#which i bungered 3< /div>
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healers are a dying breed and its tragic
#im spoiled. getting fast queues as a healer. to getting slower qs as a tank. woe.#besides my first dungeon#which i bungered </3
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made some adjustments to my "How many people could’ve died based on the in-game actions they've taken" list, now including some explanations from least to most possible kills. All based on my memory and sometimes looking in the dialogue files.
Starting with the "0 people could've died" tier we have Beffica, Cromdo, Triffany, Shelda, and Wiggle. Their in-game actions realistically wouldn't have lead to the death of anybody
With "1 person could've died" we have Filbo, Floofty, and Clumby. Filbo because he made The Journalist eat a strabby, something they're allergic to and they easily could've died from that. Floofty because they tried cutting their own head off. Clumby because she allowed The Journalist go to Snaktooth, fully expecting them to die there.
"2 people could've died" has Chandlo. You shouldn't try lifting an entire cabin with someone in it above your head.
"3 people could've died" with Wambus. 1. Filbo could've died of a concussion because he made that Bunger ram him into a tree across the map. 2. Threw Cromdo 31 feet as of last Tuesday. 3. Probably would've straight up killed Gramble after Liz n Egg went missing.
"5 people could've died" has Snorpy. While putting a hidden flash bang on someone's body that could be activated by a code word the person doesn't know isn't automatically lethal, as that person was on a raft with 4 other people and could've easily said that code word at any point during that ride on accident, that could disorient everyone and make everyone fall out of that raft and drown n die.
"9 people could've died" with Gramble. Hoarding the singular food source on a island from everyone because you don't want them to them is bad I Think.
"11 people could've died" has Eggabell and The Journalist. Eggabell cause she was the only doctor on the island and when she went missing everyone in town could've caught the worst disease on earth and died, and also the avalanche with Liz (which she didn't cause, but she was the reason why Liz went to try n save her n fell). The Journalist because the Bad Ending exists and they fell head first into a boulder.
And last, but not at all least, we have Elizabert Megafig with 14 to 15 possible deaths! As the Queen of Bugsnax, she could've lost her grip on the island for a moment and cause Everything Bad To Happen At Once. This one is ranged because it depends on whether or not Alegander's on the island at the time (he was shown to go back onto the island in that post credit dialogue scene)
if i got anything wrong here ramble about it in the notes cause again, memory. also this isn't about how "bad" a grump is either btw im just thinking about possibilities lmao
#once again Hashtag Liz Sweep#this is a long ass post oh my goddddd#bug game#you have to pretend that these muppets aren't tanks
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So! I got a little bored. And made a little month prompt thing I’d like to call…
BUGSNAX OC DECEMBER!
That’s right! This December, I have 31 prompts for any bugsnak ocs you wanna bring to spotlight! Multiple of your bugsnax ocs can participate!
More info under the line (contains spoilers for bugsnax, please play/complete the game!)
Day 1-10: get to know your oc! Let’s learn about your bugsnax oc!
Day 11-20: life on snaktooth. They’re on snaktooth island! Let’s see how they are!
Day 21-31: Scenarios! Cute random scenarios to draw your oc in!
—————-
1. Draw your oc! Draw us your bugsnax oc(s)! Whats their name? What do they look like? Show us!
2. Favorite bugsnak(s). So, what’s your OC’s favorite bugsnax? They can have multiple!
3. Least favorite bugsnak(s). Similar to Day 2, but it’s the bugsnax that they aren’t so happy with.
4. Hobbies. What hobby/hobbies does your bugsnax oc like to do?
5. Favorite color(s). What’s their favorite color(s)? Draw your oc with that color/colors! If they have only 1 favorite color, use different shades of that color!
6. Favorite holiday. What’s their fav holiday? Christmas? Halloween? Easter? Let’s see!
7. Family? Do they have any family members? If so, draw them interacting!
8. Sexuality + Gender. Show us your OC’s sexuality and gender!
9. Biggest goal. They set foot on snaktooth for a reason, what’s the goal that they need help achieving?
10. Backstory. What was their life before they ended up on the silly island? Every story is different!
11. Favorite grump. Show your oc interacting with their favorite grumpus(es)!
12. Least favorite grump. Everyone has a least favorite grump. Show your oc interacting with them!
13. Simmering springs. Beach time! Let’s see what your Oc’s doing!
14. Frosted peak. From sand, to snow! What’s your oc doing here on that mountain?
15. Bosssnak. Show an interaction between your oc and one of the 5 boss-snaks of the island!
16. “Queen” of bugsnax. Imagine that instead of Lizbert, it’s your oc being turned into the main leader of this secretive island. What would they look like after this transformation?
17. Brokentooth. Your OC’s now on the isle of brokentooth! How are they doing there?
18. Combo meal. Draw your Oc hanging out with any variant of the bunger, fryder, and sodie!
19. Pet snak. So, your oc has a pet! An odd one for sure. Which lucky bugsnak has a new owner? What’s that pet’s name?
20. Sundae best. Draw your oc hanging out with a scoopy, banopper, and cheery!
21. Hot cocoa. The best drink to have during the winter is sweet hot cocoa! Draw your OC enjoying some!
22. Snowball fight. Snowball time! Draw a snowball fight between your oc and some other grumpuses! Who wins? Any teams?
23. Gift box. Your OC’s inside a gift box! What does the box look like? How does your OC feel about being a special gift for someone?
24. Stargazing. Doodle your OC and their love interest(s) (if they have one) stargazing in the night! If they don’t have a love interest, draw them with a friend or 2 instead!
25. Christmas. It’s Christmas baby! What’s your OC doing for the holidays? If they don’t celebrate Christmas, what are they celebrating instead?
26. Campfire. Nothings better than a warm fire during a cold time. Draw your oc at the campfire with the campfire gang! (Campfire gang = Filbo, wambus, Chandlo and shelda)
27. Cookies. Fresh cookies are perfect for a month like this! What kind of cookies is your OC making? Are they making them with anyone? Do the cookies come out well?
28. Cuddle. It’s definitely chilly during December, so a cuddle is nice! Draw your OC cuddling with their love interest(s)! If they don’t have a love interest, draw them cuddling with a plush!
29. Comfy clothes. Your oc is now wearing a set of nice, comfy clothes! What are they wearing?
30. Free day! Draw your Oc doing whatever!
31. NEW YEARS! Time for a new year baby! Draw your OC celebrating with their friends/family/loved ones!
If you’re participating, please use the tag I made! ( #Bugsnax Oc December ) I wanna see your wonderful art!
#bugsnax#bugsnax art#Bugsnax Oc December#art prompt#Seriously I hope you guys have fun with this!#If you can please reblog this so it reaches other people in the bugsnax community! thank you!
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Bugsnax gijinka OTA!
all prices are listed in usd not aud this time around but just know when sending money through ko-fi or paypal that i will receive aud!
$$> customs>> art/trades
when offering anything art related please show your examples up front!
I'm willing to hold a character for at most a month unless given frequent updates
AB - $10USD
AB 2 - $15USD (comes with either a ref sheet or fullbody of the character! you can decide which one :3)
so roughly in aud these prices are 15AUD and 22AUD ^.^
flat prices also available on my ko-fi! https://ko-fi.com/a1r8unxx/shop
1. 🥞Flapjackarak - closed!
2. 🍔BBQ Bunger - closed!
3. 🍳Eggler - closed!
4. 🍪Chippie - open!
5. 🍨Scoopy Banoopy - open!
6. 🍞Flutterjam - closed!
#adoptable#artist on kofi#adoptables#character adopt#humanoid adopt#ko fi shop#oc adopt#oc for sale#open adopts#kofi adopt#buy me a kofi#kofiartist#toyhouse#toyhouse adopt#toyhouse oc#toyhouse sale#up for offer#bugsnax#gijinka#gijinka adopt#bugsnax adopt#chippie#scoopy banoopy#bunger#eggler#bbq bunger
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Came up with this idea for a smash moveset for Filbo Fiddlepie from Bugsnax. Let me make it clear that I did this for fun, and didn't really take into account stuff like how well this moveset would work in a competitive setting. What I'm saying is don't take this too seriously. This is gonna be a long one, strap in folks.
*Entrance-Filbo rides in on the flying ship from the beginning of Bugsnax.
*Jab Combo-A couple of slaps, followed by Filbo flailing his arms around like he's catfighting.
*Forward Tilt-A headbutt.
*Up Tilt-Filbo swings his paw above his head.
*Down Tilt-Filbo reaches out with a slap while crouch.
*Dash Attack-Filbo trips and falls on his face.
*Forward Smash-Filbo's hand turns into a Noodler, and he jabs it forward.
*Up Smash-Filbo hops in place as his horns turn into Banoppers.
*Down Smash-Filbo's hand turns into a Spaghider and he whips it to both sides.
*Neutral Aerial-Filbo flaps his hands wildly, as if he's trying to stop himself from falling.
*Forward Aerial-Filbo's hand turns into a Cocomite, and swings it downward.
*Up Aerial-Filbo's hands turn into Rainbow Sweetieflies, and he claps them above his head.
*Back Aerial-Filbo's hand turns into a Dr. Sodie, and he swings it behind him.
*Down Aerial-Filbo stomps downwards as his feet turn into Big Bopsilces.
*Grab & Pummel-Filbo grabs the opponent with the bug net, and elbows them.
*All of his throws were essentially copied from Villager.
*The Bugsnax series icon is a Strabby.
(The two Kirby hats are just two different ideas I had for them, pick the one you prefer)
*Neutral Special: Sauce Slinger-Filbo pulls out the Sauce Slinger (which can be held like Link's bow), and fires chocolate at his opponent. If hit, the opponent is covered in chocolate and will take 1.25x damage from your attacks (like Inkling's ink mechanic).
*Side Special: Snakgrappler-Filbo uses the Snakgrappler to grab whatever's in front of him. Against opponents, it works as a quick grab and throw, but it can also be used to grab items and ledges.
*Up Special: Lunchpad-Filbo uses the lunchpad to spring up into the air. It basically works like Sonic or Banjo & Kazooie's Up Specials.
*Down Special: Buggy Ball-Filbo places down Sprout the Strabby on the stage. Pressing Down B again while he's out causes him to run to you. Sprout damages any opponents he runs into, but he can't jump, so he can only follow you horizontally, he can jump off of the Lunchpad, though.
Sprout will follow opponents covered in chocolate automatically as long as they're close enough.
*Final Smash: Feeding Frenzy-A massive horde of Bugsnax run across the stage, damaging any opponent they run into. It ends with a legendary bugsnak dealing the finishing blow.
*Up Taunt-Filbo does his funny little dance that he does at parties.
*Side Taunt-Filbo gets surprised by a Bunger.
*Down Taunt-Filbo hugs one of his plushies.
*Victory Screen 1-Filbo chases a Strabby back and forth.
*Victory Screen 2-Filbo builds a campfire and sits down next to it.
*Victory Screen 3-Filbo finishes an interview with the Journalist, then he stands around awkwardly.
*Filbo's colors are all based on other major characters from Bugsnax. I chose the colors based on color combinations I liked, but also tried to pick colors that had visual variety.
*Stage-SnaxBurg: Players fight on a flat plane, but can jump up onto the SnaxBurg sign in the middle. In the background, other residents of SnaxBurg hang around to watch the fight. (The houses are just in the background, you can't interact with them).
*Filbo's music list and spirits (The pink triangle marks remixes). I know Bugsnax has been out for a couple years now, but Smash sometimes tries to avoid more spoiler-y stuff for more recent games, so that's why I left certain songs and spirits out.
*Mii costumes that get released alongside the character pack.
*The PvZ costume comes with a music track (Brainiac Maniac).
*Filbo's Classic Mode-First Come, First Serve: The theme of this classic mode is characters known for eating. There's a twist to the gameplay in that food is constantly raining down (except for in the boss stage).
*Round 1-Alph (Garden of Hope): The Koppaites are known for their appetites, and Pikmin 3 (Alph's debut game) is all about collecting food.
*Round 2-Pac-Man (Battlefield Pac-Land): I don't think I need to explain this one.
*Round 3-Pit (Palutena's Temple): Pit loves food. He also wasn't used in Kirby's classic mode, so this helps Filbo's route stand out.
*Round 4-Bowser (Paper Mario): Putting Bowser on the Paper Mario stage and choosing the song "Tough Guy Alert" was a reference to "Bowser's Inside Story", a game about Bowser eating things.
*Round 5-Yoshi Team (Super Happy Tree): Another self-explanatory one. To differentiate from Kirby's route, I made it multi-man fight.
*Round 6-Kirby & King Dedede (Fountain of Dreams): You already fight Dedede on Fountain of Dreams in Kirby's classic route, but hey... Now Kirby's here too.
*Boss-Rathalos: Fighting a giant monster in the harsh wilderness is something that happens a few times in Bugsnax, so I tried to reflect that here.
#bugsnax#filbo fiddlepie#super smash bros#Super Smash Bros Ultimate#smash ultimate#smash moveset#moveset#game idea#smash bros concept#Yes I know the Bass costume looks bad#Yes I know I left out Klonoa's Ring from the costume#Yes I know Filbo's sash is technically going the wrong way
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oi, if you could choose between a burger or panini which would you choose? asking seriously!
hey goober i forgot to answer this i'd choose a bunger :3
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📷?
— @snorpdawg
THERES SO MANY FAVORITES OF MINE BECAUSE I THINK ABOUT THEM CONSTANTLY. HERES A RIDICULOUSLY LONG LIST.
original post
"I trust him as far as I can throw him. Which is 31 feet as of last Tuesday." (Wambus' for Cromdo)
"One who DOESN'T! UNDERSTAND! METAPHORS! *sighs* Deep breaths, Shelda." (Shellsys for Chandlo)
"It doesn't matter what she says, as long she says it like she means it. That's wisdom, Bro." (Chandlo's for Shellsy)
"But a big plate of lasagna will make her day!" (Lizbert's for Clumby. Not in game but shhhh)
"This is a serious fire hazard. Please stop" (Eggabell's for Snorpy's forge)
"Normally the flesh would be preserved in the cold. Yet this is only calcium...Curious." (Floofty's for the skeleton on Frosted Peak)(I am normal about this and don't rotate it in my mind (lie))
"Healthier than regular Tacroaches! Bro, I'm about to get baja blasted!!" (Chandlo's for Baja Tacroach)
"That's one mean green mama!" (Chandlos for Mama Mewon. Beloved Little Shop reference <3)
"Where did the center go? Is there a Sprinklepede Hole running around!?" (Snorpys for Sprinklepede)
"A pair of siblings? I see myself in this one." and "This one reminds me of Snorpy." (Floofty's for Greater and Lesser Cocomite respectively)
"Different color means it's special! Catch it catch it catch it catch it!!" (Gramble's for Golden Kweeble)
"Come to Wambus's BBBQ. The extra B is for...Bunger." (Wambus' for BBQ Bunger)
"Welp, turns out these can't be re-hydrated. No matter WHAT fluid you use!" (Wambus' for Fruity Snakpod)(I'm starting to think this man just says things)
"The nightmare of every archeologist!" (Triffany's for Cheddorb) (She makes a joke ab this twice and I love that for her)
Any of Shellsys honestly all hers are so fun and silly but here's a few;
"A TRULY CURSED BEING!" (For Buffalocust)
"For a SIN against all nature, this one is...arguably...a little bit cute." (For Black Razzby)
"When faced with danger, it will always cheese it." (For Cheezer)
And ofc the most important flavor text of all time (nsrs)
"I've named him Joey Quickbeans. He is my best friend. I have been here for a very long time." (Alegander's for Cappucceetle)
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[start id 1]: An illustration of the Bugsnaks of the Simmering Springs, involving the following: Lovely Sweetiefly, Crapple, Grumpy Snakpod, Tropicabug, Waffstackarak, Snaquiri, Kweeble, Orange Peelbug, Razzby, Baja Tacroach, Green Grapeskeeto, and a Pineantula. Most of the Bugsnaks are running from the Waffstackarak that is violently spinning around a Snaquiri in its cyclone. The Grapeskeeto is taking advantage of the situation by diving for a fleeing Bugsnak. An ear of an unidentified Bugsnak pops up from the rock that the Snakpod is stuck on. [end id 1]
[start id 2]: An illustration of the Bugsnaks of the Scorched Gorge, involving the following: Cheepoof, White Cheepoof, Crystal Sweetiefly, Scorpenyo, Sweet Fryder, Poptick, Spuddy, Shy Weenyworm, BBQ Bunger, Ribblepede, Puffy Snakpod, and a Green Peelbug. The Spuddy is having a showndown with the Scorpenyo. The Cheepoofs are having a nice conversation with the Sweetiefly. Behind the rock that the Sweet Fryder is on is an unidentified Bugsnak staring at the viewer. [end id 2]
[start id 3]: An illustration of the Bugsnaks of Sugarpine Woods, which consist of: Charmallow, Hunnabee, Cinnasnail, Yellow Peelbug, Sprinklepede, Kwookie, Rainbow Sweetiefly, and Big Bopsicle and its Bopsicles. Everyone is watching the race between Kwookie and Sprinklepede, with Cinnasnail waving a checkered flag as they draw close. Behind the rock that Cinnasnail is on, an unidentified Bugsnak puts a Cheepoof hand on the side of it and stares at the viewer. [end id 3]
Since all of you like Bugsnax so much, here are more doodles from three more areas. They’re starting to get a little bit more elaborate, because my heart wants it to be that way.
Under the cut is the pencil lines only, because I don’t want it to be a super long post or have the pieces be shrunken.
[start id 4]: An outline only version of Simmering Springs. [end id 4]
[start id 5]: An outline only version of Scorched Gorge. [end id 5]
[start id 6]: An outline only version of Sugarpine Woods. [end id 6]
#Bugsnax#Bunger#Cinnasnail#Kweeble#doodles#doodle#fan art#hazelnootart#id in description#edit: i put the missing names for scorched gorge because its been bugging me man
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grabbing gusher like a squeaky toy... give us the gush lore!!!
I cant tell if 'gush lore' is the Best Phrase Ever or the Worst Phrase Ever but I love it
1. what are the basics of your self insert? name, date of birth, height, etc.?
Gusher is middle-aged(But dye's his fur to make himself look younger.) His full name is Crusher Gusher (He becomes Crusher Gusher-Face after marrying his beloved Cromdo)! He is notably short- shorter than Cromdo. He's a trans guy and he has an ileostomy! He also has non-visible nerve damage on his leg. He would be voiced by Dana Snyder.
2. when in canon does your self insert come in? do you have a scene in mind for your entrance?
He went with the initial expedition! The short version of it is- He used to be a celeb due to his gimmick of crushing soda cans in his mouth and drinking them that way- he was in a lot of soda advertisements because of this. He injured his TMJ badly enough to where he can't do that anymore, but his ad agency and him agreed to continue faking it. It was revealed that he was faking it and the ad agencys quickly dropped him due to the scandal- he Just wanted to get away from everything and everyone- he as VERY overwhelmed. He was convinced that without this ability, no one would ever want to be around him again, because he's always been the "Hey let's invite the guy from the Grumpy-D Commercials who crushes cans to this party!" so without that- he thought he had nothing.
3. how do the other characters generally feel about your self insert?
Lizbert - I think Lizbert generally liked Crusher- she found his enthusiasm(Even if it was obviously fake at times) to be delightful and was happy to have him along.
Eggabell - She was honestly worried about Crusher coming along, due to his disabilities, but she was also very confident in her ability to keep him healthy. She was also VERY thankfuly that, unlike SOME grumps, Crusher avoids risks at all costs so he generally wouldn't be injured. She did regular check-ups to make sure his stoma was healthy!
Filbo - As with everyone, Filbo is nice to him and tries to be encouraging! Sadly, Crusher is mean to him- mostly out of jealously because HE wanted to be mayor but like...objectively? He'd be so bad at it. I think he grows to respect Filbo as time goes on but also he's not above throwing ketchup on Filbo in a Bunger infested area if he gets too annoying...
Wambus - I think Wambus finds Crusher annoying- basically a second Cromdo but a little less sleazy. Even though everyone else generally finds Crusher charismatic, Wambus just sees through it and doesn't fall for it.
Gramble - Gramble just stays away from Crusher- Crusher fed him a bugsnak in his sleep once and he's never forgiven him, especially because Crusher's reason was, and I quote, "It was funny"
Wiggle - Crusher just isn't a fan of Wiggle banjo-pop, which she finds frustrating. Especially when he says that he prefers Nightcore...
Cromdo - Crusher was originally Cromdo's business partner on the island- the charismatic one of the team. But they ended up falling in love with each other- becoming basically inseparable. When everyone left, Crusher went with Cromdo hoping maybe they could have some romantic alone time....until they realized all the other spots were taken and they were relegated to the desert....Crusher was NOT happy about this. Cromdo at least built the windmills so it wasn't as bad for his boyfriend, which Crusher appreciates. Though it does get very cold there at night, so at least they can warm each other up :smirk:
Chandlo - I think Crusher just doesn't like him much for a while- not even for any particular reason. But after Chandlo fully offers to make a bigger hut so that Crusher and Cromdo can be in the same one...he warms up to him and finds his kindness genuine.
Snorpy - I feel like Crusher and Snorpy want each other dead and refuse to speak to each other. I think, eventually, they start warming up to each other but...Crusher is still kind of an asshole to him. Autism on Autism violence.
Floofty - Crusher is alright with Floofty- they are dating his niece in law after all. Though he wishes that Floofty would stop asking to do experiments relating to Bugsnax and his ostomy- its usually alright but he has limited supplies on the island (Until Floofty, somehow, engineers an ostomy bag that never needs to be changed...)
Shelda - I just. Think Crusher has no interest in talking to her. He spaces out frequently and I think she wants him dead for that.
Triffany - Crusher pretends to know what the hell she's talking about despite...not...but he DOES think dead things are cool which is good enough for Triffany. She is always happy to give Cromdo and Crusher relationship advice as well!
Beffica- They WERE friends at first, loving to gossip....until Crusher found out that she is the one who broke the story about him faking the can crushing. Now they are at war. Beffica is Constnatly trying to get dirt on Crusher and Cromdo and ends up very surprised that they are, in fact, actually very good to each other.
4. would you be considered a main character, side character, villain, or something else?
Side character! He isn't super prominent.
5. does your self insert have any special powers or abilities?
He's super gay!
6. does your self insert have any pets?
No but he likes to stick straws into Pineantulas and suck their insides out as a smoothie.
7. would any other characters (besides your f/o) have a crush on your self insert?
He's with Cromdo for life basically- after they get together they're inseparable and really important to each other. Cromdo would do anything to protect Crusher- and he DOES.
8. what is your self insert’s orientation? GAY.
9. who are your self insert’s closest friends?
I think he generally just stays around Cromdo. He has a hard time socializing now that his One gimmick is gone.
10. how do the other characters feel about your self insert and f/o’s relationship?
To be honest, I think everyone is extremely surprised how well these two go together. They're both assholes and selfish but...they want nothing but the best for each other and would do ANYTHING for each other- even if that meant fucking everyone else over. They also clearly have no idea what they're doing (Crusher has never been in a relationship and this relationship is much, MUCH different than Cromdo's past ones) so they frequently get advice from the other island residents.
11. what kind of outfit(s) does your self insert wear?
He wears a spiked collar(The collar itself is leather but the spikes are actually plush and squishy.) and his ostomy bag!
12. how would the fandom view your character?
I think he would be pretty well liked- everyone likes him so far !!
13. does your self insert have any information about their family?
He does not- he has trauma related to his dad and he will not talk abt it with anyone But Cromdo.
14. what hobbies does your self insert have?
He is a big fan of food- and he truly Loves to dance. He also loves to stream on Tiktok and Twitch.
15. how does your self insert play a role in the plot of the story? do they help directly defeat the villain, support the heroes, etc.?
Well he helps the same amount that the other grumpuses do! He doesn't go to Broken Tooth.
16. freebie! name a fact about your self insert you want everyone to know.
He's autistic and gets the Bugsnax names stuck in his echolalia frequently.
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Cool Games I Played May 2022
My time on twitter somehow convinced me that posting on tumblr is only worth it if i have a small novel to write so here’s a new something i want to do more often
1. No More Heroes 2: Desperate Struggle (2010)
I already spent a couple of thousand words saying, essentially, that the game’s plot had some wasted potential. I missed the open world, even though there wasn’t really anything to do in it, having it there added a sense of scale to the world that simply wasn’t present when you were always just a second away from any location that you had to go to.
It’s not the worst suda51 game i’ve played (Shadows of the Damned), it’s just sort of okay. Squanders its potential and some of the fights are really annoying but it does have the best cat massaging animations in any video game I’ve ever played.
2. Bugsnax (2020)
Bugsnax is a really good game. I love the cute creatures. I love repeatedly saying Bunger to Forgie. The characters are neat, nicely varied and well voice acted. Eggabell and Lizabert are great I love these gay girls. I may or may not have gotten a little emotional with some of the background film reels you can find and relating a little too hard with Eggabell and anxiety. Floofty is also really great, I love the game’s absolute non-issue with them being non-binary. It’s cool and good. I did eventually turn them entirely into Bunger, but I eventually did everyone dirty like that it’s just the nature of the game.
The puzzles are sometimes kind of frustrating though, usually in the way that, you know what you need to do but managing to execute on that can be really tough, especially when the hot and cold elements start coming into play.
I won’t go into the story but like maybe skip ahead if you’re not interested in very vague spoilers. I was also really impressed how the game did eventually address the innate body horror of its premise. It was way past the point where I thought that the game was going to actually address any of that. Part of me wants to make an argument for the game secretly being a horror game, that even the cutesiness of the premise is an intentional malicious camoflauge. It’s obviously not that, but it is fun to think about how easily, how just a little redesign on some of the bugsnax at that key moment and tonally it would fit.
3. Travis Strikes Again: No More Heroes (2019)
My favourite suda51 game is Killer7. I love the inherent weirdness, the strange characters who recur with strange, idiosyncratic dialogue. A lot of people did not enjoy Travis Strikes Again from what I understand, but for me this game is the closest any suda game has come to recapturing the things I liked about Killer7.
And hey, the gameplay is fluid and fun. The only real downsides for me is how padded out the game feels and how little variation there is from one game to another.
And hey should I be including little summaries as to what these games are? Okay so Travis Strikes Again is a side game in the No More Heroes series. Renowned assassin Travis Touchdown is in hiding. The father of one of his victims is given a Death Ball; a thing which is simultaneously a video game to be played in an extremely discontinued games console the Death Drive, and also a mystical artefact capable of summoning a dragon and granting the user a wish. Collect the Death Balls, play the games on them and bring Bad Girl back to life.
With the premise involving going into different video games I was sort of hoping that the gameplay would be wildly varied from game to game. It isn’t so much. Each game has a slightly different structure but only the racing game offers a variation on genre.
Also the game, in the final level, doesn’t so much homage Hotline Miami so much as attempt a full on crossover. I was just sort of weirded out by that whole part of the experience. I never really know how to feel about Hotline Miami in general after that game’s sequel.
Aside from the crypticness, the amount of worldbuilding detail spent explaining the Death Drive, its creator and her goals and beliefs, the other thing that I really love about this game is, it’s a bridging of so many Suda51 games. There’s so many cameos; an entire level which is a full on sequel to Shadows of the Damned, Mondo Zappa from Killer is Dead appears, an implied grown up version of Juliet Starling from Lollipop Chainsaw, a bunch of people I don’t know because I’ve never played The Silver Case. Even a character from Killer7, even if it is a character I don’t care for.
Overall it’s not a perfect game but I got to put Travis in a Disco Elysium shirt and I think that’s pretty fun.
4. Supraland: Six Inches Under (2022)
Premise: Essentially set in an enormous sandbox populated by tiny living meeple figures, this is a sequel to Supraland (2018). A great cataclysm has come to the land. You are plunged into an underground world where class disparity and capitalism must be overcome before you can return your people to the surface. Mechanically it’s a difficult one to place. Sort of open world sandboxy but most of your interactions with the world are puzzles to solve and slowly you amass an arsenal of different tools that allow you to solve different puzzles and to progress along the game’s narrative.
I would absolutely recommend Supraland, and who knows this game might even be better. Its certainly more focused in on its puzzles and exploration. Combat is at a minimum as compared to the first game and it’s sort of a blessing and a curse. The combat was the weakest part of the first game it makes a lot of sense to pare it back, but it leaves you with a problem; I was always broke. Never had enough coins to get all the upgrades I wanted, even into the post-game. In Supraland I’m reasonably sure that any coin shortage was solved by going and finding a room full of enemies, and the same just isn’t available here.
There’s also a lot more post game content to puzzle your way through, and weirdly that sort of put me off. I 100% completed Supraland because by the end I was just mopping up the few remaining things I hadn’t been able to get my hands on earlier. In Six Inches Under I felt I’d already experienced a conclusion and didn’t have the patience for the amount of content still remaining.
And, one weird personal preference but the order in which the upgrades are given to you in this game kind of irritated me. The first upgrade from the first game is the last thing you get and by the end I really wanted that cube.
I sound pretty down on this one, but honestly the puzzles are good, the sense of humour is extremely silly and often reference based but you’re likely to get some chuckles out of it at least. I guess I was just a little underwhelmed only in comparison to the original.
5. A Juggler’s Tale (2021)
Premise: The game is presented through a puppet-show. Abby is a juggler at a cruel circus. They keep her in a cage when she is not performing. It’s weird. She escapes from the circus and is finally free, however the ringmaster and hired goons pursue her. She must fight for her freedom. Mechanically it’s very much like a Limbo, or an Inside or Little Nightmares. Easy to fail 2d platforming with emphasis on hiding, evading, simple physics puzzles.
The thing about this one is that
Well I kind of really hated this one. Its such a waste of its own premise. Skip ahead if you’re averse to spoilers because I’m just going for it.
Part of what’s interesting about this game is that the puppetry isn’t just an aesthetic of the game. It has a gameplay purpose. Abby cannot go underneath certain objects, her strings get stuck, so you have to find some way to navigate around this obstacle. And it has a narrative purpose.
This game has a narrator who early on emphasises how free Abby is once she’s run away from the circus. It immediately put me in mind of The Stanley Parable (2013), a game with an incredibly voiced narrator which is entirely about choice and the illusion of freedom in video games. Immediately I feel as though this is going for a similar idea; Abby is technically free of the circus but not free of the narrative. As the game progresses Abby gets recaptured and as the narrator gloats about how foolish she was to try to run away she eventually snaps her strings and she is free. Here the narrator turns full on antagonist and you play out the rest of the game escaping from a hunter under his control before going back to free everyone at the circus from their strings.
1) This game isn’t about juggling. If you idle you do a juggling animation. There’s no reason this should be a Juggler’s Tale specifically.
2) The comparison to the Stanley Parable is unfortunate because the voice actor for the narrator in this cannot hold a candle to the voice actor for the narrator in the Stanley Parable. I know that’s a particularly high bar, it’s an unfair comparison but the game is invoking the same ideas in the same ways I can’t help that my brain made this connection.
3) Also every line the narrator says is in a semi-rhyming couplet. Except they more often than not don’t rhyme even slightly. Just like a similar sound maybe. And the attempt to bring them into this rhyming scheme creates the most disjointed and unnatural sounding sentences. God I wish I remembered some examples here but it was really distracting. It was distracting enough that I was debating turning the sound of the narrator all the way down and only didn’t because I could tell it was going to become a vital plot element.
4) The metaphor falls apart when you continue to control Abby after her strings are cut. She has no palpable difference in her own freedom, her own agency before and after they are cut. Before and after she is under your control, still under the control of the narrative, not the narrator’s narrative but the structure of the video game. For this to really work, to really click, either the game has to end when her strings are cut, or you have to take control of someone else.
The game has her running from a hired hunter at this point and the much more interesting version of this game would be you are now forced to play as the hunter by this furious narrator and maybe there’s a way that this part could be structured so that you could play it straight, play your role as intended and capture Abby, or you could intentionally play in such a way that ends with her cutting your strings too. There was such potential here. Such a clear and direct metaphor for control in video games and it was so frustrating to see it underutilized.
6. Pokemon Shining Pearl (2021)
You have to complete the entire national pokedex before the game will even let you see an eevee. Not recommended.
7. Patrick’s Parabox (2022)
It’s a sokeban puzzle game where the boxes you push around can contain entire rooms and it takes this concept and exhaustively works through every possible permutation of what it could mean, what could be done with it. Every set of levels pushes the concept in some new direction, or toys with some aspect you may not have even considered up until that point. It’s probably going to be one of my games of the year just based on how thoroughly and effectively it explores its own premise.
8. #AkiRobots (2020)
#AkiRobots is a simple puzzle game about guiding a robot through a side on 2d level to an end point. It has growing complexity with different kinds of robots introduced that follow different rules.
It's kind of a disservice to have played this one immediately after Patrick’s Parabox. It’s a fine puzzle game, but it doesn’t have as concise or unique a mechanic as Parabox. It iterates on its own mechanics well enough and it has the added complexity that you control all of the robots in a level at once, requiring you to think more strategically about your moves. It’s neat but its not the puzzle game I would recommend this month.
9. Lost Nova (2022)
Premise: Ami is something of a workaholic, her best friend Quinn desperately wants her to take a vacation and suddenly she crash lands on an alien planet. She must repair her spaceship to leave, making friends and learning how to relax as she does so. In terms of gameplay it’s mostly exploration and resource collection focused. There’s no combat, just a fun little world to explore and lots of characters to meet.
It’s a really cute and chill game. It wears it’s themes pretty openly and manages to tie it into the narrative in a pretty neat way. I enjoyed it quite a bit and also by the way in the post game you can get a cute little axolotl friend. I love them so much.
10. The Room Two (2013)
Premise: There’s some kind evil black goo that your friend A.S. found and it’s making you solve puzzle rooms forever but maybe you can escape? God I do not even pretend to know the plot of this game series. It’s all told through little documents and seems to assume a baseline of knowledge that maybe I would have if I’d played the original recently but my memory is atrocious and I’m not actually convinced I ever really acquired the knowledge the game expects of me.
The point of the game is to solve intricate little puzzle boxes. To manipulate switches and push buttons and occasionally find a code elsewhere and find a place to input it. The strange arcane set dressing is sort of unnecessary to the experience. As inpenetrable as the plot is it does provide a variety of interesting locales for puzzle solving.
The worst part of these games is the moments where you missed some small hidden compartment and the puzzle solving grinds to a halt for a minute as you have to comb over the entire room looking for the next spot you need to interact with. There is a hint feature that does at least point you in the right direction but the pixel hunting is definitely a problem.
The best part of these games is simply the intricate nature of the puzzles, sliding open secret compartments, unfolding elaborate contraptions. In writing this I learned that they were originally made for ipad and that makes a lot of sense to me. The focus on the tactile seems like it would be pretty well served for touchscreen devices.
11. The Room Three (2015)
The first two games in this series are very similar in pacing, in fairly incomprehensible narrative, in mechanics. I was expecting pretty much the same experience here, I was taken by surprise to find that the puzzles in this one were a lot more intricate and involved and that the story was a lot more approachable.
The big improvement mechanically is the ability to walk around between multiple set locations. Imagine Myst. It’s that. It was playing this game that I suddenly noticed the similarities to Myst. Lots of puzzles involving complicated machinery, and a plot I generally had a bit of a difficulty getting a handle on, delivered primarily through notes dotted throughout.
It’s not one to one though, Myst games are usually fairly sprawling with puzzle elements sprinkled around its world, here the puzzles are very condensed, just a couple of rooms per chapter. Also this game doesn’t present the same kind of beautiful otherworldly environments you might want from a Myst.
One of its other new mechanics is an upgrade to your looking glass that allows you to shrink (?) or if not actually shrink then somehow project yourself into a metaphysical space that exists within certain objects and machines. Allowing you to manipulate a puzzle from the inside. It’s essentially just another screen you can go to but it is used well to create some memorable moments and puzzles.
I was genuinely surprised how much The Room Three did to elevate itself. I don’t know if I’d suggest skipping the first two, they’re not bad they just lack some of the complexity.
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Isle of BigSnax update most wants
Note: THIS is just a list of things I would like to see in the game, please do not get offended by this and take it as “me trying to pleasure the devs to add this in the game”. Because, I honestly don’t really care what they add in the game as LONG as it doesn’t ‘overkill’’ the game. --- As we had already know, the devs of Bugsnax had released a trailer/teaser for a free update called ‘Isle of Bigsnax’.
youtube
And as seen in the video, they show off some new snax including ‘Big Bunger’, which if my theory is correct, they are possibly based on the ‘Big Mac’ and a bugsnak that appears to be also based on the dango (but i could be wrong). Anyhow, I’m going to list some things I���ll like to see in the game. 1 - Australian food based Snax I like to see some bugsnax based on my country’s food, Just as maybe a variant of FlutterJam that is based on the fairy bread or a Weenieworm based on Sausage on bread (or a sausage sizzle). 2 - Being able to see what types of Bugsnax you have already donated to Gramble. I am pretty sure I’m not the only one who wants this, I, like to try and avoid getting the same snax (or donating the same snax) for Gramble Gigglefunny’s barn. It’s like me with my Cats vs Pickles collection, I do not want to get the same cat or pickle doll, I hate duplicates (the only time I want the same, is if I want my plushies to have a twin to either to add part of my ‘story’, as a trade/swap or lastly, to sell). But, seeing the feature that you can give Snax hats, there may be a ‘slight’ chance that feature will be possible (unless it is meant for selected snax). 3. Being able to give Boss Snax hats. This might not be possible or ever included Buuuuuuut, I think would be funny to make Mama Mewon wear Eggabelle’s hat :D 4. The bugsnax that you add to Gramble’s barn can follow you and some have helpful ablities. OKAY, so this is technically NOT a “most want for the dlc” no, this is mostly a ‘most want for the sequel/prequel’. (if the game receives one). This was actually based on a dream I had when I found out about the game.. basically, it features me (as a grumpus) going to Gramble’s barn, there is an option when you can choose a snak to come with you. Some may help you with the snak collecting while others are just there to ‘keep you company’ (similar to how in Pokemon SD and SD allows your pokemon to follow you). However, there is a catch for some of the snax that can use ablities.. you’ll have to feed them ‘five’ sauces that they like. And if you are wondering what snak my grumpus chosen, they chose a Strabby that can apparently fit into small cracks in the wall and able to push out a stringy cheese looking snak (similar how Sprout can push out snax like Peelbugs and Kweebles!). Then, before I got the strabby, Gramble would always say this when you take a snak. “Please be careful with them” or “Make sure that the other grumpuses do not eat them!”
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i was tagged by @likepotato so tysm!!
Last
drink: capri sun 😎
phone call: my mum bc she was supposed to be picking me up from college
text message: my friend jess
song you listened to: someone gets hurt (reprise) - mean girls musical
time you cried: idk actually
ever
dated someone twice: yeah lol
kissed someone and regretted it: yeah bc it was gross and slimy ):
been cheated on: no lol
lost someone special: yeah ):
been depressed: not diagnosed but im sad a lot
gotten drunk and thrown up: no lol
fave color: pinkkkk
in the last year have you
made new friends: i think
fallen out of love: only with fandoms
laughed until you cried: yeah lol -- just today actually
found out someone was talking about you: yeah but it’s fine bc we hate each other and i do the same to her (:
met someone who changed you: no lol
found out who your friends are: ig??
kissed someone on your facebook friends list: i kissed them before i got fb but we’re friends on it now tho if that counts?
how many of your facebook friends do you know irl: all of them bc im safe
do you have any pets: yeah!! A cat called lilly who’s a brat and i love her
do you want to change your name: aurelia would be nice but i’ll stick with jess
what did you do for your last birthday: well u see that was 4 months ago and idk what i did yesterday so -- i think we just had a barbeque and a sleepover bc i got a phone instead of a sweet sixteenth thing so
what time did you wake up today: like 7:40am idk
what were you doing at midnight last night: drawing and watching youtube
what is something you can’t wait for: death
what are you listening to right now: hung up - madonna
have you ever talked to a person named tom: yeah lol -- one’s an absolute mad lad, the other one’s a vegan -- very different people, still both cool tho
something that gets on your nerves: everything lol
most visited website: youtube
hair color: pink
long or short hair: shoulder length
what do you like about yourself: i got pink hair
want any piercings: yeah i want a septum piercing but my mum says no ):
blood type: idk actually
nicknames: jess, bunger, thot, jessicat
relationship status: Single
zodiac: taurus
pronouns: She/her
Fave tv shows: Brooklyn 99, Community, X files
tattoos: none but i want a little kitty paw
right or left handed: left
ever had surgery: yeah bc the top of my finger came off and they had to put it back on, also my eyelid split open once but i think they just glued that back together
piercings: earrings
sport: used to do gymnastics?? Occasionally went mountain biking and walking with parents and even less occasionally went canoeing with them -- started going to the gym tho recently
vacation: yeah i went to menorca with two of my friends in june
Trainers: have i ever trainers???? what????
more general
Eating: rn?? nothing - tho i want party rings ):
Drinking: nothing rn
about to watch: im watching ATLA rn so i can watch Korra bc it looks good
waiting for: bed
want: tbf another cat
want to get married: idk actually
career: smthn artsy
which is better
hugs or kisses: hugs
lips or eyes: depends on the scenario
shorter or taller: i mean im shorter so short ppl are better but if i was going to date someone i want them to be taller than me
older or younger: ,,,????
nice arms or stomach: ???
hookup or relationship: relationship
troublemaker or hesitant: troublemaker
have you ever
kissed a stranger: probably??? Im not too sure actually??? Not on the lips i dont think
drunk hard liquor: tastes gross so no
lost glasses: dont wear them
turned someone down: yeah lol
sex on first date: no lol im 16
broken someone’s heart: i wouldnt say i broke their hearts but i just didnt date them
had your heart broken: no lol
been arrested: not yet
cried when someone died: yeah )))::: movies and irl
fallen for a friend: yep but we were like 10?? But then it lasted on and off again for 3 years so,,,,,,
do you believe in
yourself: no lol
miracles: where you from, you sexy thing (honestly tho idk rly,,,)
love at first sight: imo if ur dating it should be for personality and u cant tell that at first glance so no
santa: no ):
kiss on a first date: if u want to sure
Angels: hm
others
best friend’s name: i dont wanna chose between them ): the two ive been friends with for the longest are called Elin and Charlotte
eye color: hazel (so like brown in the middle, green on the outside)
fave movie: uh,,,,, like idk?? What We Do In the Shadows is good, Bridge to Terabithia always makes me cry so that’s good
fave actors: i rly liked aubrey hepburn as a person if that counts?? Havent seen any of her movies yet though -- other than her tho, Chris Hemsworth is a gem, so is Anne Hathaway and Helen Mirren
I'm gonna tag @rainbowdovelove @gallium-plus-yttrium-equals-gay @my-therapist-took-my-superpowers @kissa-bear @legitimaterock @nev-e-r-m-i-n-d @yovngjustice
and like legit anyone who wants to do this just go for it man -- esp if we're mutuals!!
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Abundant Living
Theme
John 10:10
King James Version
10 The thief cometh not, but for to steal, and to kill, and to destroy: I am come that they might have life, and that they might have it more abundantly.
Yale University
Scholarship
Hebrew meaning of the oracle with these Hebrew letters written upon a priest’s breastplate (“with the power vested in me”)
This is in accordance with the belief that Urim and Thummim translates to “Light and Truth”
Latin equivalent Lux et Veritas
Faith For Earth’s Final Hour
Essentially Cracking the Faith Barrier
(Colonel Robert Bunger Thieme)
Larry Ellison
Parent organization: Oracle Corporation
Bill Joy
Sun Microsystems
Someone Is Sitting In The Shade Today Because Someone Planted Tree A Long Time Ago—Larry Ellison! (Lawrence Joseph Ellison)
The Clean Slate Club
The Clean Plate Club
The Pancake Club
The Friendship Club
The Nuclear Family Club
Belonging to “The Lucky Sperm Club” is much better than merely the ovarian lottery…
Ad astra per aspera
State Motto
The motto "Ad astra per aspera" means "to the stars through difficulties." This represents the struggles Kansas faced with issues such as slavery, Indian attacks, and the inevitable war.
The Earth brought forth bible quote
9 And God said, Let the waters under the heaven be gathered together unto one place, and let the dry land appear: and it was so.
10 And God called the dry land Earth; and the gathering together of the waters called he Seas: and God saw that it was good.
11 And God said, Let the earth bring forth grass, the herb yielding seed, and the fruit tree yielding fruit after is kind, whose seed is in itself, upon the earth: and it was so.
12 And the earth brought forth grass, and herb yielding seed after his kind, and the tree yielding fruit, whose seed was in itself, after his kind: and God saw that it was good.
Kansas State University
Manhattan, Kansas
Kansas State University
Manhattan, KS ‧ Public ‧ 4-year
Genesis 1-4:16
The Biblical story of the Creation of the Universe and the Fall of Man
The following excerpt is from the Authorized Version of 1611. (This is also known as the "King James Version," because it was commissioned by King James I of England, who lived 1566-1625, and reigned from 1603 until his death. It is the translation that, ever since, because of its power of phrasing, has had the greatest impact on English literature in general.)
[From] The First Book of Moses, Called Genesis
Chapter 1
IN the beginning God created the heaven and the earth.
2 And the earth was without form, and void; and darkness was upon the face of the deep. And the Spirit of God moved upon the face of the waters.
3 And God said, Let there be light: and there was light.
4 And God saw the light, that it was good: and God divided the light from the darkness.
5 And God called the light Day, and the darkness he called Night. And the evening and the morning were the first day.
6 And God said, Let there be a firmament in the midst of the waters, and let it divide the waters from the waters.
7 And God made the firmament, and divided the waters which were under the firmament from the waters which were above the firmament: and it was so.
8 And God called the firmament Heaven. And the evening and the morning were the second day.
9 And God said, Let the waters under the heaven be gathered together unto one place, and let the dry land appear: and it was so.
10 And God called the dry land Earth; and the gathering together of the waters called he Seas: and God saw that it was good.
11 And God said, Let the earth bring forth grass, the herb yielding seed, and the fruit tree yielding fruit after is kind, whose seed is in itself, upon the earth: and it was so.
12 And the earth brought forth grass, and herb yielding seed after his kind, and the tree yielding fruit, whose seed was in itself, after his kind: and God saw that it was good.
13 And the evening and the morning were the third day.
14 And God said, Let there be lights in the firmament of the heaven to divide the day from the night; and let them be for signs, and for seasons, and for days, and years:
15 And let them be for lights in the firmament of the heaven to give light upon the earth: and it was so.
16 And God made two great lights; the greater light to rule the day, and the lesser light to rule the night: he made the stars also.
17 And God set them in the firmament of the heaven to give light upon the earth.
18 And to rule over the day and over the night, and to divide the light from the darkness: and God saw that it was good.
19 And the evening and the morning were the fourth day.
20 And God said, Let the waters bring forth abundantly the moving creature that hath life, and fowl that may fly above the earth in the open firmament of heaven.
21 And God created great whales, and every living creature that moveth, which the waters brought forth abundantly, after their kind, and every winged fowl after his kind: and God saw that it was good.
22 And God blessed them, saying, Be fruitful, and multiply, and fill the waters in the seas, and let fowl multiply in the earth.
23 And the evening and the morning were the fifth day.
24 And God said, Let the earth bring forth the living creature after his kind, cattle, and creeping thing, and beast of the earth after his kind: and it was so.
25 And God made the beast of the earth after his kind, and cattle after their kind, and every thing that creepeth upon the earth after his kind: and God saw that it was good.
26 And God said, Let us make man in our image, after our likeness: and let them have dominion over the fish of the sea, and over the fowl of the air, and over the cattle, and over all the earth, and over every creeping thing that creepeth upon the earth.
27 So God created man in his own image, in the image of God created he him; male and female created he them.
28 And God blessed them, and God said unto them, Be fruitful, and multiply, and replenish the earth, and subdue it: and have dominion over the fish of the sea, and over the fowl of the air, and over every living thing that moveth upon the earth.
29 And God said, Behold, I have given you every herb bearing seed, which is the upon the face of all the earth, and every tree, in which is the fruit of a tree yielding seed; to you it shall be for meat.
30 And to every beast of the earth, and to every fowl of the air, and to every thing that creepeth upon the earth, wherein there is life, I have given every green herb for meat: and it was so.
31 And God saw every thing that he had made, and, behold, it was very good. And the evening and the morning were the sixth day.
Chapter 2
THUS the heavens and the earth were finished, and all the host of them.
2 And on the seventh day God ended his work which he had made; and he rested on the seventh day from all his work which he had made.
3 And God blessed the seventh day, and sanctified it: because that in it he had rested from all his work which God created and made.
4 And these are the generations of the heavens and of the earth when they were created, in the day that the Lord God made the earth and the heavens,
5 And every plant of the field before it was in the earth, and every herb of the field before it grew: for the Lord God had not caused it to rain upon the earth, and there was not a man to till the ground.
6 But there went up a mist from the earth, and watered the whole face of the ground.
7 And the Lord God formed man of the dust of the ground, and breathed into his nostrils the breath of life; and man became a living soul.
8 And the Lord God planted a garden eastward in Eden; and there he put the man whom he had formed.
9 And out of the ground made the Lord God to grow every tree that is pleasant to the sight, and good for food; the tree of life also in the midst of the garden, and the tree of knowledge of good and evil.
10 And a river went out of Eden to water the garden; and from thence it was parted, and became into four heads.
11 The name of the first is Pison: that is which compasseth the whole land of Havilah, where there is gold;
12 And the gold of that land is good; there is bdellium and the onyx stone.
13 And the name of the second river is Gihon: the same is it that compasseth the whole land of Ethiopia.
14 And the name of the third river is Kiddekel: that is it which goeth toward the east of Assyria. And the fourth river is Euphrates.
15 And the Lord God took the man, and put him into the garden of Eden to dress it and to keep it.
16 And the Lord God commanded the man, saying, Of every tree of the garden thou mayest freely eat:
17 But of the tree of the knowledge of good and evil, thou shalt not eat of it: for in the day that thou eatest thereof thou shalt surely die.
18 And the Lord God said, It is not good that the man should be alone; I will make him a help meet for him.
19 And out of the ground the Lord God formed every beast of the field, and every fowl of the air; and brought them unto Adam to see what he would call them: and whatsoever Adam called every living creature, that was the name thereof.
20 And Adam gave names to all cattle, and to the fowl of the air, and to every beast of the field; but for Adam there was not found a help meet for him.
21 And the Lord God caused a deep sleep to fall upon Adam, and he slept; and he took one of his ribs, and closed up the flesh instead thereof.
22 And the rib, which the Lord God had taken from man, made he a woman, and brought her unto the man.
23 And Adam said, This is now bone of my bones, and flesh of my flesh: she shall be called Woman, because she was taken out of man.
24 Therefore shall a man leave his father and his mother, and shall cleave unto his wife: and they shall be one flesh.
25 And they were both naked, the man and his wife, and were not ashamed.
Chapter 3
NOW the serpent was more subtle than any beast of the field which the Lord God had made. And he said unto the woman, Yea, hath God said, Ye shall not eat of every tree of the garden?
2 And the woman said unto the serpent, We may eat of the fruit of the trees of the garden:
3 But of the fruit of the tree which is in the midst of the garden, God hath said, Ye shall not eat of it, neither shall ye touch it, lest ye die.
4 And the serpent said unto the woman, Ye shall not surely die:
5 For God doth know that in the day ye eat thereof, then your eyes shall be opened, and ye shall be as gods, knowing good and evil.
6 And when the woman saw that the tree was good for food, and that it was pleasant to the eyes, and a tree to be desired to make one wise, she took of the fruit thereof, and did eat, and gave also unto her husband with her; and he did eat.
7 And the eyes of them both were opened, and they knew that they were naked; and they sewed fig leaves together, and made themselves aprons.
8 And they heard the voice of the Lord God walking in the garden in the cool of the day: and Adam and his wife hid themselves from the presence of the Lord God amongst the trees of the garden.
9 And the Lord god called unto Adam, and said unto him, Where art thou?
10 And he said, I heard thy voice in the garden, and I was afraid, because I was naked; and I hid myself.
11 And he said, Who told thee that thou wast naked? Hast thou eaten of the tree, whereof I commanded thee that thou shouldest not eat?
12 And the man said, The woman whom thou gavest to be with me, she gave me of the tree, and I did eat.
13 And the Lord God said unto the woman, What is this that thou hast done? And the woman said, The serpent beguiled me, and I did eat.
14 And the Lord God said unto the serpent, Because thou hast done this, thou art cursed above all cattle, and above every beast of the field: upon thy belly shalt thou go, and dust shalt thou eat all the days of thy life:
15 And I will put enmity between thee and the woman, and between thy seed and her seed; it shall bruise thy head, and thou shalt bruise his heel.
16 Unto the woman he said, I will greatly multiply thy sorrow and thy conception; in sorrow thou shalt bring forth children; and thy desire shall be to thy husband, and he shall rule over thee.
17 And unto Adam he said, Because thou hast hearkened unto the voice of thy wife, and hast eaten of the tree, of which I commanded thee, saying, Thou shalt not eat of it: cursed is the ground for thy sake; in sorrow shalt thou eat of it all the days of thy life;
18 Thorns also and thistles shall it bring forth to thee; and thou shalt eat the herb of the field:
19 In the sweat of thy face shat thou eat bread, till thou return unto the ground; for out of it was thou taken: for dust thou art, and to dust shalt thou return.
20 And Adam called his wife's name Eve; because she was the mother of all living.
21 Unto Adam also and to his wife did the Lord God make coats of skins, and clothed them.
22 And the Lord God said, Behold, the man is become as one of us, to know good and evil: and now, lest he put forth his hand, and take also of the tree of life, and eat, and live for ever:
23 Therefore the Lord God sent him forth from the garden of Eden to till the ground from whence he was taken.
24 So he drove out the man: and he placed at the east of the garden of Eden cherubim, and a flaming sword which turned every way, to keep the way of the tree of life.
Chapter 4
AND Adam knew Eve his wife; and she conceived, and bare Cain, and said, I have gotten a man from the Lord.
2 And she again bare his brother Abel. And Abel was a keeper of sheep, but Cain was a tiller of the ground.
3 And in process of time it came to pass, that Cain brought of the fruit of the ground an offering unto the Lord.
4 And Abel, he also brought of the firstlings of his flock and of the fat thereof. And the Lord had respect unto Abel and to his offering:
5 But unto Cain and to his offering he had not respect. And Cain was very wroth, and his countenance fell.
6 And the Lord said unto Cain, Why art thou wroth? and why is thy countenance fallen?
7 If thou doest well, shalt thou not be accepted? and if thou doest not well, sin lieth at the door: and unto thee shall be his desire, and thou shalt rule over him.
8 And Cain talked with Abel his brother: and it came to pass, when they were in the field, that Cain rose up against Abel his brother, and slew him.
9 And the Lord said unto Cain, Where is Abel thy brother? And he said, I know not: Am I my brother's keeper?
10 And he said, What hast thou done? the voice of thy brother's blood crieth unto me from the ground.
11 And now art thou cursed from the earth, which hath opened her mouth to receive thy brother's blood from thy hand.
12 When thou tillest the ground, it shall not henceforth yield unto thee her strength; a fugitive and a vagabond shalt thou be in the earth.
13 And Cain said unto the Lord, My punishment is greater than I can bear.
14 Behold, thou hast driven me out this day from the face of the earth; and from thy face shall I be hid; and I shall be a fugitive and a vagabond in the earth; and it shall come to pass, that every one that findeth me shall slay me.
15 And the Lord said unto him, Therefore whosoever slayeth Cain, vengeance shall be taken on him sevenfold. And the Lord set a mark upon Cain lest any finding him should kill him.
16 And Cain went out from the presence of the Lord, and dwelt in the land of Nod, on the east of Eden.
* * *
25 And Adam knew his wife again; and she bare a son, and called his name Seth: For God, said she, hath appointed me another seed instead of Abel, whom Cain slew.
26 And to Seth, to him also there was born a son; and he called his name Enos: then began men to call upon the name of the Lord.
(Seth was the third son of Adam and Eve and brother of Cain and Abel, their only other child mentioned by name in the Hebrew Bible)
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Playlist (06/01 - 10/02)
during the 5 weeks I've been working on my arcade game I've done a variety of things. the biggest thing is I'm working on a Minecraft behaviour and resource pack as well as a map all based on the game Bugsnax. the progress isn't much so this will probably take around 6-12 months to do if i dont encounter a lot of issues. the things i need to change are 1. the mobs shapes, animations and textures. i also need to change a lot of blocks to match the look in Bugsnax. 2. i need to add custom pathing to the map (the thing im working on now) to make the mobs work like the ones in Bugsnax. 3. i need to add the tools and the gimmicks into it too eg if you shoot ketchup, a bunger will run towards it. to do this i will make it so a splash potion will spawn a new entity which will be ketchup and then the bunger will attack it with a 2x speed modifier. so far this has been a really fun thing to work on as a side project.
When making the ability choices for my game, i thought of a dash for princes. this is because her design is very similar to Madeline from one of my favourite platformers, Celeste (i even photoshoped princess to look like Badeline, Madeline's “other self”). i didn't want to make it seem the same though so it can only dash forward and its a teleport like the beta dash (i think).
For what I've watched, I've watched 192 eps of fairy tale (anime) and i was starting to get bored so i moved to Angels of death (also an anime) and I'm 9 eps in. on YouTube, I've watch a fair bit of Games maker toolkit (https://www.youtube.com/user/McBacon1337) and I've also been watching a new player play celeste (it hurts a bit) and I've been watching a sperate person play rhythm heaven fever (https://www.youtube.com/watch?v=Cv-TMHl7UfU).
Music's been the same for forever now with that being a mix of all the games i play/like (ssbu, Splatoon 2, persona 5 etc)
The games i have played have been some of the usual (ssbu etc) along with some new like Bugsnax and Cuphead which i have enjoyed a lot. in 2 days of writing this, Mario 3d world + bowsers fury comes out on switch which im going to play with friends and then in 13 days of writing this, persona 5 strikers comes out which I'm the most excited for. i also plan on getting spelunky 2 at some point
my favourite genre is 2d platformers, but difficult ones (eg celeste, Cuphead and spelunky) this is mainly due to how i rarely get mad at games so the satisfaction when completing a challenge is what keeps me. so when i make a game, it'll likely be a difficult platformer as i enjoy them a lot and i want there to be more for others to enjoy too.
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Conferences
Today I was able to sit in on a few conferences! There was a lot of downtime between each parent coming in, so Miss. Tsimpides and I talked about everything. It was really nice to be able to talk with her normally versus talking with her in front of 25 students. She was very open with me and happy that I was there because it made the time go faster. I also made a poster about figurative language for her as she always says her room needs more color. Next week I am doing a bulletin board for her teacher friend Carmine! It is just nice to do little things like this for the teachers because I know how extremely busy they are and a lot of these things get pushed to the back-burner. Understandably so! I was there for 2.5-3 hours and over that time we were able to talk about the recent school shooting, and I thought it was interesting that I was thinking of it from a teacher’s perspective the entire time, but ask me a year ago what I thought about it and I would have thought about it from a student’s perspective. Miss. Tsimpides and I are very much alike, she’s great!
The parents who came in for conferences with Miss. T were all genuinely caring of their kids and the school work they do. Every parent that showed up was respectful and already knew how their child was doing academically, but wanted to know more about behavior. A pattern I have seen within Bunger is that students typically do their work in class and get good grades on assignments, projects, and quizzes, but behavior is an issue. Most of it is being too chatty or sassy, but it is never over the top, or downright rude to Miss. T. I think that says a lot about who she is as a teacher and the level of respect her students have for her, which just further reflects on her! It was a great experience.
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Match Report: 11/11/17 WASTCA One-Day Div 2
Fremantle Mosman Park [10/159] def Swan Valley [10/146]
The sun was shining on a simply glorious day for piracy; a carefree sea breeze on a warm and sunny day setting the player comfort levels to ‘sublime’.
We convened at the Left Bank for a number of mid morning beers, and in an unmitigated display of wankery, commandeered Shorty’s pleasure vessel* like a band of white collar pirates, to sail up river to the Tom Perrot Reserve, our home away from home.
*not a euphemism.
Matt Angus assumed forward watch while Shrugger pushed off. Captain Little guided the ship past the Gil Fraser, through Blackwall Reach, and into the deep water around Point Walter, gouged by thousands of years of rain to run off the Swan Valley.
A symbol, potentially an omen, and a precursor to the first of many runs off Swan Valley.
Only Shrugger's rope skills kept anarchy in check, as Quinny’s poor choice in music threatened to set a tone not unlike a cohort of private school boys adventuring without adult supervision, in ‘Lord of Flies’.
We arrived at the landing nestled into the limestone cliffs at the foot of Mount Tom Perrot, barely 10 minutes before the start of play, and were met with the news Ray had won the toss; and were batting. Quinny and I hurriedly pulled on pants, padded up, and strode to the middle. Oblivious to his whites strung from behind; a ventilating mesh airing his primary genitalia, he only realised his pants were on backwards after diving to prevent a run out attempt. Any other batsman would have been mortified.
Business as usual for Alex Quin.
The bowling was pedestrian, slow and sat up. We were both dropped early, spooning it to the bowler or mid off. It was worst kind of shit to get yourself out to. Quinny demonstrated patience, especially with me. I attempted to fist bump him on numerous occasions, unwittingly failing to see what could be problematic about a gentle fisting between friends. He brought me in for a manly hug, and whispered in my ear, ‘I’m going to pretend that never happened’. It was gesture that spoke of understanding and empathy in an increasingly puritanical and proscriptive sexual climate,
Our opening stand of 26 came to an end when Hewitt came back over the wicket and bowled me playing across the line... again.
I had only contributed 5 runs to the effort, with more dots than a red hot polka, if that isn’t taking too much creative license with the analogy.
Similarly, others in the top order made short work of their innings. JL backed up his masterful display from last week and smoked it to awkward point for 3. Shorty top edged one to be miraculously caught facing away from the ball for none. The look on the fielders face; none more surprised than he.
Which brought Shrugger to the crease… on a keg. He batted the first ball away.
No run. We all held our breath. 2nd ball, rapped on the pads and an impassioned appeal for LBW. The civilizing nature of cricket is such that JL was able to override his limbic nervous system, deny the pleasure centres of the brain, hungry for beers, and instead, remember the team was currently 3 for not that many.
Not out!!
An extraordinary display of impulse control… Again, on the 4th ball, calls for LBW. Shrugger’s sweat matched only by JL’s thirst… ‘Too high!’
‘Too high!?! Look at him!’
‘Going down leg then! Trouble me no further…’ muttered JL, in irritation.
And then, like a ray of sun appearing behind a cloud, like a unicorn on a Helenic mountain path, a beautiful pull shot for 4! And suddenly we were wishing him runs again, rather than crossing fingers behind our backs in hope the amber fluid would flow long and freely. But if there is one constant in cricket, it is failure, and there will be no shortage of candidates putting their hands up for a keg. Will there, Mr Short? Quinn brought up the 50 with a beautiful shot off his legs for 4, before being clearly run out with a direct hit from mid on. JL sniffed and shook his head, while Nav sitting squarely behind square leg in the pavilion declared he was out by a mile…
We we 3 for 66 at drinks, while on the clubroom television, anxious race callers reassured us the injured horse was probably going to be fine, even as it was shot in the head behind some hastily erected tarpaulins.
And then on resumption of play, Shrugger teed off; Fours, sixes, cover drives, flat bat reverse drives back over the keepers heads, all conceivable manner of stroke play, even scoring 20 off the over from Corelo, who didn’t bowl again. And maybe never will..
Shurgger, maybe a little quiet early in the day, once redeemed, unleashed the savage beast and continued to swing hard until he was bowled for a quick fire 31.
You could almost set your watch to Quinny being caught going down the ground and in this case it was at 14:11, caught smoking it to mid off for 37, just short of a 50.
Matt Angus came to the crease and made 5 before being bowled. Ray went large square of the wicket, almost like he had unaddressed issues with the Men’s shed, which is probably it’s rationale: unaddressed issues. Corms and Ray put on a 51-partnership, including Rays blistering off 34 off 22 balls. Phoenix went cheaply, and Corcoran strode to crease wearing some kind of under the pants motor cross body armour stealth protection technology. Clearly, you can’t be hit on the pads square in front… if the umpire can’t see your pads!!!
Another technique is to actually hit the ball… horses for courses. His innings was nothing short of eventful, a no ball from Hollyoak dropped him like a sack of shit. Later in the over he collapsed [screaming], dislocating a shoulder after running two in what can only be described as one of the most absurd and shambolic displays of cricket, I have ever seen.
JL had to mercifully give him LBW, lucky not to be born a stallion, and surely sent to the knackery by now...
Controversy followed with Corms popping a full bunger to square leg, and then proceeded to declare it a ‘no ball’.
Shorty at square leg was unimpressed, ‘What!?!’ You hit it mate, you’re out...’
Corms enraged, and succumbing to white line fever threw the bat like a petulant New Zealander who had just been bowled a grubber, and we were done, all out for 159 after 31 overs.
It is worth noting; only an Irishman would carry his bat on naught, and still consider it a triumph.
Cooky excelled at his duties as 12th man, ensuring tea was there on time. Congratulations Cooky, a stellar contribution and a marked improvement on previous innings. It’s interesting to see the role shifting more to more of a focus on catering than actual play, but as a cricketer, he does make an excellent barman.
He didn’t even bring whites!?!
It seemed like a defendable score and we set about defending it.
They started well, opener Macham made 28 and Worthington made 30 at number 3, but their middle order fell away.
Impressionable young Phoenix opened the bowling, and, taking cues from Darryl’s role modelling, threw a sicky and took himself off after two overs. He spent the rest of the game trying to attract the 12th mans attention from pouring himself drinks, while nursing his tummy at fine leg.
Matty Angus bowled from the other end only have Ray drop a sitter off him in slips, Corms relieved Phoenix to have Quinny drop a sitter off him also. JL bowled so erratically he was given a spell between spells to think about his attitude, and was forced to watch me bowl as punishment.
It worked, and he came back and took two wickets. McGivern [on fire], bowled 5 overs, and took 2 for 13. So Ray took him off and will probably rest him until Christmas. Cunningly, the captain is working his bowling average by only giving batsmen an over to look at him, then taking himself off before they realise what an opportunity they just missed.
My strategy is to wait until all the recognised batsmen have been dismissed, and then bamboozle the dimwitted bowlers unused to batting, with balls they would hardly recognize as bowling.
I finished with 3 for 25 off 7, and Rays average is currently 8.5 for the season: a clear demonstration of how corruption naturally finds a home in any given leadership group.
After steadily taking wickets, we felt well and truly on top of them, and would cruise to an easy win. Then Shorty bowled and almost single handedly put Swan Valley back into the game. Another over and they would have won on Sundries. And then we rolled them on 136, only 14 runs short of the target.
‘Holy fuck! We only just won that...’ A sobering realisation. Still, a win is a win, and it was nice to prove it was not merely a fluke to beat the bottom team last week; we could also back it up, and beat the second bottom team...
Even if only just.
Correction: After demoralising Curtin Vic Park they have chosen to quit the competition, robbing us of points, but also raising the bar at the bottom of the ladder.
The lesson is about balance, how, going forward, can we find the line between beating teams... and utterly destroying them.
Also something about value, and the fallacies of relativism.
On the bright side... a bye on Feb3!
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