol, followed by Tails Adventure and Knuckles Chaotix Despite Tails Adventure being listed as a “prequel” to Sonic 1, the game makes far too many allusions to previous games in teh series for me to feel comfortable with that. For one, the Sea Fox submarine Tails uses in Sonic & Tails 2 makes a return, with multiple upgrades not found in that game. Also, the upgrades Tails learns to use are literally fashioned after Knuckles, Fang, and Sonic; with Sonic’s power being required to finish the game. Therefore I opt to place it at this point in continuity, not only to line up with it’s IRL release, but also to mark a turning point in Tails’ development. Also, Sonic being away for Sonic Forces explains quite nicely why he didn’t show up to help in Knuckles Chaotix until the very end of the game.
-Sonic Blast and Sonic 3D Blast Sonic and Knuckles meet up after their individual adventures before running into Tails in time to save the Flickys.
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