#wipeout all with my ultra stamp
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#pc games#splatzones#towercontrol#shorts#short#viral#trending#shortsmkgaming#shortsmamagaming#shorts + mkgaming#love#money#fame#mk gaming shorts#mamagaming shorts#mkgaiming#mamaandkidzgaming#rainmaker#mamagaming#newseasonchallenge#nsc#splatoon 3#splatoon#splatoon 2#splatfest#mk gaming splatfest#wipeout all with my ultra stamp#opening gambit is fun in splatoon 3#Splatoon 3 one year anniversary#splating it up
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More weapon experiences!
Carbon Roller Deco: Okay I had some ABSOLUTELY ABSURD matches with this, like the fact that it’s just so fast and you can point-blank one-shot people just encouraged me to engage my splooshie brain cell and just keep running straight into the fray, which sometimes PAID OFF IMMENSELY with enemy team wipeouts and it was such chaotic fun especially with burst bombs to help out. But in other matches, sometimes I just died repeatedly and was no good to anyone (mostly on flounder heights, ick). Nonetheless I think I might add this to the short list of weapons to come back to (which currently consists of this, .52 gal, and splatana wiper) because it was just so fast and fun, though trizooka is kind of a challenge to use effectively.
Explosher: This was really difficult and I mostly just...flailed around and died a lot. But towards the end, I finally took in some appreciation for the sheer range of this thing and how much it inked where it hit, and it clicked in suddenly that maybe this is what it means when I hear people talk about “controlling an area” My entire mindset with this shifted. I stopped focusing almost entirely on hitting targets and instead focused on using it to just threaten the enemy team as much as possible, hitting in front of where they want to go, cutting off paths they might want to swim through. It was like in that moment my entire perception of the game changed. It was kind of magical. My last two matches with this felt really good.
Ballpoint Splatling: Initially I took the strategy I had been playing with explosher towards the end and just tried to get high ground and just try to keep control of the area as much as possible, but as soon as I got the hang of this thing’s first mode of firing, I ran right back up to the front lines, lol. This is probably the splatling that I dislike the least so far, between it actually being very viable at closer range and being able to recharge it mid-fire. I love that versatility aspect. I dare say I even had fun with this.
Nautilus: This was not quite as fun after getting used to the Ballpoint, but I feel like I still had a reasonable amount of success with it. I’m getting a little more comfortable with playing defensively, focusing more on making sure the enemy can’t easily get to me than necessarily taking them out (though, I am also getting a little better at taking them out when they get too close). Ink storm and point sensor are also like... very low-fuss, and I appreciate not having to put a whole lot of thought into how and when to use them.
This game can really be overwhelming at times, and there’s so much to learn and watch out for and it’s hard not to tunnel vision and it’s hard to be aware of everything going on at all times that you could possibly infer from the available information you’re getting visually and audio...ly, and there are times I just feel like it’ll never happen, it’ll never all make sense or that I don’t really know how to make it make sense or how to.. actively get better at parsing all that information. But earlier in a match I heard an ultra stamp activate, and a second later got stomped with it, and I thought to myself, oh, I should have known that was a threat and figured out where it was and reacted. And I like to think and hope that as long as I’m still having thoughts like that, still at least catching myself ignoring useful information, that at least I’m probably at least still actively learning and becoming more aware. So that’s hopeful, at least.
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