#witches in fairy tales are almost always unrepentant eaters of children and complete monsters
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agnerd-bot · 1 year ago
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Fanservant: Frau Trude Gothel, Wicked Witch of the Fairy Tales(Caster)
Ascension Stages:
First Stage: Gothel is dressed in an elaborate dark ballgown that reaches all the way to the floor, the dress ornate with gold and silver accents. On her ring finger, a shining golden ring gleams in the light. Long pink hair flows down to the small of her back, topped by a black crown, and a pair of gleaming golden eyes shine as she stares down the Master.
Second Stage: Gothel’s outfit has changed to a more ‘traditional’ witch’s style, with long, flowing sleeves extending out from her robes, and a witch’s hat resting upon her head, replacing her crown. Her dress has shortened, revealing her long legs, and her hair has grown out to be much more wild and unkempt. Her sclera have darkened to become pitch-black, and a fiery aura has begun to surround her entire being.
Final Stage: Gothel’s form has changed from that of a witch to a true Devil. Out from her back sprouts black feathered wings, and her skin takes on a deathly white pallor. Her nails lengthen into demonic claws, and a pair of monstrous horns sprout from the sides of her head. The ring has been corrupted slightly, becoming immersed in hellish flames.
Theme:
Character Theme: Healing Song - Tangled
Battle Theme: BlazBlue CentralFiction - Walpurgisnacht (Nine the Phantom theme)
Fatal Battle Theme: 破壊神
Traits:
Class: Caster Alternate Class: Berserker, Alter Ego, Beast True Name: Frau Trude Gothel Source: Grimm’s Fairy Tales Region: Germany Alignment: Chaotic Evil Attribute: Earth
Known as: The Witch of the Story’s End, The Witch of the Tower, the Forest Witch, The Villain of All Fairy Tales, The Devil Incarnate, Diabolus Ex Machina 
Voice Actress: Noto Mamiko
Deck: QABBB
Parameters: Strength: D Endurance: A++ Agility: B Mana: EX Luck: C NP: A
Passive Skills:
Territory Creation(Fairy Tale) C++:
As a Fairy Tale character, Gothel is uniquely capable of altering her environment, creating the backdrops of the stories to be told. Gingerbread houses, massive towers, fantastic castles, all can be made by Gothel with a mere wave of her wand.
However, as much as she is the creator of the world around her, the majority of her creations are simply temporary structures of illusions made to trap victims, meaning this skill is less effective than a true master’s handiwork. While her creations could be much more impressive if she chose to apply herself more properly, she’s content to lazily throw together false illusions to suit her needs and then smash them to pieces when she is done.
(FGO Effect:) -Increases own Arts and Quick performance by 10%.
Item Construction EX:
The power of one of the most famed witches to ever exist, and yet one of a witch who melts away among all the rest. Gothel’s ability to create fearsome cursed items and magical weapons is among the best among all Servants, thanks to her status as an offshoot of the legendary Baba Yaga. There are few Servants that could ever hope to match her raw talent in magecraft.
In at least one Fairy Tale, The Dragon of the North, it is even said that a witch-maiden held the power of King Solomon’s Ring, and knew of its incredible secrets. While this story is likely nothing more than a fantasy, it speaks testament to the incredible and fearsome powers that Gothel has at her beck and call.
(FGO Effect:) -Increases own Debuff success rate by 12%.
Wicked Witch of the Story’s End A:
As the Villain of All Fairy Tales, Dame Gothel reigns supreme as one of the most powerful Fairy Tale Servants alive, surpassed only by the Big Bad Wolf and the Persecuted Heroine, and matched only by her equal opposite, the Fairy Godmother.
Where there are stories to be told, a villain will naturally arrive to cause strife and pain.
(FGO Effect:) -Increases own critical damage by 12%. -Increases own damage by 250.
Active Skills:
Devil’s Contract B:
While many in the world feared witches and blamed them for countless misfortunes and disasters that happened to them, few, if any, ever truly laid eyes on a witch and recorded their experiences. As few understood witches or how their powers worked, many associated their existence with that of the Devil, believing them to be Brides of Satan who had sold their souls to evil in exchange for power. As a Fairy Tale whose existence was based off of these false notions, Gothel has imprinted upon her a ‘contract’ with Hell itself.
This contract with Hell has granted Gothel incredible powers, and is the source of some of her more powerful magic. She can summon pillars of hellfire that can erase even a victim’s soul, drag victims off to the deepest pits of Hell, and summon monstrous creatures from the Pit to fight for her in combat. Her powers are effectively limited only by her sick imagination and sadistic cruelty.
Most notable of her powers is a form of pseudo-immortality. While her body can be destroyed by an enemy, she can resurrect herself each and every time, so long as the enemy she faces isn’t a god or similar divinity. It is through this power that Gothel has survived things like being burned alive by Handel and Gretel, dancing to death in Snow White, being hacked to pieces, and other similar fates.
No matter how often the villain dies, or how often the hero beats her, she will always return when the story begins anew, ready to ravage the lands at her leisure.
(FGO Effect:)  -Increases own Debuff Success rate every turn for three turns. -Apply a state to yourself: Gain NP Gauge when attacking with Buster Cards (3 turns). -Apply Guts to self for two times, five turns.(Stackable with other Guts).
Wicked Transformation A:
In Fairy Tales of old, there were hundreds of tales of witches using their accursed powers to transform unwilling victims into horrible monsters, helpless animals, or inanimate objects for some reason or another. Whether it be envy of another’s virtue, punishing the wicked and foolish for incurring their ire, or twisting a victim’s wish into something terribly ironic, the ability of a witch to alter the forms of those she chooses is unlimited, and when these powers are unleashed, it is all too easy for Gothel to dispose of her victims.
If need be, Gothel can turn this transformation unto herself, shifting into the form of an eagle to fly through the air, an old beggar woman to disguise her appearance, a ferocious bear to fight off her enemies, and so much more, all with a mere magic word and a wave of her wand. It is through this power that Gothel gained her reputation as the Villain of All Fairy Tales.
However, as with all fairy tales, this ability does have a caveat. Each transformation comes with a condition that, once fulfilled, will release the victim from its binding. If a victim is able to escape from Gothel and find someone to free them from their curse, then they will be returned to their true form.
(FGO Effect:) -Inflicts Buff Block status for three times on one enemy. -High chance to Stun an enemy for one turn. -Gains Critical Stars every turn for three turns. -Increase Critical Damage for yourself for three turns
Mesmerizing Banquet of Cockaigne B:
Poisoned Apples.
Gingerbread Houses.
Irresistible Rapunzel.
In the fairy tales of old Europe, food and drink has often served as the greatest tempter of man, and witches like Gothel have preyed on these temptations for ages, able to prey on the hunger and greed of humanity by creating food that no human is able to possibly resist.
This power over food has only grown in power after Gothel has consumed the mythical Land of Cockaigne and further bolstered her power. The mere presence of her cooking is able to drive victims mad and lure them into the land of food and drink that is Cockaigne, abandoning all precepts such and former memories to become self-indulgent and hedonistic, like cattles to the slaughter.
Surprisingly, while Gothel can easily summon food and drink by means of her magic, she seems to have a preference for making her food from scratch. When cooking, a faint smile can be seen on Gothel’s face, even when not preparing a meal to deceive or hypnotize.
“Double, double, toil and trouble, Fire burn and cauldron bubble… Rampion flower on the vine… return to me what once was mine…”
(FGO Effect:) -Significantly increases NP Gauge. -Removes own Debuffs. -Low chance to lower Critical Resistance for all enemies for three turns. -Low chance to lower Buster Resistance for all enemies for three turns. -Low chance to reduce NP Charge for all enemies for three turns. -Low chance to lower Attack for all enemies for three turns. -Low chance to lower Healing for all enemies for three turns.
Noble Phantasms:
Noble Phantasm: Die Teufelsmaske - Feed the Devil’s Fire Rank: A Maximum Targets: 1 Range: — Classification: Anti-Unit(Self)
A terrifying Noble Phantasm that removes all guises and illusion from Frau Gothel’s form to reveal who she truly is: The Devil, villain of Europe's very first fairy tales. In this state, she takes on the form of a terrible demon straight from Hell itself. Gnarled horns as red as blood pierce through her skull, her hair takes on a deathly pallor, angelic wings burst out from her back, and her teeth sharpen into deadly fangs. The world around her shifts and darkens, becoming a dense, foggy forest filled with dead trees and ominous winds, all isolating the devil and her victims from the world.
She is not the true Devil, but rather “Mankind’s Approximation of the Devil”, a false image who bears but a fraction of the true Adversary's power. Simply put, she is the ultimate evil for a hero to face in a fairy tale, a monster with the potential to become an Evil of Humanity itself.
It is not just her physical form that changes upon activating this Noble Phantasm, but her magical prowess surges to seemingly limitless heights, able to weave her own story and alter the world around her how she pleases. It was through this Noble Phantasm that the Hausmärchen Singularity Collective was born, where the Beast of Ignorance would attempt to consume all other stories in order to destroy Humanity to its very roots, and where Gothel would attempt to destroy the Chaldeans on her orders, by altering these beloved fairy tales and corrupting them with her immense power.
So ferocious, so dreadful is this power that even the nascent Beast of Ignorance, Red Riding Hood, didn’t dare face this monster head-on in combat, instead choosing to let the Chaldeans distract and weaken her so she could land a mortal wound on the demonic witch.
“Fufufufufufu… Do you understand now? I am not some mere ‘thing’ that goes bump in the night… I am not just the paltry scratches at your walls… I am the monster that all children fear. I am the evil that makes you lock your doors. I am the witch that lives just next door. I am Evil. I am Wicked. I am Frau Trude, and I am very real, child.”
(FGO Effect:) -Remove all Debuffs from self. -Increase Debuff Resistance for three turns. -Increases own critical star absorption for three turns. -Grants self On-Attack-Activate buff for three attacks, three turns. --Increases own Critical Damage for one turn when attacking with Buster Cards. -Increases own damage against ‘Fairy Tale’ or ‘Fated Hero’ enemies.
Noble Phantasm: Kleine Verlorene Kinder - Happily Never After Rank: A Maximum Targets: — Range: — Classification: Anti-Army
Dame Gothel has the ability to summon massive golems made of gnarled wood and hellish flames, each one standing over ten feet tall. These golems are nigh-immortal, soulless husks of incredible power, akin to the Olympian Soldiers of the Fifth Lostbelt. They feel no pain, are able to regenerate from nearly any damage, and will not cease until their targets have been completely and utterly eradicated. They know nothing but destruction and death, and wickedly relish in it any chance they can.
Truly, these must be monsters straight out of Hell, demons created from the darkest pits mankind has ever known. There is nothing else that could explain their sheer malice and relentless nature.
Alas… if only that were true.
In reality, these monsters are the children slain by Dame Gothel, the foolish and wicked children who disobeyed their parents. They strayed from the path and ended up caught by the wicked witch. Their bodies were killed and eaten by the monster in the woods, and their souls were left to burn in the Devil’s fire, fueling these monstrosities. What memories these creatures held have been long forgotten, and all they know now is to obey, a monstrous punishment for their foolishness in life.
Now, all these children have left is resentment and anger. Hatred for the ones who got away, who had a chance to escape the monsters of the world. It is unfair, they say, that they alone must suffer. So they will drag down anyone and everyone they can into the darkness, using their powers to twist and distort their victims into more of these monstrous creatures, until nothing is left behind but death and chaos.
Noble Phantasm: Rapunzel, Rapunzel - The Maiden in the Tower Rank: A Maximum Targets: — Range: — Classification: Anti-Fortress
The fabled tower in which Dame Gothel spent the rest of her days, and where the fair maiden Rapunzel was locked within. It is a prison akin to Merlin’s Garden of Avalon, a nigh-inescapable maze of hewn stone and wood. This tower serves as a great and terrible prison in which escape is nigh impossible. The tower itself is protected against magical attacks of all kinds, and is far sturdier than its appearance belies. The only way in or out is within a window high near the top of the tower, where Gothel herself lays in wait for anyone who would dare escape or enter.
Gothel can summon this tower in parts, summoning the walls as a bulwark against enemies and their attacks. However, the tower is at its most fearsome and powerful when the full structure has been erected, serving as the central lynchpin of the Hausmärchen Singularity where all Fairy Tales were forcibly distorted.
However, for those trapped within, there is a single thing to serve as a guide. A long, golden rope of hair, which can be seen throughout the tower. Despite the obvious trail it leads, Gothel does not do much as touch the hair, content to leave it be.
Voice Lines:
Summoned: Bow your head, human. You stand in the presence of Dame Gothel, the Witch of the Story's End. Hmm… So I have been summoned to serve Humanity, is it? Hah! What a joke. But I suppose I can spare you for now, Human. Though be warned. If I find you irritating, I will cook and eat you like all the rest before you.
Summoned(Clear Singularity “Hausmärchen - Land of Stories”): I see now… This is why I was called by the World to save mankind. How irritating... Does this world expect me to play the role of a hero now? But I suppose if that is the role the story asks me to play, I must play it out to my best. Don't think I'm getting soft though, human... I am Dame Gothel, the Witch of the Story's End, and a monster I will remain until the end of days.
Level Up 1: More fuel to the fire… Good, let the flames grow higher.
Level Up 2: Another ingredient to the cauldron... How delicious.
Level Up 3: Another offering for me? My, my, you're too kind.
1st Ascension: Ah, now this is more to my tastes. This is a dress most befitting a witch like myself. Fufufufufu… What do you think, human? Beautiful and fearsome, am I not? Perfect for the monster that I am.
2nd Ascension: You insist on pressing onward? Even if what you see may be frightening? I wonder... Would you consider yourself brave or foolish? I suppose time will tell.
3rd Ascension: Fufufufufufu... Finally, you see me for who I truly am. Do you understand, child…? You've strayed too far from the path of light, and now The Devil has come to make you pay for your sins. Tell me, was it worth it, selling your soul?
4th Ascension: Good and evil... Light and dark... They are but roles we are meant to play in the story. I did not choose the path I have taken, it was thrust upon me. The story dictated that I was to be the villain, and so I took upon that title with pride. I do not regret a single action I have taken... ...I wonder, did she think the same? Did she not once look back?
Fight Start 1: By all means, welcome to my humble abode… You’re not going to leave it anytime soon…
Fight Start 2: Well, well, well, it seems like a lovely little morsel has arrived. And just when I was getting hungry, too…
Fight Start 3: You know, you shouldn’t go walking around the woods by yourself. Who knows what monsters lurk in the shadows…?
Fight Start(Fatal Battle): Ah… Ahhh…! Rapunzel, Rapunzel…! Why…?! Why did you leave me?!
Skill 1: Double, double, toil and trouble…
Skill 2: Fire burn and cauldron bubble…
Skill 3: By the pricking of my thumbs…
Skill 4: Something wicked this way comes…
Command Card Select 1: Is that all?
Command Card Select 2: I suppose I haven’t used this trick in a while.
Command Card Select 3: This should be more than enough for the likes of you!
Noble Phantasm Select 1: It’s time we cast off this illusion…
Noble Phantasm Select 2: Tell me… Are you afraid?
Attack 1: Burn, down to your very bones!
Attack 2: By all means, scream…
Attack 3: You are going to taste exquisite…
Attack 4: Crush them, Tower with No Doors!
Attack 5: Hell awaits you!
Attack 6: Do you think you can survive this?!
Attack 7: Bind them, Seal of Solomon!
Extra Attack 1: The final chapter has been written… It’s the end of your story!
Extra Attack 2: Oh, do you think you can escape…? How foolish!
Noble Phantasm 1:
Heeheeheeeee… Hahahahaaaaa…!
Now the real fun begins…
Now the feast shall commence…
Now, little ones…
It’s time.
Let. Me. In.
DIE TEUFELMASKE!
Noble Phantasm 2:
The Witch’s Night has come and gone…
Now the Devil comes to play!
So run and hide, it’s all the fun!
NOW HAS COME THE TIME TO SLAY!
DIE TEUFELMASKE!
Noble Phantasm 3:
Bolt your doors…
Hide your children…
For the witching hour has arrived…
Die Teufelmaske.
AHHHHHHHAHAHAHAHAHAHAHAHAAAAAAA!!!
Noble Phantasm 4(Fatal Battle):
I am a monster…  I am the Devil… 
I am a demon who holds no love for anything in this world… 
Then why…
Why does my heart hurt so much?!
Rapunzel… Rapunzel… 
It's all your fault!
YOU DID THIS TO ME!
AHHHHHHHH!!!
DIE TEUFELMASKE!
Damage from Noble Phantasm: How annoying…
Regular Damage: Tch.
Defeated 1: If the story says so…
Defeated 2: I’ll come back another day, just you wait.
Defeated(Fatal Battle): No… Please… Just let me end this!
Victory 1: Unfortunately for you, there is no happy ending.
Victory 2: And so the story reaches the end. The hero has been slain, and the wicked witch claims another victim.
Bond Level 1: So, we really are doing this, hm? Very well, as per our agreement, I shall lend my aid in your task to save mankind. In return, the moment I get bored with you, or I grow irritated by your words, or I am offended by your presence, I can and will eradicate you, completely and utterly. This I swear. Such is the binding of our contract. ...fufufufufu. Congratulations, young Master of Chaldea. You've made a deal with the Devil.
Bond Level 2: What's with that strange look you are giving me? ...ah, I understand. You don't trust me, do you? Don't worry. I may be the Witch of the End, but even I understand the sacred nature of an oath. Even if it is an annoyance to me, I intend to fulfill my side of the bargain to the fullest. I expect nothing less from you. Otherwise... *snaps fingers* Your soul is forfeit. Do I make myself clear?
Bond Level 3: Ghhh... Must you insist on following me around like a lost duckling? Surely, there must be other Servants that you could bother aside from me? ...hm? Lonely? ... What a joke. I am a monster. The Devil Incarnate. Whoever heard of a creature like that being lonely?
Bond Level 4: Your presence... It's annoyingly familiar to me. You remind me too much of my daughter. No... That's not right. Unlike her, you truly do fear me, don't you? I can smell it. And yet, you still choose to approach me? How strange... Still, I suppose I can't begrudge you, given our contract. But stay out of my way.
Bond Level 5: What is it now? ...ah, I understand, a revision to the contract. Very well. I suppose we are due for some additions. First off, your terms wish for me to... be more open in Chaldea. Tch. What an annoyance. But I suppose it is an acceptable one. I do not promise to be kind, or to be sociable, or any of that nonsense. But I suppose I can make an effort to do more around here. As for my terms...? You are not allowed to leave. ...oh? Do I see hesitation on your face? Then allow me to explain. Your life and mine will become bound to one another. If you are to leave me behind, I will follow. If you are to die, I will put you back together. If you are to vanish from this world, I will use every bit of my power to return you to it. Your fate and mind will become connected for all eternity, until we both agree to annul this contract. Simply put? I will not let you abandon me. So... do we have a deal?
Dialogue 1: Tell me child, when you think of the villain of all Fairy Tales, who comes to mind? …eh? The Big Bad Wolf…? Tch. What a pain. It appears I’ve been slacking in my efforts.
Dialogue 2: So, you too are a dreamer? Feh, I should have known. You have that annoying air about you. One of hoping and dreaming…
Dialogue 3: Are you just going to sit there and gawp at me while I work? If you have nothing better to do, here. Get me these ingredients. What? You’re worried it’s too dangerous? Well, it’s not my problem. Now go!
Dialogue 4: The end is fast approaching… I wonder, what will you do when the time comes? Will you cower in fear? Will you fight? Or will you simply accept it…? No, that’s foolish of me to ask, I know the answer.
Dialogue 5 (If you have Pinocchio): Little Pilgrim Made of Pine… The boy has apparently got it into his hollow head that he is to be my ‘conscience’. …heh. Isn’t that funny? A monster having a conscience? I’d laugh if the boy didn’t seem to mean it with all his heart…
Dialogue 6 (If you have Cinderella): Ah yes, the Persecuted Heroine… She reminds me all too much of my dear child. Such a pity, though… To have all the fortune in the world and still be unhappy. 
Dialogue 7 (If you have Red Riding Hood): The Beast of Ignorance… Yes, she summoned me to create her own Singularity. In exchange, she would give me the salvation I desperately wanted. I was a fool to think I could trust a wolf. Be that as it may… I don’t enjoy being tricked.
Dialogue 8 (If you have “Goldilocks”): Ah, it’s you… I was wondering for the longest time why you of all characters felt so out of place… To think that it would be that a fallen deity stood before me. …how irritating.
Dialogue 9 (If you have any “Angel” Servants): Have you come once more to mock me, angel? Fine. Make your jeers and your judgements, they’re all the same.
Dialogue 10 (If you have Beni-Enma): Have you come to cast your judgement on me, little sparrow? I suppose it’s only fair. But if you expect me to make it easy for you, then you are a fool.
Dialogue 11 (If you have Mephistopheles): Oh? The Demon of Faust is here as well? How interesting… What a shame that he is not a true demon, though. I suppose his trickery and deceit is entertaining enough. I wonder, clown. What tricks have you up your sleeves?
Dialogue 12 (If you have Oberon-Vortigern): You too… have lost something important to you? Ah, Titania… No, I sadly have never met a woman such as that. Have you by any chance…? No, I suppose you wouldn’t have. In any case, I wish you luck, Fairy King.
Dialogue 13 (If you have Kintoki Sakata): Golden hair… The son of a witch… And an annoyingly chipper outlook on the world. Ghhh… He’s clearly not the same, but still, he’s too familiar. I best keep away from him for now.
Dialogue 14 (If you have Nursery Rhyme): Hm? What do you want, child? …you wish for me to read you a story? … No, there are other Servants better suited to that-OW! Hey, stop pulling on my dress! Ghhh…! This is why I hate children!
Dialogue 15 (If you have Hans Christian Andersen): Hans Christian Andersen… I suppose I owe my existence partly to him. What a sad little man he is. Putting up a front of coldness and disdain, but he’s just a coward too afraid of intimacy. …hm? What do you mean ‘he reminds you of someone’?!
Dialogue 16 (If you have any other “Fairy Tale” Servants): It appears my reputation precedes me… Yes, all the looks of terror and fear surrounding me… Fufufufufu… Now this is my element!
Dialogue 17 (If you have Lostbelt Morgan): The Witch-Queen of the Britons, as I live and breathe. You may be from a time and place not of this world, but I can sense your magical talent all the same… How frightening.
Dialogue 18 (If you have any “Child” Servants): Well, well, well… Lunch has arrived. Fufufufu… Don’t worry, Master, I’m only kidding. For now, at least.
Likes: There’s no greater pleasure in this world than eating. If there’s one thing God has done right, it’s grant all creatures, great and small, the ability to eat and cook. And of course, thanks to my magic, I can change my appearance however I wish. In other words, I can eat as much as I want, and suffer none of the consequence!
Dislikes: Something I dislike? Children. They’re terrible little things, talking to you, invading your homes, taking things from you… Yes, what rotten, horrible things children are. Only good to be a meal, nothing else.
About the Holy Grail: The Holy Grail…? Hmph, do you take me for a fool? That thing is clearly cursed. To make a wish on it, one must either be desperate, or an idiot. No, my magic is more than enough to surpass that paltry little thing.
During an Event: Oho? Now what has come a-knocking at my door? My, it seems that some festivities have begun, and here I am without an invitation. This cannot stand… Come, let us go see what all the fuss is about. I happen to know a thing or two about crashing parties…
Birthday: What? Oh, you wish to celebrate your birthday with me, do you? Hmm… I suppose I can whip something up from scratch. It may be a bit of a rush, but I suppose I can indulge you just this once. Don’t expect me to make this a habit, though.
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Once Upon a Time, in a faraway land, there was a witch. Or rather, there were many witches. Monsters that stalked the dark forests, looking for children to kidnap. Women that had sold their souls to the Devil in exchange for fantastic magical powers. Tricksters that caught victims in riddles and traps for their own sick amusement.
These stories would eventually become fused into one, a witch who would symbolize the fear all children hold in their hearts, and the looming threat that lay beyond the walls of their home. One of the few named witches, who terrorized the tales of the Brothers Grimm told to children at night. Gleefully, she tormented those who walked in her forests, cooking children for her meals, burning wayward fools who entered into her hut, and tearing families apart, all to amuse her.
She was Frau Trude Gothel, the Wicked Witch, a monster who held no love for anything.
Bond Level 1:
Height/Weight: 176cm • 75kg Source: Grimm’s Fairy Tales Region: Germany Alignment: Chaotic • Evil Gender: Female
Once Upon a Time, in a faraway land, there was a witch. Or rather, there were many witches. Monsters that stalked the dark forests, looking for children to kidnap. Women that had sold their souls to the Devil in exchange for fantastic magical powers. Tricksters that caught victims in riddles and traps for their own sick amusement.
These stories would eventually become fused into one, a witch who would symbolize the fear all children hold in their hearts, and the looming threat that lay beyond the walls of their home. One of the few named witches, who terrorized the tales of the Brothers Grimm told to children at night. Gleefully, she tormented those who walked in her forests, cooking children for her meals, burning wayward fools who entered into her hut, and tearing families apart, all to amuse her.
She was Frau Trude Gothel, the Wicked Witch, a monster who held no love for anything.
Bond Level 2:
The witch's cruelty comes in many forms, some benign, some sinister. Some overt, some subtle. In some stories, she is The Devil, extending a gentle hand to bind a victim within a horrifying contract, cackling as another fool sells their soul and loses everything to her. In other tales, she is a temptress, luring children into her home with promises of sweets or enticing mysteries to solve, only to kill these innocents and use them to sate her vile hunger. In still others, she is a vain sorceress, tormenting younger beauties in envy of their purity and goodness, forcing a hero to come and save the maiden from her monstrous cruelty.
However, on very rare occasions, the witch is not the villain of the story, but rather a guide and teacher for the hero to seek out. And at times rarer still, she is a mother, a guardian, and a protector, watching over her child with the rage of a loving parent. How strange it is, that this self-admitted monster can be so versatile, how a being who claims to be heartless can come to care for anything with true love.
And here, in truth, does the story begin in earnest.
Bond Level 3:
Once upon a time, in a faraway land, the witch Dame Gothel lived, laying deep within a forest by her lonesome, relishing in the fear and terror her very name brought to the land. Mothers locked their children behind their doors, fathers carried torches and pitchforks in the night, and all prayed to God for salvation from this monster. She was content with this, all too happy to be the monster she was meant to be.
One night, the witch heard a rustling outside her door, and found that a neighbor from a nearby home had ravaged her garden, stealing the rapunzel plants and placing them in a basket. Incensed, the witch accuses the man of theft, and readied to kill him on the spot. The man, in turn, fell to his knees and begs.
"Please, miss! My wife needs to eat these plants to survive! She is to give birth soon, and I fear that she is wasting away! For the love of God, have mercy!"
The witch stayed her hand at the man’s words, but her mercy was not bourn out of kindness. Rather, she came to a terribly wicked idea. A bargain that would drive the man to the deepest pits of despair.
"Very well, I shall spare your life, but in return, I ask for one thing: your child that is to be had. I should like to keep her, and in exchange, I will let you eat of my plants."
Desperate, the man agreed, and upon the child's birth, she was given to the witch, at both mother and father’s despair. Frau Gothel took the child with her to a tower with no stairs or doors hidden deep in the forest. She named the child Rapunzel, after the very plants that secured her imprisonment to Gothel, and locked the baby into the highest room of the tower, where no man could ever hope to find her.
Bond Level 4:
Dame Gothel never truly intended to keep the child for herself. She had no use for a progeny because of her immortality, nor did she particularly want one in the first place. Children were far too noisy and prying and irritating for her to keep, that much was clear. No, if anything, the child would suffice as a meal. Perhaps not as she was now, but in due time, the baby would serve as a meal, nothing more, nothing less. It was as she was named: Rapunzel. Merely an ingredient to be cooked in a stew or served in a salad, just like all the other children before her.
And yet...
As the years went on, the child grew and grew, and Dame Gothel couldn't help but feel a sense of happiness as she watched. The child looked her in the eyes with no fear, unlike anyone else who had met her before. She did not care of the magical power she held, or the terrible atrocities she had done. No, the young Rapunzel saw no evil in her mother's eyes, and in turn, Dame Gothel beheld something she had truly begun to love. Eventually, all thoughts of eating the child were gone, and in their place were a mother's protective heart. She would shield the child from the cruelty of the world, protect her within this tower with all her might. Nothing and no one would ever lay eyes on her precious daughter, and they would live together within this tower, just the two of them.
They would all live Happily Ever After.
Alas, if only it was meant to be.
Bond Level 5:
She did not know when the man came, nor how he came to find their hiding place, or even why he climbed the tower to begin with. But it was unmistakable, the stench of that 'prince' violated the tower, just as much as he had violated her dear Rapunzel. Gothel confronted her child, and soon, the relationship between mother and daughter began to strain.
"You... You let him in here?! Moreso than that, you bear his child?! How could you do this to me?! How could you do this to yourself?!"
"Mother, I love him! And he loves me! We are to be wed, and I will not let you stand in the way of our marriage!"
"Love?! Marriage?! Rapunzel, you are a fool! You've only known him for a few months, and you're talking about marrying him?! You're just blinded by your naivete!"
"Whose fault is it then?! You call me naive, and yet you're the one who locked me in this tower, never able to see anything beyond these walls! If I am blind, then it is because you are the one who has blinded me my whole life!"
"How... dare you?! I did this all to protect you!"
"No, you did this to keep me all to yourself!"
At her daughter's words, Gothel was overcome with a monstrous rage she had not known since taking in the child. In a fit of blind rage, Gothel cut off Rapunzel's precious locks, her golden hairs falling to the ground all at once. The two fell silent as mother and daughter looked each other in the eyes. Horrified at what she had done, Gothel could not even speak a word of protest as her child left the tower, never to return again. Silently, she extended a hand towards the one person she had ever loved… And did nothing as she faded away into the dark forest.
Extra (Clear Singularity “Hausmärchen - Land of Stories”):
Upon Rapunzel's departure, the Witch of the Forest remained in the tower waiting, hoping for the day that her child would one day return, and they would live out their lives as they always had. Just the two of them together. She did not eat. She did not sleep. She did not even attempt to leave her prison of her own making.
Days turned to weeks, weeks turned to months, months turned to years, and yet neither hide nor golden hair of the child had made her way home.
So, the Witch of the Story’s End did something she had never done in her long years of life: she prayed. Clasping her hands together, Dame Gothel, who had sold her soul to the Devil, who wickedly defied Heaven without remorse, begged Heaven for a sign, an answer from God that her beloved daughter would come home to her, that her family would be made whole once more. After many sleepless nights of prayer, Heaven would eventually answer Gothel’s prayers, sending an angel from on high to speak to the monstrous witch.
"Dame Gothel, wicked and cruel tormentor of mankind... You dare ask God for intercession? You, who has torn apart countless lives, murdered hundreds of children, now beg for your own child to return? Do you not realize that your daughter left you because you refused to give her happiness? That you marred her own beloved just to selfishly keep her in your tower? ... You disgust me. The only reason why I do not damn you to Hell here and now... Is because I see that no punishment could ever surpass your torment here and now. So lay here and rot until the end of your life, Dame Gothel... Forever knowing your daughter is far happier now that you are gone from her life."
Upon the angel's words, Gothel's heart had shattered into pieces. The wicked witch, who had gleefully tormented families and left them in despair, was now trapped within her own sorrow, having lost her dear Rapunzel. She had nothing to live for, nothing to smile about. Without Rapunzel, she was left as nothing more than a living corpse, left to waste away until nothing remained of her.
Never to regain her Happily Ever After.
The End.
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