#which he did! so heres an idea. ssd drive!
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mildly amused at how a common review for power supplies is apparently "didnt explode" or "hasnt destroyed my pc".
#tütensuppe#did what i wanted it to. works fine.#also i didnt order a drive yet bc i was anticipating my dad to ask me for present ideas#which he did! so heres an idea. ssd drive!#so whats left is a power supply with the correct plug for the graphics card (also an efficiency rating would be cool)#plus a sata-pata adapter and a sata cable so i can connect it
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so my dad is the kinda guy who has Linux Distro Opinions and i grew up getting razzed for, idk, using ubuntu and not red hat. i wasn't really paying attention to anything other than that if i used linux he couldn't as effectively block me from seeing literally anything he didn't like — i've always been very practical about my tech choices, lol.
but i just passed him my old macbook which i bought off work bc he wants to get into developing for ios, and it's his first apple product (it was mine, too). and my god he's messaging me through the entire setup process. "why no nz english". "what is the keychain for". "should i encrypt my drive". and i'm realizing rapidly that in some ways i did overtake him in the last fifteen years.
he can't touch-type. he has no idea how to set up a password manager. he has two dozen m.2 ssds with various linux installations on them but the older i get the more it seems clear to me that he made it part of his personality without knowing much about everything around it.
and, well: he hasn't kept up to date. he still knows more about a lot of things than i do, but i've got much more strongly held opinions and a hell of a lot more curiosity, especially as he's gone from reading local right-wing mags to breitbart and full on conspiracy far-right shit. i work much more closely with foss on a daily basis than he does. i trust the government less than he does, which is a feat, and am far more comfortable navigating information security than he is. i can't code like he can, but i'm the one with the nanopi cron job pet project. my experience with tech is piecemeal as heck and i don't have the right vocab to sound like i know what i'm doing. but i'm not an asshole so my networks are wider. my experience is wider, bc i did most of papa's tech for some time. bc i like to go to infosec cons and talk to people. bc i work with websites and he's a telco guy.
idk. it's weird! he Works In Tech in a way that i don't. all my life i've seen him as an opinionated, educated guy, and in a lot of ways he's corncobbing himself before my eyes. not that he hadn't already done that given the conspiracy shit but, you know, this is the one arena where i still ask him for advice, and here we are. it's me. i've successfully become my own dad, and he needs me more than i need him.
#tony muses#i remembered that this kinda post is what a personal tumblr is for so here we are ig#hello friends.
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Here's how my Skyrim playthrough was abandoned.
Back in 2017, I didn't know better and started modding it with the Nexus Mod Manager. I was thinking of rebuilding my setup with MO2 once I got the new gaming computer, but before I could do that, the SSD with my most recent saves and screenshots pretty much melted. Thankfully, both the game folder and the mod manager folder were on a different drive. But I didn't want to reinstall the game and risk accidentally wiping my load order if something went wrong, and the loss of an unknown amount of progress made it unpleasant to even think about the game. So, when I finally got my gaming PC, I copied over the archives of surviving saves and screenshots, but didn't touch the game itself. I finally copied the game and modding folders when I was backing up that old computer a few months ago.
The backup wasn't the only reason I started caring about my old Skyrim playthrough again. The announcement of Necrom at the beginning of the year was so exciting it motivated me to return to ESO, Morrowind and Skyrim at once. (One of the main characters in Necrom is Hermaeus Mora; he also plays a major part in Skyrim's Dragonborn DLC, which takes place on Solstheim, an island previously visited in Morrowind's Bloodmoon DLC. I hadn't played either of these DLCs despite having gotten pretty far in both games.) I reinstalled Morrowind and played approximately half of Bloodmoon, but I couldn't be bothered to prepare for the final combat section, and the quest where you actually participate in the creation of Raven Rock seemed OOC for my character. My plans to do everything in chronological order were completely abandoned when ESO won me over and I did most of Necrom while having only the vaguest idea of what Hermaeus Mora and Apocrypha are supposed to be like; I plan to finish the expansion soon. But I've been thinking of reinstalling and finally finishing Skyrim, and I guess its birthday is a good occasion.
I didn't want to try migrating to MO2 at this stage, so I just pasted my old folders over a clean installation. It worked out of the box, except for one stray patch I had active for some reason despite the fact that its parent mod wasn't even installed. Let's see how far I will get this time...
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Yu-Gi-Oh! Duel Monsters GX Episodes 99-101 Subbed (Finalized) - Fixes/Edits Breakdown (Part 1)
Since it’s 2023 and Tumblr still has a dumb link limit in posts, I’ve made this separate post supplementing my 99-101 Release Post with my usual animation fix/edit breakdown for the interested, since I did still want to give folks a more visual idea as I’d been doing--except I had to split it into two parts to cover everything thanks to said link limit. 🙃 Details below the cut! (Part 2 with 101 here.)
*Note: for 100, there were multiple instances of errors where the video footage suddenly jumps up in the frame, causing a black bar to appear on the bottom right half of the screen. These do seem to mostly happen where ghosting was involved, but all were generally fixed the same way, as I slightly cropped the entire scene and then moved the part of the shot where the jump happens back down into place. I had figured it might've just been an issue with the Astral_Union DVDRips I've been using, but this also happens in the Crunchyroll upload and the YES-uploaded rip on Nyaa.si. To their credit, 4Kids applied similar fixes for the dub, as these issues don't pop up; I imagine they were probably given the same masters that were used eventually for CR and had their video team touch up accordingly. In the list below, I'll still note where they happen/etc, but mentioning this up top to keep things a bit more concise.
Fixes/Edits! (99)
After the commercial break, having survived Ojin's triple Satellite Cannon onslaught, Judai starts his next turn; he draws Fusion and activates it, but as he swings his hand out to do so, we get a look at his hand, which... is looking a little too stacked with extra copies of Fusion for some reason. As I mentioned here, we did see his hand earlier in the duel, so I was able to fix this by first making proxies for OCG-art Featherman and Burstlady (which I'm pretty sure I had before--thanks, SSD drive failure last year) and both Change of Hero -- Reflector Ray and Contact in Photoshop, then throwing them into AfterEffects to apply into the footage, masking Judai's thumb over the cards. (As I noted in the post, funny that the dub kept this when they were in the area to dubify the Polymerization card and somehow missed it, lol.)
Later, after Ojin summons Satellite Laser Balsam, Shou and Kenzan from the stands think that Judai can't lose to it with Shining Flare Wingman's 3100 ATK, but Asuka notes Ojin's calmness and suggests he might have something for him--Kenzan and Shou then turn to her in surprise, but Kenzan actually starts moving a frame before Shou does, meaning Shou ends his turning a frame after Kenzan. Fixed this in Sony Vegas by masking Shou's position as he starts to turn out and timing it with Kenzan's, masking in the chair and a bit of Asuka's collar behind him to blend him in.
During the 100 preview, we see Saiou summoning The World, with Ed and his field being blown by the wind and impacts from the summoning, but the Defendguy and Dunkguy on his field have their Defense-Mode cards under them facing incorrectly, with the effect boxes facing Ed's right; should be their name boxes to his right to match their Disk positioning. I fixed this first for 100 and then applied the fix here, but because of the ghosting going on in the video here, I had to work with that by slowing the footage down a bit and carefully masking in the fix; think it came out nicely considering. (The CR upload and the one in the YES torrent also had ghosting going on.)
Fixes/Edits! (100)
During the recap back to episode 98, I reprised a fix I did to Ed's dad, during his plea to Ed to defeat Bloo-D and go to Saiou, moving a frame before the screen starts to move as Ed slides in on a split-screen; fixed as done there by holding the frame just before over this early-moving frame.
During the 99% OP for this ep, we get a bunch of the footage jumps I mentioned up top, first with the clip during Judai's showcase of Kagurazaka's Black Magician attacking him, with the footage jumping slightly as the Black Magic attack gets let out. As this happens repeatedly throughout the OP, my solution was to grab the OP from episode 99 and use that for the majority, with the leftover issue being the episode preview clip--which was also bugged because a footage jump also happens there (and in-episode) as we see Ed moving to activate his face-down card in response to The World's attack. To deal with that, as I'd recreated this preview clip for use with the textless video I'd sub my English credits onto and fixed the jump, I first used Photoshop to cut the Japanese lyrics out of the shot and into a transparent .png which I then slapped on top of this recreated clip in Sony Vegas; I did try to see if I could just find the font used for the lyrics, but that proved to be fruitless, so thought that would be the next best thing so it blends in. And it does nicely, considering.
Into the episode proper, the first shot we have is of Ed and Samejima's helicopter charging towards Duel Academia, where a footage jump happens going into the heli close-up showing everyone inside that I fixed.
After Ed's flashbacks to meeting Saiou and their conversation about his fate, we see their helicopter getting closer to the Academia, but another footage jump happens a few frames into the shot, which I fixed.
Once the helicopter's close enough to the White dorm, Ed makes his dramatic jump out, but as we see him diving down, another footage jump happens which I fixed.
After Ed lands inside Saiou's room and runs off to try and find him, Samejima looks on from the helicopter, but another footage jump happens as we see lightning about to strike the helicopter, though this time it's complicated a bit as, while the lightning shoots down to the helicopter, we see that the helicopter isn't fully drawn, with its right side leading to its engine being incomplete (though it's fully drawn once the lightning hits it). I fixed this by first applying the footage fix I'd been doing--cropping the shot slightly as it the video ghosts between Samejima and the clouds rumbling--then cropping/zooming the shot a bit more right as the lightning starts to shoot out until the lightning hits the helicopter, zooming back out to how it originally was as the lightning connects, to crop out the heli's undrawn part.
As Ed confronts Saiou about Bloo-D and the Light of Destruction being in him now, Saiou confirms it, and a surprised Ed asks what he means, but as he does so, he drops his outstretched right arm with his hand holding Bloo-D, and we see it's reversed in his hand, as it was upright in his hand when showing it to Saiou a few shots earlier. Fixed this by making a proxy in Photoshop that I then applied in AfterEffects, masking in Ed's thumb over it.
[continued below, just split thanks to stupid text-block character limits]
(8) After the duel starts, after Saiou summons The Empress, its card starts to rotate to decide its effect--but as Saiou slides into an expanding split-screen, saying that Ed can no longer stop fate and that it'll stop while upright, there's a quick frame as the split-screen expands where the sliding compressed split-screen line in the frame just before is still there. Fixed this in Vegas by using the following frame, masking in just enough from what's in the split-screen there to cover up said line.
(9) After Saiou summons The Chariot, knowing it'll land upright, Shou and Kenzan click into a split-screen to note that it's upright (Kenzan finding it low how he's making them work for him), but they split out of their split-screen a bit unevenly which makes Shou's split take a frame longer than Kenzan's to slide offscreen, along with a coloring error with Shou's mouth/face. Fixed this in Vegas by masking out Shou's full split and redoing his slide-out so that it's timed more closely with Kenzan's, fixing the coloring error in the process.
(10) A bit later, after The Chariot destroys Diamondguy, Ed bounces back and activates Destiny Signal, but the shot zooms out a bit too much; we end up seeing that Ed's legs aren't fully drawn in. Fixed this in Vegas by slightly cropping the shot to hide the undrawn section.
(11) As Ed summons Defendguy in Defense Mode through Destiny Signal, another footage jump happens a few frames into its materializing that I fixed; the footage gets restored to normal as the shot zooms out and he takes his pose.
(12) After Saiou uses The Chariot to summon Diamondguy to his field, Kenzan and Shou are shocked that Saiou has as many Monsters as he does after three turns--but as Shou speaks after Kenzan's line, Kenzan's mouth suddenly opens back up for three frames near the end of Shou's "that many Monsters" line. Fixed this in Vegas by masking out Kenzan's closed mouth and masking it over his open one.
(13) On his next turn, Ed summons Dunkguy in Defense Mode, triggering The Empress's upright effect; he tributes The Empress and Diamondguy for his Tribute Summon, but as the two are tributed, another footage jump happens a few frames in that I fixed.
(14) In the very next shot, Saiou declares his Tribute Summon for The Moon, which materializes behind him as he says so--but as it does and the screen pans up to show it, another footage jump happens that I fixed, then used the last three frames of the upward pan to zoom it back out to where it was originally before the ATK counter shows up.
(15) After The Moon lands upright and Ed sees that Saiou's trying to get more Monsters out for a Tribute Summon, he uses Dunkguy's effect to hit Saiou with Effect Damage, but as Dunkguy gets a [really good] close-up while preparing to fire at Saiou, another footage jump happens as he jumps to kick up some damage at him, lasting from that shot to it connecting with Saiou, that I fixed.
(16) On his next turn, after getting a Moon Token, Saiou prepares to Tribute Summon ZA WARUDO The World, holding out its card, but as the shot transitions into the next one showing his Monsters being tributed for it, another footage jump happens that I fixed.
[another split thanks to stupid text-block character limits]
(17) After said shot of Saiou's Monsters being tributed, we see Ed bracing himself as the summon kicks up wind at his field, but the Defense-Mode Defendguy and Dunkguy on his field have their cards reversed under them, with their name boxes facing his left when they should be facing right to match their Disk placements. Since I needed this for 99's 100 preview, this was the first fix I worked on for 100, which I fixed in AfterEffects by applying their correctly-facing proxies over the cards and tracking them throughout the panning shot, masking Defendguy and Dunkguy over them and also tracking their movement over the cards throughout; I also used a layer of solid grey/white coloring, which I masked according to the shape of the wind over the cards as the shot panned, to recreate the wind blowing on top of them. (I then applied this fix to the preview in 99, though I kept trying to figure out a good way to do so given the ghosting there, and tried downloading a different encode of the episode hoping for no ghosting, to no avail; after working on the other fixes, I went back and worked on it as noted above.)
(18) After The World lands upright, Saiou declares The Emperor and The Moon's attacks, but as the shot ghosts into the two attacking, another footage jump happens that I fixed.
(19) A few seconds later, The Emperor's attack connects with Dunkguy and destroys him, but as the shot ghosts into The Moon firing its attack on Defendguy, another footage jump happens that I fixed.
(20) A few more seconds later, Saiou uses The World for a direct attack on a now-wide-open Ed, and as The World's attack closes in on Ed, another footage jump happens as the shot ghosts into Ed activating his D-Fortune Trap that I fixed; the jump lasts until Ed's done swinging his arm out and the shot starts to pan down to his Trap, at which point I cut back to the original footage.
(21) After Saiou uses The World's upright effect to skip Ed's next turn, Saiou has it attack him directly again, and the attack closing in ghosts into Ed's being hit, another footage jump happens--but luckily, 101 recaps this exact scene, not only without the black bar/footage jump but without the ghosting, so to fix this, I just used that footage instead for this scene.
(22) The preview for 102 starts with Ed and Saiou in a split-screen that splits apart to show The Devil behind them, but Saiou's split takes an extra frame to slide off. Fixed this in Vegas by just masking part of the next frame in which both are gone over it. (I wish the same shot in 101 was free of ghosting like this one.)
(23) A few frames later, The Devil fires its attack at The Emperor, summoned to Ed's field by Saiou as we'll see in 101, but as it does, another footage jump happens with all the ghosting that I fixed, this time moving the frame down slightly and using the equivalent shot in 101 to cover up the missing pixels up top as a result of the move-down. The jump lasts from The Devil firing its attack to some frames into The Emperor exploding from it, at which point I cut back to the original footage.
Fixes/Edits! (101) phew
[continued here, due to aforementioned link limit...]
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Jon Renish (Foundation Technical Director @ BioWare, working on DA4) recently did a Twitch stream where he played through some DAO. Although he works on DA, this is his first time playing through DAO. He’s playing through it looking at random details from a dev perspective as he’s currently working on DA4 and therefore wants to know more about the previous games.
On the stream he mentioned some tidbits on the development of DA4. There were also some insights and anecdotes about the development of DAO and similar. It’s a 3 hour stream so I collected them here in case that’s of use to anyone (for example not everyone can watch streams which don’t have subtitles/captions). The stream is a fun/interesting watch though, so if you’re curious or able to watch I recc doing so. 😊 The rest of this post is under a cut for length.
Please note that there’s some paraphrasing on my part, this is not a transcript. There are also some additions from another dev who featured on the stream to give some commentary. The stream also contains more snippets that at times I couldn’t make out (I tried my best!).
(There is a mention of Cullen’s VA in the text below.)
DA4
Jon said he can talk about things about DA4 that aren’t “consumer-facing”, but he can’t say anything about the game that would be consumer-facing but which isn’t already publicly available. There are several reasons for this. One, that’s not his job, there are people whose job this is and they let each other do their respective roles. Two, BW are a publicly-traded company, so if he said something that could affect that that would be insider trading. Three, they’re not done making DA4 yet, so if he said that they have added [x] to the game and people got all excited about that or pre-ordered on that basis, but [x] ended up being cut, people would be like ‘BioWare lied to us’, when it’s just that things changed during the course of development, as is often the case
He’s glad that fans are excited for the game but notes that fan expectations are always double-edged. It can be really tough as some people started ‘playing’ the game in their heads as soon as they heard of it. That’s fine, he loves that, but he hopes that peoples’ expectations don’t turn into requirements. Clearly BW have alluded to certain characters, like Solas, being in the game, but some fans say things like “If [say] Morrigan isn’t in the game, then, rahhh!” Y’know, there’s a lot of talk about how certain characters have to be in the game, and yeah.
On characters which are quantum (i.e. characters which can die or which can have similar end-states as death in previous games): their being quantum makes it really hard for the devs to work with those characters in subsequent games. The devs naturally aren’t going to put as much effort into characters which could have died previously. A character can have had an amazing appearance throughout/role in a previous game, but if there is a risk of something happening to them and of them being removed [effectively] from the plot, it just doesn’t make sense to have them as a major character in a subsequent game. If a character can, say, sacrifice themselves in some glorious ending, the devs have to make sure that if they use them again, in worldstates where the character didn’t do that, the character is kind of ‘muted’, as the devs don’t want to disrespect the players who made a different choice
A comment in chat expressed a wish for Shale in DA4. Jon’s response is that he has no idea on that front
Bugs don’t come out of crunch, they come out of development in general. Crunch does impact on the quality of a game though. In recent years BW are always really trying to reduce crunch, they’re currently working really hard to bring it down. The best way of doing that is by controlling scope. As creatives it’s tough to balance wanting to make great stuff and be industry-leading with the desire to constantly do extra passes over things they’ve created like the audio, art etc. Their biggest enemy is time, other ways of reducing crunch or time spent in general include iterating tools to make often-repeated processes as time-efficient as possible
I think the following was an observation on the industry in general as opposed to a BW-specific/-exclusive comment: he thinks that as a result of this sort of thing [working to reduce crunch], a lot of games are going to have to be smaller and a lot more focused in scope i.e. the devs will have to focus on hitting the key selling points of that particular game/series as hard as they can, and cut down on branching out sideways/wide on a bunch of random other stuff
Jon doesn’t personally engage in character creators in games, but he knows that for some players that expression is worth a lot of time and focus. BW want to be industry-leading in this kind of stuff as it’s something which is interesting/key/integral to their games
In a way BW have made their own nest of problems what with every DA game being so different to the previous one. Still, he notes that each game has a staunch fanbase that says that their particular favorite game is the best one in the series
He doesn’t want people who think that DA4 isn’t what they want to buy it and be upset - there are so many other great games out there! BW are going to make the game they’re going to make - if some people like it, that’s great, and if some people don’t, that’s cool. Sometimes waiting until reviews are out and/or really seeing beforehand if a game is something that you want [has things/features in it that you want] prior to getting it - as opposed to jumping right in or pre-ordering - is a good idea. Fans don’t always know what they want, but they do know what they like - these are 2 different things
He hopes that whatever they ship for DA4, people go “I enjoyed this experience”, and that then, if there’s additional content for it down the road, people can decide, “do I want this further content?”
On hair: BW are using the new hair technology in the latest version of the Frostbite engine, so they’ll see what they can do! This was said in response to a comment about the hair in the latest FIFA games (as EA make FIFA)
A comment in chat asked about a flying mechanic (griffons). Jon’s response is that flying is such a heavy gameplay mechanic that you can’t put it in a game without everything in the game being built about it (see Anthem)
Relating to the above comment, in DA4 mounted combat would be cool but then they’d have to make the game ‘around’ mounted combat and make the mounted combat feature meaningful
On the underwater concept art: it should not be interpreted as a promise of gameplay. BW have amazing artists who sit down for a couple weeks while they’re in early production and just draw loads and loads of all kinds of stuff. Concept art is like a moodboard or Pinterest board. Elsewhere in the stream he advised, take all the concept art together like a mosaic and ask, ‘what is the overall theme[s] here?’, and to zoom out from individual details. [This stuff echoes PW’s word on concept art]
BW don’t generally write things or the choices as bleak as the choices in DAO were anymore. This is a conscious choice on their part, they want their game to be fun [note: this was said when the side quest in Orzammar where the Warden has the option of convincing a dwarven mother to abandon her young baby to die was being played through. It seems to refer to intensively grimdark choices/beats of this kind]
I think this was more of a general comment on games: SSDs (solid state drives) mean that players will see shorter elevator rides (Mass Effect - was this a reference to the remaster?) and fewer switchback corridors (those are actually loading zones). Generally, these are going to change mechanically the time it takes to do stuff in games
The devs have lots of features on their backlog that they’d like to offer players but each will ofc involve implementation and subsequent maintenance, and each one that is chosen to add is being chosen over something else. And sometimes, it’s hard for them to tell if [x] feature or [y] feature would be better to add to the game
They’re about to work on a giant feature (a pure tooling feature, something that isn’t consumer-facing) that is probably going to take ~2 staff years of effort [I think “staff effort” includes multiple staff working concurrently, so 2 years of staff effort doesn’t = 2 years of time chronologically] to get done in the next few months. They’re investing all this effort across the people working on it because they don’t want their artists and designers etc to have to deal with the problem that it’s going to solve anymore. I’m not sure what this feature is but elsewhere in the stream they referred to tooling and automation and gave the example of, the better your tooling is, the fewer times you have to manually set the camera for a human vs elf vs dwarf position, for dynamically-generated [cinematic?] content and for the first pass to be automated (if this is the case, less time is spent/wasted on redoing it and manually touching it up) [see last bullet point in this section]
He doesn’t know how big DA4 is going to be but said “let’s ballpark and say like most games it’ll be somewhere between 70 and 100 GB”
If we kept our Wardens as the PC throughout all 3 games, at the end they would be so powerful that it’d be a bit like “Let’s just do [thing], I’ve killed gods before, whatever”. He thinks it’s good that they have fresh characters each time in DA in order to reset that power level. Some people want more Commander Shepard in the next Mass Effect and he feels like, ‘what else could you possibly want / what else could that character possibly do after 3 games?’
When asked how much freedom he/they have now to focus on next gen, he said that there’s actually almost no difference on that front. The problems never change. They now have better renderers, better ray-tracing, better graphics cards etc, but they have always made DA games for high- and low-spec PCs, so it’s actually about gameplay systems. The freedom isn’t power-based and them getting access to more cores and more RAM generally isn’t going to change how the games are played. The games still have to be made for hard drives on PC. Dev creativity matters more than power here. The challenge of building a BW game is more about/from managing loads of different plotstates, loads of different art pieces, etc
On the title situation (two): names are the last thing they worry about because names have to go through legal before being approved. Every name, including character names, has to be checked in case it’s a famous person, or associated with something bad, or offensive in a different language due to localization etc
They don’t do face scans of people with big beards
There was also a bit about changes/developments to/in the cinematic design process and associated tooling [?] but I found it too hard to follow sorry >< This bit of commentary begins at timestamp ~ 1:52:45 and continues til ~ 2:00:05 [keep listening through the bit where they pause for a cutscene]
General BW
There’s currently ~350 staff in Edmonton, ~200 in Austin and more elsewhere
He notes that DA games sell pretty well, but relative to EA games in general, they’re a drop in the bucket compared to FIFA
DAI
5% of players of DAI never created a character [Q: does this refer to people who just used the default appearances/presets with no editing, or people who only played multiplayer?]
The mounts don’t actually go faster than running, this is an illusion
I think they said it has 55,000 lines of dialogue. [I’m pretty sure I remember devs elsewhere saying it has 80,000 lines of dialogue]
One of the companions had to have their name changed during development because of legal/translation reasons. It sounds like the original name sounded too close to something offensive
DA2
Back when DA2 was internally code-named “Nug Storm”: this was at the beginning when it was pitched to the team on a set of slides. The image on the slide for that pitch had devil horns, a metal hand and no flesh, it was just made out of fire and flames
DAO
The engine DAO is made on is the third engine that they tried for it during development. [David Gaider has gone into the DAO engine stuff some on Summerfall’s series of DAO playthrough streams]
The cracks on the cracked eluvian asset are modelled after the crack on the Tardis in Doctor Who from around that time, as at the time some devs had been talking about Doctor Who a lot. A dev actually added this factoid to DAO’s entry on TV Tropes but someone else (evidently not a DA dev) came by and deleted it saying that it was too much of a stretch x)
Before the game had its name there was an HTML script that randomly generated possible titles for consideration, it adds verbs and nouns together e.g. “Grim Dark”. One of the craziest possibilities that it once generated that the devs always remember is "Bone Wind”
One of the portraits that’s used for decoration around the world in-game (it’s of a bearded human man) is actually of a specific BW staff member
He played through Stone Prisoner, where Wilhelm’s son Matthias gives exposition in the cellar. Matthias is voiced by GE and this had been pointed out to Jon earlier on. Jon: “I don’t think that character’s voice acting was super strong there”
On the in-game area towards the end of Stone Prisoner: Outdoor areas in games are large and one of the things needed for them is streaming, so different chunks can be ‘streamed in’. There’s a tower [?], and technically the top of the tower was made an outdoor level so that sky stuff could be there, though it didn’t really need to be. The person that made it an outdoor level chose the very smallest chunk size for the terrain mesh, which determines how fine of a streaming they do. So when playing, every time you moved like 4 meters, the game would stream out 50-100 chunks behind you and the same in front of you (this is the bubble around the player of what actually exists). Because it was so small, it was constantly thrashing the CPU and disc to do all the loading. The devs were like “this isn’t going to work”, but they barely had any time. The solution: they made a new level that was outdoor and copied all the sunlight and other settings, but with the largest chunk size. They copy-pasted the entire level from one to the other. The problem with that many chunks then is that there was a giant expanse of flat terrain sticking out of the middle of the tower. They didn’t know if the story was going to involve shots of the outside of the tower for this sequence or not, so they took the terrain deformation tool and bundled all the terrain vertices at the bottom of the tower in a giant clump. So to this day there’s a mess of vertices and twisted terrain at the bottom of the final level that probably no-one has ever seen [not sure though if this anecdote is in reference to a place in that DLC or somewhere elsewhere in the game?]
There were also some tidbits on Anthem, however I didn’t note them down (sorry).
If you think I misheard or misunderstood anything from this stream please let me know and I will edit/fix it. :)
(Thankyou to some of my friends who explained a tech detail from this to me.)
[source] <-- current rewatch link
#dragon age 4#the dread wolf rises#dragon age#bioware#video games#greg ellis mention#morrigan#queen of my heart#solas#mass effect#anthem#next mass effect#i love these factoids and insights into game dev it's so interesting and fun#i actually started this post yesterday but 2 hours in I was so sleepy (it was mad late) so I called it a night
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Thoughts on this current generation of consoles (PS5 and Series X/S)? How do you feel about them having SSDs? Do you think offering two versions of a console is a good business idea (physical/digital for Sony and Physical, more powerful/digital, less powerful for Microsoft)?
I mean, I don’t have either one, yet. I did not end up getting a stimulus payment like I was told that I would, and while I’m not exactly flat broke, I’m not in a position where I can drop $600 on a game console and feel comfortable about that.
SSDs are... whatever. It worries me that these consoles are always capturing video and what that’s arguably doing to hardware with a finite number of lifetime data reads and writes. Especially because, if I remember right, the PS5 SSD isn’t user servicable. If it dies, you have to pay a repair cost to send it to Sony. That’s aggravating.
I also still don’t really know if SSDs are so magical. I have a laptop with an SSD and it’s nice being able to turn the system on and have it booted in to Windows in under a minute flat, but it’s not, like, a hard-line requirement for operations, you know? Reducing loading times aren’t really something that’s high on my priority list.
Especially considering that, like... I play a lot of Fortnite. I play on PS4, and I occasionally play with a friend who plays it on PC, where he has it installed to an SSD. His load times... aren’t really that much faster than mine. They can be, depending on the context, but in the case of an online game like Fortnite, you’re often waiting for the server to respond and send data. He loads back out to the menu way faster than I do, but when we’re connecting to a match, I think he’s only faster than I am by 2-5 seconds. Which to me is... pretty insignificant. Making it seem important feels like marketing smoke and mirrors to me, like how they kept “inventing” shaving razors with more blades.
Like, my PC doesn’t have an SSD in it yet, and does it bother me? Nope! Because I never turn my PC on and then instantly sit down at it. I wake up, turn the system on, and then go make breakfast and whatever. It takes my PC about 2-3 minutes to boot up, and it takes me a good 15-20 minutes to make breakfast, so by the time I’m ready to sit down everything’s been warmed up and ready to go for a very, very long time. Getting a faster load with an SSD isn’t going to offer a meaningful benefit to that experience.
I’m sure I’ll have friends pitching an SSD at me after reading that for other reasons, but I just feel like those people got spoiled by something they don’t actually need and now they’ve tricked themselves in to thinking they can’t live without it. I don’t even bat an eyelash at PS4 games with 20 second load times. Who cares? You aren’t going to be getting anything meaningful done in 20 seconds. “But it adds up” yeah but so does everything. You spent longer pooping than you did looking at loading screens. You’re not going to die waiting 22.8 seconds for a level to start, and it costs a lot of money to fix that minor inconvenience.
I don’t like the idea that they made the disc-based versions more expensive. That’s a very marketing way to nudge fence-sitters to adopt digital, when we’re having more and more examples of what going all-digital is going to do to our libraries of content. We lost hundreds of WiiWare titles and are about to lose hundreds (possibly even thousands) more when Sony locks down the PS3, PSP and PS Vita servers.
I get it, digital is convenient and takes up less space, but you aren’t as protected digitally. Did you know that I lost my entire library of 25+ Google Movies because of a change Google made to “Brand Accounts”?
There’s very little I can do about it. Because ten years ago Google+ made me define my personal account as a “Brand Account,” now Google gets to take away every movie and TV show I own through them. I can still technically watch them if I switch to my “real name” (which is the same account, but also a different account, for some reason), but then I can’t access my subscriptions feed or favorites list.
And stupid garbage like this just happens with digital content, because there’s nothing you physically hold in your hands. You are at the whims of however they allow you to access what is ostensibly THEIR data, and that includes taking away your ability to access that data entirely. You can protest that, I guess, but that won’t change the fact that your ownership means very little to them.
And it’s only going to get worse from here. It won’t make them care any more than they already do. Just like charging for online features that are free on other platforms, they will find the minimum acceptable threshold for your frustration tolerance and they will still figure out how to make you do things their way. They will put you in a position where 99% of your library is digital and by the time there’s a problem you’re already too deep to back out. And then it just becomes “an unfortunate symptom of business” that people blindly swallow because they’ve never known anything better.
So when I say, “there is no way I feel comfortable dropping $600 on a game console right now”, that’s because I will only buy these things if they include the disc drive because I will hold on to that thing for as long as I humanly can.
By which I mean: in 2028, when the Playstation 6 arrives, it’s going to be a tiny little Chromecast puck you put behind your TV and I will be laughed out of the room for wanting a disc drive. That already happens whenever I tell people I still have a disc drive in my PC that I need to replace. Physical media?! Everything should be ephemeral!
Needless to say, I don’t like it, and I don’t feel like there’s anything that can be done about it. I’m only considering buying the new consoles because I kind of have to, to stay “relevant.”
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So I may or may not have gotten sidetracked from the ToolGun and started making a PC case.
Yeah.
So my good pal Juice is wanting to build his own PC soon, because right now all his gaming, streaming, work, etc. is on his old laptop, rocking an older quad-core i7 CPU and a GTX 1060 GPU. It's not great, but it works for him in everything except streaming. I wanted to help him save some money, so I decided to help out and said I'd give him my old PC case when he eventually builds his PC. I've got some time until he gathers the money, so I need to get a new case in order for myself to have a usable PC.
But then I realized, "What if I just printed my own case? I need one with a handle anyway with how often I move back and forth between my dorm and home."
TI drew this in about 20 minutes at about 1 AM. I'm a night owl. The idea was that the IO plane for the motherboard, the power supply (PSU), and graphics card (GPU) and capture card (CC) would all be relatively close and compact. The CPU is cooled by a radiator AIO, and the PSU and GPU would have access to air with circular holes on the side of the case. The CC and GPU would have PCIe risers that would wrap around the motherboard to connect them, which is what those black lines are in the bottom right portion.
The nice thing about PC parts is that they're all pretty standard sizes, or have standards for sizes for things like mounting holes. This makes throwing together concepts real easy when I can't pull out parts from my PC to test with. The unfortunate bit is that they like to mix units like inches and millimetres a lot, which can be frustrating to work with.
I recreated the two essential bits of a PC in case I needed to print them to test fit, but also just so I had the dimensions sketched up in my CAD program (Autodesk Inventor 2021).
I don't have pictures of when i was designing the case over time unfortunately. By this point, the case was well over 400x300x200mm and was not very easy to print and assemble even the top half. It required you to also print circle brackets and arrow brackets that were pressure fit. The bottom half would've fit into the top half with 4 circular fits into the PSU housing. The motherboard would've been on top, the PSU sliding into the housing below it with a single circle cutout for airflow. The top was measured to fit my specific radiator cooler for my CPU. The front panel also wouldve been pressure fit, I hadn't even gotten around to designing it before I scrapped it. The side panel would have had magnets to fit it on. The GPU/CC housing also did not have a cutout for PCIe brackets to go, as I could not find good drawings of them or even just basic measurements of how a case should have them.
While doing this, I did inevitably have to take out certain PC parts and measure them. I did these in an hour, so I apologize for the poor handwriting. The GPU is an EVGA RTX 3070 XC3 Black, the radiator is a CoolerMaster 240mm AIO. What a mouthful.
So I decided that that PC was too bulky to print, what now? Well, I had to figure out where I wanted things to go this time.
Here is my "V2" design. The PSU will sit above the CPU on the motherboard, and the CC and GPU will not have to use risers, saving me some money, at the cost of needing space for fans (which isn't difficult to work with, with standard sizes and all, and fans are generally cheaper). I also put some thought into the front panel this time as well! May as well make it look nice if I'm going to make my very own case.
Side panel will be what actually holds the PSU, and maybe a few 2.5inch drives like an SSD or something, or another fan. Ideas ideas ideas! The bottom portion of the case will be dedicated to just sucking in air for the GPU and CPU radiator (which will still be at the top). The fan on the back will have to be some 80mm one due to spacing, but the front panel fans can be a couple of nice 120 or 140mm fans.
I stayed up pretty late working on the revision. I even made a bunch of prototype fits for PCIe brackets, and found dimensions that work well enough for 3 slots. I still need to add mounting holes for fans, the radiator, and some front panel IO (like USB, headphone jacks, and power/reset switches). I also need to add something for the handle, which I have designs for but tumblr is limiting how many pictures I can have per post. I also just need some more airflow holes, and a way to mount the PSU to the case cleanly and safely. It'll be a few weeks till I can properly print and test the design, but I will absolutely show it off when I can, I've got plenty of old parts at home I can use to test fit!
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TOP GAMES ON PS5 IN 2021
TOP PS5 GAMES IN 2020
Dear reader, I took a crazy vow on myself and a task that may be a bit difficult is to search for all the upcoming games for the PS5 platform which are widely dispersed to collect them here in one article for easy access after that, this article includes exclusives, confirmed third-party games For the platform, the online games, the titles that will get a free upgrade for the platform on the PS4, the Indie games and finally the titles that will fall under the Sony rule for the 13th of July, which requires any developer to develop his game on both PS4 and PS5 if it will be released after the 13th date. Therefore, you may find some games in our comprehensive guide for today. They are not officially announced for the next generation but will be released sooner or later.
Note: This article will be updated continuously with all new and any upcoming PS5 titles officially until the next generation release date. So, put that article in your bookmarks and come back to it later. This is the biggest guide you can find for PS5 games. I hope you like it and let's start.
Exclusives:
During the PS5 event that took place on June 11, we got an idea of the upcoming console exclusives and 23 new games.
1- Horizon Forbidden West
In the warmly awaited second part of Alloy's journey, our heroine goes to West America in San Francisco in a Post Apocalyptic world in which machines hover everywhere to save humanity from a new danger. We have seen in the official presentation of a new game of machines, a wonderful environmental diversity that will put speed The PS5 SSD is under test and of course, various villains
Release date: 2021
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2- Spiderman Miles Morales
We did not believe at first glance that Insomniac Games had been able to create a new Spiderman game in two years until we learned that it would be a Standalone game like Uncharted The Lost Legacy, this time game puts us in the shoes of Miles Morales, who discovered his supernatural abilities at the end of the events of the last part, and we saw him swinging with movements and forces New, such as being able to hide and use his electric hands, the events of this part will take place a year after the first in New York during the winter, and we expect to see a masterpiece that relies on the power of the PS5 largely in terms of ray tracing and lighting, details and innovatively using the SSD.
Release date: 2020 Holiday Season (could be a launch title for PS5)
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3- Ratchet and Clank Rift Apart
A second game from Insomniac Games, where we return in a new adventure with Ratchet and Clank across dimensions where planets and dimensions come together for a mysterious reason and our heroes have to save the world. The unnatural, the lighting, and the use of Ray Tracing are remarkably amazing and finally, we knew that we would be playing the female character of Lombax.
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Release date: unknown
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4- Gran Turismo 7
Polyphony Digital Studio returns with one of the most amazing realistic car racing series through the seventh part of Gran Turismo, almost the game developed to show the power of ray-tracing technology and the most dazzling reflections on cars, the game promises us the return of the story phase with more modification and customization methods than before... The game will fully exploit all the features of the PS5 from ray tracing, 3D audio, SSD, and Dualsense to give you a different feeling in driving, but its developer aspires to deliver its frame rate to 240 frames per second and more than that too.
Release date: unknown
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5- Demon's Souls Remake
One of the most highly requested remakes from players, Sony, and Bluepoint Games have already fulfilled their promise by showing them to Demon's Souls Remake, which was first released on PS3 and paved the way for the emergence of Souls games in the current form that we see. Generally, the game will contain an unknown Fractioned phase with its purpose and two methods. To play, either focus on the frames without graphic quality or vice versa and you are free to choose.
Release date: unknown
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6- Destruction All-Stars
A game similar to Twisted Metal with some of the flavors of Rocket League, where different heroes compete with their cars to destroy others' cars inside arenas. Unfortunately, we did not know other details about it, but from what we saw, we think that you can jump out of your car and play with the same character in all that chaos
Release date: unknown
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7- Returnal
This is Housemarque's new IP, of the action and Rogue-Like genre, that game takes you to an alien planet controlled by an astronaut, the problem is that the planet changes automatically with each time you die to always witness different events that are repeated with time and quickly change After your death, you are inside a repetitive cocoon, our heroine tries to break it and save herself from madness. Generally, the game is based on action, fighting with weapons using the 3D Audio features of the PS5 while using the Dualsense features!
Release date: unknown
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8- Astro’s Playroom
Astro returns in an adventure of its own that will use all the features of the PS5, but you will feel the fluctuation of the atmosphere and the rain already through the sensors of Dualsense, the game will be available for free with the purchase of the PS5.
Release date: 2020 holiday season
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9- Sackboy A Big Adventure
Sackboy returns on his own adventure alone this time when he'll have to navigate obstacles beautifully.
Release date: unknown
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10- Quantum Error
A horror, excitement, and suspense game developed by Teamkill Media, in which you play a fireman as he tries to rescue his colleagues from a building that burned in mysterious and very terrifying circumstances that will put the horror games in a realistic framework for the first time in terms of the survival factor, the game will benefit from all the capabilities of PS5 even the Dualsense to sense danger With ray tracing to give additional realism, the game will work on a 4K display resolution at 60 frames per second according to the developer, the game will also release to PS4, more details you can find in bulk about this news during the developer team's interview with Playstation UK magazine
Release date: 2021
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Read: Did Sony fail when it made the Japanese media review the PlayStation 5, or is there a secret battle you want to win ?!
Second and third party games (some of them are for PS5 and PC only, so these titles are not purely exclusive)
These titles are not purely exclusive for PS5 because they are developed by second or third party studios. Generally speaking, I have used Playstation UK magazine, which leaked 38 games for PS5 by third-party developers.
Assassin's Creed Valhalla
The next Assassin's Creed segment from Ubisoft Montreal, which will take us to the era of Vikings, has been confirmed for the next generation of platforms, including the Xbox Series X as well, which will be the game optimized on it than the PS5 to run at a resolution of 4K and 60 frames per second, in general, the game talks about our hero Eivor, who He wants to move his clan from the Vikings to England to start a new life, only for King Alfred the Great to stand in his face, and of course, Eivor will use all he has and this includes the Hidden Blade and being the Assassin to win that battle, in general, you can know literally everything about the game through the link that we collected for you in it All about the game or read our comprehensive guide to it below, and we await the announcement of its gameplay at the upcoming Ubisoft Forward show.
Release date: 2020 Holiday Season with leaks to release in October as a PS5 launch title
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Watchdogs Legion
Watchdogs Legion has been confirmed for PS5, our game takes place in England or London to be exact, as Deadsec tries to eliminate the ruined hands that manipulate the country politically, the amazing thing about the game is that you can control literally any NPC and each of them has amazing hacking capabilities and thus gameplay Completely different from one personality to another.
Release date: unknown after several delays
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Rainbow Six Quarantine
One of Ubisoft's games is sure to come to the next generation, but we do not know much information about it except that it will be a co-op game, with a deadly virus and this is all. In general, as I mentioned Ubisoft exhibition is coming, and we will definitely see it there. Of course, the article will be modified constantly as I mentioned.
Release date: unknown
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Gods and Monsters
A game that will take you to the world of Greece to fight the well-known gods of Greece (God forbid) in deep antiquity. We do not know much about it except that it comes to the next generation as well.
Release date: unknown
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FarCry 6
I know that Ubisoft has not officially announced the game, but this is what will happen at its next exhibition, and FarCry 6 will definitely come to the next generation platforms, especially as it may be released in 2021, and according to the latest leaks, the game will take you in a world outside of America finally and rumors talk about a tropical atmosphere such as Narcos. There is nothing for sure.
Release date: unknown
Call of Duty Black Ops Cold War
I also know that all the leaks confirm that Activision is preparing for a live event inside the COD Warzone game to announce Black Ops Cold War, but this has not happened but, it is obvious that Activision's next title in a series like Call of Duty is coming for the next generation, whether the PS5 or Xbox Series X.
Release date: unknown
Project Athia
A new project from Square Enix and Luminous Productions announced during the PS5 event, and it seems that our heroine will be a female and will have special abilities, including distant jumping and speed with fighting dragons and strange-shaped monsters, generally, we will know more soon, this game will be exclusive for PS5 home platforms to be issued to the PC also at a later time.
Release date: unknown
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Outriders
From the publication of Square Enix and the development of People Can Fly, Outriders are among the first games that we have known of their official arrival for the next generation, whether PS5 or Xbox Series X, in the Destiny-like Action RPG and Co-op, Outriders give us a great fighting mix between Gears of War and Bulletstorm.
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There are sections for the characters, each with special abilities, whether fiery, defensive and so on. We watched the game on the ground at the end of May during the first live broadcast of Outriders Broadcast in which we saw the capabilities of The Trickster along with the fighting style, designing the planet Enoch world to which human groups go Outriders for his exploration of whether or not he is habitable after Earth in Single Player or Co-op story will be breathtaking.
Release date: 2020 holiday season
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Resident Evil Village
Capcom announced the Resident Evil Part VIII bomb, the title we had been very expecting due to the leaks. Generally, the eighth part would have a completely different horror direction based on fear of the unknown, magic and sorcery that we had seen in Outlast before as well as the presence of Zombies with shields, wolves, vampires. And an evil character called Alan who founded a group called The Connections occupying the village in which the game takes place, our hero is Ethan, who returns again after his marriage to Mia to live in that infested village until Chris Redfield reaches them and kills Mia with petrified and cold blood..the game uses the features of PS5, especially the acoustics Three-dimensional to enhance the horror feeling more fully.
Release date: 2021 also coming for PC and Xbox Series X
Pragmata
A new game from Capcom, you showed us during the PS5 event. The truth is we did not understand much of it, but it seems that it will be kind of science fiction games, virtual worlds, and the difference between them and reality.
Release date: 2022
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Godfall
From Gearbox and Counterplay, Godfall offers us a new concept of RPG and looter games named by its developer Looter Slasher, simply the world of Godfall is a world of fantasy where the five elements of life, whether fire, water, land, and otherwise form forbidden kingdoms within a world called Aperion in which there are warriors They call the Valorian Knights. We do not know their goal, but within the game’s objectives is to obtain the best shields in this world, which are called Valorplates. Generally, you will be able to choose one of three types of warriors. You have to look for stronger shields in the framework of the RPG with combat full of Hack and Slash a little bit.
Release date: 2020 holiday season for PS5 and PC
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Deathloop
From the Arkane Lyon team from Bethesda, Deathloop introduces a little new idea where you have to play a character called Colt and you have to accomplish some goals and kill eight people before the day ends and if you fail, the game will repeat your day from the beginning with differences in the design of the stages through each time you lose The challenge becomes different, it is a bit like Returnal, but the difference will be in the presence of a hostile character who will try to stop you in various ways.
Release date: 2020 holiday season for PS5 and PC at a later time
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GhostWire Tokyo
This game will take you to a time when humans have ended and the city of Tokyo has become an abyss devoid of any life except for some souls that swirl around which you have to confront, there are different types of souls, each with its own characteristics, abilities, and you will also have supernatural abilities to defend yourself, the game seems very mysterious And it's worth a try.
Release date: 2021 for PS5 and PC
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Starfield
The mysterious Bethesda project about space, we do not know anything about it, but it seems that its announcement is soon, the game is released for the PS5 and this is known, but when? this is the question.
Release date: unknown
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Elder Scrolls VI
Another awaited game from Bethesda's side is generally coming to the next generation but according to news, don't expect it anytime soon.
Release date: Unknown. May be 2022
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Hitman III
The third part of the Hitman World of Assassination series has been announced, this part will be the last and will be the darkest of them. Its events take place in Dubai in some missions, but you can expect the return of all the beloved elements from the past parts such as disguise, stealth, and innovative ways that you can reach your goals.
Release date: January 2021 for PS5, Xbox Series X, and PC
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Battlefield VI
EA did not announce it for a moment, even after the end of the EA Play exhibition, but the company stated that its game will be released for the next generation only with the PC. According to a leak, its events may take place in the modern era for the first time since Battlefield 4, and we hope so.
Release date: unknown
Dragon Age 4
We did not get a new announcement for Dragon Age 4 for a moment except for some hints, in general, it was confirmed that it is already a next-generation game.
Release date: unknown
Next Need For Speed segment
We learned from this news that Criterion Games is currently working on the next part of Need For Speed, and it will be the largest and widest game in the series, and of course, we can assure that it will be a next-generation game and so far, it has not been announced.
Release date: unknown
The Sims 5
We only learned that Sims 5 is coming to the next generation including PS5 through Playstation UK magazine, but EA didn't mention anything about it for a moment.
Release date: unknown
Dying Light 2
After postponing, again and again, we can say that Techland still has a lot to do before refining the game Dying Light 2 optimally, and therefore, it may be released in a large proportion for the next generation. Until now we do not have any other information about the survival game that has a world full of Zombies and has a Parkour system. Outstanding.
Release date: 2020
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Sniper Elite 5
Believe it or not, dear reader, there is a new part of Sniper Elite, and also the developer has not announced anything about it for a moment, we learned about its coming to the next generation through the report of Playstation UK magazine.
Release date: unknown
Observer System Redux
A game of the type of mystery, investigation with the side of suspense and excitement, puts you in the shoes of a detective who analyzes crimes with very modern technical means and then traces the perpetrator to the end, the events of the game take place in a future world similar to the world of Cyberpunk 2077, and the truth is that the game was a masterpiece when its developer showed us An extended section of the gameplay, as the game is beautifully decorated with ray tracing technology.
Release date: 2020 holiday season for all next-generation platforms.
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Elden Ring
We do not know anything about the Elden Ring game developed by From Software in cooperation with writer George RRMartin, but as long as the game is with him, we will wait forever, it is assumed that this will be the expected new Souls game, but its news has been cut short for a while and it is expected that we will not hear about it until 2021.
Release date: unknown
Lords of The Ring Gollum
A new game for the Lord of The Rings puts you in the Gollum shoe, one of the most prominent monsters or characters in this world. We do not have many details, but the game is coming to the next generation.
Release date: unknown
WRC 9
As far as we know, it has joined the WRC 9 series, which is one of the most prominent racing games for Codemasters, the team that develops the Dirt series, but in general, there is a new part waiting for us from WRC 9 for the next generation and so far has not been officially revealed.
Release date: unknown
Star Wars Squadrons
Up to this point, EA has not officially announced that its next satellite game will come for the next generation, but its release date is in October and therefore I think that an improved version is waiting for us soon. More about the game, its story, stages, Cross-Play, and Multiplayer, here is the link.
Release date: October 2 for the current generation and PC
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Dirt 5
The most famous realistic racing game ever is officially coming to the next generation, and it seems that Codemasters has literally excelled in that game as it introduces a heavily modified Career mode for the first time that will feature both Troy Baker and Nolan North with a very large list of races, circuits across the tracks of the world and inside the atmosphere Very dynamic, the multiplayer is here, everything is here and the graphics look fabulous, the game will support 4K display resolution with a frame rate of up to 120 frames on Xbox Series X and it is also highly optimized for it, all the details announced for the game you can find here.
Release date: October 2020 for PS5, Xbox Series X, PC, the current generation, and Stadia
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The awaited Batman game
I don’t know how long I’ll be waiting for this game from Warner Bros Montreal, but it seems that it could happen at the DC fandom event on August 22nd, where we might see the first show of the upcoming Batman game, which is sure to come to the next generation.
Release date: unknown
Harry Potter RPG game
At least, we know some details about that game from Avalanche's side, it will be an RPG, an open world where the Hogwarts school is explorable. It is assumed that you will play with a normal wizard and learn magic arts until you reach higher levels.
Release date: 2021 or so it should be
NBA 2K 21
During the PS5 event, we saw NBA 2K 21 for the first time ever and it looks like it will be stunning in terms of graphics, from sweaty to realism of the moves themselves.
Release date: 2020
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Metal Hellsinger
This game is a mix between Doom and Beat Saber in terms of music, where you will kill monsters in the form of a fast shooter like Doom with the same brutality, but with musical rhythms such as Beat Saber, the idea is different, it looks promising and officially confirmed its coming to the next generation.
Release date: 2021, for the next and current generation, and for PC
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Chivalry II
A game of the type of planning, wars, and strategy, which looks very good, especially in the aspect of war and fighting.
Release date: unknown, for current, next-generation, and PC
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Vampire The Masquerade Bloodlines II
This game introduces you to the world of vampires, and the most wonderful thing is that you will play with one of them from a list that includes different types of them and each has his own personality, abilities, etc.
Release date: 2020 for the current and next-generation as well.
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Sherlock Holmes Chapter One
Studio Frogwares is now working on a new game for Sherlock Holmes Strana that we control in his early days and in the early days of his career as a detective before he became famous in this way, the events of this part take place on an island in the Mediterranean where he tracks Sherlock who killed his mother, gets to know Watson and then they travel To London - The methods of investigation and linking conclusions with each other will return again. You will also be able to disguise themselves for the first time only to speak to certain people, and so on.
Release date: 2021 for the next generation PS5 and Xbox Series X, the current generation, and PC
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Control
Remedy announced a while ago that its game Control will be among the titles that support the next generation, whether Xbox Series X or PS5.
Release date: unknown.
Scarlet Nexus
A fighting game based on anime by Bandai Namco, coming for PS5, Xbox Series X, and PC
Release date: unknown
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Read: GTA5 enhanced version may be exclusive to Playstation 5
Other third-party games:
- Chorus, coming in 2021 for the current, next-generation, for PC and Stadia
- In Sound Mind is coming for PS5 in 2021
- Dustborn is similar to Walking Dead in 2021
- Cris Tales game on November 17th for the current and next-generation as well.
Games to get a free PS4 upgrade to PS5:
I talked to you about the idea of Cross Gen games that are issued between two generations and the idea of a free upgrade, which is simply followed by Xbox through the principle of Smart Delivery. As for Sony, it leaves the issue of the current generation games on specially developed copies for the next generation in the form and free upgrade in the hands of the developers, more information about each You can find this dilemma here:
Playstation has announced some games for PS4 that are free for PS5 if you buy them on the current generation, and they are:
GTA V
For the third time, GTA V is released for the new generation after its release on PS3, PS4, and now for PS5, and this announcement occurred during the platform unveiling event that Rockstar Games started with its slogan that almost whacked us to follow with a provocative announcement about GTA V coming for free for PS5 if I owned it as a player on The PS4, of course, in an improved image befitting the features of PS5 and the next generation in general, the improved version will be available with the launch of the PS5 and in addition to PS4 players getting it for free, they will get a million in-game currency every month until the official release of the platform.
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In general, I did not like the company's milking policy for GTA online in particular, so I wrote that article:
FIFA 21
Believe it first, believe, we learned about FIFA 21 coming for free for PS5 for PS4 owners through the Blog. He mentioned that point between the lines on the official EA website and not during the EA Play Gallery itself. What was shown in the EA Play event was how titles like Madden 21 and FIFA were used. 21 for next-generation capabilities graphically, details of that can be found here.
But we soon talked to us until we discovered in the official FIFA 21 Blog that the game will get a free upgrade for the PS5 and this applies to the physical and digital versions of the game, generally more details about the pre-order bonuses you can find here
Release date: October 9th on current, next-generation, and PC platforms.
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Marvel’s Avengers
One of the most anticipated games from Crystal Dynamics, which taught us new details and information in bulk from here:
The game will take us on a storyline journey in which we control our beloved superheroes as they try to confront the villain MODOK, we have a fun fighting style full of moves and superhero abilities, we have a very deep mod system, story, and co-op missions, RPG style, side missions and a lot more and above all, you will get Marvel's Avengers is getting a free upgrade to the PS5 if you own it on the PS4 and it will use all the features of the PS5 in terms of ray tracing, Dualsense, 3D audio, SSD and more.
Release date: September 4 for the current generation and PC, for the next generation.
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Cyberpunk 2077
It was CD Projekt Red who detonated the Cyberpunk 2077 delay bomb until November 19, but it followed this news with a positive thing, which is that the game gets a free upgrade for the PS5 if you bought it as a PS4 player, and this will happen through an initial update of the game using the Backward Compatibility feature for both platforms, followed by an update. Huge to add next-generation benefits and generally ended since the days of the Night City Wire event, which showed us important information about Cyberpunk 2077, and we analyzed journalists' impressions of it after four hours of play.
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Release date: November 19 for current, next-generation, PC, and Stadia at a later time.
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Madden 21
EA announced that Madden 21 will get a free upgrade for PS5 as well.
Release date: August 25 for the current generation and PC, next-generation at a later time.
Read: The SSD in the PlayStation 5 may limit the lifespan of the device.
Other games to mention:
Operation Tango 2021
Remothered Broken Porcelain 8/25
Ghostrunner 2020
Twin Mirror 2020
Haven 2020
Rogue Lords 2021
Everspace 2 2021
Torchlight III 2020
System Shock Redux
Empire of Sin 2020
Samurai Jack Battle Through Time 2020
Destory All Humans 28/7
XIII Remake 11/10
Star Renegades 2020
Prodeus 2020
Gothic Remake
Moonray 2021
Path of Exile 2
Cygni All Guns Blazing
Paradise Lost
So to recap, here is the exact list of PS5 release games:
Godfall
Spiderman Miles Morales
Astro’s Playroom
Dirt 5
Outriders
Observer System Redux
Deathloop
Madden 21
FIFA 21
GTA V
Cyberpunk 2077
Marvel’s Avengers
NBA 2K 21
Assassin's Creed Valhalla
Destiny 2
Jett The Far Shore
Buggsnax
Vampire The Masquerade Bloodlines 2
Those were all the details that you wanted to know as a player about all PS5 games, I hope you have reached this stage of the article already and hope you share your opinion and do not worry, a list exactly like the Xbox Series X games awaits you soon.
from Gaming News Center https://ift.tt/34YfJsk
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In This Mad Machinery
A human and an android swap bodies, resulting in identity crises, existentialism, philosophy with the boys, and fun!
Detroit: Become Human | gen | 20k | rated T | introspective comedy/sci-fi
Chapter 6 (3.5k words) | [AO3 link] | [first] | < prev | next >
- - - - - - - - - -
Hank and Markus were already chatting on the sidewalk when Connor got there. He parked the car in front of them and rolled down the passenger window. “Hello, Markus.”
“Connor!” It was Markus’ turn to lean his forearms on the window. “And here I was, thinking nothing more could surprise me.”
“Quite the surprise for us, too. I hope the Lieutenant didn’t interrupt anything.”
“No, not at all. It’s a very good sign that the humans are more curious about us than hostile. Do you really think they would’ve emailed a free android the key to stealing a human body a year ago?”
Connor smiled. “That’s true. Knowledge of this still won’t disseminate to the public for a long time, though. I figured you at least should get a heads-up, just in case we need to keep CyberLife in check.”
“About that….” He raised an eyebrow. “I appreciate the consideration, but didn’t CyberLife ask to keep it to you two?”
Connor hesitated, trying to recall their exact wording. “Not explicitly.”
“But they did want it on the down low. And Hank gave me the email through your memories, which opened that it’s only for the intended parties, of which I am not. And he’s got that all recorded, thanks to the black box running in his head.”
“Oh….” The recording of the event that CyberLife wanted back from them. He had completely forgotten. “You know, the expression ‘it slipped my mind’ makes so much more sense once you know what the human brain is like.” He rubbed his eyes. He wasn’t sure why he did, but he felt better after. “It would take way more than a day to get used to it, Markus.”
“Of that, I’ve no doubt,” he laughed. Clapping his hands together, he stepped back from the car. “But you can tell me all about it later. You only have a couple hours left, right?”
“Two hours, forty-seven minutes, give or take an hour,” said Hank, opening the door. “It’s like there’s a big countdown clock in the back of my head. Numbers this, schedule that. So orderly and organized. Fuckin’ overbearing.”
“And I was just about to miss your vulgarity in my voice,” said Connor.
“Oh? What’s that?” Hank buckled the seatbelt before cupping a hand around his ear. “Is that a joke? Picking up my humor? Should I be charging royalties?”
Before he could come up with a clever response, Markus interjected with a farewell and a reminder to keep in touch, maybe have a proper visit sometime soon. They waved, and then Connor started the car down the block.
“Kid, this head of yours?” Hank held up his hands, fingers splayed, emphasizing, “In. Sane. I watched like six classical painting tutorials in seconds, then calculated some predictive program that knew what each brush stroke would look like. I went from zip to forging Monets in twenty-six minutes. If I weren’t an officer of the law and you weren’t Mother Teresa, we could be rich! Stop sign.”
“Stop—?!” He hit the brakes, jolting to a halt at the intersection. There weren’t any other cars around, thanks to the suburban neighborhood. Connor’s heart was thumping in his chest; he could hear the blood pumping in his ears. It wasn’t enjoyable. He took a breath. “Sorry, Lieutenant. In contrast to your newfound hyper-awareness, I’m finding it hard to focus like I’m used to.”
“Ah. Understandable, that makes sense. Want me to drive, then?”
“That might be a good idea, yes.”
He climbed out of the driver’s seat and went around to the other side. There still wasn’t a car in sight. Then why did they even need a stop sign there in the first place?
Back in the car, Hank drummed his hands on the steering wheel while Connor fumbled for the seat belt. “So where are we going, anyway?” he asked. “With a six- to eight-hour time frame, that doesn’t give us a real definite end time, varying by up to—fucking math….”
The latch clicked. Where should they go next? What else would be quintessential to the human experience, something so unique Hank attempted to trademark it? What do humans do anyway?
They’re emotional, so pastimes often include a neurological reaction. Adrenalin rushes were common through thrillers and death-defying death traps, but it would take more time than they had. If not reactionary, then it was stimulated intentionally. They could go to a bar, but that would be pointless for Hank, and Connor didn’t particularly want to give up lucidity when he was supposed to be figuring himself out. Right up there with alcohol were drugs and sex, both of which were disrespectful to his host. The mere thought of them left a bad taste in his mouth—an expression he certainly didn’t expect to be literal.
Once he got distracted by that, his thoughts flooded over, once again overwhelming his head. “God damn,” he groaned, sinking into the passenger seat to try to escape the torrent. “Maybe just…home? I think I just need to be able to think things through.”
Hank didn’t answer immediately. Connor caught him looking his way for a moment before he shifted to first gear. “Home it is, then. Too much to process without a processor. Happens to the best of us, and I’ve found the best solution is a cold beer and a warm dog.” Then he drove off through the quiet neighborhood.
As they accelerated, the wind started whipping his hair around through the open window. Normally, it wouldn’t be a bother, but Hank’s hair was much longer than his, and he had to comb it out of his face whenever it got too obtrusive. He was glad he didn’t have long hair: his was long enough to appear amicable and open as was his function as a detective, yet short enough that it kept out of his way.
His hair. As in, the RK800’s hair. Even though that wasn’t his at the moment, he still considered it his. Even though it was actively and currently being used by someone else, he still considered it his. Because he knew that it was only temporary, he justified, and it would be his again soon.
Only temporary. Then back to his short hair, spry figure, adjustable senses, SSD memory, network connection, parallel processes….
When he laid it all out like that, it really did sound like he was talking about a computer. Did that really constitute as a life?
It must, right? He had lived it. He was alive. And now he was living out a human life, so his existence must allow the capability of living.
But it’s temporary, a sampling of what could’ve been before being cut off from real emotions again. Before not being able to feel the sun’s radiation prickle along his skin. Before becoming unable to taste all the cuisines man spent so many centuries refining.
His throat constricted slightly, just enough to become uncomfortable. An unknown reaction like that would have never happened in his own body. He lamented his inability to research what it meant before he remembered Hank’s phone. That was something humans did: frequently check their phones. Some factual research would be a welcome distraction from his inconclusive pessimistic thoughts.
Connor pulled out Hank’s phone, unlocking it with his thumbprint (breaking and entering?). As he loaded the browser and began formulating his first search query, the feeling slowly lessened, disappearing sometime while he was reading the first webpage.
At least he knew that he definitely would not miss how long it took humans to read.
- - - - - - - - - -
He was in the middle of calculating his heart rate, two fingers pressed under his jaw and a half-read article on heart disease on the screen, when the soft radio and rumbling engine shut off. “You’re not killin’ me, are ya?” asked Hank.
“Hopefully not. Just making sure.” Connor got out of the car, waiting for Hank to lock up and get the front door. He decided against finishing the article and put the phone away. He didn’t think the results would make him feel better.
Hank opened the door and threw the keys onto the nearest table. “Howdy, Sumo!” he called as he kicked off his shoes.
Connor spotted the dog in the kitchen, picking his head up but not rising to greet them like usual. He must still be thrown off by earlier. As Connor untied his shoes, Hank crouched by Sumo, scratching his head and saying something he couldn’t hear. Sumo’s tail started thumping on the floor.
Hank jumped to his feet, continuing to hop in place a few times. “Think I can do a backflip?” he asked out of nowhere. “Never seen you do any sick flips.”
“Uh…possibly? It’s not really what my model was designed for, though.”
“Hmm.” He stopped and rolled his shoulders. “Alright, maybe you should try it before I do, then.”
“That would ensure the most safety for all involved.”
“Don’t say that; you’ll make me calculate risks and shit.”
Connor smiled. “I understand.”
“I’m sure you do.” Hank opened the fridge. “How do androids handle their liquor?”
“I wouldn’t recommend it.”
He glanced up over the door. “No shit?”
“Not in the sense that we get drunk. The ethanol is easily combustible and can raise internal temperatures too quickly, potentially boiling thirium.”
“…But a little won’t hurt?”
Connor opened his mouth to contest before Hank raised a finger with a distracted glance. Then he nodded. “One won’t hurt.”
He ignored Connor’s half-hearted arguments as he retrieved two beers, kicked closed the door, and jumped onto the couch. Hank did have more of the facts now than he did…. He’d verify his search later, he concluded, and brought the bottle opener from the coffee table into the living room. “So long as you did your research, Lieutenant.”
“Please. There’s no way I could’ve not.” With an expert flick of the wrist, Hank popped the caps off and held one out. “Wanna watch something?”
Connor sat down, appreciating the compression leaving his bones. The bottle was cold in his hand, becoming more uncomfortable by the second; he minimized contacted surface area by holding the neck between two fingers. “I suppose.”
Saturday afternoon television consisted of a hodgepodge of reruns, final minutes of sports games, and movies. Hank surfed for a bit before settling on a movie that exploded onto the screen in the middle of a fight. Connor, by this point, was reluctantly resigned to his lack of a search engine.
He sipped his beer. It tingled his tongue in a way that reminded him of his coffee earlier—bitter. There was another taste there, too, something that smoothed out the bitterness. It was pleasant; his bet was on ‘sweet.’ Overall, he’d say he liked it. Of course he liked it; Hank had lived off the stuff for years.
Hank’s bottle appeared inches from his face. “It’s just giving me warnings about alcohol flammability. Not worth it.”
“O-Oh….” He reluctantly took it, held it a few seconds, then set it on the table, unsure if he even wanted to finish one, let alone two. Even though the moment had passed by the time he thought of it, he added, “Told you so.”
“Wow. You completely missed both the comedic and vindictive timings there. You’re really out of it.”
“Well. It’s just…. I feel really….” He wrapped his arms around himself, holding his beer off to the side. He wasn’t entirely sure why he did it. It just seemed more secure like that. And warm. “…really weird.”
“Of course you feel weird, this is fuckin’ weird. You were a robot this morning.”
“But am I still?”
“Hm?”
Connor’s voice quieted, not entirely sure what can of worms he was opening. “Am I an android?”
“Of course—”
“I’m not, though,” he interrupted, staring at the table. “To anyone that asked right now, by all definitions of the term, I am not an android. I breathe and have blood and lack even an iota of machinery, so what does it matter that it wasn’t my body yesterday? What’s the difference? Where is the line drawn between us?”
“Maybe there isn’t a difference.”
“Yeah, Hank, I know, I’m a sentient individual just like any human, but isn’t there?” He gripped his sleeve. “Even I know it’s not normal to turn on a computer only to have it demand equal rights. It was a marvel of engineering and nobody knows how it happened, but somehow it made me and millions of others, and now it looks like it’s completely fine for this computer to just continue existing as a human like nothing’s really changed. But god damn it, everything’s changed! Once upon a time CyberLife built a robot and now it’s drinking a beer and questioning existence, so what does that make me? Because it sure as hell doesn’t sound like I’m an android anymore.”
“Oh, boy.” Hank turned to face him, crossing his legs under him and resting his forearms on his knees. “C’mere, look at me.”
Connor took a small breath before turning his head. The RK800 next to him was an odd sight: A highly advanced investigative prototype in somewhat faded jeans and a tee two sizes too big? It would’ve been inconceivable a year ago. It was completely against design, and yet here it was, and in a domestic setting. After a few seconds, he realized the curve in the shoulders was familiar, the arch of the eyebrows sympathetic and recognizable. Even in an RK800 chassis—his chassis—his mannerisms still made it clear it was Hank in there.
Hank watched him with the same careful scrutiny, looking for something in his face. “Kid, I don’t know,” he eventually admitted. “No one knows. Most stumble through life without ever thinking about it. Even CyberLife with all its awards doesn’t know; if they did, we wouldn’t be sitting here in front of a fun house mirror right now.
“So my thoughts on the matter are the same as they were before: To me, it just doesn’t matter. You are who you are. But.” He paused for a moment. His hand moved to rest on the back of his neck as he averted his gaze. “I’m a human in a human’s world. I think not having to worry about identity is a privilege I didn’t realize I have. It’s something we all probably have to come to terms with as androids start to pave their own way. But there really might not be a difference. Humans hate other humans for dumb shit, so I’d bet this is just a continuation of the ‘us and them’ mentality. Maybe all someone needs to exist is a brain that questions if it exists, like that guy said—René Descartes, Discourse on the Method, 1637, “—it was absolutely necessary that I, who thus thought, should be something; And as I observed that this truth, I think, therefore I am—” and so on and such.”
Connor turned slightly to rest his cheek on the back of the couch. It didn’t ease his worries, but his body relaxed into the cushions. “But how can a computer suddenly get life? If the soul is something organic, a machine can’t have one.”
“Having a soul is a belief. It’s something to trust in, to—”
“It’s not, though. It’s a simple ‘yes’ or ‘no’ answer: Do I have a soul?”
Hank didn’t answer right away. Connor felt like he was running in circles, dropped into the middle of a void he didn’t know existed yesterday. He felt irritated—confused—helpless—and at the same time, weak, like he should just give up and curl up on the couch and try to forget it all.
“Connor.”
He opened his eyes. (When did they close?)
“Rome wasn’t built in a day,” said Hank. His LED cycled yellow. “And I think we’ve done enough building for one day. So why don’t you have some more alcohol and go take a nap, hm?”
“Wh—” The suggestion temporarily took up his entire processing capacity. He blinked and clarified, “I should go sleep? I’m only human for an afternoon and I should sleep?”
“Sure, why not? You look tired. Ah-ah—!” He held up a hand to cut off his rebuttal. “And we don’t know when exactly this’ll wear off or if I’ll get notified about it. Wouldn’t want you passing out on your feet, dropping my empty body to smash its head on something.”
That was a good point. “I could just stay here, though. Is it really the best use of my time right now to sleep?”
“To sleep, perchance to dream. Who knows,” Hank smirked, “maybe you’ll count some electric sheep. I kinda want to know.”
His lips parted, trying to parse the random statement. He wagered a guess and said, “That’s a reference that I can’t look up right now.”
“I’ll give you points for that. It’s a book. Only seen the movie, though. Oh.” Hank’s eyes narrowed slightly, glaring into the middle distance. “I just got the strangest urge to hit myself. I think your body’s biased, Connor. CyberLife has it out for me and my Blade Runner addiction.”
“I….” He was so lost right now. “I don’t…think that’s true?”
“Beer.” With a pat on his shoulder, Hank stood up, arms crossed. “It’ll help you sleep better.”
Connor sighed. Maybe enough was enough for one day. Maybe he just needed time to think things through. Hank was looking down at him in a way that made it clear he didn’t really have a choice, either. Not to mention looking down at him wearing his face, which made his stomach condense into an uncomfortable knot. He took a longer sip of his beer before setting the half-empty bottle next to its twin. “Alright,” he conceded, pushing himself to his feet. “Alright. Thanks, Hank.”
He stumbled, pulled into a hug. Hank wrapped his arms around his neck and shoulders, and after a moment of surprise, Connor hesitantly did the same. His clothes were soft, his skin smooth and cool, much cooler than when he was human. He realized he was the warmer of the two now and wondered why Hank ever bothered hugging an android when there didn’t seem to be anything to gain from it.
But then Hank tightened his grip and rested his chin on his shoulder, and immediately Connor felt relieved—secure—contented—stable—his anxieties melting away—like he could just stay like this and forget the future. His breath caught. Like all that mattered was here and now.
And he felt okay with that.
“Your hair’s tickling my ear. My hair. Why hasn’t anyone told me that before.”
Connor smiled. Typical Hank, shirking from being too sentimental.
“And you’re just a little shorter than me. I gotta crane my neck a bit now to do this.”
“Alright, I get it.” He pulled away, combing back his hair.
Hank snickered and waved him off. “Open the blinds if you want.” He returned to the couch, clicking his tongue to call Sumo.
Connor glanced at the TV, movie forgotten. It still looked the same as when they turned it on. He patted Sumo as he walked by before heading to Hank’s room.
He left the door open behind him. He wasn’t even really sure if he could sleep. Does he just lie there or…? Whatever the case, a fluffy pillow looked comfortable to rest his head against. He lied down on his back, folding his hands over his midriff. The quiet sounds of the television grew softer still—Hank must’ve turned down the volume.
Like each time before, not having gravity compressing his shoulders was an instant subtle relief. He sighed and closed his eyes. Maybe it’ll just happen? He wasn’t aware of humans having manual control over their states of consciousness. If he tried to think less, maybe it would trigger the low-power mode that is sleep.
He shouldn’t be here. This shouldn’t be a problem that androids ever have to experience. But it was also an opportunity to see something no one has before. He should try to be in the moment. He can pick apart the details later.
What did Hank make a joke about, counting sheep? That was a saying that sounded familiar: something mundane to lull him into a passive thought process. Might as well give it a try.
He got bored of sheep after forty-one and decided to instead list and picture dog breeds alphabetically. He remembered getting to the Finnish Spitz, after which it got hazy, like the world had faded away.
[next >]
#Detroit Become Human#Connor RK800#Hank Anderson#body swap#DBH#DBH fanfiction#my writing#Back home with the family now for the time being#got a puppy sleeping on my arm while I type this#can't use my left hand#sleepy 20wk-old dane
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Descargar Gta 5 Mac Epic Games
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Until 2 years ago, I used to be a PC person. I had a giant tower desktop computer with fans with flashing lights. I replaced that with a maxed-out MacBook Pro so that I could start traveling and work from anywhere. The problem is, since then I’ve missed PC gaming. All that startup stuff gets so incredibly boring after awhile, and we need to destress. Why even leave your computer screen to destress when you can do it ON YOUR COMPUTER? YES! YES! FREEDOM OF REALITY!
So let’s browse the games in Apple’s App Store, well, they’re not so great. It’s kind of the iOS type stuff but then for OSX. Pretty very very shit.
But that’s stupid, because the MacBook Pro 15″ has two graphic cards, and they’re actually pretty powerful. And the MacBook Pro 13″ and MacBook Air have on-board graphic cards, but they’re fine to play PC games from a few years ago (like Skyrim). So it’s a bit of a shame, we can’t play games on it. And well, destress.
How about GTA V? It’s come out for PC a few months ago, so I wanted to see if I could get it working on my MacBook Pro. I was pretty sure I couldn’t, but I still wanted to try. I mean I’ve been wanting to play this for years, but never had a device for it. I mean, YOU NEED TO PLAY THIS, RIGHT?
I know you can run Windows on Mac with Parallels. But it’s a virtualization app, so it’d never run it with any high performance as the graphics drivers are virtual (software emulated) and not native (hardware). Try it with any game, it’ll probably crash even before playing it, or it’ll be extremely slow.
But then there’s Boot Camp, which lets you run Windows natively (without virtualization) and with high performance on your Mac. After it’s installed you’ll have to reboot to switch to Windows, but that only takes half a minute each time.
**Since Apple doesn’t like Windows, it makes it REALLY EXTRA SUPER hard to get Boot Camp to work. Obviously cause they hate Windows and never want you to use it. I get it. But that means it’s full of stupid bugs that you have to figure out yourself how to fix. It took me 10 days. Yes. 10 days of tears. Maybe that’s why I don’t know anybody using Boot Camp. So to save you all the PAIN and time, here is my tutorial with all the tricks to get it working. **
What you’ll need
16GB USB stick (not an SD card!), I tried a 8GB one as Apple recommends it, but it wasn’t big enough, yup WHATEVER!
Windows 8 ISO file, in a perfect world you’d buy this from Microsoft, but they make it really hard and want to ship you a physical CD (what the fuck, it’s 2015, let me buy an ISO), so just find an ISO file of Windows somewhere (okay fine, Microsoft, I guess you don’t WANT my money)
Steam account to buy GTA V PC (it’s about $50 I think, worth it because you can play it online if you buy it legally)
Prepare Boot Camp
First search for Boot Camp Assistant on your Mac. Click Continue and you’ll see this:
If this is your first time, select ALL boxes. The first one makes your USB stick loaded with Windows and OSX’s boot camp loader, the second one is the Boot Camp drivers it adds, the third one sounds weird but means it’ll partition your drive to set up Windows.
So now click Continue:
Select your Windows ISO file and continue.
It’ll take some time to copy the Windows ISO to your USB stick, and then download the drivers from Apple that are compatible to your Windows version.
When it finishes, you’ll see this partition window. This means it’ll divide your hard drive up in two pieces, one drive for Windows, one for Mac’s OSX. Here it gets really dodgy, because it actually doesn’t work properly EVER.
You need to choose how big your Windows drive should be. To calculate the size: Windows needs about 20 GB to function, then you need some space for your game. GTA V takes 65 GB, so that is 65+20=85 GB. To make it performant I rounded it up to 100 GB. But it depends on how big your games are etc. Skyrim e.g. is less than 10 GB. So you’d need only 30 to 40 GB probably.
But then it doesn’t work
The reason I said this is dodgy is because it’ll probably fail. You’ll see this amazingly descript error probably like me and my friends did:
It took me days to figure out how to fix it. But it comes down to this: (1) free up space on your drive and (2) if it has disk errors or not. Aim to get about 50% free space. For me that was insane because I have a 1TB drive, with 100 GB free, so I had to free up another 400 GB. It helps to just put stuff on an external hard drive while you’re setting up Boot Camp, you can put it back after.
The non-blue stuff on Macintosh HD is my free space, not enough obviously. Make sure you get about 50% free space on your drive. So if you have 256 GB drive, get 125 GB free. At 500 GB, 250 GB free. At 1 TB, 500 GB free. You get it.
Now fix those errors
Even after clearing all that space, Boot Camp will probably still whine and fail again, like it did for me.
That’s because it’ll run into some weird errors on your drive. Those weird errors are because off, well, I have no fucking clue. But they’re there. How to fix this? Well you open Disk Utility.
Click “Verify Disk” and it’ll check your disk. This might take awhile. I got this crazy scary error. If you didn’t get that and it’s verified, then just skip this part.
I was like “wait WHAT? NO!”. My SSD drive was broken? Why did nobody tell me! I rebooted into Recovery Mode (reboot and hold CMD+R). There I opened Disk Utility in there to verify my disk. If your disk is encrypted like mine, you need to unlock it first by right-clicking the disk, selecting Unlock and entering your password.
Then I verified it again, repaired everything and it worked fine. There were no errors. Odd right? Who cares! Because after this it worked. I rebooted into normal OSX mode and started Boot Camp Assistant again. This time I only selected the last checkbox:
Let’s try again
There we go, partition it:
After partitioning, Boot Camp Assistant automatically restarts. And then BAM!
Now Windows doesn’t like our partitions
Yay! It’s Windows! On a Mac! Don’t celebrate too early, because this is where hell starts.
See what that says? “Windows cannot be installed to Disk 0 Partition 3”. Wait WHAT? WHY! Boot Camp was supposed to fix this shit, right? I was supposed to not do anything and Boot Camp would put all the files in the right place, to make it work on Mac, right?
NOPE!
Then you press Format on that partition. And it seems to work but no it doesn’t because it says:
“The selected disk of the GPT partition style”
COME ON!
What does it take for a (wo)man to get a Windows around here?
Well, a lot. After hours of Googling, I figured it out.
You need to reboot back into OSX. Exit the installation. Then hold ALT/OPTION and select Macintosh HD to boot to. Then go back to Disk Utility:
Select your BOOTCAMP partition and go to the Erase tab, then under Format select ExFAT and click Erase. Make sure you’re erasing the correct partition (BOOTCAMP not Macintosh HD).
After that reboot your MacBook into Windows by rebooting and holding the ALT/OPTION key and selecting your USB stick (I think it’s called EFI). It’ll load the Windows install again.
Try selecting the BOOTCAMP partition in the Windows installation again, you can recognize it by the size you made it. For me that was 100 GB (it showed as I think 86 GB). If it still gives an error, go last resort. Remove the BOOTCAMP partition within the Windows installation by clicking Delete.
Then add a new partition by clicking New:
Try installing it on that partition. If that still doesn’t work, you’re out of luck, cause I have no idea either.
And then…it works
You’ll see this.
The problem is that there’s a good chance the Boot Camp drivers for Windows to understand your MacBook (e.g. use WiFi, sound, etc.) aren’t installed. Luckily they’re on your USB stick. In the Start Screen go to search and type File Explorer. Then try to fin your USB stick. Open the Boot Camp folder and find an Install app, open it and let it run. It’ll probably reboot.
Now with all your drivers installed, most of the stuff on your MacBook will work on Windows now. My friend has some problems with the Bluetooth keyboard, but that was an unofficial keyboard. My Apple one worked perfectly. As did my Logitech wireless mouse.
Now let’s make Windows suck less
Okay, so Windows 8 is obviously the worst interface any person has come across. Like Windows 8 itself actually feels pretty solid, if you get out of that insane box square maze mayhem they call the Start Menu now. It’s insane. Who runs this company? So incredibly stupid to do this. My dad just switched to OSX because he couldn’t understand this Start Screen. Biggest fail of the century.
We have no choice though. We want to play games! So to get your start menu (from old times) back, install Classic Shell.
Then set this image as the start button in preferences:
Yay! Now to disable that stupid Start Screen, right-click on the Task Bar, then click Properties, then click the Navigation tab, then check “When I sign in or close all apps on a screen, go to the desktop instead of Start”, uncheck “When I point to the upper-right corner, show the charms”.
Now install Steam
I’ll let you do this as it’s pretty easy. Go to Steam and the top right click Install Steam.
Then search for GTA V. Click Download.
Here’s the problem, GTA V is 65 GB and that will take awhile. You obviously don’t want to be stuck for hours in Windows. The trick here is to install Parallels in OSX (if you haven’t already). Reboot to OSX (hold ALT/OPTION and select Macintosh HD) and set Parallels up so it uses the Boot Camp partition. Open Parallels, select Boot Camp on the right and follow the instructions:
After installing, try playing GTA V. Customize the graphic settings a bit. You can’t play it on super high settings, but you can go pretty far on a MacBook Pro 15″. Like I said, it has an actually really powerful graphics card, so it can run GTA V fine.
Yay!
Now you can use your Boot Camp partition within OSX with Parallels to download games/software and continue working. Then when it’s finished, reboot to Windows and play your PC games.
It took me awhile to get back into playing games when I did all of this. I mean, it’s like it has to compete with reality, which is already insane for me, and so GTA V felt somewhat “fake” to me for days, until I accepted it was a game, and nothing I did in there would be an actual accomplishment. See, that’s what startup life psychology does to you. And on a serious note, that’s why we should all play more games. Because it helps you get out of your filter bubble.
Going outside to walk your dog? Naaaaaah, why would you! There’s GTA V!
P.S. I wrote a book on building indie startups called MAKE. And I'm on Twitter too if you'd like to follow more of my stories. I don't use email so tweet me your questions. Or you can see my list of posts. To get an alert when I write a new blog post, you can subscribe below:
Furthermore, the version of the game that is put up for free is the GTA 5’s Premium Edition – this includes the full storyline from the game plus Grand Theft Auto Online in addition to all currently existing in-game upgrades and bonus content. To top it all, users would also get the “Criminal Enterprise Starter Pack” that comes with even more content as well as 1,000,000 $ bonus in-game money for online play.
All you need in order to grab the GTA V for free is a working PC or Mac (of course, one that could run this rather resource-intensive game), an Epic Games Launcher, and an Epic Games account. However, one thing we must note here is that users would have to have enabled two-factor authentication on their accounts in order to be permitted to get the game for free.
Can you run GTA V on Mac?
The short answer is yes. If you have already set up you Mac to play PC games then just go ahead and take advantage of the Full free Version of GTA V. If not, you will need to install Boot Camp, create a virtual Machine and afterwards install the game.
How to play gta v on mac without bootcamp?
Performance wise it would be unpractical using other methods. The performance decrease would make the game unplayable. However if you are using one of the latest high performance macs on the market you can give Wineskin a shot. Setting up a Virtual machine would make much sense either.
Install GTA 5 on Mac with bootcamp
Before attempting to install boot camp we recommend checking your macs specifications and cross referencing them with those recommend to run GTA 5. Next, you will need a program called Boot Camp. With Boot Camp, you can install a version of Windows 10 which is compatible with GTA 5. Here are the steps for installing Windows 10 on a Mac using Boot Camp:
Download Windows 10 ISO onto your mac
Configure Boot Camp Assistant
Go to Finder > Applications > Utilities > Boot Camp Assistant
Open the program and click continue
Select the Windows 10 ISO
Choose somewhere around 100GB of space
Install the Windows 10 ISO and configure Windows
Install recommended drivers after booting up the Windows partition
If you are running Mac OS Cataline 10.15 we recommend watching this YouTube video to make sure you are not missing out on any of the steps.
Playing GTA V on Mac
Although ac computers aren’t specifically designed as gaming machines, it is still possible to play games in them. However, if you want to run GTA V on a Mac, you will first need to install Windows 7 or higher. We highly recommend installing windows 10 on your Mac even with the latest version of Mac OS 10.15.5 via something called Windows Boot Camp (official instructions from Apple on how to set this up) using the instructions above. Also, note that, in order to run the game on your Mac, you will also need at least 65 GB of free space and your machine would have to meet/exceed the minimum system requirements for the game.
Downloading GTA V for mac
Please remember to download the game on the windows version via Boot Camp. The Epic game launcher itself is not compatible with Mac OS.
Gta 5 Mac Free Download
Recommended Specs To run GTA V On Mac
Processor
Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
Memory
8 GB RAM
Video Card
NVIDIA GTX 660 2GB / AMD HD7870 2GB
HDD
Space90 GB available space
Use Geforce Now to play GTA on Mac
A number of users on the Geforce forums have been reporting that Grand Theft Auto 5 has been removed from the NVIDIA Geforce Now library of games. Many people used to play GTA on Geforce Now but the game isn’t available anymore. Initially, the rumors were that the reason for the game’s take-down was an update or some problem with the contract, but it seems that Rockstar has got a deal with Google for Stadia and Geforce Now yanked GTA because of that.
Use Stadia to play GTA on Mac
The good news is that the fans of Grand Theft Auto 5 might be able to see it arriving soon in Stadia Edition. A Rockstar Mag tweet indicated that the game can be released earlier than expected. According to the leak, players using Google Stadia seem to be shortly able to enjoy the game. However, the tweet did not have a source or any timeline for the game’s release. That’s why many fans already anticipate an update that will reveal when they should be able to play the ported title.
Descargar Gta 5 Mac Epic Games To Play
At the moment, the game persists in gaming charts, and, hence, bringing it to more playing platforms is financially meaningful for all interested parties.
Grand Theft Auto 5 also gives fans a lot of content and the players in Stadia would surely enjoy the well-regarded title in their gaming collection. It remains to be seen if this game would contribute to improving Stadia’s revenue, although this depends a lot on the continuing success and popularity of GTA 5.
Grand Theft Auto 5 can currently be played on PCs, PlayStation 4, and Xbox One, with PlayStation 5 and the Xbox Series X scheduled to be launched in late 2021.
Running GTA on Apple silicon
For the time being m1 chips cannot run windows with Boot Camp. The fundamental reason is that the two operating systems now run on totally different architecture. Where as intel chips on Mac were capable of running Windows 10 this would be nearly impossible to achieve with all new Macs with apple silicon
Massive Epic Game Store crash due to a traffic spikeon release date
Descargar Gta 5 Mac Epic Games To Play
As soon as Epic Games Store’s official Twitter account announced that the game they will be made available for free would indeed be GTA V, understandably, a huge number of users seem to have rushed to the Store in anticipation of the free release of the title. This, however, seems to have caused a massive crash on the Epic Games servers that lasted for hours. The Epic Games team addressed this issue on their Twitter page, expressing their apologies and assuring their customers that they are working on resolving the issue. At the moment of writing this post, the server problems at Epic Games Store seem to have been resolved and people could now once again log in with their accounts and claim the Premium Edition of the acclaimed Rockstar game.
This is not the first time Epic Games Store has made such free game giveaways. Ever since the store was launched in December 2018, they have been occasionally making games free for a temporary amount of time and according to a statement from the company made in January, they intend to keep doing throughout the whole 2020.
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Capture One 20 Slow
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Anyone else experience C1 catalogs taking forever to load? Once the app is open, then I can load/change catalogs with ease. But the first time I open the app and the catalog size is at least 40GB, it just takes f-o-r-e-v-e-r. Reminds me of Aperture 2. Just painful and my number one complaint. I’m still using the test version… but maybe things are better once I purchase???
Not noticing that here, and my machine is not overpowered.
Behind the scenes videos with our favourite photographers, tutorials, tips and guides to Capture One. Whether you are a beginner or an expert, prepare yourself for a dose of tips, tricks. This indicates what speed the camera is connected: 12Mb/s: USB 1.1. If the camera is connecting slower than it should be, reconnect it and refresh System Profiler (via cmd+R). If it persists, try a different port on the machine, preferably on a different USB bus. For our Capture One 21 launch, we challenged Polish food and still life photographer Maciek Miloch to tell us about his experience of the pandemic – using just one color. In this blog, he shares the inspiration behind his shoot. Customizing the Interface. Capture One is a popular RAW photo editor that caters to the professional photographer looking for full control over their craft. In a land of competing products, CO stands out as being one of the few to take the GPU seriously, which is exactly why we decided to take the application for a. Length: 60:00 minutes New Heal and Clone tools in Capture One's latest update are both easier and faster to work with, while providing the high image quality that Capture One is known for. Webinars Shooting and Editing with the Fujifilm X-T4 and Capture One.
“but maybe things are better once I purchase???”
That is never a good thing to assume. It’s rarely right. :-)
Apparently, it is a known issue. Received this from their tech support (which was pretty cool that they’d reply to a non-customer using their time-bombed app):
Hi
If you are on “All images” in the catalog, then CaptureOne is strating threads to open all images. If you instead highlight a low count folder before closing, it will only start opening that folder and it will be much quicker. We are looking in to things to improve this.
Kind Regards Phase One support
Could also be linked to the size of the preview images?
I have a fast iMac, with a very fast thunderbolt drobo. My library contains 40k images. C1 opens in 2mins- 10sec. Holy Cow. I will try pre-selecting a low count folder as described above. Hope this works. So far C1 is the best alternative to Aperture. I tried LR… Really not happy with that program. It’s kindof a disorganized mess.
(Reply to #5)#6
Like I wrote in the other thread, try to relocate your masters out of the Aperture library. I think reading an Aperture managed library may slow C1 down (just an idea).
My catalog also opens quite slowly, taking about a minute with 63K images. This is with the catalog on an SSD and the referenced images on a Thunderbolt drive.
It was worse when I first created the catalog from my Aperture library (over 2 minutes, like you are seeing) but I used the command “File > Verify Catalog or Session…” and it found some problems which it was able to repair. That improved the file opening time from over two minutes to about a minute.
Also, selecting either a small folder of images to open at startup or the full “All Images” collection doesn’t make any difference in the performance.
Look at what part of your catalog you have selected in the left sidebar when closing C1. I've noticed that if I select All Images, then loading of the catalog upon next startup can be slow. Selecting an individual Album or Folder that has fewer images speeds up loading on next startup. I've given this feedback to PhaseOne. Don't know if they will find a way to improve that in a future update, but they do seem to be very interested in user feedback so tell them all of the quirks you experience using their Support Case system.
I am experiencing this very slow startup as well. When the catalog and referenced files are both on external HDD, I have extremely slow startup. I made a screen recording and provided it to PhaseOne. It is an 8 minute video. I have under 40,000 images and the catalog is about 64GB. I copied the catalog to an internal SSD and left the referenced files on external HDD. Startup was extremely fast by comparison (under 30 seconds vs 5-8 minutes).
I have a running case open with PhaseOne (case #215211 if anyone else wants to reference it in their own case).
I’m using Apple Photos to be my reference catalog because C1 was so slow. C1 is too good and I don’t waste my time editing with any other software. Then Photos is too good at cataloging. jpegs and raw files show as 1 file and the viewing modes are perfect. No need to catalog every single photo with C1.
(Reply to #10)#11
Milo, this seems like a brilliant idea. I would like to reference my growing iPhone images from C1. Are you able to comment on the following:
1) Did you create a new C1 catalog for the images in Photos?
2) By default, Photos does not download images to your computer. The pictures reside in the iCloud, unless you download them into the Photos application. Are you only referencing the downloaded images in Photos?
3) How are you organizing your images in Photos and how does that structure appear in C1?
Capture One 20 Slow Start
4) Is the metadata, favorites, tags, etc. recognized when referenced by C1?
Your idea of referencing your Photos library in C1 could be a great solution for those of us who increasingly use iPhone 7 Plus pictures from our travels, etc.
Sincerely, Alex
I haven’t seen the slow starting many have. My catalog is 82G, and opens in approx. 9.5 seconds either on the internal HD on my laptop, or the backup copy on an external raid 5 thunderbolt DAS. All files are referenced, there aren’t any stored in the catalog. Thats opening on a root folder with not thumbnails showing on start up. The time measurement is the best I can do with a stop watch.
absolutely. a pain in the butt
I had. a catalogue. at 70gb
it took 12 hours
it seems. that with Mac there is. a huge problem.
I have been. writing with them , they know there is a problem but will not. admit
and so far nothing has really changed.
I don’t think they know what the problem is
(Reply to #13)#14
What is your configuration? Memory? HDD or SSD? Catalog on internal or external disk? I get the best performance from placing the catalog itself on internal SSD and leaving images on external disk. I have a late 2013 MacBook Pro Retina, 2.6 GHz Intel Core i7, 16GB of RAM, 1TB internal SSD, 2TB external portable HDD. My catalog has 56,000 images now.
If I select “All Images”, it sends Capture One into a tailspin where it consumes all 16GB of RAM and then some (so says Activity Monitor). The app locks up for 5-10 minutes, but eventually the memory goes back down and the app becomes responsive again. I opened several cases with Capture One and provided them a lot of evidence of the issue. They agree there is an issue. I believe an update will addresses this. I can't say when that update will be released.
If I select any other folder or album with fewer images with under 1000 image, for example, Capture One is much faster.
With a few tweaks, Capture One is a fantastic Lightroom alternative.
…and shrink that enormous Capture One catalog file
» Scroll to step-by-step instructions
One of the most pleasant surprises of going 100% Adobe-free has been the switch to Phase One’s Capture One. It has long been a favorite among pros, but I have to admit that I overlooked it at first after being seduced by the slicker marketing and shinier interfaces of some other self-described Lightroom alternatives. None of those proved to be — or show any real progress towards ever being — a complete replacement for Adobe Lightroom, at least not for many professional photographers.
Capture One Pro 11, on the other hand, is an excellent Adobe Lightroom alternative. Capture One is faster, has more powerful tools (including layers), and does not require a subscription! If only Phase One’s marketing reach matched that of Adobe’s (or Luminar’s for that matter), more photographers might learn that they’ve had a wonderful Lightroom alternative just waiting for them all along.
Update November 29, 2018
Capture One 12 is here and it’s the best pro-level Lightroom alternative on the market.
I do have one issue, however, with the configuration options of Capture One. Although it is simple enough to import images into Capture One while keeping those big RAW files on my external RAID, the preview and thumbnail images that Capture One creates can only be stored in the catalog file itself, which is actually a macOS package. This is not unlike Apple’s Photos app, and it makes sense for smaller catalogs.
However, the size of the preview files is not trivial. For a large library, the catalog file can reach many gigabytes, even while the database file itself is only a few hundred megabytes. I would much rather store those preview files on the external SSD that I reserve specifically for caches. That way I don’t waste precious space on my internal SSD, and I can exclude that drive from my various backup services. There’s not much point wasting bandwidth and storage space by constantly backing up new preview files that can always be recreated if lost, and, in my particular case, the catalog file size had surpassed the single file size limit for syncing with iCloud Drive, which is a critical part of my workflow.
I was unable to find an answer in the Capture One user forum, but I eventually, and accidentally, stumbled on a solution while testing the Backup Catalog… command. For whatever reason, Capture One creates a standalone database file when exporting a backup and separates out the preview image cache into its own directory.
It occurred to me that this database file was the same type as that found within the contents of the default catalog package, which led to the following 10-step procedure to move the cache to an external drive.
Step-by-step tutorial:
1 Find the location of the Capture One catalog file in the Finder. The default path is Pictures ▸ Capture One Catalog ▸ Capture One Catalog.cocatalog.
2 Right click on the catalog file (extension .cocatalog), which is actually a package.
3 Select Show Package Contents. This will reveal a .cocatalogdb file, along with various directories, including Cache and possibly Adjustments. You may also see Originals if you have opted to store photos inside the catalog, although that would negate the space savings of storing the preview files in a separate location!
Capture One 20 Slow Cooker
4 Copy the .cocatalogdb file (along with the Adjustments and Originals folders, if they exist) to the directory where you would like to keep your new database file. An easy way to do this is to select the files/directories and press Command-C. Click the back arrow in the top left corner of the Finder window to exit the package. If you want to keep your new catalog database file in the same directory as the original catalog package, just press Command-V to paste right there, or navigate to another location and paste the files there. Personally, I choose to store my Capture One Catalog in a directory that syncs with iCloud.
Capture One 20 Sony
5 Copy just the Cache directory to the drive where you want to store all of your preview images. In my case, I keep the cache in a folder named Capture One on an external SSD.
6 Delete the Cache directory that you just copied (the one in the same folder as the .cocatalogdb file).
7 Here’s where the magic happens. Use the Terminal to create a symbolic link, also known as a symlink or soft link, in the location of the Cache folder you just deleted. This symlink will point to your external cache in a way that is transparent to Capture One. To do this, enter the following at the command line prompt, replacing the first path with the location of your external cache directory and the second path with the original location. Note the backslash escape characters before the spaces.
ln -s /Volumes/My External Drive/Capture One/Cache /Users/username/Pictures/Capture One Catalog/Cache
Hint: You can drag a directory from the Finder into the Terminal window to paste in the path.
8 Double-click your new, nice and slim .cocatalogdb file to launch Capture One. Et voila! Your catalog should load exactly as before.
9 If everything is cool (and all photos are backed up as always!), you can delete the original, bulky .cocatalog file.
10 I can’t end at step 9! So go take some pictures!
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How to Become a Digital Nomad: A Beginner’s Guide
Page Contents: Becoming a digital nomad allows you to travel and work from anywhere. Digital nomads choose to do work from a laptop, which is location independent. The flexibility in this way of making money online can create the opportunity and excitement of traveling the world! This freedom means you can work in the morning and by the afternoon be relaxing on paradisiacal beaches, hiking in the jungle, or skiing down mountains! The Digital Nomad lifestyle A nomadic life of travel and work is possible for everyone. However, you will need to find a way to use your skills to earn money in order to support your new lifestyle financially. A digital nomad job is not only being an Instagram influencer or Website Developer. We’re going to expand your knowledge of what a digital nomad can be. Besides transforming your job, preparing to do so is an important factor. And finally: believe in yourself, believe you are able to reach your goal of being nomadic. Preparations – 5 Steps to take Now It is a big, and sometimes, scary step to become a digital nomad. Preparing well helps you to better succeed in your goals, and avoid any unnecessary problems. 1. Start Saving To begin your exciting digital nomad journey, you’ll need to start saving in order to travel. Not knowing where you’ll travel next is extremely exciting. However, it also means that sometimes it’s a good idea to have savings in case of unpredictable events. For example, you want to join your new-made friends on an incredible trip but it’s a bit out of your budget. Tips to reduce spending: It’s an amazing feeling to travel with money in your pockets and no responsibilities at home! The first fairly easy step to do this is to reduce spending. For instance: - Instead of eating out, cook at home. This can be much healthier, inspires creativity, and is loads cheaper! - Sell some of your unwanted things. If you’re traveling long-term, you might be able to sell your furniture, unwanted clothing, or maybe even your car. - Instead of buying new, buy second hand. This is normally cheaper and a great way to be more sustainable. - Cancel any unnecessary memberships or bills. For example your mobile phone contract or subscriptions to apps. This is an easy way to reduce outgoings. Save on rent The beauty of not having a set base as a digital nomad is that you’ll save money on your rent, mortgage, and house bills. However, it’s good to keep in mind that what you’ll save in rent you may spend on accommodation traveling. Despite this, depending on where you are going, your costs could be greatly reduced! Renting out your apartment is another good method to earn money. But you need to check if you are allowed to do so. 2. Pick a destination to live & work from as digital nomad
One of the most exciting parts of becoming a digital nomad is choosing your first destination to work from. Have a look at ‘Nomad List’, which gives you a useful rating and filters reviewed by other digital nomads. By doing this, you are sure to meet other digital nomads. Finding your digital nomad accommodation. Websites such as Trivago and Hostelworld have great deals when booking for a monthly period. Another great option is free accommodation by house-sitting through TrustedHousesitters. Did you know? Budapest is one of the top cities in the world for digital nomads! Co-Working & Living Spaces. Because of the ever-growing popularity of the digital nomad lifestyle, co-living spaces are now available worldwide. This is an easy way to become part of the digital nomad community in your area, as well as living in a shared space with new people!
3. Important documents As a digital nomad, you are location independent, however, you always need the necessary documents and accounts to travel and do business. - Nomad insurance – The most important thing is to always get good insurance, so you are covered in case of damage, loss, or theft. - Passport – One that doesn’t expire soon and a lot of empty pages to fill! :) - Credit card – To confirm hotels, flights, and pay bigger expenses. Some companies will not accept your national bank. - Banking solutions – Wise (formerly Transferwise) is an incredible solution to get payed, pay anywhere, and move money around in different currencies with the lowest rate. It is a must-have when doing business abroad. - International Driver’s license – This allows you to drive a car or motorbike in most countries. You need to get this license in your country. - Visa – Get the necessary visa for the length of your stay. 4. Travel Equipment Equipment is a pricey investment but is so worth it. These items will help you live your life as a digital nomad. Laptop or Tablet. As a digital nomad, a laptop or tablet will most-likely become your most valued and used piece of equipment. In order to keep your devices, and other equipment, safe while traveling it is best to do/buy these things: - Laptop backpack – Ideally, with lots of padding for protection and rain-proof. Douchebags are a good option and they look great too! (Shop them here) - Screen protector/laptop cover – (Shop here). - Back up data – It will minimize the risk of you losing important work. Backup on an external SSD hard drive which is shockproof or backup your data online. (Get it here) - Password protect your computer – This protects all your data, in case you lose your laptop or it gets stolen. - Keep your laptop close – Carry your laptop in your hand luggage, so the risk of it being stolen or broken is minimal. Universal adapters. This is an adapter that works in most countries in the world. It’s an absolute must-have, and it will save you from having problems charging your devices, for example, during a layover. (Get a travel adapter here) Wifi everywhere. If a constant good internet connection is a requirement for you throughout the day, then investing in a Wifi hotspot is a smart move. Cafes do not always offer great consistent wifi, and it’s especially helpful if you’re traveling to a remote location. Mobile hotspot. Get a local sim card and use your phone as wifi hotspot. Unfortunately, it will drain your phone’s battery, and sometimes providers don’t allow a hotspot. Stand + Mouse + Keyboard. Bad posture while working affects your energy and eventually can cause physical issues. There are many good articles about an ergonomic workspace but an easy first step is to carry a foldable stand, mouse, and keyboard with you. (The Nexstand is a must-have) Earplugs / Headphones. Block out any distracting noise you might have in a cafe, or when traveling on public transport by getting some noise-canceling headphones.
5. Join a Digital Nomad Community The digital nomad lifestyle can be isolating, especially if you are journeying solo. To avoid this, join a Facebook digital nomad/ex-pat community in your new area. Within these groups, there is the opportunity to meet like-minded people and find answers to FAQs. For example: How do I get a visa? Where are the best cafes to work from? This is a really helpful way to get to know your new area and can open up exciting opportunities to meet new people. Tip: Traveling in a country that doesn’t speak your native language? Use language exchanges as an opportunity to learn a new language and meet local people. This is an exciting way to learn a new skill, make new friends, and get some insider tips on the area! How to earn money as a digital nomad Digital nomads typically earn their money in one of these three forms: Working remotely for a company, being a freelancer like a writer or designer, or as a digital business owner. (Entrepreneur) Digital Nomad jobs you can do. It’s commonly mistaken that digital nomad jobs are only graphic designers or app developers. There are numerous ways to transform your skills or passions into work that you can practice online. Whether it’s remote work or starting your own business from scratch – believe in it! How much does a digital nomad earn? There is no set number that a digital nomad earns. Depending on skills and the demand for it, the income varies. It depends on what job he or she does and the amount of money they need to live their lifestyle. It’s good to remember that digital nomads are not one kind of person. You will meet people who want to make a lot of money whereas others simply want to live freely and get the minimum income needed. Cost of Living as a Digital Nomad. The cost of living can be important when choosing a location, especially if you want to travel as much as possible and get the most out of your savings. For example, by living in Thailand or Budapest your rent will be exceptionally cheap. However, if you choose a city in Spain, your rent may be higher but your food costs will be very low. Tips to save on expenses. Be a smart digital nomad by saving easily on expenses so you have extra cash for those once-in-a-lifetime trips. Find the cheapest flight possible. The price of a flight ticket is a large cut in your budget. There are numerous tricks to save on tickets, but the easiest one is searching for flights through Jetradar. Digital Nomad Banking. Traditional banking is not convenient if you’re going to be handling several currencies. They charge high fees for receiving money in different currencies and withdrawing money in other countries. But there’s an incredible solution named Wise Borderless. Wise (formerly Transferwise) waives fees by allowing you to set up a local bank account, for example in Australia, without needing a local address. You can receive Australian Dollars without fees and convert them into US Dollars at the live exchange rate that Google displays. Food & Beverages. Eat as the locals do and save an enormous amount on your budget! The costs of food and beverages quickly rise when eating out every single meal. Visit markets, get to know the local dishes, and research by asking locals. Work at cafes. Co-working spaces generally charge a fixed price per week or month. They aren’t the cheapest option, so if you’re not after the amenities of a co-working space, then decide to work at cafes instead. Check with the cafe staff if it’s okay with them if you work there for a few hours. Save on accommodation. Another great way to keep costs low is by looking for discounted, or even free, accommodation. House-sitting. House-sitting and pet sitting through TrustedHousesitters have become popular ways for digital nomads to find free accommodation. These can be tasks like looking after someone’s pet or watering someone’s plants while they are away. Imagine living in a beautiful beach house with an adorable furry friend for company, free of charge! Long term rental. Renting an apartment via Airbnb is a great choice to have your own private space. Typically if you stay at least one month, the cost of rent is much lower than a co-living. Exchanging homes. A house swap is also another great way of changing your location for a period of time. There are numerous house swap websites offering short, or long term swaps. Be a digital nomad legally Working as a digital nomad may mean working remotely for a company or being self-employed/freelance. Either way, it’s good to work out what the legalities are. For example, which country are you spending the most time in? This might affect where you pay your taxes. You will also need to apply for a visa in the various countries that you visit. Make sure to check whether you need a tourist visa or work visa depending on your situation. Last but not least, always make sure to have insurance!
The Benefits of the Digital Nomad Lifestyle The positives of being a digital nomad are endless: Travel. Travel as much or as little as you’d like, while still earning money. This can help you to get to know new cultures or even learn a new language! Freedom. Not being tied to a specific place, or office creates the freedom to choose from any number of incredible locations. The blissful beaches of Bali this week? The heavenly islands of Thailand next? It’s all possible! Flexibility. As a digital nomad, you’ll normally have flexible work hours and flexible choice of holidays. Because of this, if you can combine travel with a job you love, life can feel like one big holiday! After all- ‘choose a job you love and you will never have to work a day in your life’. Inspiration. By changing your scenery, your perspective will grow, which keeps things fresh and exciting. This, in turn, will inspire your work and allow you to be more creative. Health. All the benefits of working as a digital nomad, result in far less stress. This massively improves mental health, and physical health, which means you will be happier and healthier overall. Plus if you’re living that glorious tropical lifestyle, get ready for more vitamin D from the wonderful sun, and loads of vitamins from all the delicious local fruits! Meet new people. Traveling is the best way to meet new people from all over the world! Additionally, people are realizing the benefits of working remotely, which means there are now digital nomad communities all over the world. Becoming a part of one of these friendly communities is a great way to form bonds with like-minded people! DISCLOSURE: Support Vagabond Joe - Some of our articles may contain affiliate links or sponsorship's. When you click on a link we may receive a small commission (at no extra cost to you). For more info please read my policy page. Thank You. Read the full article
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@goatkibble replied to your photo “So I managed to save Madelyn to my bin and I’ve thought about what I’m...”
Oooh yay! A new story! So will Maddy still be with Benjamin or is it a brand new story altogether?
Benjamin is not coming with Madelyn to Aurora Skies. In the first chapter which will be released today it’ll be explained what happened to him. I did consider bringing him along but in the end it didn’t make sense to me to have Madelyn move to a new town and abandoning the legacy while still continuing her arranged marriage. I do have Nraas traveler installed now and have been considering some cameo appearances of her siblings and maybe Benjamin too, but no guarantees! I didn’t save him to my bin (yet).
@rosiesimming replied to your photoset “The Year 2240, Day 5 - Davey’s Journal Violet came to visit me today....”
UGH. Just. Ugh. >.>
What exactly are you ughing at? e.e Do you feel bad for Violet or for Davey?
@shhhushhh replied to your post “Bad news… :( My harddrive is the problem. We took it out and connected...”
I'm so sorry, dear!
:(
@laurawritesandgames replied to your photoset “The Year 2240, Day 5 - Davey’s Journal Violet came to visit me today....”
Poor Violet!
Yeah, the poor thing definitely did not expect life to turn harsh on her. But if she thought it through a little more she should’ve known that a man who just wants to travel the world costs money and doesn’t make it! ;)
@rosiesimming replied to your photo “So I managed to save Madelyn to my bin and I’ve thought about what I’m...”
Wooo!
I hope you will enjoy the new story. I don’t really have a plan for it yet so we’ll have to see where it goes. It’ll probably be a bit more casual than the colony since that one turned into a more serious slice of life story. Knowing me I’ll find drama to write about anyways though e.e.
@ktarsims replied to your post “Bad news… :( My harddrive is the problem. We took it out and connected...”
;-; *hugs*
@rosiesimming replied to your photoset “The Year 2240, Day 5 - Violet’s Journal I’ve been feeling a bit uneasy...”
I smell babies :D
You have a strong sense of baby smell! :P
@rosiesimming replied to your post “Bad news… :( My harddrive is the problem. We took it out and connected...”
I'm so sorry to hear this! I'm gonna miss them, but I know you'll come up with something!
I’m going to miss them a lot too :(.
@stsciurussimblr replied to your post “Bad news… :( My harddrive is the problem. We took it out and connected...”
So sorry! Maybe the loss will be a catalyst for another amazing story.
I hope so, but losing 3 stories just like that really sucked the inspiration out of me. Luckily I have colony chapters up until december 31 so I have some time to recover haha..
@asimmerssims replied to your post “Bad news… :( My harddrive is the problem. We took it out and connected...”
Delete the older back-ups, not the newer ones ;)
Yeah the thing is I don’t really make deliberate back ups. It’s more that I put my sims 3 folder on my external SSD once every few weeks when I want to switch between my desktop and my laptop. Unfortunately I had decided not to switch anymore a while back (mainly because switching somehow would undo any custom patterns I used in my game on clothes or wallpaper/floors), so my last back up was from October 31. I’m going to see if I can sync my game folder with my google drive somehow so that I’ll always have a back-up on the cloud.
@plumboblures replied to your post “Bad news… :( My harddrive is the problem. We took it out and connected...”
That's too bad for you :( I hope you can find new solution for your problem. And I'll okay what happens to your stories!
Well I found a solution in the form of a new legacy but losing 3 stories in one blow really did a number on me inspiration wise so I hope I can find some today to write some chapters.
@stepawayfromthecarrot replied to your post “Bad news… :( My harddrive is the problem. We took it out and connected...”
You poor thing!! Hope you're feeling alright about it. I know you can create amazing stories no matter what, old or new!
Thank you! I hope so but I had a hard time thinking of something new for Madelyn. I hope the lepacy theme will help me to create something great again :). It’ll be the first time I’m going to make a lot of use of World Adventures to start with so at least for me it’ll be fun to play haha.
@wonderlandishsims replied to your post “Bad news… :( My harddrive is the problem. We took it out and connected...”
Aw I feel so bad for you! Hopefully you can find a solution but I'll be happy with whatever you decide to do! Xx
Thank you! I hope you will enjoy the new story.
@shhhushhh replied to your post “Good morning everyone! Christmas is over and that means my desktop is...”
Wow! I have missed the dropping part. I'm still hoping for a happy ending, though! ��
I dropped my desktop twice on the way home because the bag I was carrying it in broke e.e. But that didn’t break anything. The harddrive was already broken before I transported it home. I put a new harddrive in my pc and it works fine now (just have to reinstall windows so my pc doesn’t try to access files that don’t exist anymore).
@rosiesimming replied to your post “Good morning everyone! Christmas is over and that means my desktop is...”
I hope all goes well! I miss Justine and Madelyn. I also need to see who wins the Robinson Challenge. Here's to hoping once that's finished, Violet and Hunter's story become regulars in its place. ;)
I’ll let you know that Taylor was going to be voted home next I think in the Robinson challenge, unless he would use the last 2 days of the episode for some serious socializing. And the colony is definitely going to be a regular story!
@rosiesimming replied to your photoset “The Year 2240, Day 4 - Hunter’s Journal Violet was pretty exhausted...”
Awe XD
@ktarsims replied to your photoset “The Year 2240, Day 4 - Hunter’s Journal Violet was pretty exhausted...”
Heheh.
He tried! Give him some credit for that lol. He’s such a failure at life though... The amount of elixirs he fails it’s ridiculous. He’s basically just wasting all of the ingrediënts Violet got from her garden back at the houseboat >.>
@rosiesimming replied to your photoset “The Year 2240, Day 3 - Hunter’s Journal Alright so, I feel kind of...”
Well, I can't fault him for loving his dog a lot!! That's always nice, but definitely needs to work harder!
I’m a major dog person myself (though I love cats as well), so I can definitely understand why he prefers playing with his dog all day long over making money haha. It’s hilarious how much he plays with Lao when I leave him to autonomous behavior though. It’s literally all he does all day.
@dandylion240 replied to your photoset “The Year 2240, Day 3 - Hunter’s Journal Alright so, I feel kind of...”
Sounds like the honeymoon is over.
I think you might be right about that one!
@rosiesimming replied to your photoset “The Year 2240, Day 3 - Violet’s Journal Well Journal, I ran into my...”
Looks like Violet wasn't so right about Hunter being a strong guy to lean on. At least not financially because he does have some lean shoulders. ;D Them life lessons about to be learned! Muhahaha!
Hunter is very strong he’s athletic! Haha. But really, Violet did not think this through at all. She chose Hunter based on the butterflies in her stomach, but when you choose a life partner it’s not just about that. A few things about Hunter she didn’t know about at all and should’ve known before deciding who she wants to spend the rest of her life with. For example his career ambitions (he has none!). She had this romantic idea of traveling the world with this handsome fella, but then reality hit the both of them pretty hard and money for a vacation is very VERY far away. This also sucks the life out of Hunter of course, because he’s stuck doing something he doesn’t even enjoy and has no view on traveling the world within a decent amount of time.
#goatkibble#rosiesimming#shhhushhh#laurawritesandgames#ktarsims#stsciurussimblr#asimmerssims#plumboblures#stepawayfromthecarrot#wonderlandishsims#dandylion240#nonsims
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The importance of data backup
Have you ever lost a lot of really important data? Or, short of that, have you ever felt a moment of panic where you thought you did?
Whether it’s images of a family vacation, a report from work, or a semester’s worth of homework, you probably have data on your computer’s hard drive or your mobile device that’s not just valuable, it’s too valuable to lose.
Data loss can happen to anyone. Having a backup strategy can help you to avoid the crushing feeling that comes with finding out that all your hard work and treasured memories are gone.
It’s a good idea to make backing up data a part of your cyber hygiene. If you happen to lose your data due to a hardware defect or ransomware attack, having a backup could be the respite you’re looking for.
The importance of backing up
Let’s face it, you may have a great computer or external hard drive, but one day they’re going to wear out and you may lose your data. That’s just the nature of any piece of hardware. Your local computer repair person might be able to rescue your data, but then again, maybe not. That’s the gamble you take if you don’t back up your data.
Worse, the Internet harbors many potential threats to your data. Things like viruses and Trojans don’t just steal your data. In some cases, they erase it.
There’s also the threat of ransomware. That’s when a hacker puts a virus on your computer that encrypts your data, making it useless. You may have to pay a ransom in order for the hacker to unencrypt your data, with no guarantee that he or she will do so. If you have a current backup of your data, this is less of a worry. You can just wipe your hard drive and restore it to your latest backup.
How to backup your data
There are a lot of ways to back up your data. Each way has its own procedure. Still, here are some general guidelines when it comes to making a good backup.
Storage is cheap, so it makes the most sense to just back up everything. You might save a few pennies by only storing what you absolutely can’t replace. But low cost means most computer users will want to back up everything.
Cloud storage offers some advantages over local storage. For instance, if your house is flooded, your backup might be lost, unless you stored your data in the cloud.
The more places your data is backed up, the better. You don’t have to pick between a locally stored physical backup and backing up in the cloud. Choosing both is your safest bet.
Don’t underestimate the value of having physical copies of things like your bank statements and tax records. It’s a good idea to keep a file of your most important documents, in addition to any digital backups you have.
Identify what you need to back up. For example, some of your computer applications might be stored in the cloud and that may not be necessary.
Your documents are likely the most important part of your backup. So take the time to organize them. That way, you can be confident you’ve backed up everything you need to.
Application data is one of the more difficult things to back up because the data can change daily. If you rely a lot on applications, you might need a backup solution that backs up regularly — daily or more often — without you having to take action.
Backing up isn’t an all-or-nothing proposition. It’s a good idea to have a thumb drive on hand to back up recent important documents. Again, you want as many layers of backup as you can get.
Data backup options
There are plenty of options to back up your data. It’s smart to understand the types of backup and get one that suits your need.
External hard drives
As the name sounds, an external hard drive is connected to the computer on the outside via cables or wirelessly. Examples of external hard drives include USB flash drives and solid-state drives, also known as SSDs. External hard drives have some advantages. They’re portable, easy to use, and capable of storing large files. Plus, they can be moved from computer to computer, making it convenient to transport data.
Cloud backup
Cloud backup allows users to back up their data to hardware that’s in a remote location. Users can access their data anytime on any device via the internet.
Cloud-storage makes it easy to manage your data. Most cloud storage services provide a large amount of storage space and encrypt the content for data security.
Flash drives
Flash drives are small portable storage devices mostly used to transfer files from device to device. They’re also called pen drives, thumb drives, or jump drives.
Unlike cloud storage, flash drives do not come with large storage capacity and do not have additional security features should your drive be lost or stolen.
Backup services
Online backup service is a method of data backup and storage in which a service provider handles the stored data. A backup service can help people and companies manage their data better.
Most services offer encryption and protect the data from loss caused by technological malfunction or cybercrime.
What’s the best data backup solution?
The best data backup solution is the one that best suits your needs. A lot depends on the kind of data you’re protecting. Cybercriminals can use seemingly unimportant data and patch it together to commit identity theft. A strong backup strategy can make a big difference in your digital life and give you peace of mind.
Here are a few things to look for in a backup system.
Ease of set up
Storage space
Cost
How quickly your data can be backed up
The security of your data
Ability to restore and recover your data quickly
Mobile and tablet apps to access your data
Do I need multiple backups?
Laptops crash. Phones break. The “blue screen of death” appears.
There are a lot of reasons to back up your personal data. And it’s a good idea to do it in more than one place. If you’re looking for easy access to your files when you don’t have an internet connection, you can store data in a removable device like an external hard drive. If you’re looking for online backup, having a cloud storage strategy can be an effective solution.
The chances of losing all of your data, say, in a disaster aren’t great, but it’s never a bad idea to take precautions should the unthinkable happen. Think of data backup as one of those better-safe-than-sorry precautions. It’s relatively inexpensive and it doesn’t take much time. The cost of going without could be a lot greater.
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PlayStation 5 (PS5): Release Date, Specification & Price
Sony has confirmed that the PS5 is on the way. We tell you everything you need to know, from release date and price rumors to confirmed specifications and available games.
The PlayStation 4 continues to work well, especially thanks to the revitalization of the Slim, Pro and PlayStation VR models, which has expanded the gaming potential of the console, along with a wide range of fantastic titles that keep entertaining.
However, the PS4 is slowly approaching the end of its lifecycle and details are beginning to emerge about its long-awaited replacement.
Sony invited several media outlets to attend their California headquarters so they could see what to expect from the new generation of consoles. Some impressive results from a first version of the device were shown at the event, including a new CPU and GPU and the inclusion of an incredibly fast SSD that almost made loading times a thing of the past.
Since then, the Wired outlet has also released an exclusive on more console details, including hardware specs and, more excitingly, an official release date, while a patent leak gives us our first look at the next generation of DualShock 5 controllers.
We have all the details here, so read on if you want to know more about the new PlayStation 5.
When will the PS5 go on sale?
Sony has now confirmed that the 2020 holiday season would be the official launch date for the PS5, and yes, the company has also confirmed the PS5 as the official name (thank goodness).
We also now have a logo, the only thing Sony announced for the PS5 during its keynote address at CES 2020.
As we suspected, this puts it directly online to compete with Microsoft’s next-generation Xbox Series X, which will launch in the run-up to Christmas 2020. The battle for next-gen consoles is coming.
As for the full hardware reveal, there are a couple of rumors floating around the web right now. A rumor that the PS5 would be revealed at an event in New York on February 5, but obviously that did not happen.
“God of War” developer David Jaffe has also suggested that it will arrive in February, though later in the month. In fact, the developer claimed it would be revealed at an event on February 13 … which also didn’t happen. So basically nobody seems to know.
While Sony hasn’t revealed exactly when during the launch of “Holiday 2020” we should expect to see the console, but people seem excited by a tweet from Twitter user @PSErebus. By the count, the PS5 will supposedly be released on November 20, 2020 in the United States, and will cost $ 499.
Sony Interactive Entertainment (SIE) will launch PlayStation®5 (PS5
) in several countries in the holiday season of 2020 and will make PlayStation®5 (PS5
) available in North America on November 20, 2020 at a recommended retail price (RRP) of $ 499 pic.twitter.com/fe4jKlHmrH
The alleged price and release date sound realistic, and the Twitter user has a track record after correctly predicting the release date of the original The Last of Us 2, but we recommend that you take it more as a prediction than as objective data. .
It is not the only claim the Twitter user has made, as he has since tweeted that PS5 pre-orders will be available from March 5, not February as some rumors suggest.
One last thing to keep in mind: don’t expect to know more about the new console at this year’s E3 event. Sony has already confirmed that it is once again going to skip the biggest gaming fair of the year, so we won’t see any PS5 news there.
How much will the new PlayStation cost?
Without knowing exactly what is on offer, it is impossible to predict exactly how much the PS5 will cost. Taking into account that the PS2 that costs around 239 Euros, the PS3 425 and the PS4 365 pounds sterling, we can only assume that Sony will keep its price around 400 Euros.
The inclusion of a new generation of CPU and GPU, along with an internal SSD, could mean that it could be a little more expensive than we are used to.
However, due to the changing nature of the gaming landscape, Sony may not attempt to make money from the sale of its consoles at all, and may simply introduce it to as many homes as possible, and may be dependent on the sale of gaming after-sales services to generate income throughout the life cycle of each console.
What will the PS5 be like?
A LetsGoDigital report claims to have found a patent application for a console device with a V-shaped design. The website compares the patent application with another similar application from the PS4 in Brazil, as evidence that it could be a patent for the PS5. You can take a look at the patent in the next photo.
The patent application indicates that the designer of the unknown device is Yusuhiro Ootori, Sony’s technical director. The V could be in reference to the Roman number V, which is number five.
Obviously, this could be a design that the company does not end up using. It is indeed very different from the classic design of the PS4, and actually reminds us much more of the original Xbox that had an X-shaped design.
If this is not finally the design of the PS5, some of the conceptual images found on the web may be closer to its final design.
The PlayStation Now streaming service and digital downloads could be enough to remove the discs, so it could also be a more compact device.
Below we show an image of a conceptual design that we have found surfing the net.
What features will the PS5 have?
youtube
The PS5 will feature a CPU and GPU made by AMD.
The CPU is based on AMD’s third generation Ryzen series, and will contain 8 cores in the company’s new 7nm Zen 2 microarchitecture.
The GPU will be a variation of the Radeon Navi family and will support ray tracing, a graphics technology that allows for a more realistic rendering of the light path within a game, allowing for precise reflections in water and deeper shadows and with greater responsiveness.
Ray tracing technology was originally released by Nvidia with the launch of its RTX cards at Gamescom 2018, and you can see its effects in the following video.
The hardware upgrade most requested by developers and gamers alike is the SSD (Solid State Drive). As the games grow and the graphics improve, more and more of the hardware that stores the games is required.
The event showcased an early prototype of the future console that demonstrated the difference in loading times using the 2018 Spiderman title as an example. The fast travel feature requires the console to load a whole new environment, and on a PS4 this took almost 15 seconds, while on the new prototype console it took 0.8 seconds.
This massive increase in data transfer speed also allows developers to create experiences in which a character can move through a detailed world much faster than is currently possible.
Currently, Spiderman can only move around the world at its maximum belt speed because the console cannot build the world around it faster.
The demo showed a character moving at a speed closer to that of a fighter jet, with pauses to show the detailed world that was being loaded despite how fast the character was moving. This really opens up a lot of possibilities for the future of gambling.
The new AMD chip will also contain a custom drive for 3D audio, allowing for much more immersive audio as you can clearly hear sounds from all directions. This will be available through all speakers, but the gold standard will always be through headphones for the best audio experience.
The PSVR headphones will also be compatible with the new console and, being built on an architecture similar to the PS4, there will be a transition period in which titles will be released on both systems. It will also be compatible with previous versions so you can play PS4 titles on the latest generation console.
It is said that hardware will also be needed, despite the fact that the industry is undoubtedly shifting towards digital delivery methods and even a console-free experience will make streaming video game services like Google’s Stadia.
Will the PS5 offer support for VR (Virtual Reality)?
Sony has confirmed that the RV will be an essential part of its next-gen console, which won’t come as much of a surprise. However, we don’t have firm details on what exactly the strategy will look like as Sony is keeping it firmly under wraps for now.
The current PSVR headphones will be compatible with the latest generation console, so you won’t have to buy a new one. However, we would be surprised if at some point a new generation of headphones did not appear to make use of the new level of hardware that appears in the next console.
Will it be portable like the Nintendo Switch?
One of the other important questions surrounding the PS5 is whether Sony will follow in Nintendo’s footsteps and launch a handheld / home console hybrid like the Nintendo Switch.
There are some precedents, of course: Sony has previously released both the PlayStation Portable and the PlayStation Vita, and the latter can even connect to the PS4 and be used as a display and remote control for games.
Still, the disappointing sales of the Vita mean that Sony is unlikely to have much of an appetite to return to the handheld market. Also, the PS4’s current dominance is due in part to its position as the most powerful console on the market – we can’t see Sony making the kind of trade-offs for the specs necessary for the portable form factor to work.
However, John Kodera’s comments from May 2018 suggest that this idea could also be on the table. In an interview with Bloomberg, Kodera said:
“In my opinion, instead of separating portable games from consoles, it is necessary to continue thinking of them [portable games] as a method to offer more gaming experiences and explore what our customers want from notebooks. We want to think about many options”.
What video games for PS5 have been confirmed?
While we can speculate on many PS5 games – God of War 2 seems likely, and surely Spider-Man 2 – there are only two really confirmed so far: Godfall and Outriders.
Godfall, the Borderlands Gearbox publisher’s “looting” fantasy, was announced at the Game Awards 2019 and looks likely to be a launch title, with a “Holiday 2020” release date. It is an exclusive for the PS5 console, without the launch for Xbox yet, but it will also come to the PC. Check out the launch trailer right here:
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Outriders is more of a People Can Fly looter-shooter game, but at least it does have a proper gameplay trailer that you can watch, though note that it was captured from PC, not from PS5.
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Just got back from finally seeing TLJ... I don't think I've been this disappointed in a Star Wars movie since Phantom Menace. This movie was *awful*, both as a Star Wars movie and just as a film.
Massive, total spoilers below the cut.
The opening sequence was bad. While the whole phone call thing was a decently funny bit, it went on about 2 exchanges too long. The space battle that followed was insultingly stupid, between the idea that this Dreadnaught has no effective anti-starfighter defenses and the ludicrous design of the bombers with *gravity bombs*. This sequence was effectively a straight up WWII bombing run, and it just didn't make any sense. Rey's badgering of Luke went on too long, and while it kind of aped the kung fu movie 'seek out the master, he refuses to train you but he's actually testing you/teaching you the whole time he's refusing' thing, it didn't pan out in the end at all, so it felt completely wasted. The rebel fleet escaping to deep space was fine. The FO tracking them was fine. The idea that they would just follow along, shooting at them ineffectively for hours and hours, is just insane. I was specifically irritated that they remembered that ships have shields NOW, but they totally didn't during the opening battle or the starfighter fight that started the chase. Are they going with the idea that starfighters ignore shields for some bullshit reason? If so, why would they not send in a massive starfighter wave to end the battle? The FO had 6+ Star Destroyers plus the Super Star Destroyer - they should have had at least three or four hundred TIEs, and since TIEs blew out the bridge and space Leia, they must be capable of otherwise hurting the ships. This whole ticking clock siege setup was dumb, and the follow on effects were bad too. Spacing Leia felt like 'oh, so that's how they're gonna fix it', and then they didn't. Instead they have her explicitly use the Force, which, okay, fine, but what the hell? I guess they just wanted her out of the way for a while, and couldn't think of a better way? Finn trying to cut and run? Fine. Rose catching him? Fine. Them turning around and hatching a plan to save the fleet? No. The dialogue was bizarre during this bit, and the instant turn-around from anger to camaraderie felt very forced. Poe going with it? Eh, it fits. The casino planet was one sequence that went on exactly as long as was reasonable, without drastically overstaying its welcome. It was a bit on the ham handed side, mind you, but it didn't drag on, the action half was fun, and no part of it felt too out of left field. Getting back to the fleet, Poe's little mutiny could have been completely prevented just by telling everyone the plan. Not doing so was ludicrous. Then there's the Holdo maneuver. Why the HELL did she wait that long? If the whole plan was a noble sacrifice, why wait until half the damn shuttles got blown up to get started? Just do it straight off! It also opens a brand new can of worms. Someone finally realized that a sufficiently fast drive system is also a powerful weapon. Great. Now ramming things at FTL is a thing that you can reasonably do in Star Wars. That's...a solution that no one EVER considered for the Death Stars? Especially since according to TFA, hyperdrive bypasses shields? The Rebels could have just rammed a Mon Cal cruiser straight into Death Star II, ignored the planetary shield, and won with only materiel losses and no personnel! This is a TERRIBLE precedent to set! Finn, Rose, and the slicer on the SSD: eh? BB-8 as a trash can was cute, the evil BB-8 was just merchandising, the shot of the iron descending was actually a fun shot, cinematigraphically. Getting caught, the slicer selling them out, and almost getting executed? Eh. Finn and Phasma fighting? WHY? Why bring back Phasma after they threw her in a trash compactor, just to kill her off anyway in a fight that means nothing and goes nowhere? Not-Hoth: I really liked the visuals. I liked the salt-foxes (but that's mostly just me being a sucker for foxes). But setting up for Battle of Hoth version 2 was really goofy. Why was the big gun ('based on Death Star tech', doesn't look at all like Death Star anything...)TOWED? Why did they tow it with mono-purpose walkers (that were based on Strandbeests, which is cool, but pointless)? Why the FUCK did Rose stop Finn from making HIS heroic sacrifice? I'm sorry, her reasoning is bullshit, and then they didn't even have her die!
Rewinding to Rey: Luke is *completely* out of character. His refusing is bullshit, his lessons are bullshit, his reasoning is bullshit, and the whole thing is character assassination of the highest order. Rey, meanwhile, is stuck with a whiny emo in her head, the poor girl. Those conversations drag on for way too long, and continue to include Irritating Manchild Kyle Ron, so I'm not a fan. The library tree was some hilarious bullshit - up until this point, only Han has called the Jedi a 'religion', so having Luke suddenly talking about the 'holy texts' was way weird. Ditto the idea that they've been on this tiny island on some planet no one's heard of, and not, say, in the JEDI TEMPLE. The FUCK? The whole 'infinity mirror' well of the Dark Side thing was just weird. I liked the effect, I liked the whole bit with Rey trying to figure out what the deal was...but there was NO PAYOFF. I thought they were going to go with some kinda 'many possible futures' thing or something, but for it all to come to exactly NOTHING was really weird. The back and forth about the day Ben Solo became Irritating Manchild Kyle Ron felt like more character assassination of Luke. Also irritating - they keep mentioning other students, but they never bother to show them at all. Then Rey steals the books, and leaves. Joy. Luke's whole conversation with Ghost!Yoda was bizarre. I appreciate that they dug out the old puppet, but why? Yoda was inscrutable, Luke was inscrutable, a Force Ghost had physical effect on the world, which was new and unnecessary, and the whole thing felt way out of place. Rey ends up on the SSD with Irritating Manchild Kyle Ron, and they go talk to Mutant McGrossFace, who is a condescending dickhead, but not as good a condescending dickhead as Palps, so...meh. Special shoutout to Rey summoning the lightsaber and Mutant McGrossFace clobbering her in the head with it. The way Irritating Manchild Kyle Ron kills him was pretty sweet; the big fight sequence was kinda sweet, if gratuitous; the whole 'battle of wills staring contest while doing aggressive jazz hands at each other' thing went on for FOREVER. sigh. Rey...escapes. Off screen. Irritating Manchild Kyle Ron becomes new 'Supreme Leader'. I notice that even his subordinates don't really believe in him very much. Oh, additional shoutout to the last kill in the fight with the red guard guys - that was something people have been thinking was a good idea for a long time, so it was fun to see.
Rewinding again: Chewbacca is in this movie. His little scene with the Porgs was...two shots too long, and completely pointless. And that is basically the sum total of his involvement in this movie.
Right, big finale! Luke shows up on not-Hoth, taunts Irritating Manchild Kyle Ron into fighting him, doesn't actually fight, turns out he isn't really there. This is a major Force Illusion, and it's actually kind of neat, even if it kills him in the end. Rey and Chewie draw off the TIEs in the Falcon in a fun little flight sequence through some salt crystal caves, which is fine. Porgs show up here as comic relief, which is...acceptable, I guess? They don't get in the way, which is nice. The Resistance escapes with the help of the salt foxes, Rey does some pretty significant TK, and they all escape. Luke dies, Rose is comatose, and we end by flying away in the Falcon. Feels like the end of TFA, and not in a great way. The last shot was purely setup, and it felt like some Marvel-style foreshadowing stuff. I do not approve.
Acting:
Decent acting by most people that got to do stuff. Massively hamstrung by the script. I find it telling that Mark Hamill has said (not the exact quote, but the gist) 'I disagree with everything you're doing to Luke, but I'll go do my job as an actor'. Guess it's a good thing they killed him off. But they didn't kill Leia, even when they had an easy way to do so. How the hell are they gonna fix that come the next movie? Kill her off screen? Major shoutouts to Adam Driver and Domhnall Gleeson - they managed to be thoroughly unlikeable villains, turning in convincing performances despite the script. Irritating Manchild Kyle Ron is exactly that, which appears intentional, so that was good acting. Hux was conceptually the worst sort of elitist British Imperialist, and he was exactly that. Apparently Gleeson did a LOT of research on how to portray the role convincingly, and it shows. Boyega does a decent job as Finn, but he has to fight with characterization as someone who is way more naive than the actor. Oscar Isaac turns in a good performance as Poe, despite getting handed the idiot ball by the script. Carrie does fine as Leia, but she doesn't actually get to do much in the movie. As her last hurrah, it's pretty muted. Daisy Ridley does alright with what she has - but she has to play a girl who has Irritating Manchild Kyle Ron in her head AND Massive Dick Alternate Universe Luke Skywalker being a dick to her face. Her perseverance is kind of admirable. They didn't get Peter Mayhew as Chewie. Maybe that's why he's barely in the movie. Andy Serkis is fine as Snoke. He's not as good at being evil as Ian McDiarmid, but what can you do? Laura Dern as Admiral Holdo...she's written as a bitch, she pulls it off just fine. My complaint is her script, not the acting. Kelly Marie Tran as Rose is...fine, I guess? Again, I mostly hate the script, not the actress.
The nitpicks: Do shields work, or not? Make up your minds! Capital ships have never needed fuel before. This is a limitation that they have added for this movie. I wish they hadn't. Gravity doesn't work like that, space bomber friends. How the hell do they *hear* the Star Destroyers arriving on the planet's surface at the beginning? During Irritating Manchild Kyle Ron's big 'fight' with Luke, they couldn't figure out which way he was holding his lightsaber, shot to shot. Porgs nesting in the Falcon's wiring? And Chewie doesn't say or do *anything*? Really? Given the size of the island, what the hell is up with the 'caretaker' aliens? Also, how the hell do they not exist for apparent DAYS, and then they have just always been there? Why the hell do they show us Luke's X-Wing, and then never do the 'lift it from the sea' shot? Or do ANYTHING with it at all? Why is the Mon Cal Cruiser's hanger bay empty for like 150 meters while Irritating Manchild Kyle Ron is flying through it, with a handful of fighters right at the back end? Why in the world don't the FO use all the TIE Fighters they obviously have? Actually, why is the only real dogfight the terrible bomber escort bit at the beginning? This is Star Wars, dammit, X-Wings dogfighting with TIE Fighters is something that should happen a lot. Why are the cops on the casino planet wearing samurai helmets? Why didn't Holdo bother to just TELL Poe (and everyone else, for that matter) the plan? Why did Holdo wait until half the shuttles were gone, just watching, before her (clearly planned) suicide run? Actually, why not evac the medical frigate BEFORE it runs out of fuel, and use THAT to ram? Why does no one but evil!BB-8 question the moving, beeping trashcan? Why in the FUCK does the entire 'infinity mirror' sequence come to literally NOTHING? There's probably more, but those are the ones that came to mind.
Final thoughts: Everything that has anything to do with the Force in this movie is basically garbage (except Snoke whacking Rey with the lightsaber, that was hilarious). The characters all grab the idiot ball, nobody (except Finn and Rose) bother to tell anyone else what they're about to do, and Luke just straight up gets fucked as a character. The space battles are unsatisfying...actually, they're mostly just insulting to your intelligence. Rian Johnson just doesn't GET Star Wars. What it's about, why we watch it, what people like about it.
This film is structurally a mess and thematically a disaster. I rate it way worse than TFA, worse than Episodes II and III. I honestly can't decide if I dislike this more than the Phantom Menace. If you're a Star Wars fan, this movie doesn't want you to like it, and if you're not...then why would you start with Episode EIGHT?
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