#will potentially download league of legends
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vhs1988 · 1 month ago
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goal for 2025 is to transition into a male manipulator
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hypnolurker · 2 years ago
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ShE-Sports: Breaking Bethany
"Are you tired of competitive gaming being a boy's club? Looking to show misogynistic gamer bros what girls are really made of? Try out for our up-and-coming new E-sports team now!" exclaimed the advert that popped upon Bethany's screen as she opened up one of the MOBA games that she had recently downloaded. She had been a long time League of Legends player, but she was feeling very frustrated with the game at this point. The persistently rude, crude or even abusive male players were a big factor, becoming especially tiresome after she trounced them so easily. Something about their fragile male ego and obsession with winning a video game made them turn into pathetic man-babies upon their inevitable defeat. And their defeat was quite inevitable indeed, Bethany was experienced, skilled and strategically minded. She knew every role like the back of her hand and could pull off victories as any character she liked. Perhaps her opponents underestimated her as soon as they realized she was a girl, or perhaps they simply need to 'git gud' as they say. Whatever it was, even her own teammates would often seem rude or hostile as they saw her dominating the scoreboards every game. Always the MVP. Sometimes she would get more kills even in support roles! The whole community had become toxic, and beyond that Bethany had quite simply mastered the game. Save for playing at a competitive level, there wasn't much point. She had downloaded a series of similar games, looking for something with the right mix of fun and challenging gameplay alongside a welcoming and positive community, but it was proving difficult to find.
Then she spotted this ad. Something about it jumped out at her. It was right, perhaps she couldn't just find a community where she would be respected for her gaming prowess instead of being belittled and verbally degraded at every opportunity by idiotic pigs. Perhaps the only way to find her dream MOBA community was to make it. To force the ugly misogynistic creatures back into whatever hole they crawled out of and remake the world of competitive E-sports into one which celebrated female excellence instead of berating or shying away from it. It was for precisely this reason that she responded to the advert.
She didn't take it that seriously initially. These things were usually very competitive and probably had thousands of replies from talented women of every conceivable background. However, she was pleasantly surprised when she heard back and was invited to an in-person interview. They even agreed to pay for her flight and put her up in a hotel for the night. As a freelance programmer, it was no issue for Bethany to take a few days for this trip, and if she did get the position she could continue her old work part-time on the side to make extra cash. She figured that would be mostly helpful in the early period before they won any tournaments or got any potential merchandising deals.
Her journey was uneventful and the hotel was higher quality than she expected. Whoever was behind this little E-sports venture was clearly willing to invest some cash upfront if they were splashing out on hotels and flights. She wasn't sure how to feel about that. On the one hand having some kind of corporate sponsor pulling the strings felt shady for what she hoped was a more organic situation, but then again you needed someone to foot the bill to get this off the ground in the first place, so there was no avoiding it. At least their corporate overlords were nice enough to treat their applicants well.
The interview was not exactly what she was expecting. Firstly, the interviewer was a man. After that advert had so harshly admonished gamer bros, she was doubtful that a man would be at all involved, but it did make sense in some ways. He wore a well-pressed suit and had slicked back hair. Clearly some kind of business type working for whoever was funding this whole endeavour. Of course if there's money to be made, he would be involved. But the upside to that thought was that yes, there is clearly money to be made here. This was a serious team, not some group of college students who won a few games and figured they could form a shabby ensemble and somehow win at the competitive level.
The interviewer himself seemed very professional. He asked her questions about her background and why she wanted to join the team. He answered her questions too, and she liked what she heard. Apparently they had filled all but the last spot on the team. He wouldn't speak too much about the other members, but he kept assuring her that they were uniquely suited to their roles and had been carefully selected. Accommodation, training and all the gear they needed (including top of the line computers and custom gaming chairs) would all be provided to them. They would share a house with each other and follow a pre-defined schedule of training designed to take them to elite levels of play within a few months, after which they would enter their first tournament which included not only a cash prize but also a secret bonus prize for the winning team. To Bethany, it sounded more than fair for what was essentially an opportunity to play video games all day without having to worry about bills or work.
The only somewhat unusual part of the interview was the 'epilepsy test'. As the man described it, playing these games for extended periods as they would be required to do could cause epileptic symptoms in a large proportion of people, and for her own safety as well as the success of the team in the long term, they needed to ensure she was not among those vulnerable to flashing lights or similar effects. He took her to an ordinary looking computer that was flanked by several small bulbs and lamps of varying colours. After he briefly set it up and explained further he asked her to put on a pair of headphones which would also be used to test for a similar condition which was caused by repetitive audio stimulus. Finally he attached a pair of wired electrodes to her temples and a simply heart rate monitor to her chest before she could begin the test.
The test itself was oddly boring. The lights flashed to life, rays of every colour swirling and combining towards the centre of the computer screen as she was told to read a few simple sentences which were displayed there. Initially her vision was blurry and she struggled to make out the words on the screen, but after focusing for a moment her eyes adjusted and she was able to read them with ease. "My name is Bethany Meyers." she read aloud for the man. Apparently they had tailored this test for her specifically, though it was probably a preset statement that they simply filled with each candidate's name before the interview. It didn't really matter. As she adjusted to the oddly swirling lights even further she continued reading, feeling increasingly bored as she did so. "I want to be a member of team Ether Angels." That was the name of the team, though it didn't much matter to Bethany. She was just eager to join. Perhaps even more so now. She kept gazing deeply into the lights and reading the phrases. "I have no problem with flashing lights and repetition" she said, watching the words fade away and then reappear. After a brief hesitation she repeated "I have no problem with flashing lights and repetition". After several more times saying the same phrase, tuning out gradually as she did so, she was starting to wonder if the test was broken. But then she saw it change slightly. "I enjoy flashing lights and repetition". Again, the phrase repeated itself. At this point Bethany began to completely lose focus. Phrases would appear and vanish and she simply repeated what they said. It wasn't much effort at all. She didn't even take note of what she was saying anymore.
Te man watched and smiled as she drooled dumbly, wide eyes transfixed on the screen. "I am entranced by flashing lights and repetition." she said softly, eyes glassy and lips mouthing the words over and over as she awaited the next phrase. "I am relaxed and receptive." she continued, voice almost monotone and her breathing slow and synchronized with the swirling lights that flooded her vision. "I am blank and obedient." The man was surprised at how few times they had to repeat the basic phrases before her consciousness began to slip. They were already pushing into brainwashing territory, and she wasn't even selected yet! "I am wet and weak willed." she stated, completely unaware of what she was saying. He realized that he hadn't even started the audio yet, and she was already this deep? Leaning in and pressing a key on the computer, the test shifted to its second phase.
Bethany was vaguely aware of the change. The lights still danced and swirled before her, but now there were no words to repeat on the screen. For a few moments she simply mouthed her last statement, before she heard a soft voice in her ears, whispering something. It was almost drowned out by some strange mixture of humming and ringing which made her head ache for a few seconds before her ears could adjust. Once they had, she began to hear the voice more clearly. It was much the same as the first stage of the test, but now she was repeating audio cues instead of written ones. "I listen and repeat." she said, still ensnared by her hypnotic state. "Each repetition makes me more obedient." she repeated. "Each repetition makes me more susceptible." it went on. "Each repetition makes me more aroused."
After the test was over, it took Bethany a while to recover. "What happened? Did I doze off?" she asked groggily, vision still fuzzy and an odd ringing/humming sound faintly echoing in her ears as she tried to remember what she was doing.
"Yes you fell asleep during the epilepsy test." The man answered her plainly.
"Oh god I'm sorry, I just don't know what happened..." she apologized profusely.
"No, no. No need to worry, its quite common, Actually I'm pleased to say you passed the test. In fact, you seem to be exactly the type of woman we are looking for!" he said in an upbeat manner.
"Really?" Bethany asked eagerly. Somehow she was extremely excited to join the team now...maybe a little too excited, as she felt a familiar yet unexpected dampness between her thighs. 'Calm down Bethany, don't blow this!' she told herself, as she pressed her legs together, hoping her arousal wasn't as obvious to him as it was to her.
"Yes, we have a few more interviews, but just to be candid with you, you should start packing when you get home because I have little doubt that you will be chosen." he said honestly.
With a friendly handshake they concluded the interview and Bethany returned to her hotel feeling bubbly and full of energy. Maybe it was the excitement, or the nap she had, or possibly the unexpected wave of arousal that had washed over her, but she was giddy like a schoolgirl. When she got ack to her hotel, her hand slipped inside her panties almost immediately. She needed to destress and relax and when she was already this wet it was no question how she should go about it. She spent several hours writhing on the freshly made sheets as she stroked her needy slit. She didn't even notice as she whispered those phrases from the test to herself. It was only after her third orgasm that she was actually able to cool off and get some sleep. Picturing her new life as an elite competitive gamer as she drifted off.
Things were somewhat uneventful for Bethany after that. She went back home and back to the mundane of her regular work for a few days...until she got the call. Her heart raced as the ma told her she was successful and would be joining the team as soon as possible. Without hesitating she agreed and set to work packing her stuff.
She was more than a little intimidated when it came time to move in with her new teammates. Its always tough making a good impression and meeting new people can be nerve wracking, especially ones she would be spending most of her time with from here on out. But as she stepped inside she was swiftly greeted by her three smiling and bubbly new roommates and they gave warm and reassuring introductions.
There was Bianka, a blonde girl from Germany. She had fair skin and a bright smile, though her most defining feature was easily her large breasts. Even Bethany couldn't help but stare a little and wonder how she managed to be so bouncy and friendly with two enormous mounds of flesh weighing her down all the time. The way they jiggled slightly was also distracting, though she had seen worse on many of the female characters in even her favourite video games. Still, it wasn't something you noticed often in real life.
Second was Nora. She was mixed race with dark hair and plenty of curves. She was also American like Bethany, though from an entirely different state half-way across the country. Still, it was comforting to know that she wouldn't be the odd one out or anything like that.
Finally there was Kana, a slender Asian girl. She hid her excellently sculpted facial features behind a pair of glasses and mousy hair, but it didn't make her any less of a stunner. Her legs were toned as well, as if she ran in her spare time, which was impressive for a professional gamer who would no doubt spend most of their time sat in front of a computer.
After meeting everyone and even sharing a meal together Bethany felt her nerves calm down. She was one of the team after all, they were all here to play. All here to win. All here to show the word what women could do!
Bethany quickly realized that the schedule was quite strict. They all had orders to be up by 8am to eat breakfast, which, like all of the food was prepared to a strict diet by their sponsors. After this they were free until 9am when the training sessions started, though they were strongly encouraged to exercise at the free gym facilities adjoining their house. In fact there were several breaks throughout the day specifically for exercise, and the man from the interview, now referred to as their manager, emphasized that it was important to maintain regular exercise and keep a healthy diet to stay at peak performance. It was kind of sweet, in a way, that he seemed to worry about their health and fitness.
The training sessions themselves made up around 8 hours of their daily schedules. Bethany was unsure what to expect as she walked into the 'training room' as they called it. There were four spaces, each with an impressive looking PC and set of screens alongside the promised custom chairs. They had very soft leather seats and a vast array of knobs and levers underneath that left Bethany utterly bewildered as to their purposes. The chair seemed perfectly fine as is so she decided not to mess around with them and risk damaging it for no real reason. Instead she examined her gaming setup. An LED illuminated keyboard and mouse were obvious, but there were also several other devices littered across the desk. Some were webcams, others were lights, much like those from the epilepsy test earlier.
As they started up the game which they would be training to play on, it felt very familiar. The whole thing was basically a reskin of LoL, then again you could say that for most MOBAs these days. It was also funny that when she got to the character selection screen, there were characters that looked exactly like each of the team members. It was uncanny, as if they had actually gotten custom skins made. Could that really be true? Or was it just a coincidence? Bianka's avatar was wearing a horned helmet and wielding a humongous double-sided battle-axe, though her intimidation factor was definitely diminished by the equally humongous breasts that managed to beat out her already impressive real life ones, complete with highly overzealous jiggle physics. Then there was Nora, who appeared as a gunslinger, with a cool steel pistol in each hand and a wide-brimmed hat that had wild west written all over it. The rest of her outfit was quite revealing, with short shorts drawing the eye towards her smooth caramel thighs and most of her torso exposed save for her arms and upper back which were covered by a tight-fitting jacket, so tight in fact that it didn't seem possible to close it. Of course that would cover up her chest which was clearly not in the model designers' interests. Then there was Kana's character. It was piloting some kind of large mech with a curved glass window on the front which was easily large enough to see the girl inside, and her skin-tight 'control suit' as the character selection screen had described. Allegedly required for achieving full range of motion when controlling the advanced battle mech, the true reason was obviously to appeal to the male gaze. Bethany was quite used to it all at this point. Of course, it felt somewhat more off-putting when she was looking at her own over-sexualized facsimile. Her champion was some kind of beast tamer, she rode a ferocious bear into battle and wielded some kind of makeshift spear. What really annoyed Bethany though was the fact that she wasn't really wearing any clothing at all. Aside from a few well-placed and loosely strung together leaves which covered the bare minimum to keep the game from being rated for adults only, her character was riding around in the nude!
'Ok, lets put the creepy, perverted skins aside and actually focus on the gameplay. I knew there would be hurdles here, including the skeevy game designers and artists. Just gotta push past it and learn my role.' She told herself as she explored the map and tested out the combat. There were many things to notice here. Firstly, it played very much like League. Not surprising, but maybe a little disappointing. Still, it meant she could pick it up very quickly. Secondly, whenever she was in combat, which was pretty much the whole time in games like this, she was bombarded both visually and auditorily. Not only would the screen flash as various visual effects rolled in from every angle, but the mouse and keyboard also changed colour to mimic this. Even the audio became loud and incessant. There was a constant droning in the background, but this was drowned out mostly by the never-ending moans. Yes, moans. It seemed that every time she used a power or even did a basic attack, her character moaned. There was something oddly sexual about the moans, it could just be poor voice acting, but Bethany was quite confident that it had been done intentionally. What was the audio equivalent of the male gaze? Never mind, its not like she could do anything about it. Not now anyway. Maybe after they won a few tournaments she could start voicing her opinions in interviews and form a wider movement to change things.
As she continued playing, she began to get used to all of the oddities. The moaning and jiggling and flashing. She steadily tuned it out as she concentrated on the core gameplay loop. It was all very simple and repetitive. 'Each repetition makes me more susceptible.' she whispered softly without realizing as her fingers danced over the keyboard. She was starting to get into a rhythm, taking out basic enemies was very easy. That was all that seemed to appear too, weak minions that she could slaughter without much effort. Despite this, the game seemed to drag on. No matter how much they pushed, more and more of these weak enemies kept spawning. Over and over. So repetitive. 'Each repetition makes me more obedient.' Her lips mouthed without her input. Soon she noticed that words were flashing every time she pressed a key. They were faint and she couldn't make them out for some reason, but she figured they were the names of the attacks. They were each accompanied by a faint voice saying the same thing. She pressed the 'B' key to do a basic attack. [Blank] flashed briefly, as a soft voice whispered it in her ear. But Bethany didn't notice, she kept playing. She pressed the 'W' key to throw her spear. [Weak]. She tapped the 'S' key to do a power attack. [Submit]. She hit the 'O' key to do a special attack. [Obey]. Then she held down the spacebar to speed up her cooldowns. [Deeper] flashed continuously as she held the bar down and Bethany's eyes rolled back into her skull for a moment, before she finally released and let out a soft groan as she felt more than a little dizzy.
Struggling, glanced towards a different key. The loading screen before the game started had given her a tip. Press the 'H' key to call for aid from teammates. As her head spun and she failed to regain focus on the game, enemies began surrounding her character and she desperately tapped the key. At first nothing happened. Bethany was too zoned out to do much aside from hazily spam the key and groan 'help' as she tried to break free from her deep trance. Soon enough though, she felt someone touch her arm. Her eyes drifted hazily downwards to see Nora's hand on hers, and after a soft caress she began to guide her hand across the keyboard. [Blank], [Weak], [Obey], [Submit], [Deeper]. She held Bethany's hand on the key for several seconds, letting her eyes glaze over once more as she slipped deeper and deeper into the inescapable pull of her trance. She didn't even notice when Nora's hand left hers and began to slide down her stomach until it reached her crotch. It dug underneath her waistband and as Bethany continued to mindlessly tap the keys in sequence, she felt those fingers glide pleasantly over her drooling lower lips. [Blank], [Weak], [Obey], [Submit], [Deeper]. Bethany moaned in unison with her character as Nora stroked her slickening slit with increasing speed.
"Blank. Weak. Obey. Submit. Deeeeeeeepeeeeer." Bethany chanted out loud as her hips writhed and humped urgently against her teammate's fingers. Before long her pussy was clenching and spasming around the helpful digits as Bethany achieved a powerful orgasm.
Afterwards, Nora withdrew her sticky fingers and wandered slowly back to her own computer, without a word, and continued to play. It was like it hadn't even happened. The only evidence Bethany had was the still present throbbing in her cunt as she came down from the high of orgasm but was left still ebbing with arousal as she continued to work the keyboard with her fingers, ever reinforcing the programming which was now permeating her mind so thoroughly. She continued becoming wetter and weaker as she played, each repetition draining her will as it leaked out of her sloppy crotch and spilled onto the seat she was in.
Then, something broke the loop. A call for help. The screen flashed in darker colours urgently and a much clearer voice spoke into her ears now. "Your teammate needs your help. Go help Bianka!" It urged her. Bethany felt compelled to go to her immediately, and soon found herself rising from her chair and walking over towards Bianka. She noticed that Bianka's headphones had slid off on one side and she looked very confused. Her hand wasn't at the keyboard. Without conscious thought, Bethany leaned forward and whispered "Obey" into her teammate's ear before sliding the headphone cup back over it and gently guiding her hand back to the keyboard. She didn't understand what she was doing, and she was too entranced to fight it. More than that, helping Bianka felt good. Very good. There was a rush of arousal as she aided the dazed girl back into her trance. Something primal and powerful that made her drippy cunt clench as she watched the helpless blonde mouth the words just as she had. "Blank. Weak. Obey. Submit. Deeeeeeeepeeeeer." Bianka groaned, as Bethany gazed with wide, glassy eyes at the enthralled girl. Bethany was so horny at this point that Bianka was starting to look sexy to her. She had never been particularly interested in women before, but now as she watched Bianka's full chest heave as she chanted her thoughts away, Bethany experienced a surge of desire. She reached forward and wordlessly began to squeeze and kneed the dazed and brainless woman's breasts. Bianka moaned and shivered in response, and Bethany quickly noticed her nipples stiffen and her lips begin to quiver as Bianka slowly pushed her chest forward and continued her programming. Soon Bethany was tugging and twisting her nipples, eliciting loud and prolonged groans as they both chanted their obedience. Moans and hypnotic humming assaulting their brains from every direction as they sunk ever deeper into an endless hole of submission together.
Bethany wasn't sure when she had gone back to her seat, but it didn't matter. She could still picture Bianka's glazed eyes and pursed lips as she fondled her ample tits. That picture clung to her brain until it was finally time to take a break from the game. The schedule told them to go do some exercise in the gym, and the voice in her headphones told her to obey over and over. Still hazy and hot, Bethany wandered over alongside her teammates. There was a selection of equipment, mostly treadmills and leg machines as well as some yoga mats and small dumbbells. Bethany headed to the treadmill and took a run, With Kana running next to her. She wasn't sure how long for exactly because she couldn't seem to get her thoughts straight. Her headphones never left her ears, ensuring that she couldn't escape the numbing noise and constant repetitive orders that told her to exercise and obey. After what felt like 5 minutes the break, which was scheduled for an hour, was over. Then again the morning training session was 4 hours and it had passed by so fast. Bethany could barely remember what had happened when she returned to her seat, ignoring the blatant damp spot and sitting down once again to resume her training.
She continued to mouth the words endlessly until she zoned out completely. When she realized that she wasn't even fighting enemies and was simply standing at the side of the map pressing the same five keys over and over again, Bethany felt a little unsure. When she felt unsure, she had the sudden urge to press the 'H' key and call for help. So she did. Before she knew what was happening, she saw something crawling under her desk. As her gaze drifted down, Kana's head popped up between her thighs. Her hands were on Bethany's knees as she pushed them apart forcefully. The still dizzy Bethany could only watch in amazement as Kana moved forward slowly, glasses steamed up and tongue dangling out of her mouth hungrily. Bethany didn't struggle when Kana tugged her sweatpants down just enough to expose her tight, glistening slit. The slender Asian girl ran her soft, flat tongue up Bethany's quivering pussy in a single, agonizingly slow motion before looking upwards and mouthing something to her. "Obey." Bethany recognized. "Obey" she repeated. Then she realized that her hand had stopped pushing the keys. She needed to obey. She needed to play. As Kana's tongue teasingly swirled around her pussy lips, Bethany once again pressed the keys and began to softly chant her mantra as she writhed and groaned under the undeniably incredible assault from her teammates' slick tongue.
Between heavy breaths and whispered words of obedience, Bethany began to grind and wriggle. Her pussy was radiating heat and she could the ebb of pleasure rising through her crotch and spreading to her entire body. Kana also sensed that she was getting close and began to toy and suck on her swollen clit eagerly. Poor, mindless Bethany didn't know what hit her when she finally came. She held down the space key as Kana clung to her clit, sucking the life out of her in the best possible way. "DEEEEEEEEPEEEEER" she screamed as she bucked against her teammates face and her arousal overflowed, leaving a slick trail across Kana's face and even splashing her glasses.
Things went on like this for the next few months. Bethany found that as she kept playing the game she continued to level her character and unlock now moves to use in battle. Pressing the 'F' key would blast [Fucktoy] into her defenseless subconscious while performing a roar that knocked back enemies. Pressing the 'E' key would imprint the word [Eager] on her mind and at the same time draw enemies towards her. It didn't take her long to figure out that pressing 'E' and then 'F' in quick succession was an effective combo to incapacitate enemies, and soon she was hearing and seeing [Eager Fucktoy] over and over. Eager Fucktoy. Eager Fucktoy. She chanted it in response each time.
The calls for help continued. Sometimes she would be between one of her teammates legs, lapping at her soaking slit. Others she would straddled and hump them as they mouthed their brainwashing mantras to each other in a terribly effective loop. Other times she was the one calling for aid and riding once of their faces of feeling their tender grasp on her flesh. Before long she knew their bodies well. Their sensitive areas, their tastes, their scent. Everything.
Even when they weren't training, they were being conditioned and programmed. They never removed their headphones. Even at night sleeping with them on. Having lurid dreams of men fucking them over and over. Becoming more and more eager each time. Spreading themselves, humping, begging, pleading to be fucked. Used. For them to empty their balls inside. They were such eager fucktoys.
For all the training they did, they didn't get any better at the game. On the contrary, they were getting worse. Apparently pressing the same keys over and over mindlessly and spending half their time at another's desk eating pussy didn't make for good RTS strategy as it turned out. They would die and lose over and over. Each time their character would say some pathetic line like "I can't fight it any longer..." or "I submit, do what you want with me!" or "I'm just a weak girl, have mercy!". Yet Bethany still found herself repeating them just like all the other things in the game. And the more she repeated them, the truer they felt...and the wetter and more obedient she became.
Then one day something strange happened. As she was moaning and tapping the keys happily, listening to her brainwashing audio and enjoying the sensation of calm and pleasure that her obedience brought, suddenly her headphones fell silent. It was so odd that it snapped her out of her trance and she glanced around. What was going on here? She felt her head throb as she pooled her will and tore her eyes away from the screen. Without the audio and the flashing, she began to feel a cloud inside her mind begin t part as she looked around the room. Her teammates were all slumped in their chairs, moaning and writhing like utter sluts and whispering the most disgusting things as they mindlessly tapped away at the keyboards like drones. Bethany gasped as she began to understand for the first time what was actually happening around her. Free of the mind numbing audio. Now she noticed the warm, wet patch around her crotch and butt and realized that she was soaking wet. Had she been like this the whole time? How long had she been here, in this creepy hypno den? What was happening?
She pulled out her phone and saw the date. The tournament was supposed to start days ago! What on earth was happening? Just as she got up and began to head towards the door, he came into view. Their manager. He had a concerned look on his face as she approached her slowly.
"Bethany, your headphones have malfunctioned. Don't worry, I have a replacement pair right here. Just put them on and get back to training." he commanded her.
"No! What the hell is this? You're brainwashing them...us! You've been brainwashing us for months and the tournament already started! You never intended to take us to that tournament did you? This is all some sex trafficking bullshit..." she confronted him viciously.
"Silly girl. Of course you've been brainwashed. But you are going to the tournament, no need to worry. See, its on your schedule for tomorrow." he explained calmly.
Bethany glanced down at the schedule on her phone for a moment. It was true, it was written there in big letters. But why would they go to the tournament so late? By the time she glanced up, he had taken several more steps towards her and was raising the headphones up towards her head. Just in time she jumped back and glared at him. "You can't do this to us! This is fucked up!" she yelled.
"Oh but we can. We already did. You've been here for 3 months now. Its so ingrained in you. You especially, you were the most susceptible subject we ever tested. Went under just like that, and your brainwaves indicated you were taking it all in strongly, right from the start. You know you can't fight it any longer." He said with a sinister grin.
'I can't fight it any longer...' She mouthed, before realizing what had happened and shaking her head and covering her ears. "No. No. No. Stop it. Get out of my head." she screamed. But what she didn't notice was the three women creeping up behind her. A pair of hands wrapped around her from behind and grabbed her tits firmly. Startled, she removed her hands from her ears, but before she could push the invasive hands away, the two remaining girls were on either side of her, grabbing her wrists and restraining her. With each wrist in one of their hands, the other wandered her body. Bianka on her left let her hand slid down her stomach and buried itself in her crotch where it got to work rubbing fast circles around her tenser clit. Nora on the right running her fingers over Bethany's lips gently as she turned her to stare deeply into Nora's glassy eyes and watch here moan in bliss as she mouthed 'Obey' at her. Bethany shivered in response, lip trembling as she fought not to repeat it, but it was futile. Soon her she was repeating it dutifully. "Obey." All the while Kana, the one behind her, continued to kneed her breasts expertly. It wasn't fair, it was like they knew all of her weak spots. Because they did! For the past 3 months they had practiced and trained in pleasure. They knew how to make her twitch and beg and cum with ease. Just like she knew how to do the same to them.
She realized how hopeless it was as the manager raised the headphones and dangled them over her head with glee. Watching the three eager, groaning sluts fawn over her...dragging her back into submission. She was already too weak to escape at this point, but he lingered there watching her struggle to slip away nonetheless...all the while failing and feebly repeating after her fellow brainless fucktoys.
"What are you?" he asked her.
"Eager fucktoy..." she droned weakly.
With a triumphant smile, he lowered the headphones back over her head and she slipped back into a deep and unending trance.
The next day, they did go to the tournament as he said. They wore their headphones the entire time and were kept backstage while the games were being played. It was the final round, not that any of the silly brainwashed fucktoys were aware of what was happening out there. Instead, they were getting changed into their 'special' outfits. They were replicas of the outfits their characters had worn in the game. Bethany had the easiest job, as all she put on was a couple of flimsy pieces of underwear which were made to look like they were made of leaves. While clearly not actually fashioned from foliage, they were certainly weak. They looked like they could fall apart at any minute. The finishing touch to her costume was a small stuffed bear which she held obediently as she chanted about being an eager fucktoy and a silly doll and many other demeaning mantras which had been drilled into her head to the point of her sorry brain breaking at this point. Nora changed into her wild west outfit, complete with pistols. Well, they weren't so much pistols as water guns filled with alcohol, but the brainless fucktoy didn't know or care. Bianka's outfit was also similar to her in-game counterpart, though the ends of her 'battle-axe' looked a lot more phallic than usual. Finally Kana, whose skin tight suit was the most normal part of her costume. Once she had it on, she had to climb into some silly contraption that looked vaguely like the mech her character piloted, except noticeably smaller. So much so in fact that her butt stuck out of a gap in the rear of the thing and her chest and torso hung out of the front. Her arms and legs were strapped into it firmly so that she essentially couldn't move aside from wriggling her exposed but and turning her head.
With their humiliating costumes now on, the final match drew to a close.
"looks like Steel Tigers were just able to pull that last game out of the bag, making them our official champions! Congratulations guys!" The announcer exclaimed as the audience burst out into applause. "First prize is $50,000..." the crowd continued cheering "but I know what you're really eager to find out about. That's right, the secret bonus prize!"
With that, the crowd burst into an even greater level of excitement. They went wild, hollering and jeering and chanting at the top of their lungs. The Steel Tigers members could barely contain their excitement also.
Suddenly a curtain dropped, exposing the rear of the stage where the four girls were standing obediently in their costumes. The crowd gasped and continued cheering madly. "The bonus prize is your own personal set of fucktoys. We modelled them after the most popular characters in the game, just to give them that perfect touch. Well Steel Tigers, what do you think? Wanna try out your new prize?" The announcer asked coyly.
The girls all heard instructions in their headphones and were compelled to approach the right side of the stage where the Steel Tigers, four very average looking and somewhat sweaty gamers stood behind a row of gaming computers and under heavy lighting. The horny guys wasted no time in exploring their bodies, groping their tits and ass crudely, especially Kana who was somewhat bent over and looked utterly helpless. Once they had ascertained that the four girls were simply going to stand there and take it, they became more brazen. Their hands explored every crevice and they began to pull them closer. Each one seemed to have his own favourite as they began to undo their pants and unleash their quickly hardening cocks.
Just as they were sliding their hot cocks inside the defenseless and dumbfounded dolls, the announcer spoke again. "Oh and by the way, they are completely controllable via mouse and keyboard, just like their virtual counterparts. Try it out!" he announced.
The guys furrowed their brows and analyzed the screens, which now each displayed some kind of control interface, similar to that of the game. But instead of the regular attacks were buttons like 'moan', 'small orgasm', 'massive orgasm' alongside assorted mantras and even a space to type their own phrases. The man who had already plunged his cock inside Bethany's tight snatch typed something at the keyboard as his hips pounded away at her, and when he finished the words seamlessly entered her head and spilled from her lips, bypassing her higher brain function entirely. "I'm a stupid cunt. I suck at video games almost as hard as I suck cock." she said, as the Steel Tigers all giggled and the crowd roared with laughter.
"Me so horny!" Kana said after her controller typed the phrase into the computer. Again they chuckled as the racist gamer found the seam in the rear of her skintight suit which he slid open allowing him to split her ass-cheeks apart and press the tip of his cock against her asshole. Kana felt it throbbing for a moment before he forced it inside. "Fuck my tight asshole!" she begged brainlessly as he typed into the console to control her. Soon he discovered that she had some unique controls, which moved her 'mech' around. It basically allowed him to reposition her body as he pleased, which he did so until she was in the perfect position for him to bury his cock deep inside her ass.
The man who had picked Bianka had some unique controls of his own. He noticed the phallic tip of the battle-axe immediately and pressed it against her cunt as he tapped the key to activate the powerful vibrator embedded in the tip and watched her eyes roll back in her head. He then pressed another key which made her hump the phallic weapon pathetically as she moaned and leaked all over the floor of the stage. Then he grabbed the horns of her helmet and guided her head to his crotch, stuffing his hot, sweaty cock down her throat until she gagged and spluttered around it. All the while groaning and humping before a cheering crowd.
Nora's user first took one of her pistols. The tip smelled strongly of alcohol and recognizing this, he pushed it past her parted lips and fired a spray of the strong alcoholic liquid down her throat. He noticed a swallow button on her controls and pressed it. After doing this several times and also squirting a bit into his mouth, he replaced the tip of the pistol with the tip of his cock, slipping it easily past her soft, plump lips and down her throat. He humped her face violently as the crowd continued jeering in excitement.
Then Bethany's user seemed to become obsessed with the orgasm buttons. He hit the 'small orgasm' button and she gasped and clenched around his cock. He must have liked the sensation because he mashed it repeatedly for a while, before trying the 'big orgasm' button which sent her into a spiral of intense pleasure. Having a lot of fun, he began typing humiliating phrases and hitting the 'big orgasm' button just as she finished saying them. Making her cum hard to things like "I'm a worthless piece of fuck-meat, make me scream!" and "fuck me 'til I break then cover me in cum!" Every time followed by a big orgasm. Alongside the feeling of his cock throbbing inside her. then he would mash the 'small orgasm' button and enjoy the sensation of her clenching and quivering around his thick member as he built up to another humiliating 'big orgasm'.
By the time the event had finished, the four girls were sweaty and drenched in cum. They had been violated, humiliated and degraded in front of a crowd of people. It would have been against their will, if they had any will left. Instead they simply writhed in pleasure and followed the instructions they were given. Things didn't change for them when they were brought back to the guys' house and used as stress relievers while the trained for the next tournament. It was all a big, pleasant, obedient blur of sucking and fucking and debasing themselves for the entertainment of these childish and disgusting men.
So in the end, everyone was a winner.
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naina10 · 5 months ago
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Level Up: How Gaming App Promotion is Changing the Game Industry
In recent years, gaming has transcended its status as a mere pastime to become a dominant force in entertainment and technology. The rapid evolution of gaming—from arcade classics to the immersive digital worlds of today—has captivated millions and sparked a revolution that shows no signs of slowing down. In this competitive market, gaming app promotion is a key element that can determine the success of a game. Let's explore the fascinating journey of gaming and how strategic promotion is transforming the industry.
The Rise of Gaming: A Cultural Shift
The journey of gaming began with simple 2D games like Pong and Pac-Man, which were revolutionary in their time, capturing the imagination of a generation. As technology advanced, gaming evolved into a complex and multifaceted industry with genres ranging from action-packed first-person shooters to intricate role-playing games.
In the 1980s and 1990s, home consoles like the Nintendo Entertainment System (NES) and PlayStation made gaming more accessible, bringing iconic franchises such as The Legend of Zelda, Super Mario, and Final Fantasy into living rooms worldwide. The 2000s saw the rise of online gaming, with platforms like Xbox Live and PlayStation Network allowing players to connect and compete globally.
Today, gaming is a global phenomenon, with esports competitions drawing audiences that rival traditional sports events. Titles like League of Legends, Fortnite, and Dota 2 have become household names, cementing gaming's place in mainstream culture.
Mobile Gaming: The New Frontier
The advent of smartphones has ushered in a new era of gaming, where anyone with a mobile device can enjoy a wide variety of games at their fingertips. Mobile gaming has exploded in popularity, offering a diverse range of experiences from casual puzzles to complex strategy games.
With millions of gaming apps available, developers face the challenge of standing out in a crowded market. This is where gaming app promotion comes into play, offering strategies to capture the attention of potential players and drive downloads.
Strategies for Effective Gaming App Promotion
To succeed in the competitive mobile gaming landscape, developers must implement effective gaming app promotion strategies. Here are some key tactics to consider:
App Store Optimization (ASO): App Store Optimization involves enhancing the app's visibility in app stores by optimizing its title, description, keywords, and visuals. A well-optimized listing can improve the app's ranking and attract more downloads.
Social Media Engagement: Social media platforms like Instagram, TikTok, and YouTube are invaluable for promoting gaming apps. Developers can create engaging content such as gameplay videos, teasers, and behind-the-scenes looks to generate excitement and build a community of fans.
Influencer Collaborations: Partnering with gaming influencers and content creators can significantly boost a game's visibility. Influencers have dedicated followers who trust their opinions, and a positive review or gameplay showcase can lead to increased interest and downloads.
In-App Advertising: In-app advertising allows developers to reach potential players through ads displayed within other apps. This can include rewarded ads, where players earn in-game rewards for watching ads, or interstitial ads that appear between gameplay sessions.
Cross-Promotion: Developers with multiple games can leverage cross-promotion to introduce new titles to their existing player base. Recommending a new game to players who already enjoy a developer's previous work can lead to increased downloads and engagement.
Community Building: Building a community around a game can foster player loyalty and engagement. Developers can create forums, social media groups, or Discord servers where players can interact, share tips, and provide feedback. A strong community can become a powerful asset for ongoing promotion.
The Future of Gaming and Promotion
As technology continues to advance, the future of gaming holds exciting possibilities. Virtual reality (VR) and augmented reality (AR) are poised to redefine the gaming experience, offering players immersive and interactive worlds that blur the line between reality and fantasy.
Cloud gaming services, such as Google Stadia and NVIDIA GeForce Now, are also gaining traction, allowing players to stream high-quality games without the need for expensive hardware. This shift is expanding the reach of gaming to new audiences and opening up new avenues for gaming app promotion.
Conclusion
Gaming has come a long way since its humble beginnings, evolving into a cultural and technological powerhouse that captivates millions. As the industry continues to grow, effective gaming app promotion will remain a crucial element for developers seeking to stand out in a competitive market.
By employing strategies such as app store optimization, social media engagement, influencer collaborations, and community building, developers can increase their games' visibility and attract dedicated players. As technology advances, the future of gaming and promotion promises to be an exciting journey filled with innovation and creativity.
Whether you're a seasoned developer or an aspiring creator, understanding the dynamics of gaming app promotion is essential for leveling up your game and achieving success in the ever-evolving world of gaming.
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mdmotalebhossainraju · 6 months ago
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Counter-Strike 1.6: A Timeless Classic
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Counter-Strike 1.6, often abbreviated as CS 1.6, is a first-person shooter game developed by Valve Corporation and released in 2000. It stands as one of the most iconic and influential games in the history of online multiplayer gaming. With its roots in a Half-Life mod created by Minh "Gooseman" Le and Jess "Cliffe" Cliffe, CS 1.6 evolved into a standalone game that defined competitive shooting games for over a decade. This article delves into the history, gameplay, community, and legacy of Counter-Strike 1.6, providing insights into why it remains a beloved title even today.
The Genesis of Counter-Strike 1.6
The journey of counter strike 1.6 download began as a modification for Valve's popular game, Half-Life. Gooseman and Cliffe released the first beta version in 1999, which quickly gained traction among gamers. The mod's realistic gameplay, focusing on team-based strategy and tactical shooting, was a refreshing change from the sci-fi and fantasy themes prevalent in other games at the time. Valve recognized the mod's potential and acquired the rights, leading to the release of Counter-Strike 1.0 in November 2000.
Counter-Strike 1.6, released in 2003, became the most popular version of the game. It introduced numerous updates, bug fixes, and enhancements that refined the gameplay experience. The number "1.6" became synonymous with the game's definitive version, despite subsequent releases and iterations.
Gameplay Mechanics
Counter-Strike 1.6 is a team-based first-person shooter where players join either the Terrorist or Counter-Terrorist team. The primary game modes are Bomb Defusal and Hostage Rescue. In Bomb Defusal, Terrorists aim to plant a bomb at designated sites, while Counter-Terrorists must prevent the planting or defuse the bomb if it has been planted. In Hostage Rescue, Counter-Terrorists strive to rescue hostages held by Terrorists.
The game's emphasis on teamwork, strategy, and skill differentiates it from other shooters. Players must communicate effectively, plan their moves, and execute strategies to succeed. The game's weapons, ranging from pistols to rifles, each have unique characteristics, requiring players to master their handling and recoil patterns. The economic system, where players earn money based on their performance and can buy weapons and equipment, adds another layer of strategic depth.
Community and Competitive Scene
One of the key factors behind Counter-Strike 1.6's enduring popularity is its community. From casual players to professional esports athletes, the game fostered a diverse and passionate player base. LAN (Local Area Network) parties and internet cafes became hubs for CS 1.6 enthusiasts, where players would gather to compete and socialise.
The competitive scene for Counter-Strike 1.6 laid the foundation for modern esports. Early tournaments, such as the Cyberathlete Professional League (CPL) and World Cyber Games (WCG), featured CS 1.6 as a main event, attracting top teams from around the world. The game's skill ceiling, requiring precise aim, quick reflexes, and deep game knowledge, made it a spectator favorite.
Prominent teams and players emerged, becoming legends in the esports community. Teams like Ninjas in Pyjamas (NiP), Fnatic, and SK Gaming dominated the scene, while players such as Emil "HeatoN" Christensen and Patrik "f0rest" Lindberg became household names among fans. The game's competitive nature also inspired the development of third-party platforms like ESEA and ESL, which provided structured environments for competitive play.
Legacy and Impact
Counter-Strike 1.6's legacy is profound, influencing not only subsequent games in the Counter-Strike series but also the broader gaming industry. The game's core mechanics, emphasising skill and strategy over randomness, set a benchmark for future first-person shooters. Games like Call of Duty and Battlefield drew inspiration from CS 1.6's competitive gameplay and team dynamics.
The success of CS 1.6 paved the way for future iterations, including Counter-Strike: Source and Counter-Strike: Global Offensive (CS
). While these games introduced updated graphics and new features, they retained the essence of what made CS 1.6 great. CS
, in particular, has become a global phenomenon, continuing the legacy of its predecessor with a thriving competitive scene and a massive player base.
Counter-Strike 1.6 also demonstrated the potential of modding communities to create successful standalone games. The game's roots as a Half-Life mod showed that talented developers and passionate communities could produce content that rivals, or even surpasses, official game releases. This has encouraged game developers to support modding communities, leading to innovative and diverse gaming experiences.
Downloading and Playing Counter-Strike 1.6 Today
Despite being over two decades old, Counter-Strike 1.6 remains accessible to new and returning players. Various platforms and websites offer legitimate downloads of the game, ensuring that its legacy continues. Steam, Valve's digital distribution platform, is the most reliable source for obtaining Counter-Strike 1.6. Here are the steps to download and install the game:
Create a Steam Account: If you don't already have one, create a Steam 
Install Steam Client: Download and install the Steam client from the official website.
Purchase Counter-Strike 1.6: Search for Counter-Strike 1.6 in the Steam store and purchase it. Occasionally, the game goes on sale, offering a chance to buy it at a discounted price.
Download and Install: Once purchased, navigate to your game library, find Counter-Strike 1.6, and click the "Install" button. The game will download and install automatically.
Launch and Play: After installation, you can launch the game from your Steam library and dive into the action.
Conclusion
Counter-Strike 1.6 is more than just a game; it's a cultural phenomenon that has left an indelible mark on the gaming world. Its blend of tactical gameplay, community-driven development, and competitive spirit has ensured its place in the annals of gaming history. Whether you're a veteran player or a newcomer, Counter-Strike 1.6 offers a timeless experience that continues to captivate and challenge players worldwide. As we look to the future of gaming, the legacy of CS 1.6 serves as a reminder of the impact a well-crafted game can have on generations of players.
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yourusatoday · 8 months ago
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Thriving in the Digital Arena: APAC eGaming Market Analysis
Introduction: Unveiling the World of eSports
The APAC eGaming market stands at the forefront of the global eSports revolution, captivating millions of gamers and enthusiasts with its electrifying competitions, immersive experiences, and lucrative opportunities. As the digital landscape continues to evolve, eGaming emerges as a dynamic and vibrant industry, shaping the future of entertainment and redefining the boundaries of competitive gaming. In this comprehensive analysis, we delve into the intricacies of the APAC eGaming market, exploring its growth drivers, market trends, and competitive dynamics.
Buy the Full Report for Additional Country-wise Insights in the APAC  eGaming Market, Download a Free Sample Report
Market Overview: A Playground of Possibilities
1. Explosive Growth and Market Potential
The APAC region boasts a thriving eGaming ecosystem characterized by explosive growth and market potential. With a large and diverse population of gamers, rising disposable incomes, and increasing internet penetration, APAC countries such as China, South Korea, and Japan emerge as key hubs for eSports enthusiasts, tournaments, and investments.
2. Diverse Gaming Landscape and Genres
The eGaming market in APAC offers a diverse landscape of gaming genres and platforms, catering to a wide range of preferences and interests. From multiplayer online battle arena (MOBA) games and first-person shooters (FPS) to real-time strategy (RTS) games and sports simulations, the region hosts a rich tapestry of gaming experiences that appeal to casual players and hardcore enthusiasts alike.
Market Dynamics: Drivers of Growth
1. eSports Leagues and Tournaments
The proliferation of eSports leagues and tournaments serves as a catalyst for market growth in APAC, attracting professional gamers, teams, sponsors, and audiences from around the world. Events such as the League of Legends World Championship, Dota 2 International, and Overwatch League showcase the competitive prowess and entertainment value of eSports, driving viewership, engagement, and revenue generation.
2. Technological Advancements and Infrastructure
Technological advancements and infrastructure development play a crucial role in fueling the growth of the eGaming market in APAC. Access to high-speed internet, cutting-edge gaming hardware, and state-of-the-art gaming facilities enables seamless gameplay, immersive experiences, and connectivity across multiple platforms, fostering a vibrant and interconnected gaming community.
Market Segmentation: Exploring Opportunities
1. PC Gaming and Console Gaming
PC gaming and console gaming remain dominant segments of the eGaming market in APAC, offering immersive gaming experiences and high-quality graphics to players. Leading gaming platforms such as Steam, PlayStation, and Xbox attract millions of users with their vast libraries of games, online multiplayer capabilities, and social features, driving sales and engagement.
2. Mobile Gaming and eSports
Mobile gaming and eSports represent a fast-growing segment of the APAC eGaming market, fueled by the widespread adoption of smartphones, tablets, and mobile apps. Games such as PUBG Mobile, Mobile Legends, and Arena of Valor command massive player bases and esports followings, contributing to the democratization of gaming and the rise of mobile eSports as a competitive phenomenon.
Regulatory Landscape: Navigating Challenges
1. Regulatory Framework and Licensing
The eGaming industry in APAC faces regulatory challenges related to licensing, taxation, and content censorship across different countries and jurisdictions. Regulatory frameworks vary widely, with some countries embracing eSports as a legitimate sport and entertainment industry, while others impose restrictions and regulations on gaming activities, advertising, and online content.
2. Player Protection and Responsible Gaming
Ensuring player protection and promoting responsible gaming practices are paramount considerations for stakeholders in the APAC eGaming market. Measures such as age verification, parental controls, and anti-addiction initiatives help safeguard players, especially minors, from the potential risks associated with excessive gaming, such as addiction, social isolation, and cyberbullying.
Future Outlook: Navigating the Digital Frontier
1. Continued Growth and Market Expansion
The future of the APAC eGaming market is characterized by continued growth and market expansion, driven by technological innovation, demographic trends, and evolving consumer behaviors. As eSports gains mainstream acceptance and penetration, the market is poised to reach new heights, attracting investments, partnerships, and opportunities across the gaming ecosystem.
2. Convergence of Entertainment and eSports
The convergence of entertainment and eSports represents a significant trend shaping the future of the APAC eGaming market. As eSports tournaments and events become spectacles of entertainment, blending gaming, music, fashion, and pop culture, the boundaries between traditional sports and eSports blur, creating new avenues for engagement, monetization, and brand partnerships.
Conclusion: Embracing the Digital Revolution
In conclusion, the APAC eGaming market stands at the forefront of the digital revolution, offering boundless opportunities for innovation, engagement, and growth. As gaming transcends boundaries and captivates audiences across the region, stakeholders must embrace the evolving dynamics of the eGaming landscape, navigate regulatory challenges, and harness the power of technology to shape the future of entertainment and eSports in APAC.
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johnblogs786 · 1 year ago
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Unlock the potential of the Esports market with our comprehensive guide
The Esports market has evolved from a niche interest to a global phenomenon. With the fusion of technology, gaming, and entertainment, Esports has become a vibrant digital ecosystem that is reshaping the future of entertainment. In this article, we will delve into the world of Esports, providing you with in-depth insights, answers to frequently asked questions, and a comprehensive understanding of this dynamic industry.
What is the Esports Market?
Esports, short for electronic sports, refers to organized, competitive video gaming. It involves professional gamers, often playing in teams, competing in various video games. Esports events are organized at both amateur and professional levels, and the industry encompasses tournaments, live streaming, and a dedicated fan base.
The Growth of Esports
The Esports market has witnessed exponential growth over the past decade. What began as a niche subculture has now become a global phenomenon, attracting massive audiences and substantial investments.
Esports revenue is derived from various sources, including sponsorships, advertising, media rights, merchandise, and game publishers. The industry's revenue is projected to reach billions of dollars in the coming years, making it an attractive prospect for businesses and investors.
Esports vs. Traditional Sports
Esports is often compared to traditional sports. While both share similarities in terms of competition and teamwork, Esports distinguishes itself by being entirely digital. It leverages cutting-edge technology and often involves video games that appeal to a wide range of audiences.
Key Players in the Esports Market
Several key players contribute to the thriving Esports market ecosystem. These include professional gamers, Esports organizations, game publishers, and dedicated streaming platforms. Let's take a closer look at these players.
Professional Gamers
Professional gamers are the heart and soul of Esports. They invest countless hours honing their skills, aiming to compete at the highest level. These individuals often have a dedicated fan base and are considered celebrities within the gaming community.
Esports Organizations
Esports organizations manage and support professional gaming teams. They provide the infrastructure, training, and resources required for gamers to succeed. Many organizations have secured sponsorships and participate in various leagues and tournaments.
Game Publishers
Game publishers create and develop the video games featured in Esports competitions. Popular titles like League of Legends, Dota 2, and Counter-Strike have become staples in the Esports world. Publishers often provide financial support and prize money for Esports events.
View sample report for additional insights on the esports market size projections, download a free sample
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7slogames · 1 year ago
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A Strategic Play: Esports Betting in Singapore
Welcome to the vibrant world of esports betting Singapore. Over the years, competitive video gaming has taken a thrilling new dimension, incorporating wagering strategies that test one's knowledge of the game and their predictive skills.
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The Rise of Esports Betting
Esports, short for electronic sports, refers to professional, competitive video gaming. Esports tournaments have become massive events that draw in millions of spectators worldwide. This rise in popularity has opened up a new avenue for enthusiasts – esports betting. In Singapore, this form of betting has been rapidly gaining traction, becoming a notable part of the online gambling landscape.
Understanding the Game
To dive into esports betting, it's important to first understand the esports landscape. Some of the most popular esports games you might encounter include Dota 2, League of Legends (LoL), Counter-Strike: Global Offensive (CS: GO), and Overwatch. Each of these games has unique gameplay mechanics, professional teams, and tournaments, and familiarity with these aspects can significantly increase your odds of placing successful bets.
Navigating the Betting Platforms
Choosing the right platform for esports betting is crucial. Reliable platforms ensure your bets are secure, offer better odds, and provide a wide range of options. When choosing a platform, look for licensed and regulated sites that adhere to Singapore's gambling laws to ensure a safe and fair betting experience.
Placing Your Bets
There's a wide variety of bets you can place regarding esports. These range from straightforward ones like predicting the match winner (also known as 'money line' bets) to more specific bets related to particular events within the game (prop bets). The more familiar you are with the game, the more strategic you can be with these specific bets.
Responsible Betting: A Must
Lastly, but most importantly, is the need to bet responsibly. It's easy to get carried away in the thrill of the game and the allure of potential wins. However, always remember to set a betting budget and stick to it. The objective of betting should be entertainment first and foremost.
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Conclusion
Esports betting in Singapore provides a unique blend of gaming excitement and strategic wagering. While it opens up the opportunity for winnings, it's essential to approach it responsibly, stay updated with the game's happenings, and strategize your bets based on solid knowledge and analysis.
Frequently Asked Questions
Can I legally bet on esports in Singapore? Absolutely! Esports betting is entirely legal in Singapore as long as you are using licensed and regulated online betting platforms.
What are some of the most popular esports games to bet on in Singapore? In Singapore, popular esports games for betting include Dota 2, League of Legends, and Counter-Strike: Global Offensive due to their competitive nature and large player bases.
How can I improve my betting strategies for esports? Understanding the game in-depth, staying updated with the professional esports scene, and making use of statistical analysis is key to enhancing your esports betting strategies. Also, remember that consistently successful betting often stems from a well-researched and analytical approach rather than relying solely on intuition.
What type of bets can I place in esports? The type of bets you can place in esports ranges from predicting the overall match winner to specific in-game events like the first kill, the number of kills, or the team to destroy the first tower, among others.
How can I ensure I'm betting responsibly? Responsible betting involves setting a budget for your betting activities and sticking to it. Avoid the temptation to chase losses, and always remember that the primary purpose of betting should be entertainment.
GGLBETSG platform download more games.
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tech-read · 2 years ago
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Upcoming Video Games 2023: PC, PlayStation, Switch, and Xbox
A hardcore fan of video games and looking for video games coming out in 2023?
A robust video game lineup for 2023 is here, spanning from powerful, cutting-edge PC games to endlessly entertaining and portable Nintendo Switch games.
If you want to know what the top upcoming video games of 2023 have in store for them, look at the list below.
For a deeper look at the most anticipated games, take a look at our list of upcoming video games in 2023.
List Of Video Games Coming Out in 2023
We know how it feels when you’re a serious gamer and when you hear about your favorite video game sequels coming in the upcoming year.
Eager to know more about which video games are coming out? Let’s dig deeper into the list of upcoming video games 2023.
Fire Emblem Engage:
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On January 20, Nintendo released Fire Emblem Engage, which marks the beginning of a busy year. The Switch-exclusive game introduces the series’ brand-new protagonist, Alear, who has red and blue hair.
Players can call upon or “engage” past heroes from the Fire Emblem series, such as the main character and Smash Bros.
Maintain Marth. Alear gains access to their equipment and abilities when a former hero is engaged.
Interesting? The game has already been released on January 20. You can download it easily from the web and play. The game is made for the platform Switch.
Atomic Heart:
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Since Atomic Heart’s announcement four years ago, anticipation for the game has risen significantly as a result of a steady stream of surreal, sci-fi-heavy trailers showcasing a first-person shooter with a Soviet setting that is similar to BioShock.
The biggest sleeper hit of 2023 could be Atomic Heart. Whether that potential is realized remains to be seen, but initial impressions are positive.
Plus, our first hands-on Atomic Heart preview praised the game’s immersive world, dynamic combat, and creative enemy and art designs.
For Atomic Heart, veteran Doom composer Mick Gordon wrote original music that will be combined with works from the 1950s to 1980s. 
The result is described as “juicy Doom-style remixes meet Soviet-style pop” by the developer Mundfish.
Resident Evil 4 Remake:
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This one is one of the most anticipated video games coming out in 2023.
The start of the spooky season will be early in the following year as Capcom will release Resident Evil 4 in March, following the release of Dead Space in January and Sons of the Forest in February.
Resident Evil 4 Remake follows Capcom’s recent remakes of Resident Evil 2 and 3, keeping the essential elements of the original game while introducing fresh gameplay and visual improvements.
Additionally, the narrative has been “reconstructed” to reflect how the series’ plot has developed over the course of its 17-year run.
One of the greatest survival horror video games ever made, in the opinion of many, is the original Resident Evil 4 from 2005.
It came in first place on our recently released list of the top Resident Evil titles. Let’s see how this one comes. 
It could be your best game in the upcoming video games 2023 because it will be releasing on March 24 on the platforms like PS5, PS4, Xbox Series, and PC.
Also Read: Upcoming games release dates
Minecraft Legends:
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This most recent spinoff, called Minecraft Legends, which will be an action-strategy game that aims to combine the brand’s approachability and reasonably complex RTS mechanics.
A release date for the game has been set for April 18 across PS5, PS4, Xbox One, Switch, and PC.
Who doesn’t love Minecraft? This one could be the next level on the list of the best new video games coming out in 2023.
Suicide Squad: Kill the Justice League:
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Rocksteady’s outstanding Batman Arkham trilogy cemented its position as one of the top action-game developers in the industry.
The group is back with Suicide Squad: Kill the Justice League eight years later.
Rocksteady’s Arkham video games’ shared universe is the setting for Kill the Justice League, but this time, players take control of one of four DC supervillains: Deadshot, King Shark, Captain Boomerang, or Harley Quinn.
You’ll explore Metropolis while playing alone or with up to three other players, battling corrupted versions of DC heroes like Batman, who is voiced for the final time by the late, great Kevin Conroy.
Also Read: New games coming out 2023
Street Fighter 6:
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The first new installment in the Street Fighter series since 2016, Street Fighter 6, features a robust character creator for its World Tour mode that enables your custom fighter to compete against Street Fighter legends and learn their moves.
Ken, Ryu, and Chun-Li, three series regulars, as well as newcomers Jamie and Kimberly, are among the 18 fighters participating in the launch.
Those who are dubious about Street Fighter 6 in light of the numerous issues with its predecessor have good reason to be hopeful.
Street Fighter 6’s beta, according to Mitchell Saltzman of IGN, was the best he had ever experienced.
On June 2, the game will be available for download on the PS5, PS4, Xbox Series, and PC.
This was the complete list of upcoming video games in 2023.
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projektimpworld · 3 years ago
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League of Legends Series for Honey Select 2 (ハニーセレクト2 リビド) / Ai Shoujo 少女 Name : Soraka Origin : League of Legends Costume : Star Guardian Birthday : February 21th, Height : 170cm Character Build : Projekt IMP Build version : 1.4 Mod by : Liangpi, Hooh, Sjjpl, D3mod, Mlekoduszek, Chw Profile : https://leagueoflegends.fandom.com/wiki/Soraka A wanderer from the celestial dimensions beyond Mount Targon, Soraka gave up her immortality to protect the mortal races from their own more violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—even healing those who would wish harm upon her. And, for all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential. ---------- Card & Mod Pack ---------- ► Download : https://projektimp.gumroad.com/l/gohzt ► Store : https://projektimp.gumroad.com/ ►Install Note : Extract Zip to your game installation folder : X:\Game\Illusion\Honey Select 2\(HERE) ► Overlays Note : Load overlays manually IF needed, face, body or clothes overlays can be found at X:\Game\Illusion\Honey Select 2\UserData\Overlays\IMP\(HERE) ► Gumroad download instruction : Put any amount inside "$ box" before check out. Ex : $.0 and click I Want This. Fill the email section, click View Content, and click download to get your card and mod. Dont forget to leave a rating for your purchased card. ► Guide and tutorial to download and install : https://www.youtube.com/watch?v=6Ubmg-NUPaU ---------- Artwork Gallery ---------- ► Artwork Gallery : https://projektimpartwork.gumroad.com ► Join our Patreon to unlock Projekt IMP artworks gallery. If you have any question, feel free to contacts Projekt IMP social media or support. Contact Support : [email protected] ---------- Social Media ---------- ► Pixiv : user/74997946 ► Twitter : twitter/Projekt_IMP ► FB Page : https://www.facebook.com/projektimp/ ► Youtube : https://www.youtube.com/c/ProjektImpWorld ► Deviant Art : deviantart.com/syncvloid ► Patreon : https://www.patreon.com/ProjektIMPworld Also Available at IG, Pinterest, Tumblr and Pawoo. Best regards, Projekt IMP 世界 Disclaimer : All character model available at Projekt IMP store are both original or modification by Projekt IMP. Projekt IMP 世界 character card store is ONLY selling base character model, not the mod. Please keep your KK manager updated. Mod creator will always mentioned at description box. Please do support Mod creator listed in the description for their awesome works. All character created in this channel is a work of  fiction. Unless otherwise indicated, all the names, characters,  businesses, places, events and incidents in this creation are either the  product of the author’s imagination or used in a fictitious manner. Any  resemblance to actual persons, living or dead, or actual events is  purely coincidental.
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education-and-sadness · 3 years ago
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September 15, 2021
Today was a mixture of relax and stress a hell of a lot
Re-copied notes from PS-151 9/15
Re-copied notes from MTH-101 9/15
2 units of math homework (which took forever, btw)
Duolingo Arabic
Duolingo Spanish
Drops Spanish
I also kind of semi started looking into a work-study job and potential topics for my big long PS-151 paper. 
And I’m trying to find ways to relax more, so I downloaded League of Legends and started playing TFT. I’m bad, but its a nice way to wind down. 
Tomorrow we are dressing for success because I get to meet one of my state’s senators!!!!
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loadingops223 · 3 years ago
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PES 2014 is a shareware software download filed under sports games and made available by Konami for Windows.
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The review for PES 2014 has not been completed yet, but it was tested by an editor here on a PC and a list of features has been compiled; see below.
The continuation of the Pro Evolution Soccer franchise for 2014
PES 2010 Highly Compressed PC Game 10 Mb. PES 2010 was announced on 8 April 2009 and the playable demo for the PC, PS3, and Xbox 360 versions was released on 17 September 2009. The game itself was released on 23 October 2009 in Europe. Lionel Messi is a key endorsement player for PES 2010, having featured extensively throughout the. Feb 05, 2015 Below is the list of link download related to Pes 2014 Highly Compressed 10mb, to download Highly Compressed Up To 86.7 Mb Game Highly Compress @ Only. Download pes 2014+ crack 21 mb highly compressed, Download pes 2014+ crack only 21 mb highly compressed. Jika anda menyukai artikel di blog ini, silahkan masukan.
Pro Evolution Soccer 2014 official abbreviated to PES 2014, also known in Japan and South Korea as World Soccer: Winning Eleven 2014 is an association football video game and the latest game in Pro Evolution Soccer series, developed and published by Konami.
PES 2014 features a modified version of the new Fox Engine. Once again, the UEFA Champions League, UEFA Europa League and UEFA Super Cup competitions are fully licensed in the game, and the First Playable UEFA Europa League without entering Master League, Become a Legend, and/or League. For the first time, the game features an exclusive license for the AFC Champions League, the Argentine Primera Divisio, Chilean Primera Division, Copa Sudamericana, Recopa Sudamericana and Arabic commentary as well, by Rhaouf Khelif of Al Jazeera Sports.
PES 2014 was being developed with six key elements in mind, that will define the physics and the features of the game. PES 2014 will center everything on the ball: how it moves, and how players use it. Physics of the ball, stature of the player, speed and height of the pass, everything will be taken into account to recreate the most realistic football experience on a home system. Players will be an important part of the game with Motion Animation Stability System (M.A.S.
Features and highlights
TrueBall Tech: Ball is the center of attention
Players now have total control on their bodies freeing them to nod, chest or flick a pass into space
First touch and superb control will set truly talented players apart from their peers
360-degree, two-footed control system allowing you to shield the ball from opponents and master close quarter controls
Motion Animation Stability System (MASS)
Players react to collisions based on their direction, speed, force, size, to display a life-like reaction
Combined with TruBall Tech, varied tackling animations will produce new life-like ball movements
MASS revolutionizes 1-on-1 situations allowing defenders to apply varied levels of pressure, and giving attackers options to out-pace, feint, pass or shoot when space allows
PES 2014 1.0 on 32-bit and 64-bit PCs
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This download is licensed as shareware for the Windows operating system from sports games and can be used as a free trial until the trial period ends (after an unspecified number of days). The PES 2014 1.0 demo is available to all software users as a free download with potential restrictions and is not necessarily the full version of this software.Filed under:
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OS: Windows XP, 7, 8, 8.1, 10, 10.1
Ram Space: 4 GB
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free-mobile-legend-hack · 5 years ago
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Free Hack Mobile Legends Free Diamonds
Portable Legends has made sure about a spot as a standout amongst other MOBA games for your telephone and in light of current circumstances! MLBB is among a portion of the couple of titles for cell phones that offers bona fide PC MOBA experience yet in a compact arrangement. Games like League of Legends or Dota 2 on PC have set the bar for what can be accomplished inside this sort. Additionally, games like Mobile Legends and Arena of Valor are excellent with regards to playing a decent MOBA on your telephone.
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Be that as it may, our preferred telephone MOBA just got a noteworthy update. The most up to date fix for Mobile Legends, titled "MLBB 2.0" carries a wide slew of moves up to the game we've developed to know and love. The biggest enhancements in this fix, by a wide margin, are the visual moves up to the guide, just as the presentation redesigns, which we'll discuss in the accompanying sections.
Here is a rundown of probably the most critical changes that the MLBB 2.0 fix is bringing:
Improved UI and Performance
Beginning solid with the feature of fix MLBB 2.0, the visual moves up to the UI. Furthermore, not just visual overhauls as the new UI is likewise smoother, quicker, and by and large simpler to utilize. In any case, we should not lose trace of what's most important; how about we separate this and see what the new UI brings to the table.
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The primary UI upgrade revolves around the shading blue and its various shades which, as per the engineers, is intended to make a perfect and smooth appearance, while likewise improving the impression of profundity and giving a feeling of quiet and solace. We don't think about any of that, yet the new structure looks totally crushing. It's very a much cleaner appearance, particularly when playing on your PC with BlueStacks, with an a lot bigger screen than your confined telephone screen.
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In the Moonton Epicon 2019, the devs clarified that, while useful, the past UI had just an excess of substance on the fundamental screen, which made it look occupied and swarmed. Nonetheless, following 3 years of activity, they recognized the most significant pieces of the interface and pruned different viewpoints to make an increasingly extensive appearance.
Alongside the UI update, this fix additionally brings an assortment of sound-related and visual input overhauls. There are more than 30 new interface sounds that play under various situations, for example, clicking catches and exploring through menus. This change was executed to make a feeling of consistency between the visual and sound-related components.
Upgraded Character Models and Map Visuals
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The standard maps were enormously redesignd with numerous new subtleties and impacts to make a progressively clear and reasonable appearance. Some old components were fastidiously updated to make them increasingly exact, and the vast majority of these subtleties were meticulously hand-set. From springs and streams, to the stones and foliage; the maps presently look really illustrative of a game with the gauge of Mobile Legends.
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A little, yet huge change. While the greater part of the critical redesigns are in the UI and guide visuals, the people at Moonton are additionally buckling down on their foundation, just as planning with the datacenters where their servers are situated to improve the idleness gives that have been tormenting a few players. With the dispatch of MLBB 2.0, players ought to likewise observe an incredible improvement in inactivity and appreciate a much smoother experience on the war zone.
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For our situation, when we gave it a shot, we had just 60ms in-game, which is close prompt inertness. With ping this low, we can land expertise shots, avoid adversary assaults, and obstacle those multi-slaughters for our group. Besides, while not as significant as in-game inactivity, we had <10ms idleness in the anteroom, which is very noteworthy. The main awful thing about this improvement is that we can't fault our noob passings on slack any longer!
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Huge amounts of Hero Adjustments and a New Hero
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Customary MLBB players will be charmed to realize that a fresh out of the plastic new legend's making her introduction on November 26. The character being referred to is called Wan: The Agile Tiger, and will have an expense of 599 precious stones, or 32,000 BP, which is standard for most new discharges. The individuals who choose for buy her with precious stones, be that as it may, will get a 30% markdown during the saint's dispatch week.
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Wan seems, by all accounts, to be a Fighter/Assassin cross breed with a capacity to dissipate all CC from herself, just as to rebuff the individuals who meander excessively near her. She can shock, bargain enormous harm with both essential assaults and aptitudes, and her definitive has a lot of potential to wipe the whole adversary group whenever utilized appropriately. Moreover, she is by all accounts an enemy of tank character as her aloof, Tiger Pace, bargains genuine harm with each ordinary assault dependent on the objective's maximum HP. As such, she appears to be a versatile, speedy, and a fatal saint with some capacity to tank CC impacts and prove to be the best in any event, when trapped. Operation much?
 Moreover, as is regular with specific fixes in these kinds of games, you can expect numerous rebalance updates to address OP characters, or to buff the more established, underused legends, and fix 2.0 is no exemption. While the rundown of alterations is extremely long to list in detail, here's a short outline of some saints that were modified, and in the event that they either got polished, nerfed, or essentially balanced:
 Masha: Mostly nerfed.
Baxia: Adjusted.
Tigreal: Adjusted, somewhat polished.
Gord: Nerfed.
Kadita: Buffed.
Portable Legends Update 2.0 Patch Img 8
These are just 5 out of the 20+ legends that were balanced in MLBB 2.0. Remember that, while we show them as nerfs or buffs, this doesn't imply that, with certain special cases, the characters were modified fundamentally. On the off chance that anything, these progressions could modify the meta, by and large, and lead to a lot more prominent changes down the line. The truth will surface eventually. You can locate the full changelog of character alterations in Mobile Legends' Discord server.
Other little changes to legends incorporate liveliness and sound overhauls, just as enhancements on the impacts of specific aptitudes. Characters like Chang'e, Estes, Roger, Franco, Tigreal, and Karina, among others, sound better as well as move and look better.
A few New Events
Beside all the enhancements we referenced over, the individuals who normally play Mobile Legends will likewise discover a huge amount of occasions to take part in after the MLBB 2.0 update. These occasions award players the chance to score marvelous prizes, gave you're sufficiently high level to really get to them.
Portable Legends Update 2.0 Patch Img 9
The main occasion that is presently dynamic at the hour of composing is Empire Reborn, which goes through November 16 to December 14, and offers players the chance to procure Starlight Member Cards, Starlight Points, and different prizes. Players can pre-register in the occasion from November 16 to November 22 to get numerous prizes for the legend Dyrroth by signing in at specific dates. These prizes include:
 December 14: Free Mysterious Hero Card, which you can trade for one legend after December 17.
 There are additionally up and coming occasions for Starlight Members, including an opportunity to get a restrictive Starlight Edition skin for Gord, just as an act out and a symbol fringe from the 2019 Starlight Edition Lucky Draw. These prizes are just realistic through this strategy, yet will be sold from the store temporarily. A short time later, there will be no different approaches to open these prizes.
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Fix 2.0 for Mobile Legends: Bang just went live and we're excited to see the entirety of its adjustments in real life. We're now overwhelmed by the new visuals and UI which, as we would like to think, wasn't carefully vital, however is an invite expansion in any case. What's your opinion about MLBB 2.0? Did it satisfy the expectations when it was reported a couple of months prior? Leave us your contemplations on the remarks area underneath!
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epicmeetsfail · 5 years ago
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Legends of Runeterra guide – how to get into the beta https://ift.tt/2VLGGcg
You may have read our preview on Legends of Runeterra and are now interested in learning how you can play Riot’s new collectable card game (CCG). When you do manage to get into one of the beta sessions, then this is the right place for tips. We’ll teach you how to play the game, point out where things are different between other CCGs, and provide some Legends of Runeterra tips.
Legends of Runeterra guide
Our Legends of Runeterra guide will go over how to play the game and provide you with some tips for expert play. You’ll also find links to the rest of our Legends of Runeterra guides here.
Legends of Runeterra guide contents
How to get into Legends of Runeterra beta
Legends of Runeterra tips
How to get into Legends of Runeterra beta
It is currently unknown as to when and how you can get onto the Legends of Runeterra beta, but you’ll need to have signed up for it. You’ll need a League of Legends account, which you can create via their website. Once you’ve signed up, you’ll be able to download and install the client. It currently doesn’t seem to do anything as the app is rather barren at the time of writing.
Weirdly, it also doesn’t seem to have any way of opening it via shortcuts or by other means unless you reinstall the app. This will likely get fixed further down the line. The website will tell you that you can boost your chances of getting into the beta by watching Twitch streams and by playing League of Legends. In addition, pre-registering for the beta will get you the Moonstruck Poro.
Legends of Runeterra tips
Finally, here are some assorted Legends of Runeterra tips to get you started when it comes to building decks and when you are playing the game. More tips will be added over the course of the next few months, so keep checking back.
When coming up with decks, certain regions tend to have some synergy with other regions. The preconstructed decks you unlock are a good start in working this out, but it’s important to experiment with combinations.
Test your deck against the AI before going into online battles. This will enable you to work out where the failings are with your deck and adjust accordingly.
Cards are purchased via packs that are bought with crystals. Crystals are currency you get when you play online matches. You’ll also get wildcards from packs that can be used to make specific cards.
When using Wildcards, try to make the deck with cards that you have already unlocked first before spending Wildcards to complete the deck.
Don’t just slap everything onto the battlefield when attacking. You may want to keep back some units that may have effects that rely on it being alive.
If the opponent has spell mana and cards in their hand, be wary of potential hidden spells that could disrupt your plans.
Cards are usually hidden, but if you’ve returned one to a player’s hand or is otherwise revealed, it stays revealed.
On the far left-hand side of the screen is a log of all the actions in the previous round. This is so you can have a grasp of what was played and work out what might still be in the opponent’s hand. This is shown on the top left of the screen.
Legends of Runeterra guides links
[cms-block] – Learn how to play the game, what cards do, and the turn order. (COMING SOON)
[cms-block] – Find out what each champion does and how to level up. (COMING SOON)
[cms-block] – Explore the different regions and the tactics they use. (COMING SOON)
[cms-block] – The best deck lists currently available for Legends of Runeterra. (COMING SOON)
October 16, 2019 at 06:18AM
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arthurhwalker · 6 years ago
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2019, Buying Guidance
Buying a computer, a smartphone, or tablet in 2019 is different than it has been in years past. Usually, I'm lurking in anticipation of my "next", and have a lot of ready recommendations for friends and family. That isn't to say there aren't a lot of great options, they just seem to be more arcane.
My current technology arc consists of incrementally shedding Apple, Google, Microsoft, and any hardware, or digital service, that doesn't provide me with a great deal of value. Also, I'm looking for those services and products that have a community around them, and with whom one can have some kind of relationship.
I look at everyone; Apple, Asus, Dell, Google, HP, Huawei, LG, Microsoft, MSI, Samsung, Vaio, before I make a purchase. I look at their products, support documentation, warranty, social media presence, how transparent they are with consumers, and whether or not they understand how to engage in basic marketing and commerce.
So, what's good? The plucky upstarts and potential market disruptors first.
Pine64
From the FAQ on their site:
"What is Pine A64? The Pine A64 is an index card sized 64-bit single board computer. It can perform like your desktop or portable PC with browsing the Internet, playing games, watching video, and execute programs like spreadsheets and word-processing. The Pine A64 board can also play ultra high definition 4Kx2K video."
I waited in the queue for almost a year to be able to buy this $99 laptop. They sell them at zero or little profit so people can tinker with them, learn, and make stuff. They're working on a tablet, more powerful "Pro" version of their laptop, and a phone. It can run 64 bit Ubuntu, Debian based Linux things, and Android 5.1.
I cannot wait to get my PineBook next month and start monkey'ing around with it. Also, it comes in completely unadorned white, AKA Stickertown! I need to start gathering my adhesive sartorial accoutrements now. 
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Pop!_OS, and System76
I've been using their Pop!_OS with my Lenovo Thinkpads for a couple of months, and really like it. With Canonical focusing Ubuntu away somewhat from the desktop user, going to a curated version, like Pop!_OS, tends to deliver a better experience. System76 has a live Pop!_OS Chat where I've gotten help and guidance along the way.
I resisted installing Pop!_OS for a while, because it looked kind of cool. I know, right? Linux isn't supposed to be "cool". So I was wary, haha.
Pop!_OS is, basically, set up the way I would set up vanilla Ubuntu after some tinkering. It has AMD or Nvidia Drivers and GPU switching baked in, power management options, and the only thing I had to install with the terminal was GIMP. Everything else I know and love was in the Pop!_Shop. Pop!_OS 18.10 get regular updates, and they're always adding keen new things to their offerings.
Where vanilla Ubuntu is kind of squeaky, garish, and clunky, Pop! is quiet, nocturnal, and polished. It encrypts your install by default, full disk, out of the box with minimal effort. "Out of the box, with minimal effort" is something I say a lot with Pop!. It's just really (really) nice. I'm a fan, bought the t-shirt, put the stickers on my laptop, all the things.
I haven't tried their hardware, and while I'll be sticking with a Thinkpad for mobile computing, their mini "Meerkat" and Thelio Desktops are very compelling options. System76 isn't very transparent about the types of displays offered with their desktops, or their laptops, but have responded swiftly to my queries by email, and via social media.
They are very transparent about their internal components, and have an array of options, including AMD on their Thelio line, for folks looking to distance themselves from Intel. The Thelio desktops look very nice, with the only flaw being no IO up front. Everything else is custom, with open source daughter boards, and other keen aesthetic features.
I worry more about which configuration of Thelio I would get, than what I'd actually use it for. I just want one.
Recently, Pop!_OS got featured on the Linus Tech Tips YouTube Channel, as a gaming platform. A. Linux. Gaming. Platform. Yes, you heard that correctly. 
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ReMarkable
This continues to be a good value, for a product that receives frequent quality of life updates. For minimalists looking to replace all the paper in their lives, this device delivers. I really like that they don't stop making it better, simply because the makers believe in the form factor and use case.
ReMarkable has a lot of competition in the hardware space, but I haven't seen much in the software space that is half as good. The ability to nest notes and documents in folders and organize your work is an incredibly attractive feature. The Linux-based operating system is incredibly stable, and reliable.
The ReMarkable tablet isn't fast, or cutting edge, but it feels really nice to use. It's easy on my eyes, and the hand taking notes and reading documents. It really is just like paper, only better, and taking up way less space in my bag.
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Light Phone 2
I love E Ink devices, particularly when they aren't being used simply to read ebooks. Marketed as "a simple 4G phone with e-ink, messaging & other essential tools—a phone that actually respects you," the Light Phone 2's marketing is compelling. The promotional video hits all the right notes and feels for anyone that is in a love/hate relationship with their smartphone.
This is definitely me, and I ordered the couples package for my wife and I. From the two surveys I've received, and the updates they've posted, this is something I've only grown more excited for. The very simple and elegant aesthetics of the device are interesting to me, and I can't wait to have one in hand. It's gotten bad enough that I lurk on Ebay, looking for a deal or steal on their first Light Phone. Ugh, haha.
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On to my favorite services.
Discord
I pay the monthly for their upgraded service. I'm not entirely sure what I get for my subscription, but I don't care, the service is that good, and I want to support it. For chatting with my friends, playing games, communicating, community curation, and similar, Discord is doing it right. Their user experience is good, even if the user interface is a little confusing at first.
The confusion comes with being used to Skype, or Face Time, and a distinctly limited feature set. With Discord I keep figuring things out, and saying "oh, it can do this? And, also, this? Cool". Discord also works pretty much everywhere, on everything, with no service interruptions (that I've been aware of). I can use with a Linux machine with a dedicated app, in a browser tab, or on my smartphone, whatever I want.
I can use it to communicate text, images, video, audio, broadcast my desktop, all the things. Keen. 
ProtonMail
End-to-end, client side encrypted, with servers located in Switzerland outside of US and EU jurisdictions, and available in English, Spanish, German, French, Italian, Japanese, Dutch, Polish, Portuguese, Romanian, Russian, Turkish, Ukrainian. I am getting a paid account soon, and their Linux bridge is in beta.
Obvious privacy advantages aside, I really like the service, the options they provide, and their pricing structure. They have a really nice web client, and dedicated iOS and Android apps. It feels like email done right, as a product that you pay for, as opposed to you being the product, or part of some other service you're passively subsidizing.
Feels good. Definitely considering a paid version.
Lutris and Steam For Linux
Linux Gaming used to be an oxymoron. It just wasn't that great, but with Steam Play + Proton I can play Skyrim, with a controller, on my Linux machine. I click a box, hit play, it downloads some things, and boom, I'm good to go. I haven't explored all the different games compatible with this new service, but it looks to be expanding every day.
Lutris is a newer service, and was recently added to the Pop Shop on Pop!_OS. From Wikipedia:
"Lutris is a FOSS game manager for Linux-based operating systems. Lutris has one-click installation available for hundreds of games on its website, and also integrates with the Steam website. Installer scripts are available for some difficult to install WINE games including League of Legends."
The day when I can play Fallout 76 without maintaining a Windows partition is on the horizon. *Cherubs blow heavenly horns of glory* I'd really like this to take off, and take a small, but painful bite out of Microsoft's market share. I don't hate Microsoft, but I'd like them to hurt bad enough they work a little harder to make Windows not suck so hard.
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Among the big manufacturers, there are a few that are doing it right, in my humble opinion.
Lenovo
I recommend them, particularly if you need a machine for getting work done, and running Linux. I've been part of their INsiders Customer Advocacy Program since late 2015, and have gotten a candid look at their company culture. Previous to that, I had been using their products since late 2011, mostly for game and web development, digital art, and publishing my novels.
A Thinkpad running Linux is my weapon of choice. The Yoga Book, more recently the C930, continues to be a singular companion device, with little else competing with it in the marketplace. Lenovo warranty, support, and customer service is still five stars. No one, absolutely no one, is more transparent about the hardware you're buying, down to the tiniest detail, I can look it up easily.
In the consumer range, they make a pretty good gaming rig, that I wouldn't be embarrassed to carry around. In fact, the look, IO, and cooling system on the new Legion series gaming laptops is better than many Thinkpads, excluding the P-Series of course. I want to try a new Legion with Linux, now that Lutris, Gamehub, and Steam are making gaming on Linux easier than ever.
On the horizon, Lenovo has some additions to their Yoga line that fall into a totally new zone. In my "lurking" browser tab are the Yoga S940 Laptop, and Yoga A940 Desktop. These devices are in the "Smart" category, packed with features. For the professional that wants style, as opposed to the tuxedo and dress shoes Thinkpad, these are just nice looking machines. I could see people in sales, design, marketing, and other fields that deal heavily in aesthetics, wanting devices like these.
Lenovo A940 Yoga Review
Why do I have a lurking tab in my browser full of Lenovo things? Because they regularly run sales. For the consummate lurker, one can get a new device from Lenovo for 30-45% off retail with patience, and a keen eye for clickable coupons. Lenovo understands how to commerce.
LG
If someone told me they were going to get an LG Gram (any model) I'd understand the desire, even though I haven't owned one myself. The reviews are all pretty positive, some are MIL-STD 810G, good value for the money, and they have a keen aesthetic about them. Also, you can get a couple of the models in white, AKA Stickertown!
Because LG is trying to break into the laptop market, they seem to making a pretty good product, or trying very hard. I'd look at the warranty and support options, warily, just because they're a little new to the game.
Their Gram 2-in-1 comes with a full size Wacom AES 2.0 Stylus Pen, with tilt, and 4096 levels of pressure sensitivity. There's no screwing around with bundles or paying an extra Benjamin for the pen, they just include it with the product, like everyone ought to. Also, they're very transparent about their displays, internals, and specs, so you know what you're buying.
I've read in a couple of places that they are supposed to get better Linux support by the next Kernel, but that there are some issues at the moment. If you're looking for something to run Windows, give them a look, but for Linux maybe hold off, or just get a Thinkpad.
Motorola
A lot of how Lenovo does business has bled over into Motorola. I've owned a couple Motorola Phones, both from before they joined Lenovo. I have friends and family that own the more current models, and are very satisfied. I'll probably own a Motorola in the future, as I'm probably on my last Apple iPhone.
They make a keen, and modular product. Smartphones have always struck me as an opportunity to stack accessories and components to produce value for different use cases. Motorola Mods let one do exactly that, swapping a battery pack, for a game controller, for example.
Samsung
For core computing, and the aspiring digital artist, Samsung makes a nice thing. I've owned their Notebook 9 Pro, Windows Phone, and a Galaxy Book 12. Where Samsung does really well is in aesthetics, making a device that is both nice to look at, and nice to use. They are very transparent about what you get, market their devices well, and offer pretty good value for the money.
When I bought my Notebook 9 Pro, the only thing extra I had to buy was the Staedtler Pen Stylus, because, hey, it was cool. With the Galaxy Book 12, it came with everything, keyboard accessory, S Pen, a nice charger, and even a 128GB microSD card to expand the storage. There was none of the Apple/Microsoft nonsense where you're paying hundreds of dollars extra for things that should just be included.
Even Samsung's new el-cheapo laptop, the Samsung Notebook Flash, is pretty great. Aesthetically, it's compelling. It looks to have a decent 1920x1080 display, lots of ports, a microSD slot for expandability, and you can get it in white, AKA Stickertown! It has eMMc Memory, that is slower for read and write speed, but tends to be very reliable. 
Conclusion
What are you using? Have a keen service or computing product that has served you well? Drop me a line, I’d like to know all the things.
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felonypolish88-blog · 6 years ago
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NBA 2K19 MyTeam Super Packs, Pink Diamond Kareem Locker Code Now Available For Limited Time
NBA 2K19 MyTeam Super Packs, Pink Diamond Kareem Locker Code Now Available For Limited Time
As of April 30, the NBA 2K19 MyTeam feature has several limited time content items that gamers may want to take advantage of. These include special NBA 2K19 MyTeam Super Packs which contain a good number of impressive Pink Diamond cards. In addition, there’s a free locker code which could help gamers add all-time NBA legend Kareem Abdul-Jabbar to their team with a Pink Diamond card. Here are the latest details. Every so often, there are NBA 2K19 MyTeam Super Packs available which contain a chance at some of the best Pink Diamonds in the game. That’s the case on Tuesday (Apr. 30), albeit for a limited time. The NBA 2K19 MyTeam Twitter announced the release of the Super Packs in the game for a limited time.
They include some of the past and present greats of the NBA such as Kobe Bryant, LeBron James, Kevin Durant, Shaq, and Larry Bird. The cards mentioned above are all Pink Diamond editions. However, they are just five of many more cards that can be found in these Super Packs. But wait, there’s more. They aren’t Pink Diamond cards but other types of high-rated player cards. The new 20th Anniversary Series II: Super Packs start at 11,250 Virtual Currency for a pack of five cards. They go up to 101,250 VC for 10 packs, and 202,500 for 20 packs at the MyTeam Market. The man who leads the league in all-time points scored is Kareem Abdul-Jabbar.
He spent his career playing for the Milwaukee Bucks and Los Angeles Lakers over 20 seasons. During that time, he tallied 38,387 points along with 17,440 rebounds and 3,189 blocked shots. There were also a few championships in the mix. One of those titles came for the Bucks franchise on “this day in history” in 1971. It’s the Bucks only NBA title to date and Kareem was still going by Lew Alcindor then. Now NBA 2K19 players can possibly get a Kareem card for their MyTeam. For those gamers with a lack of funds, it’s wise to take advantage of each and every freebie that NBA 2K19 MyTeam gives out. The latest Locker Code gives a shot at getting a Pink Diamond Kareem for your roster. Use our how to redeem Locker Codes guide and the code below. TDIH Locker Code 🚨 On This Day in History, led by NBA Finals MVP Kareem Abdul-Jabbar, the Bucks won the franchise's only title! Even if you fail to get the Kareem, you’ll get something out of this deal. Other potential rewards include Tokens or MT to add to your bank account in the game. The code above is good for up to a week, whereas the Super Packs are only available for the next 24 hours. Do you have Kareem Abdul-Jabbar on your MyTeam? Get more of the latest NBA 2K19 news here.
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Let’s start with the good news: NBA 2K19 is not as egregious with its nickel-and-diming as NBA 2K18 was. But that being the good news is also what makes this the worst news. It still sold well, of course, but the outrage was enough to convince 2K to walk back some of the more obscene parts of the game’s thirst for Virtual Currency (VC) in this year’s edition. Virtual Currency, or VC, is the lifeblood of NBA 2K19. It’s how almost everything in the game is obtained, from player stats to new sneakers. It can be earned in small amounts through gameplay, but 2K would really prefer if you just paid for large chunks of it with real cash. That’s nice, I guess.
But the place 2K19 has been walked back to is still ghastly, and if this is the safe, happy place a series thinks it can retreat to in order to make amends with disgruntled fans, then hoo boy. NBA 2K19 is constantly begging you to spend VC. You’re asked to spend VC on Gatorade for performance boosts, on vehicles to make progression around the plodding Neighbourhood mode quicker, on shoes, on clothes. It’s relentless, in your face the moment you turn the game on, and doesn’t leave you until the second you quit (quite literally, since GET VC is right there underneath QUIT).
The worst offender though, more than the trivial and cosmetic items that the game is littered with and which you could easily live without, continues to be the way your MyCareer progression is tied to VC spending. You don’t level up in 2K19 purely by playing, you buy your stat upgrades with VC, and because everybody starts MyCareer mode as a fledgling scrub, getting your jumpshot and passing skills off the ground floor is a priority. If like most players you have the regular version of 2K19, though, get ready. Your player will be terrible, your opportunities limited, and the NBA will be a hellscape of missed shots and stripped balls until you can get your skills up.
It’s pay-to-win, basically. In a singleplayer game mode (though of course VC can also be spent on stuff for the multiplayer stuff as well). And 2K’s solution to improving the day one experience is to say, hey, you can buy the more expensive Anniversary Edition of the game, or buy a stack of VC with real cash. Or do things the hard way. In theory, and I know there will be very dedicated players who will argue this, you can avoid paying extra money by simply improving your player organically. VC is awarded in other ways, mostly through game performance, so it’s definitely possible to start from the bottom and work your way to the top purely through playing your way there, even if it takes months.
But the higher your stats get, the more VC improving them costs, so where it might initially only take a few games to move up a point, it can later take days or even weeks. And while loads of people are willing to do this, are we really even having this conversation right now? This kind of rationale is mobile game shit, the kind of odious formula work that you expect to see from something like Mobile Strike, not a major home console title. Yet that’s exactly how 2K19 presents itself. Even after taking all that criticism last year, even after making a very clear “apology” for a barbershop miscalculation, the foundations of this series’ economy are still built atop a bedrock of utterly gross game design. It is not fun to be around. But 2K goes way beyond anything EA does in FIFA or Madden, from its sponsored stores to the way brands are so integral to the singleplayer MyCareer experience. I just don’t get it. There are plenty of other sports games on the market, some of them even outselling 2K, and they’re nowhere near as abrasive or offensive with their thirst for cash. FIFA and Madden make millions on digital card sales, but have quarantined that behind a game mode that anyone wanting to play singleplayer will never have to even see.
If you enjoy playing 8 Ball Pool games, then you will absolutely love this one. With its easy controls and gameplay, you will be an 8 ball pool champion in no time, just watch! If you enjoy this game you will also enjoy our other classics too! Games, such as 8 Ball Frenzy or Billiards Club, also fulfill that desire for online gaming. As for free 8-ball-pool, it is enjoyed by millions of people across the globe. In fact, it is one of the best free pool games I have ever played. If you are just beginning to play this game there are multiple difficulty levels you can choose from.
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love-clashofroyale-blog · 6 years ago
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Discover The New Face Of Longevity
Online games are now being played for over 60 minutes a day by over half a billion people globally, says Jane McGonigal. Given its viral success, Clash of Clans is obviously a very entertaining game with classic management strategy gameplay that's far more unique than might initially be guessed. There‘s battle royale, where players fight to the death, much as they do in Fortnite, and team modes that require communication and coordination like in League of Legends.
Townhall level 11 is here. In a video released earlier this year, Supercell said it had killed 14 other projects during the time it had developed its top four games. In practice yes, you can chat and even donate some troop but you can't coordinate attacks, simply because in Clash of Clans you can't really choose who you will attack.
It appears that Supercell has planned many surprises for Clash of Clans users and we are here to tell you about them. Despite light incremental innovation to actual gameplay over the last four years, the game loops of mid-core games have stayed essentially the same: build a base, raise an army and battle other players to climb the leaderboards.
Clearly Supercell thinks that Clash Royale has the potential to be another cash cow. Troops attacking in the Invisibility Spell will attack 2x slower due to blindness. The combat gives download cara cheat clash royale  you much more control and better tactical abilities than Clash of Clans, making you always feel like you've earned your victory, rather than just paid your way to a more powerful army.
China's biggest gaming and social network company, Tencent Holdings and its partners are to buy a majority stake in the Finnish maker of the clash royale hack app  game. The resource rewards (Gold, Elixir, Dark Elixir) are adjusted based on your Treasury capacity. Wars, border disputes and the clash of one clan against another was commonplace for that period of time.
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