#white box
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collageofnudes · 3 months ago
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Irina Telicheva (Ирина Теличева) by Petter Hegre (HegreArt)
part 4 / 4 (part 1 , 2 , 3)
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inked-night · 2 years ago
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Cale: On second thought, there was that time I was split in half.
Choi Han: Cale, you promised not to talk about these topics anymore *He scolds, casting a look between worried and afflicted* Especially when it comes to something as important as your own well-being.
{That day was memorable!}
[However, I don't think it turns out to be one of our better kills]
Cale: The cause was Juggernaut *He hums after a long minute of silence, assuming a proud demeanor*
Rok Soo: Contrary to what you think, that kind of explanation doesn't make it any less alarming *He frowns, unable to keep up with the pace of thought that the redhead possessed*
Raon: Kind human, was it painful?
{We had the other part of the body numb}
[So it wasn't that bad]
Cale: I suppose not? *He tilts his head slightly, reflecting a little on that day* After the first few seconds, my body went into a numb state, much of the pain fading along with my awareness.
Choi Han: Please tell me the boxes aren't talking to you right now.
{How rude! We are literally helping you remember!}
[Without our interference, I'm sure you would just talk about the fact of who caused the whole incident]
Cale: Mmm *He nods, although internally he was somewhat offended by what White said* It has always been my dream that Juggernaut would attack me with murderous intent!
Rok Soo: I should have guessed…
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ramlme · 3 months ago
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oldschoolfrp · 2 years ago
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Dragon (Keenan Powell, back cover from the original D&D Volume 3: The Underworld & Wilderness Adventures, Gygax & Arneson, Tactical Studies Rules, 1974)
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john-gosh-darnielle · 3 months ago
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it had my initials there where I signed my initials on it
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blackwood23 · 7 months ago
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Room 13: Flooded grotto. A shoddy wooden bridge connects the dry passages. Two dead Argonian men and one woman, all wearing sliced-open robes of a monk of Kynareth, float in the water.
Room 14: Four Split Hand tribe goblins are carving a large statue of Akatosh out of a tree trunk using Iron axes and shortswords. They have a pile of several spare axes at hand and will throw them at evasive foes. The weapons are bloodstained and covered in a gritty purple mineral residue. A "pot" made of five roughly flat stones in the southwest corner contains 300 septims and a pewter cup full of mashed tomatoes.
Room 15: The floor of the western passage into this room is coated in a thick layer of animal glue, except for a small bare patch which the Split Hand use to hopscotch between the chambers. Five goblins in this chamber test each others' mettle with a bed of hot coals. Two have Iron shortbows and one has a Hide shield. They move at half speed (burnt feet).
Room 16: Above the passage to 19 is a boulder with a skeleton embedded in it; it resembles a very large dog with a lizard-like head. A pile of bloodstained amulets of Akatosh sits next to the rock. The Split Hand shaman, Pohgo, performs rites in honor of Kadosh (the skeleton) most of the day. 6+2d6 goblins are 50% likely to attend a rite in progress, along with the tribe's warchief Guzbl. A battered, bloodstained wooden chest is tucked behind the rock, containing 540 septims, a silver talisman bearing the crest of Leyawiin (120 gp), and a large cut topaz (80 gp).
Pohgo: Devout, dogmatic, no concept of personal space. 3 HD, can cast Magic Missile 1/day, wields an Ironwood staff of Lesser Polymorph (1d6 turn duration); desiccated goblin head on staff shouts Goblin battlecries when used.
Guzbl: Controlling, bullheaded, laughs at the end of every sentence. Can speak Cyrodiilic but can't read or write. 4 HD, piecemeal Rattan armor with a Steel mace, Rattan shield, and two vials of Atrophy poison.
Room 17: Warchief's chambers. His mistreated but ambitious manservants, Dzerk and Yilgib, sleep here when not polishing the chief's weapons. Guzbl sleeps on a linen canopy bed (20 gp) in the northwest corner; under the bed is a bottle of Argonian Bloodwine (30 gp) and Guzbl's trained pet boa constrictor (3 HD). Its name is Crunch and it likes salted meats. There are two weapon racks and crude target dummies in the southeast corner.
Room 18: Goblin barracks. They sleep on 15' tall terraces along the northern and southern walls with a narrow path in between. 1d4 are present during the day and 27 at night. Dragons are drawn on the walls in chalk; one at the top of the southern terrace conceals a cache containing a pair of black silk gloves (15 gp), a pair of gold onyx earrings (80 gp), and a Potion of Diminution. The goblins don't know it's there.
Room 19: Two stick cages flank the path between the northeast passage and the stairs down; the northwest cage contains a gaunt, disheveled Bosmer woman wearing a robe made of thin, scaly hide. Her name is Quilawen, but she won't talk unless freed. The southeast cage appears to be empty but contains a starved Ahuimusu. A pressure plate concealed under some mud will open the latter cage if pressed, and the creature will attack with a 5-in-6 chance to surprise. Pohgo and Guzbl know about the pressure plate; other goblins are under orders not to approach the cages.
Ahuimusu: 3 HD, 7 AC, Move 12. Attacks: bite+claw, or tail (save or be paralyzed for 1d4 turns). Can blend into surroundings- 5-in-6 chance to surprise when aware of threats. XP 60.
Quilawen: Unruly, unworldly, unhealthy love of rat meat. Is able to speak with and exert influence on Ahuimusu and other reptiles. Level 4 Thief.
Room 20: Shaman's quarters. Giant goblin head made of rocks and mud against north wall. Cauldron of rat stew boils through the night in the center. Pohgo sleeps on the head's lolling tongue. A crude emblem of a partially split goblin hand is carved in the forehead. A limeware plater caked in congealed grease and dirt (30 gp, or 650 if cleaned) with a human skull on it sits on the ground next to the cauldron. The pattern of the grease stains on the face of the platter, if examined, strikingly resembles a snapshot of the warchief's chambers (17). Indeed, the platter is enchanted: three skullfulls of boiled rat grease poured onto it will take the shape of a specific place named aloud before pouring.
Room 21: Crusaders' wall. Fire breathing dragon statue. Five armored goblins. A crudely but sturdily built wooden palisade, 10' tall, from east to west blocks a passage down to the Rootbound Crypt. The wall is manned by five goblins with piecemeal Steel armor, shields, and weapons. Each has a shortbow, 15 arrows, and a melee weapon. A cob statue of a dragon stands at the edge of the wall; oil or liquid grease (the goblins keep two jars handy) poured down the statue's horn while the wick in its mouth is lit will cause the statue to "breathe fire" (save or 1d6 damage plus ignition) on anything in a 10' area in front of the wall. There is a 12' ladder to let through goblins returning from an excursion into the crypt, but the defenders are otherwise ordered to attack anyone and anything that emerges from it.
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sketchonista · 2 years ago
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briannakbaker · 1 year ago
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Open - Living Room Living room - large southwestern open concept and formal concrete floor and gray floor living room idea with white walls, a ribbon fireplace, a concrete fireplace and no tv
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usaii · 7 months ago
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onlyhappyvibes · 1 year ago
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valtsv · 1 year ago
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teen girl angel with one white wing and one black wing, not because of any angsty fall from grace or demonic parentage, but because she's an emo who thinks split dye looks cool
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collageofnudes · 4 months ago
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Irina Telicheva (Ирина Теличева) by Petter Hegre (HegreArt)
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klanced · 4 months ago
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can we start placing bets about the live action voltron movie. everyone download draftkings right now
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benbemine · 1 year ago
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Phoenix Living Room Formal Large southwest open concept and formal concrete floor and gray floor living room photo with white walls, a ribbon fireplace, a concrete fireplace and no tv
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skadoodler · 6 months ago
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etho in infinity room hell: a compilation
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destronlok · 2 years ago
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One thing I’ve released recently about B/X is the difficulty surrounding “race-as-class”. Specifically in the way the GM handles NPCs. In a game like AD&D or OD&D, race and class are separate, and race does not have a huge effect on the way the character plays. Hence, creating a diverse range of NPCs is very easily, as most of their stats will be based on what the character’s class can do.
With the “race-as-class” method introduced in Moldvay’s B/X D&D, it becomes difficult to include non-human characters as a whole separate class must be used (or sourced/created) just to include these characters in a game.
If you keep adding new species, races and lineages into the game, the class list required to represent all those characters starts becoming larger and larger.
Compare this to AD&D/OD&D, where only the stats for a race must be found, and then applied to a Fighter or other class.
The way I see it, B/X can actually be a harder system for the GM to manage than something like AD&D or OD&D
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