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#wisadel
akakris10 · 23 days
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Arsonist
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phyriaxi · 4 months
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Wish of Kazdel
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arknightsleeves · 4 days
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3, 2, 1, BANG!, an unofficial Arknights fan event to celebrate Chapter 14, is happening on November 10th, 2024 in San Jose, California!
Interested in themed drinks and fun events? Stay tuned for more information!
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charmcoindied · 2 months
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happy birthday!!! :3
thank you!!
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evuie · 3 months
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still kinda reeling from this
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turbobyakuren · 5 months
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i love the way some AK artists draw W more masc than she actually is, because i think it's a little bit better that way but then i forget and i look at how she actually looks like in the game and she's just Average Gacha Game Girl
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sassyshin · 3 months
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Funny that people are still so crazy about Chen Alter even after all those years and feel like they gave her a module to compete with Wisadel e specifically
I feel like she’s at the same time one of the best operators in the game but also one of the most overhyped
Like doesn’t Mlynar do around the same damage as her but cost like 1/3 of her dp anyway?
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snowdeong · 8 days
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Arknights is very weird for my brain chemistry cause on the one hand yaaayy back to playing on of my fave games again but on the other... it's fucking arknights 😭
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therwriter · 15 days
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Self-control is an important skill but in this one instance I sure am glad I have none.
Waiting for the second 10-pull ticket? Naaaah
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cynocephal1 · 2 months
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arknights devs are so smart they make an operators kit ignore a part of the subclass thats core to the fucking subclass.
goot game desig
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asuiru · 4 months
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ulpianus release... guess im not spending pulls on anything other than limiteds (of which there are many) and skade ops (of which there are also many) for the next 6 months. ive squandered so many pulls....
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alkalische · 5 months
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fucking guy named wisadel
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arknightsleeves · 18 hours
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The community discord for 3, 1, 1, BANG! is now open! Click here to join us for discussion and immediate announcements about the event!
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cerastes · 2 months
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They had to make Wisadel that strong to make up for how bad she looks is my best guess.
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shuttershocky · 4 months
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Wouldn't I love for Carnelian to get true dmg with her delta module. Ngl, I feel like that's the only thing that can at least salvage her in the age of Lin.
I theorycrafted a delta module to Carn for fun last December where I thought up how to implement true damage into her kit, but after 6 more months of playing around with her and Lin, I don't think simply adding true damage is the way.
This might be a hot take but I don't think true damage would save Carnelian. Unless she were to get Mlynar levels of DPS which is unlikely, even a massive increase to her damage output will not help her be any more relevant vs Lin than she is now.
I believe there are two main reasons for this. Big post about Carnelian's flawed design and delta module theorycrafting below.
1.) DPS is the most replaceable role - In a tower defense game, everyone and their mother does damage. You can be at the very top by providing an absurd amount of damage, but as time goes on the competition only gets more and more fierce, until even monsters (like Ch'en the Holungday) meet even greater abominations (Wisadel) in the end.
You stand out in this game by dealing damage + doing something else. Even the three DPS gods of Mlynar, Surtr, and Chen the Holungday (whose dynamic is bound to change because of Wisadel) offer gimmicks besides raw damage: Mlynar his always active taunt, Chen her AOE slow and DEF down, and Surtr her immortality. There's a reason why Silverash's module buffed his respawn cd reduction apart from just his damage: your unique utility is your strongest selling point.
Anyone who only has damage/stats to offer needs it to be the highest in the game, or else falls on the wayside. For example, I love Siege, mine is E2L90 and M6, but she is undoubtedly the worst of the three 6 star pioneers, when her (very high) damage potential is compared to Saga's survivability talent + SP support, or Flametail's ridiculously high evasion and fast skill cycling. Sure if you're doing Vanguards only, Siege gets the niche of being the tankbuster with her high DPH, but if you don't restrict yourself like that, why not just bring a Guard?
In that same manner, Carnelian's niche is being the damage-focused Phalanx. She's got the highest arts burst among them, but without Beeswax's regen, Mint's shift, or Lin's shield, damage is ALL she offers, and given that being an Arts DPS in Arknights sucks ass when you don't have RES reduction and have to deal with Eyjafjalla/Logos/Goldenglow existing, things look really bad for Carnelian's use cases even if she did have the damage to justify her terrible weaknesses, which she doesn't.
2.) Carnelian's kit is inherently flawed - Carnelian's kit was HG playing around with the Charged mechanic, where you could double charge your skills to get extra effects. Unfortunately, the base charge time for Carnelian's skills are as long as regular skills, but aren't particularly strong without their overcharged effects. This means you always want to overcharge her talents.
This means her talents are trying to compensate for her weaknesses instead of allow her to do something new. Her first talent heals her on skill activation since she's a Phalanx and will be taking damage, but without the constant regen that Beeswax has, this makes Carnelian reliant on her skills cycling fast (which conflicts with Charged doubling her SP costs) or having a medic (making the first talent useless), while her second talent speeds up her SP gain (which is diluted since it only works once the skill is already charged).
This is why boosting her damage isn't going to save her from Lin. She's a DPS unit in a tank class making her meh at both jobs, and actually increasing the damage she deals isn't going to help how she struggles to deal it in the first place due to her Charged mechanic and lack of self-sustain.
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So what does Carnelian need in a delta module?
I believe Carn needs a delta module that gives her new features that let her play like a Phalanx. It should increase her damage of course, but needs a feature that lets her be placed as aggressively as Beeswax or Lin. She shouldn't be exactly like Lin, but she should at least have a different take on Lin's playstyle of taking enemy aggro while in the highground tile.
I want to propose a new mechanic. If your units can now place elemental debuffs on enemies just like enemies could place debuffs on them, I propose elemental buffs, where filling the elemental bar will apply powerful buffs on your units, powerful because it's harder to apply than a normal buff.
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Theorycrafting
Carnelian Delta Module - When this unit takes damage, gain 100 points of Sandstorm. If an enemy dies inside its attack range, gain 200 points of Sandstorm.
Sandstorm - Triggers when 1000 points are accumulated. This unit regenerates 5% max HP/s and +1 SP/s, and deal 400 elemental damage per second. Sandstorm loses 100 points per second and ends once all points are gone, but points can still be gained from enemies dying while Sandstorm is active.
Talent Upgrade at level 3: Meal of Life - Restores 40% Max HP when skill is activated; Effect is doubled when Charged. When Sandstorm is active, slow enemy movement speed within ATK range by 30% and deal 30% of damage dealt as bonus Elemental Damage.
With this buff, even if Carnelian doesn't nullify damage the way Lin does, if she can survive taking 10 hits (a lot!), she gets a 5% Max HP regen buff and a 1 SP/s buff for 10 seconds, which helps her charge her skills faster and survive. She cannot take on powerful attacks the way Lin can, but surviving lots of minor hits helps her sustain without a medic while dealing small amounts of AOE elemental damage.
When activating her skills while Sandstorm is active, the HP regen from Sandstorm should help her survive despite removing her Phalanx buffs, while killing enemies extends the length of Sandstorm by 2 seconds each, allowing her to prey on large crowds like Lin does without cramping Lin's style. The movement speed slow and elemental damage on her talent upgrade should help Carnelian get kills on enemies while keeping them within her attack range to keep Sandstorm going.
This way, Carnelian actually wants enemies to attack her, can survive mild-aggro when she finally activates her skill, and provides utility beyond just damage in the form of her AOE slows (which would make for killer crowd control with her Bind on S2) and her self-sufficiency allowing her to finally be placed very far forward the way Lin does.
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ohkurrva · 23 days
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W(Wisadel) fanart
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