#why does that mean you can’t/wouldn’t be an AOE believer
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onigiri-dorkk · 2 years ago
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I always have to explain that I’m an AOE believer only bc I see all that could be potentially foreshadowing it, not because I want it to happen
I see no correlation between that and being a shipper
AND SECOND OF ALL IM NOT EVEN AN EM SHIPPER
🤣 I’m wheezing, idk where they got that from
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stillness-in-green · 2 years ago
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Chapter Thoughts — Chapter 384: It’s a Small World
Sorry this one’s so late, folks, but in my defense, aside from stuff going on on the irl side, the chapter is also, just, so tiresome.  Difficult to muster up even a hint of enthusiasm for talking about. Bad enough that I thought for a while about shelving the chapter posts and getting back to my fanfic. I'm not there yet, not least because once I finally sat down to write it, this post turned out to be fairly short and simple, but we'll see how things look going forward. Lord knows there's no shortage of other writing, fic and meta both, that I could be spending my time on.
Pre-Cut Positivity:
O  I like Shinsou’s trembling flinch response when AFO does so small a thing as catch his eye.
O  This inset is hilarious:
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“Ahhh, the ideal thing to put on for setting the mood on date night—live coverage of a life or death battle for the fate of a country. Honey, break out our best vintage. God, property damage gets me hot.”
(Hit the jump.)
O  The brainwashing out is absurd.  I feel like it’s the kind of thing you can just look at and tell it was written with the end outcome in mind without taking even a second to think about how the characters in-universe would feel if they didn’t know the outcome.  Why?
Well, I mean, think about it.  Shinsou’s brainwashing comes undone with “even a mild impact”?  And we’re to believe that the heroes thought they could safely prevent All For One from getting one of those in?  All For One?  The guy who did this at Kamino in less than a second?
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(Side Note: I love this spread so much. AFO is the focal point of all this effortless destruction, but he didn't even have to raise a hand to do it. He's a man who should have been six years dead and gone, and, indeed, with his head drooping, his arms loose at his sides, and the way his feet dangle limply, he looks like nothing so much as a hanged corpse. Even death is not enough to stop him—this spread is a masterclass in abrupt terror.)
What exactly were the heroes expecting Mount Lady to do in case of an attack like this?  Sure, she can fend off physical stuff like Rivet Claw and the like, but a big AOE attack?  She’s not wide enough to make an effective wall for Machia to hide behind.  Even if she were, it wouldn’t be enough to completely prevent the shockwave coming through, and complete prevention is what would be needed if even a light impact is enough to break Brainwashing.
Hawks acknowledges it was a risk, but there’s a risk like jumping out of a second-floor window to escape a fire and then there’s a risk like skydiving with no parachute because you once read the story about the woman who survived a six-mile fall from an exploding airplane.  There are degrees of risk, that is to say, and I can’t imagine dropping AFO’s most potent and loyal weapon right into his lap being a risk any halfway sensible person would take, knowing that they don’t have squat that would block the effects of a huge area attack—indeed, we and the heroes both know they can’t prevent AFO from carrying out an attack like that, because only two chapters ago, they completely failed to prevent him from blowing Dark Shadow off him with a sky-high explosion. Accordingly, within seconds of Machia's arrival, AFO easily frees him.
It reminds me of a complaint I made about Hawks’ internal monologue about Togawice back in 375—that there are other and more obvious conclusions Hawks could have come to, knowing what he knows, about how Toga came to have a stock of Twice's blood. Instead, he magically deduces the correct answer because Horikoshi already knows what the correct answer is and apparently can’t or won’t allow Hawks to come to a logical but flawed conclusion because of limited information.  Here, the heroes are written as taking the risk not because it makes any sense that they would, knowing what they know, but because Horikoshi already knows there is no risk, because he already knows what’s going to happen when Machia gets free.
And what happens when Machia gets free is, of course, an enormous copout, a handwave to prevent Shinsou, the heroes, and the audience from honestly grappling with the ethical quandary Machia’s brainwashing presented.  “It’s fine that we mind-controlled Gigantomachia to attack the person he loves most in all the world because actually Machia wanted to attack AFO, so really we were just helping him do something he wanted to do anyway.”
Shh, never mind that no one involved in making the plan for using Machia could possibly have predicted that, nor would Shinsou have even known about it if it weren’t for the fact that Machia is conveniently capable of mumbling while under the effects of brainwashing—which even Midoriya, the other person cited as capable of resisting the brainwashing, was unable to do!
If Machia wants to lash out at AFO for abandoning him, fine.  But why do the heroes have to know about that in advance?  Why not just let everyone there be surprised?  Well, because then we’d all know that the heroes knowingly committed a war crime[1]—can’t have that!
What I would have far preferred is if Shinsou had realized Machia was mumbling and moaning about AFO, dropped the brainwashing, and actually just asked Machia for his help.  Would that be a risk?  Would people say it was far, far too stupid a risk?  But surely it’s not a more stupid risk than bringing Machia to AFO at all, and at least it would have involved one of the students finally manning the fuck up and taking a chance because it's the right thing to do.
A huge part of the heroes’ problem with the villains is that heroes are definitionally reactive. Hero Society lets victims sit and sit and sit in bad situations that only get worse with no one making any attempts to help, until finally a victim snaps and becomes a villain, at which point the heroes instantly turn up with the self-righteous moralizing about how the villains might have legit issues, but when they hurt people, they’ve gone too far.
Nedzu said that the hardest thing was to take the first step to bridge the gap of understanding—Shigaraki and Toga[2] made that effort repeatedly, as best they were capable of doing, and were rebuffed.  Now, it’s the heroes that have to take the initiative instead, especially since a handful of them have come around to the idea of wanting to help villains with whom they’ve come to sympathize.  But despite wanting to help, have they taken the first step?  Lowered their fists and taken the risk of holding out a hand instead?
Well, no.  They haven’t.
Deku wants to save Shigaraki, but he did nothing to modulate or gainsay the Sky Coffin plan.  Ochaco wants to understand Toga, but she made no attempts to convince the group she was assigned to to give her time to talk to Toga without an entire hero squadron at her back.  Shouto’s probably doing the best in this regard, as he asked Dabi for real answers and then gave his big brother time to provide them, but he’s still letting people like Hawks determine the playing field rather than living up to the promise made in Enji’s hospital room, that Touya would be dealt with by the family, as a family.
Shinsou's response to Machia follows the same pattern—while knowing that Machia was angry and betrayed, and apparently sympathetic enough to those feelings to make grand claims about Machia’s heart, Shinsou was not willing to actually bet on that heart, those feelings.  None of the heroes were.  All they were willing to do was take advantage of them. Their actions remain stunningly unheroic, for all that Horikoshi is trying to disguise it by aligning Machia’s desires with the heroes’ goal.
(Note, of course, that there’s no mention made of what’s going to happen to Machia after his help with AFO’s prospective defeat.  All those cities aren’t getting untrampled just because Machia helped with this.  And there’s still no word on what Machia might even consider his next priority, and thus what the heroes’ game plan will be if Machia decides said next priority is to help Shigaraki or go sulk in the mountains for another ten years. The easiest solution, and therefore the option I would bet on given my opinions about the writing right now, is for AFO to deal with Machia himself in some fashion that will negate the threat Machia could still represent to the heroes.  It’s not like the heroes have done Machia any favors that by rights ought to have won them his good behavior, you know?)
O  As an aside, while I still would have had heaps of complaints about the content, a lot of improvements to the story structure of the last few chapters could have been made by swapping out that cliffhanger of Shinsou and Kirishima atop Machia at the end of 382 with a shot of Machia muttering and grumbling something in inarticulate talk bubbles before he hurls the mountain, with the cliffhanger not showing who the mountain is thrown at. While the assumption of the speed-reader would just be that he's helping AFO, it would give an attentive reader just enough of a hint that there was something off about Machia before cutting to the flashback. That way, we'd have had both the set-up on Machia talking to himself while under the brainwashing rather than just having to take Shinsou's word for it, and the flashback would have had some actual tension because we wouldn't have known the outcome coming in.
O  No particular thoughts on the journalist angle.  It’s a lot of fluffing up of the heroes that they haven’t done anything much to earn in my view.  The gal in the pinstripes, in particular, was always a strawman, and not even one allowed to have the most natural grievance that would let the reader sympathize with her—a dead loved one rather than an injured one.  I appreciate that at the very least she looks ambivalent rather than rhapsodically won over.
(I would, notably, have quite a lot more to say if the scanlation’s rendering of her lines were even remotely accurate—her blaming herself for the damage caused by the public's loss of faith in heroes would be, like, WOW, such bullshit.  But neither Caleb’s translation nor pikahlua’s indicate anything to that effect, so I’ll let that go.)
I’d love it if, for once, the media could catch the heroes in something controversial live on camera rather than just critiquing them after the fact.  And at this point, if the controversial thing is Deku trying to talk down a villain rather than punching him into oblivion?  Well, that’d present Deku with some much overdue pushback, though not hardly the most interesting source for said pushback.
Better luck next chapter, all.  Maybe we can finally see what approach Deku’s going to take with Shigaraki. Or use this nice cutaway to get back to Aoyama and Kunieda; that'd be nice.
--
[1] Or what would be a war crime if this were a duly declared armed conflict between nations etc. etc. 
[2] Given that Dabi’s opening gambit in this regard is a propaganda video, I have a hard time including him in this count.  Sorry, Dabs.  In fairness, he did spend most of his childhood trying to bridge the gap between himself and Endeavor without success, so he’s perhaps due a bit of fast-forwarding to the Kill Everyone stage it took Shigaraki and Toga most of the series to reach.
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astringofmadhousefloozies · 3 years ago
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The Birthday Fic
Several months in the making. Started around Ruggie’s birthday (Which is why he’s the opener) completed long past my own birthday.
Content warning for coarse language, sexuality, mentions of illness and the medication needed for managing it, and getting wildly horny to a point that even I was impressed with myself.
As always, there’s more in my Twisted Wonderland Fanfiction tag, send me a message if you liked it! (I know what the birthday gifts were from most everyone, even if not mentioned in-fic.)
~*~*~*~
"I'm sorry dude, what did you say? You ears started going and I just tuned the fuck out."
"I said, 'when's it your turn to have the school-run birthday party?' It's got it be soon." Ruggie's intentionally twitching his damn ears, has to be, and you had to physically shield your eyes to be able to answer properly.
"I don't fucking know, man, I need to have a birthday for that."
"Everyone has a birthday."
"Yeah, but I don't know when mine is."
"Can't Crowley tell you? He's got all kind of magic."
You sighed. "He tried that, so I could remember my proper name. He can't even get a year fix."
"That fucking sucks, Yuu." Ruggie passed you a pop can before cracking open one himself. "You should get one of these, too."
"Ah, maybe Riddle will take pity and dedicate me a specific Unbirthday party." What was this, melon? Not bad.
"That's not the same because you won't get loot."
"Yeah, you wanna go through fifty boxes of chocolates to get rid of all the ones with potion-of-suck-your-dick? I'm good."
He scrunched his nose in disgust. "People still trying love spells on you?"
"Not as much, but I still get Mal to check them over for me. He's good about that."
"He just doesn't want to share."
"Shush."
"It's true!" He stopped for a moment. "Does he know you don't have a birthday?"
"He hasn't realized yet and you're not going to tell him."
~*~*~*~
"Yuu?"
"Trey?" You blinked up at him. You didn't talk as much as you'd like to, mostly because every time he showed up your mouth rapidly filled with whatever treat he'd just made.
"What do you like best for cake?"
"I will literally eat anything that you put in front of me if you make it, even if it's full of shit I hate."
He raised an eyebrow. "Okay, new angle. What don't you like?"
Oh boy, he better prepare himself. "Fondant tastes gross, modeling chocolate is white chocolate so I hate it, a cake should be cake and not mostly fucking icing and rice crispy treats, most icing's too heavy for me if it's not whipped cream- why are you writing this down."
He looked up from his notebook, blinking at you with his pleasing yellow eyes. "Because you always give thoughtful feedback to my baking and I want to make you something as a thank you."
"Oh. If that's it, I'd rather have cheesecake."
~*~*~*~
"Mon Trickster~"
"Rook, I'm trying to re-" You yelped as he squeezed your waist, and you swatted at him. "Fuck's gotten into you?"
"What, I cannot play with my sweet friend?" He'd dragged you from your seat in the library, and was now doing his damndest to twirl you around without ramming you through the tables.
"Not right now! I expect this shit from Floyd, not you." He's going to get you both kicked out of the library if he doesn't smarten up.
"Our dearest Malfeasant is playing with the Rose King right now. Besides, he lacks my talents." He stretched your arms out straight before twirling you around, your back pressed to his front.
"Is that getting away with being a shithead?" you ask as you pap the side of his face, too little force to be a slap but with a similar message of 'stop'.
"Amongst much else, my dear!" He managed to dip you low, bracing one of your legs in the air, and you wiggled out of his grasp with a thump to the floor.
"Ah, what an invitation, ma belle! But alas, I cannot. It could never be. I'll see you at lunch." And he left you there, baffled, on the floor.
You wound up getting kicked out of the library after you started shrieking in rage and kicking like a damned toddler. What the fuck was that about?
~*~*~*~
"People are being weird."
"Everyone's weird around you." If Idia's combo kept, this would be a perfect match. "You encourage it in people with your presence. It's a passive AOE. No fighting against it."
"More than normal."
"It's the curse of spring. If you aren't sneezing, you see pretty girls and get stupid." He got his perfect match, and went back to the lobby. "Even I'm not immune to simp fever and spring flowers."
"You sure? You only go outside so you don't die of Vitamin D deficiency."
He pouted at you. "Girlfriends are supposed to be nice to you, you know."
"If I stopped, you'd wonder what's wrong. Anyway, then you couldn't brag to your followers about a tsundere girlfriend."
"You're not even a tsundere! You genuinely like me even when you're mean." He leaned back and stared at the ceiling. "You're maybe sadodere."
"What's that one?"
"Sadistic yet affectionate."
You opened your mouth but genuinely couldn't argue. He was too fucking cute not to be mean to! What can you say? That pwease-no-buwwy aura he got when distressed was just too much.
"Yeah." He paused, a small smile creeping across his face. "Yuu."
"Yeah?"
"You really like stripes, don't you?"
You looked down, at his blue striped shirt you were wearing. It honestly fit you better than it did him. Further down was pinstriped socks, and if you remembered, the underwear had stripes too.
"What do you think."
~*~*~*~
"Mal?" "Yes?" "Why do you have all this even if you don't wear any of it?" "I do wear earrings now, thanks to you." He dropped another oversized ring onto your finger. "The rest, I simply don't bother with unless I must appear in an official capacity."
"So I'm a special occasion?"
He smiled at you, sweet and genuine. "Always."
"Then why am I your jewelry rack today?" So many necklaces. So many rings. There'd be a crown on your head, too, if the crowns for Draconias weren't essentially elabourate chains hanging off the horns.
"Perhaps I enjoy seeing you wearing my things. You wear Shroud's all the time." He was slowly going through a box of rings, trading them on and off your fingers after puzzling over them.
"Your clothes are tailored, and I'm too big around." You thought for a moment. "So, Mal."
"Yes?"
"Are you planning on something you aren't telling me?"
He blanched and immediately went shift eyed. "Of course not."
You took a breath. "I'm gonna say no."
"Yuu-"
"I'm pretty sure your grandmother would eat me alive if I said yes."
"No!" He made a shushing guesture. "I... am planning something. But not a proposal, my goodness, that would be too much pressure for you and would splinter the kingdom." He sighed. "Even if I would like it."
"I know you would. What are you planning."
"No."
"Yes, tell me."
"It's a surprise. You'll get it at some point in the future."
You thought back to some of the stranger events of the past few weeks. "... is it a birthday party, Malleus."
"Nnnnnnoooooooooooooo?" His face was a desperate, wide-eyed mask of please-believe-me.
"Yes it is."
"I didn't say that."
"You might as well have!"
"It's not." He wasn't even facing you anymore, knowing his face would betray him.
You took a deep breath. 
"I can keep pretending I don't know. I mean, if you want to throw a surprise party, I can't really stop you. And anyway," you added, "If I don't have a set birthday, there's no way I can know exactly when it's coming."
He relaxed, slightly.
"Don't get me a ring, though."
He chuckled. "That does have implications, doesn't it."
"Don't it, though?"
"I was checking what colours were most flattering for you." He finally turned around, all warm smiles. "I should have known. They all look lovely, because you're the one wearing them."
"Stop." You could feel you cheeks reddening. "If it helps, gold doesn't make my ears act up."
~*~*~*~
When you walked to your dorm one warm day, after school, you simply could not see the building for the brambles grown up since you left this morning.
"Yuu?"
"Grim?"
He squinted at you, unimpressed. "Your prince boyfriend has lost his fucking mind. Why'd he do this?"
"I think I know." You looked in amongst the branches, which held no roses, but something better. You plucked off a blackberry and held it to your little shoulder monster.
"Ew, no. I want tuna."
"Suit yourself." There was a path, and if you got on tiptoes, a tent half-hidden behind the briar. "You ready for a party, Grim?"
"What? What party?"
You shifted him from your shoulder to your hip as you walked along, careful of your sore arm. "They decided I needed a surprise party because I don't have an actual birthday. Figured it out like two... three? weeks ago."
"Why didn't you tell me?" He stopped, looked away, and bristled. "Why didn't they tell me?!?"
"Because you can't keep a fucking secret?"
He yelled and scrambled to the ground. "Hey assholes why didn't you tell me I better be getting presents too-" He's already out of sight, and you can't stop laughing at him. It's better like this, when he's himself.
~*~*~*~
Why is Everyone here. There's a huge stack of presents, there's a buffet table, there's chairs, there's - 
"Shrimpie's here!" And then everyone converged with enough words that it was just a wall of sound; mystery hands leading you to a chair, someone was trying to stick a hat on you -
"Wait!"
People only stepped off and quieted because your voice cracked. Idia, hiding in a corner, managed to raise sympathetic eyebrows before whispering something into Azul's ear.
"I gotta go inside for like, five minutes, I'll be right back." And off you went.
~*~*~*~
"You don't seem the type to do drugs."
You looked up and laughed. "Well, Vil, I gotta get through the day somehow." You shook out two pills and poured a glass of water.
"What are they for?" He leaned against the doorway, as though it wouldn't cover his clothes with splinters and dust.
"These," you said as you pointed to the two in your hands "are anti-nausea. They're new."
"How many of those do you take?" He nodded towards the other bottles on the counter. “I didn’t see them during training.”
"Well," you said, as you started to number them off on your fingers. "I started the first ones after Eliza, to help stabilize my organs, the second ones were immunity-boosting after my pneumonia, I started taking vitamins after that as well, I got sleeping pills for nightmares after Jamil blotted - they don't always work, but hey - and, well." You shook your current bottle. "Your curse vapours are pretty good, it turns out."
He blanched, and you backpedaled. "You weren't yourself, and I only have to take these before meals now. I had to get IVs in the morning for a few days, I couldn't keep... wait, wait, shit, no, I'm sorry, don't make that face -"
Vil crossed the distance, putting his face very close to yours. "You should have told me."
"Why make you feel even worse, man?"
"Because I could have formulated something better for the damage." He flicked your nose, more exasperation than malice. "Cures and poison go hand in hand. I can't fix what was done if I don't know."
"Taking care of my medical woes is not your job, Vil."
"You don't get to tell me what is and isn't my job." He squeezed you close with one arm. "You're just an exhausting little potato."
"I'm a delicious little sweet potato that you can't resist."
He sighed, exhausted. "Yes you are. Now take your pills and stop with secrets."
~*~*~*~
"What kept you?"
"Had to make sure there's room in the fridge for all your food, Trey." He hadn't chosen one cheesecake - he had at least two dozen varieties of bite sized miniatures, labeled by flavour and potential allergens. "You were busy."
"Well, I felt like experimenting. I hope you don't mind."
"You're the one doing me a favour." You looked around, everyone chatting idly with one another. "Where's Mal."
"..."
"I swear to fucking god if he didn't get an invitation to the party he helped organize-"
~*~*~*~
It turns out he'd left to fetch an obnoxiously large bouquet of flowers, the scent so overpowering you thought your chair might tip from the force of it.
"You do enjoy them?" Mal was so cute when unsure.
"Yes, dear." As long as people didn't crowd in again. Lately, you can only take so much sensation before your brain shorts out and you start yelling. "Set them on the table, I'll have to start on them later." Hairspray and an arid room would have those dried within the week.
"Which part of the celebration will we start with first?"
"I don't know. It's my party but you're the ones throwing it. Where's Grim?"
He pointed over to one of the set up tables, where Grim sat in a pile of wrapping paper, furiously kick-scratching at a wriggling toy fish as big as he was, while Cater filmed. "We realized a few days ago he'd be unhappy if he didn't get his own presents."
"Aww. Is there catnip in that?"
He leaned in conspiratorially. "We're not supposed to have any on campus because Kingscholar is susceptible to it."
You went right past normal laughter straight to wheezing.
~*~*~*~
So far, the highlights were: A mycological photobook from Jade big enough to crush someone's head with (that he cheerfully wrote as such on the inside flap), an enormous multipack of slipper socks from Ruggie (with a note saying it was a return on the doughnut-patterened ones you'd given him for his own birthday) and a parure set from Floyd, crafted from thousands of woven seed pearls with carved coral feature beads that was frankly obscene in the amount of money it must have cost. (He, of course, said it was worth it as long as you wore it for him, and simply laughed when you quipped that he meant with clothing right?)
The rest was fantastic, still - various books and movies, a pretty glass vase from Ace stuffed with wildflowers, fine silk dresses from Kalim and a simple belled bracelet tucked in, from Jamil. Currently, you were opening a basket from Vil.
"Oh, wow," you meant with sincerety as you pulled out a light, fragrant soap. "You make this yourself?"
"Yes. There's soaps, shampoo, conditioner, perfumes, lotions..."
You smiled at him sweetly. "You saying I stink, Shoenheit?"
He mirrored your smile right back at you. "Be sure to use them."
"... I'm going to kill you," you said, laughing, as you lobbed the wrapping paper at his face.
~*~*~*~
"Az?"
"Mm?" He was watching with amusement as you looked the jacket over, a lovingly tailored frock coat in periwinkle wool and shell toggles.
"Are you sure this'll fit?"
"Of course." He guestured down the table to Rook, who waved. "He checked your measurements."
"When did-" Ohhhhhh. Oh. Alright. "I'm surprised he couldn't tell by just looking."
"I could, mon ange! But that was more fun!"
~*~*~*~
Malleus barely hid his pout when sliding his box over to you, and it didn't take you long to guess why. "Floyd's jewels really show yours up, huh."
"Perhaps," he said, pointedly not looking at the boy currently playing with Grim.
"Yours are more special because they're from you." When unwrapped, the box was stunning; carved walnut with shell inlaid curlicues. "My god, how old is this?"
"Older than I am," he said with a smile.
"How old is that, Mal."
He just kept smiling, and you rolled your eyes and opened the box to reveal a piece far, far different than the frothy confection Floyd gave you. A single, sizable brooch of gilt and enamel, a tiny faerie woman staring up at you with imperious emerald eyes, she was so lovingly crafted you could see the tension of her muscles and the hair between her legs.
"This piece is only a hundred and fifty years old," he said mildly. "The artist lives in the Valley of Thorns, and created it in the image of her lover." His smile was fond, and sweet. "They're still together to this day. Even if we may not last so long, I hope that it can be as strong."
The sentiment was enough to make you tear up.
~*~*~*~
Several tissues and a bat-shaped blanket from Lilia later, Idia pulled out a large box. And another, and another.
"Uh, Idia."
He just turned red as he stacked another box.
"Dude, holy fuck. What did you do?"
"Looked at your wishlist on your shopping websites." He's flickering pink at the tips of his hair. "Couldn't decide."
"I told him to just get them all!" Ortho looked wildly proud of himself. "Some of them are from me."
You blinked several times. "I thought the sites broke." You started feeling faint. "Idia."
"Yes?" He finally brought out one last box, easily two thirds your height, and set it in front of you.
"Some of those dolls were... so much madol."
He was shifty-eyed. "Yeah."
"Some of the outfits were themselves more than some of the dolls on those wishlists."
Despite the redness, his face was still. "Yeah."
"Oh my god." You're already sitting down, but you need to lie down. "That's too much money."
"It's nothing, don't worry about it."
"Why do you have so much money one of those sites alone was at least a million madol's worth of-"
"Please just open the boxes," he said in a strained voice. "I don't want them all staring."
You take your shaking hands to start unwrapping, mentally trying to figure out which rooms in the building were sound enough to hold obscene amounts of porcelain, resin and plastic. By the time you were done, there were over forty of varying shapes and sizes with complete wardrobes for each; the last not even on any list - that was an art piece near as tall as you, a fine bone china girl with golden curls and knowing eyes from an artist whose work did not go for less than five million madol even firsthand. Your vision greyed at the sight of her, and when you came to your senses, everyone breathed a sigh of relief before spending the rest of the evening treating you as something at least as delicate and precious as her.
~*~*~*~
It's just past sunset, and guests are still milling about. You're not really looking at them, though - you're losing your little friend.
Grim's only himself in daylight, now. Once the night hits, he goes back to the strange, feral thing that laid your wrist open to eat a chunk of solid ink. He's gone twitchy, wordless, pacing with his now headless robot fish in his mouth, before finally tearing through the brambles to god-knows-where.
"... I don't know what to do about it. He doesn't come back at night anymore. What if he doesn't come back at all one night?"
"I won't let that happen." Idia was draped over the back of your chair, idly playing with the wrapping on your wrist. You couldn't see his face, but a curious tension was clear in his voice. "How many of those crystals has he eaten?"
"All of them, as far as I know." There may have been one on the camping trip that you were mercifully excluded from; thankfully your restraining order against Vargas meant that Grimm had been allowed to attend by himself. Good thing, too, your period had arrived weeks early. "Do you think it's like mercury poisoning? The effects get worse as more collects in his body?"
"Maybe. It's something to look into."
You snorted, lightly. "What do you know about it?"
"... Less than I'd like." Before you could ask, he leaned down to your ear to whisper, "I'd rather know you."
"What, now?" You looked around at the tables. "There's still people here-"
You barely stifled a cry when he nipped at your earlobe. "I put on something nice for you~" You could hear the smirk in his voice as he played every trick in his book to goad you. "Unwrap me and see~"
It took every ounce of self control in you to not throw him down on the table and take him right there, in front of God and every student in the school.
~*~*~*~
"I'm too late, I see."
"Close that damned door before everyone hears."
Malleus obediently shut the door to the balcony before setting his slotted pillow on the dresser. "They couldn't even if they had their ear to the door, I soundproofed all our rooms months ago."
"Aren't you clever. Did they buy the excuse?"
"I think that they would have believed that you were going to bed if you did not say it as soon as Shroud went inside looking very proud of himself."
You flopped back onto your pillows, eliciting a sleepy grunt from Idia. "Shit."
"And if you didn't trip on the stairs in your haste."
"Now you're making fun of me."
"Perhaps," he smiled, sitting at the foot of your bed and idly stroking your leg.
"So, why didn't you tail up after us?"
"I am, if I try very hard, capable of some discretion, even when it comes to you," he huffed. "And anyway, someone had to see everyone off, get everything put away, and bring the gifts inside."
Your face fell. "I'm sorry-"
He crept up to put a finger to your lips. "It was very simple. Now," he pressed himself against you and turned to look at Idia's drowsing form, "what is this?"
You snickered lightly to yourself. "I think he found my browsing history." All you'd left on him was a fine pair of silk stockings, with delicate stripes from thigh to toe. You'd never thought he'd even consider wearing something like that, but your pretty blue boy was so full of surprises.
Malleus hummed to himself as he reached out a hand, dragging a finger along one bruised hip. Idia only sighed and fluttered his lashes, and Mal let out a stuttering gasp.
"Do you think," he whispered, voice hoarse, "that if I took these off with my teeth, that he would still stay asleep?"
You felt faint at the thought. "I don't know, but let me watch you try."
~*~*~*~
You awoke, later, to Idia sitting with the blankets pooled around his waist, five of his blue screens open. You couldn't make much sense of them, too sleepy to make out the letters on their obnoxious brightness, so you reached out both hands to squeeze his waist.
He yelped and scowled at you. "Go to sleep."
"No, you." The screens weren't making any more sense, but there was, briefly, a picture of Grim. "What are you working on?"
"I'm almost done," he said, which was not an answer but you were too tired to notice, so you reached up his back to wind a few locks of hair around your hand - and pulled, which lead to another annoyed yelp as he quickly saved and closed his work. "Just say you're weak to light attacks instead of doing that."
"You know I am." When he finally laid back down beside you, you put your face to his chest, as much to block out the light from his hair as for warmth and comfort. No wonder he slept so poorly, he literally gave off blue light every hour of the day, that only dimmed once he was already asleep. "Tell me about it later, okay?"
"Later," he said, and you drifted off between your two boys, which was almost as nice as sleeping with Grim in your bed, but this would have to do until he got better.
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blind-alchemists · 3 years ago
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Meta-Analysis of the Rift Mage Specialization
I said in February I was going to do it, and it only took me seven months to follow through!
Anyway. Analyzing game-play elements for narratives purposes has become somewhat of a hobby of mine ever since I really got into GameLit. Then, I started "fangs" and felt that my fight scenes were boring, so I build ability trees reminiscent of DA:I's for my OCs. You know, as you do. During that process, though, the lack of banter acknowledging several choices struck me as odd. Especially regarding specializations. Especially when it comes to Solas'.
We’ll be taking a look at (in order)
1. Description
2. Codex Entry
3. Skills
a. in comparison to DA: II’s Primal & Force Mage
4. Specialization Dialogue with Solas
5. Conclusion
Disclaimer: I talk a lot (this post might have about 2.5k). And, I promise you, you'll be tired of seeing 'the Fade this' and 'the Veil that' at the end of it.
Description
“These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.”
[source – DA wiki; bolding mine]
So, lore-wise, mages do ‘draw upon the Fade’. Sure. But do they ‘pull matter from the Fade’? Absolutely not.
Physical things and the Fade rarely mix well. Plus – this is mainly my theory – the way magic is utilized (the 'drawing upon the Fade part') requires it to pass through the Veil. Magic being a form of energy, and thus not physical, does not constitute to ‘pulling matter from the Fade’.
That's the first thing other mages (read: Dorian, Vivienne, possible the Inquisitor) should (or could) have referenced in banter/dialogue.
The rest of the sentence ('twisting the Veil into a weapon') is also highly interesting, since there is little known about the Veil. Nobody knows how it works. And, thus, nobody should be capable enough to manipulate it consistently enough to use it as a weapon. But considering it's Solas who gets this specialization - well. He knows the Veil well enough, don't you think? (Which is why I think Rift Mage should have been Solas' personal, individual specialization like Fenris' Lyrium Ghost, but I just really like personalized skill trees in general.)
However, having answered that question, connecting magic so closely to the very thing can be described as a “magical vibration that repels the Fade”, I'm curious about how it would work. Since, you know, mages are inevitably tied to the Fade. Wouldn't the Veil repel a try to manipulate it by a mage? Is using mana the same thing as drawing energy from the Fade? If so, it would be straight-up impossible to actually use such a method for any ordinary mage (read: not Solas). If mana can be used without the Fade, it would be possible, but is such a thing feasible? Can you switch between spells and Veil quickly enough without horrific consequences such as possibly tearing yourself apart?
Very interesting topic. Would love to go into it more, but at that point, I'd become subjective, so let's end it here.
To summarize: Rift mages do things (physically pulling things from the Fade plus using the Veil) normal mages don't do. There is also a chance, logically speaking, that no one else but Solas (or mage!Inquisitor) can accomplish such a feat without dying a horrific death.
Codex Entry
From "Power Bleeds: Harness the Flow." Your Trainer's words make one passage stand out:
There are no tomes dedicated to this manipulation. There has been no time for academics, only the practical—and not in a manner that mitigates risk. Power in a raw form has found an outlet, both visible and in ways that only we of arcane proclivity can sense. The risk is great.
An account:
From this page forward, these are the notes of Thelric. They began as the work of my mentor Julion, and I will continue in the research she began, as she cannot, because she is dead. The rift we were examining did not react well to her last investigation. We believed ourselves prepared for demonic manifestation. We were not prepared for how the energies we expected would be encountered. Well-versed in the forces that magic can produce, my senior was surprised by an alteration, a deviance. That which previously had to be coaxed is now a flood that must be staunched. The same amount in different intensity, quick to expose fault in the way it is accessed. She drew too much, expecting resistance. There was none, and her form suffered the brunt. Tread carefully in studies of new matters, for I cannot unsee the end of her.
Scattered symbols and sketches follow.
[source – DA wiki; bolding mine]
Apparently DA:I has a thing for hiding the true horror in Codex Entries and off-hand comments.
Here, we learn one key fact: The school of Rift Magic is relatively new ('no tomes dedicated to this manipulation'). I think it's safe to assume the possibility - and thus research concerning it - emerged around the time the Breach appeared. So it's new, people have no idea what they're doing, but it somehow works. A little like the whole time magic thing, funnily. (That brings me back to a lot of questions I have about the Veil: Just how powerful is it? Just how deeply is it intervened with Thedas?)
Reading further, the entry seems to (only) stress how dangerous Rift Magic is. Who would have thought! No, really, it's a fair point to empaphize. I'm not certain the Trainer and his previous teacher (or anyone else but Solas) know what kind of role the Veil plays in this, and so of course experiments are going to get ugly. The Veil holds a much greater importance than the people of Thedas realize.
And, in a very similar vein: The people of Thedas don't know much about directly interacting with the Fade through, say, a rift, which poses another risk. The wiki entry establishes two things in particular that are relevant here: Using spells (in the Fade itself) has unpredictable results, and one can draw unprecedented power from it while sleeping.
The codex entry cited above proves that. A rift is a direct connection to the Fade, and thus unpredictable ('She drew too much, expecting resistance. There was none') and that power is too much to handle ('her form suffered the brunt').
My theory is that, while a certain flunction is natural to the Fade, the Veil also plays a role here. Which I'm not sure. But it has one.
Personally, I wouldn't be sure the risks of a horrific death outweigh the benefits of power, but let's look more in depth at that!
Skills
Which brings me to the abilities themselves.
The first two you can choose from are Veilstrike and Stonefist. (Which I think should have had their names changed but, oh, well.)
Veilstrike: “You recreate your own fist from the essence of the Fade and smash nearby foes to the ground.” (Upgrades being Punched Down and Wounded Veil, but they don’t have anything interesting for this analysis. Note the names, though.)
Curious here is the 'recreate [...] from the essence of the Fade' part here. On first glance, it sounds like a rather ordinary spell, right? But it's not. That's just the 'hiding in plain sight for the first playthrough' aspect of Solas' character.
Mages do shape their spells with energy from the Fade (as far as my assumptions go). Maybe they can also recreate something. I'll give them that much. But the essence of the Fade - the inherit, unchanging nature of it - can't be manipulated by them. I think that's specifically a trait only Dreamers can have. (More evidence for my 'Rift Mage should have been Solas' personalized, individual specialization' hc!)
There is an argument to be made if this already constitutes for 'pulling matter from the Fade', but this isn't even the funkiest part yet.
Stonefist: “You summon a boulder from the Fade and smash it into your target, sending them flying.” (Upgrades being Shatterstone and Unblockable Force.)
'Summon a boulder from the Fade', you know, as in, bring physical matter from the Fade to the other side of the Veil. A thing that is pretty much unheard of. Remembers what happens to spirits when they pass violently through the Veil? There is an entire game dealing with that. (I mean, stones won't hopefully turn into demons, but my point is that bringing things through, usually, is not a wise idea.
Another thing someone could have commented on.
Passives: Restorative Veil, Encircling Veil, Smothering Veil, Twisting Veil.
Unfortunately, neither of these descriptions give me much, but they all have the ‘Veil’ component in their name, so that’s interesting.
Upon closer inspection, the Veil can function in a variety of ways: speeding up mana recovery, further weakening enemies, boosting your own damage. (Veilstrike being an example of a means of attack.)
Now, my question here would be: Do over mages notice changes in the Veil? Do they feel it shift and bend? If not, well, that's one thing. if they do, even subconsciously, I'd want banter. (I want a lot of banter, though. Just generally speaking.)
Pull of the Abyss: “You create a tiny rift that pulls enemies toward a central point.” (Upgrades being Shaken Veil and Devouring Veil.)
I can live with never hearing anything about everything else. Sure. But this one? This damned skill? You're telling me I read that the first time I played the game, nodded, and that was it?
'You can create a tiny rift-' I'm sorry, do you what now? After a good a couple of hours of learning just how bad rifts are?
And the upgrade names. Shaken Veil, Devouring Veil - is there anything this thing can't do, except for becoming more and more horrifying and giving me bad vibes ofr whatever DA4 will do with it?
Firestorm: “You summon flaming meteors, raining fire down upon enemies all over the area for the next several seconds. This ability consumes and is powered by focus.”
This one is ... honestly, I don't like it being here. It's an AOE skill, which does fit in with the rest, but it's fire and it seems rather randomly assigned compared to other focus abilities with a more personal note (Haste, Rampagne, Cloak of Shadows, Mark of the Rift).
Doesn't give a lot here to analyze, except that raining down flaming meteors is the level of (global) destruction I can see happening in the future if Solas isn't stopped. So. That's fun.
(It's the ultimate skill in the Fire/Ice tree in DA:II, or at least the ability there has the same name.)
DA: II Comparison
Nearing the end, I'll take a brief look at the Force Mage specialization from DA:II and the Primal base skill tree for mages. Both have some interesting similarities.
First, Primal.
Stonefist: “The mage hurls a stone projectile that strikes with massive force.”
It's only the name and the effect, honestly, but it is curious to see it in a skill tree that focuses exclusively on the elements earth and lightning. (Because Pride demons also use electricity ... yeah, yeah. I'm reading too much into this.)
Petrify: “The mage entombs an enemy in stone, leaving the foe temporarily unable to move. However, the target becomes more resistant to damage for the duration of the spell.”
This has nothing to do with Rift Mage, but in light of Trespasser, I'll just leave it here for your consideration. Petrifying people is neither new nor exclusive to Evanruis.
Now, onto Force Mage.
Fist of the Maker: “The mage slams enemies into the ground with incredible power, against which armor is no protection.”
The effect sounds like Stonefist (Primal) and Veilstrike.
Pull of the Abyss: “The mage conjures a maelstrom of energy that draws enemies to its center while slowing them to a crawl.”
This one is similar to the Rift Mage skill with the same name, so it might have served as an inspiration (or base).
Overall, though: nothing much to say here. Maybe I could talk more about Rift Mage being focused on crowd control, but that is probably for game-play balance. I could connect that to Solas' character and analyze every little thing to death. I'm not doing it, though.
Specialization Dialogue
Solas: You have begun practicing new magical forms. Interesting. You seem to be drawing upon the raw substance of the Fade, likely using your mark as a catalyst. I use similar techniques, although it took me years to learn that. Why did you choose such an esoteric area of study?
Inquisitor: (if chosen) I hoped that studying such magic would me help better understand the Fade.
Solas: While our fight affords little time for formal study, the wise can better themselves even in the midst of battle. Perhaps especially then. I hope your new studies serve you well.
[source]
Let’s go through this slowly.
‘You seem to be drawing upon the raw substance of the Fade-’ Alright, we’ve talked about that. Makes sense he’d comment on it. ‘likely using your mark as a catalyst’ Sorry? The Inquisitor is doing what? I’m not saying it’s not possible, I’m just saying it might not be an overly smart idea to use the Anchor in that way. Because it’s attached to the Inquisitor’s arm. And because the Inquisitor knows what happens if it snaps out of control. So, purposefully doing something that might cause you agonizing pain? Mh. Yeah. No, thanks.
Also. The 'drawing upon the raw substance of the Fade' part makes me think that the Anchor does give the Inquisitor Dreamer-like abilities. Forcefully, and possibly difficult to control, and the Inquisitor might not be aware of it, but. That would be an interesting aspect to explore.
‘I use similar techniques, although it took me years to learn that’. Well. Yeah. Mostly a sound response, except I’m not really sure it's true. Why does he say years? Because he didn’t go right to sleep after creating the Veil, or because he studied such methods theoretically beforehand? I doubt he refers to the time Inquisition spans, because it’s not that long, cannocially, (isn't it like ... a year? I forget what the devs said), but … I don’t know. It doesn't sit right with me. Solas never truly outright lies, so there is probably some merit in it.
‘Why did you choose such an esoteric area of study?’ That’s … an interesting way to ask. Sure, there is a very small group who has this specialized knowledge, but it feels a little like deflection.
The rest of the conversation doesn’t give much for me to analyze.
Conclusion
TL;DR: There should have been banter. Or Rift Mage should have been a personalized, individual specialization.
Pull of the Abyss is the funkiest skill in the entire game, from a meta-perspective, because tearing a hole into the Veil is the opposite of what the Inquisitor is trying to do.
There are also many more questions than answer to take away from this regarding the Veil and the Fade and how Solas manages not to blow his cover, but I believe there are theories about at least the two former points out there.
I thank you very much for bearing with me for this long!
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ratac1d · 4 years ago
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AFK Arena Tips, Tricks, and Heroes for the Abyssal Expedition
The Abyssal campaign was pretty fun. It was an entirely different occasion, with various procedures, groups, and managers. There was a great deal to take in, and every little thing about it was new to the point that not many had a smart thought of how to beat it until two or three days.
Luckily, that was the first. Like they evidently state about nurturing, it's just terrifying the first run through on the grounds that you don't have the foggiest idea what you're doing. Thus, we have the experience, and luckily, we'll have a genuine responsibility from all players (on the off chance that you do the precious stone enlistment thing), so this time it will be incredible.
Anyway, for what reason am I making this post? All things considered, there's a great deal of ground to cover in this occasion. It's a misuse of endurance to utilize your full LB meta group in a powerless spot, and luckily, you don't need to! Here are a few hints, stunts, and saints I'd recommend executing into your techniques:
Tumblr media
1. Use as hardly any saints as conceivable in a battle.
In deep, there's an endurance meter for each saint. They start off with 60 energy and gain 4 consistently. Most fights require 12 energy from each legend required to begin, and you get some back by beating the stage with certain conditions. One star on the off chance that you beat it, a star if no one kicks the bucket in the fight, and a star on the off chance that you win inside 30 seconds of the beginning. Each star you acquire gives both of you energy back, which means you can net a deficiency of just six energy.
Be that as it may, here's an interesting point: you could utilize four legends in a fight to get three stars on a fight, or utilize one saint to two-star it (in the event that you win a performance, the base is two stars since you'd lose on the off chance that somebody kicked the bucket). Without a doubt, the four saints lose less energy independently, however you'll generally lose 24 energy, rather than losing 8 by soloing it. Particularly if it's a saint you wouldn't regularly use in a group comp in any case, it's very justified, despite any trouble to solo it at whatever point you can. (Except if it requires 3 legends to one star when you realize you can three-star with five, at that point it's a deficiency of 30 energy in any case.)
2. (modified) Have a solid list from the beginning.
A significant piece of this occasion is the honored embodiment. It tends to be utilized to purchase relics, which buff legends in various branches. (More on branches in another tip.) Blessed quintessence is obtained from taking out towns, towns, and urban communities. Notwithstanding, the underlying buffs from the tree (regarding HP, atk, def) presumably won't sufficiently be to quickly begin running your Elite+ and Legendary saints.
Accordingly, my recommendation is utilize your acceptable saints at a high rising except if A, they as of now work at lower climbs (Mehira for instance) or B, they're a manager executioner (like Cecilia or Saurus). At that point, when the branches begin arriving at lv 2 or 3 when the detail buffs make climbs practically inconsequential, you can begin turning out with the E+ young men.
Fundamentally, attempt to plan what saints you put in your list so you can limit energy use and augment results (grimy deeds done bargain basement, I needed to). You just get 10-25 saints relying upon your position, so pick shrewdly!
3. Construct your branches, particularly the ones you use.
Much the same as in the ordinary game, the Abyssal campaign has a tree, with branches that buff the saints in them. In contrast to the customary game, be that as it may, each branch is great (if you don't mind buff mage branch). You won't turn out badly in building any of them, so attempt to organize the branch you have numerous legends in, and on the off chance that you have any saints in it, buff the officer branch too (likely the best one of the five). In any case, you'll most likely need to overhaul each branch for journeys, and it's simply a smart thought to do that in any case. That is to say, it isn't so costly, so what do you need to lose?
4. Facilitate with the civilian army and construct common trust.
This occasion is certainly not an independent occasion. You'll presumably be separated from everyone else for the main day or two, however attempt to associate with different players as fast as could be expected under the circumstances. Since players that are associated can assault anyplace associated with a common like, your gathering will advance route quicker than if there were 70 lines made a beeline for the last chief.
On a comparative note, you'll likely need to collaborate with another person to take out your first towns and urban communities since they're so troublesome. Simply know that the individual who murders the last adversary involves the region that was all in all battled for, so make certain to inquire as to whether they need it before you kill it after another gathering was at that point attempting to take it. That is simply mean. Have the activity to help other people before they help you, it will pay off over the long haul since you'll have the option to rapidly trust everyone around you. I realize that seems like some sort of kindergarten educator stuff to state (no offense to any kindergarten instructors out there), however it's actual, it caused me out so much the last time and made the occasion more fun.
So those were the principle tips and deceives I needed to discuss, presently for some saints I utilized that were great:
Orthros Icon
1. Orthros–obviously they're revamping the tank branch (presumably in light of the number of individuals griped about Orthros), however I figured that on the off chance that you can't beat em, join em! He was truly tanky last time; even at L+, he was killing it! Likely in light of the fact that risings don't make a difference that much yet whatever.
Fundamentally, Orthros has an aloof capacity where he gets more max HP until he's at 150% of his base, at that point mends 3% of his HP consistently. That doesn't seem as though a great deal, yet since he has 1.5 occasions his maximum HP, it's more similar to 4.5% of his HP every second. The tank branch at that point expanded HP regen by half, which means he was mending practically 7% of his HP every second. That, alongside his ult, which let him recuperate even in halted time, made him practically unkillable except if you had silly blasted harm or Ferael/Oden. Talking about…
Oden Icon
2. Oden–another instance of "in the event that you can't beat em, join em." When he was on the foe side, he truly screwed with your group. He moves legends into one another, takes their energy, and does gigantic AoE harm, particularly when he gets his eyes opened.
Clearly, that implies you can gain by it by utilizing him in your group! Consolidate him with another AoE unit (like perhaps Skriath or… no not going to make reference to him), and you have a wombo combo, dynamic couple, um… torment train, energy pick up, Bruce Wayne. (what am I sayn'?)
Warek Ascended
3. Warek–so you think about mission Warek? Better believe it, he kinda sucks to battle against, and you know why. However, imagine a scenario where I revealed to you that he could do that for you.
Warek on your side with overhauled may is a beast. Envision him in the mission, yet about twice as great and can solo an adversary group with no issue (so fundamentally envision him twice as great, he could as of now devastate me). This Madlad can be utilized at any climb in view of the base detail buff, yet clearly, he will improve a SI and stuff. That is to say, you're presumably previously utilizing him for supervisor battles, you should mess around with him somewhere else.
Estrilda Ascended
4. Estrilda–she's likely the legend that is polished the third-most by the powerful tree. Where Warek was a unit, Estrilda is a super unit, with all the AoE she bargains and the existence siphon she gains from the tree. Once more, you're presumably utilizing her as of now, yet she can without much of a stretch performance battles on the off chance that you need to rapidly move to certain urban communities or a chief.
Rigby Icon
5. Rigby–(Quick aside here, I will let you folks realize that Rigby is my #1 legend in the game. I use him a great deal, so I know a ton about what he can do.) If saints like Warek and Estrilda picked up great buffs from the might branch, Rigby turns into a beast with it. Envision a saint with 90% harm decrease, more than 150 scurry, and huge loads of life siphon when he's at low HP. As far as I might be concerned, that is the meaning of OP, and you'll certainly observe it on the off chance that you use him. He can likewise harm supervisors, not exactly Saurus level yet at the same time strong generally speaking.
That is pretty much all I need to state on this. I will likely refresh this post as I experience the occasion for the subsequent time, regardless of whether to add more tips and deceives or to share some offbeat legends that my gathering has had accomplishment with. I trust this is a decent first guide, I plan on adding more here!
Read more about Abyssal Expedition here.
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ivi-gw2 · 3 years ago
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Recycling old content and why must some easy things stay easy
(long post)
In the last post I explained why I think that Guild Wars 2 is in desperate need of “medium” difficulty content. In this post I’ll talk about some ideas that come to my mind.
What would I say is needed? More hard and much, much more medium content to balance things out with large amounts of easy content? More updates? Sure! But let’s go green: I would like to see older content that once was medium or that wilted, revisited and refreshed. There is already enough variety of stuff to do in GW2 - we don’t need so much new stuff, it will just make older stuff more abandoned and maybe the player base too fragmented. Also, not touching old and boring content will make it “bad” and more and more abandoned by players” - the game would benefit a lot if they’d find a way to make it new and interesting.
Also - the best solution would be to make the most change with the least possible work done - to make it economically rational. While - importantly - focusing on making what already exists in the game better. With Colin Johanson as a new (old) leader and more focus shifted at GW2, I once again have hopes that ArenaNet will stop abandoning good content shortly after shipping it. Yes, Colin means experimentation - but the focus part will, I believe, make them think about it for a bit.
So first of all - what change would make a lot of now trivial and too-easy content better and a bit harder? Buffing all mobs and encounters and nerfing all player abilities? Yes, but… it wouldn’t make the game better. Let’s say we have a low-skill player - one that is new to the game or simply hasn’t yet learned some of the game mechanics. And a high-skill player. For the high-skill player most of the game (as it is in the easy category) is braindead. But for the low skill one it is not braindead. It is a probem even ArenaNet is trying to fix; in an interview when Icebrood Saga was coming, Mike Zadorojny said that “The challenge is that the skill disparity between average players and hardcore players is extreme. We’re talking about ten times damage output. You can’t necessarily put a DPS check that the average player is going to be able to overcome without making the fight entirely trivialized for the hardcore.” Just buffing everything and nerfing all player abilities wouldn’t do much because many new players and lower skill players suddenly won’t be able to play content that was intended for everyone. Some guy who just created their first character in Queensdale, running around, would come up to the bandit who would kill him in 3 hits. For many people that would be a good learning lesson, but GW2 is a fundamentally different game (and differently marketed) from MMOs that focus mostly on hard endgame content (FFXIV or WoW, for example) and so it attracts everyone, not just people that want to be super skillful players. Just making the absolute whole of the game much harder because that would make average players’ skill closer to the raids or quality PvP experience would succeed in what it wants. But it would also deter a lot of people and, more importantly, lose a lot of players who found friends and communities, peace or happiness in simple things GW2 offered. Harder content is needed, many of the existing stuff in GW2 has to be notched up just a bit, but a lot of it has to stay in “easy” difficulty. 
Most of core’s open world mobs and events are definitely one of those things - most of them being in lower level maps. Leaving them in the easy difficulty category won’t take anything from raids - yes, ArenaNet hasn’t focused on the raids because a small number of players play them and it would be cool to have more players that play them so we could then have more raids… but harsh up in difficulty for this kind of content isn’t the solution. Making low-skill players better and bringing them closer to playing raids is best done with small step ups in difficulty - something having enough content in all difficulties does - making easy and medium important. Only thing I would add to the open world core mobs is better telegraphs for attacks - red aoe dots on ground, arrows for charges, etc. As for LS, PoF and HoT open world mobs and events - those can stay the same, they are an appropriate level of challenge for many players.
Next up is content I believe was and still is the most played content in the game: world bosses. Huge dragon coming from the sky and hundred brave warriors rush to defeat him, epic music playing… And the dragon is dead in 2 minutes. I’ll say this right away: I love world bosses, even them being this easy. I still play them. Because I love MMO experience and I love to see a lot of other players. World bosses are Guild Wars’ 2 trademark and the defining game characteristic, and something they did the best way possible out of all the other MMOs. And while they are in no way falling in popularity, I believe they should be a bit refreshed so they move into the “medium content��. In my opinion, focus for their rework should be: small changes to make them a bit harder (most of them just a bit, few of them a lot) and teaching players some of the more difficult game mechanics. Making them harder is needed so players would organise more and make the bosses feel as an actual threat. New and low skill players aren't the issue here because most other players can carry them. A good example of teaching some difficult mechanics with a harder boss was adding the Vale Guardian event in Bloodstone Fen.
But no changes to the world bosses means no engaging (or “better”) content for experienced players. Well, then some changes that would affect only the experienced players are needed:
Much harsher dynamic level adjusting for high-level characters in lower level maps.. I already wrote in one of my previous posts: “Make me, while in top gear, have just 15% better stats than a noob in some low-level map, but let me be stronger and more able to help them with my skill creep.” I would say that it would require less work for ArenaNet, than revisiting every mob, event and skill. But I can only guess.
Harsher event scaling for larger amounts of players - currently events are scaled well mostly for single players and small groups, but big metas get too easy. Boss doing more damage and having much more HP than how it scales now could help a bit.
Keeping power-creep in check - constant skill balance changes to keep every top damage number under a certain threshold.
More work needed to get participation, scaled by players level. Low level characters could do less and have more participation while lvl 80 characters should do more to get the same. This would work even for expansion/living story/lvl 80 maps - in those cases, everyone should do just a bit more. And in my opinion that is okay because a lvl 80 player will by default do much, much more than a low-level one. Unless… they are not doing their part.
Add timers to big meta events - as they work in strikes - with more work done, you get a better reward. And make gold really hard to get. Not all world bosses should be absolutely lethal and only killable for players with super skills, but all of them should be a kind of a challenge.
Another thing that should be revisited is the personal story - the story of how we killed Zhaithan. It is the content that can’t be just pushed under a rug like dungeons were. Everybody plays it and all the new players will play it - it will define their first hours of GW2 experience. The focus of its rework should be to make it a big tutorial for many game mechanics and something that should slowly, step by step, up the player’s skill. The pacing, events in it and boss encounters are something I don’t need to say anything about because of how old and easy they feel today. New story stuff is great and shiny and made in a way that’ll take much more time to lose it’s shine. While we’re at the shiny new story - while all of GW2's story should be little by little harder, it should never get too hard. It should stay pretty low in difficulty - maybe just lower-medium difficulty tier. Because it is a showcase for new players what new stuff ArenaNet just added to the game. They shouldn’t need to play hundreds of hours of all the rest of the story before they can try out and be happy playing the new toys that they just got. Adding special achievements, making memorable encounters, special fractals or strikes with CMs is a very good solution ArenaNet made. It makes the story a bit more of a challenge for more experienced players. I would also like to see some core story’s memorable moments be turned into fractals or strikes - killing the Eye and The Claw Island come to my mind. Even HoT, PoF and LS story events could be made repeatable somehow - Mordremoth, Balthazar and Joko fights are some of my favourite ones.
Then there are dungeons, somehow tied with the personal story. With them, a lot of rework is needed. I believe they are the type of old content that can be redone from bottom up and people won’t be mad about it. Some of the stuff I don’t miss is running down iced scaffolding to light a fire or luring skelks away from orbs to get to Mossman. FotM update was a very good decision - boring or needlessly irritating parts were removed and replaced with more meaningful encounters. An art of the deal. If it gets removed and replaced with something better in the same vein - some of the stuff I won’t miss that comes to mind: underwater boss in HotW, many simply irritating mobs in Arah or the fiery tunnel in CoF. Dungeons have an immense potential to span difficulty steps from easy (story path), over medium, up to hard difficulty.
But why should we, the veteran players, go back to this, already played content - even after “the refresh” relatively easy content? More about that in upcoming posts!
Source: Balancing Guild Wars 2 difficulty is tough when top players do “ten times” more damage | PCGamesN https://www.pcgamesn.com/guild-wars-2/difficulty
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ginkgo-bilob4 · 4 years ago
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Abyssal Expedition of AFK Arena
The Abyssal lobby was pretty fun. It was a totally unique event, with different systems, gatherings, and supervisors. There was an extraordinary arrangement to take in, and each seemingly insignificant detail about it was new to the point that very few had a savvy considered how to beat it until a few days.
Fortunately, that was the first. Like they clearly state about sustaining, it's simply frightening the initial go through in light of the fact that you don't have the foggiest thought what you're doing. Subsequently, we have the experience, and fortunately, we'll have an authentic duty from all players (in case you do the valuable stone enrollment thing), so this time it will be unimaginable.
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Anyway, why am I making this post? Taking everything into account, there's a lot of ground to cover in this event. It's an abuse of perseverance to use your full LB meta bunch in a weak spot, and fortunately, you don't have to! Here are a couple of clues, tricks, and holy people I'd suggest executing into your strategies:
1. Use as barely any holy people as possible in a fight.
In profound, there's a perseverance meter for each holy person. They start off with 60 energy and gain 4 reliably. Most battles require 12 energy from every legend needed to start, and you get some back by beating the stage with specific conditions. One star if you beat it, a star if nobody kicks the basin in the battle, and a star if you win inside 30 seconds of the start. Each star you get gives both of you energy back, which implies you can net an insufficiency of only six energy.
In any case, here's a fascinating point: you could use four legends in a battle to get three stars on a battle, or use one holy person to two-star it (if you win a presentation, the base is two stars since you'd lose in case someone kicked the can). Beyond question, the four holy people lose less energy autonomously, anyway you'll for the most part lose 24 energy, instead of losing 8 by soloing it. Especially if it's a holy person you wouldn't routinely use in a gathering comp regardless, it's legitimized, in spite of any difficulty to solo it at whatever point you can. (But in the event that it requires 3 legends to one star when you understand you can three-star with five, by then it's a lack of 30 energy regardless.)
2. (altered) Have a strong rundown from the earliest starting point.
A huge bit of this event is the respected exemplification. It will in general be used to buy relics, which buff legends in different branches. (More on branches in another tip.) Blessed core is gotten from taking out towns, towns, and metropolitan networks. In any case, the basic buffs from the tree (with respect to HP, atk, def) apparently won't adequately be to rapidly start running your Elite+ and Legendary holy people.
Likewise, my proposal is use your worthy holy people at a high ascending aside from if A, they starting at now work at lower climbs (Mehira for example) or B, they're a director killer (like Cecilia or Saurus). By then, when the branches start showing up at lv 2 or 3 when the detail buffs make climbs basically insignificant, you can start turning out with the E+ youngsters.
Essentially, endeavor to arrange for what holy people you put in your rundown so you can restrict energy use and expand results (dingy deeds done clearance room, I expected to). You simply get 10-25 holy people depending upon your position, so pick wisely!
3. Build your branches, especially the ones you use.
Much equivalent to in the common game, the Abyssal lobby has a tree, with branches that buff the holy people in them. Rather than the standard game, nevertheless, each branch is extraordinary (if its all the same to you buff mage branch). You won't turn out gravely in building any of them, so endeavor to put together the branch you have various legends in, and in case you have any holy people in it, buff the official branch as well (likely the best one of the five). Regardless, you'll in all probability need to update each branch for excursions, and it's essentially a savvy thought to do that regardless. In other words, it isn't so expensive, so what do you need to lose?
4. Encourage with the non military personnel armed force and build normal trust.
This event is surely not an autonomous event. You'll probably be isolated from every other person for the primary day or two, anyway endeavor to connect with various players as quick as could be normal in light of the current situation. Since players that are related can attack wherever connected with a typical like, your social affair will propel course snappier than if there were 70 lines rushed toward the last boss.
On a near note, you'll probably have to work together with someone else to take out your first towns and metropolitan networks since they're so problematic. Just realize that the person who kills the last foe includes the locale that was with everything taken into account struggled for, so make sure to ask concerning whether they need it before you slaughter it after another social affair was by then endeavoring to take it. That is essentially mean. Have the movement to help others before they help you, it will pay off as time goes on since you'll have the alternative to quickly confide in everybody around you. I understand that appears to be a type of kindergarten teacher stuff to express (no offense to any kindergarten educators out there), anyway it's genuine, it caused me out so much the last time and made the event more fun.
So those were the rule tips and beguiles I expected to talk about, as of now for certain holy people I used that were incredible:
Orthros Icon
1. Orthros–clearly they're redoing the tank branch (probably considering the quantity of people complained about Orthros), anyway I figured that if you can't beat em, join em! He was really tanky last time; even at L+, he was killing it! Likely considering the way that risings don't have any kind of effect that much yet whatever.
In a general sense, Orthros has an unapproachable limit where he gets more max HP until he's at 150% of his base, by then retouches 3% of his HP reliably. That doesn't appear to be like an incredible arrangement, yet since he has 1.5 events his greatest HP, it's more like 4.5% of his HP consistently. The tank branch by then extended HP regen considerably, which implies he was retouching basically 7% of his HP consistently. That, close by his ult, which let him recover even in ended time, made him essentially unkillable aside from in the event that you had senseless impacted mischief or Ferael/Oden. Discussing…
Read more about Abyssal Expedition here
Oden Icon
2. Oden–another case of "if you can't beat em, join em." When he was on the adversary side, he genuinely screwed with your gathering. He moves legends into each other, takes their energy, and does massive AoE hurt, especially when he gets his eyes opened.
Plainly, that suggests you can pick up by it by using him in your gathering! Combine him with another AoE unit (like maybe Skriath or… no not going to make reference to him), and you have a wombo combo, dynamic couple, um… torture train, energy get, Bruce Wayne. (what am I sayn'?)
Warek Ascended
3. Warek–so you consider mission Warek? Without a doubt, he kinda sucks to fight against, and you know why. Nonetheless, envision a situation where I uncovered to you that he could do that for you.
Warek on your side with redesignd may is a monster. Imagine him in the mission, yet about twice as incredible and can solo a foe bunch with no issue (so generally imagine him twice as extraordinary, he could starting at now obliterate me). This Madlad can be used at any move considering the base detail buff, yet unmistakably, he will improve a SI and stuff. In other words, you're apparently already using him for manager fights, you should play with him elsewhere.
Estrilda Ascended
4. Estrilda–she's possible the legend that is cleaned the third-most by the ground-breaking tree. Where Warek was a unit, Estrilda is a super unit, with all the AoE she deals and the presence siphon she gains from the tree. Again, you're apparently using her starting at now, yet she can without a very remarkable stretch exhibition fights if you need to quickly move to certain metropolitan networks or a boss.
Rigby Icon
5. Rigby–(Quick aside here, I will let you parents understand that Rigby is my #1 legend in the game. I use him an extraordinary arrangement, so I know a ton about what he can do.) If holy people like Warek and Estrilda got incredible buffs from the might branch, Rigby transforms into a monster with it. Imagine a holy person with 90% damage decline, in excess of 150 dash, and tremendous heaps of life siphon when he's at low HP. Taking everything into account, that is the importance of OP, and you'll unquestionably notice it in case you use him. He can similarly hurt managers, not actually Saurus level yet simultaneously solid as a rule.
That is practically all I require to state on this. I will probably invigorate this post as I experience the event for the resulting time, whether or not to add more tips and tricks or to share some unique legends that my social occasion has had achievement with. I believe this is a good first guide, I plan on adding more here!
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cordiformation · 7 years ago
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Mercy Main, btw
“No aim, no brain, Mercy main.”
“I wish Mercy would be deleted from the game.”
“What a stupid hero.”
“Low skill hero.”
“It’s unfair that one button can counter an extremely high skill play.”
“Boosted.”
“Carried.”
“They have a top 500 and we have two Mercy mains, we’re going to lose.”
“Can you play anything not Mercy?”
“I hate Mercy mains.”
Anyway, this is just off the top sampling of conversation that happens pretty constantly if you’ve ever watched an Overwatch streamer who isn’t a Mercy player. The memes (ha ha, jokes) are permanent fixtures on the Overwatch reddits, of course and even make it into the “pro Overwatch” scene commentary (”And then Sherlockey swoops in from hiding and presses Q” -- which is related to the idea that “all Mercy does is Hide and then Press Q” which is the default ultimate use button on the PC). It’s a huge constant in any conversation on Overwatch (also seen in many of the popular youtube commentaries as well) and on the ladder a little less so but still “Can you play someone not Mercy” is fairly. . . well, common up until the most recent patch.
And I’m constantly fucking pissed.
There’s an interesting article here on Mercy but I thought I’d expand on it. The recent Mercy changes have really added to the conversation and just as people who played Mercy knew before, it wouldn’t really change the conversation.
A Lot of Arguments Against Mercy are that: 1. she doesn’t require aim 2. she’s very easy to play/low skill 3. she is too powerful 4. but on the other hand she’s not useful enough because she hasn’t been in higher tier conversation meta since like season 2 where she had a brief rein because of Pharmercy 5. ew grill gamers lol mercy main lol 6. I A DPS Main Feel Cheated When She Resurrects The Team Because My 5K Was So Impressive OH My God
One of the things I have liked and enjoyed immensely about Overwatch is that it isn’t Call of Duty 2.0. It isn’t the FPS only FPS can you FPS and only FPS game. It’s a game that to excel at requires a huge amount of map sense / strategy / game sense / educated guesses about the enemy so forth and so on. Every game is different because of your team and the enemy team and the map. You have to be able to predict who has what ults and what is going to be combo’d and what routes do you want to take on maps. It’s easily accessible but has a continual learning curve in what you can do.
Many characters who have ‘easy’ kits also have extremely high levels (in my opinion) of strategy involved. Winston is another example, of whom for a while was considered “low skill” because you don’t have to aim with his weapon, it does AOE auto-cleave damage. However, that has faded after the double Winston meta from like... season 1? And also because in Korea he’s seen as being one of the most important characters in the game. And it’s true. Winston is immensely powerful when used correctly. Just because his kit is “I don’t have to aim my gun to be effective” doesn’t mean anything in what ‘effective’ means. A good Winston needs to know engages / disengages, his own hp limits, other heroes cooldowns and ults, the bubble placement and how to block damage and ALSO enemy healing or LoS, how to utilize the jump combos to kill people etc. Another hero that the American (and I believe EU) sides of Overwatch had devalued for 800 years was D.Va but she had her revival in triple tank but only because “her defense matrix is overpowered”. However, it should be noted that while Winston has shaken off the ‘low skill’ title, D.Va has continued to keep it. Low skill, just needs 1 click (her defense matrix) to nullify everything! Low Skill! Awful Hero!
Strange how both D.Va and Mercy are female heroes and continue to get these comments repeatedly where similar male counterparts have been able to have that removed. Strange, isn’t it. A lot of other people have sort of spoken on the sexism in video games and the article I linked above also talks about it, so I won’t focus too much on it. But a real ha ha isn’t it.
The Mercy situation, I feel, is Damned if You Do, Damned if You Don’t. The only other burst healer in the game is Ana -- and Ana does have an extremely high skill cap. She requires fairly good accuracy and is also the only healer who can’t heal herself and the only healer with an offensive support ult, rather than a defensive one. Ana was op for a season or two and despite being thought of as ‘a bad choice’ for the first few weeks she came out, she became a ‘must pick’ and also a highly skilled character that was cool to play. She shoots people. And her ult enables DPS to do cool things. But outside of Ana, there is no way to heal quickly and consistently -- Lucio and Zenyatta both have much lower amounts of healing outside of bursts with long cooldowns (amp it up / transcendence).
For the longest time meta was just Lucio/Zen, if you ran anything else you were stupid. And then Lucio/Ana or Ana/Zen. This is with the top say, 20% or something of players, but Mercy has remained an incredible consistently high picked hero. For some obvious reasons -- tanks and DPS need healers to live. Even though Mercy has a high pick rate and many people making commentary outside of the pro players/streamers play with Mercys who save their asses... well, she’s still A Bad Hero to them. Some of this has to do with the echo chamber of these communities and the begging up after some dude says something and everyone else wants to repeat it. And, the sort of healer position in all games, as many people know, no one thinks healers have value, but they always need healers to heal them.
Anyway, people hated the rez. It brings people back to life. It means if you killed 5 people at once with A Cool Ult then Mercy could run in and rez them all. The idea often was that ‘Mercy hides and then comes out and rezes’. Which is honestly kind of silly since a good Mercy has always used rez for tempo and been with her team, since her job is... healing. But somehow the idea that Mercy Mains Are Good at Hiding And Doing Nothing But Rezzing and also that Mercys could Climb the Ladder By Only Rezzing Five People At Once spread.
Believe me, if climbing the ladder by getting 5man rezzes was possible, there would be a lot more Mercy one tricks in top 500 for the past few seasons.
But it stuck in commentary. Mercy was easy. Every Mercy player in the higher levels of play was boosted. After all, Mercy takes no skill, she just hides and presses Q. It’s ridiculous commentary and some of it has to do with the way that DPS players feel that all you need to do is frag harder, who needs strategy and whenever they get a ‘kill stolen’ from them they’re mad and Feels Bad. (Related, though, is how Trans and Sound Barrier can both nullify cool DPS plays as well, but no one complains about that... weird, huh....). I weirdly was watching a tank player’s stream where the exact problem was that all the DPS just wanted to frag harder and not follow strategy and shockingly they lost. Wow. It’s like Overwatch is a game that has more than just shooting to it??? Go figure.
Now, hilariously. While Mercy was too easy and constantly boosted she was also out of the higher tier levels because... she wasn’t that good. Why have Mercy when you can have Ana. Why have Mercy when you can have Lucio? So forth and so on. The only time Mercy was pulled out in higher levels for a very long time was “to babysit pharah” and even then you’d see Pharahs without Mercy.
Fast forward to now where Mercy got a rework because people kept complaining about how 5 person Rezes were unfair. The dev update is on the OW yt here. It should be noted that part of the ‘hide’ conversation is also your team telling you to hide when you want to stay and heal them. “Mercy go hide” listen don’t tell me how to play my character -- but it was pretty common at the elos I played at (gold/plat) and also the higher elos I watch streams for (masters/gm/top 500). People wanted her to hide because she is very easy to kill. Her 2016 Halloween victory pose is a gravestone with a hand reaching out going in for the rez and I’m never changing it because it’s Too True to Reality. Rez & die is pretty common. (example of both).
Now Rez is an ability and her ult is Valkyrie. When the changes were announced people who didn’t play Mercy were like Looks Cool and a lot of other people were like This wilL Take More Skill. A lot of Mercy players I know were... disappointed. Because what this change does is make Rez a single person rez (every 30 seconds) and Valkyrie lets her fly + shoot faster and resets the rez cooldown + her healing/damage boost beams connect to teammates instead of just one person. But what this did was take away her ability to save her team. So there’s no “I can save my team from an ult” ability she has anymore. Rez was the defensive ult she had to ‘team save’ like Sound Barrier and Trascendence.
But she’s been live for a while now and the answer people have now is: she’s too easy and too op. Her rez nullifies picks and it’s Unfair that Mercy’s Rez is So Easy and nullifies a High Skill Play Like a Pick. Her Ult is Too Good. She Does Too Much.  We Need a Mercy in Every Game or We’ll Lose. 
With that last one, let me tell you, I have watched all these top 500 DPS and tank/off tank players playing Mercy and they are so bad. Or having other GM players play Mercy because “we can’t win without one” but then the Mercy is so bad they lose. I mean, but if she was so easy wouldn’t she be able to be picked up immediately? Easy victory right? All Mercys up in higher levels have no skill, huh?
I won’t disagree that her ult is possibly too long or a little overpowered. Resetting the rez I think is fine. The 10 second cooldown is good. After all, that’s what makes her ... well, her. The rez. But her ult lasts for 20 seconds. They could cut it to 12 seconds or 15 and it would be much more balanced. Even that much would be enough imo, but if they needed further nerfs, they could also nerf the connected beams to teammates and have them have a drop off or something. I.E., main person gets the full heal, the connected people get less of a heal. But while people complain deeply about new Mercy ult... no one works too hard to counter it. As much as people complain about Mercy, very few people have ever tried to counter it. In fact, popular streamers have said: My team doesn’t know to kill Mercy, so I hate her. 
My DPS doesn’t know to kill the other teams support, so I hate the support. Thinking.
Mercy was given invul when she rezzed because it was too easy for her to die during rez. This has been removed for her current update and the rez distance is melee distance. So if you just killed someone and  Mercy goes in for the rez... you should also be able to kill her. It’s extremely valuable then. Her ult is easily countered by tac visor or deadeye. She herself is countered by anyone who can aim and Sombra. If DPS is so skilled, doesn’t it seem like they should be able to deal with a 200hp hero? Hm. At my elo (Plat/Diamond rn) you can still hunt her down with Pharah and kill her.
Now, the skill part of Mercy. When Mercys changes came through, they were extremely easy for me to adjust to. My friends have had varying experiences -- many have said she’s much harder. I feel that she’s much easier because the hardest part of Mercy is strategy. Which of your teammates are the most valuable to rez right now, will rezzing them be productive, what ults do the enemy have which cooldowns do they have, where are we with progress, where are the rest of my teammates, what ults do we have, where are we on the map blah blah. Tempo rez has always been good but before you had to balance it with “will i need a team rez later”. 8/10 of my rezzes previous have been tempo rezzes because team rezzes often just set your team up to get wiped again.
But with her changes, that has been removed. You can only tempo rez. That decision has been removed. The weight is more on who and when and why -- but honestly, it’s also relieving because instead of “my DPS loves feeding jesus christ stop dying now we have to wait for you to respawn so we can push again” the fights are a lot quicker to engage. You can make up for your teammates bad decisions with rez. If you’re good with it.
Who do you rez? Well, it’s a pretty easy answer for me which is “depends”, lol. It’s a nice place to be as a solo healer if you have 2 tanks, you can let one of them die and heal the other. You can continue pushes when people make mistakes. You can rez your DPS carry or second support. There’s so many more options to enable your team to do well.
You have to know your distance and teammate positions intimately so you can escape and go in. Her new Guardian Angel lets you slingshot around and it’s nice but also tricky to use (?). The skill part of Mercy has always been strategy and positioning, and this change hasn’t change it at all.
I suppose, people who were mediocre or bad at Mercy continue to be bad at Mercy.
I guess... this is the parting word here. I’m not exactly sure where I meant to go with this except I’m tired. I’m tired of people bagging on Mercy. Of complaining but wanting to be healed and rezzed. I’m honestly tired of maining who seems to be the most hated character in Mercy. The more people complain about aspects of heroes in Overwatch who clearly have a place and are generally not OP people just haven’t at all considered actually countering them the more it feels like the community never wanted you. And honestly, maybe they never did. I jokingly bag on Mercy all the time in hopes that I will become immune to it. It doesn’t work. I play fill in most competitive matches and often it’s support that needs filled. Or, say, a tank but there’s no support so playing tank will be difficult and suck.
I think I had more to say. But I’m sure anyone reading this can guess what. I’ve always enjoyed that OW isn’t just about fps. I wish the rest of the community would catch up with that.
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severalbakuras · 7 years ago
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FIRST THREE EPISODES OF S4 LETS GO
long post so apologies to mobile users. salt warning.
voltron season 4 spoilers (although i understand it’s technically still three the season just got split in two so the content drought wasn’t as long). please don’t give me spoilers for the rest of the season!! i don’t want them!!
(on the subject of content drought is steven universe still on hiatus?)
(still better than berserk’s hiatuses though)
episode 1:
still no new intro you COWARDS
second impact!!! oh no just a ship.
i wonder if galra have unions those two sound like they need one
BLADES
“do not engage” HMMM
oooh lizard blade
the blade up top could’ve totally seen that patrol coming tbh???
KEITH I KNEW IT!!!!
30 SECONDS TO SAVE LIZARD BLADE
holy shit he actually did it
sassy keith talking back to kolivan like that. hell yeah he saved their friend and the mission.
firo uh why are you acting like bridge boss? that was allura’s job and then coran’s job when she became the blue pilot. Back The Fuckéth Down.
there’s something ominous about those temples i can’t place it.
oh hey what’s up firo being a jackass as usual? k? k. keith can you employ the blade sass here too please it’s kinda sad watching this fake shiro stomp all your fire out.
pidge i hope that’s superficial damage bc cracks are probably not what you want in an outer space vessel.
wow rude. heith cancelled i’m not liking that.
i’m not trusting a DAMN THING from firo, especially when the music got super deep for a second.
i’m not in the military or remotely connected to it in any way but this is like... actually there’s no ‘like’ about it, they’re taking the most powerful and skilled soldiers out of combat in the middle of a war just so they can show them off, when voltron is already enshrined in the galactic mythos and by now it’s well known as being active and wrecking galra shit.
i can’t!! believe!! this!! is even!!! a debate?? parade which has already stated to have already happened very recently before or a galra supply ship going to for all that they know a secret galra base that they need to track down.
Y’ALL ARE FREEDOM FIGHTERS. IN AN ACTIVE WAR ZONE. THE FUCK.
god shut up lance he could be dead or captured and you’re more worried about the show.
i’m pretty sure you’ve only ~tried~ like what, three times? and like only one of those even made any impression on keith and i don’t even think it was the right one.
AND YOU SHOULD STILL TRY BECAUSE HE’S YOUR GODDAMN FRIEND.
NO LIZARD BLADE
so they’re off giving them the ol’ razzle dazzle and keith is running out of oxygen in the wreckage of a bomb explosion with no allies in sight floating adrift in space. fun times.
this parade is basically just an ad for toys LBR.
this is embarrassingly unfunny. like not even in a schadenfreude way.
so like y’all seriously have never thought about an alternative way for these parades to go just in case one of the lions needed repairs or was late back from a mission or a paladin was sick?
allura like i get what you’re trying to say here but like... do you know keith.
he’s not choosing the blades over voltron he’s choosing the fucking war over a parade.
ahh there he is, my terrible space prince. cleanse me of my salt.
god he has no respect for haggar at all ahhaha. i know some spoilers re honerva thanks to that one clip so it’s interesting he either doesn’t recognize her or doesn’t want to or that haggar either still doesn’t remember him or also doesn’t want to.
and y’all seriously never had a contingency plan for any situation that could mean voltron wasn’t around hhhhh.
hunk you’re the tank just AOE the spawned adds and let the DPS pick them off while you pop a defensive cooldown god you’d wipe the group in ragefire chasm even in full heirlooms wouldn’t you. (although there isn’t a healer lion and he’s clearly more protection warrior than the far superior blood death knight so lol no self heals)
huh. well the black lion historically isn’t a great judge of character so you’re still firo to me. like objectively, the black lion has no investment in her paladin’s life as seen on the bone planet when they were all separated, or even the continued existence of voltron. compare to the red lion, who will wreck entire bases and cross the galaxy to get to hers if she senses they’re in peril.
i wonder if voltron or the lions are conscious. like not like a person but like an EVA unit. a unit 1 vs zeruel style fight where voltron or one of the lions goes beast mode would be AMAZING
(spoiler warning for a 90s anime lol have i linked this before? i think i might have.)
youtube
now i want to watch original NGE again boo
(i wonder if we’ll ever get a real lion-on-lion fight. like either with the paladins involved or without. or like the lions deciding ‘fuck the pilot’ and disobeying them god that makes me want to watch NGE EVEN MORE)
holy shit you can all fuck off. 
god keith your voice.
HOLY SHIT YOU CAN ALL FUCK OFF THAT’S THE MOST HOLLOW ~FRIENDSHIP~ MOMENT TO DATE.
welp OT4 cancelled, i guess that means i have no nice ships in this fandom and only have crack ships like keitor and zethura. i think that’s the fastest i’ve ever gone from loving a ship to dumping it. wait no i was a puzzleshipper for all of a day before i got bored of it when i rewatched yugioh. hunk/allura/shay/keith lasted a few weeks between S3.1 and S3.2.
(it’s ok shay i still love you. i can still ship you and keith but that too is a crack ship ♥)
episode 2:
UH WELL THANKS FOR THAT SPOILER THUMBNAIL NETFLIX.
BABY PIDGE
it’s amazing how a single word has made me detest this boy more than any of the galra except that one shitty one who sucked. go to hell.
actually teacher can go to hell too you’re just gonna let the entire class laugh at her and not even try to maintain order? are you that petty about being corrected?
i like these watercolour-y style backgrounds, i hope other earth flashbacks get this kind of style. it’s a nice change from how clean and sharp everything else is.
aww he’s a good bro
NERDBABIES ♥
OH WELL I HOPE YOU GUYS HAVE A BACK UP PLAN IN CASE THE GALRA ATTACK WHILE SHE’S GONE :)))))))))))))))))))))))))))))))))))))))))))))))))))))
like he’s contacting her midflight which makes it seem like she just took off at the first hint of matt??? meanwhile kolivan contacts the ship and explains the situation and asks politely? but keith’s the bad guy for splitting up the team ok.
do i sound salty? i feel it.
that’s our hunk, he sure likes to eat! -hysterical crowd noises-
this city looks like a neo-tokyo sonic level in a good way.
the lamest spider man.
who are you sharktooth tail man.
the whole PLANET looks like a neo-tokyo sonic level in a good way. approve. the coolest planet. can that be the new hub planet and not that weird techno-ahn’qiraj thing?
so the green lion takes no steps to defend itself under attack without a paladin.
did she just bloodbend that ship?
I LOVE HER. SHE’S ABOUT TO DIE (pidge bloodbend her wound shut) BUT I LOVE HER.
“so here’s your supplies and a body cheers.”
so why all the secrets here? i feel like the garrison’s up to shady shit, like he was just a space tube driller right? is space geology really that cutthroat?
that shot of the graveyard, holy shit.
i wonder how pidge’s mother’s doing. probably not well.
now see this would be tense and tragic if not for the FUCKING THUMBNAIL NETFLIX.
physics? physics.
i love rusty space tech!!!!!!!!
aww ♥
so where’s mr. holt then.
oh so he’s not galra he’s a space dinosaur.
“looks to me like you’re made of meat, just like everyone else!” ok that was an amazing line. i’m stealing that for my blood death knight, it’s perfect for her. i like you bloody bounty huntersaurus. you’re so dead but i like you.
nerd squad!
was that shiro and keith in the back?
so matt’s eyesight couldn’t have been that bad for pidge to just put them on like that, unless he switched the lenses out and made them purely cosmetic. people have to sit down when they wear my glasses or they feel sick.
episode 3:
yknow show i already feel bad enough for haggar/honerva you don’t need to twist that knife anymore.
are they STILL torturing that guy? i mean dude’s so strong in his convictions and his loyalty that he’s not tried making up a fake or even letting his brain conjure up an answer that he believes is true y’all should consider promoting him instead maybe??? because he’s the most hardcore person in that room???
firo why does ‘refugee’ instantly translate to ‘soldier’ with you.
oh he’s lance but more anime around pretty girls. boy that sure was an interesting and appealing character trait the first time around!!!!!!1111!!!1!!
HE’S NOT SHIRO DON’T TRUST HIM MATT.
cyber zarkon. i hope his AI acts up and he has to use urban dictionary as his speech system.
interesting that her first act is to drop lotor in it.
they both hate lotor so much why’d you even have him in the first place huh?
SHE’S SO EXCITED also the formatting’s getting weird bc of the length i think so sorry if this starts looking weird.
there he is again!! space prince!!
nobody who worked on this scene has ever been close to a cow. where’s the intrinsic judgement of your soul, the innate suspicion at your mere presence?
also she needs a herd she’s gonna be lonely ;_;
lotor we all know you’re lying
well apparently they don’t so i guess that kind of behaviour is what they expect from him. huh. i wonder when the switch between that being true and that being a well rehearsed act happened.
haggar what did you just do to narti. that’s not a good high pitched noise or whispering. i feel like i’ve heard it before.
how do you miss a tracker that makes an explosion that large the first time around? and wouldn’t the scan be standard procedure at this point?
hunk why are you acting like this. it’s weird i don’t like it.
git gud lance.
that whole bit went on way too long.
OH NO NARTI I KNEW HAGGAR DID SOMETHING.
so lotor’s officially the enemy now. like public enemy number 1.
VLD IF YOU TAKE ZETHRID AWAY FROM ME LIKE SU DID WITH JASPER...
so it
was
narti oh no :( i’d kinda hoped it was the cat.
that’s pretty graphic too slicing the view in half like that. a very creative censor.
and they don’t react at all? huh.
ok ok now they have the chance to. god they all look miserable.
did they leave the cat behind?
wonder what keith’s up to.
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metavanaj · 6 years ago
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‘Travis Strikes Again: No More Heroes’ | I’m not mad, just disappointed...
Hi, my name’s MetaVanAJ and you’re too late. Of late, I’ve been diving into Suda51’s return to the directorial seat, Travis Strikes Again: No More Heroes, for the Nintendo Switch. I don’t want  to give my ‘pre-release story & thoughts’ because ultimately it didn’t impact my final feelings on the title. All you need to know is I entered the game with a fresh & positive mindset - I went in open minded, looking for a new experience and above all else...a Suda experience. I still got one so I’m not mad, I’m just disappointed. The recurring theme you’ll see in this article, and by extension the game, is that TSA gives but it also taketh away. But what is it giving and who is it giving to? And what does it take away from itself? Read on, little reader, read on. I wish it was as clear-cut as saying ‘TSA takes one step forward, two steps back’ but it isn’t. I’ll break it down for you and hopefully, you’ll see what I’m trying to communicate about the various elements of Travis Strikes Again: No More Heroes.
Combat
The meat of TSA is the beat ‘em up combat - I’d say it’s top down but occasionally, the camera likes to remember it’s a camera and it takes up a different/interesting angles, to frame the action. The majority of the time though, it remains in a birds eye view. To order my thoughts, I’ll be splitting up this section, in two: player character control, and enemy composition. The player can take control of series, lovable and hateable, Travis Touchdown & the newcomer with a grudge, Badman (with the DLC adding the two brilliant ladies of Bad Girl & Shinobu). The character’s moveset, for the most part, is incredibly well-designed. You have light and heavy attacks, a jump and a dodge. Light attacks are best for clearing mobs while heavies do the big damage. Unfortunately, they can’t be mixed and matched so you are best off finishing a string of light attacks with a couple of heavy hit. Your attacks can also be used in conjunction with your other moves, meaning you have access to a jumping heavy & light attack, as well as lunge move, inputted by rolling and then attacking. Holding down the L button gives you access to four pre-equipped skills, all of which correspond to a face button. When a special gauge is filled, you can vigorously smash that R button for a 3-hit super move, that does the big numbers and the big AOE. Sounds pretty good, doesn’t it? Well, it is - sadly, nothing really combos into anything but combat is more about keeping enemies trapped in a constant barrage relentless hitboxes than it is about ‘comboing’.
While you may have a fun, customisable toolset, the instances/encounters you can use it in are...unsatisfying. See, any good action game knows the toolset is only half the story; the other half being enemy composition. And oh boy, TSA’s enemy composition is flaccid. Enemies either go down in two hits, like total punks, or can take up to a solid minute of  nothing but heavy attacks, to eat the digital dust. It begins to feel like a musou...that’s not a good thing. This ain’t no 1000 heartless fight from Kingdom Hearts II, bub. TSA’s mobs for 90% of its duration are mind-numbing and dull. I say 90% because in the 4th game, Golden Dragon GP (it’s the racing one), contextually it makes sense for it to feel ‘grindy’; as well as, in the latter half of the last ‘full’ game, Serious Moonlight, the game starts to demonstrate competency, with its enemy encounters. The only saving grace of the combat is the boss encounters. The only gripe I have, with those set encounters, being that their 2nd phase doesn’t differ enough from their first but hey, neither of the prior two games did this so it’s a mute point. I had fun with the bosses of TSA, but that’s about the extent to which I enjoyed fighting the enemies, in this title.
Level Design
I think it’s very easy to bash TSA’s level and so I will. I jest, of course, my beautiful reader. You see, a lot of the design philosophy from the series past has subliminally snuck into this title as well, thus I kind of have to forgive the often, sub-par level design. That and the game actually does showcase some promising elements; a running theme you might be starting to notice. The ‘puzzles’ contained in Life is Destroy (the 2nd game) is an interesting concept, but is never elaborated/expanded upon. The idea of Travis going through a Resi-style mansion (Coffee & Doughnuts, the 3rd game) in a more trippy-esque fashion sounds great, but isn’t executed in an engaging way. On some level, it’s not ok to attack TSA’s level design but had the level’s been, gosh I don’t know, somewhat interesting to traverse maybe it could of disguised the monotony found in the game’s combat. Its levels feel a whole lot like the past two NMH’s titles, and Killer Is Dead, so it’s exactly what you expect from another Grasshopper hack and slash. However, in the grand scheme of good game design, it’s got a long way to go before being considered decent.
Soundtrack
The soundtrack is a bit of a mixed bag. Most of it is a thumping techno assault to the ears, to match the cliche ‘ video game-y’ aesthetic of the game - whether or not, this is a good thing varies from track to track. Personally, I love the techno remix of the main NMH theme but I can see why others wouldn’t. Rarely does the game whip out a sensational track that completely juxtaposes its premise because when it does boy, is it beautiful. Probably, the best example of this is in Golden Dragon GP, when the track Cold Rice kicks in. It’s a beautiful sombre piece and it really highlights just what TSA’s OST can do...and this is just song about cold leftovers. I get that, like, on an emotional level. The soundtrack, like the game, is a little conceptually messy but occasionally, when it wants to it can deliver on something truly magical and unique.
Writing/Presentation
The highlight (and personally, the only redeeming factor) of TSA is the writing and how the story is presented. The visual novel segments are a quaint little way to tell the meaty sections of story and I adore them. These are a not-so-subtle throwback to Grasshopper’s early titles, like The Silver Case. The absolute absurdity of the sections makes them difficult to present in any other format than just that...a wall of text. There’s nothing with the way it has been executed that is inherently ‘wrong’ but it could have been done so in a more engaging manner. I would’ve loved to have seen a level try to encapsulate what occur in these visual novel segments, due to just how entertaining they are to read; this where the ‘Suda-ness’ of the game shines. Instead, we got an incredibly well written visual novel, accompanied by a lacklustre game; I wish it was the other way around. Oh well, the writing’s the best it has ever been, I guess.
Is this shit good?
SO that’s TSA...or at least the elements you should take into account when trying to sum up whether this strange little game is worth it. To summarise crudely, everything in TSA starts off as a promising concept, but is often sloppily done in execution. Ultimately, I can only recommend it to the Suda fans, not even NMH fans, as the cheeky amount of hidden fanfare and that brilliant writing is sure to bring a smile to anyone who believes in the big 51. Even so, still pick it up but only for a discount... just if you’re curious. It’s incredibly sad that the nicest thing I can say about a game, to the mainstream consumer, is that hey ‘at least it runs at 60FPS’. As a fan, I’m glad TSA happened but at the end of the experience, the actual ‘game’ in this video game left me feeling flaccid.
Did I just a end a review with a dick joke? Yes. Godspeed, reader...
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