#wilds of eldraine has so much cool art
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buying two box sets of the same magic set and I’m still missing the ONE FUCKING card that got me into this particular series. fuck this cardboard
#stfu juls#screaming into the void#mtg#wilds of eldraine has so much cool art#but the necronomicon alt art?? ahhhh#spending my settlement money on pretty pieces of cardboard#severest of brainrot
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There seemingly won't be a Planeswalker's Guide to Thunder Junction, sad to say, so it's time to stop delaying this.
Outlaws of Thunder Junction is the most recent Magic the Gathering set to release, taking place on a "fresh" plane- a place that has no sentient, sapient life. Initially populated by the Atiin people, nomads from another plane that moved here when the Omenpaths opened up the multiverse, everyone who decided to come on down to the Junction and make a new life for themselves has given themselves a bit of that old west flare.
But the question is; where are all our new friends from? In a burst of intellectual curiosity and bad decision making, lets actually do our best to figure that out, starting with... (some ground rules: only the subject matter of the card art matters. Instants and Sorceries will try to divine where the spell and cast are from to the best of my abilities. Please note this is mostly arbitrary.)
WHITE
... cool way to start. Based on the artistry of the Eversaloon's entryway I'm calling Kaladesh, it has the appropriate spirals.
The original printing of this card is Innistrad so you might be tempted to say this lovely lady is from there, but the style of wings, the way she is channeling Thunder through her gun, and the general vibe of the art tells me this is Dominaria.
This delightful feller is endemic to Thunder Junction! The armor has an Esperite flare but I'm counting this as not from another plane.
Aven Interrupter is our first one that's like, actually obvious. Owl aven have only been seen on Arcavios so until told otherwise, this friend is from there!
While we're seemingly not getting a Planeswalker's Guide for Thunder Junction, it was mentioned on twitter that Felidar are native to the plane. The particular design of the cat and horns suggest creatures native to the American West as well.
This abomination (Affectionate) of a pun features a local oxen and a Thunderous wind whipper. As much as a magical spell can be, this is from Thunder Junction proper.
Another native creature to the plane. I love the fluffy beards on these critters.
Now look at this bad boy! There's absolutely no known place in Magic the Gathering that a rabbit person like this could exist... yet anyway! I'm thinking this guy is from Bloomburrow (as is the Mole person from Murders at Karlov Manor, incidentally).
While this is noted as a spirit, the fact that it's an animus suggests to me this is more of a living mirage than an actual person. Native to Thunder Junction.
Eriette is the weirdly sympathetic wicked witch of the Wilds of Eldraine storyline, so this stunningly beautiful piece of artwork is from that storybook plane.
There's no real defining characteristics on this card to really peg where it's from... except! IT was mentioned on Twitter that Spree cards were meant to evoke big Western films, and this one is The Magnificent Seven... which means this lone survivor's from Kamigawa, because it'd be funny (and the spooky aura radiating out of these guys feels like a Reckoner thing). Hey, I did say these would be arbitrary sometimes.
The incredibly cool horse(?) of Annie "Haseya" Flash, one of the main stars of the story. Fortune comes and goes as she pleases, but Annie always finds her when the chips are down. I love this creature, and love Annie. I choose to believe Fortune's from the Atiin homeplane and came with her.
There are not a lot of places Dwarves can be from in Magic the Gathering... this doesn't have the exact sort of filigree you'd expect from Kaladesh, but consider the fine work and the tools being employed, this lovely fellow is likely from there.
The Sterling Company, our villainous lawmen for the plane! I'll talk about their leader later, but based on him, his style, and the impeccable fashion of his men, I'm saying they're from New Capenna.
Goddest boy in the multiverse Kellan Okoson is here to lasso an entire train to safety with his fey-natured vines. While I'd love to say this is from Eldraine because Kellan is from there, this is the natural fey-gifts he inherited from his shitty father, so they're from Oko's Plane.
This polite kidnapper is pretty clearly from Eldraine. I wonder what she left in the cacti's place though...
This is a tricky one. The way Thunder works on the ol' Junction is that it needs a loop to radiate through- thus the horsehoe on the blade. But that, plus the inner tang also being a loop, suggests this is a former Zendikari sword, modified from climbing equipment to chaos-channeling shock-sword.
Annie Flash digs up her past for one final job, and looks sweet as hell doing it. This is from the Atiin's plane, I'd reckon.
This guy could really be from anywhere, which is kind of the point of Thunder Junction- to give up your old life for a spell and see if a new you will work out. But the fact that his potions are so classical Fantasy Potions I'm saying he's from Dominaria.
This delightful little critter is native to Thunder Junction, and what a cutie he is. Did you know Prairie Dogs were a type of squirrel before seeing this card, because I didn't!
Fundamentally I have no real indication of where this guy could be from... but he's from Prosperity, the Sterling Company's roost, and his suit's got a bit of an armoured look to it... so I'm gonna say Kamigawa.
Look some of these just flatly aren't actually doable. The drones bouncing around suggests it could be from one of the planes that got those, but ultimately I think I'm going to have to put this as "yeah I got nothing".
I could have swore there was somewhere in the Wilds of Eldraine story that said these particular blue and white bovines belonged to the giants of the sky... and while I can't find it, I wanna say they're from Eldraine anyway. So I will, it just fits dangit!
This is definitely native to Thunder Junction. It's just got the vibe, you know?
Choke this one up to New Capenna- and if you think that's wrong, blame the Sterlings for having such fine coats.
Ditto for this one- though I'll note that the carriage and the train from the above card absolutely have that Kaladeshi vibe.
It' always fun to see what exactly gets turned into an instant or sorcery spell in flavor-first sets like this. This friend is from Thunder Junction, positive.
Another Sterling, another New Capenna ex-pat looking to make a name for herself. If it helps one of the city's of the plane, Omenport, leads directly to New Capenna, making it one of the most likely planes for people to naturally come from.
I will stop calling Sterling Company mooks New Capennan's when they stop looking like people from New Capenna. This is a sort of Aven you'd find there design wise.
Cute, designing a shield like a deputy star. This has no real markers signifying the people using it, but the subject of the art is clearly the shield itself, and this bad boy was made on Thunder Junction baby.
Only 30 images are allowed per port so check in soon for PART 2.
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Wilds of Eldraine Is More Arthurian Than Throne of Eldraine Was
Wizards of the Coast personnel, most prominently Mark Rosewater, have been transparent that Eldraine began its creative life as an Arthurian/Camelot inspired plane. Which it still is, but it was originally just that. However, they'd run some polls, and general public's recognition of things from Arthurian legend was limited in scope compared to the actual breadth of source material. So, to avoid a second Kamigawa, they supplemented it with the "fairy tale plane" premise, which has also been on the short list for years but didn't have enough thematic legs to stand on its own. They would play off each other: fairy tales needed a kingdom of humans, and Camelot legends needed a magical element outside the kingdom.
It was a pretty great idea. Then, the set came out, and the "Arthurian half" of it was received much more mildly than the fairy tale half. So, in Wilds of Eldraine, the fairy tale half is given much, much more prominence. This is obvious in every aspect of the set, from key art to draft archetypes, to the absence of Knight typal.
So this post's title probably seems like a weird sentiment to have. But I feel like Throne's Arthurian side feel flat because it was barely there to begin with.
Here, walk with me through a creative exercise. Suppose you have been tasked with making a setting inspired by Arthurian legend, the way Theros is inspired by Greek myth. You do not yet know that you will be given a fairy tale parachute later on. What's step one?
You probably said "make an analogue of King Arthur and/or Camelot". Because that's the right answer. And that is, indeed what they did.
Sort of.
Eldraine's Camelot is Ardenvale, and its high king is the Good King Algenus Kenrith. He underwent many trials to claim his crown, and all of the realm looks to him for leadership.
King Kenrith's card is not in booster pack, and his entire role in the story is that he is kidnapped and turned into an ungulate.
That's a pretty odd way to handle the King Arthur of your King Arthur setting, in the set that's introducing the setting. But okay.
You have your Arthur expy, and you have his kingdom. What is Step 2 in making a resonant facsimile of the Matter of Britain?
If you said "make four more Camelots"... Well, I'd say that's an odd pull. Given that there was only one Camelot in the source material. However, I did say that in this scenario you were designing for a Magic set, and if a plane doesn't have five or ten of its main gimmick, Richard Garfield will just die on the spot.
This is how we get the five courts. There is Ardenvale, yes, but that's just the white guys. Each court is a different take on the virtues of knighthood and chivalry. Ardenvale values honor and loyalty, Vantress values wisdom and knowledge, Locthwain values determination and persistence, Embereth values bravery and valor, and Garenbrig values strength and fortitude. Thus, the Knight, which is traditionally very white and sometimes black, can be in any color it wants this set and still make sense.
And that was very cool of them, honestly! However, it doesn't get us any closer to the setting feeling Arthurian. Setting aside that you're making a Magic set, ask: once you have King Arthur himself and Camelot, what do you need next to truly be Arthurian-evocative?
There's a pretty good chance that you said either Merlin or Excalibur. And Eldraine does indeed have those! Sort of.
This is Gadwick the Wizened and Embercleave. The former is from Vantress, and the latter associated with Embereth.
I have just told you all the lore about Gadwick and Embercleave.
They are both part of cycles of cards. Gadwick is the only card in his cycle that has anything to do with King Arthur conceptually, and in-universe he does nothing significant and is unrelated to Kenrith or Ardenvale, so it's really only process of elimination and word of God that places him as this setting's Merlin. Embercleave is part of a cycle of artifacts meant to represent different artifacts from Arthurian legend. Except the blue one, which is another fairy tale thing, and the green one, which is... Stonehenge, for some reason.
In fact, Embercleave almost did not exist. It was originally the Irencrag, this world's Sword in the Stone-- or rather, Stone with the Sword. (Note: Excalibur isn't even the sword in the stone, Excalibur was from the lady of the lady, the stone sword is different, look it up) Knights of Embereth, as a rite of passage, stick their weapon into the rocky edifice, and if they can pull it back out again, they are worthy of knighthood. And that's a very fun, cute way to take a recognizable motif of the source material and expand it into a whole cultural thing, genuinely.
But you're telling me early drafts of your Story of King Arthur Plane didn't have an Excalibur? Like, I'm glad that you caught it before you went to print, but where are your priorities where that almost happened? And it's not like Arthurian myth has some kind of dearth of legendary relics! Rhongomyniad, Failnaught, Carnwennan, the Ring of Dispel, the Green Sash, Prydwen. There, I just made another five color cycle with one to spare, and I wasn't even trying!
But fine, it's fine. You have your King Arthur, your Merlin, and your Excalibur, and even your Holy Grail, even though not a one has anything to do with the other and only one of them will do anything of significance within the story. You also almost had a Morgan le Fay analogue in the form of Sheoldred the Whispering Witch, but you cut her later in design because you wanted Eldraine to be a breather period after WotS and not another immediate ramp-up (good call, btw, but her replacement, Oko, is very much not a Morgan).
Is there... anything else? Something... synonymous with King Arthur, present in virtually every pop culture depiction of the man in some fashion? Something that a layman might naturally finish the sentence "King Arthur and his..." if prompted?
That's right, his Round Table!
King Arthur's iconic Round Table, which he famously sat at all by himself. His Round Table which was definitely intrinsically magical and NOT, by any means, a symbol of a regent placing himself on equal footing with those who swore allegiance to him.
In case my sarcasm is not portraying my frustration adequately: there are no Knights of the Round Table in this set. There plenty of knights, sure. A glut of them. And, as seen above, there is something of a Round Table that some of them are associated with. But there is not elite fellowship of legendary knights with the King counted among their distinguished and exclusive ranks.
The set Throne of Eldraine have five legendary knights at uncommon, plus a sixth if you count the commander precon. None of them have any lore or characterization beyond "hey remember how we said knights of this color are like? this is one of them".
Lancelot, the peerless master of weapons whose base desires doomed the court to infighting. Bedivere, the king's first knight of unfailing loyalty and single arm. Kay, the king's stepbrother turned protector, know for his mix of fire magic and swordplay. Gawain the gentleman, whose arrogance is tempered into humility. Mordred, the child of the king and his worst enemy, traitor to the crown. Tristan of the tragic romance. Galahad, Agravain, Percival.
Not a single one of them has an intentional parallel in Throne. All real estate for legendary knight characters in what is, ostensibly, The Legendary Knight Setting, is dedicated to going "knights are in all five colors in this setting isn't that neat".
And one might think "oh, they were just worried that the average consumer isn't going to have the knowledge of the specific of King Arthur's court". And ordinarily might be inclined to agree with you, but: they printed Questing Beast.
Yes, everybody's favorite 4/4 for four with three keywords and more further upsides than most would care to count. The questing beast is an actual thing from Arthurian lore, and like a surprising number of other mythical creatures, it probably originated from someone poorly describing a giraffe. Still, it's extremely obscure. I count myself the biggest authority in Arthurian stuff in most of my friend circles, and I'd never heard of this thing until its card was spoiled.
So this thing that almost nobody had ever heard of, it gets to be in the set, legendary, at mythic, and strong enough to warp standard, PLUS explicit lore importance. But making room for a single Knight of the Round Table? In the Camelot setting? Couldn't be done.
I'm not asserting this is actually true, but looking at the set, I can't help but feel that whoever pitched "let's do an Arthurian world after War of the Spark" knew nothing about King Arthur stuff besides what cartoons and movies made casual reference to. Like, really. Assume that you aren't allowed to say "there's a king" or "there are knights", because those are both things true of very many planes, and tell me, how would explain what makes Eldraine "Arthurian"?
Oathsword Knight is a Monty Python reference, is that anything?
So, yeah. The set comes out, and according to market research, the Arthurian side of the plane "tested poorly", which is to say, most players didn't realize it was there, which is to say, they realized it wasn't. So, in response to this-- I mean, by sheer coincidence, the Phyrexians destroyed all five courts in the invasion. References to them still exist, but Eldraine is focusing much more on the fairy-tale side of things this time, hence the name Wilds of Eldraine. There's knights, but no knight typal. Humans, but no adamant.
And then something funny happened.
I won't go into every last detail of Wilds of Eldraine's story, but: Will and Rowan are in disagreement of how The Realm should be salvaged. Rowan, frustrated with ideas like "social reform" and "negotiation", wants to do so with her magical prowess, and is willing to swear fealty to her evil witch aunt to make it happen. Will, meanwhile, is more level-headed, and wants to untie the realm by simply being a good leader and trusting the people to believe in him. And at first, they don't. But Syr Imodane, knight turned raider turned knight again, sees his earnestness and decides to place her loyalty in Will, and others follow after her.
One day I was thinking about Imodane, who features prominently in the story, and I had a small realization. The prosthetic arm, the mixture of fire magic and melee combat, being first to join. She's sort of like Bedivere and Kay rolled into one character. Except, you know, meaner, and a woman of color.
Then, like a flash, it clicked for me.
Algenus was never the Arthur. He was the Uther, THAT'S why he barely did anything. Will Kenrith is the King Arthur, the boy who became king because somebody had to. Eriette is the Morgan. And Rowan, her pawn and Will's flesh and blood, is the Mordred.
And just like that, they've done it. They have captured, not just the surface-level aesthetics of the Matter of Britain, which are by themselves nothing extraordinary, but the SPIRIT of it.
Many people thought getting rid of the courts would dilute the setting's Arthurian theme to nonexistence, but honestly? The courts never had anything to do with the Arthurian theme, not really. Apparently, they were just getting in the way.
Ultimately, making a setting "Arthurian" is a foolhardy task, because the setting of King Arthur himself isn't interesting, and it's not what makes the tale of Camelot interesting. But making STORY "Arthurian", making its cast and their relationships and their arcs and their virtues line up with what the tale of Camelot explores? That's something. Strange that it took making a limited archetype about evil candy to accomplish this, but we got there.
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oh and since ive decided i'm done depression posting for the night my bf has recently gotten super into magic the gathering. which like is fine already, but he's also been buying me decks as well when new decks get released so that way we can play magic against each other. which again is fine, but what he doesn't understand is how much this is healing my little nerd heart. i was that dorky ass kid in class (think elementary school, i started playing when New Phyrexia had just dropped and i was literally nine years old) who was bringing my mtg cards into class because i thought they were just so cool!! but unfortunately nobody else really did since mtg wasn't really that popular in my area so i never got to play against anybody but my sister. and even then my sister was a really bad sport and would throw fits every time she lost (which wasn't often because she was 12 and had better reading comprehension than me)
so seeing him get so excited every week when he comes over and he's so ready to show off new cards he got or he's excited to build new decks with the random cards we both have lying around or even he gets really excited because new decks got dropped and we're gonna play them against each other!! when wilds of eldraine dropped he bought the two decks so fast and gave me my first precon (virtue and valor if you care lmao) and every week when we go to my friend's house we all sit down and play and he got so excited for me when my jank deck finally worked that one time last week! and he takes wins like an asshole (expected especially since i do as well lmao) but he takes losses really gracefully and he's always so excited to play with me because we both have decks that are really well suited to one another and idk it's just really nice to finally get to indulge in this geeky little passion that i've harbored for literally 12 years but never got to share with anybody else
and another quick thing is that he keeps an eye out for secret lair drops that i'd enjoy!! like a few weeks ago he was telling me about how there's gonna be some reprints of a few cards that are gonna be Evil Dead themed (and i've never talked about it here but i fucking LOVE evil dead like LOVE it's a hyperfixation i know everything about it I FUCKING LOVE EVIL DEAD) and when he was showing me the cards i talked about how i was gonna proxy the puresteel paladin reprint because it's ash and like i already have a first edition puresteel paladin i'd just be doing it for the art and he literally said "oh honey they're already in my basket ready for the drop you don't have to proxy it i'm just gonna buy it for you" and i nearly cried. like you're not only giving cards to the card goblin but you're giving me cards that are based on my favorite horror franchise? and you were just going to do that without me having to ask? you just saw that they were printing magic the gathering cards with art based on my favorite horror franchise and you thought of me immediately? i will literally kiss you. fucking marry me right now.
#magic the gathering#mtg#i love him so much#i just adore him#i cannot believe i get to keep him forever#long post#venus lore#venus bf
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Hitchhiker’s Guide to the Multiverse
A quick and dirty rundown of some of the premier MtG planes, ranked by how nice a place they would be to live. Very subjective obviously, and I’d love to hear if people agree/ disagree/ have any strong feelings on the matter at all~ I stuck mostly to planes where I felt enough was known about it to make a tentative judgment call on its general safety/ enjoyability.
Note that for the below list, the criteria is that you are a) a human, who b) is primarily interested in living a long, peaceful life c) ideally with minimal external control by outside powers.
1) Kaladesh
– Periodically corrupt government, but overall a plane which offers lifestyles for urban and rural preferences, has plentiful clean energy, and supports both the arts and the sciences for public benefit.
2) Kylem
– Not many options for a quiet life, judging by the admittedly small sampling of the plane seen so far. Does seem to have a fairly lower fatality rate for all that, and Cloudspire City ranks high on places to visit for a fun time.
3) Eldraine
– Surprisingly benevolent monarchy, even verging on democratic in areas. Dangers of wilds exist, but odds of random monster death are reasonably mitigated compared to other planes. Limited career options for the layperson, though more fields open up if willing to take on the life of a knight.
4) Equilor
– Peaceful but dull, which is basically exactly the criteria for this particular test.
5) Dominaria
– Lots of world to see if you fancy adventure, and a diverse number of places to settle down if you don’t. Options for scholars, warriors, farmers, traders, artists, and writers alike. Currently no pending apocalypse, but the track record is not so good. Death machines just a few layers of dirt down.
6) Alara (Bant)
– Not a bad life to be had, if a bit over-codified. Even life as a warrior is not bad, at least pre-conflux. Peaceful and well-ordered, and passes the criteria for this list, albeit only for a brief period of time.
7) Theros
– Many options re: career path, from farmer to warrior to philosopher to herder. Do have to contend with sudden, violent death from monsters, minotaurs, or gods getting bored, so constantly on edge, probably.
8) Ravnica
– Pretty much the gold standard for variety in life paths. Entertainer, provider, lawyer, doctor, scientist, artist, spy, usurer...the world is your oyster if you’ve got the gumption. Semiapocalyptic events fairly frequent in recent years, though nothing has stuck. Very few options for the non-urban inclined that don’t involve joining a cult or grafting new parts onto your body.
9) Shandalar
– current status a bit unclear, but a great plane for anyone looking to incorporate casual magic into their day-to-day life. Likely still a ripe target for planeswalker visitors looking to harvest the rich mana therein.
10) Fiora
– Fairly interesting and relatively low-key place to live if you keep your head down and out of the hardcore politicking. Rural living options exist.
11) Plane of Mountains and Seas
– limited information, but seems pretty chill.
12) Bablovia
– here for a good time, not a long time.
13) Alara (Naya)
– Not too bad, if you don’t get stepped on. Mostly jungle living, but if you’re down with that, there are fun adventures to be had.
14) Kamigawa
– Sure, your Daimyo may occasionally invoke the wrath of the sizeable and omnipresent spirit world, casting the whole of the plane into bitter, arcane civil war, but in any other situation you’ve got a fairly diverse and interesting world to live in, and nowadays there’s even a pair of spirits protecting you from extraplanar threats.
15) Lorwyn/Shadowmoor
– Depending on the side of the aurora you find yourself on, you will either want to seek out the elves for sanctuary, or avoid them at all costs. Lorwyn is pleasant enough, if you resign yourself to not seeing any other humans, and are good with extremely rural living. Watch overhead for giants at all times.
16) Alara (Esper)
– Long life options available, if you are good with artifacts™, and cool with swapping out some of your fleshy bits. A wee bit classist.
17) Kephelai
– peaceful and ordered enough, but definitely leaning on the oppressive side of the political spectrum. Not the most fun people to live among, either.
18) Regatha
– Some like it hot; some might not.
19) Muraganda
– The perfect plane for all you paleo diet enthusiasts out there. Living might be a little too bare-bones and dinosaur-filled for the average person.
20) Ixalan
– A few options here, all pretty narrow. Piracy and vampire imperialism both involve a life of violence and in the latter case, a high degree of servitude. Sun empire pretty viable option for humans comfortable with dinosaurs, and, as of the most recent story, going full aztec.
21) Tarkir (Khans)
– A varied lifestyle options to pick from. Very few leisurely ones available, barring a life of deceit and treachery with the Sultai. Inter- and intra-clan conflict more or less unavoidable, but not of a disastrous scale that you’ll find on different planes.
22) Zendikar
– Excellent opportunities for forging your own path in life, and endless options for adventure. Lacking in safe places to settle down and live without sudden death by avalanche/tidal wave/typhoon/ eruption/ sinkhole/ eldritch horror.
23) Mercadia
– Opportunities for rural and urban living, if you are at peace with living in a trash heap/ dust bowl. Forest living is an option if you don’t mind the mercenary raids, but at least others will have your back. Options for piracy as well, though not as flashy as the Ixalan variety. No apocalyptic events to worry about, which puts it head and shoulders above a few other planes on the list.
24) Gargantikar
– See Segovia; this time, it is you who gets stomped. May be ideal for anyone who saw Disney’s jack and the beanstalk and decided life on a giant kitchen table was the life for them.
25) Segovia
– Oh jeez, please be careful where you step. If you could just – we’ve got a lovely hundred acres of pasture for you to take a seat in if you would just take care not to step on OH MY GOD YOU’VE KILLED THEM ALL (Yes, Segovia corrects for scale with planeswalker visitors, but I stand by the joke)
26) Serra’s Realm
– Fairly peaceful in theory, but the oversight is pretty strict, and it’s no good if you’ve got a fear of heights. Very limited time to enjoy living there if floating fields and angels are your jam.
27) Vryn
– Regularly corrupt government, in constant conflict with other major power over contested energy sources, with everyone else placed firmly in the middle of the meat grinder.
28) Innistrad
– You can certainly live long as a vampire or free as a werewolf, but as both are of dubious desirability for the average person, this plane will rank a bit low.
29) Mirrodin (Pre-besieged)
– Prospects for living a quiet life exist, with major caveats regardless of which human society you wind up in. Basically take your pick between constant danger of attack, subservience to another species, living in a place not designed for habitation by any form of life, or some combination of the three.
30) Tarkir (Dragons)
– Much narrower lifestyle options than the khans timeline, and higher odds of dying within your own clan, though which dragon you end up under makes a huge difference in the quality of life. Dromoka and Ojutai probably the best options if your goal is longetivity.
31) Ulgrotha
– Dead/ dying plane, and the management sucks.
32) Rath (pre-overlay)
– Mercadia situation amped up to 11. Oppress or be oppressed, with an uncomfortable middle ground where you will experience both. Also a generally hostile landscape due to nanomachine silly putty.
33) Alara (Jund)
– Spicy Naya. Probably can last a while if you’re quick on your feet, but no one dies of old age here.
34) Amonkhet
– Dead/ dying world, even if it wasn’t host to a horrific logan’s run/ hunger games inspired colonialism. Not so bad short-term, if you want to work on your beach body. At least you have a god looking out for you, unlike...
35) Alara (Grixis)
– The living hunted for their life-force...hellscape of zombies and demons...Grixis fails most of the criteria for the list, but you’ve got a slightly more sporting chance of survival here than with some of the planes further down.
36) New Phyrexia
– NOT GREAT
37) Phyrexia (Nine Spheres)
– Pictured above: the worst place in the multiverse, as a backdrop to the most wonderful person in the multiverse
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